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<|fim_suffix|>gth} characters", null, kvp.Value); } } if (filteredFiles.Count > 0) { var maxFileLength = filteredFiles.Keys.Aggregate("", (max, cur) => max.Length > cur.Length ? max : cur); result.Status = TestResultStatus.VariableSeve...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> if (positionString != vectorZeroString || rotationString != vectorZeroString || localScaleString != vectorOneString) { if (p.transform.position == Vector3.zero && p.transform.rotation.eulerAngles == Vector3.zero && p.transform.localScale == Vector3.one) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.TestDefinitions; using UnityEditor; namespace AssetStoreTools.Validator.TestMethods { internal class CheckScriptCompilation : ITestScr<|fim_suffix|> else { result.Status = TestResultStatus.Pass; ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> else { result.Status = TestResultStatus.Pass; result.AddMessage("All found Shaders have no compilation errors!"); } return result; } private bool ShaderHasError(Object obj) { switch (obj) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Validator.TestDefinitions; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace AssetStoreTools.Validator.TestMethods { internal class CheckTextureDimensions :...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Validator.TestDefinitions; using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityObject = UnityEngine.Object; namespace AssetStoreTools.Validator.Tes...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Validator.TestDefinitions; using System.Linq; namespace AssetStoreTools.Validator.TestMethods { internal class RemoveExecutableFiles : ITestScript { private GenericTestConfig _...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Asset<|fim_suffix|>y; public RemoveJPGFiles(GenericTestConfig config, IAssetUtilityService assetUtility) { _config = config; _assetUtility = assetUtility; } public TestResult Run() { var result = new TestResult() { Status ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>("The following assets are UnityScript / JS files", null, javascriptObjects); return result; } } } <|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Validator.TestDefinitions; using <|fim_middle|>System.L...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using<|fim_suffix|>ods { internal class RemoveLossyAudioFiles : ITestScript { private GenericTestConfig _config; private IAssetUtilityService _assetUtility; public RemoveLossyAudioFiles(GenericTestConfig config, IAssetUtilityService as...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ResultStatus.VariableSeverityIssue; result.AddMessage("The following Mixamo files were found", null, mixamoFiles); return result; } } } <|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Valida...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>s = _assetUtility.GetObjectsFromAssets(_config.ValidationPaths, AssetType.SpeedTree).ToArray(); if (speedtreeObjects.Length == 0) { result.Status = TestResultStatus.Pass; result.AddMessage("No SpeedTree assets have been found!"); ret...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Validator.TestDefinitions; using System.Linq; namespace AssetStore<|fim_suffix|>ar videos = _assetUtility.GetObjectsFromAssets(_config.ValidationPaths, AssetType.Video).ToArray(); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Validator.TestDefinitions; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; using UnityObjec...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services.Validation; using AssetStoreTools.Validator.TestDefinitions; using System; using System.IO; using System.Linq; namespace AssetStoreTools.Validator.TestMethods { internal class CheckDocumentation : ITestScript { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.TestDefinitions; using System.IO; namespace AssetStoreTools.Validator.TestMethods { internal class CheckPackageSize : ITestScript { private GenericTestConfig _config; public CheckPackageSize(GenericTestConfig c...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>es/SampleScene.unity"}, {"c850ee8c3b14cc8459e7e186857cf567", "Assets/Scenes/SampleScene.unity"}, {"99c9720ab356a0642a771bea13969a05", "Assets/Scenes/SampleScene.unity"}, {"d1c3109bdb54ad54c8a2b2838528e640", "Assets/Scenes/SampleScene.unity"}, {"477cc4148fad3...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>dationResult result); IEnumerable<IValidatorTestGroup> GetSortedTestGroups(); } }<|fim_prefix|>using AssetStoreTools.Validator.Data; using System; using System.Collect<|fim_middle|>ions.Generic; namespace AssetStoreTools.Validator.UI.Data { internal interface IValidatorResults { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>dator(); } }<|fim_prefix|>using AssetStoreTools.Validator.Data; using System; using System.Collections.Generic; namespace AssetStoreTools.Validator.UI.Data { internal interface IValidatorSettings { event Action OnCategoryChanged; event Action OnValidationTypeChanged; e...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>usi<|fim_suffix|>string Name { get; } string Description { get; } ValidationType ValidationType { get; } TestResult Result { get; } void SetResult(TestResult result); } }<|fim_middle|>ng AssetStoreTools.Validator.Data; namespace AssetStoreTools.Validator.UI.Data { ...
