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<|fim_prefix|>"""Common constants for CLI com<|fim_suffix|>hoice(SEARCH_METHODS_BASIC) SEARCH_METHOD_CHOICE_RENDERER = click.Choice(SEARCH_METHODS_RENDERER) SEARCH_METHOD_CHOICE_TAGGED = click.Choice(SEARCH_METHODS_TAGGED) <|fim_middle|>mands.""" import click # Search method constants used across various CLI commands ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>n enumerate(row): if i < len(col_widths): col_widths[i] = max(col_widths[i], len(cell)) # Build table lines = [] # Header header_line = " | ".join( h.ljust(col_widths[i]) for i, h in enumerate(headers)) lines.append(header_line) lines.append("-...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ys.exit(1) return result <|fim_prefix|>"""JSON and value parsing utilities for CLI commands.""" import json import sys from typing import Any from cli.utils.output import print_error, print_info def parse_value_safe(value: str) -> Any: """Parse a value, trying JSON → float → string fallback. ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> {joined}" <|fim_prefix|>"""Helpers for CLI suggestion messages.""" from __future__ import annotations import difflib from typing import Iterab<|fim_middle|>le, List def suggest_matches( value: str, choices: Iterable[str], *, limit: int = 3, cutoff: float = 0.6, ) -> List[str]: ...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Configuration settings for the MCP f<|fim_suffix|> bool = True handshake_timeout: float = 1.0 framed_receive_timeout: float = 2.0 max_heartbeat_frames: int = 16 heartbeat_timeout: float = 2.0 # Logging settings log_level: str = "INFO" log_format: str = "%(asctime)s - %(nam...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>-API-Key" <|fim_prefix|>"""Server-wide protocol constants.""" # HTTP header n<|fim_middle|>ame for API key authentication API_KEY_HEADER = "X<|endoftext|>
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>name}' failed: {e}") raise @functools.wraps(func) async def _async_wrapper(*args, **kwargs) -> Any: logger.info( f"{type_label} '{name}' called with args={args} kwargs={kwargs}") try: result = await func(*args, **kwar...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Privacy-focused, anonymous telemetry system for MCP for Unity Inspired by Onyx's telemetry implementation with Unity-specific adaptations Fire-and-forget telemetry sender with a single background worker. - No context/thread-local propagation to avoid re-entrancy into tool resolution. - Small network ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> _log.debug("record_tool_usage failed", exc_info=True) @functools.wraps(func) async def _async_wrapper(*args, **kwargs) -> Any: start_time = time.time() success = False error = None # Extract sub-action (e.g., 'get_hierarchy') from bound...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>r.add_argument( "--http-port", type=int, default=None, metavar="PORT", help="HTTP server port (overrides URL port). " "Overrides UNITY_MCP_HTTP_PORT environment variable." ) parser.add_argument( "--http-remote-hosted", action="st...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>'MCPResponse', 'UnityInstanceInfo', 'normalize_unity_response', 'parse_resource_response']<|fim_prefix|>from .models import <|fim_middle|>MCPResponse, UnityInstanceInfo from .unity_response import normalize_unity_response, parse_resource_response __all__ = [<|endoftext|>
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ls, } <|fim_prefix|>from typing import Any from datetime import datetime from pydantic import BaseModel, Field class MCPResponse(BaseModel): success: bool message: str | None = None error: str | None = None data: Any | None = None # Optional hint for clients about how to hand...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> normalized: dict[str, Any] = { "success": success, "message": message, "error": error if not success else None, "data": data, } if not success and not normalized["error"]: normalized["error"] = message or "Unity command failed" return normalized d...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""API Key validation service for remote-hosted mode.""" from __future__ import annotations import asyncio import logging import time from dataclasses import dataclass from typing import Any import httpx logger = logging.getLogger("mcp-for-unity-server") @dataclass class ValidationResult: """Res...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>one) -> str | None: if unity_instance is None: return None # stdio transport: resolve via discovered instances with name+path try: pool = get_unity_connection_pool() instances = pool.discover_all_instances() target = None if "@" in unity_instance: ...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Registry <|fim_suffix|>_resource, get_registered_resources, clear_resource_registry, ) __all__ = [ 'mcp_for_unity_tool', 'get_registered_tools', 'get_group_tool_names', 'clear_tool_registry', 'TOOL_GROUPS', 'DEFAULT_ENABLED_GROUPS', 'mcp_for_unity_resource', 'g...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Resource registry for auto-discovery of MCP resources. """ from typing import Callable, Any # Global registry to collect decorated resources _resource_registry: list[dict[str, Any]] = [] def mcp_for_unity_resource( uri: str, name: str | None = None, description: str | None = None, *...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Tool registry for auto-discovery of MCP tools. Tools can be assigned to *groups* via the ``group`` parameter. Groups map to FastMCP tags (``"group:<name>"``) which drive the per-session visibility system exposed through the ``manage_tools`` meta-tool. The special group value ``None`` means the tool...