text stringlengths 14 100k | source stringclasses 1
value | repo stringclasses 810
values | language stringclasses 13
values |
|---|---|---|---|
<|fim_suffix|>gth} characters", null, kvp.Value);
}
}
if (filteredFiles.Count > 0)
{
var maxFileLength = filteredFiles.Keys.Aggregate("", (max, cur) => max.Length > cur.Length ? max : cur);
result.Status = TestResultStatus.VariableSeve... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> if (positionString != vectorZeroString || rotationString != vectorZeroString || localScaleString != vectorOneString)
{
if (p.transform.position == Vector3.zero && p.transform.rotation.eulerAngles == Vector3.zero && p.transform.localScale == Vector3.one)
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.TestDefinitions;
using UnityEditor;
namespace AssetStoreTools.Validator.TestMethods
{
internal class CheckScriptCompilation : ITestScr<|fim_suffix|> else
{
result.Status = TestResultStatus.Pass;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> else
{
result.Status = TestResultStatus.Pass;
result.AddMessage("All found Shaders have no compilation errors!");
}
return result;
}
private bool ShaderHasError(Object obj)
{
switch (obj)
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AssetStoreTools.Validator.TestMethods
{
internal class CheckTextureDimensions :... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityObject = UnityEngine.Object;
namespace AssetStoreTools.Validator.Tes... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Linq;
namespace AssetStoreTools.Validator.TestMethods
{
internal class RemoveExecutableFiles : ITestScript
{
private GenericTestConfig _... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Asset<|fim_suffix|>y;
public RemoveJPGFiles(GenericTestConfig config, IAssetUtilityService assetUtility)
{
_config = config;
_assetUtility = assetUtility;
}
public TestResult Run()
{
var result = new TestResult() { Status ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>("The following assets are UnityScript / JS files", null, javascriptObjects);
return result;
}
}
}
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using <|fim_middle|>System.L... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using<|fim_suffix|>ods
{
internal class RemoveLossyAudioFiles : ITestScript
{
private GenericTestConfig _config;
private IAssetUtilityService _assetUtility;
public RemoveLossyAudioFiles(GenericTestConfig config, IAssetUtilityService as... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ResultStatus.VariableSeverityIssue;
result.AddMessage("The following Mixamo files were found", null, mixamoFiles);
return result;
}
}
}
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Valida... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>s = _assetUtility.GetObjectsFromAssets(_config.ValidationPaths, AssetType.SpeedTree).ToArray();
if (speedtreeObjects.Length == 0)
{
result.Status = TestResultStatus.Pass;
result.AddMessage("No SpeedTree assets have been found!");
ret... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System.Linq;
namespace AssetStore<|fim_suffix|>ar videos = _assetUtility.GetObjectsFromAssets(_config.ValidationPaths, AssetType.Video).ToArray();
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityObjec... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services.Validation;
using AssetStoreTools.Validator.TestDefinitions;
using System;
using System.IO;
using System.Linq;
namespace AssetStoreTools.Validator.TestMethods
{
internal class CheckDocumentation : ITestScript
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.TestDefinitions;
using System.IO;
namespace AssetStoreTools.Validator.TestMethods
{
internal class CheckPackageSize : ITestScript
{
private GenericTestConfig _config;
public CheckPackageSize(GenericTestConfig c... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>es/SampleScene.unity"},
{"c850ee8c3b14cc8459e7e186857cf567", "Assets/Scenes/SampleScene.unity"},
{"99c9720ab356a0642a771bea13969a05", "Assets/Scenes/SampleScene.unity"},
{"d1c3109bdb54ad54c8a2b2838528e640", "Assets/Scenes/SampleScene.unity"},
{"477cc4148fad3... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>dationResult result);