fim
CoplayDev/unity-mcp
csharp
using AssetStoreTools.Validator.Data; using System.Collections.Generic; namespace AssetStoreTools.Validator.UI.Data { internal interface IValidatorTestGroup { string Name { get; } TestResultStatus Status { get; } IEnumerable<IValidatorTest> Tests { get; } } }<|endoftext|>
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json; name<|fim_suffix|> GetResults() { return _results; } } }<|fim_middle|>space AssetStoreTools.Validator.UI.Data.Serialization { internal class ValidatorStateData { [JsonProperty("validation_settings")] private ValidatorStateSett...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json.Serialization; namespace AssetStoreTools.Validator.UI.Data.Serialization { internal class ValidatorStateDataContractResolver : DefaultContractResolver { private static ValidatorStateDataContractResolver _instance; public static ValidatorStateDataContractResol...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.TestDefinitions; using Newtonsoft.Json; using System.Collections.Generic; namespace AssetStoreTools.Validator.UI.Data.Serialization { internal class ValidatorStateResults { // Primary data [JsonProperty("validat...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ionPaths)) return; _validationPaths = validationPaths; } } }<|fim_prefix|>using AssetStoreTools.Validator.Data; using Newtonsoft.Json; using System.Collections.Generic; using System.Linq; namespace AssetStoreTools.Validator.UI.Data.Serialization { internal cla...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> { var group = new ValidatorTestGroup(kvp.Key, kvp.Value); groups.Add(group); } return SortGroups(groups); } private IEnumerable<IValidatorTestGroup> SortGroups(IEnumerable<IValidatorTestGroup> unsortedGroups) { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>.Invoke(); } public void RemoveValidationPath(string path) { if (!_validationPaths.Contains(path)) return; _validationPaths.Remove(path); Serialize(); OnValidationPathsChanged?.Invoke(); } public vo...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>rivate set; } public TestResult Result { get; private set; } public ValidatorTest(AutomatedTest source) { Id = source.Id; Name = source.Title; Description = source.Description; ValidationType = source.ValidationType; Resu...
fim
CoplayDev/unity-mcp
csharp
using AssetStoreTools.Validator.Data; using System.Collections.Generic; namespace AssetStoreTools.Validator.UI.Data { internal class ValidatorTestGroup : IValidatorTestGroup { public string Name => Status.ToString(); public TestResultStatus Status { get; private set; } public IEnumerabl...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.UI.Data; using System; using UnityEngine.UIElements; namespace AssetStoreTools.Validator.UI.Elements { internal cla<|fim_suffix|> } private void Deserialize() { ValidationPathsChanged(); } } }<|fim_middle|>ss ValidatorBu...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using UnityEngine; using UnityEngine.UIElements; namespace AssetStoreTools.Validator.UI.Elements { internal class ValidatorDescriptionElement : VisualElement { private const string DescriptionFoldoutText = "Validate your package to ensure your content follows the chosen submission guidel...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Utility; using AssetStoreTools.Validator.UI.Data; using UnityEditor; using UnityEngine.UIElements; namespace AssetStoreTools.Validator.UI.Elements { internal class ValidatorPathsElement : VisualElement { // Data private IValidatorSettings _settings; ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> } } private void ResultsChanged() { Clear(); Create(); } private VisualElement CreateSeparator() { var groupSeparator = new VisualElement { name = "GroupSeparator" }; groupSeparator.AddToClassList("validato...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.UI.Data; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace AssetStoreTools.Validator.UI.Elements { internal class ValidatorSettingsElement : VisualElement { // Data private IValidatorSettings _settings; // UI pri...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>().FirstOrDefault(); UnityAction<Scene, Scene> sceneChanged = null; sceneChanged = new UnityAction<Scene, Scene>((_, __) => RefreshObjects(windowToSubscribeTo)); EditorSceneManager.activeSceneChangedInEditMode += sceneChanged; void RefreshObjects(ValidatorW...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> Add(_groupContent); _testElements = new List<ValidatorTestElement>(); foreach (var test in _group.Tests) { var testElement = new ValidatorTestElement(test); _testElements.Add(testElement); _groupContent.Add(testElement...