text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_suffix|> var uploadInProgress = StartTrackingUpload(uploader, progress);
var response = await _api.UploadPackage(uploadInProgress.Uploader, uploadInProgress.Progress, uploadInProgress.CancellationTokenSource.Token);
StopTrackingUpload(uploadInProgress);
... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Api.Models;
using AssetStoreTools.Uploader.Data.Serialization;
using AssetStoreTools.Utility;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Up... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api.Models;
using AssetStoreTools.Uploader.Data.Serialization;
using System.Collections.Generic;
using UnityEngine;
<|fim_suffix|>
{
void CacheUploaderWindow(VisualElement uploaderWindow);
bool GetCachedUploaderWindow(out VisualElement uploaderWindow);
voi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreToo<|fim_suffix|>aderService { }
}<|fim_middle|>ls.Uploader.Services
{
internal interface IUplo<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>l packageModel);
IPackageContent CreatePackageContent(IPackage package);
List<IWorkflow> CreateWorkflows(IPackage package, WorkflowStateData stateData);
AssetsWorkflow CreateAssetsWorkflow(IPackage package, AssetsWorkflowState stateData);
UnityPackageWorkflow CreateUnityPac... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Uploader.Data.Serialization;
using AssetStoreTools.Uploader.Services.Analytics;
using AssetStoreTools.Uploader.Services.Api;
using System.Collections.Generic;
using PackageModel = AssetStoreTools.Api.Models.Package;
namespace AssetStoreTools.Uplo... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ew AssetStoreClient());
Register<IAnalyticsService, AnalyticsService>();
Register<ICachingService, CachingService>();
Register<IAuthenticationService>(() => new AuthenticationService(api, GetService<ICachingService>(), GetService<IAnalyticsService>()));
Regi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>rors ||
result.Tests.Any(x => x.Result.Status == TestResultStatus.Fail))
return TestResultStatus.Fail;
if (result.Tests.Any(x => x.Result.Status == TestResultStatus.Warning))
return TestResultStatus.Warning;
return TestResultStatus.... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Utility;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal abstract class WorkflowElementBase : VisualElement
{
// Data
... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Api.Models;
using System;
using System.Threading.Tasks;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal class AccountToolbar : VisualElement
{
private Image _accountImage;
private Label _accountEmailLabel;
private Button _ref... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal class AssetsWorkflowElement : WorkflowEl... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using UnityEngine.UIElements;
namespace Ass<|fim_suffix|>eportButton.AddToClassList("validation-result-view-report-button");
ResultsBox.Add(_viewReportButton);
}
private void ViewReport()
{
AssetStoreTools.ShowAssetSto... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Utility;
using AssetStoreTools.Validator;
using System;
using System.IO;
using UnityEditor;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal class ExternalProjectValidationElement : ValidationElementBase... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Utility;
using System;
using System.Collections.Ge<|fim_suffix|>
_dependenciesElement.style.display = availableDependencies.Count > 0 ? DisplayStyle.Flex : DisplayStyle.None;
}
protected override void EnableInteraction... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEditor;
using UnityEngine.UIElements;
n<|fim_suffix|>_spinnerImage);
}
public void Show()
{
EditorApplication.update += SpinnerLoop;
style.display = DisplayStyle.Flex;
}
public void Hide()
{
EditorApplication... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> OnValuesChanged?.Invoke(_selections);
}
private void SelectAllToggles()
{
OnAllToggles(true);
}
private void UnselectAllToggles()
{
OnAllToggles(false);
}
}
}<|fim_prefix|>using System;
using System.Collections.Generic... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>nly embedded and local packages are supported"
#endif
};
labelHelpRow.Add(workflowLabel);
labelHelpRow.Add(workflowLabelTooltip);
_toolbarMenu = new ToolbarMenu();
_toolbarMenu.AddToClassList("package-content-option-dropdown");
for... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>nt(_package);
if (content == null)
return;
_contentElement = new PackageContentElement(content);
_contentElement.style.display = DisplayStyle.None;
Add(_contentElement);
SubscribeToContentWorkflowUpdates(content);
}
... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Uploader.Services;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal class PackageGroupElement : VisualElement
{
// Data
public string Name => _... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>oreach (var packageGroup in _packageGroups)
