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--// Animations -- Idle Anim IdleAnim = function(char, speed, objs) TweenJoint(objs[2], nil , CFrame.new(-0.902175903, 0.295501232, -1.07592201, 1, 0, 0, 0, 1.19248806e-08, 1, 0, -1, 1.19248806e-08), function(X) return math.sin(math.rad(X)) end, 0.25) TweenJoint(objs[3], nil , CFrame.new(-0.0318467021, -2.0...
-- Decompiled with the Synapse X Luau decompiler. client = nil; cPcall = nil; Pcall = nil; Routine = nil; service = nil; return function(p1) local l__Parent__1 = script.Parent.Parent; local l__Frame__2 = l__Parent__1.Frame; local l__Frame__3 = l__Frame__2.Frame; local l__Message__4 = l__Frame__3.Message; local ...
--For R15 avatars Animations = { R15Slash = 522635514, R15Lunge = 522638767 } Damage = DamageValues.BaseDamage Grips = { Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0), Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1) } Sounds = { Slash = Handle:WaitForChild("SwordSlash"), Lung...
--//Variables\\-- local players = game:GetService("Players") local replicatedStorage = game:GetService("ReplicatedStorage") local remotes = replicatedStorage:WaitForChild("Remotes", 60) local sendFeed = remotes:WaitForChild("SendFeed", 60)
-- print("Keyframe : ".. frameName) playToolAnimation(toolAnimName, 0.0, Humanoid) end end function playToolAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while roll > animTable[animName][idx].weight d...
-- light script local clicks = 0 script.Parent.ClickDetector.MouseClick:Connect(function(clicked) if clicked then clicks = clicks + 1 if clicks == 1 then script.Parent.Light.PointLight.Enabled = true elseif clicks == 2 then script.Parent.Light.PointLight.Enabled = false clicks = clicks - 2 end e...
-- Setup animation objects function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified)
-- Leaderboard function loadLeaderstats(player) local stats = Instance.new("IntValue") stats.Name = "leaderstats" local highScore = Instance.new("IntValue") highScore.Name = "High Score" highScore.Parent = stats highScore.Value = 0 local currentScore = Instance.new("IntValue") currentScore.Name = "Score" c...
--Equip Funciton tool.Equipped:connect(function() --Equip Function 1 if color.Enabled == false then tool.TheWorld.Playing = true end end)
-- Start a loop to continuously check for search text changes spawn(function() while true do onSearchTextChanged() wait(3) -- Adjust the wait time as needed end end)
-- ==================== -- BULLET VISUALIZER -- Enabled the gun to display a fake travelling bullet -- ==================== VisualizerEnabled = true; BulletSpeed = 25; BulletSize = Vector3.new(0.25,0.25,100); BulletColor = BrickColor.new("Bright yellow"); BulletTransparency = 0.25; BulletMaterial = Enum....
-- services local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local Debris = game:GetService("Debris")
--[=[ Converts an event into a Promise which resolves the next time the event fires. The optional `predicate` callback, if passed, will receive the event arguments and should return `true` or `false`, based on if this fired event should resolve the Promise or not. If `true`, the Promise resolves. If `false`, nothing...
--[=[ @param player Player Clears the custom property value for the given player. When this occurs, the player will reset to use the top-level value held by this property (either the value set when the property was created, or the last value set by `Set`). ```lua remoteProperty:Set("DATA") remoteProperty:SetF...
-- Format params: methodName, ctorName local ERR_NOT_INSTANCE = "Cannot statically invoke method '%s' - It is an instance method. Call it on an instance of this class created via %s" function SignalStatic.new(): Signal return setmetatable({ Connections = {} }, SignalStatic) end local function NewConnection(sig:...
--- Creates an alias command function Util.MakeAliasCommand(name, commandString) local commandName, commandDescription = unpack(name:split("|")) local args = {} commandString = Util.EncodeEscapedOperators(commandString) local seenArgs = {} for arg in commandString:gmatch("$(%d+)") do if seenArgs[arg] == ni...
