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<|endoftext|>Roc of Kher Ridges | {3}{R} | Creature — Bird | rare | Flying | We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror. | 3 | 3<|endoftext|>
<|endoftext|>Primeval Shambler | {4}{B} | Creature — Horror Mercenary | uncommon | {B}: <card_name> gets +1/+1 until end of turn. | His mind, like his body, is made up of the swamp's flotsam. | 3 | 3<|endoftext|>
<|endoftext|>Moldervine Reclamation | {3}{B}{G} | Enchantment | uncommon | Whenever a creature you control dies, you gain 1 life and draw a card. | "The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves | nan | nan<|endoftext|>
<|endoftext|>Deafening Clarion | {1}{R}{W} | Sorcery | rare | Choose one or both —
• <card_name> deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn. | "Commander, what's the signal to attack?"
"You'll know." | nan | nan<|endoftext|>
<|endoftext|>Clocknapper | {3}{U}{U} | Creature — Human Spy | rare | When <card_name> enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Astor, Bearer of Blades | {2}{R}{W} | Legendary Creature — Human Warrior | rare | When <card_name> enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1. | nan | 4 | 4<|endoftext|>
<|endoftext|>Frontier Explorer | {W} | Creature — Cat Scout | rare | {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. | nan | 2 | 1<|endoftext|>
<|endoftext|>Tyrant of Kher Ridges | {4}{R}{R} | Creature — Dragon | rare | Flying
When <card_name> enters the battlefield, it deals 4 damage to any target.
{R}: <card_name> gets +1/+0 until end of turn. | In war, dragons don't see sides, just side dishes. | 4 | 5<|endoftext|>
<|endoftext|>Elder Brain | {5}{B}{B} | Creature — Horror | rare | Menace
Whenever <card_name> attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. | nan | 6 | 6<|endoftext|>
<|endoftext|>Crow of Dark Tidings | {2}{B} | Creature — Zombie Bird | common | Flying
When <card_name> enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Blood Pet | {B} | Creature — Thrull | common | Sacrifice <card_name>: Add {B}. | No thrull has ever been burdened with a long life. | 1 | 1<|endoftext|>
<|endoftext|>Delaying Shield | {3}{W} | Enchantment | rare | If damage would be dealt to you, put that many delay counters on <card_name> instead.
At the beginning of your upkeep, remove all delay counters from <card_name>. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. | nan | nan | nan<|endoftext|>
<|endoftext|>Putrid Cyclops | {2}{B} | Creature — Zombie Cyclops | common | When <card_name> enters the battlefield, scry 1, then reveal the top card of your library. <card_name> gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Smite | {W} | Instant | common | Destroy target blocked creature. | "You've got your childhood wish at last. Now you get to die."
—Gerrard, to Volrath | nan | nan<|endoftext|>
<|endoftext|>Ivory Cup | {1} | Artifact | uncommon | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Grave Exchange | {4}{B}{B} | Sorcery | common | Return target creature card from your graveyard to your hand. Target player sacrifices a creature. | "It's a cold, dark journey either way."
—Eruth of Lambholt | nan | nan<|endoftext|>
<|endoftext|>Guardian Archon | {4}{W}{W} | Creature — Archon | rare | Flying
As <card_name> enters the battlefield, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. | nan | 5 | 5<|endoftext|>
<|endoftext|>Glimmervoid | | Land | rare | At the beginning of the end step, if you control no artifacts, sacrifice <card_name>.
{T}: Add one mana of any color. | An empty canvas holds infinite possibilities. | nan | nan<|endoftext|>
<|endoftext|>Heartless Summoning | {1}{B} | Enchantment | rare | Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1. | "They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia | nan | nan<|endoftext|>
<|endoftext|>Look at Me, I'm the DCI | {5}{W}{W} | Sorcery | rare | Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.) | Few understand the DCI's rigorous decision-making process. | nan | nan<|endoftext|>
<|endoftext|>Goblin Assassin | {3}{R}{R} | Creature — Goblin Assassin | uncommon | Whenever <card_name> or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. | The more victims he kills, the more likely he is to get the right one. | 2 | 2<|endoftext|>
<|endoftext|>Orcish Lumberjack | {R} | Creature — Orc | common | {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. | "Wood is wasted in the dirt."
—Orcish proverb | 1 | 1<|endoftext|>
<|endoftext|>Blinking Spirit | {3}{W} | Creature — Spirit | rare | {0}: Return <card_name> to its owner's hand. | "Don't look at it! Maybe it'll go away!"
—Ib Halfheart, Goblin Tactician | 2 | 2<|endoftext|>
<|endoftext|>Rescuer Chwinga | {1}{W} | Creature — Elemental Spirit | uncommon | Flash
Natural Shelter — When <card_name> enters the battlefield, you may return another permanent you control to its owner's hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Ninja of the Deep Hours | {3}{U} | Creature — Human Ninja | common | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever <card_name> deals combat damage to a player, you may draw a card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Flametongue Kavu | {3}{R} | Creature — Kavu | uncommon | When <card_name> enters the battlefield, it deals 4 damage to target creature. | "If you look past the giant claws, nasty teeth, and horrible breath, they're actually kind of cute."
