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<|fim_prefix|>using System; using System.Collections.Generic; using System.IO; using System.Linq; using MCPForUnity.Editor.Helpers; // For Response class using MCPForUnity.Runtime.Helpers; // For ScreenshotUtility using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Tools { /// <summary> /// Single tool for Scri...
fim
CoplayDev/unity-mcp
csharp
using System; using System.IO; using System.Linq; using System.Text.RegularExpressions; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Tools { /// <summary> /// Handles CRUD operations for shader files within the Unity project. ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> if (imageData == null || imageData.Length == 0) { return new ErrorResponse($"Failed to encode texture for '{fullPath}'"); } File.WriteAllBytes(GetAbsolutePath(fullPath), imageData); AssetDatabase.ImportAsset(f...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ssesToken is JArray removeArr) { foreach (var cls in removeArr) { string className = cls.ToString(); if (element.ClassListContains(className)) { element.RemoveFromClassList(class...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; namespace MCPForUnity.Editor.Tools { /// <summary> /// Marks a class as an MCP tool handler /// </summary> [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class McpForUnityToolAttribute : Attribute { /// <summary> /// Tool name ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>et"); } string nameA = LayerMask.LayerToName(layerA); string nameB = LayerMask.LayerToName(layerB); if (string.IsNullOrEmpty(nameA)) nameA = layerA.ToString(); if (string.IsNullOrEmpty(nameB)) nameB = layerB.ToString(); return new ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>en["damper"] != null) springJoint.damper = springToken["damper"].Value<float>(); if (springToken["targetPosition"] != null) springJoint.minDistance = springToken["targetPosition"].Value<float>(); configured.Add("spring...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; namespace MCPForUnity.Editor.Tools.Physics { [McpForUnityTool("manage_physics", AutoRegister = false, Group = "core")] public static class ManagePhysics { public static object HandleCommand(JObject @params) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ct ApplyExplosionForce(ToolParams p, GameObject go, bool is2D) { if (is2D) return new ErrorResponse("Explosion force is only available for 3D physics."); float? explosionForce = p.GetFloat("explosion_force"); if (explosionForce == null) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Editor.Helpers; namespace MCPForUnity.Editor.Tools.Physics { internal static class PhysicsMaterialOps { public static object Create(JObject @params) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ay; if (originArr == null) return new ErrorResponse("'origin' parameter is required (array of floats)."); var dirArr = p.GetRaw("direction") as JArray; if (dirArr == null) return new ErrorResponse("'direction' parameter is required (arra...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Editor.Helpers; using MCPForUnity.Runtime.Helpers; namespace MCPForUnity.Editor.Tools.Physics { internal static class PhysicsRigidbodyOps { private static re...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Collections.Generic; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Editor.Helpers; using MCPForUnity.Runtime.Helpers; namespace MCPForUnity.Editor.Tools.Physics { internal static class PhysicsSettingsOps { public static object Ping(JObjec...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>x, rb2d.position.y }, #if UNITY_6000_0_OR_NEWER velocity = new[] { rb2d.linearVelocity.x, rb2d.linearVelocity.y }, #else velocity = new[] { rb2d.velocity.x, rb2d.velocity.y }, #endif angularVelocity = rb2d.angularVelocity ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> return false; } // Check 6 (scene-wide): Unconfigured collision matrix private static void CheckCollisionMatrix(List<string> warnings, Dictionary<string, int> categoryCounts) { var populatedLayers = new List<int>(); for (int i = 0; i < 32; i++)...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>tly without opening the prefab stage. /// This is ideal for automated/agentic workflows as it avoids UI, dirty flags, and dialogs. /// </summary> private static object ModifyContents(JObject @params) { string prefabPath = @params["prefabPath"]?.ToString() ?? @pa...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Reflection; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Tools.ProBuilder { internal static class ProBuilderMeshUtils { internal static object C...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>angleThreshold }); } else { // Fallback: manually set smoothing groups based on angle return new ErrorResponse("Smoothing.ApplySmoothingGroups method not found."); } ManageProBuilder.RefreshMesh(pbMesh); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; namespace MCPForUnity.Editor.Tools.Profiler { [McpForUnityTool("manage_profiler", AutoRegister = false, Group = "profiling")] public static class ManageProfiler { public st<|fim_s...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using Unity.Profiling; using Unity.Profiling.LowLevel.Unsafe; using UnityEditor; namespace MCPForUnity.Editor.Tools.Profiler { internal static...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ype != null) { // Unity 6: bool GetFrameEventData(int, FrameDebuggerEventData) eventData = Activator.CreateInstance(EventDataType); var args = new object[] { i, eventData }; ...