--https://roblox.com/library/2530470096/rbxscriptsignal --If you are only going to be requiring this from the server you can require by its asset ID. local Signal = require(script:WaitForChild("Signal")) local RunService = game:GetService("RunService")
-- Visualizes a ray. This will not run if FastCast.VisualizeCasts is false. function DbgVisualizeSegment(castStartCFrame: CFrame, castLength: number): ConeHandleAdornment? if FastCast.VisualizeCasts ~= true then return nil end local adornment = Instance.new("ConeHandleAdornment") adornment.Adornee = workspace.Terr...
--new magazine in, let's get to pushing that pull, kick thing back in its place... wait() weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(304), -0.14, math.rad(-82)) wait() weld55.C1 = CFrame.new(-0.35, 0.4, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(302), -0.14, math.rad(-84)) Tool....
-- Teknikk Strobe Core V1 -- local Status = script.Parent.Parent.Status local StrobeSync = script.Parent.Parent.StrobeSync local Run = false Status.Changed:connect(function() if Run then return end Run = true if Status.Value == 1 --ALARM&STROBE or Status.Value == 2 --STROBE or Status.Value == 11 --TEST then w...
--[[ Roblox Services ]] -- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local GuiService = game:GetService("GuiService") local Workspace = game:GetService("Workspace") local UserGameSettings = UserSettings():Get...
--[[Engine]] local fFD = _Tune.FinalDrive local fFDr = fFD*30/math.pi local wDRatio = wDia*math.pi/60 local cfWRot = CFrame.Angles(math.pi/2,-math.pi/2,0) local cfYRot = CFrame.Angles(0,math.pi,0) --Electric Only Setup if not _Tune.Engine and _Tune.Electric then _Tune.Redline = _Tune.E_Redline _Tune...
-- Comprueba si se encontró el sonido if sound then -- Reproduce el sonido sound:Play() else warn("El sonido 'hyperx' no se encontró en SoundService.") end
--[[Steering]] Tune.SteerInner = 36 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = .1 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -- Speed...
-- no touchy local path local waypoint local oldpoints local isWandering = 0 if canWander then spawn(function() while isWandering == 0 do isWandering = 1 local desgx, desgz = hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ) human:MoveTo( Vector3.new(des...
-- Note: The active transparency controller could be made to listen for this event itself. function CameraModule:OnCameraSubjectChanged() if self.activeTransparencyController then self.activeTransparencyController:SetSubject(game.Workspace.CurrentCamera.CameraSubject) end if self.activeOcclusionModule then se...
--// Damage Settings BaseDamage = 92; -- Torso Damage LimbDamage = 84; -- Arms and Legs ArmorDamage = 38; -- How much damage is dealt against armor (Name the armor "Armor") HeadDamage = 100; -- If you set this to 100, there's a chance the player won't die because of the heal script
--[=[ @within TableUtil @function Map @param tbl table @param predicate (value: any, key: any, tbl: table) -> newValue: any @return table Performs a map operation against the given table, which can be used to map new values based on the old values at given keys/indices. For example: ```lua local t = {A = 1...
-- ================================================================================ -- Settings - Dart -- ================================================================================ local Settings = {} Settings.DefaultSpeed = 150 -- Speed when not boosted [Studs/second, Range 50-300] Settings.BoostSpeed = 500...
--[[ This is a Rotated Region3 Class that behaves much the same as the standard Region3 class expect that it allows for both rotated regions and also a varying array of shapes. API: Constructors: RotatedRegion3.new(CFrame cframe, Vector3 size) > Creates a region from a cframe which acts as the center of the regi...
-- [[ Services ]] local Players = game:GetService("Players") local CollectionService = game:GetService("CollectionService")
--- Gets a type definition by name. function Registry:GetType (name) return self.Types[name] end
--[[** Takes a table where keys are child names and values are functions to check the children against. Pass an instance tree into the function. If at least one child passes each check, the overall check passes. Warning! If you pass in a tree with more than one child of the same name, this function will always...
---------------------------------------------- --- Scroll down for settings --- --- Do not alter the three variables below --- ---------------------------------------------- local settings = {}; --// The settings table which contains all settings local Settings = settings; --// For custom commands that use 'Se...