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ogger.debug( f"Registered resource: {resource_name} - {description}") registered_count += 1 logger.info( f"Registered {registered_count} MCP resources ({len(resources)} unique)") <|fim_prefix|>""" MCP Resources package - Auto-discovers and registers all resources i...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from pydanti<|fim_suffix|>stance, "get_active_tool", {} ) return parse_resource_response(response, ActiveToolResponse) <|fim_middle|>c import BaseModel from fastmcp import Context from models import MCPResponse from models.unity_response import parse_resource_response from service...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from fastmcp import Context from models import MCPResponse from models.unity_response import parse_resource_response from services.registry import mcp_for_unity_resource from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transpor...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ustomToolService.get_instance() user_id = await get_user_id_from_context(ctx) tools = await service.list_registered_tools(project_id, user_id=user_id) data = CustomToolsData( project_id=project_id, tool_count=len(tools), tools=tools, ) return CustomToolsResour...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ata = await PluginHub.get_sessions(user_id=user_id) sessions = sessions_data.sessions if hasattr( sessions_data, "sessions") else {} if isinstance(sessions, dict) and len(sessions) == 1: session = next(iter(sessions.values())) project...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>te/modify/component calls into one batch_execute call for 10-100x better performance", "Example: Creating 5 cubes → 1 batch_execute with 5 manage_gameobject commands instead of 5 separate calls", "Example: Adding components to 3 objects → 1 batch_execute with 3 manage_components co...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from fastmcp import Context from mo<|fim_suffix|>resource_response from services.registry import mcp_for_unity_resource from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.unity_connection import async_send_comman...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>/menu-items" ) async def get_menu_items(ctx: Context) -> GetMenuItemsResponse | MCPResponse: """Provides a list of all menu items. """ unity_instance = await get_unity_instance_from_context(ctx) params = { "refresh": True, "search": "", } response = await send_with...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>await get_unity_instance_from_context(ctx) # Decode the URL-encoded path decoded_path = _decode_prefab_path(encoded_path) response = await send_with_unity_instance( async_send_command_with_retry, unity_instance, "manage_prefabs", { "action": "get_i...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from pydantic import BaseModel from fastmcp import Context from models import MCPResponse from models.unity_response import parse_resource_response from services.registry import mcp_for_unity_resource from services.tools import get_unity_instance_from_context from transport.unity_transport import send_wi...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from pydantic import BaseModel from fastmcp import Context from models import MCPResponse from models.unity_response import parse_resource_response from services.registry import mcp_for_unity_resource from services.tools import get_unity_instance_from_context from transport.unity_transport import send_wi...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> name="renderer_features", description="Lists all URP renderer features on the active renderer with type, name, and active state.", ) async def get_renderer_features(ctx: Context) -> MCPResponse: unity_instance = await get_unity_instance_from_context(ctx) response = await send_with_unity_insta...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from fastmcp import Context from mod<|fim_suffix|>r_unity_resource from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.unity_connection import async_send_command_with_retry @mcp_for_unity_resource( uri="mcpf...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>e): """Detailed information about the current editor selection.""" data: SelectionData = SelectionData() @mcp_for_unity_resource( uri="mcpforunity://editor/selection", name="editor_selection", description="Detailed information about currently selected objects in the editor, including...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from pydantic import Field from fastmcp import Con<|fim_suffix|> unity_instance = await get_unity_instance_from_context(ctx) response = await send_with_unity_instance( async_send_command_with_retry, unity_instance, "get_tags", {} ) return parse_resource_respo...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ext) -> GetTestsResponse | MCPResponse: """Provides a paginated list of all Unity tests. Returns the first page of tests using Unity's default pagination (50 items). For advanced filtering or pagination control, use the run_tests tool which accepts mode, filter, page_size, and cursor para...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" tool_gro<|fim_suffix|>URI: mcpforunity://tool-groups """ from typing import Any from fastmcp import Context from services.registry import ( mcp_for_unity_resource, TOOL_GROUPS, DEFAULT_ENABLED_GROUPS, get_group_tool_names, ) @mcp_for_unity_resource( uri="mcpforunity://tool-grou...