fim
CoplayDev/unity-mcp
csharp
using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Tools.Profiler { internal static class FrameTimingOps { internal static object GetFrameTiming(JObject @params) { #if UNITY_2022_2_OR_NEWER if (!FrameTimingManager.IsFeatureE...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Tools.Profiler { internal static class MemorySnapshotOps { private static readonly T...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; using UProfiler = UnityEngine.Profiling.Profiler; namespace MCPForUnity.Editor.Tools.Profiler { internal static class ObjectMemoryOps { internal s...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>an (true/false), got: {prop.Value}"); bool enabled = prop.Value.ToObject<bool>(); UProfiler.SetAreaEnabled(area, enabled); updated[prop.Name] = enabled; } return new SuccessResponse($"Updated {updated.Count} profiler area(s).", new {...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using MCPForUnity.Editor.Helpers; // For Response class using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace MCPForUnity.Editor.Tools { /// <summary> /// H...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Threading; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.Compilation; namespace MCPForUnity.Editor.Tools { /// <summary> /// Explicitly refreshes Unity'...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Threading.Tasks; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Resources.Tests; using MCPForUnity.Editor.Services; using Newtonsoft.Json.Linq; using UnityEditor.TestTools.TestRunner.Api; namespace MCPForUnity.Editor.Tools { /// <summary> /// Starts a Unity ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>.Key.Split(',')[0]; if (!asmName.StartsWith("UnityEngine") && !asmName.StartsWith("UnityEditor") && !asmName.StartsWith("Unity.")) continue; foreach (var t in kvp.Value) { if (!t.IsAbstract || !t.IsSealed) continue; /...
fim
CoplayDev/unity-mcp
csharp
using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Editor.Helpers; namespace MCPForUnity.Editor.Tools.Vfx { internal static class LineCreate { public static object CreateLine(JObject @params) { LineRenderer lr = LineRead.FindLineRenderer(@params); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>nderingLayerMask } }; } } } <|fim_prefix|>using System.Linq; using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Tools.Vfx { internal static class LineRead { public static LineRenderer FindLineRenderer(JObject @params) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>unt; changes.Add("positionCount"); } RendererHelpers.ApplyLineTrailProperties(@params, changes, v => lr.loop = v, v => lr.useWorldSpace = v, v => lr.numCornerVertices = v, v => lr.numCapVertices = v, v => lr.alignment...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using UnityEngine; using UnityEditor; #if UNITY_VFX_GRAPH //Please enable the symbol in the project settings for VisualEffectGraph to work using UnityEngine.VFX; #endif na...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using UnityEngine; namespace MCPForUnity.Editor.Tools.Vfx { internal static class ManageVfxCommon { public static Color ParseColor(JToken token) => VectorParsing.ParseColorOrDefault(token); public static Vector3 ParseVe...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json.Linq; using UnityEngine; namespace MCPForUnity.Editor.Tools.Vfx { internal stat<|fim_suffix|>rticleSystem.MinMaxCurve(defaultValue); if (token.Type == JTokenType.Float || token.Type == JTokenType.Integer) { return new ParticleSystem.MinMa...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> } Undo.RecordObject(ps, "Add Burst"); var emission = ps.emission; float time = @params["time"]?.ToObject<float>() ?? 0f; int minCountRaw = @params["minCount"]?.ToObject<int>() ?? @params["count"]?.ToObject<int>() ?? 30; int maxCountRa...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> maxParticles = main.maxParticles }, emission = new { enabled = emission.enabled, rateOverTime = SerializeMinMaxCurve(emission.rateOverTime), burstCount = emiss...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>oObject<float>(); changes.Add("maxParticleSize"); } if (@params["lengthScale"] != null) { renderer.lengthScale = @params["lengthScale"].ToObject<float>(); changes.Add("lengthScale"); } if (@params["velocityScale"] != null) { renderer.velocityScale = @params["velocityScale"].ToObje...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; using MCPForUnity.Editor.Helpers; namespace MCPForUnity.Editor.Tools.Vfx <|fim_suffix|>d.FindTrailRendererError(@params) }; Undo.RecordObject(tr, "Clear Trail"); tr.Clear(); return new { success = true,...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>.alignment.ToString(), textureMode = tr.textureMode.ToString(), numCornerVertices = tr.numCornerVertices, numCapVertices = tr.numCapVertices, generateLightingData = tr.generateLightingData, material = tr.sh...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Tools.Vfx { internal static class TrailWrite { public static object SetTime(JObject @params) { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; #if UNITY_VFX_GRAPH using UnityEngine.VFX; #endif namespace MCPForUnity.Editor.Tools.Vfx { /// <summary> /// Asset management operations for VFX Graph. /// Han...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>bject @params) { if (@params == null) return null; GameObject go = ManageVfxCommon.FindTargetGameObject(@params); return go?.GetComponent<VisualEffect>(); } #endif } } <|fim_prefix|>using Newtonsoft.Json.Linq; using UnityEngine; #if...