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<|fim_suffix|>leton } /// <summary> /// Show the EditorPrefs window /// </summary> public void ShowWindow() { EditorPrefsWindow.ShowWindow(); } } } <|fim_prefix|>using System; using MCPForUnity.Editor.Windows; using UnityEditor; namespace...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Reflection; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditorInternal; using UnityEditor.SceneManagement; using UnityEngine; namespace MCPForUnity.Editor.Services { /// <summary> /// Maintains a cached readiness ...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Threading.Tasks; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services.Transport; using MCPForUnity.Editor.Windows; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Services { /// <summary> /// Automatically starts t...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> if (delay > TimeSpan.Zero) { McpLog.Debug($"[HTTP Reload] Waiting {delay.TotalSeconds:0.#}s before resume attempt {attempt}"); try { await Task.Delay(delay); } catch { return; } } // Abort r...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Threading.Tasks; using MCPForUnity.Editor.Services.Transport; namespace MCPForUnity.Editor.Services { /// <summary> /// Service for controlling the MCP for Unity Bridge connection /// </summary> public interface IBridgeControlService { /// <summary> /// Ge...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ram name="attemptAutoRewrite">If true, attempts to auto-fix mismatched paths</param> /// <returns>True if status changed, false otherwise</returns> bool CheckClientStatus(IMcpClientConfigurator configurator, bool attemptAutoRewrite = true); /// <summary>Gets the registry of discov...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> PackageDeploymentResult DeployFromStoredSource(); PackageDeploymentResult RestoreLastBackup(); } public class PackageDeploymentResult { public bool Success { get; set; } public string Message { get; set; } public string SourcePath { get; set; } public...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>namespace MCPForUnity.Editor.Services { /// <summary> /// Service for checking package updates and version information /// </summary> public interface IPackageUpdateService { /// <summary> /// Checks if a newer version of the package is available /// </summary> ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>namespace MCPForUnity.Editor.Services { /// <summary> /// Service for resolving paths to required tools and supporting user overrides /// </summary> public interface IPathResolverService { /// <summary> /// Gets the uvx package manager path (respects override if set) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> Windows /// </summary> /// <returns>True if running on Windows</returns> bool IsWindows(); /// <summary> /// Gets the SystemRoot environment variable (Windows-specific) /// </summary> /// <returns>SystemRoot path, or null if not available</returns>...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ed(string resourceName, bool enabled); /// <summary> /// Invalidates the resource discovery cache /// </summary> void InvalidateCache(); } } <|fim_prefix|>using System.Collections.Generic; namespace MCPForUnity.Editor.Services { /// <summary> /// Metadata for ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>namespace MCPForUnity.Editor.Services { /// <summary> /// Interface for server management operations /// </summary> public interface IServerManagementService { /// <summary> /// Clear the local uvx cache for the MCP server package /// </summary> /// <ret...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ary> Task<IReadOnlyList<Dictionary<string, string>>> GetTestsAsync(TestMode? mode); /// <summary> /// Execute tests for the supplied mode with optional filtering. /// </summary> /// <param name="mode">The test mode (EditMode or PlayMode).</param> /// <param...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>lName); /// <summary> /// Returns only the tools currently enabled for registration /// </summary> List<ToolMetadata> GetEnabledTools(); /// <summary> /// Checks whether a tool is currently enabled for registration /// </summary> bool IsToo...
