text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_suffix|>{
DefaultInit();
}
}
}<|fim_prefix|>using UnityEditor;
using UnityEngine;
namespace AssetStoreTools
{
internal abstract class AssetStoreToolsWindow : EditorWindow
{
protected abstract string WindowTitle { get; }
private void DefaultInit()
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
namespace AssetStoreTools
{
internal class Constants
{
#if UNITY_EDITOR_OSX
public static readonly string ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Threading.Tasks;
namespace AssetStoreTools.Exporter
{
internal interface IPackag<|fim_suffix|> Task<PackageExporterResult> Export();
}
}<|fim_middle|>eExporter
{
PackageExporterSettings Settings { get; }
<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
namespace AssetStoreTools.Exporter
{
internal interface IPreviewInjector
{
void Inject(string temporaryPackagePath);
}
}<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>lace('\\', '/')).ToArray();
foreach (var nestedDirectory in directoryPaths)
paths.AddRange(GetAssetPaths(nestedDirectory));
// Add the given directory itself if it is not empty
if (filePaths.Length > 0 || directoryPaths.Length > 0)
paths... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Exporter
{
internal abstract class PackageE<|fim_suffix|> {
public string OutputFilename;
}
}<|fim_middle|>xporterSettings
<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>portPaths;
public string[] Dependencies;
public IPreviewGenerator PreviewGenerator;
}
}<|fim_prefix|>using AssetStoreTools.Previews.Generators;
namespace AssetStoreTools.Exporter
{
<|fim_middle|>internal class DefaultExporterSettings : PackageExporterSettings
{
public ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ng (Process process = Process.Start(info))
{
process.WaitForExit();
return process.ExitCode;
}
}
protected override void PostExportCleanup()
{
base.PostExportCleanup();
var tempExportPath = GetTempora... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Exporter
<|fim_suffix|>ic string[] ExportPaths;
public bool IncludeDependencies;
}
}<|fim_middle|>{
internal class LegacyExporterSettings : PackageExporterSettings
{
publ<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
namespace AssetStoreTools.Exporter
{
internal class LegacyPackageExporter : PackageExporterBase
{
private const string ExportMe... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
usin<|fim_suffix|>ols.Exporter
{
internal class PackageExporterResult
{
public bool Success;
public string ExportedPath;
public PreviewGenerationResult PreviewGenerationResult;
public Exception Exception;
}
}<|fim_middle|>g ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace AssetStoreTools.Exporter
{
internal class PreviewInjector : IPreviewInjector
{
private PreviewGenerationResult _result;
public PreviewInjector(PreviewGenerationRes... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ioSampleColor;
public Color AudioBackgroundColor;
}
}<|fim_prefix|>using UnityEngine;
namespace AssetStoreTools.Previews.Data
{
internal class CustomPreviewGenerationSettings : PreviewGenerationSettings
{
public override GenerationType GenerationType => GenerationType.Custom;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>uid = 0,
FullAssetPath = 1,
AssetName = 2,
}
}<|fim_prefix|>namespace AssetStoreTools.Previews.Data
{
internal enum FileNameForma<|fim_middle|>t
{
G<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
}<|fim_prefix|>namespace AssetStoreTools.Previews.Data
{
internal enum GenerationType
{
Unknown = 0,
Native = 1,<|fim_middle|>
Custom = 2
}<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Previews.Data
{
internal<|fim_suffix|>tionType GenerationType => GenerationType.Native;
public bool WaitForPreviews;
public bool ChunkedPreviewLoading;
public int ChunkSize;
}
}<|fim_middle|> class NativePreviewGenerationSettings : PreviewGeneratio... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collect<|fim_suffix|>reviewMetadata> Previews;
public PreviewDatabase()
{
Previews = new List<PreviewMetadata>();
}
}
}<|fim_middle|>ions.Generic;
namespace AssetStoreTools.Previews.Data
{
internal class PreviewDatabase
{
public List<P... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Format
{
JPG = 0,
PNG = 1
}
}<|fim_prefix|>namespace Asse<|fim_middle|>tStoreTools.Previews.Data
{
internal enum Preview<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
public IEnumerable<PreviewMetadata> Previews;
public Exception Exception;
