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Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Forbidden Ritual | {2}{B}{B} | Sorcery | rare | Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times. | nan | nan | nan<|endoftext|>
<|endoftext|>Murasa Sproutling | {2}{G} | Creature — Plant Elemental | uncommon | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. | The seeds of memory grow eternal. | 3 | 3<|endoftext|>
<|endoftext|>A-Maelstrom Muse | {U}{U/R}{R} | Creature — Djinn Wizard | uncommon | Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. | nan | 2 | 4<|endoftext|>
<|endoftext|>Stoic Farmer | {3}{W} | Creature — Dwarf Peasant | rare | When <card_name> enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Runic Shot | {W} | Sorcery | uncommon | Kicker {U} (You may pay an additional {U} as you cast this spell.)
Destroy target tapped creature. If this spell was kicked, scry 2. | "Target acquired." | nan | nan<|endoftext|>
<|endoftext|>Creeping Chill | {3}{B} | Sorcery | uncommon | <card_name> deals 3 damage to each opponent and you gain 3 life.
When <card_name> is put into your graveyard from your library, you may exile it. If you do, <card_name> deals 3 damage to each opponent and you gain 3 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Kitsune Riftwalker | {1}{W}{W} | Creature — Fox Wizard | common | Protection from Spirits and from Arcane | The wake of his passage shoved aside the influence of the kami. | 2 | 1<|endoftext|>
<|endoftext|>Shields of Velis Vel | {W} | Tribal Instant — Shapeshifter | common | Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn. | Changelings can alter shape based on what the beings around them desire most. | nan | nan<|endoftext|>
<|endoftext|>Djinn of the Fountain | {4}{U}{U} | Creature — Djinn | uncommon | Flying
Whenever you cast an instant or sorcery spell, choose one —
• <card_name> gets +1/+1 until end of turn.
• Exile <card_name>. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1. | nan | 4 | 4<|endoftext|>
<|endoftext|>Jhessian Lookout | {1}{U} | Creature — Human Scout | common | | She stands ready, always watchful, knowing that weeks of peace and serenity can be overturned by a single distant sail. | 2 | 1<|endoftext|>
<|endoftext|>Flicker | {1}{W} | Sorcery | rare | Exile target nontoken permanent, then return it to the battlefield under its owner's control. | Who is truer: you who are, or you who are to be? | nan | nan<|endoftext|>
<|endoftext|>A-Spara's Adjudicators | {2}{G}{W}{U} | Creature — Cat Citizen | common | When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.
{1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. | nan | 4 | 4<|endoftext|>
<|endoftext|>Rakdos Keyrune | {3} | Artifact | uncommon | {T}: Add {B} or {R}.
{B}{R}: <card_name> becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. | The Rakdos use it for everything you can think of and plenty more than that. | nan | nan<|endoftext|>
<|endoftext|>Skyshooter | {1}{G} | Creature — Centaur Archer | uncommon | Reach (This creature can block creatures with flying.)
{T}, Sacrifice <card_name>: Destroy target attacking or blocking creature with flying. | nan | 1 | 2<|endoftext|>
<|endoftext|>Resuscitate | {1}{G} | Instant | uncommon | Until end of turn, creatures you control gain "{1}: Regenerate this creature." | "It is the art of convincing someone to live."
—Orim, Samite healer | nan | nan<|endoftext|>
<|endoftext|>Transgress the Mind | {1}{B} | Sorcery | uncommon | Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card. | "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."
—Anowon, the Ruin Sage | nan | nan<|endoftext|>
<|endoftext|>Ego Erasure | {2}{U} | Tribal Instant — Shapeshifter | uncommon | Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn. | When all is taken away, all are equal. | nan | nan<|endoftext|>
<|endoftext|>Semblance Scanner | {2}{U} | Artifact Creature — Equipment Shapeshifter | rare | Whenever <card_name> or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.
Reconfigure {1} | nan | 3 | 2<|endoftext|>
<|endoftext|>Wingmantle Chaplain | {3}{W} | Creature — Human Cleric | uncommon | Defender
When <card_name> enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. | nan | 0 | 3<|endoftext|>
<|endoftext|>Shieldmate's Blessing | {W} | Instant | common | Prevent the next 3 damage that would be dealt to any target this turn. | "Even land dwellers may call for Emeria's grace in times of need."