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Utility; using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services; using AssetStoreTools.Validator.UI.Views; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace AssetStoreTools.Validator.UI { internal class ValidatorWi...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services; using AssetStoreTools.Validator.UI.Data; using AssetStoreTools.Validator.UI.Data.Serialization; using AssetStoreTools.Validator.UI.Elements; using UnityEditor; using UnityEngine.UIElements; namespace AssetStoreTools.Validator...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services; using AssetStoreTools.Validator.TestDefinitions; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; using static AssetStoreTools.Constants; using ValidatorConstants = A...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using AssetStoreTools.Validator.Categories; using AssetStoreTools.Validator.Data; using AssetStoreTools.Validator.Services; using AssetStoreTools.Validator.TestDefinitions; using AssetStoreTools.Validator.Utility; using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> new Vector3(startPos.x, newY, startPos.z); } }<|fim_prefix|>us<|fim_middle|>ing UnityEngine; public class Bouncer : MonoBehaviour { public float speed = 1f; public float height = 2f; private Vector3 startPos; void Start() { startPos = transform.position; } void ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using UnityEngine<|fim_suffix|>tem.Collections; public class Hello : MonoBehaviour { void Start() { Debug.Log("Hello World"); } } <|fim_middle|>; using Sys<|endoftext|>
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>() { } private void Pad0620() { } private void Pad0621() { } private void Pad0622() { } private void Pad0623() { } private void Pad0624() { } private void Pad0625() { } private void Pad0626() { } private void P...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using UnityEngine; namespace TestNamespace { public class CustomComponent : MonoBe<|fim_suffix|>def!"; [SerializeField] private float customFloat = 42.0f; void Start() { Debug.Log($"CustomComponent started: {customText}, value: {customFloat}"); } ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>oatEvent; [SerializeField] private UnityEvent _onPrivateEvent; } } <|fim_prefix|>using UnityEngine; using UnityEngine.Events; namespace TestNamespace { public class UnityEventTestComponent : MonoBehaviour { public UnityEvent onSimpleEvent; public UnityEvent<fl...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ileMcpConfigurator { public FakeJsonConfigurator(McpClient client) : base(client) { } } } } <|fim_prefix|>using System; using System.IO; using MCPForUnity.Editor.Clients; using MCPForUnity.Editor.Models; using NUnit.Framework; namespace MCPForUnityTests.Editor.Clients { ...
fim
CoplayDev/unity-mcp
csharp
using System.IO; using MCPForUnity.Editor.Clients; using MCPForUnity.Editor.Clients.Configurators; using NUnit.Framework; namespace MCPForUnityTests.Editor.Clients { [TestFixture] public class IsInstalledTests { [Test] public void IMcpClientConfigurator_ExposesIsInstalled() { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>(claude.SupportedTransports.ToList(), ConfiguredTransport.Stdio); CollectionAssert.DoesNotContain(claude.SupportedTransports.ToList(), ConfiguredTransport.Http); } [Test] public void Cursor_SupportsBothTransports() { var cursor = new CursorConfigura...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>rRefresh, false); } [TearDown] public void TearDown() { EditorPrefs.SetBool(EditorPrefKeys.DevModeForceServerRefresh, _originalForceRefresh); } [Test] public void ShouldUseUvxOffline_WhenForceRefreshEnabled_ReturnsFalse() { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>ityMcp.TryGetNode("env", out _); Assert.IsFalse(hasEnv, "Non-Windows config should not contain env table"); } [Test] public void BuildCodexServerBlock_HttpMode_GeneratesUrlField() { // This test verifies HTTP transport mode generates url field inste...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>erialize_NonTRSMatrix_DoesNotCrash() { // Projection matrices are NOT valid TRS matrices // Accessing lossyScale/rotation on them causes ValidTRS() assertion var matrix = Matrix4x4.Perspective(60f, 1.77f, 0.1f, 1000f); // Verify it's not a valid TRS...