packageGroup.Filter(searchString);
}
public void Sort(PackageSorting sortingType)
{
foreach (var packageGroup in _packageGroups)
packageGroup.Sort(sortingType);
}
}
}
<|fim_prefix|>... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>adPackage(exportResult.ExportedPath);
_workflow.OnUploadStateChanged -= UpdateProgressBar;
await OnUploadingStopped(response);
}
private async Task<bool> ValidateUnityVersionsBeforeUpload()
{
var validationEnabled = ASToolsPreferences.Instance.... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>value = path;
}
}
}<|fim_prefix|>using System;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal class PathSelectionElement : VisualElement
{
// Data
private string _labelText;
private string _labelTooltip;
public ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Previews.Data;
using AssetStoreTools.Uploader.Data;
using System.Linq;
using UnityEditor;
using UnityEngine.UIElements;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal class PreviewGenerationElement : VisualElement
{
// Data
private IWorkflow _workf... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> {
HandleUnityPackageUploadPathSelection(_workflow.GetPackagePath(), false);
}
}
}<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Utility;
using UnityEditor;
namespace AssetStoreTools.Uploader.UI.Elements
{
internal class UnityPackageWorkflowElemen... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> DisplayError("Email field cannot be empty.");
return false;
}
if (string.IsNullOrEmpty(password))
{
DisplayError("Password field cannot be empty.");
return false;
}
return true;
}
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Uploader.Data;
using AssetStoreTools.Uploader.Services;
using AssetStoreTools.Uploader.Services.Api;
using AssetStoreTools.Uploader.UI.Elements;
using AssetStoreTools.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Unit... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>_debugBuffer.Clear();
}
#endregion
}
}<|fim_prefix|>using AssetStoreTools.Api.Models;
using AssetStoreTools.Uploader.Services;
using AssetStoreTools.Uploader.Services.Analytics;
using AssetStoreTools.Uploader.Services.Api;
using AssetStoreTools.Uploader.UI.Elements;
using AssetStoreTo... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ivate static string FormatWarning(object message) => $"<color=yellow><b>[AST Warning]</b></color> {message}";
private static string FormatError(object message) => $"<color=red><b>[AST Error]</b></color> {message}";
private static bool s_debugModeEnabled = EditorPrefs.GetBool(Constants.De... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Utility
{
internal class ASToolsPreferences
{
private static ASToolsPreferences s_instance;
public static ASToolsPreferences Instance => s_inst... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Api;
using System;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Utility
{
[InitializeOnLoad]
internal class ASToolsUpdater : AssetStoreToolsWindow
{
protected overri... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>() { new StringEnumConverter() }
// };
// data = JsonConvert.DeserializeObject<ValidationStateData>(File.ReadAllText(path, Encoding.UTF8), serializerSettings);
// return true;
// }
// catch (System.Exception e)
// {
// ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
namespace AssetStoreTools.Utility
{
internal static class FileUtility
{
private class RenameInfo
{
public string OriginalName;
public string CurrentName;
}
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Utility
{
[InitializeOnLoad]
internal class LegacyToolsRemover
{
private const string MessagePart1 = "A legacy version of Asset Store Tools " +
"was det... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>#if !UNITY_2021_1_OR_NEWER
using System;
using System.Reflection;
#endif
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEngine;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
n... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
namespace AssetStoreTools.Utility
{
internal abstract class ServiceProvider<Service>
{
private Dictionary<Type, Service> _services = new Dictionary<Type, Service>();
private Dictionary<Type, Func<Service>> _queuedS... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>GeneratorWindowTheme => GetStylesheetTheme(WindowStyles.PreviewGeneratorStylesPath, "Theme");
}
public static class UpdaterWindow
{
public static StyleSheet UpdaterWindowStyle => GetStylesheet(WindowStyles.UpdaterStylesPath, "Style");
public static StyleShe... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Option.AllDirectories).GetEnumerator();
while (true)
{
var firstNext = contents.MoveNext();
var secondNext = contents2.MoveNext();
if (firstNext != secondNext)
return false;
if (!firstNext && !se... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.TestDefinitions;
namespace AssetStoreTools.Validator.Categories
{
internal class CategoryEvaluator
{
