text stringlengths 52 99.8k |
|---|
-- Gets the acceleration back as a Vector3, averages it and then determines if the
-- average movement is over a minimum sensitivity
local function changeAcceleration(acceleration)
if cooldown then return end
if isInTutorial() then return end
local accel = acceleration.Position
local magnitude = accel.Magnitu... |
--[[START]]
script.Parent:WaitForChild("Car")
script.Parent:WaitForChild("IsOn")
script.Parent:WaitForChild("ControlsOpen")
script.Parent:WaitForChild("Values")
|
--Steering Initial Setup--
script.Parent.HeadsUpDisplay = false
script.Parent.MaxSpeed = 0
script.Parent.Torque = 0
script.Parent.TurnSpeed = 0
script.Parent.CanCollide = false
lv = script.Parent.CFrame.lookVector
local ref = Instance.new("Part")
ref.Parent = script.Parent.Parent
ref.Anchored = true
ref.CanCollide... |
--- DataStore
local DataStore = game:GetService("DataStoreService")
local SpawnPoint1 = DataStore:GetDataStore("SpawnPoint")
game.Players.PlayerAdded:connect(function(Plr)
local Data = Instance.new("Folder")
Data.Name = "Stats"
Data.Parent = Plr
--- SpawnPoint
local SpawnPoint = Instance.new("StringValue", Data... |
--
-- THESE ARE THE CORE SETTINGS
-- YOU WILL NOT BE ABLE TO CHANGE THEM IN-GAME
local Settings={
--[[
Style Options
������������� ]]
Flat=false; -- Enables Flat theme / Disables Aero theme
ForcedColor=false; -- Forces everyone to have set color & transparency
Color=Color3.new(0,0,0); -- Changes ... |
--[=[
Wraps a function that yields into one that returns a Promise.
Any errors that occur while executing the function will be turned into rejections.
:::info
`Promise.promisify` is similar to [Promise.try](#try), except the callback is returned as a callable function instead of being invoked immediately.
:::
... |
-- If a reason was non-blank, the following is concatenated to the kick message.
local REASON = "\nReason: %REASON%" |
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
local ClassInformationTable = require(game.ReplicatedStorage.Source.Modules.Ch... |
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- STATE CHANGE HANDLERS
function onRunning(speed)
local movedDuringEmote =
userEmoteToRunThresholdChange and currentlyPlayingEmot... |
-- TableUtil
-- Stephen Leitnick
-- September 13, 2017
type Table = {any}
type MapPredicate = (any, any, Table) -> any
type FilterPredicate = (any, any, Table) -> boolean
type ReducePredicate = (number, any, any, Table) -> any
type FindCallback = (any, any, Table) -> boolean
type IteratorFunc = (t: Table, k: any) -... |
--[[
All configurations are located in the "Settings" Module script.
Please don't edit this script unless you know what you're doing.
--]]
local Tycoons = {}
local Teams = game:GetService('Teams')
local Settings = require(script.Parent.Settings)
local BC = BrickColor
local Storage = Instance.new('Folder', game.Ser... |
-- Backpack Version 5.1
-- OnlyTwentyCharacters, SolarCrane
local BackpackScript = {}
BackpackScript.OpenClose = nil -- Function to toggle open/close
BackpackScript.IsOpen = false
BackpackScript.StateChanged = Instance.new("BindableEvent") -- Fires after any open/close, passes IsNowOpen
BackpackScript.ModuleName = ... |
--[[Engine]]
--Torque Curve
Tune.Horsepower = 2000 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 55... |
--// Localize
os = service.Localize(os)
math = service.Localize(math)
table = service.Localize(table)
string = service.Localize(string)
coroutine = service.Localize(coroutine)
Instance = service.Localize(Instance)
Vector2 = service.Localize(Vector2)
Vector3 = service.Localize(Vector3)
CFrame = service.Localize(CFrame... |
-- If the platform is too slow and moveDelay is too fast, then the platform might not reach the destination in time.
hideDestinationBlocks = true -- If you set this to true, then the destination blocks will be invisible when you play. |
--[[ Last synced 10/14/2020 09:33 || RoSync Loader ]]
... |
--[[Transmission]]
Tune.TransModes = {"Semi"} --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mode ... |
--- Takes an array and flips its values into dictionary keys with value of true.
function Util.MakeDictionary(array)
local dictionary = {}
for i = 1, #array do
dictionary[array[i]] = true
end
return dictionary
end
|
--[=[
Iterates serially over the given an array of values, calling the predicate callback on each value before continuing.