fim
CoplayDev/unity-mcp
csharp
using System; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services.Transport; using MCPForUnity.Editor.Services.Transport.Transports; namespace MCPForUnity.Editor.Services { /// <summary> /// Service locator for accessing MCP services without dependency injection /// </summary> public st...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Threading.Tasks; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services.Transport; using UnityEditor; namespace MCPForUnity.Editor.Services { /// <summary> /// Best-effort cleanup when the Unity Editor is quitting. //...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> if (!string.IsNullOrEmpty(packageRoot)) { string absolutePath = MakeAbsolute(packageRoot); if (Directory.Exists(absolutePath)) { return absolutePath; } } return null; } ...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Collections.Generic; using System.Linq; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json; using UnityEditor; using UnityEditor.PackageManager; using PackageInfo = UnityEditor.PackageManager.PackageInfo; namespace MCPForUnity.Editor.Services { internal enum PackageJobStatus { Runni...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> using (var client = CreateWebClient()) { client.Headers.Add("User-Agent", "Unity-MCPForUnity-AssetStoreUpdateChecker"); string jsonContent = client.DownloadString(AssetStoreVersionUrl); var versionJson = JObject.Parse(jsonC...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>gumentException("The selected Claude CLI executable does not exist"); } EditorPrefs.SetString(EditorPrefKeys.ClaudeCliPathOverride, path); } public void ClearUvxPathOverride() { EditorPrefs.DeleteKey(EditorPrefKeys.UvxPathOverride); } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; namespace MCPForUnity.Editor.Services { /// <summary> /// Default implementation of platform detection service /// </summary> public class PlatformService : IPlatformService { /// <summary> /// Checks if the current platform is Windows /// </summa...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Resources; using UnityEditor; namespace MCPForUnity.Editor.Services { public class ResourceDiscoveryService : IRes...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>namespace MCPForUnity.Editor.Services.Server { /// <summary> /// Interface for managing PID files and handshake state for the local HTTP server. /// Handles persistence of server process information across Unity domain reloads. /// </summary> public interface IPidFileManager { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Collections.Generic; namespace MCPForUnity.Editor.Services.Server { /// <summary> /// Interface for platform-specific process inspection operations. /// Provides methods to detect MCP server processes, query process command lines, /// and find processes listening on specific ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>namespace MCPForUnity.Editor.Service<|fim_suffix|>nate</param> /// <returns>True if the process was terminated successfully</returns> bool Terminate(int pid); } } <|fim_middle|>s.Server { /// <summary> /// Interface for platform-specific process termination. /// Provides me...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> /// <summary> /// Gets the platform-specific PATH prepend string for finding uv/uvx. /// </summary> /// <returns>Paths to prepend to PATH environment variable</returns> string GetPlatformSpecificPathPrepend(); /// <summary> /// Quotes a string if i...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Diagnostics; namespace MCPForUnity.Editor.Services.Server { /// <summary> /// Interface for launching commands in platform-specific terminal windows. /// Supports macOS Terminal, Windows cmd, and Linux terminal emulators. /// </summary> <|fim_suffix|>nal</returns> Pr...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Globalization; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using MCPForUnity.Editor.Constants; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Services.Server { /// <summary> /// Manages PID files and han...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>orm.WindowsEditor) { // Step 1: Check if process name matches known server executables ExecPath.TryRun("cmd.exe", $"/c tasklist /FI \"PID eq {pid}\"", Application.dataPath, out var tasklistOut, out var tasklistErr, 5000); string t...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> killPath = "/bin/kill"; if (!File.Exists(killPath)) killPath = "kill"; ExecPath.TryRun(killPath, $"-15 {pid}", Application.dataPath, out stdout, out stderr); // Wait briefly for graceful shutdown. var deadline = DateTime.Utc...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>// <inheritdoc/> public string GetPlatformSpecificPathPrepend() { if (Application.platform == RuntimePlatform.OSXEditor) { return string.Join(Path.PathSeparator.ToString(), new[] { "/opt/homebrew/bin", ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>Window = true }; #endif } } } <|fim_prefix|>using System; using System.IO; using MCPForUnity.Editor.Helpers; using UnityEngine; namespace MCPForUnity.Editor.Services.Server { /// <summary> /// Launches commands in platform-specific terminal windows. /// Supports macOS ...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services.Server; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Services { /// <summary> ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Reflection; usi<|fim_suffix|>as a config on disk. Catches the case where the user updated the /// MCP for Unity package while the Editor was closed — without this sweep, stale package versions in client /// configs would persist until the user opens the MCP window. /...