fim
CoplayDev/unity-mcp
python
""" Resource to list all available Unity Editor instances. """ from typing import Any from fastmcp import Context from services.registry import mcp_for_unity_resource from transport.legacy.unity_connection import get_unity_connection_pool from transport.plugin_hub import PluginHub from core.config import config @mcp...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from fastmcp import Context from models import MCPResponse from models.unity_response import parse_resource_response from services.reg<|fim_suffix|>unity_resource from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> """Get all open editor windows.""" unity_instance = await get_unity_instance_from_context(ctx) response = await send_with_unity_instance( async_send_command_with_retry, unity_instance, "get_windows", {} ) return parse_resource_response(response, WindowsR...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from __future__ import annotations import os import json import time from dataclasses import dataclass from pathlib import Path from typing import Iterable def _now_unix_ms() -> int: return int(time.time() * 1000) def _in_pytest() -> bool: # Keep scanner inert during the Python integration su...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""MCP tools package - auto-discovery and Unity routing helpers.""" import logging import os from pathlib import Path from typing import TypeVar from fastmcp import Context, FastMCP from core.telemetry_decorator import telemetry_tool from core.logging_decorator import log_execution from utils.module_dis...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Defines the batch_execute tool for orchestrating multiple Unity MCP commands.""" from __future__ import annotations i<|fim_suffix|>is not supported inside batch_execute. " "Set unity_instance on the outer batch_execute call to route the entire batch." ) normalized_...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from typing import Any import os import sys from core.telemetry import get_package_version from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from transport.unity_instance_middleware import get_unity_instance_middleware from transport.plug...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>_from_context(ctx) params_dict: dict[str, Any] = {"action": action} if action == "execute": if code is None: return {"success": False, "message": "Parameter 'code' is required for 'execute' action."} params_dict["code"] = code params_dict["safety_checks"] = sa...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from typing import Any from fastmcp import Context from mcp.types import ToolAnnotations from models.models import MCPResponse from services.custom_tool_service import ( CustomToolService, get_user_id_from_context, resolve_project_id_for_unity_instance, ) from services.registry import mcp_fo...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Defines the execute_menu_item tool for executing and reading Unity Editor menu items. """ from typing import Annotated, Any from fastm<|fim_suffix|>e Menu Item", destructiveHint=True, ), ) async def execute_menu_item( ctx: Context, menu_path: Annotated[str, ...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Tool for searching GameObjects in Unity scenes. Returns only instance IDs with pagination support for efficient searches. """ from typing import Annotated, Any, Literal from fastmcp import Context from pydantic import Field from services.registry import mcp_for_unity_tool from services.tools import g...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>import base64 import os import re from typing import Annotated, Any from urllib.parse import unquote, urlparse from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from transport.unit...