If the predicate returns a Promise, we wait for that Promise to resolve before moving on to the next item
in the array.
:::info
`Promise.each` is similar to `Promise.all`, except the Promise... |
--For this script to work put this script and a mesh into the brick you want the mesh to be in and chnage the numbers that it asks you to to get it to work correctly.
while true do
script.Parent.Mesh.Scale = Vector3.new(1, 1, 1) --Replace the zeros with the numbers that you want the mesh scale to change to.
wait(.5)... |
--// # key, Priority
mouse.KeyDown:connect(function(key)
if key=="g" then
if veh.Lightbar.middle.Priority.IsPlaying == true then
veh.Lightbar.middle.Wail:Stop()
veh.Lightbar.middle.Yelp:Stop()
veh.Lightbar.middle.Priority:Stop()
script.Parent.Parent.Sirens.Priority.BackgroundColor3 = Color3.fromRGB(62, 62... |
--[[ The Module ]]
--
local BaseCamera = {}
BaseCamera.__index = BaseCamera
function BaseCamera.new()
local self = setmetatable({}, BaseCamera)
-- So that derived classes have access to this
self.FIRST_PERSON_DISTANCE_THRESHOLD = FIRST_PERSON_DISTANCE_THRESHOLD
self.cameraType = nil
self.cameraMovementMode = n... |
-- << MAIN >>
--Touch Pad
for a,b in pairs(script.Parent:GetChildren()) do
local touchPart = b:FindFirstChild("TouchPart")
if touchPart then
local touchDe = {}
local originalColor = touchPart.Color
local particles = touchPart.Particles
touchPart.Touched:Connect(function(hit)
local character = hit.Parent
... |
------------------------------------------------------------------------------------------------------------
function configureAnimationSetOld(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
an... |
--[[Mobile Support]]
local Buttons = script.Parent:WaitForChild("Buttons")
local Left = Buttons:WaitForChild("Left")
local Right = Buttons:WaitForChild("Right")
local Brake = Buttons:WaitForChild("Brake")
local Gas = Buttons:WaitForChild("Gas")
local Handbrake = Buttons:WaitForChild("Handbrake")
if UserInputService... |
--// F key, HornOff
mouse.KeyUp:connect(function(key)
if key=="h" then
veh.Lightbar.middle.Airhorn:Stop()
veh.Lightbar.middle.Wail.Volume = 10
veh.Lightbar.middle.Yelp.Volume = 10
veh.Lightbar.middle.Priority.Volume = 10
end
end)
|
--[[ << PERMISSION TYPES >>
<PermissionNumber> <PermissionName> ]]
local Owner local HeadAdmin local Admin local Mod local VIP--[[
auto Owner -- Type ;cmds to view all Owner commands
4 HeadAdmin -- Type ;cmds to view al... |
-- Assign hotkeys for undoing (left or right shift + Z)
AssignHotkey({ 'LeftShift', 'Z' }, History.Undo);
AssignHotkey({ 'RightShift', 'Z' }, History.Undo);
|
-- TOGGLEABLE METHODS
function Icon:setLabel(text, iconState)
text = text or ""
self:set("iconText", text, iconState)
return self
end
function Icon:setCornerRadius(scale, offset, iconState)
local oldCornerRadius = self.instances.iconCorner.CornerRadius
local newCornerRadius = UDim.new(scale or oldCornerRadius.S... |
--Show Accessory
script.Parent.ChildRemoved:connect(function(child)
if child:IsA("Weld") then
if child.Part1.Name == "HumanoidRootPart" then
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
script.Parent:SetNetworkOwner(player)
for i,v in pairs(child.Part1.Parent:GetChildren())do
if v:IsA("Accessory")... |
-- Thourough check to see if a character is sitting
local function amISitting(character)
local t = character.Torso
for _, part in pairs(t:GetConnectedParts(true)) do
if part:IsA("Seat") or part:IsA("VehicleSeat") then
return true
end
end
end
|
-- @source https://devforum.roblox.com/t/psa-you-can-get-errors-and-stack-traces-from-coroutines/455510/2
local function Call(Function, ...)