—Shanna Sisay | 4 | 2<|endoftext|>
<|endoftext|>Horned Turtle | {2}{U} | Creature — Turtle | common | | It doesn't like having visitors . . . unless it's having them for lunch. | 1 | 4<|endoftext|>
<|endoftext|>Mark of the Vampire | {3}{B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 and has lifelink. | "My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov | nan | nan<|endoftext|>
<|endoftext|>Death Ward | {W} | Instant | common | Regenerate target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Anchor to the Aether | {2}{U} | Sorcery | uncommon | Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | nan | nan<|endoftext|>
<|endoftext|>Brain Maggot | {1}{B} | Enchantment Creature — Insect | rare | When <card_name> enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until <card_name> leaves the battlefield. | nan | 1 | 1<|endoftext|>
<|endoftext|>Artifact Blast | {R} | Instant | common | Counter target artifact spell. | The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created. | nan | nan<|endoftext|>
<|endoftext|>Karmic Guide | {3}{W}{W} | Creature — Angel Spirit | rare | Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When <card_name> enters the battlefield, return target creature card from your graveyard to the battlefield. | Just one moment more | 2 | 2<|endoftext|>
<|endoftext|>Lavaborn Muse | {3}{R} | Creature — Spirit | rare | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, <card_name> deals 3 damage to that player. | "Her voice is disaster, painful and final."
—Matoc, lavamancer | 3 | 3<|endoftext|>
<|endoftext|>Reanimated | | Card | common | (Theme color: {B}) | nan | nan | nan<|endoftext|>
<|endoftext|>Keldon Marauders | {1}{R} | Creature — Human Warrior | common | Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When <card_name> enters or leaves the battlefield, it deals 1 damage to target player or planeswalker. | nan | 3 | 3<|endoftext|>
<|endoftext|>Kathari Screecher | {2}{U} | Creature — Bird Soldier | common | Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Blessed Spirits | {2}{W} | Creature — Spirit | uncommon | Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on <card_name>. | Not all heroes die in armor. | 2 | 2<|endoftext|>
<|endoftext|>Terravore | {1}{G}{G} | Creature — Lhurgoyf | rare | Trample
<card_name>'s power and toughness are each equal to the number of land cards in all graveyards. | nan | * | *<|endoftext|>
<|endoftext|>Simian Grunts | {2}{G} | Creature — Ape | common | Flash
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) | These monkeys mean business. | 3 | 4<|endoftext|>
<|endoftext|>Teachings of the Archaics | {2}{U} | Sorcery — Lesson | rare | If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. | nan | nan | nan<|endoftext|>
<|endoftext|>Archery Training | {W} | Enchantment — Aura | uncommon | Enchant creature
At the beginning of your upkeep, you may put an arrow counter on <card_name>.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on <card_name>." | nan | nan | nan<|endoftext|>
<|endoftext|>Pyroclastic Elemental | {3}{R}{R} | Creature — Elemental | uncommon | {1}{R}{R}: <card_name> deals 1 damage to target player. | "Whoever thought of making mobile volcanoes was a genius."
—Chandra Nalaar | 5 | 4<|endoftext|>
<|endoftext|>Asmoranomardicadaistinaculdacar | | Legendary Creature — Human Wizard | rare | As long as you've discarded a card this turn, you may pay {B/R} to cast this spell.
When <card_name> enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.
Sacrifice two Foods: Target creature deals 6 damage to itself. | nan | 3 | 3<|endoftext|>
<|endoftext|>Aisling Leprechaun | {G} | Creature — Faerie | common | Whenever <card_name> blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Ob Nixilis, the Fallen | {3}{B}{B} | Legendary Creature — Demon | mythic | Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on <card_name>. | His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul. | 3 | 3<|endoftext|>
<|endoftext|>Wall of Reverence | {3}{W} | Creature — Spirit Wall | rare | Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control. | The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes. | 1 | 6<|endoftext|>
<|endoftext|>Spitebellows | {5}{R} | Creature — Elemental | uncommon | When <card_name> leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | Disaster stalks with gaping jaws across unready lands. | 6 | 1<|endoftext|>
<|endoftext|>Zirda, the Dawnwaker | {1}{R/W}{R/W} | Legendary Creature — Elemental Fox | rare | Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {T}: Target creature can't block this turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Serrated Arrows | {4} | Artifact | common | <card_name> enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on <card_name>, sacrifice it.
{T}, Remove an arrowhead counter from <card_name>: Put a -1/-1 counter on target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Apprentice Wizard | {1}{U}{U} | Creature — Human Wizard | rare | {U}, {T}: Add {C}{C}{C}. | nan | 0 | 1<|endoftext|>
<|endoftext|>Lotus Cobra | {1}{G} | Creature — Snake | rare | Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. | nan | 2 | 1<|endoftext|>
<|endoftext|>Door to Nothingness | {5} | Artifact | rare | <card_name> enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice <card_name>: Target player loses the game. | "All memory of your existence will be wiped from reality. You will die, and no one will mourn."
—Memnarch | nan | nan<|endoftext|>
<|endoftext|>Disemvowel | {3}{B}{B} | Sorcery | common | Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.) | Without vowels, no one can hear you scream. | nan | nan<|endoftext|>