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> // Some clients might send string values var p = new JObject { ["page_size"] = "15", ["cursor"] = "5" }; var req = PaginationRequest.FromParams(p); Assert.AreEqual(15, req.PageSize); Assert.AreEqual(5, req.Cursor); } #endregion ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using NUnit.Framework; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; namespace MCPForUnityTests.Editor.Helpers { /// <summary> /// Tests for the ToolParams parameter validation wrapper. /// </summary> public class ToolParamsTests { #region Constructor Tests ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using Newtonsoft.Json.Linq; using NUnit.Framework; using UnityEditor; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Models; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Services; usi...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>Invariant(); var res = GetMenuItems.HandleCommand(new JObject { ["search"] = term, ["refresh"] = false }); var jo = ToJO(res); Assert.IsTrue((bool)jo["success"], "Expected success true"); Assert.AreEqual(JTokenType.Array, jo["data"].Type, "E...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>calHttpServerReachable(); }, "IsLocalHttpServerReachable should handle all error cases gracefully"); } #endregion #region IsLocalHttpServerRunning Tests [Test] public void IsLocalHttpServerRunning_RemoteUrl_ReturnsFalse() { // Arra...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> { service.StopLocalHttpServer(); }, "StopLocalHttpServer should handle no-server case gracefully"); Assert.Pass("StopLocalHttpServer uses pidfile-based approach with fallbacks"); } /// <summary> /// Current behavior: PID tracking ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> var svc = new ClientConfigurationService(); var summary = svc.ConfigureAllDetectedClients(); int installedCount = svc.GetAllClients().Count(c => c.IsInstalled); Assert.AreEqual(installedCount, summary.SuccessCount + summary.FailureCount, "Only insta...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using NUnit.Framework; using MCPForUnity.Editor.Services; using MCPForUnity.Editor.Constants; using UnityEditor; namespace MCPForUnityTests.Editor.Services { /// <summary> /// Unit tests for EditorConfigurationCache. /// </summary> [TestFixture] public class EditorConfigurationCacheTe...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>werVersion_ComparesCorrectly_WhenMajorDiffers() { bool result1 = _service.IsNewerVersion("10.0.0", "9.0.0"); bool result2 = _service.IsNewerVersion("2.0.0", "10.0.0"); Assert.IsTrue(result1, "10.0.0 should be newer than 9.0.0"); Assert.IsFalse(resul...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>r = null; } try { int port = PortManager.DiscoverNewPort(); Assert.AreNotEqual(6400, port, "DiscoverNewPort should not return the default port when it is occupied"); Assert.Greater(port, 0); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.IO; using NUnit.Framework; using MCPForUnity.Editor.Services.Server; using MCPForUnity.Editor.Constants; using UnityEditor; using UnityEngine; namespace MCPForUnityTests.Editor.Services.Server { /// <summary> /// Unit tests for PidFileManager component. /// </summary> [TestFi...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using NUnit.Framework; using MCPForUnity.Editor.Services.Server; namespace MCPForUnityTests.Editor.Services.Server { /// <summary> /// Unit tests for ProcessDetector component. /// These tests execute subprocess commands (ps, lsof, tasklist, wmic) which can be slow. /// Marked as [Explici...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using NUnit.Framework; using MCPForUnity.Editor.Services.Server; namespace MCPForUnityTests.Editor.Services.Server { /// <summary> /// Unit tests for ProcessTerminator component. /// Note: Most tests avoid actual<|fim_suffix|>.MaxValue); // Assert - Should return false without th...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using NUnit.Framework; using MCPForUnity.Editor.Services; using MCPForUnity.Editor.Services.Server; using MCPForUnity.Editor.Constants; using UnityEditor; namespace MCPForUnityTests.Editor.Services.Server { /// <summary> /// Unit tests for ServerCommandBuilder component. /// </summary> [T...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using NUnit.Framework; using MCPForUnity.Editor.Services.Server; namespace MCPForUnityTests.Editor.Services.Server { /// <summary> /// Unit tests for TerminalLauncher component. /// Note: Tests avoid actually launching terminals to prevent test instability. /// </summary> ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> var t = System.Type.GetType("MCPForUnity.Editor.Services.StartupConfigRewrite, MCPForUnity.Editor"); var keyField = t?.GetField("SESSION_GUARD_KEY", BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Public); Assert.IsNotNull(keyField); string...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections; using System.IO; using System.Net.Sockets; using System.Text; using System.Threading; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using MCPForUnity.Editor.Services.Transport.Transports; namespace MCPForUnityTests.Editor.Services { ///...