private string _category;
public CategoryEvaluator(string category)
{
if (string.IsNullO... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> else
return IsFailFilter ? TestResultStatus.Warning : TestResultStatus.Fail;
}
else
{
if (isCategoryInFilter)
return IsFailFilter ? TestResultStatus.Warning : TestResultStatus.Fail;
else
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.TestDefinitions;
using System;
using System.IO;
namespace AssetStoreTools.Validator
{
internal class CurrentProjectValidator : ValidatorBase
{
private CurrentProjectValidationSettings _settings;
public CurrentP... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using System.Linq;
namespace AssetStoreTools.Validator.Data
{
internal class CurrentProjectValidationSettings : ValidationSettings
{
public List<string> ValidationPaths;
public ValidationType ValidationType;
public CurrentProjectValidatio... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Validator.Data
{
internal<|fim_suffix|>
}<|fim_middle|> class ExternalProjectValidationSettings : ValidationSettings
{
public string PackagePath;
}<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.Data.MessageActions
{
internal class HighlightObjectAction : IMessageAction
{
public string Tooltip => "Click to highlight the associated object in Hierarchy/Project view";
public Obje... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> Execute();
}
}<|fim_prefix|>using Newtonsoft.Json;
using UnityEngine;
namespace AssetStoreTools.Validator.Data.MessageActions
{
internal interface IMessage<|fim_middle|>Action
{
[JsonIgnore]
string Tooltip { get; }
[JsonIgnore]
Object Target { get; }
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.Data.MessageActions
{
internal class OpenAssetAction : IMessageAction
{
public string Tooltip => "Click to open the associated asset";
public Object Target => _target?.GetObject();
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>in messageObjects)
{
if (obj == null)
continue;
message.AddMessageObject(obj);
}
}
}
}<|fim_prefix|>using AssetStoreTools.Validator.Data.MessageActions;
using Newtonsoft.Json;
using System.Collections.Generic;
names... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data.MessageActions;
using Newtonsoft.Json;
using System.Collections.Generic;
using Object = UnityEngine.Object;
namespace AssetStoreTools.Validator.Data
{
internal class TestResultMessage
{
[JsonIgnore]
public int MessageObjectCount => _messageObje... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.Data
{
internal class TestResultObject
{
[JsonIgnore]
private Object _object;
[JsonProperty]
<|fim_suffix|> if (_object != null)
return _object;
... | fim | CoplayDev/unity-mcp | csharp |
namespace AssetStoreTools.Validator.Data
{
internal enum TestResultStatus
{
Undefined = 0,
Pass = 1,
Fail = 2,
Warning = 3,
VariableSeverityIssue = 4
}
}<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.TestDefinitions;
using Syste<|fim_suffix|>();
Exception = null;
}
}
}<|fim_middle|>m;
using System.Collections.Generic;
namespace AssetStoreTools.Validator.Data
{
internal class ValidationResult
{
public ValidationStatus Status;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ic string Category;
}
}<|fim_prefix|>namespace AssetStoreTools.Validator.Data
{
internal abstract cla<|fim_middle|>ss ValidationSettings
{
publ<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
namespace AssetStoreTools.Validator.Data
{
internal enum ValidationStatus
{
NotRun,
RanToCompletion,
Failed,
Cancelled
}
}
<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Type
{
Generic = 0,
UnityPackage = 1
}
}<|fim_prefix|>namespace AssetStoreTools.Validator.Data
{
internal enum Vali<|fim_middle|>dation<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ult()
{
Status = cachedResult.GetStatus(),
HadCompilationErrors = cachedResult.GetHadCompilationErrors(),
ProjectPath = cachedResult.GetProjectPath(),
Tests = tests
};
return result;
}
pub... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validat<|fim_suffix|> ValidationResult Validate();
}
}<|fim_middle|>or.Data;
namespace AssetStoreTools.Validator
{
internal interface IValidator
{
ValidationSettings Settings { get; }
<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Utility;
using AssetStoreTools.Validator.UI.Data.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace AssetStoreTools.Validator.Services
{
internal class CachingService : ICachingS... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.UI.Data.Serialization;
namespace AssetStoreTools.Validator.Services
{
internal interface ICachingService : IValidatorService
{
void CacheValidatorStateData(Va<|fim_suffix|>stateData);
bool GetCachedValidatorStateData(out ValidatorStateData stateData... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json.Serialization;
namespace AssetStoreTools.Previews.Services
{
internal class PreviewDatabaseContractResolver : DefaultContractResolver
{
private static PreviewDatabaseContractResolver _instance;