}
}<|fim_prefix|>using System;
using System.Collectio<|fim_middle|>ns.Generic;
namespace AssetStoreTools.Previews.Data
{
internal class PreviewGenerationResult
{
public GenerationType Generatio... | fim | CoplayDev/unity-mcp | csharp |
namespace AssetStoreTools.Previews.Data
{
internal abstract class PreviewGenerationSettings
{
public abstract GenerationType GenerationType { get; }
public string[] InputPaths;
public string OutputPath;
public PreviewFormat Format;
public FileNameFormat PreviewFileNamingF... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.IO;
namespace AssetStoreTools.Previews.Data
{
internal class PreviewMetadata
{
public Generatio<|fim_suffix|>ts(Path);
}
}
}<|fim_middle|>nType Type;
public string Guid;
public string Name;
public string Path;
public bool Exists()
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ndex, endIndex);
if (sampleChunk.Count() == 0)
break;
DownsampleMax(sampleChunk, out var aboveBaseline, out var belowBaseline);
var yAboveBaseline = SampleToCoordinate(aboveBaseline);
var yBelowBaseline = SampleToCoordi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Previews.Generators.Custom
{
internal struct AudioChannelCoordinate
{
public int X { get; private set; }
public int YBaseline { get; private set; }
public int YAboveBaseline { get; private <|fim_suffix|> YBaseline = yBaseline;
YAbove... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.Screenshotters
{
internal interface ISceneScreenshotter
{
SceneScreenshotterSettings Settings { <|fim_suffix|> }
}<|fim_middle|>get; }
string Screenshot(string outputPath);
string Screenshot(GameObjec... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> Camera.transform.RotateAround(bounds.center, Vector3.left, 60);
Camera.transform.RotateAround(bounds.center, Vector3.up, -45);
Camera.nearClipPlane = 0.01f;
Camera.farClipPlane = 10000;
}
}
}<|fim_prefix|>using UnityEngine;
namespace AssetStoreTools.P... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>center.z);
Camera.transform.LookAt(bounds.center);
Camera.transform.RotateAround(bounds.center, Vector3.left, 65);
Camera.transform.RotateAround(bounds.center, Vector3.up, 235);
Camera.nearClipPlane = 0.01f;
Camera.farClipPlane = 10000;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>nt)
};
return normalizedBounds;
}
}
}<|fim_prefix|>using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.Screenshotters
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
namespace AssetStoreTools.Previews.Generators.Custom.<|fim_suffix|>c int Height;
public int Depth;
public int NativeWidth;
public int NativeHeight;
public PreviewFormat Format;
}
}<|fim_middle|>Screenshotters
{
internal class ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerat<|fim_suffix|>ublic PreviewFormat Format;
}
}<|fim_middle|>ors
{
internal class AudioTypeGeneratorSettings : TypeGeneratorSettings
{
public int Width;
public... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> {
var channelMaxY = (_texture.height - 1) - i * sectionSize;
var channelMinY = _texture.height - (i + 1) * sectionSize;
var channel = new AudioChannel(channelMinY, channelMaxY, channelSamples[i]);
channels.Add(channel);
}
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>();
}
}<|fim_prefix|>using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace AssetSto<|fim_middle|>reTools.Previews.Generators.Custom.TypeGenerators
{
internal interface ITypePreviewGenerator
{
TypeGeneratorSettings ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class MaterialTypePreviewGenerator : TypePreviewGe... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>sInChildren<Renderer>();
foreach (var mr in meshRenderers)
{
var materialArray = mr.sharedMaterials;
for (int i = 0; i < materialArray.Length; i++)
{
materialArray[i] = new Material(shader) { color = new Color(0.7f... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class PrefabTypePreviewGenerator : TypePreviewGene... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>nt MaxWidth;
public int MaxHeight;
public PreviewFormat Format;
}
}<|fim_prefix|>using AssetStor<|fim_middle|>eTools.Previews.Data;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class TextureTypeGeneratorSettings : TypeGeneratorSettings
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
in... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>gFormat;
}
}<|fim_prefix|>using AssetStoreTools.Previews.Data;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal abstract class TypeGeneratorSettings