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Collections.Generic; using System.Reflection; using NUnit.Framework; using MCPForUnity.Editor.Services; namespace MCPForUnityTests.Editor.Services { /// <summary> /// Tests for TestJobManager's per-job InitTimeoutMs feature. /// Uses reflection to manipulate internal state since ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Linq; using NUnit.Framework; using MCPForUnity.Editor.Constants; using MCPForUnity.Editor.Services; using UnityEditor; namespace MCPForUnity.Editor.Tests.EditMode.Services { [TestFixture] public class ToolDiscoveryServiceTests { private const string TestToolName = "test_t...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>veCandidateBuilderMethod() { MethodInfo direct = GetCandidateBuilderMethod(typeof(WebSocketTransportClient)); if (direct != null) { return direct; } foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections; using System.IO; using Newtonsoft.Json.Linq; using NUnit.Framework; using UnityEditor; using UnityEngine; namespace MCPForUnityTests.Editor { /// <summary> /// Shared te<|fim_suffix|> for (int i = 1; i < parts.Length; i++) { va...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>nentResolver.GetFuzzyPropertySuggestions(input, sampleProperties); // Second call should use cache (tested indirectly by ensuring consistency) var suggestions2 = ComponentResolver.GetFuzzyPropertySuggestions(input, sampleProperties); Assert.AreEqual(suggestions1.Count...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using NUnit.Framework; using UnityEngine; using UnityEngine.Events; using UnityEditor; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Tools; using TestNamespace; namespace MCPForUnityTests.Editor.Tools { /// <summary> /// Verifies that batch_execute only normalizes top-level parameter keys ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using MCPForUnity.Editor.Tools.Build; using NUnit.Framework; using UnityEditor; namespace MCPForUnity.Tests.EditMode.Tools { [TestFixture] public class BuildTargetMappingTests { [TestCase("windows64", BuildTarget.StandaloneWindows64)] [TestCase("macos", BuildTarg...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using NUnit.Framework; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Tools; using MCPForUnity.Editor.Tools.Prefabs; using UnityEditor; using UnityEngine; namespace MCPForUnityTests.Editor.Tools.Characterization { /// <summary> /// Characterization tests for Editor Tools domai...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>dRegistry is initialized before tests run CommandRegistry.Initialize(); } [Test] public void GetHandler_ThrowsException_ForUnknownCommand() { var unknown = "nonexistent_command_that_should_not_exist"; Assert.Throws<InvalidOperationExcep...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>(p); var resultObj = result as JObject ?? JObject.FromObject(result); Assert.IsTrue(resultObj.Value<bool>("success"), $"HandleCommand should succeed: {resultObj}"); // Verify via SerializedObject var comp = testGo.GetComponent<UnityEventTestComponent>(); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using NUnit.Framework; using UnityEngine; using MCPForUnity.Editor.Tools; namespace MCPForUnityTests.Editor.Tools { public class ComponentResolverTests { [Test] public void TryResolve_ReturnsTrue_ForBuiltInComponentShortName() { bool result = Comp...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; using System.Collections; using System.IO; using MCPForUnity.Editor.Tools; using Newtonsoft.Json.Linq; namespace MCPForUnityTests.Editor.Tools { /// <summary> /// Tests for domain reload resilience - ensurin...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using Newtonsoft.Json.Linq; using NUnit.Framework; using MCPForUnity.Editor.Tools; using static MCPForUnityTests.Editor.TestUtilities; namespace MCPForUnityTests.Editor.Tools { public class ExecuteCodeTests { [SetUp] public void SetUp() { ExecuteCode.HandleComm...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>s"], "Expected success false"); StringAssert.Contains("Required parameter", (string)jo["error"]); } [Test] public void Execute_Blacklisted_ReturnsError() { var res = ExecuteMenuItem.HandleCommand(new JObject { ["menuPath"] = "File/Quit" }); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using UnityEngine; namespace MCPForUnityTests.Editor.Tools.Fixtures { [Serializable] public struct ManageScriptableObjectNestedData { public string note; } // NOTE: File name matches class name so Unity can resolve a MonoScript ...