return Function(...)
end
local function Finish(Thread, Success, ...)
if not Success then
warn(debug.traceback(Thread, "Something went wrong! " .. tostring((...))))
end
r... |
--[[**
ensures value is a number where min <= value
@param min The minimum to use
@returns A function that will return true iff the condition is passed
**--]]
function t.numberMin(min)
return function(value)
local success, errMsg = t.number(value)
if not success then
return false, errMsg or ""
end
i... |
---------END LEFT DOOR
game.Workspace.DoorClosed.Value = false
end
game.Workspace.DoorValues.Moving.Value = false
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)
|
--Update
game["Run Service"].Stepped:connect(function()
--TurboSpool
Spool()
--Gauge
Gauge()
end)
|
--For Omega Rainbow Katana thumbnail to display a lot of particles.
for i, v in pairs(Handle:GetChildren()) do
if v:IsA("ParticleEmitter") then
v.Rate = 20
end
end
Tool.Grip = Grips.Up
Tool.Enabled = true
function IsTeamMate(Player1, Player2)
return (Player1 and Player2 and not Player1.Neutral and not Player2.... |
-------------------------
function DoorClose()
if Shaft00.MetalDoor.CanCollide == false then
Shaft00.MetalDoor.CanCollide = true
while Shaft00.MetalDoor.Transparency > 0.0 do
Shaft00.MetalDoor.Transparency = Shaft00.MetalDoor.Transparency - .1
wait(0.000001)
end
Car.BodyVelocity.velocity = Vector3.new(... |
--- The registry keeps track of all the commands and types that Cmdr knows about.
local Registry = {
TypeMethods = Util.MakeDictionary({"Transform", "Validate", "Autocomplete", "Parse", "DisplayName", "Listable", "ValidateOnce", "Prefixes", "Default"});
CommandMethods = Util.MakeDictionary({"Name", "Aliases", "Auto... |
--print("Keyframe : ".. frameName)
playToolAnimation(toolAnimName, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - an... |
--[[Output Scaling Factor]]
local hpScaling = _Tune.WeightScaling*10
local FBrakeForce = _Tune.FBrakeForce
local RBrakeForce = _Tune.RBrakeForce
local PBrakeForce = _Tune.PBrakeForce
if not workspace:PGSIsEnabled() then
hpScaling = _Tune.LegacyScaling*10
FBrakeForce = _Tune.FLgcyBForce
RBrakeForce = _Tune... |
--[[
MouseLockController - Replacement for ShiftLockController, manages use of mouse-locked mode
2018 Camera Update - AllYourBlox
--]]
|
--Get serverhandler.
local svh = script.Parent.HandlerPointer.Value
|
---------------------------------------------------------------
function onChildAdded(child)
if child.Name == "SeatWeld" then
local human = child.part1.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
print("Human IN")
seat.Car.CarName.Value = human.Parent.Name.."'s Car"
seat.Parent.Name = huma... |
--[[ The Module ]]
--
local BaseCamera = {}
BaseCamera.__index = BaseCamera
function BaseCamera.new()
local self = setmetatable({}, BaseCamera)
-- So that derived classes have access to this
self.FIRST_PERSON_DISTANCE_THRESHOLD = FIRST_PERSON_DISTANCE_THRESHOLD
self.cameraType = nil
self.cameraMovementMode = n... |
--//Controller/--
Humanoid.Died:Connect(function()
for i, Joint in pairs(Character:GetDescendants()) do
if Joint:IsA("Motor6D") then
local A0 = Instance.new("Attachment")
A0.Parent = Joint.Part0
A0.CFrame = Joint.C0
local A1 = Instance.new("Attachment")
A1.Parent = Joint.Part1
A1.CFrame = ... |
-- local REGEX_BACKSLASH, REGEX_REMOVE_BACKSLASH, REGEX_SPECIAL_CHARS, REGEX_SPECIAL_CHARS_GLOBAL =
-- Constants.REGEX_BACKSLASH,
-- Constants.REGEX_REMOVE_BACKSLASH,
-- Constants.REGEX_SPECIAL_CHARS,