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json.Linq; using UnityEditor; #if UNITY_VFX_GRAPH using UnityEngine.VFX; #endif namespace MCPForUnity.Editor.Tools.Vfx { /// <summary> /// Playback control operations <|fim_suffix|>; bool resetOnPlay = @params["resetSeedOnPlay"]?.ToObject<bool>() ?? true; ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json.Linq; using UnityEngine; #if UNITY_VFX_GRAPH using UnityEngine.VFX; #endif namespace MCPForUnity.Editor.Tools.Vfx { /// <summary> /// Read operations for VFX Graph (VisualEffect component). /// Requires com.unity.visualeffectgraph package and UNITY_VFX_GRAPH symbol. ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; #if UNITY_VFX_GRAPH using UnityEngine.VFX; #endif namespace MCPForUnity.Editor.Tools.Vfx { /// <summary> /// Parameter setter operations for VFX Graph (VisualE...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> } catch (Exception ex) { EditorUtility.DisplayDialog("Invalid Path", ex.Message, "OK"); } } } private void OnClearUvxClicked() { MCPServiceLocator.Paths.ClearUvxPathOverride(...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>t] = DateTime.UtcNow; } ApplyStatusToUi(client); } private void RefreshClaudeCliStatus(IMcpClientConfigurator client, bool forceImmediate) { bool hasStatus = lastStatusChecks.ContainsKey(client); bool needsRefresh = !hasStatus || Sh...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>.GetHttpLocalHostRequirementText(); httpServerCommandHint.text = $"⚠ {localUrlError ?? $"HTTP Local requires a loopback URL ({requirements})."}"; httpServerCommandHint.AddToClassList("http-local-url-error"); } copyHttpServerCommandBut...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services; using UnityEditor; using UnityEngine.UIElements; namespace MCPForUnity.Editor.Windows.Components.Resources { /// <summary> //...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MCPForUnity.Editor.Clients; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Models; using MCPForUnity.Editor.Services; using MCPForUnity.Editor.Services.Tra...
fim
CoplayDev/unity-mcp
csharp
using System; using MCPForUnity.Editor.Constants; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace MCPForUnity.Editor.Windows.Components.Validation { /// <summary> /// Controller for the Script Validation section. /// Handles script validation leve...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>freshPrefs(); }); var refreshButton = new Button(RefreshPrefs); refreshButton.text = "↻"; refreshButton.tooltip = "Refresh prefs"; refreshButton.style.width = 30; refreshButton.style.height = 28; refreshButton.style.margi...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ction onComplete = null) { var request = UnityEditor.PackageManager.Client.AddAndRemove(packageIds, null); EditorUtility.DisplayProgressBar("Installing Packages", $"Installing {packageIds.Length} package(s)...", 0.5f); PollUpmRequest(request, "install", onComple...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using MCPForUnity.Editor.Clients; using MCPForUnity.Editor.Dependencies; using MCPForUnity.Editor.Dependencies.Models; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Services; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; n...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ests.EditMode")] [assembly: InternalsVisibleTo("MCPForUnityTests.PlayMode")] <|fim_prefix|>using <|fim_middle|>System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("MCPForUnity.Editor")] [assembly: InternalsVisibleTo("MCPForUnityT<|endoftext|>
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; namespace MCPForUnity.Runtime.Helpers //The reason for having another Runtime Utilities in additional to Editor Utilities is to avoid Editor-only dependencies in this runtime code. { public readonly...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> catch { continue; } var del = TryBindGetLoadedAssemblies(type); if (del != null) return del; } return null; } private static Func<Assembly[]> TryBindGetLoadedAssemblies(Type type) { if (type == null) retu...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ed MethodInfo / /// PropertyInfo when the new API is in a version we don't yet target, or when the old /// API may eventually be removed (CS0619). Fail-soft: callers should treat missing APIs /// as no-ops, not throw. /// </summary> /// <remarks> /// This class is intentionally emp...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>_findObjectOfTypeByType; private static bool _findObjectOfTypeByTypeProbed; private static UObject[] LegacyFindObjectsOfType(Type type) { if (!_findObjectsOfTypeByTypeProbed) { _findObjectsOfTypeByTypeProbed = true; _findObje...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ditorUtility).GetMethod( "InstanceIDToObject", BindingFlags.Public | BindingFlags.Static, null, new[] { typeof(int) }, null); _instanceIdToObjectInitialized = true; } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Reflection; using UnityEngine; namespace MCPForUnity.Runtime.Helpers { // Part of MCP for Unity's compat-shim family. See UnityCompatShims.cs in this // folder for the full list of shims, the audit policy, and the reflection pattern. /// <summary> /// Version-co...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> writer.WriteValue(value.name); WriteSerializedObjectId(writer, value); writer.WritePropertyName("warning"); writer.WriteValue("UnityEngineObjectConverter running in non-Editor mode, asset path unavailable."); writer.WriteEndObject(); #endif } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|># MCP for Unity <|fim_suffix|>erver <|fim_middle|>S<|endoftext|>