IEnumerable<IValidatorTestGroup> GetSortedTestGroups();
}
}<|fim_prefix|>using AssetStoreTools.Validator.Data;
using System;
using System.Collect<|fim_middle|>ions.Generic;
namespace AssetStoreTools.Validator.UI.Data
{
internal interface IValidatorResults
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>dator();
}
}<|fim_prefix|>using AssetStoreTools.Validator.Data;
using System;
using System.Collections.Generic;
namespace AssetStoreTools.Validator.UI.Data
{
internal interface IValidatorSettings
{
event Action OnCategoryChanged;
event Action OnValidationTypeChanged;
e... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>usi<|fim_suffix|>string Name { get; }
string Description { get; }
ValidationType ValidationType { get; }
TestResult Result { get; }
void SetResult(TestResult result);
}
}<|fim_middle|>ng AssetStoreTools.Validator.Data;
namespace AssetStoreTools.Validator.UI.Data
{
... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Validator.Data;
using System.Collections.Generic;
namespace AssetStoreTools.Validator.UI.Data
{
internal interface IValidatorTestGroup
{
string Name { get; }
TestResultStatus Status { get; }
IEnumerable<IValidatorTest> Tests { get; }
}
}<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json;
name<|fim_suffix|> GetResults()
{
return _results;
}
}
}<|fim_middle|>space AssetStoreTools.Validator.UI.Data.Serialization
{
internal class ValidatorStateData
{
[JsonProperty("validation_settings")]
private ValidatorStateSett... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json.Serialization;
namespace AssetStoreTools.Validator.UI.Data.Serialization
{
internal class ValidatorStateDataContractResolver : DefaultContractResolver
{
private static ValidatorStateDataContractResolver _instance;
public static ValidatorStateDataContractResol... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.TestDefinitions;
using Newtonsoft.Json;
using System.Collections.Generic;
namespace AssetStoreTools.Validator.UI.Data.Serialization
{
internal class ValidatorStateResults
{
// Primary data
[JsonProperty("validat... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ionPaths))
return;
_validationPaths = validationPaths;
}
}
}<|fim_prefix|>using AssetStoreTools.Validator.Data;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
namespace AssetStoreTools.Validator.UI.Data.Serialization
{
internal cla... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> {
var group = new ValidatorTestGroup(kvp.Key, kvp.Value);
groups.Add(group);
}
return SortGroups(groups);
}
private IEnumerable<IValidatorTestGroup> SortGroups(IEnumerable<IValidatorTestGroup> unsortedGroups)
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>.Invoke();
}
public void RemoveValidationPath(string path)
{
if (!_validationPaths.Contains(path))
return;
_validationPaths.Remove(path);
Serialize();
OnValidationPathsChanged?.Invoke();
}
public vo... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>rivate set; }
public TestResult Result { get; private set; }
public ValidatorTest(AutomatedTest source)
{
Id = source.Id;
Name = source.Title;
Description = source.Description;
ValidationType = source.ValidationType;
Resu... | fim | CoplayDev/unity-mcp | csharp |
using AssetStoreTools.Validator.Data;
using System.Collections.Generic;
namespace AssetStoreTools.Validator.UI.Data
{
internal class ValidatorTestGroup : IValidatorTestGroup
{
public string Name => Status.ToString();
public TestResultStatus Status { get; private set; }
public IEnumerabl... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.UI.Data;
using System;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator.UI.Elements
{
internal cla<|fim_suffix|>
}
private void Deserialize()
{
ValidationPathsChanged();
}
}
}<|fim_middle|>ss ValidatorBu... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator.UI.Elements
{
internal class ValidatorDescriptionElement : VisualElement
{
private const string DescriptionFoldoutText = "Validate your package to ensure your content follows the chosen submission guidel... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Utility;
using AssetStoreTools.Validator.UI.Data;
using UnityEditor;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator.UI.Elements