-- Constants.REGEX_SPECIAL_CHARS_GLOBAL
-- ROBLOX TODO END
function exports.isObject(val)
return val ~= nil and... |
--Made by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RemovalMonitor = script:WaitForChild("RemovalMonitor")
CarpetPieces = {
{MeshId = 223079795, Angle = 160},
{MeshId = 223079835, Angle = 100},
{MeshId = 22307988... |
--[[Misc]]
Tune.LoadDelay = .1 -- Delay before initializing chassis (in seconds)
Tune.AutoStart = true -- Set to false if using manual ignition plugin
Tune.AutoFlip = true -- Set to false if using manual flip plugin
|
-- << VARIABLES >>
local subPageOrders = {
["About"] = {"Info", "Updates", "Credits"};
--["Commands"] = {"Commands", "VoiceChat", "Morphs", "Details"};
["Commands"] = {"Commands", "Morphs", "Details"};
["Special"] = {"Donor", "Coming soon"};
["Admin"] = {"Ranks", "Server Ranks", "Banland"};
["Settings"] = {"Cus... |
--// Services
local MarketplaceService = game:GetService("MarketplaceService");
local Players = game:GetService("Players");
|
--Initialization--
xSSR.Anchored = true
xSSL.Anchored = true
zBRR.Anchored = true
zBRL.Anchored = true
weight.Rotation = alig.Rotation
engine.Rotation = alig.Rotation
fuel.Rotation = alig.Rotation
diff.Rotation = alig.Rotation
trans.Rotation = alig.Rotation
hitboxF.Rotation = alig.Rotation
hitboxR.Rotation = alig.Ro... |
-- Change "Sword" to the name of your tool, make sure your tool is in ServerStorage
hitPart.Touched:Connect(function(hit)
if debounce == true then
if hit.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:FindFirstChild(hit.Parent.Name)
if plr then
debounce = false
hitPart.BrickColor = ... |
--[[ FUNCTIONS ]]
local function lerpLength(msg, min, max)
return min + (max-min) * math.min(string.len(msg)/75.0, 1.0)
end
local function createFifo()
local this = {}
this.data = {}
local emptyEvent = Instance.new("BindableEvent")
this.Emptied = emptyEvent.Event
function this:Size()
return #this.data
en... |
--> CUSTOMISATION
local FireAnimationSpeed = 3.5
local ReloadAnimationSpeed = 1.6
|
-- @Description Return true if the specified instance got a property named as specified.
-- @Arg1 Instance
-- @Arg2 PropertyName
-- @Return boolean
function Basic.HasProperty(instance, Property)
local CachedProp = rawget(CachedProperties, instance.ClassName) and rawget(rawget(CachedProperties, instance.ClassName), P... |
--////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
function methods:CreateGuiObjects(targetParent)
self.ChatBarParentFrame = targetParent
local backgroundImagePixelOffset = 7
local textBoxPixelOffset = 5
local BaseFrame = Instance.new(... |
--[[ Local Functions ]]
--
local function getHumanoid()
local character = LocalPlayer and LocalPlayer.Character
if character then
if CachedHumanoid and CachedHumanoid.Parent == character then
return CachedHumanoid
else
CachedHumanoid = nil
for _,child in pairs(character:GetChildren()) do
if child:Is... |
-- Local Functions
local function OnTimeChanged(newValue)
local currentTime = math.max(0, newValue)
local minutes = math.floor(currentTime / 60)-- % 60
local seconds = math.floor(currentTime) % 60
Timer.Text = string.format("%02d:%02d", minutes, seconds)
end
local function OnDisplayTimerInfo(intermission, waitin... |
----------------------------------------------------------------------------------------------------
-----------------=[ General ]=----------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
TeamKill = fa... |
--Register touched events.
