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Whenever equipped creature deals combat damage to a player, <card_name> deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
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Equip {2} | nan | nan | nan<|endoftext|>
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<|endoftext|>Drowner of Secrets | {2}{U} | Creature — Merfolk Wizard | uncommon | Tap an untapped Merfolk you control: Target player mills a card. | Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary. | 1 | 3<|endoftext|>
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<|endoftext|>Tibor and Lumia | {2}{U}{R} | Legendary Creature — Human Wizard | rare | Whenever you cast a blue spell, target creature gains flying until end of turn.
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Whenever you cast a red spell, <card_name> deals 1 damage to each creature without flying. | Tracing the horizon in a dance of wind and fire. | 3 | 3<|endoftext|>
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<|endoftext|>Cloudreader Sphinx | {4}{U} | Creature — Sphinx | common | Flying
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When <card_name> enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Vulshok Gauntlets | {2} | Artifact — Equipment | common | Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
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Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Unpredictable Cyclone | {3}{R}{R} | Enchantment | rare | If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
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Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Jin-Gitaxias, Core Augur | {8}{U}{U} | Legendary Creature — Phyrexian Praetor | mythic | Flash
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At the beginning of your end step, draw seven cards.
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Each opponent's maximum hand size is reduced by seven. | "It is not a goal, but a process—the process of creating the perfect Phyrexia." | 5 | 4<|endoftext|>
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<|endoftext|>Talisman of Creativity | {2} | Artifact | uncommon | {T}: Add {C}.
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{T}: Add {U} or {R}. <card_name> deals 1 damage to you. | "Good ideas don't take time. They take a lot of bad ideas first."
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—Ral Zarek | nan | nan<|endoftext|>
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<|endoftext|>Manifestation Sage | {G/U}{G/U}{G/U}{G/U} | Creature — Human Wizard | rare | When <card_name> enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Haunted Dead | {3}{B} | Creature — Zombie | uncommon | When <card_name> enters the battlefield, create a 1/1 white Spirit creature token with flying.
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{1}{B}, Discard two cards: Return <card_name> from your graveyard to the battlefield tapped. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Trained Orgg | {6}{R} | Creature — Orgg | rare | | "That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
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—Orgg trainer | 6 | 6<|endoftext|>
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<|endoftext|>Scrapheap | {3} | Artifact | rare | Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. | Junk heaps have rats, but scrapheaps have goblins. | nan | nan<|endoftext|>
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<|endoftext|>Eternal Thirst | {1}{B} | Enchantment — Aura | common | Enchant creature
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Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Scorchwalker | {3}{R} | Creature — Elemental | common | Bloodrush — {1}{R}{R}, Discard <card_name>: Target attacking creature gets +5/+1 until end of turn. | "Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
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—Skyknight report on the Rubblebelt | 5 | 1<|endoftext|>
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<|endoftext|>Thrumming Stone | {5} | Legendary Artifact | rare | Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Orcish Artillery | {1}{R}{R} | Creature — Orc Warrior | uncommon | {T}: <card_name> deals 2 damage to any target and 3 damage to you. | "So they want to kill my men? Well two can play at that game."
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—General Khurzog | 1 | 3<|endoftext|>
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<|endoftext|>Supplant Form | {4}{U}{U} | Instant | rare | Return target creature to its owner's hand. You create a token that's a copy of that creature. | "Ice can be shaped to any form, even the whisper of a memory."
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—Mytha, Temur shaman | nan | nan<|endoftext|>
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<|endoftext|>Tymaret, Chosen from Death | {B}{B} | Legendary Enchantment Creature — Demigod | uncommon | Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
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{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. | nan | 2 | *<|endoftext|>
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<|endoftext|>Form of the Dragon | {4}{R}{R}{R} | Enchantment | rare | At the beginning of your upkeep, <card_name> deals 5 damage to any target.
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At the beginning of each end step, your life total becomes 5.
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Creatures without flying can't attack you. | nan | nan | nan<|endoftext|>
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<|endoftext|>Icequake | {1}{B}{B} | Sorcery | uncommon | Destroy target land. If that land was a snow land, <card_name> deals 1 damage to that land's controller. | "When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."
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—Lim-Dûl, the Necromancer | nan | nan<|endoftext|>
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<|endoftext|>Timber Protector | {4}{G} | Creature — Treefolk Warrior | rare | Other Treefolk creatures you control get +1/+1.
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Other Treefolk and Forests you control have indestructible. | In his presence, an ordinary grove becomes a bastion to turn spells and break armies. | 4 | 6<|endoftext|>
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<|endoftext|>Baird, Argivian Recruiter | {R}{W} | Legendary Creature — Human Soldier | uncommon | At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Slith Predator | {G}{G} | Creature — Slith | uncommon | Trample
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Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on it. | Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world. | 1 | 1<|endoftext|>
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<|endoftext|>Chain Lightning | {R} | Sorcery | mythic | <card_name> deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. | nan | nan | nan<|endoftext|>
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<|endoftext|>Matsu-Tribe Decoy | {2}{G} | Creature — Snake Warrior | common | {2}{G}: Target creature blocks <card_name> this turn if able.
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Whenever <card_name> deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Dimir Machinations | {2}{B} | Sorcery | uncommon | Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
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Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Forsworn Paladin | {B} | Creature — Human Knight | rare | Menace
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{1}{B}, {T}, Pay 1 life: Create a Treasure token.
