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Whenever you sacrifice <card_name> or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery." | nan | 4 | 3<|endoftext|>
<|endoftext|>Rend Spirit | {2}{B} | Instant | common | Destroy target Spirit. | "The battle at Ganzan Pass was a testament to human endurance. The untrained and frightened group escaped three legions of kami, leaving more than their share of slain foes in their wake."
—*Great Battles of Kamigawa* | nan | nan<|endoftext|>
<|endoftext|>Ancestral Memories | {2}{U}{U}{U} | Sorcery | rare | Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. | "It's a poor sort of memory that only works backwards."
—Lewis Carroll,
*Through the Looking Glass* | nan | nan<|endoftext|>
<|endoftext|>Saheeli, the Gifted | {2}{U}{R} | Legendary Planeswalker — Saheeli | mythic | +1: Create a 1/1 colorless Servo artifact creature token.
+1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.
−7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
<card_name> can be your commander. | nan | nan | nan<|endoftext|>
<|endoftext|>Prophetic Bolt | {3}{U}{R} | Instant | rare | <card_name> deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Crystal Quarry | | Land | rare | {T}: Add {C}.
{5}, {T}: Add {W}{U}{B}{R}{G}. | "How tragic that greed eclipses beauty."
—Seton, centaur druid | nan | nan<|endoftext|>
<|endoftext|>Favor of Jukai | {3}{G} | Enchantment — Aura | common | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel — {1}{G}, Discard <card_name>: Target creature gets +3/+3 and gains reach until end of turn. | The land chooses its own champions. | nan | nan<|endoftext|>
<|endoftext|>Benalish Cavalry | {1}{W} | Creature — Human Knight | common | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) | "My people swore to protect Benalia to the end. It is battered, but yet stands, as do we." | 2 | 2<|endoftext|>
<|endoftext|>Ridgetop Raptor | {3}{R} | Creature — Dinosaur Beast | uncommon | Double strike (This creature deals both first-strike and regular combat damage.) | "The Skirk Ridge has many wonderful things to discover—like escape routes."
—Foothill guide | 2 | 1<|endoftext|>
<|endoftext|>Obscura Storefront | | Land | common | When <card_name> enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | In volatile times, a sense of certainty is in high demand. | nan | nan<|endoftext|>
<|endoftext|>Brimstone Volley | {2}{R} | Instant | common | <card_name> deals 3 damage to any target.
Morbid — <card_name> deals 5 damage instead if a creature died this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Reave Soul | {1}{B} | Sorcery | common | Destroy target creature with power 3 or less. | "I was not convinced you had a soul until I saw it for myself."
—Liliana Vess | nan | nan<|endoftext|>
<|endoftext|>Authority of the Consuls | {W} | Enchantment | rare | Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. | Citizens are free to do as they wish, within the confines of the Consulate's laws. | nan | nan<|endoftext|>
<|endoftext|>Serpent Assassin | {3}{B}{B} | Creature — Snake Assassin | rare | When <card_name> enters the battlefield, you may destroy target nonblack creature. | nan | 2 | 2<|endoftext|>
<|endoftext|>Cadira, Caller of the Small | {1}{G}{W} | Legendary Creature — Orc Ranger | uncommon | Trample
Whenever <card_name> deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. | nan | 3 | 3<|endoftext|>
<|endoftext|>Pact of Negation | {0} | Instant | rare | Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. | nan | nan | nan<|endoftext|>
<|endoftext|>Uktabi Orangutan | {2}{G} | Creature — Ape | uncommon | When <card_name> enters the battlefield, destroy target artifact. | "Is it true that the apes wear furs of gold when they marry?"
—Rana, Suq'Ata market fool | 2 | 2<|endoftext|>
<|endoftext|>Rip Apart | {R}{W} | Sorcery | uncommon | Choose one —
• <card_name> deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment. | Torn from history. Torn from memory. Torn from reality. | nan | nan<|endoftext|>
<|endoftext|>Thran Quarry | | Land | rare | At the beginning of the end step, if you control no creatures, sacrifice <card_name>.
{T}: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Winds of Change | {R} | Sorcery | rare | Each player shuffles the cards from their hand into their library, then draws that many cards. | Sometimes, a butterfly flapping its wings is insignificant. | nan | nan<|endoftext|>
<|endoftext|>Infernal Spawn of Evil | {6}{B}{B}{B} | Creature — Beast | rare | Flying, first strike
{1}{B}, Reveal <card_name> from your hand, Say "It's coming!": <card_name> deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn. | nan | 7 | 7<|endoftext|>
<|endoftext|>Obliterate | {6}{R}{R} | Sorcery | rare | This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated. | "The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
—Keldon soldier | nan | nan<|endoftext|>
<|endoftext|>Teferi's Veil | {1}{U} | Enchantment | uncommon | Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) | "I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?"