Rocket.Touched:Connect(function(TouchPart)
if not Exploded and not IGNORE_LIST[string.lower(TouchPart.Name)] and (not TouchPart:IsDescendantOf(FiredCharacter) or GetReflectedByPlayer()) then
Explode((Rocket.CFrame * CFrame.new(0,0,-Rocket.Size.Z/2)).p)
end
end)
ExplodeEvent.OnServerEve... |
--Weld stuff here
MakeWeld(misc.Hood.Hinge,car.DriveSeat,"Motor",.1)
ModelWeld(misc.Hood.Parts,misc.Hood.Hinge)
car.DriveSeat.ChildAdded:connect(function(child)
if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
child.C0=CFrame.new(0,-.5,0)*CFram... |
-- Function to handle the skip action
local function SkipLoadingScreen()
-- Calculate the end position for the animation
local startPos = frame.Position
local endPos = UDim2.new(startPos.X.Scale, startPos.X.Offset, startPos.Y.Scale - 2, startPos.Y.Offset)
-- Animate the position of the frame
local tweenService ... |
--///////////////////////// Constructors
--//////////////////////////////////////
function module.new(CommandProcessor, ChatWindow)
local obj = setmetatable({}, methods)
obj.GuiObject = nil
obj.ChatBarParentFrame = nil
obj.TextBox = nil
obj.TextLabel = nil
obj.GuiObjects = {}
obj.eGuiObjectsChanged = Instanc... |
--------------------[ HIT HANDLING FUNCTIONS ]----------------------------------------
function getBaseDamage(Dist)
local startDmg = S.damageSettings.Start.Damage
local startDist = S.damageSettings.Start.Dist
local endDmg = S.damageSettings.End.Damage
local endDist = S.damageSettings.End.Dist
return (
(
Di... |
--------| Library |--------
local _L; coroutine.wrap(function() _L = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")) end)()
|
--
if(vParts.Values.On.Value== false) then
PS.EngineOff:TweenPosition(UDim2.new(1.70000005, 100, -1, 0),"Out","Quad",1,true)
elseif(vParts.Values.On.Value == true) then
PS.EngineOff:TweenPosition(UDim2.new(1.70000005, 100, -2, 0),"Out","Quad",1,true)
end |
--Precalculated paths
local t,f,n=true,false,{}
local r={
[58]={{30,56,58},t},
[49]={{30,41,39,35,34,32,31,29,28,44,45,49},t},
[16]={n,f},
[19]={{30,56,58,20,19},t},
[59]={{30,41,59},t},
[63]={{30,56,58,23,62,63},t},
[34]={{30,41,39,35,34},t},
[21]={{30,56,58,20,21},t},
[48]={{30,41,39,35,34,32,31,29,28,44,45,49,48},... |
--Creates a display Gui for the soft shutdown.
return function()
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SoftShutdownGui"
ScreenGui.DisplayOrder = 100
--Create background to cover behind top bar.
local Frame = Instance.new("Frame")
Frame.BackgroundColor3 = Color3.fromRGB(66, 66, 67)
Fr... |
--1 = white
--208 = Light stone grey
--194 = Medium stone grey
--199 = Dark stone grey
--26 = Black
--21 = Bright red
--24 = Bright yellow
--226 = Cool yellow
--23 = Bright blue
--107 = Bright bluish green
--102 = Medium blue
--11 = Pastel blue
--45 = Light blue
--135 = Sand blue
--106 = Bright orange
--105 = Br. yello... |
-- Tell the ActiveCast factory module what FastCast actually *is*.
ActiveCastStatic.SetStaticFastCastReference(FastCast)
|
--Main Control------------------------------------------------------------------------
Red = script.Parent.Red.Lamp
Yellow = script.Parent.Yellow.Lamp
Green = script.Parent.Green.Lamp
DRed = script.Parent.Red.DynamicLight
DYellow = script.Parent.Yellow.DynamicLight
DGreen = script.Parent.Green.DynamicLight
function A... |
-- Decompiled with the Synapse X Luau decompiler.
local l__Parent__1 = script.Parent;
local v2 = TweenInfo.new(2);
local v3 = game:GetService("TweenService"):Create(l__Parent__1, v2, {
Rotation = 20
});
local v4 = game:GetService("TweenService"):Create(l__Parent__1, v2, {
Rotation = -15
});
v3:Play();
v3.Completed... |
-- Libraries
local ListenForManualWindowTrigger = require(Tool.Core:WaitForChild('ListenForManualWindowTrigger'))
|
--!strict
-- upstream: https://github.com/facebook/react/blob/376d5c1b5aa17724c5fea9412f8fcde14a7b23f1/packages/react/src/ReactCurrentDispatcher.js
--[[*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this so... |
--[[
Called when the original table is changed.