fim
CoplayDev/unity-mcp
python
from typing import Annotated, Any, Literal from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.unity_connection...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Defines the manage_asset tool for interacting with Unity assets. """ import asyncio import json from typing import Annotated, Any, Literal from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""Build management — player builds, platform switching, settings, batch automation.""" from typing import Annotated, Any, Optional from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_conte...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from typing import Annotated, Any, Literal from fastmcp import Context from fastmcp.server.server import ToolResult from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from services.tools.utils import build_scr...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Tool for managing components on GameObjects in Unity. Supports add, remove, and set_property operations. """ from typing import Annotated, Any, Literal, Optional from fastmcp import Context from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context fro...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> queries the Unity editor's state and settings. Read-only actions: telemetry_status, telemetry_ping. Modifying actions: play, pause, stop, set_active_tool, add_tag, remove_tag, add_layer, remove_layer, deploy_package, restore_package, undo, redo. For prefab editing (open/save/close prefab stage), use mana...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> params = { "action": action, "target": target, "searchMethod": search_method, "name": name, "tag": tag, "parent": parent, "position": position, "rotation": rotation, "scale": scale, ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>lor": ground_color, "fog_enabled": fog_enabled, "fog_mode": fog_mode, "fog_color": fog_color, "fog_density": fog_density, "fog_start": fog_start, "fog_end": fog_end, "bounces": bounces, "reflection_mode": reflection_mode, } for key, val in param_map.items(): ...
fim
CoplayDev/unity-mcp
python
""" Defines the manage_material tool for interacting with Unity materials. """ import json from typing import Annotated, Any, Literal from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from servi...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from typing import Annotated, Any, Optional from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.u...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>entIndex"] = component_index for key, val in param_map.items(): if val is not None: params_dict[key] = val result = await send_with_unity_instance( async_send_command_with_retry, unity_instance, "manage_physics", params_dict ) return result if isinstance(result...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from typing import Annotated, Any, Literal from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from services.tools.utils import coerce_bool, normalize_vector3 from transport.unity_tr...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>oBuilder mesh (targets list, auto-converts).\n" "- duplicate_and_flip: Create double-sided geometry (faceIndices).\n" "- create_polygon: Connect existing vertices into a new face (vertexIndices, unordered).\n\n" "VERTEX OPERATIONS:\n" "- merge_vertices: Collapse vertices to...
fim
CoplayDev/unity-mcp
python
from typing import Annotated, Any, Optional from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.unity_connectio...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>sing scripts (undoable)."] | None = None, ) -> dict[str, Any]: unity_instance = await get_unity_instance_from_context(ctx) gate = await preflight(ctx, wait_for_no_compile=True, refresh_if_dirty=True) if gate is not None: return gate.model_dump() try: coerced_build_index = c...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>import base64 import os from typing import Annotated, Any, Literal from urllib.parse import urlparse, unquote from fastmcp import FastMCP, Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from servic...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Tool wrapper for managing ScriptableObject assets via Unity MCP. Unity-side handler: MCPForUnity.Editor.Tools.ManageScriptableObject Command name: "manage_scriptable_object" Actions: - create: create an SO asset (optionally with patches) - modify: apply serialized property patches to an existing ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>dedContents"] del response["data"]["contentsEncoded"] return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")} return response if isinstance(response, dict) else {"success": False, "message": str(response)} ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>th_error = _normalize_dimension(width, "width") if width_error: return {"success": False, "message": width_error} height, height_error = _normalize_dimension(height, "height") if height_error: return {"success": False, "message": height_error} patter...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" manage_tools - server-only meta-tool for dynamic tool group activation. This tool lets the AI assistant (or user) discover available tool groups and selectively enable / disable them for the current session. Activating a group makes its tools appear in tool listings; deactivating hides them. Works o...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Defines the manage_ui tool for creating and managing Unity UI Toolkit elements. Supports creating UXML documents and USS stylesheets, attaching UIDocument components to GameObjects, and inspecting visual trees. """ import base64 import os from typing import Annotated, Any, Literal from fastmcp impor...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>and_with_retry, unity_instance, "manage_vfx", params_dict, ) return result if isinstance(result, dict) else {"success": False, "message": str(result)} <|fim_prefix|>from typing import Annotated, Any, Literal, Optional from fastmcp import Context from mcp.types import Tool...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ts.get("external_changes_dirty") is True: try: from services.tools.refresh_unity import refresh_unity await refresh_unity(ctx, mode="if_dirty", scope="all", compile="request", wait_for_ready=True) except Exception: # Best-effort only;...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> "count": count, "filterText": filter_text, "pageSize": coerced_page_size, "cursor": coerced_cursor, "format": format.lower() if isinstance(format, str) else format, "includeStacktrace": include_stacktrace } # Remove None values unless it's 'count' (a...