{
public string[] Inpu<|fim_middle|>tPaths;
public string[] IgnoredGuids;
public string Ou... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previ<|fim_suffix|> foreach (var asset in assets)
{
if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(asset, out var guid, out long _))
continue;
if (Settings.IgnoredGuids.Any(x => x == guid))
con... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>elineUtility.GetCurrentPipeline())
{
case RenderPipeline.BiRP:
return Shader.Find("Unlit/Texture");
case RenderPipeline.URP:
return Shader.Find("Universal Render Pipeline/Unlit");
case RenderPipeline.HDRP:
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStor<|fim_suffix|>eenshotter Screenshotter;
}
}<|fim_middle|>eTools.Previews.Generators.Custom.Screenshotters;
namespace AssetStoreTools.Previews.Generators.Custom.TypeGenerators
{
internal class TypePreviewGeneratorFromSceneSettings : TypeGeneratorSettings
{
public ISceneS... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Generators;
using AssetStoreTools.Previews.Generators.Custom.Screenshotters;
using AssetStoreTools.Previews.Generators.Custom.TypeGenerators;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEd... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ction<float> OnProgressChanged;
Task<PreviewGenerationResult> Generate();
}
}<|fim_prefix|>using AssetStoreTools.Previews.Data;
using System;
using Syst<|fim_middle|>em.Threading.Tasks;
namespace AssetStoreTools.Previews.Generators
{
internal interface IPreviewGenerator
{
Pre... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Utility;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace AssetStoreToo... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Services;
using System;
using System.Threading.Tasks;
namespace AssetStoreTools.Previews.Generators
{
internal abstract class PreviewGeneratorBase : IPreviewGenerator
{
public PreviewGenerationSettings Settings { get; }
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ws.Count - 1; i >= 0; i--)
{
if (database.Previews[i].Exists())
continue;
database.Previews.RemoveAt(i);
}
// Append new previews & Replace existing previews
foreach (var preview in previews)
... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Previews.Data;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.Services
{
internal interface ICachingService : IPreviewService
{
void CacheMetadata(IEnumerable<PreviewMetadata> previews);
bool GetCachedMetadata(out PreviewDatabase previewDatabase);
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStor<|fim_suffix|>ews.Services
{
public interface IPreviewService { }
}<|fim_middle|>eTools.Previ<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>vider : ServiceProvider<IPreviewService>
{
public static PreviewServiceProvider Instance => _instance ?? (_instance = new PreviewServiceProvider());
private static PreviewServiceProvider _instance;
private PreviewServiceProvider() { }
protected override void RegisterS... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
await Task.Yield();
try
{
_cachedTexture = new Texture2D(1, 1);
_cachedTexture.LoadImage(File.ReadAllBytes(_metadata.Path));
}
catch (Exception e)
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> return _images;
}
public void Refresh(GenerationType generationType, IEnumerable<PreviewMetadata> previews)
{
_images.Clear();
_generationType = generationType;
foreach (var entry in previews)
{
if (!entry.Exists()... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Threading.Tasks;
using UnityEngine;
namespace AssetStoreTools.Previews.UI.Data
{
internal interface IAssetPre<|fim_suffix|><Texture2D> onSuccess);
}
}<|fim_middle|>view
{
UnityEngine.Object Asset { get; }
string GetAssetPath();
Task LoadImage... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> GetPreviews();
void Refresh(GenerationType generationType, IEnumerable<PreviewMetadata> previews);
}
}<|fim_prefix|>using AssetStoreTools.Previews.Data;
using System;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.UI.Data
{
internal interface IAssetPreviewCollect<|f... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Previews.Data;
using AssetStoreTools.Previews.Generators;
using System;
using System.Collections.Generic;
namespace AssetStoreTools.Previews.UI.Data
{
internal interface IPreviewGeneratorSettings
{
event Action OnGenerationTypeChanged;
event Action OnGenerationPathsChanged... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>);
if (existingPath != null)