This will firstly find any keys meeting any of the following criteria:
- they were not previously present
- their associated value has changed
- a dependency used during generation of this value has changed
It will recalculate those key/value pairs, storing infor... |
--okay, for some dumb reason we made duplicate purchasing functions... go to ItemBuyScript
game.ServerStorage.RemoteFunctions.GetObjectFromID.OnInvoke = function(id)
for _,v in pairs(game.ReplicatedStorage.Objects:GetChildren()) do
if v.ItemID.Value == id then
return v
end
end
end
game.ServerStorage.Remote... |
-- Decompiled with the Synapse X Luau decompiler.
local v1 = require(game.ReplicatedStorage:WaitForChild("Resources"));
while not v1.Loaded do
game:GetService("RunService").Heartbeat:Wait();
end;
local u1 = {};
local u2 = {};
local u3 = Random.new();
local u4 = nil;
function Shuffle()
local v2 = v1.Functions.Clone... |
--------------------------------------------------------------------------------------
--------------------[ TOOL SELECTION AND DESELECTION ]--------------------------------
--------------------------------------------------------------------------------------
function OnEquipped(M_Icon)
wait(math.random(10, 40) / ... |
--[[
The entry point for the Fusion library.
]]
local PubTypes = require(script.PubTypes)
local restrictRead = require(script.Utility.restrictRead)
export type StateObject<T> = PubTypes.StateObject<T>
export type CanBeState<T> = PubTypes.CanBeState<T>
export type Symbol = PubTypes.Symbol
export type Value<T> = Pub... |
-- get
local getAsset, getNameFromID do
local cache = {
Passes = {},
Products = {}
}
for i, pass in pairs(script.Passes:GetChildren()) do
cache.Passes[pass.Name] = require(pass)
end
for i, product in pairs(script.Products:GetChildren()) do
cache.Products[product.Name] = require(product)
end
function... |
-- Initialize new part tool
local NewPartTool = require(CoreTools:WaitForChild 'NewPart')
Core.AssignHotkey('J', Core.Support.Call(Core.EquipTool, NewPartTool));
Core.Dock.AddToolButton(Core.Assets.NewPartIcon, 'J', NewPartTool, 'NewPartInfo');
|
--[[BodyColors.HeadColor=BrickColor.new("Grime")
local randomcolor1=colors[math.random(1,#colors)]
BodyColors.TorsoColor=BrickColor.new(randomcolor1)
BodyColors.LeftArmColor=BrickColor.new(randomcolor1)
BodyColors.RightArmColor=BrickColor.new(randomcolor1)
local randomcolor2=colors[math.random(1,#colors)]
BodyColors.Le... |
--[[
Contains the logic to run a test plan and gather test results from it.
TestRunner accepts a TestPlan object, executes the planned tests, and
produces a TestResults object. While the tests are running, the system's
state is contained inside a TestSession object.
]]
local TestEnum = require(script.Parent.Tes... |
--//Main Function
ProximityPrompt.Triggered:Connect(function(Player)
local Character = Player.Character
local Torso = Character:WaitForChild("Left Arm")
ProximityPrompt.ActionText = "Wear"
if Character:FindFirstChild(script.Parent.Parent.Name) then
Character[script.Parent.Parent.Name]:Destroy()
else
local Ne... |
--[[Unsprung Weight]]
--
Tune.FWheelDensity = .1 -- Front Wheel Density
Tune.RWheelDensity = .1 -- Rear Wheel Density
Tune.AxleSize = 1 -- Size of structural members (larger = more stable/carry more weight)
Tune.AxleDensity = .1 -- Density of structural members
Tune.AxlesVisible = false -- Makes axle ... |
--Don't edit anything below unless you can script well!