—Emeria's Creed | nan | nan<|endoftext|>
<|endoftext|>Civic Gardener | {1}{G} | Creature — Human Citizen | common | Whenever <card_name> attacks, untap target creature or land. | "I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!" | 2 | 2<|endoftext|>
<|endoftext|>Hammerfest Boomtacular | {3}{R}{R} | Enchantment | uncommon | Whenever you cast a spell with a Goblin Explosioneers watermark, <card_name> deals 2 damage to any target. | It's less "music" and more "straightforward hearing damage." | nan | nan<|endoftext|>
<|endoftext|>Erebos's Titan | {1}{B}{B}{B} | Creature — Giant | mythic | As long as your opponents control no creatures, <card_name> has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return <card_name> from your graveyard to your hand. | nan | 5 | 5<|endoftext|>
<|endoftext|>Angrath's Rampage | {B}{R} | Sorcery | uncommon | Choose one —
• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker. | "Grand city? No. This is nothing but another squalid cage." | nan | nan<|endoftext|>
<|endoftext|>Battlefield Scrounger | {3}{G}{G} | Creature — Centaur | common | Threshold — Put three cards from your graveyard on the bottom of your library: <card_name> gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard. | nan | 3 | 3<|endoftext|>
<|endoftext|>Demon's Herald | {B} | Creature — Human Wizard | uncommon | {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle. | "May these deaths be the first of many." | 1 | 1<|endoftext|>
<|endoftext|>Venomous Fangs | {2}{G} | Enchantment — Aura | common | Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature. | All the pain of the shattered forest contained in a single drop. | nan | nan<|endoftext|>
<|endoftext|>Springmane Cervin | {2}{G} | Creature — Elk | common | When <card_name> enters the battlefield, you gain 2 life. | Cervins feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality. | 3 | 2<|endoftext|>
<|endoftext|>Jarl of the Forsaken | {3}{B} | Creature — Zombie Cleric | common | Flash
When <card_name> enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Dead Revels | {3}{B} | Sorcery | common | Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Return up to two target creature cards from your graveyard to your hand. | You're only as dead as you feel. | nan | nan<|endoftext|>
<|endoftext|>Ubul Sar Gatekeepers | {3}{B} | Creature — Zombie Soldier | common | When <card_name> enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. | There are many gates into the undercity, but few ways out. | 2 | 4<|endoftext|>
<|endoftext|>Sylvan Echoes | {G} | Enchantment | uncommon | Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) | It takes a huntmaster's eye to discern the contours of mythical prey. | nan | nan<|endoftext|>
<|endoftext|>Festival of Trokin | {W} | Sorcery | common | You gain 2 life for each creature you control. | Everyone loves a good sale. | nan | nan<|endoftext|>
<|endoftext|>Wilson, Urbane Bear | {1}{G}{W} | Legendary Creature — Bear Warrior | rare | Reach, trample, lifelink
Ward {2}
{1}{G}{W}, Exile <card_name> from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery. | nan | 3 | 4<|endoftext|>
<|endoftext|>Spellshift | {3}{U} | Instant | rare | Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Fangren Marauder | {5}{G} | Creature — Beast | common | Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. | "The fangren fight without comfort of any kind. We can ask no less of ourselves."
—Tilien, Sylvok partisan | 5 | 5<|endoftext|>
<|endoftext|>Mishra, Excavation Prodigy | {2}{R} | Legendary Creature — Human Artificer | uncommon | Haste
{1}, {T}, Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. | While Urza read books, Mishra learned to read the desert itself. | 2 | 1<|endoftext|>
<|endoftext|>Horror of the Dim | {4}{B} | Creature — Horror | common | {U}: <card_name> gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | "Lesser minds can scarcely imagine such a marriage of necromancy and mind magic."
—Strava, Dimir mage | 3 | 4<|endoftext|>
<|endoftext|>Snowhorn Rider | {3}{G}{U}{R} | Creature — Human Warrior | common | Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Sure-footed, strong-willed, and ill-tempered—and so is the ram. | 5 | 5<|endoftext|>
<|endoftext|>Altac Bloodseeker | {1}{R} | Creature — Human Berserker | uncommon | Whenever a creature an opponent controls dies, <card_name> gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Viashino Shanktail | {3}{R} | Creature — Viashino Warrior | uncommon | First strike
Bloodrush — {2}{R}, Discard <card_name>: Target attacking creature gets +3/+1 and gains first strike until end of turn. | The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit. | 3 | 1<|endoftext|>
<|endoftext|>Crow Storm | {2}{U} | Sorcery | uncommon | Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) | Storm crow lonely, boon for a birder.
Storm crows together, likely a murder. | nan | nan<|endoftext|>
<|endoftext|>Treetop Defense | {1}{G} | Instant | rare | Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.) | nan | nan | nan<|endoftext|>
<|endoftext|>Primal Frenzy | {G} | Enchantment — Aura | common | Enchant creature
Enchanted creature has trample. | "Don't dismiss its anger as mindless fury. I assure you, it has purpose."
—Seton, centaur druid | nan | nan<|endoftext|>
<|endoftext|>Lost in Thought | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Infused Arrows | {4} | Artifact | uncommon | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{T}, Remove X charge counters from <card_name>: Target creature gets -X/-X until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Nihilistic Glee | {2}{B}{B} | Enchantment | rare | {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand. | "All ends in obliteration—love in hatred, life in death, and light in empty darkness." | nan | nan<|endoftext|>
<|endoftext|>Yomiji, Who Bars the Way | {5}{W}{W} | Legendary Creature — Spirit | rare | Whenever a legendary permanent other than <card_name> is put into a graveyard from the battlefield, return that card to its owner's hand. | "As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell."
—Kenzo the Hardhearted | 4 | 4<|endoftext|>
<|endoftext|>Glacial Revelation | {2}{G} | Sorcery | uncommon | Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard. | The harshest environments offer the greatest opportunities for exploration. | nan | nan<|endoftext|>
<|endoftext|>Instill Furor | {1}{R} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." | "The Rakdos know little of technology, but they definitely know how to push buttons."
—Trivaz, Izzet mage | nan | nan<|endoftext|>