-- Getter functions, with a couple of hacks for Ipad pre-focus. function ScreenSpace.ViewSizeX() local x = PlayerMouse.ViewSizeX local y = PlayerMouse.ViewSizeY if x == 0 then return 1024 else if x > y then return x else return y end end end function ScreenSpace.ViewSizeY() local x = PlayerMouse....
-- This is an overload function for TransparencyController:Update() -- Do not call directly, or it will throw an assertion! function FpsCamera:UpdateTransparency(...) assert(self ~= FpsCamera) self:BaseUpdate(...) if self.ForceRefresh then self.ForceRefresh = false if self.SetSubject then local camera...
--onselected, save shoulders and get player script.Parent.Equipped:connect(function() player = game.Players:playerFromCharacter(script.Parent.Parent) local ch = script.Parent.Parent RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] GRP = ch["Right Arm"].RightGrip -- RSH.Parent = nil LSH.Parent ...
--[[ button.MouseButton1Click:Connect(function() local pos = userInputService:GetMouseLocation() --local relativePosition = pos - frame.Parent.AbsolutePosition frame.Position = UDim2.new(0, pos.X, 0, pos.Y - 36) end) ]] for i,v in pairs (script.Parent.Parent.Folder:GetChildren()) do v.MouseEnter:Connect(function(...
--- Finds a hitbox object if valid, else return nil -- @param Object instance function RaycastHitbox:GetHitbox(object: any?) if object then return HitboxData:_FindHitbox(object) end end return RaycastHitbox
--- Skill local UIS = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local Mouse = plr:GetMouse() local Debounce = true Player = game.Players.LocalPlayer UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.F and Debounce == true and Tool.Equip.Value == true and Tool.Act...
-- Set the ImageLabel's content to the user thumbnail local imageLabel = script.Parent imageLabel.Image = content
--[[ Last synced 7/31/2021 07:05 ...
-- GROUPS Groups = { [0] = { [254] = "Admin"; [1] = "VIP"; }; };
-- Setup animation objects function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:Connect(scriptChildModified) script.ChildRemoved:Connect(scriptChildModified) for name, fileList in pairs(animN...
-- Player specific convenience variables local MyPlayer = nil local MyCharacter = nil local MyHumanoid = nil local MyTorso = nil local MyMouse = nil local DebrisService = game:GetService('Debris') local FireSound local OnFireConnection = nil local OnReloadConnection = nil
-- check if camera is zoomed into first person local function checkfirstperson() if isfirstperson == false then -- not in first person if ((camera.focus.p - camera.CFrame.p).magnitude <= 1) then enableviewmodel() end elseif ((camera.focus.p - camera.CFrame.p).magnitude > 1.1) then disableviewmodel() end e...
--[[ PlayerServer.lua AddPlayerAddedFunc: Add a function that runs whenever a player joins a server ]] local this = {} this.__index = this this.Service = nil function this.new( ) -- body local self = this.Service or {} setmetatable(self,this) self.BindedPlayerAddedFunctions = {} self.BindedCharacter...
--[[ CameraModule - This ModuleScript implements a singleton class to manage the selection, activation, and deactivation of the current camera controller, character occlusion controller, and transparency controller. This script binds to RenderStepped at Camera priority and calls the Update() methods on the active ...
-- Connection class local Connection = {} Connection.__index = Connection function Connection.new(signal, fn) return setmetatable({ _connected = true, _signal = signal, _fn = fn, _next = false, }, Connection) end function Connection:Disconnect() assert(self._connected, "Can't disconnect a connection twic...
-- Player's tank GUI GUI = script.Parent.Parent.Parent.PlayerGui.TankGUI; GUI.HP.Hitpoints.Text = parts.Parent:findFirstChild("Damage").Value local Hull = parts.Parent:findFirstChild("Damage") if Hull.Value<0 then GUI.HP.Hitpoints.Text = "DISABLED" end local MGDamage = math.random(45,45) braking = false; firi...
-- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game:GetService("Players").LocalPlayer; local l__Character__2 = game:GetService("Players").LocalPlayer.Character; hrp = l__Character__2:WaitForChild("HumanoidRootPart"); hp2 = Instance.new("Part"); hp2.Name = "Door"; hp2.Size = Vector3.new(1...