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> // Cancel any previous retry loop and create a fresh token. CancelRetries(); var cts = _retryCts = new CancellationTokenSource(); var token = cts.Token; Exception lastException = null; for (int i = 0; i < ResumeRetrySchedule.Length; i++...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json; using UnityEditor; using UnityEditorInternal; using UnityEditor.TestTools.TestRunner.Api; namespace MCPForUnity.Editor.Services { internal enum Tes...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using UnityEditor.TestTools.TestRunner.Api; namespace MCPForUnity.Editor.Services { /// <summary> /// Thread-safe, minimal shared status fo<|fim_suffix|>ateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); _mode = null; } } } } <|fim_middle|>r Uni...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>nfo("[TestRunnerNoThrottle] Recovered from domain reload - reapplying No Throttling."); ApplyNoThrottling(); } } catch (Exception e) { McpLog.Warn($"[TestRunnerNoThrottle] Failed to register callbacks: {e}"); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ummaryPayload = new TestRunSummary( total, passed, failed, skipped, duration, summary?.ResultState ?? "Unknown"); return new TestRunResult(summaryPayload, materializedTests); } } p...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Tools; using UnityEditor; namespace MCPForUnity.Editor.Services { public class ToolDiscoveryService : IToolDiscove...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ask<bool> StartAsync(); Task StopAsync(); Task<bool> VerifyAsync(); Task ReregisterToolsAsync(); } } <|fim_prefix|>using System.Threading.Tasks; namespace MCPForUnity.Editor.Services.Transport { /// <summary> /// Abstraction for MCP transport implementations (e.g. WebS...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Models; using MCPForUnity.Editor.Services; using MCPForUnity.Editor.Tools; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEditor; ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services.Transport.Transports; namespace MCPForUnity.Editor.Services.Transport { /// <summary> /// Coordinates the active transport client and exposes lifecycle helpers. /// </summary> p...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>namespace MCPForUnity.Editor.Services.Transport { /// <summary> /// Lightweight snapshot of a transport's runtime status for editor UI and diagnostics. /// </summary> public sealed class TransportState { public bool IsConnected { get; } public string TransportName { get...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Models; using MCP...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; namespace MCPForUnity.Editor.Services.Transport.Transports { /// <summary> /// Adapts the existing TCP bridge into the transport abstraction. /// </summary> public class StdioTransportClient : IMcpTransportClient { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>r($"[WebSocket] Tool reregistration failed: {ex.Message}"); } } private async Task HandleExecuteAsync(JObject payload, CancellationToken token) { string commandId = payload.Value<string>("id"); string commandName = payload.Value<string>("name");...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Concurrent; using System.IO; using System.Linq; using System.Text; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Setup { public class McpForUnitySkillInstaller : EditorWindow { private const string RepoUrlKey = "UnityMcpSkillSync...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ge}\n\n" + "You can manually download Microsoft.CodeAnalysis.CSharp from NuGet " + "and place the DLLs in Assets/Plugins/Roslyn/.", "OK"); } } } private static byte[] ExtractFileFromZip(byt...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Dependencies; using MCPForUnity.Editor.Dependencies.Models; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Windows; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Setup { /// <summary> /// H...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Setup { public static class SkillSyncService { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using UnityEditor; using UnityEditor.Animations; using UnityEngine; namespace MCPForUnity.Editor.Tools.Animation { internal static class AnimatorControl { public static object Play(JObject @params) { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Collections.Generic; using System.Linq; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using UnityEngine; namespace MCPForUnity.Editor.Tools.Animation { internal static class <|fim_suffix|> { found = p; break; ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>m '{clipPath}'", data = new { clipPath, removedCount, remainingCount = events.Count } }; } private static void CreateFoldersRecursive(string folderPath) { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ursive(string folderPath) { if (AssetDatabase.IsValidFolder(folderPath)) return; string parent = Path.GetDirectoryName(folderPath)?.Replace('\\', '/'); if (!string.IsNullOrEmpty(parent) && parent != "Assets" && !AssetDatabase.IsValidFolder(paren...