public static PreviewDatabaseContractResolver Instance => _instan... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Valid<|fim_suffix|>e { }
}<|fim_middle|>ator.Services
{
internal interface IValidatorServic<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.Services.Validation
{
internal interface IAssetUtilityService : IValidatorService
{
IEnumerable<string> GetAssetPathsFromAssets(string[] searchPaths, AssetType type);
I<|fim... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Validator.Services.Validation
{
internal interface IFileS<|fim_suffix|>GetArchiveType(string filePath);
}
}<|fim_middle|>ignatureUtilityService : IValidatorService
{
ArchiveType <|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using UnityEngine;
namespace AssetStoreTools.Validator.<|fim_suffix|>UtilityService : IValidatorService
{
IEnumerable<Mesh> GetCustomMeshesInObject(GameObject obj);
}
}<|fim_middle|>Services.Validation
{
internal interface IMesh<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.G<|fim_suffix|>ls);
}
}<|fim_middle|>eneric;
using UnityEngine;
namespace AssetStoreTools.Validator.Services.Validation
{
internal interface IModelUtilityService : IValidatorService
{
Dictionary<Object, List<LogEntry>> GetImportLogs(params Object[] mode<|endof... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEngine;
using UnityEngine.SceneManagement;
namespace AssetStoreTools.Validator.Services.Validation
{
internal interface ISceneUtilityService : IValidatorService
{
<|fim_suffix|>penScene(string scenePath);
GameObject[] GetRootGameObjects();
}
}<|fim_middle|> string Cu... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using UnityEditor;
usin<|fim_suffix|>lies(IList<Object> assemblies);
IReadOnlyDictionary<MonoScript, IList<Type>> GetTypesFromScriptAssets(IList<MonoScript> monoScripts);
}
}<|fim_middle|>g Object = UnityEngine.Object;
namespace AssetStoreTools.... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> if (fs.Length < mixamoHeader)
return false;
byte[] buffer = new byte[length];
using (BinaryReader reader = new BinaryReader(fs))
{
reader.BaseStream.Seek(mixamoHeader, SeekOrigin.Begin);
reader.Read(buffer, 0, length... | fim | CoplayDev/unity-mcp | csharp |
namespace AssetStoreTools.Validator.Services.Validation
{
internal enum ArchiveType
{
None,
TarGz,
Zip,
Rar,
Tar,
TarZip,
Bz2,
LZip,
SevenZip,
GZip,
QuickZip,
Xz,
Wim
}
}<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> {
int limit = Capacity;
while (limit > 0 && _pathQueue.Count != 0)
{
string path = _pathQueue.Dequeue();
T asset = AssetDatabase.LoadAssetAtPath<T>(path);
if (asset != null)
{
_loadedAs... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>n<|fim_suffix|>
Executable,
JPG,
JavaScript,
LossyAudio,
Material,
Mixamo,
Model,
MonoScript,
NonLossyAudio,
PrecompiledAssembly,
Prefab,
Scene,
Shader,
SpeedTree,
Texture,
Unit... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> AssetStoreTools.Validator.Services.Validation
{
internal class LogEntry
{
public string Message;
public LogType Severity;
}
}<|fim_prefix|>using UnityE<|fim_middle|>ngine;
namespace<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace AssetStoreTools.Validator.Services.Validation
{
internal class FileSignatureUtilityService : IFileSignatureUtilityService
{
private class FileSignature
{
public byte[] Si... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>s.AddRange(skinnedMeshes.Select(m => m.sharedMesh));
meshes = meshes.Where(m => AssetDatabase.GetAssetPath(m).StartsWith("Assets/") ||
AssetDatabase.GetAssetPath(m).StartsWith("Packages/")).ToList();
return meshes;
}
}
}<|fim_prefix|>using System.Collectio... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ssage = propertyValue.stringValue;
return true;
}
catch
{
return false;
}
}
#endif
}
}<|fim_prefix|>#if !UNITY_2022_2_OR_NEWER
using System;
using System.Reflection;
#endif
using System.Collections.Generic;
using S... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AssetStoreTools.Validator.Services.Validation
{
internal class Scen<|fim_suffix|>ne OpenScene(string scenePath)
{
EditorSceneManager.SaveCurrentModifiedScenesIfUse... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using UnityEditor;
using Object = UnityEngine.Object;
namespace AssetStor... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>riptUtilityService, ScriptUtilityService>();
}
}
}<|fim_prefix|>using AssetStoreTools.Utility;
using AssetStoreTools.Validator.Services.Validation;
namespace AssetStoreTools.Validator.Services
{
internal class ValidatorServiceProvider : ServiceProvider<IValidatorService>
{
pub... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> throw new Exception($"Service {paramType} is not registered and could not be retrieved");
parametersToUse.Add(matchingService);
continue;
}
throw new Exception($"Invalid parameter type: {paramType}");
}
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>namespace AssetStoreTools.Validator.TestDefinitions
{