{
Debug.LogWarning($"Path '{path}' is already included with existing path: '{existingPath}'");
return;
}
// Prevent redundancy for already added paths
var redundantPaths = _inputPaths.... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> _label.text = assetNameWithExtension;
tooltip = assetPath;
}
}
}<|fim_prefix|>using AssetStoreTools.Previews.UI.Data;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Previews.UI.Elements
{
internal clas... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>t;
var visibleRows = new List<int>();
for (int i = 0; i < totalRequiredRows; i++)
{
var visible = IsRowVisible(i);
if (!visible)
continue;
var rowElement = CreateRow(i);
for (int j = ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ertGenerationTypeName(GenerationType type)
{
switch (type)
{
case GenerationType.Custom:
return "high resolution";
default:
return type.ToString().ToLower();
}
}
private voi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.UI.Data;
using System;
using UnityEngine.UIElements;
namespace AssetStoreTools.Previews.UI.Elements
{
internal class PreviewGenerateButtonElement : VisualElement
{
// Data
private IPreviewGeneratorSettings _settings;
// UI
private Bu... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.UI.Data;
using AssetStoreTools.Utility;
using UnityEditor;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator.UI.Elements
{
internal class PreviewGeneratorPathsElement : VisualElement
{
// Data
private IPreviewGeneratorSettings _settin... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>}
Add(typeSelectionBox);
}
private string ConvertGenerationTypeName(GenerationType type)
{
switch (type)
{
case GenerationType.Custom:
return "High Resolution (experimental)";
default:
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEngine.UIElements;
namespace AssetStoreTools.Previews.UI.Elements
{
internal class PreviewWindowDescriptionElement : VisualElement
{
private const string DescriptionFoldoutText = "Generate and inspect asset preview images to be displayed in your package listing page on the Asse... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetSt<|fim_suffix|>ride string WindowTitle => "Preview Generator";
private ICachingService _cachingService;
private PreviewListView _previewListView;
protected override void Init()
{
minSize = new Vector2(350, 350);
this.SetAntiAliasing(4... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>CreateSettings();
CreateGenerateButton();
CreatePreviewList();
}
private void CreateDescription()
{
_descriptionElement = new PreviewWindowDescriptionElement();
Add(_descriptionElement);
}
private void CreateSettings... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> return texture;
}
}
}<|fim_prefix|>using UnityEngine;
namespace AssetStoreTools.Previews.Utility
{
internal static class GraphicsUtility
{
public static Texture2D GetTextureFromCamera(Camera camera, int desiredWidth, int desiredHeight, int desiredDepth)
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>EncodeToJPG();
case PreviewFormat.PNG:
return texture.EncodeToPNG();
default:
throw new System.Exception("Undefined format");
}
}
}
}<|fim_prefix|>using AssetStoreTools.Previews.Data;
using UnityEditor;
using U... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
#if AST_URP_AVAILABLE
using UnityEngine.Rendering.Universal;
#endif
#if AST_HDRP_AVAILABLE
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
#endif
namespace AssetSt... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Previews.Utility
{
internal enum Render<|fim_suffix|>P = 2,
HDRP = 3
}
}<|fim_middle|>Pipeline
{
Unknown = 0,
BiRP = 1,
UR<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> if (currentPipelineAsset is HDRenderPipelineAsset)
return RenderPipeline.HDRP;
#endif
return RenderPipeline.Unknown;
}
}
}<|fim_prefix|>using UnityEngine.Rendering;
#if AST_URP_AVAILABLE
using UnityEngine.Rendering.Universal;
#endif
#if AST_HDRP_AVAILABLE
usin... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>tion OnIconUpdate;
string FormattedSize();
string FormattedModified();
void UpdateData(PackageModel source);
void UpdateIcon(Texture2D texture);
PackageModel ToModel();
}
}<|fim_prefix|>using System;
using UnityEngine;
using PackageModel = AssetStoreTools.Api... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
namespace AssetStoreTools.Uploader.Data
{
internal interface IPack<|fim_suffix|> List<IWorkflow> GetAvailableWorkflows();
void SetActiveWorkflow(IWorkflow workflow);