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>r stateMachine = layers[layerIndex].stateMachine; AnimatorState state = null; foreach (var s in stateMachine.states) { if (s.state.name == stateName) { state = s.state; break; } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ll, speed = state.speed, isDefault } }; } public static object AddTransition(JObject @params) { var controller = LoadController(@params); if (controller == null) return Cont...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using UnityEditor; using UnityEditor.Animations; namespace MCPForUnity.Editor.Tools.Animation { internal static class ControllerLayers { public static object AddLayer(JObject @params) { string ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ion: {action}. Valid: create, get_info, add_curve, set_curve, set_vector_curve, create_preset, assign, add_event, remove_event" }; } } } } <|fim_prefix|>using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpe...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Threading.Tasks; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services; using Newtonsoft.Json.Linq; using UnityEditor; namespace MCPForUnity.Editor.Tools { /// <summary> /// Executes mul...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>uid.NewGuid():N}".Substring(0, 16); public static string CreateBatchId() => $"batch-{Guid.NewGuid():N}".Substring(0, 16); public static void AddBuildJob(BuildJob job) => _buildJobs[job.JobId] = job; public static void AddBatchJob(BatchJob job) => _batchJobs[job.JobId] = job; ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>lSize / (1024.0 * 1024.0), 2); job.TotalErrors = summary.totalErrors; job.TotalWarnings = summary.totalWarnings; if (summary.result == BuildResult.Succeeded) { job.State = BuildJobState.Succeeded; } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using UnityEditor; using UnityEditor.Build; namespace MCPForUnity.Editor.Tools.Build { public static class BuildSettingsHelper { public static object ReadProperty(string property, NamedBuildTarget namedTarget) { switch (p...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using UnityEditor; using UnityEditor.Build; namespace MCPForUnity.Editor.Tools.Build { public static class BuildTargetMapping { private const string VisionOSName = "VisionOS"; public static bool TryResolveBuildTarget(string name, out BuildTarget target) { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Reflection; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Runtime.Helpers; namespace MCPForUnity.Editor.Tools.Cameras { internal static class CameraConfigure { #region Tier 1 — Basic Camera ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Runtime.Helpers; namespace MCPForUnity.Editor.Tools.Cameras { internal static class CameraC...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Reflection; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Runtime.Helpers; namespace MCPForUnity.Editor.Tools.Cameras { internal static class CameraCreate { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>} var go = ResolveGameObjectRef(targetRef); if (go != null) SetReflectionProperty(cmCamera, propertyName, go.transform); } internal static Type ResolveComponentType(string typeName) { return UnityTypeResolver.ResolveComponent(ty...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> return CameraConfigure.SetAim(@params); case "set_noise": return CameraConfigure.SetNoise(@params); case "add_extension": return CameraConfigure.AddExtension(@params); case "remove_exten...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Resources; using MCPForUnity.Runtime.Helpers; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace MCPForUnity.Edito...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using MCPForUnity.Editor.Helpers; using MCPForUnity.Runtime.Helpers; using Microsoft.CSharp; using Newtonsoft.Json.Linq; using UnityEngine; namesp...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>.Error($"[MenuItemExecutor] Failed to setup execution for '{menuPath}': {e}"); return new ErrorResponse($"Error setting up execution for menu item '{menuPath}': {e.Message}"); } } } } <|fim_prefix|>using System; using System.Collections.Generic; using MCPForUnity.Ed...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Collections.Generic; using System.Linq; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Tools { /// <summary> /// Tool for searching GameObjects in the scene. /// Returns only instance IDs with pagination support. ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using MCPForUnity.Editor.Helpers; using UnityEngine; namespace MC<|fim_suffix|>i - 1, j - 1] + cost); } } return matrix[s1.Length, s2.Length]; } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>} FieldInfo finalFieldInfo = currentType.GetField(finalPart, flags); if (finalFieldInfo != null) { object convertedValue = ConvertJTokenToType(value, finalFieldInfo.FieldType, inputSerializer); if (convertedValue != n...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using System; using System.Linq; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEditorInternal; using UnityEngine; namespace MCPForUnity.Editor.Tools.GameObjects { internal static class GameObjectCreate ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using System.Collections.Generic; using MCPForUnity.Editor.Helper<|fim_suffix|>"; return new SuccessResponse(message, deletedObjects); } return new ErrorResponse("Failed to delete target GameObject(s)."); } } } <|fim_middle|>s; using N...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using MCPForUnity.Runtime.Helpers; namespace MCPForUnity.Editor.Tools.GameObjects { internal static class GameObjectDuplicate { internal...