fim
CoplayDev/unity-mcp
python
from __future__ import annotations import asyncio import logging import os import time from collections.abc import Awaitable, Callable from typing import Annotated, Any, Literal from fastmcp import Context from mcp.types import ToolAnnotations from models import MCPResponse from services.registry import mcp_for_unit...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ool | None = None class GetTestJobData(BaseModel): job_id: str status: str mode: str | None = None started_unix_ms: int | None = None finished_unix_ms: int | None = None last_update_unix_ms: int | None = None progress: TestJobProgress | None = None error: str | None = Non...
fim
CoplayDev/unity-mcp
python
import base64 import hashlib import re from typing import Annotated, Any, Union from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from services.tools.refresh_unity import send_mutation, verify_e...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> "error": f"Instance hash '{value}' is ambiguous ({matching_ids}). " "Provide the full Name@hash from mcpforunity://instances." } resolved = matches[0] if resolved is None: # Should be unreachable due to logic above, but satisfies static analysi...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>_slug = original_slug.lower() if lowercase_slug != original_slug: tasks.append(("manual_lc", _get_manual(lowercase_slug, version))) # Package docs (if package info provided) if package and pkg_version: tasks.append(("package", _get_package_doc(package, original_slug, pkg_versi...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>from typing import Annotated, Any, Optional from fastmcp import Context from mcp.types import ToolAnnotations from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.u...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>ut_range == "float" else 255) return _to_output_range(color), None except (ValueError, TypeError): return None, f"color values must be numbers, got {parsed}" # Handle tuple-style strings "(r, g, b)" or "(r, g, b, a)" s = value.strip() if...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" Port discovery utility for MCP for Unity Server. What changed and why: - Unity now writes a per-project port file named like `~/.unity-mcp/unity-mcp-port-<hash>.json` to avoid projects overwriting each other's saved port. The legacy file `unity-mcp-port.json` may still exist. - This module now ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>t for inst in instances if inst.id == instance_id), None) if not instances: return None def _instance_sort_key(inst: UnityInstanceInfo) -> tuple[float, int]: heartbeat = inst.last_heartbeat.timestamp() if inst.last_heartbeat else 0.0 return heartbeat, i...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>time() if not self.sock and not self.connect(): raise ConnectionError("Could not connect to Unity") logger.info("[TIMING-STDIO] connect took %.3fs command=%s", time.time() - t_conn_start, command_type) # Build payload if ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>Model): type: str = "registered" session_id: str class ExecuteCommandMessage(BaseModel): type: str = "execute" id: str name: str params: dict[str, Any] timeout: float class PingMessage(BaseModel): """Server-initiated ping to detect dead connections.""" type: str = "...
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CoplayDev/unity-mcp
python
<|fim_prefix|>"""WebSocket hub for Unity plugin communication.""" from __future__ import annotations import asyncio import logging import os import time import uuid import weakref from typing import TYPE_CHECKING, Any, ClassVar from starlette.endpoints import WebSocketEndpoint from starlette.websockets import WebSoc...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>"""In-memory registry for connected Unity plugin sessions.""" from __future__ import annotations from dataclasses import dataclass, field from datetime import datetime, timezone import asyncio from core.config import config from models.models import ToolDefinitionModel @dataclass(slots=True) class P...
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CoplayDev/unity-mcp
python
<|fim_prefix|>""" Middleware for managing Unity instance selection per session. This middleware intercepts all tool calls and injects the active Unity instance into the request-scoped state, allowing tools to access it via ctx.get_state("unity_instance"). """ from threading import RLock import logging import time fro...
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CoplayDev/unity-mcp
python
<|fim_prefix|>"""Transport helpers for routing commands to Unity.""" from __future__ import annotations import logging from typing import Awaitable, Callable, TypeVar from transport.plugin_hub import PluginHub from core.config import config from core.constants import API_KEY_HEADER from services.api_key_service impor...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>Returns: True if nudge was performed, False if skipped or failed """ if focus_duration_s is None: # Use exponential backoff for focus duration focus_duration_s = _get_current_focus_duration() if focus_duration_s <= 0: focus_duration_s = _DEFAULT_FOCUS_DURATION_S...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>""" OS-aware log directory resolution Picks a platform-appropriate location for the rotating server log: - Windows: %LOCALAPPDATA%\\UnityMCP\\Logs - macOS: ~/Library/Applicatio<|fim_suffix|>m == "darwin": return os.path.expanduser("~/Library/Application Support/UnityMCP/Logs") if platform ...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|> importlib.import_module(full_module_name, package_name) yield full_module_name except Exception as e: logger.warning( f"Failed to import module {subdir.name}.{module_name}: {e}") <|fim_prefix|>""" Shared module discovery utilities for ...