}
}
<|fim_middle|>ageContent
{
event Action<IWorkflow> OnAct... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Type);
void Filter(string filter);
}
}<|fim_prefix|>using System;
using System.Collections.Generic;
namespace AssetStoreTools.Uploader.Data
{
internal interface IPackageGroup
{
string Name { get; }
List<IPackage> Packages { get; }
event Action<List<IPackage>> ... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Api;
using AssetStoreTools.Api.Responses;
using AssetStoreTools.Exporter;
using AssetStoreTools.Validator.Data;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace AssetStoreTools.Uploader.Data
{
internal interface IWorkflow
{
string Name { get;... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api;
using AssetStoreTools.Ap<|fim_suffix|>ress);
void StopUploading(IPackageUploader uploader);
AnalyticsResult SendAnalytic(IAssetStoreAnalytic data);
Task<RefreshedPackageDataResponse> UpdatePackageData(IPackage package);
}
}<|fim_middle|>i.Responses;
u... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> packageSize: new FileInfo(packagePath).Length,
workflow: Name
);
var result = _services.SendAnalytic(analytic);
}
catch (Exception e) { ASDebug.LogError($"Could not send analytics: {e}"); }
}
p... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
var potentialPackagePath = AssetDatabase.GUIDToAssetPath(lastUploadedGuid);
DeserializeFromUploadedDataByPath(potentialPackagePath);
}
private void DeserializeFromUploadedDataByPath()
{
if (!string.IsNullOrEmpty(_mainExportPath))
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>s.Add(packageDependency);
}
DeserializeFromUploadedData();
}
private void DeserializeFromUploadedData()
{
DeserializeFromUploadedDataByPackageName();
DeserializeFromUploadedDataByPackageGuid();
}
private void Deseri... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ure2D texture)
{
if (texture == null)
return;
Icon = texture;
OnIconUpdate?.Invoke();
}
public string FormattedSize()
{
var defaultSize = "0.00 MB";
if (float.TryParse(Size, out var sizeBytes))
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> }
private void Deserialize()
{
var serializedWorkflow = _workflowStateData.GetActiveWorkflow();
var workflow = _workflows.FirstOrDefault(x => x.Name == serializedWorkflow);
if (workflow != null)
_activeWorkflow = workflow;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
namespace AssetStoreTools.Uploader.Data
{
internal class PackageGroup : IPackageGroup
{
private class FilteredPackage
<|fim_suffix|> break;
case PackageSorting.Date:
_filteredPa... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> Name,
Category,
Date
}
}<|fim_prefix|>na<|fim_middle|>mespace AssetStoreTools.Uploader.Data
{
internal enum PackageSorting
{
<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Utility;
using Newtonsoft.Json;
using System.IO;
using UnityEditor;
namespace AssetStoreTools.Uploader.Data.Serialization
{
internal class AssetPath
{
[JsonProperty("path")]
private string _path = string.Empty;
[JsonProperty("guid")]
private s... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json;
using System.Collections.Generic;
namespace AssetStoreTools.Uploader.Data.Serialization
{
internal class AssetsWorkflowState
{
[JsonProperty("main_path")]
private AssetPath _mainPath;
[JsonProperty("special_folders")]
private List<AssetPath> ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json;
using System.Collections.Generic;
namespace AssetStoreTools.Uploader.Data.Serialization
{
internal class HybridPackageWorkflowState
{
[JsonProperty("package_name")]
private string _packageName;
[<|fim_suffix|>dependencies)
_dependenci... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>kageWorkflowState
{
[JsonProperty("package_path")]
private AssetPath _packagePath;
public UnityPackageWorkflowState()
{
_packagePath = new AssetPath();
}
public string GetPackagePath()
{
return _packagePath?.ToString();
... | fim | CoplayDev/unity-mcp | csharp |
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace AssetStoreTools.Uploader.Data.Serialization
{
internal class WorkflowStateData
{
[JsonProperty("package_id")]
private string _packageId;
[JsonProperty("active_workflow")]
private string _activeWorkflow;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> RootGuid = LocalPackageGuid,
RootPath = LocalPackagePath,
ProjectPath = LocalProjectPath
};
var uploader = new UnityPackageUploader(uploaderSettings);
return uploader;
}
protected override void Serialize()