--This plane was made by TurboFusion
repeat wait() until game.Players.LocalPlayer --This line makes the tool wait until it is in the Player's backpack
wait(0.1) |
-- Visualizes an impact. This will not run if FastCast.VisualizeCasts is false.
function DbgVisualizeHit(atCF: CFrame, wasPierce: boolean): SphereHandleAdornment?
if FastCast.VisualizeCasts ~= true then return nil end
local adornment = Instance.new("SphereHandleAdornment")
adornment.Adornee = workspace.Terrain
ad... |
--// SERVICES //--
local CoreGuiService = game:GetService('CoreGui')
local PlayersService = game:GetService('Players')
local GuiService = game:GetService('GuiService')
local UserInputService = game:GetService('UserInputService')
local StarterGui = game:GetService('StarterGui')
local STS_Settings = script.Parent:Wait... |
-- init chat bubble tables
local function initChatBubbleType(chatBubbleType, fileName, imposterFileName, isInset, sliceRect)
this.ChatBubble[chatBubbleType] = createChatBubbleMain(fileName, sliceRect)
this.ChatBubbleWithTail[chatBubbleType] = createChatBubbleWithTail(fileName, UDim2.new(0.5, -CHAT_BUBBLE_TAIL_HEIGH... |
-- Assign hotkey for exporting selection
AssignHotkey({ 'LeftShift', 'P' }, ExportSelection);
AssignHotkey({ 'RightShift', 'P' }, ExportSelection);
|
-- Game services
local Configurations = require(game.ServerStorage.Configurations)
local TeamManager = require(script.TeamManager)
local PlayerManager = require(script.PlayerManager)
local MapManager = require(script.MapManager)
local TimeManager = require(script.TimeManager)
local DisplayManager = require(script.Dis... |
-- return to idle if finishing an emote
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
repeatAnim = "idle"
end
local animSpeed = currentAnimSpeed
playAnimation(repeatAnim, 0.0, Humanoid)
setAnimationSpeed(animSpeed)
end
end
|
--// Setting things up
log("Setting things up")
for ind, loc in
{
_G = _G,
game = game,
spawn = spawn,
script = script,
getfenv = getfenv,
setfenv = setfenv,
workspace = workspace,
getmetatable = getmetatable,
setmetatable = setmetatable,
loadstring = loadstring,
coroutine = coroutine,
rawequ... |
--[[Vehicle Weight]]
--Determine Current Mass
local mass=0
function getMass(p)
for i,v in pairs(p:GetChildren())do
if v:IsA("BasePart") then
mass=mass+v:GetMass()
end
getMass(v)
end
end
getMass(car)
--Apply Vehicle Weight
if mass<_Tune.Weight*weightScaling then
--Calculate Weight Distr... |
----[[ Color Settings ]]
module.BackGroundColor = Color3.new(0, 0, 0)
module.DefaultMessageColor = Color3.new(1, 1, 1)
module.DefaultNameColor = Color3.new(1, 1, 1)
module.ChatBarBackGroundColor = Color3.new(0, 0, 0)
module.ChatBarBoxColor = Color3.new(1, 1, 1)
module.ChatBarTextColor = Color3.new(0, 0, 0)
module.Cha... |
-- Returns true if the weapon is empty
-- @Return Boolean
function WeaponRuntimeData:IsEmpty()
return self.currentAmmo <= 0
end
|
-- Decompiled with the Synapse X Luau decompiler.
service = nil;
Routine = nil;
client = nil;
return function(p1, p2, p3)
local v1 = Color3.new(math.random(), math.random(), math.random());
local u1 = {
Frame = true,
TextBox = true,
TextLabel = true,
TextButton = true,
ImageLabel = true,
ImageButt... |
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0 |
--------------------------------------------------------------------------------------------------
Mouse.Button1Down:connect(function()
if not UserInputService.TouchEnabled then
Down = true
local IsChargedShot = false
if Equipped and Enabled and Down and not Reloading and not HoldDown and Mag > 0 and Humanoid.He... |
-- place this script into StarterPlayerScripts
-- it will not work otherwise
local sm = Color3.fromRGB(0, 255, 255)--color of the message
local sm1 = Color3.fromRGB(255, 0, 0)--color of the message
game:GetService('Players').PlayerAdded:Connect(function(plr)
local message = ("[Server]: "..plr.Name.." Just Join... |
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