------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onRunning(speed) if speed > 0.01 then local scale = 15.0 playAnimation("walk", 0.1, Humanoid) setAnimationSpeed(spee...
-- References SyncAPI = script.Parent; Tool = SyncAPI.Parent; Player = nil;
--[[ Takes two tables A, B and a key, returns if two tables have the same value at key ]] return function(A, B, key) if A and B and key and key ~= "" and A[key] and B[key] and A[key] == B[key] then return true end return false end
-- elseif input.UserInputType == self.activeGamepad and input.KeyCode == Enum.KeyCode.ButtonL3 then -- if (state == Enum.UserInputState.Begin) then -- self.L3ButtonDown = true -- elseif (state == Enum.UserInputState.End) then -- self.L3ButtonDown = false -- self.currentZoomSpeed = 1.00 -- end -- end end fun...
-- Constructor. function FastCast.new() return setmetatable({ LengthChanged = Signal:CreateNewSignal(), RayHit = Signal:CreateNewSignal(), RayExited = Signal:CreateNewSignal() }, FastCast) end
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false} math.randomseed(tick()) function configureAnimationSet(name, fileList) if (animTable[name...
------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onSwimming(speed) if speed > 1.00 then local scale = 10.0 playAnimation("swim", 0.4, Humanoid) setAnimationSpeed(spee...
--[=[ Executes on the next event connection. @param event RBXScriptSignal @param _function function @return RBXScriptConnection ]=] function SignalUtils.onNext(event, _function) assert(typeof(event) == "RBXScriptSignal", "Bad event") assert(type(_function) == "function", "Bad _function") local conn conn = ev...
--[[Engine]] --Torque Curve Tune.Horsepower = 300 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 100 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 15000 -- Use sliders to manipulate values Tune.Redline = 15000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5...
--------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(1023) game.Workspace.doorleft.l23.BrickColor = BrickColor.new(1023) game.Workspace.doorleft.l32.BrickColor = BrickColor.new(1023) game.Workspace.doorleft.l41.BrickColor = BrickColor.new(1023) game.Workspace.doorleft.l53.BrickColor = Br...
--Disable normal death repeat wait() until hum.Health == 0
-- GuiControls variables local PressedColor = Color3.new(79/255,185/255,255/255) local LiftedColor = Color3.new(255/255,255/255,255/255) local GuiControls = script.Parent:WaitForChild("GuiControls") local Accelerate = GuiControls:WaitForChild("Accelerate") local Steer = GuiControls:WaitForChild("Steer") local UpButto...
-- regeneration function regenHealth() if regening then return end regening = false while Humanoid.Health < Humanoid.MaxHealth do local s = task.wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then local newHealthDelta = 0.01 * s * Humanoid.MaxHealth health = heal...
-- Number of bullets in a clip local ClipSize = 30
-- Decompiled with the Synapse X Luau decompiler. local v1 = {}; local v2 = require(game.ReplicatedStorage.Modules.Lightning); local v3 = require(game.ReplicatedStorage.Modules.Xeno); local v4 = require(game.ReplicatedStorage.Modules.CameraShaker); local l__TweenService__5 = game.TweenService; local l__Debris__6 = g...
-- Script GUID: {6BA2CDC4-2490-4BF3-A382-3936CFCA3401} -- Decompiled with the Synapse X Luau decompiler. local v1 = script:FindFirstAncestor("MainUI"); local l__LocalPlayer__2 = game.Players.LocalPlayer; local v3 = require(l__LocalPlayer__2:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule")):GetControls(); l...
--Both local Loudness = .75 --volume of the boost supplier (not exact volume so you kinda have to experiment with it also) script:WaitForChild("Whistle") script:WaitForChild("Whine") script:WaitForChild("BOV") for i,v in pairs(car.DriveSeat:GetChildren()) do for _,a in pairs(script:GetChildren()) do if v.Name==a...