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{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Spikeshot Elder | {R} | Creature — Goblin Shaman | rare | {1}{R}{R}: <card_name> deals damage equal to its power to any target. | Now that he knows a thousand ways of hurting people, his next shamanic quest is to discover a thousand more. | 1 | 1<|endoftext|>
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<|endoftext|>Bonepicker Skirge | {2}{B} | Creature — Phyrexian Imp | common | Flying
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Corrupted — As long as an opponent has three or more poison counters, <card_name> has deathtouch and lifelink. | Even the most insignificant creature can be perfected. | 2 | 2<|endoftext|>
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<|endoftext|>Shoreline Ranger | {5}{U} | Creature — Bird Soldier Ranger | common | Flying
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Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Ivy, Gleeful Spellthief | {G}{U} | Legendary Creature — Faerie Rogue | rare | Flying
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Whenever a player casts a spell that targets only a single creature other than <card_name>, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Erratic Explosion | {2}{R} | Sorcery | common | Choose any target. Reveal cards from the top of your library until you reveal a nonland card. <card_name> deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
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<|endoftext|>Wall of Wonder | {2}{U}{U} | Creature — Wall | uncommon | Defender (This creature can't attack.)
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{2}{U}{U}: <card_name> gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. | So confusing is the Wall's appearance that few of its victims even see it move. | 1 | 5<|endoftext|>
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<|endoftext|>Stuffy Doll | {5} | Artifact Creature — Construct | rare | Indestructible
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As <card_name> enters the battlefield, choose a player.
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Whenever <card_name> is dealt damage, it deals that much damage to the chosen player.
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{T}: <card_name> deals 1 damage to itself. | nan | 0 | 1<|endoftext|>
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<|endoftext|>Quillspike | {2}{B/G} | Creature — Beast | uncommon | {B/G}, Remove a -1/-1 counter from a creature you control: <card_name> gets +3/+3 until end of turn. | While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way. | 1 | 1<|endoftext|>
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<|endoftext|>Slobad, Iron Goblin | {2}{R} | Legendary Creature — Phyrexian Goblin Artificer | rare | {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. | The Forge embraces all who contribute to the Great Work. | 3 | 3<|endoftext|>
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<|endoftext|>Samut, Voice of Dissent | {3}{R}{G} | Legendary Creature — Human Warrior | mythic | Flash
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Double strike, vigilance, haste
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Other creatures you control have haste.
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{W}, {T}: Untap another target creature. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Split Decision | {1}{U} | Instant | uncommon | Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. | nan | nan | nan<|endoftext|>
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<|endoftext|>Master of Waves | {3}{U} | Creature — Merfolk Wizard | mythic | Protection from red
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Elemental creatures you control get +1/+1.
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When <card_name> enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Phantasmal Dragon | {2}{U}{U} | Creature — Dragon Illusion | uncommon | Flying
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When <card_name> becomes the target of a spell or ability, sacrifice it. | Its hunger and ire are no less for being wrought of lies and mist. | 5 | 5<|endoftext|>
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<|endoftext|>Grand Architect | {1}{U}{U} | Creature — Vedalken Artificer | rare | Other blue creatures you control get +1/+1.
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{U}: Target artifact creature becomes blue until end of turn.
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Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. | nan | 1 | 3<|endoftext|>
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<|endoftext|>Soulcatcher | {1}{W} | Creature — Bird Soldier | uncommon | Flying
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Whenever a creature with flying dies, put a +1/+1 counter on <card_name>. | "Holy couriers guide aven spirits up to the home of the Ancestor."
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—Mystic elder | 1 | 1<|endoftext|>
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<|endoftext|>Jhessian Zombies | {4}{U}{B} | Creature — Zombie | common | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.) | nan | 2 | 4<|endoftext|>
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<|endoftext|>Sundering Growth | {G/W}{G/W} | Instant | common | Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) | "One day every pillar will be a tree and every hall a glade."
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—Trostani | nan | nan<|endoftext|>
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<|endoftext|>Conversion Chamber | {3} | Artifact | uncommon | {2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on <card_name>.
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{2}, {T}, Remove a charge counter from <card_name>: Create a 3/3 colorless Phyrexian Golem artifact creature token. | nan | nan | nan<|endoftext|>
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<|endoftext|>Fireblast | {4}{R}{R} | Instant | common | You may sacrifice two Mountains rather than pay this spell's mana cost.
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<card_name> deals 4 damage to any target. | Embermages aren't well known for their diplomatic skills. | nan | nan<|endoftext|>
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<|endoftext|>Sudden Spoiling | {1}{B}{B} | Instant | rare | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
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Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. | nan | nan | nan<|endoftext|>
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<|endoftext|>Thousand-Year Storm | {4}{U}{R} | Enchantment | rare | Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. | Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica. | nan | nan<|endoftext|>
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<|endoftext|>Space Beleren | {2}{W}{U} | Legendary Planeswalker — Jace | mythic | Space sculptor (<card_name> divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)
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+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.
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−1: Put a +1/+1 counter on each creature in the sector of your choice.
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−5: Destroy all creatures in the sector of your choice. | nan | nan | nan<|endoftext|>
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<|endoftext|>Safehold Elite | {1}{G/W} | Creature — Elf Scout | common | Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | "I refuse to die—not at the hands of one such as you." | 2 | 2<|endoftext|>
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