—Ertai, wizard adept | nan | nan<|endoftext|>
<|endoftext|>Merchant of Secrets | {2}{U} | Creature — Human Wizard | common | When <card_name> enters the battlefield, draw a card. | To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth. | 1 | 1<|endoftext|>
<|endoftext|>Vilis, Broker of Blood | {5}{B}{B}{B} | Legendary Creature — Demon | rare | Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.) | "You can sign, or you can spend your life imagining what might have been yours." | 8 | 8<|endoftext|>
<|endoftext|>Maverick Thopterist | {3}{U}{R} | Creature — Human Artificer | uncommon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
When <card_name> enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. | nan | 2 | 2<|endoftext|>
<|endoftext|>Overwhelming Denial | {2}{U}{U} | Instant | rare | Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell can't be countered.
Counter target spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Temmet, Vizier of Naktamun | {W}{U} | Legendary Creature — Human Cleric | rare | At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Abeyance | {1}{W} | Instant | rare | Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card. | "I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept | nan | nan<|endoftext|>
<|endoftext|>Raiyuu, Storm's Edge | {2}{R}{W} | Legendary Creature — Human Samurai | rare | First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. | nan | 3 | 3<|endoftext|>
<|endoftext|>Homeward Path | | Land | rare | {T}: Add {C}.
{T}: Each player gains control of all creatures they own. | "Let your heels point you home."
—Ancient blessing | nan | nan<|endoftext|>
<|endoftext|>Syndicate Messenger | {3}{W} | Creature — Bird | common | Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) | "Many wings haunt the skies these days. Few of them bear good tidings."
—Lavinia | 2 | 3<|endoftext|>
<|endoftext|>Bathe in Dragonfire | {2}{R} | Sorcery | common | <card_name> deals 4 damage to target creature. | The scent of cooked flesh lingers in the charred landscape of Tarkir. | nan | nan<|endoftext|>
<|endoftext|>Belisarius Cawl | {2}{W}{U} | Legendary Artifact Creature — Human | rare | Ultima Founding — {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.
Master of Machines — {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | 2 | 4<|endoftext|>
<|endoftext|>Titania, Protector of Argoth | {3}{G}{G} | Legendary Creature — Elemental | rare | When <card_name> enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. | nan | 5 | 3<|endoftext|>
<|endoftext|>Mysterious Pathlighter | {2}{W} | Creature — Faerie | uncommon | Flying
Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) | For good or ill, most fae can't resist meddling in the adventures of any knight they meet. | 2 | 2<|endoftext|>
<|endoftext|>Kodama's Reach | {2}{G} | Sorcery — Arcane | common | Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | "The land grows only where the kami will it."
—Dosan the Falling Leaf | nan | nan<|endoftext|>
<|endoftext|>Warclamp Mastiff | {W} | Creature — Dog | common | First strike (This creature deals combat damage before creatures without first strike.) | "One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras | 1 | 1<|endoftext|>
<|endoftext|>Patron of the Kitsune | {4}{W}{W} | Legendary Creature — Spirit | rare | Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life. | nan | 5 | 6<|endoftext|>
<|endoftext|>Viashino Sandscout | {1}{R} | Creature — Viashino Scout | common | Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return <card_name> to its owner's hand. (Return it only if it's on the battlefield.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Breath of Darigaaz | {1}{R} | Sorcery | uncommon | Kicker {2} (You may pay an additional {2} as you cast this spell.)
<card_name> deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Flameblade Angel | {4}{R}{R} | Creature — Angel | rare | Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have <card_name> deal 1 damage to that source's controller. | "You must pay for your sin in blood." | 4 | 4<|endoftext|>
<|endoftext|>Strip Mine | | Land | uncommon | {T}: Add {C}.
{T}, Sacrifice <card_name>: Destroy target land. | Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. | nan | nan<|endoftext|>
<|endoftext|>Welcoming Vampire | {2}{W} | Creature — Vampire | rare | Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. | From the moment they arrived, wedding guests were met with a pageant of wealth and excess. | 2 | 3<|endoftext|>
<|endoftext|>Dromar's Cavern | | Land — Lair | uncommon | When <card_name> enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}. | nan | nan | nan<|endoftext|>
<|endoftext|>Crowd Favorites | {6}{W} | Creature — Human Soldier | uncommon | {3}{W}: Tap target creature.
{3}{W}: <card_name> gets +0/+5 until end of turn. | "The rabble likes them. Make sure they win, then book them for tomorrow."
—Cabal Patriarch | 4 | 4<|endoftext|>
<|endoftext|>Serra Avatar | {4}{W}{W}{W} | Creature — Avatar | mythic | <card_name>'s power and toughness are each equal to your life total.
When <card_name> is put into a graveyard from anywhere, shuffle it into its owner's library. | "Serra isn't dead. She lives on through me." | * | *<|endoftext|>
<|endoftext|>Endbringer | {5}{C} | Creature — Eldrazi | rare | Untap <card_name> during each other player's untap step.