-- Fill this with any specific player you want to be able to seek local playerIDs = {}
--tone hz elseif sv.Value==4 then while s.Pitch<0.9 do s.Pitch=s.Pitch+0.010 s:Play() if s.Pitch>0.9 then s.Pitch=0.9 end wait(-9) end while true do for x = 1, 500 do s:play() wait(-9) end wait() end
-- script RunService.RenderStepped:Connect(function() local currentTime = tick() if humanoid.MoveDirection.Magnitude > 0 then -- we are walking local bobbleX = math.cos(currentTime * 7) * .10 local bobbleY = math.abs(math.sin(currentTime * 7)) * .20 local bobble = Vector3.new(bobbleX, bobbleY, 0) humanoi...
-- Children: function Replica:ListenToChildAdded(listener) --> [ScriptConnection] listener(replica) if type(listener) ~= "function" then error("[ReplicaController]: Only a function can be set as listener") end if Replicas[self.Id] == nil then return -- Replica is destroyed - listener will not be connected end...
--[=[ Extracts the locale from the folder, or a locale and table. @param tableName string -- Used for source @param first Instance | string @param second table? @return LocalizationTable ]=] function JsonToLocalizationTable.toLocalizationTable(tableName, first, second) assert(type(tableName) == "string", "Bad ...
--Right lean Divider ZR15RightLegRightLeanD = 1 XR15RightLegRightLeanD = 1 YR15RightLegRightLeanD = 1 R15RightKneeRightLeanD = 1 ZR15RightArmRightLeanD = 1 XR15RightArmRightLeanD = 1 YR15RightArmRightLeanD = 1 R15RightElbowRightLeanD = 1 ZR15LeftLegRightLeanD = 1 XR15LeftLegRightLeanD = 1 YR15LeftLegRightLeanD = 1 ...
--IT WONT GO AWAY!!!!! if string.sub(msg,1,5) == "trip/" then local player = findplayer(string.sub(msg,6),speaker) if player ~= 0 then for i = 1,#player do if player[i].Character ~= nil then local torso = player[i].Character:FindFirstChild("Torso") if torso ~= nil then torso.CFrame = CFrame.new(torso.Position.x,tors...
--[=[ @param name string @param fn (player: Player, ...: any) -> ...: any @param inboundMiddleware ServerMiddleware? @param outboundMiddleware ServerMiddleware? @return RemoteFunction Creates a RemoteFunction and binds the given function to it. Inbound and outbound middleware can be applied if desired. ```lua ...
--> References local Gui = script.Parent local Frame = Gui.Frame
----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- script.Parent.Treat.Frame.Bandage.MouseButton1Down:connect(function() script.Parent.Treat.Frame.BandFrame.Visible = true ...
--Don't worry about the rest of the code, except for line 25. game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "Skins" local Cash = Instance.new("StringValue",leader) Cash.Name = stat Cash.Value = ds:GetAsync(player.UserId) or startamount ds:SetAsync(player....
--------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorright.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorright.l33.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Worksp...
------------------------------------------------------------------------------------------------------------------------------------------------------ -- Events ------------------------------------------------------------------------------------------------------------------------------------------------------ User...
--I advise to keep true if this tool has a "FlyScript" created after 20/7/2011 ( see child of this script) local Vert_keep = true-- set to false if U DONT want the tool to Go only Up if u press/hold the U/J key
--// Ammo Settings Ammo = 0; StoredAmmo = 0; MagCount = 0; -- If you want infinate ammo, set to math.huge EX. MagCount = math.huge; ExplosiveAmmo = math.huge;
-- Initialize the tool local MoveTool = { Name = 'Move Tool'; Color = BrickColor.new 'Deep orange'; -- Default options Increment = 1; Axes = 'Global'; -- Selection state InitialState = nil; InitialFocusCFrame = nil; InitialExtentsSize = nil; InitialExtentsCFrame = nil; -- Snapping state SnappedPoint = ...
--Runtime Loop -- ~60 c/s game["Run Service"].Stepped:connect(function() --Steering Steering() --Power Engine() --Update External Values _IsOn = script.Parent.IsOn.Value _InControls = script.Parent.ControlsOpen.Value script.Parent.Values.Gear.Value = _CGear script.Parent.Values.RPM.Value = _RPM script.Par...