fim
CoplayDev/unity-mcp
csharp
using UnityEngine; namespace MCPForUnityTests.Editor.Tools.Fixtures { // NOTE: File name matches class name so Unity can resolve a MonoScript asset for this ScriptableObject type. public class ManageScriptableObjectTestDefinitionBase : ScriptableObject { [SerializeField] private int baseNumber = 1;...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>riptableObject { public float[] floatArray = new float[3]; }<|fim_prefix|>using UnityEng<|fim_middle|>ine; [CreateAssetMenu(fileName = "ArrayStressSO", menuName = "StressTests/ArrayStressSO")] public class ArrayStressSO : Sc<|endoftext|>
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using UnityEngine; using System.Collections.Generic; [System.Serializable] public struct NestedData { public string id; public float value; public Vector3 position; } [System.Serializable] public class ComplexSubClass { public string name; public int level; public List<float> sco...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> { public Level1 level1; public Color overtone; }<|fim_prefix|>using UnityEngine; using System.Collections.Generic; [System.Serializable] public class Level3 { public string detail; public Vector3 pos; } [System.Serializable] public class Level2 { public string midName; public Le...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Collections.Generic; using MCPForUnity.Editor.Helpers; using NUnit.Framework; using UnityEngine; namespace Fusion { public struct NetworkBehaviourBuffer { public int Value; } public struct Changed<T> { public T Value; } } namespace MCPForUnityTests.E...
fim
CoplayDev/unity-mcp
csharp
using System; using System.Collections.Generic; using System.Diagnostics; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Resources.Scene; using MCPForUnity.Editor.Tools; using MCPForUnity.Editor.Tools.GameObjects; using Newtonsoft.Json.Linq; using NUnit.Framework; using UnityEditor; using UnityEngine; using...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Text.RegularExpressions; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Helpers; using MCPForUnity.Editor.Tools; using MCPForUnity.Editor.Tools.GameObjects; namespace MCPForUnityTests.Editor.Tools { /// <summary...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> if (!AssetDatabase.IsValidFolder(TempDir)) AssetDatabase.CreateFolder("Assets/Temp", "MCPToolParameterTests"); if (!AssetDatabase.IsValidFolder(TempLiveDir)) AssetDatabase.CreateFolder("Assets/Temp", "LiveTests"); } [TearDown] public vo...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.IO; using System.Linq; using Newtonsoft.Json.Linq; using NUnit.Framework; using UnityEditor; using UnityEditor.Animations; using UnityEngine; using MCPForUnity.Editor.Tools.Animation; using static MCPForUnityTests.Editor.TestUtilities; namespace MCPForUnityTests.Editor.Tools { ...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>public void Undo_AfterRecordedChange_RevertsChange() { var go = new GameObject("UndoTestGO"); try { Undo.RecordObject(go, "Rename UndoTestGO"); go.name = "RenamedGO"; Undo.FlushUndoRecordObjects(); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEditorInternal; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Tools.GameObjects; namespace MCPForUnityTests.Editor.Tools { /// <summary> /// Comprehensive baseline tests for ManageGameObject "create" act...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>sTrue(resultObj.Value<bool>("success"), resultObj.ToString()); // Child deleted, parent survives Assert.IsNull(GameObject.Find("ChildToDelete"), "Child should be deleted"); Assert.IsNotNull(GameObject.Find("ParentShouldSurvive"), "Parent should survive"); ...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEditorInternal; using Newtonsoft.Json.Linq; using MCPForUnity.Editor.Tools.GameObjects; namespace MCPForUnityTests.Editor.Tools { /// <summary> /// Comprehensive baseline tests for ManageGameObject "modify" act...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|> // Create multiple test materials var material1 = new Material(Shader.Find("Standard")); material1.name = "TestMaterial1"; var material2 = new Material(Shader.Find("Standard")); material2.name = "TestMaterial2"; meshRenderer.sharedM...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json.Linq; using NUnit.Framework; using UnityEditor; using UnityEngine; using MCPForUnity.Editor.Tools.Graphics; using static MCPForUnityTests.Editor.TestUtilities; namespace MCPForUnityTests.Editor.Tools { public cla...
fim
CoplayDev/unity-mcp
csharp
<|fim_prefix|>using System; using Newtonsoft.Json.Linq; using NUnit.Framework; using UnityEditor; using UnityEngine; using MCPForUnity.Editor.Tools; using static MCPForUnityTests.Editor.TestUtilities; namespace MCPForUnityTests.Editor.Tools { public class ManageMaterialPropertiesTests { private const s...
fim
CoplayDev/unity-mcp
csharp
<|fim_suffix|>message.StartsWith("Invalid JSON in properties"), "Message should start with prefix"); Assert.AreNotEqual("Invalid JSON in properties", message, "Message should contain exception details"); } } } <|fim_prefix|>using System; using Newtonsoft.Json.Linq; using NUnit.Framework; using ...
fim
CoplayDev/unity-mcp
csharp