{
internal class ValidatorPathsElement : VisualElement
{
// Data
private IValidatorSettings _settings;
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> }
}
private void ResultsChanged()
{
Clear();
Create();
}
private VisualElement CreateSeparator()
{
var groupSeparator = new VisualElement { name = "GroupSeparator" };
groupSeparator.AddToClassList("validato... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.UI.Data;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator.UI.Elements
{
internal class ValidatorSettingsElement : VisualElement
{
// Data
private IValidatorSettings _settings;
// UI
pri... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>().FirstOrDefault();
UnityAction<Scene, Scene> sceneChanged = null;
sceneChanged = new UnityAction<Scene, Scene>((_, __) => RefreshObjects(windowToSubscribeTo));
EditorSceneManager.activeSceneChangedInEditMode += sceneChanged;
void RefreshObjects(ValidatorW... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> Add(_groupContent);
_testElements = new List<ValidatorTestElement>();
foreach (var test in _group.Tests)
{
var testElement = new ValidatorTestElement(test);
_testElements.Add(testElement);
_groupContent.Add(testElement... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Utility;
using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services;
using AssetStoreTools.Validator.UI.Views;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator.UI
{
internal class ValidatorWi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services;
using AssetStoreTools.Validator.UI.Data;
using AssetStoreTools.Validator.UI.Data.Serialization;
using AssetStoreTools.Validator.UI.Elements;
using UnityEditor;
using UnityEngine.UIElements;
namespace AssetStoreTools.Validator... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services;
using AssetStoreTools.Validator.TestDefinitions;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using static AssetStoreTools.Constants;
using ValidatorConstants = A... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using AssetStoreTools.Validator.Categories;
using AssetStoreTools.Validator.Data;
using AssetStoreTools.Validator.Services;
using AssetStoreTools.Validator.TestDefinitions;
using AssetStoreTools.Validator.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> new Vector3(startPos.x, newY, startPos.z);
}
}<|fim_prefix|>us<|fim_middle|>ing UnityEngine;
public class Bouncer : MonoBehaviour
{
public float speed = 1f;
public float height = 2f;
private Vector3 startPos;
void Start()
{
startPos = transform.position;
}
void ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEngine<|fim_suffix|>tem.Collections;
public class Hello : MonoBehaviour
{
void Start()
{
Debug.Log("Hello World");
}
}
<|fim_middle|>;
using Sys<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>()
{
}
private void Pad0620()
{
}
private void Pad0621()
{
}
private void Pad0622()
{
}
private void Pad0623()
{
}
private void Pad0624()
{
}
private void Pad0625()
{
}
private void Pad0626()
{
}
private void P... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEngine;
namespace TestNamespace
{
public class CustomComponent : MonoBe<|fim_suffix|>def!";
[SerializeField]
private float customFloat = 42.0f;
void Start()
{
Debug.Log($"CustomComponent started: {customText}, value: {customFloat}");
}
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>oatEvent;
[SerializeField]
private UnityEvent _onPrivateEvent;
}
}
<|fim_prefix|>using UnityEngine;
using UnityEngine.Events;
namespace TestNamespace
{
public class UnityEventTestComponent : MonoBehaviour
{
public UnityEvent onSimpleEvent;
public UnityEvent<fl... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ileMcpConfigurator
{
public FakeJsonConfigurator(McpClient client) : base(client) { }
}
}
}
<|fim_prefix|>using System;
using System.IO;
using MCPForUnity.Editor.Clients;
using MCPForUnity.Editor.Models;
using NUnit.Framework;
namespace MCPForUnityTests.Editor.Clients
{
... | fim | CoplayDev/unity-mcp | csharp |
using System.IO;
using MCPForUnity.Editor.Clients;
using MCPForUnity.Editor.Clients.Configurators;
using NUnit.Framework;
namespace MCPForUnityTests.Editor.Clients
{
[TestFixture]