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CoplayDev/unity-mcp
python
<|fim_prefix|>"""Pytest configuration for unity-mcp tests.""" import logging import os import sys from pathlib import Path import pytest logger = logging.getLogger(__name__) # Add src directory to Python path so tests can import cli, transport, etc. src_path = Path(__file__).parent.parent / "src" if str(src_path) not...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|># This file makes te<|fim_suffix|>each other <|fim_middle|>sts a package so test modules can import from <|endoftext|>
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>import os import sys import types from pathlib import Path SERVER_ROOT = Path(__file__).resolve().parents[2] if str(SERVER_ROOT) not in sys.path: sys.path.insert(0, str(SERVER_ROO<|fim_suffix|> && uv run pytest tests/integration/ -v # Stub telemetry modules to avoid file I/O during import of tools p...
fim
CoplayDev/unity-mcp
python
"""Tests for ApiKeyService: validation, caching, retries, and singleton lifecycle.""" import asyncio import time from unittest.mock import AsyncMock, MagicMock, patch import httpx import pytest from services.api_key_service import ApiKeyService, ValidationResult @pytest.fixture(autouse=True) def _reset_singleton()...
fim
CoplayDev/unity-mcp
python
<|fim_suffix|>s://app.example.com/keys" @pytest.mark.asyncio async def test_login_url_returns_404_when_not_configured(self, monkeypatch): monkeypatch.setattr(config, "api_key_login_url", None) response = await self._auth_login_url(MagicMock(spec=Request)) assert response.status_code =...
fim
CoplayDev/unity-mcp
python
<|fim_prefix|>import pytest @pytest.mark.asyncio async def test_debug_request_context_includes_server_diagnostics(monkeypatch): # Import inside test so stubs in conftest are applied. import services.tools.debug_request_context as mod class DummyCtx: # minimal surface for debug_request_context ...
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CoplayDev/unity-mcp
python
<|fim_prefix|>""" Integration test for domain reload resilience. Tests that the MCP server can handle rapid-fire requests during Unity domain reloads by waiting for the plugin to reconnect instead of failing immediately. """ import asyncio import pytest from unittest.mock import AsyncMock, patch from datetime import d...
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CoplayDev/unity-mcp
python
<|fim_suffix|> transport.legacy.unity_connection, "async_send_command_with_retry", fake_send, ) edits = [ {"startLine": 2, "startCol": 14, "endLine": 2, "endCol": 15, "newText": "3"}, {"startLine": 3, "startCol": 2, "endLine": 3, "endCol": 2, "newText": "// tail\n"}...
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CoplayDev/unity-mcp
python
<|fim_suffix|>ity://path/Assets/Scripts/F.cs", edits=edits, precondition_sha256="sha", strict=True, ) assert resp["success"] is False assert resp.get("code") == "zero_based_explicit_fields" <|fim_prefix|>import pytest from .test_helpers import DummyContext, setup_script_tools @pyt...
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CoplayDev/unity-mcp
python
<|fim_prefix|>import pytest from services.registry import get_registered_resources from .test_helpers import DummyContext @pytest.mark.asyncio async def test_editor_state_v2_is_registered_and_has_contract_fields(monkeypatch): """ Canonical editor state resource should be `mcpforunity://editor/state` and con...
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CoplayDev/unity-mcp
python
<|fim_prefix|>import os import time from pathlib import Path def test_external_changes_scanner_marks_dirty_and_clears(tmp_path, monkeypatch): # Ensure the scanner is active for this unit-style test (not gated by PYTEST_CURRENT_TEST). monkeypatch.delenv("PYTEST_CURRENT_TEST", raising=False) from services....
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CoplayDev/unity-mcp
python