inter<|fim_suffix|> public string[] ValidationPaths { get; set; }
}
}<|fim_middle|>nal class GenericTestConfig : ITestConfig
{
<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>stDefinitions
{
internal interface ITestConfig { }
}<|fim_prefix|>namespace AssetStoreT<|fim_middle|>ools.Validator.Te<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
}
}<|fim_prefix|>using AssetStoreTools.Validator.Data;
namespace A<|fim_middle|>ssetStoreTools.Validator.TestDefinitions
{
internal interface ITestScript
{
TestResult Run();<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ame = "Asset Store Validator/Automated Test")]
#endif
internal class AutomatedTestScriptableObject : ValidationTestScriptableObject { }
}<|fim_prefix|>#if UNITY_ASTOOLS_DEVELOPMENT
using UnityEngine;
#endif
namespace AssetStoreTools.Vali<|fim_middle|>dator.TestDefinitions
{
#if UNITY_ASTOOLS_DEVELOP... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Utility;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.TestDefinitions
{
[CustomEditor(typeof(ValidationTestScriptableObject), true)]
internal class ValidationTestScriptableObject... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>else
Id = 1;
HasBeenInitialized = true;
}
}
}<|fim_prefix|>using AssetStoreTools.Validator.Categories;
using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Utility;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.TestDefin... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Categories;
using AssetStoreTools.Validator.Data;
using UnityEditor;
namespace AssetStoreTools.Validator.TestDefinitions
{
internal abstract class ValidationTest
{
public int Id;
public string Title;
public string Description;
publi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>h (var kvp in badModels)
{
result.AddMessage(_assetUtility.ObjectToAssetPath(kvp.Key), null, kvp.Value.ToArray());
}
}
else
{
result.AddMessage("No animation clips with invalid names were found!");
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.TestMethods
{
internal class Check... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> were not found", null, badPrefabs.ToArray());
return result;
}
}
}
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using System.Linq;
using ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using UnityEngine;
namespace AssetStoreTools.Validator.TestMethods
{
internal class CheckEmptyPrefabs : ITestScript
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityObject = UnityEngine.Object;
namespace AssetStoreTools.Va... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
}
return result;
}
private bool IsPartOfLodGroup(MeshFilter mf, LODGroup[] lodGroups)
{
foreach (var lodGroup in lodGroups)
{
// If MeshFilter is a child/deep child of a LodGroup AND is referenced in this LOD group ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System;
using System.Collections.Concurrent;
using System.Threading.Tasks;
using UnityEditor;
using UnityObject = UnityEngine.Object;
namespace AssetStoreTools... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>(_config.ValidationPaths);
// Get the list of meshes without prefabs
List<string> unusedModels = allModelPaths.Except(usedModelPaths).ToList();
if (unusedModels.Count == 0)
{
result.Status = TestResultStatus.Pass;
result.Add... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using UnityEngine;
namespace AssetStoreTools.Validator.TestMethods
{
internal class CheckMissingComponentsinAssets : ITestScrip... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>nfig.ValidationPaths, AssetType.Scene);
foreach (var scenePath in scenePaths)
{
var missingComponentGOs = GetMissingComponentGOsInScene(scenePath);
if (missingComponentGOs.Count == 0)
continue;
result.Status = Te... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> else
{
result.Status = TestResultStatus.Pass;
result.AddMessage("No issues were detected when importing your models!");
}
return result;
}
}
}
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>());
return result;
}
}
}
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace AssetStoreTools.Va... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>etPaths = _assetUtility.GetAssetPathsFromAssets(_config.ValidationPaths, AssetType.All);
var badModels = new List<UnityObject>();
foreach (var assetPath in allAssetPaths)
{
var importer = _assetUtility.GetAssetImporter(assetPath);
if (im... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>e("The following textures are not set to type 'Normal Map'", null);
result.AddMessage(paths);
}
else
{
result.Status = TestResultStatus.VariableSeverityIssue;
result.AddMessage("The following textures are not set to type '... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Utility;
using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Data.MessageActions;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.Test... | fim | CoplayDev/unity-mcp | csharp |
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