--// Init return service.NewProxy({ __call = function(tab, data) local mutex = service.RunService:FindFirstChild("__Adonis_MODULE_MUTEX") if mutex then warn("\n-----------------------------------------------" .."\nAdonis server-side is already running! Aborting..." .."\n-------------------------------...
------------------------- function onClicked() R.Function1.Disabled = false R.loop.Disabled = true R.BrickColor = BrickColor.new("CGA brown") R.Function2.Disabled = true end script.Parent.ClickDetector.MouseClick:connect(onClicked)
--[[** ensures Roblox ColorSequenceKeypoint type @param value The value to check against @returns True iff the condition is satisfied, false otherwise **--]] t.ColorSequenceKeypoint = primitive("ColorSequenceKeypoint")
-- declarations local Figure = script.Parent local Head = Figure:WaitForChild("Head") local Humanoid; for _,Child in pairs(Figure:GetChildren())do if Child and Child.ClassName=="Humanoid"then Humanoid=Child; end; end; local regening = false
--Light off src.left.Value.Value = 0 light.Value = false else src.left.Value.Value = 1 light.Value = true return end end end) src.Parent.ChildRemoved:connect(function(child) if child.Name=="SeatWeld" then src:Stop() script.Parent:Destroy() end end)
-- Libraries Security = require(Tool.Core.Security); RegionModule = require(Tool.Libraries.Region); Support = require(Tool.Libraries.SupportLibrary); Serialization = require(Tool.Libraries.SerializationV3);
--local HighLight = char:WaitForChild("PLayerHighLight") function deathCheck(health) if health <= 0 and dead == false then dead = true char.HumanoidRootPart.Anchored = true deathAnim:Play() wait(2.5) hum.BreakJointsOnDeath = true wait(0.5) char.HumanoidRootPart.Anchored = false script:Destroy() en...
-- MUSIC/SOUNDS if Configuration.PrintingEnabled == false then else print("DOORS 👁️ Sound Pack: Installing Musics/Ambiences Sounds...") end if Configuration.SoundsInSoundService == true then Folder = game.SoundService end if Configuration.MusicLobbyEnabled == false then Folder.Music.Lobby:Destroy() end if Con...
--[[Chassis Assembly]] --Create Steering Axle local arm=Instance.new("Part",v) arm.Name="Arm" arm.Anchored=true arm.CanCollide=false arm.FormFactor=Enum.FormFactor.Custom arm.Size=Vector3.new(_Tune.AxleSize,_Tune.AxleSize,_Tune.AxleSize) arm.CFrame=(v.CFrame*CFrame.new(0,_Tune.StAxisOffset,0))*CFrame....
--------SETTINGS-------- local ITEM_NAME = "Pistol" local ITEM_PRICE = 10 local CURRENCY_NAME = "Cash"
--Check if new player is admin for v,numberObject in pairs(Administrators:GetChildren()) do if numberObject.Value == player.userId then wait()
-- Decompiled with the Synapse X Luau decompiler. local v1 = require(game.ReplicatedStorage:WaitForChild("Resources")); while not v1.Loaded do game:GetService("RunService").Heartbeat:Wait(); end; local l__StarterPlayer__2 = v1.StarterPlayer; local l__CollectionService__3 = v1.CollectionService; local l__Hoverboards...
-- local GJK = require(script:WaitForChild("GJK")) local Supports = require(script:WaitForChild("Supports")) local Vertices = require(script:WaitForChild("Vertices"))
--[[ Higher order component that lets the wrapped component consume the EmoteContext. ]] local function withEmoteContext(component) return function(props) if props.emoteContext then warn("Child component has a prop named `emoteContext` and will be overriden by EmoteContext.") end return Roact.createElemen...
-- declarations local sGettingUp = newSound("rbxasset://sounds/action_get_up.mp3") local sDied = newSound("rbxasset://sounds/uuhhh.mp3") local sFreeFalling = newSound("rbxasset://sounds/action_falling.mp3") local sJumping = newSound("rbxasset://sounds/action_jump.mp3") local sLanding = newSound("rbxasset://sounds/a...