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api;
using AssetStoreTools.Api.Responses;
using AssetStoreTools.Uploader.Services.Analytics;
using AssetStoreTools.Uploader.Services.Analytics.Data;
using AssetStoreTools.Uploader.Services.Api;
using System;
using System.Threading.Tasks;
using UnityEngine.Analytics;
namespace AssetS... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Services.Analytics.Data;
using UnityEditor;
using Unit<|fim_suffix|>nalytic.EventName,
maxEventPerHour: AnalyticsConstants.MaxEventsPerHour,
maxItems: AnalyticsConstants.MaxNumberOfElements,
vendorKey: AnalyticsConstants.Vendor... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>tName: AnalyticsConstants.AuthenticationAnalytics.EventName,
vendorKey: AnalyticsConstants.VendorKey,
version: AnalyticsConstants.AuthenticationAnalytics.EventVersion,
maxEventsPerHour: AnalyticsConstants.MaxEventsPerHour,
maxNumberOfElements: AnalyticsConstants.MaxNumberOfElements)]
#endi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>turn error == null;
}
#endif
}
}<|fim_prefix|>using System;
#if UNITY_2023_2_OR_NEWER
using UnityEngine.Analytics;
#endif
namespace AssetStoreTools.Uploader.Services.Analytics.Data
{
internal abstract class BaseAnalytic : IAssetStoreAnalytic
{
[Serializable]
publi<|fim... | fim | CoplayDev/unity-mcp | csharp |
#if UNITY_2023_2_OR_NEWER
using UnityEngine.Analytics;
#endif
namespace AssetStoreTools.Uploader.Services.Analytics.Data
{
internal interface IAssetStoreAnalytic
#if UNITY_2023_2_OR_NEWER
: IAnalytic
#endif
{
string EventName { get; }
int EventVersion { get; }
IAssetStoreAnalyti... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetSt<|fim_suffix|>#if UNITY_2023_2_OR_NEWER
: UnityEngine.Analytics.IAnalytic.IData
#endif
{ }
}<|fim_middle|>oreTools.Uploader.Services.Analytics.Data
{
interface IAssetStoreAnalyticData
<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api;
using AssetStoreTools.Validator.Data;
using System;
#if UNITY_2023_2_OR_NEWER
using UnityEngine.Analytics;
#endif
using AnalyticsConstants = AssetStoreTools.Constants.Uploader.Analytics;
namespace AssetStoreTools.Uploader.Services.Analytics.Data
{
#if UNITY_2023_2_OR_NEWER
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System.Collections.Generic;
using System.Reflection;
namespace AssetStoreTools.Uploader.Services.Analytics.Data
{
internal class ValidationResultsSerializer
{
private class ValidationRe... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader<|fim_suffix|>
internal interface IAnalyticsService : IUploaderService
{
AnalyticsResult Send(IAssetStoreAnalytic analytic);
}
}<|fim_middle|>.Services.Analytics.Data;
using UnityEngine.Analytics;
namespace AssetStoreTools.Uploader.Services.Analytics
{<|e... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api;
using AssetStoreTools.Api.Models;
using AssetStoreTools.Api.Responses;
using AssetStoreTools.Uploader.Services.Analytics;
using AssetStoreTools.Uploader.Services.Analytics.Data;
using AssetStoreTools.Utility;
using System;
using System.Threading.Tasks;
using UnityEditor;
namesp... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api.Models;
us<|fim_suffix|> AssetStoreTools.Uploader.Services.Api
{
internal interface IAuthenticationService : IUploaderService
{
User User { get; }
Task<AuthenticationResponse> AuthenticateWithCredentials(string email, string password);
Task<Authent... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>adedVersions(IPackage package, int timeoutMs);
void StopDownloading();
}
}<|fim_prefix|>using AssetStoreTools.Api.Responses;
using AssetStoreTools.Uploader.Data;
using System.Threading.Tasks;
namespace AssetStoreTools.Uploader.Services.Api
{
internal interface IPackageDownloadingService :... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ploadinng();
}
}<|fim_prefix|>using AssetStoreTools.Api;
using AssetStoreTools.Api.Responses;
using System;
using System.Threading.Tasks;
namespace AssetStoreTools.Uploader.Services.Api<|fim_middle|>
{
internal interface IPackageUploadingService : IUploaderService
{
bool IsUploading {... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api;
using AssetStoreTools.Api.Responses;
using AssetStoreTools.Uploader.Data;
using System.Threading;
using System.Threading.Tasks;
namespace AssetStoreTools.Uploader.Services.Api
{
internal class PackageDownload<|fim_suffix|>ackage)
{
var response = await _... | fim | CoplayDev/unity-mcp | csharp |
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