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{T}: Add {R} or {W}. | nan | nan | nan<|endoftext|>
<|endoftext|>Brave the Elements | {W} | Instant | uncommon | Choose a color. White creatures you control gain protection from the chosen color until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Final Punishment | {3}{B}{B} | Sorcery | rare | Target player loses life equal to the damage already dealt to that player this turn. | The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment. | nan | nan<|endoftext|>
<|endoftext|>Minotaur Tactician | {3}{R} | Creature — Minotaur | common | Haste
<card_name> gets +1/+1 as long as you control a white creature.
<card_name> gets +1/+1 as long as you control a blue creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Whisper Squad | {B} | Creature — Human Soldier | common | {1}{B}: Search your library for a card named <card_name>, put it onto the battlefield tapped, then shuffle. | Ears can't hear them. Eyes see too many of them. | 1 | 1<|endoftext|>
<|endoftext|>Mycosynth Wellspring | {2} | Artifact | common | When <card_name> enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | The oil created the mycosynth. The mycosynth created New Phyrexia. | nan | nan<|endoftext|>
<|endoftext|>Tibalt, Rakish Instigator | {2}{R} | Legendary Planeswalker — Tibalt | rare | Your opponents can't gain life.
−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." | nan | nan | nan<|endoftext|>
<|endoftext|>Terminus | {4}{W}{W} | Sorcery | rare | Put all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | nan | nan | nan<|endoftext|>
<|endoftext|>Fact or Fiction | {3}{U} | Instant | rare | Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | Two futures unfurled before the mage, each rife with its own promise. | nan | nan<|endoftext|>
<|endoftext|>Rakdos Cackler | {B/R} | Creature — Devil | rare | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) | Devil-blades and dripping blood make music Rakdos never tires of hearing. | 1 | 1<|endoftext|>
<|endoftext|>Brainstealer Dragon | {5}{B}{B} | Creature — Dragon Horror | rare | Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. | nan | 6 | 6<|endoftext|>
<|endoftext|>Guiding Bolt | {2}{W} | Instant | uncommon | Destroy target creature with power 4 or greater.
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Fungusaur | {3}{G} | Creature — Fungus Dinosaur | rare | Whenever <card_name> is dealt damage, put a +1/+1 counter on it. | Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth. | 2 | 2<|endoftext|>
<|endoftext|>Auntie's Hovel | | Land | rare | As <card_name> enters the battlefield, you may reveal a Goblin card from your hand. If you don't, <card_name> enters the battlefield tapped.
{T}: Add {B} or {R}. | The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. | nan | nan<|endoftext|>
<|endoftext|>Shatterstorm | {2}{R}{R} | Sorcery | rare | Destroy all artifacts. They can't be regenerated. | Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device. | nan | nan<|endoftext|>
<|endoftext|>Sage of Shaila's Claim | {1}{G} | Creature — Elf Druid | common | When <card_name> enters the battlefield, you get {E}{E}{E} (three energy counters). | Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate. | 2 | 1<|endoftext|>
<|endoftext|>Mask of the Mimic | {U} | Instant | uncommon | As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Kemba's Legion | {5}{W}{W} | Creature — Cat Soldier | uncommon | Vigilance
<card_name> can block an additional creature each combat for each Equipment attached to <card_name>. | The squabble over succession was quickly replaced by the struggle to survive. | 4 | 6<|endoftext|>
<|endoftext|>Tall as a Beanstalk | {3}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. | He realized a bit late that he was supposed to *plant* the magic beans. | nan | nan<|endoftext|>
<|endoftext|>Reign of the Pit | {4}{B}{B} | Sorcery | rare | Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Power Sink | {X}{U} | Instant | uncommon | Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. | nan | nan | nan<|endoftext|>
<|endoftext|>Explore | {1}{G} | Sorcery | rare | You may play an additional land this turn.
Draw a card. | An explorer's reward is a view of tomorrow's possible meals. | nan | nan<|endoftext|>
<|endoftext|>Puppeteer | {2}{U} | Creature — Human Wizard | uncommon | {U}, {T}: You may tap or untap target creature. | "Getting people to do what you want is merely a matter of telling them what they want to hear." | 1 | 2<|endoftext|>
<|endoftext|>Jaya Ballard, Task Mage | {1}{R}{R} | Legendary Creature — Human Spellshaper | rare | {R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: <card_name> deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. | nan | 2 | 2<|endoftext|>
<|endoftext|>Memorial to Folly | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice <card_name>: Return target creature card from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Doomed Dissenter | {1}{B} | Creature — Human | common | When <card_name> dies, create a 2/2 black Zombie creature token. | There is only one fate left to those banished from the God-Pharaoh's city. | 1 | 1<|endoftext|>
<|endoftext|>Shizo, Death's Storehouse | | Legendary Land | rare | {T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) | Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. | nan | nan<|endoftext|>
<|endoftext|>Demonic Vigor | {B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand. | In the Cabal, death is just another mark of devotion. | nan | nan<|endoftext|>
<|endoftext|>Jegantha, the Wellspring | {4}{R/G} | Legendary Creature — Elemental Elk | rare | Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. | nan | 5 | 5<|endoftext|>
<|endoftext|>Heir of the Wilds | {1}{G} | Creature — Human Warrior | uncommon | Deathtouch
Ferocious — Whenever <card_name> attacks, if you control a creature with power 4 or greater, <card_name> gets +1/+1 until end of turn. | In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. | 2 | 2<|endoftext|>
<|endoftext|>Howling Wolf | {2}{G}{G} | Creature — Wolf | common | When <card_name> enters the battlefield, you may search your library for up to three cards named <card_name>, reveal them, put them into your hand, then shuffle. | nan | 2 | 2<|endoftext|>
<|endoftext|>Hada Freeblade | {W} | Creature — Human Soldier Ally | rare | Whenever <card_name> or another Ally enters the battlefield under your control, you may put a +1/+1 counter on <card_name>. | nan | 0 | 1<|endoftext|>
<|endoftext|>Teferi's Ageless Insight | {2}{U}{U} | Legendary Enchantment | rare | If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. | "Fine, you know more than me. But do you have to be such a show-off about it?"