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using Newtonsoft.Json.Linq; namespace MCPForUnity.Editor.Tools.GameObjects { internal static class GameObjectHandlers { internal static object Create(JObject @params) => GameObjectCreate.Handle(<|fim_suffix|> JToken targetToken, string searchMethod) => GameOb...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>erence (name/path/instanceID) to look at /// look_at_up - Optional up vector [x,y,z], defaults to Vector3.up /// </summary> internal static object Handle(JObject @params, JToken targetToken, string searchMethod) { GameObject targetGo = ManageGameObjectCommon...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using System; using System.Collections.Generic; using System.Linq; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEditorInternal; using UnityEngine; namespace MCPForUnity.Editor.Tools.GameObjects { inter...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; namespace MCPForUnity.Editor.Tools.GameObjects { internal static class GameObjectMoveRelative { internal static object Handle(JObject @p...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>tion != "create") { targetToken = name; // We don't update @params["target"] because we use targetToken locally mostly, // but some downstream methods might parse @params directly. Let's update @params too for safety. @params["tar...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>#nullable disable using System; using System.Collections.Generic; using System.Linq; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Tools; using Newtonsoft.Json.Linq; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; using MCPForUnity.Runtime.Helpers; na...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services; using Newtonsoft.Jso<|fim_suffix|>rrorResponse("Unknown job_id."); } var payload = TestJobManager.ToSerializable(job, includeDetails, includeFailedTests); return new SuccessResponse("Tes...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> { prop.enumValueIndex = i; return true; } } } prop.enumValueIndex = ParamCoercion.CoerceInt(value, 0); return true; case SerializedPropertyType.ObjectReference...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> if (string.IsNullOrEmpty(target)) return new ErrorResponse("'target' parameter is required (name or instanceID of a GameObject with LightProbeGroup)."); var go = FindGameObject(target); if (go == null) return new ErrorResponse($"GameObject...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; namespace MCPForUnity.Editor.Tools.Graphics { [McpForUnityTool("manage_graphics", AutoRegister = false, Group = "core")] public static class ManageGraphics { public static object HandleCommand(JObject @params)...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Reflection; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; namespace MCPForUnity.Editor.Tools.Graphics { internal static class RenderPipelineOps { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>) { var rendererFeaturesPropSo = so.FindProperty("m_RendererFeatures"); if (rendererFeaturesPropSo == null) return new ErrorResponse("m_RendererFeatures property not found."); // Read current features var curr...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ring.Join(", ", Enum.GetNames(typeof(DrawCameraMode)).Take(20)); return new ErrorResponse( $"'mode' parameter required. Options: {validModes}"); } if (!Enum.TryParse<DrawCameraMode>(modeName, true, out var drawMode)) { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ndDistance = RenderSettings.fogEndDistance } }; } // --------------------------------------------------------------- // skybox_set_reflection — configure environment reflections // --------------------------------------------------------------- ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ng fieldName, JToken value) { if (component == null || string.IsNullOrEmpty(fieldName)) return false; var field = component.GetType().GetField(fieldName, BindingFlags.Public | BindingFlags.Instance); if (field == null) { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Tools { internal static class JsonUtil { /// <summary> /// If @params[paramName] is a JSON string, parse it to a JObject in-place. /// Logs <|fim_suffix|> { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>h)) return new ErrorResponse($"Source asset not found at path: {sourcePath}"); string destPath; if (string.IsNullOrEmpty(destinationPath)) { // Generate a unique path if destination is not provided destPath = AssetDatabas...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>es = fromStr; return new SuccessResponse($"Updated build scenes ({fromStr.Length}).", new { scenes = fromStr.Select(s => new { path = s.path, enabled = s.enabled }).ToArray() }); } } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using MCPForUnity.Runtime.Helpers; namespace MCPForUnity.Editor.Tools { //...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>lt = MCPServiceLocator.Deployment.RestoreLastBackup(); if (!result.Success) return new ErrorResponse(result.Message); return new SuccessResponse(result.Message, new { target_path = result.TargetPath, ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>= null; JToken propsToken = @params["properties"]; if (propsToken != null) { if (propsToken.Type == JTokenType.String) { try { properties = JObject.Parse(propsToken.ToString()); } catch (Exception e...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.PackageManager; using Unity...
fim
CoplayDev/unity-mcp
csharp