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ommand Line Interface.""" __version__ = "1.0.0" <|fim_prefix|>"""Unity M<|fim_middle|>CP C<|endoftext|>
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""CLI comm<|fim_suffix|>s.""" # Commands will be registered in main.py <|fim_middle|>and module<|endoftext|>
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>r_name result = run_command("manage_animation", _normalize_params(params), config) click.echo(format_output(result, config.format)) if result.get("success"): print_success(f"Set layer weight to {weight}") @controller.command("create-blend-tree-1d") @click.argument("controller_path")...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>errors def import_asset(path: str): """Import/reimport an asset. \b Examples: unity-mcp asset import "Assets/Textures/NewTexture.png" """ config = get_config() result = run_command( "manage_asset", {"action": "import", "path": path}, config) click.echo(format_...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>manage_components", params, config) click.echo(format_output(result, config.format)) @audio.command("stop") @click.argument("target") @click.option( "--search-method", type=SEARCH_METHOD_CHOICE_BASIC, default=None, help="How to find the target." ) @handle_unity_errors def stop(target...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ds = parse_json_list_or_exit(commands_json, "commands") if len(commands) > 40: print_error(f"Maximum 40 commands per batch, got {len(commands)}") sys.exit(1) params: dict[str, Any] = {"commands": commands} if parallel: params["parallel"] = True if fail_fast: ...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Build management CLI commands.""" import click from typing import Optional from cli.utils.config import get_config from cli.utils.output import format_output, print_info from cli.utils.connection import run_command, handle_unity_errors @click.group() def build(): """Build management - player bu...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ams) format_output(result, config) # ============================================================================= # Control # ============================================================================= @camera.command("set-blend") @click.option("--style", default=None, help="Blend style (Cut, Ea...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>"success") and result.get("status") != "success": click.echo(format_output(result, config.format)) return # Get file contents from nested data data = inner_result.get("data", {}) contents = data.get("contents") # Handle base64 encoded content if not contents and data....
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>earch_method: Optional[str], properties: Optional[str]): """Add a component to a GameObject. \b Examples: unity-mcp component add "Player" Rigidbody unity-mcp component add "-81840" BoxCollider --search-method by_id unity-mcp component add "Enemy" Rigidbody --propertie...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Unity documentation lookup CLI commands.""" import asyncio import click from cli.utils.config import get_config from cli.utils.output import format_output @click.group() def docs(): """Fetch Unity API documentation.""" pass @docs.command("get") @click.argument("class_name") @click.argumen...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Editor CLI commands.""" import sys import click from typing import Optional, Any from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success, print_info from cli.utils.connection import run_command, run_list_custom_tools, handle_unity_errors, UnityCo...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>rget: str, name: Optional[str], position: Optional[Tuple[float, float, float]], rotation: Optional[Tuple[float, float, float]], scale: Optional[Tuple[float, float, float]], parent: Optional[str], tag: Optional[str], layer: Optional[str], active: Optional[bool], static: ...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>import click from cli.utils.connection import handle_unity_errors, run_command, get_config from cli.utils.output import format_output @click.group("graphics") def graphics(): """Manage rendering graphics: volumes, effects, and pipeline settings.""" pass def _coerce_cli_value(val: str): """...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> instances = result.get("instances", []) if isinstance( result, dict) else [] if not instances: print_info("No Unity instances currently connected") return click.echo("Available Unity instances:") for inst in instances: project = inst.get("project", "Unknown...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Lighting CLI commands.""" import click from typing import Optional, Tuple from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success from cli.utils.connection import run_command, handle_unity_errors @click.group() def lighting(): """Lighting o...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>et_renderer_color", "target": target, "color": [r, g, b, a], "mode": mode, } if search_method: params["searchMethod"] = search_method result = run_command("manage_material", params, config) click.echo(format_output(result, config.format)) if result.get...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Package management CLI commands.""" import click from typing import Optional, Any from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success, print_info from cli.utils.connection import run_command, handle_unity_errors @click.group() def packages(...