—Chandra Nalaar, to Teferi | nan | nan<|endoftext|>
<|endoftext|>Dwarven Scorcher | {R} | Creature — Dwarf | common | Sacrifice <card_name>: <card_name> deals 1 damage to target creature unless that creature's controller has <card_name> deal 2 damage to them. | Barbarians invented the blaze of glory. Dwarves perfected it. | 1 | 1<|endoftext|>
<|endoftext|>Consign to the Pit | {5}{B} | Sorcery | common | Destroy target creature. <card_name> deals 2 damage to that creature's controller. | First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet. | nan | nan<|endoftext|>
<|endoftext|>Blighted Fen | | Land | uncommon | {T}: Add {C}.
{4}{B}, {T}, Sacrifice <card_name>: Target opponent sacrifices a creature. | "We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."
—Greenweaver Mina | nan | nan<|endoftext|>
<|endoftext|>Disfigure | {B} | Instant | common | Target creature gets -2/-2 until end of turn. | "Brave scar or unfortunate tale? It all depends on your pain threshold." | nan | nan<|endoftext|>
<|endoftext|>Prowess of the Fair | {1}{B} | Tribal Enchantment — Elf | uncommon | Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token. | An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood. | nan | nan<|endoftext|>
<|endoftext|>Blade Juggler | {4}{B} | Creature — Human Rogue | common | Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When <card_name> enters the battlefield, it deals 1 damage to you and you draw a card. | nan | 3 | 2<|endoftext|>
<|endoftext|>Theft of Dreams | {2}{U} | Sorcery | common | Draw a card for each tapped creature target opponent controls. | "Volrath stole everything there was of me."
—Takara | nan | nan<|endoftext|>
<|endoftext|>Cosmos Charger | {3}{U} | Creature — Horse Spirit | rare | Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Benalish Veteran | {2}{W} | Creature — Human Soldier | common | Whenever <card_name> attacks, it gets +1/+1 until end of turn. | "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." | 2 | 2<|endoftext|>
<|endoftext|>Lost in a Labyrinth | {U} | Instant | common | Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within. | nan | nan<|endoftext|>
<|endoftext|>Svyelun of Sea and Sky | {1}{U}{U} | Legendary Creature — Merfolk God | rare | <card_name> has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Brave the Sands | {1}{W} | Enchantment | uncommon | Creatures you control have vigilance.
Each creature you control can block an additional creature each combat. | Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates. | nan | nan<|endoftext|>
<|endoftext|>Caves of Chaos Adventurer | {3}{R} | Creature — Human Barbarian | rare | Trample
When <card_name> enters the battlefield, you take the initiative.
Whenever <card_name> attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. | nan | 5 | 3<|endoftext|>
<|endoftext|>Clattering Skeletons | {3}{B} | Creature — Skeleton | common | When <card_name> dies, venture into the dungeon. (Enter the first room or advance to the next room.) | Those who die in the dungeon become its guardians. | 4 | 3<|endoftext|>
<|endoftext|>Bewilder | {2}{U} | Instant | common | Target creature gets -3/-0 until end of turn.
Draw a card. | "Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
—Jhoira, master artificer | nan | nan<|endoftext|>
<|endoftext|>Vodalian Tide Mage | {1}{G}{U} | Creature — Merfolk Wizard | rare | Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. | nan | 3 | 3<|endoftext|>
<|endoftext|>Prowling Caracal | {1}{W} | Creature — Cat | common | | A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see. | 3 | 1<|endoftext|>
<|endoftext|>Myriad Landscape | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice <card_name>: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Darkpact | {B}{B}{B} | Sorcery | rare | Remove <card_name> from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Yargle, Glutton of Urborg | {4}{B} | Legendary Creature — Frog Spirit | uncommon | | When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body. | 9 | 3<|endoftext|>
<|endoftext|>Debilitating Injury | {1}{B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets -2/-2. | "If weakness does not exist within the Temur then we shall force it upon them."
—Sidisi, khan of the Sultai | nan | nan<|endoftext|>
<|endoftext|>Marionette Master | {4}{B}{B} | Creature — Human Artificer | rare | Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to <card_name>'s power. | nan | 1 | 3<|endoftext|>
<|endoftext|>Taborax, Hope's Demise | {2}{B} | Legendary Creature — Demon Cleric | rare | Flying
<card_name> has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. | nan | 2 | 2<|endoftext|>