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>import click from cli.utils.connection import handle_unity_errors, run_command, get_config from cli.utils.output import format_output def _coerce_cli_value(value: str): """Coerce a CLI string value to bool, int, float, or leave as str.""" if value.lower() in ("true", "false"): return va...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>d_component) if remove_component: params["componentsToRemove"] = list(remove_component) if set_property: component_properties: dict[str, dict[str, Any]] = {} for prop in set_property: comp, name_p, val = _parse_property(prop) if comp not in component...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> """ config = get_config() request: dict[str, Any] = { "action": "set_pivot", "target": target, "position": list(position), } if search_method: request["searchMethod"] = search_method result = run_command("manage_probuilder", _normalize_pb_params(req...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>import click from cli.utils.connection import handle_unity_errors, run_command, get_config from cli.utils.output import format_output @click.group("profiler") def profiler(): """Unity Profiler session control, counter reads, memory snapshots, and Frame Debugger.""" pass # --- Session --- @pro...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>t(result, config.format)) @reflect.command("search") @click.argument("query") @click.option("--scope", "-s", default="unity", type=click.Choice(["unity", "packages", "project", "all"]), help="Assembly scope to search.") @handle_unity_errors def search(query: str, scope: str): """Search...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Scene CLI commands.""" import sys import click from typing import Optional, Any from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success, print_warning from cli.utils.connection import run_command, handle_unity_errors @click.group() def scene()...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>result, config.format)) <|fim_prefix|>"""Script CLI commands.""" import sys import json import click from typing import Optional, Any from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success from cli.utils.connection import run_command, handle_unity_...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Shader CLI commands for managing Unity shaders.""" import sys import click from typing import Optional from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success from cli.utils.connection import run_command, handle_unity_errors from cli.utils.confir...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Texture CLI commands.""" import sys import click from typing import Optional, Any from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success from cli.utils.connection import run_command, handle_unity_errors from cli.utils.parsers import parse_json_o...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Tool CLI commands for listing custom tools.""" import click from cli.utils.config import get_config from cli.utils.output import format_output, print_error from cli.utils.connection import run_list_custom_tools, handle_unity_errors def _list_custom_tools() <|fim_suffix|>ment (custom tools).""" ...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""UI CLI commands - placeholder for future implementation.""" import sys import click from typing import Optional, Any from cli.utils.config import get_config from cli.utils.output import format_output, print_error, print_success from cli.utils.connection import run_command, handle_unity_errors @clic...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>= run_command( "manage_vfx", _normalize_vfx_params(params), config) click.echo(format_output(result, config.format)) # ============================================================================= # Line Renderer Commands # ====================================================================...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Unity MCP Command Line Interface - Main Entry Point.""" import sys from importlib import import_module import click from typing import Optional from cli import __version__ from cli.utils.config import CLIConfig, set_config, get_config from cli.utils.suggestions import suggest_matches, format_suggest...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>o", "print_success", "print_warning", "run_check_connection", "run_command", "run_list_instances", "set_config", ] <|fim_prefix|>"""CLI utility modules.""" from cli.utils.config import CLIConfig, get_config, set_config from cli.utils.connection import ( run_command, run_ch...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""CLI Configuration utilities.""" import os from dataclasses import dataclass from typing import Optional @data<|fim_suffix|>one: _config = CLIConfig.from_env() return _config def set_config(config: CLIConfig) -> None: """Set the CLI configuration.""" global _config _config =...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Confirmation dialog utilities for CLI commands.""" import click def confirm_destructive_action( action: str, item_type: str, item_name: str, force:<|fim_suffix|>ameObject", "asset") item_name: The name/path of the item force: If True, skip confirmation prompt ...
fim
CoplayDev/unity-mcp
python
"""Connection utilities for CLI to communicate with Unity via MCP server.""" import asyncio import functools import sys from typing import Any, Callable, Dict, Optional, TypeVar import httpx from cli.utils.config import get_config, CLIConfig class UnityConnectionError(Exception): """Raised when connection to U...
fim
CoplayDev/unity-mcp
python