public class IsInstalledTests
{
[Test]
public void IMcpClientConfigurator_ExposesIsInstalled()
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>(claude.SupportedTransports.ToList(), ConfiguredTransport.Stdio);
CollectionAssert.DoesNotContain(claude.SupportedTransports.ToList(), ConfiguredTransport.Http);
}
[Test]
public void Cursor_SupportsBothTransports()
{
var cursor = new CursorConfigura... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>rRefresh, false);
}
[TearDown]
public void TearDown()
{
EditorPrefs.SetBool(EditorPrefKeys.DevModeForceServerRefresh, _originalForceRefresh);
}
[Test]
public void ShouldUseUvxOffline_WhenForceRefreshEnabled_ReturnsFalse()
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>ityMcp.TryGetNode("env", out _);
Assert.IsFalse(hasEnv, "Non-Windows config should not contain env table");
}
[Test]
public void BuildCodexServerBlock_HttpMode_GeneratesUrlField()
{
// This test verifies HTTP transport mode generates url field inste... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>erialize_NonTRSMatrix_DoesNotCrash()
{
// Projection matrices are NOT valid TRS matrices
// Accessing lossyScale/rotation on them causes ValidTRS() assertion
var matrix = Matrix4x4.Perspective(60f, 1.77f, 0.1f, 1000f);
// Verify it's not a valid TRS... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> // Some clients might send string values
var p = new JObject { ["page_size"] = "15", ["cursor"] = "5" };
var req = PaginationRequest.FromParams(p);
Assert.AreEqual(15, req.PageSize);
Assert.AreEqual(5, req.Cursor);
}
#endregion
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using NUnit.Framework;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Helpers;
namespace MCPForUnityTests.Editor.Helpers
{
/// <summary>
/// Tests for the ToolParams parameter validation wrapper.
/// </summary>
public class ToolParamsTests
{
#region Constructor Tests
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Models;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Services;
usi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>Invariant();
var res = GetMenuItems.HandleCommand(new JObject { ["search"] = term, ["refresh"] = false });
var jo = ToJO(res);
Assert.IsTrue((bool)jo["success"], "Expected success true");
Assert.AreEqual(JTokenType.Array, jo["data"].Type, "E... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>calHttpServerReachable();
}, "IsLocalHttpServerReachable should handle all error cases gracefully");
}
#endregion
#region IsLocalHttpServerRunning Tests
[Test]
public void IsLocalHttpServerRunning_RemoteUrl_ReturnsFalse()
{
// Arra... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> {
service.StopLocalHttpServer();
}, "StopLocalHttpServer should handle no-server case gracefully");
Assert.Pass("StopLocalHttpServer uses pidfile-based approach with fallbacks");
}
/// <summary>
/// Current behavior: PID tracking ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> var svc = new ClientConfigurationService();
var summary = svc.ConfigureAllDetectedClients();
int installedCount = svc.GetAllClients().Count(c => c.IsInstalled);
Assert.AreEqual(installedCount, summary.SuccessCount + summary.FailureCount,
"Only insta... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using NUnit.Framework;
using MCPForUnity.Editor.Services;
using MCPForUnity.Editor.Constants;
using UnityEditor;
namespace MCPForUnityTests.Editor.Services
{
/// <summary>
/// Unit tests for EditorConfigurationCache.
/// </summary>
[TestFixture]
public class EditorConfigurationCacheTe... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>werVersion_ComparesCorrectly_WhenMajorDiffers()
{
bool result1 = _service.IsNewerVersion("10.0.0", "9.0.0");
bool result2 = _service.IsNewerVersion("2.0.0", "10.0.0");
Assert.IsTrue(result1, "10.0.0 should be newer than 9.0.0");
Assert.IsFalse(resul... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>r = null;
}
try
{
int port = PortManager.DiscoverNewPort();
Assert.AreNotEqual(6400, port,
"DiscoverNewPort should not return the default port when it is occupied");
Assert.Greater(port, 0);
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.IO;
using NUnit.Framework;
using MCPForUnity.Editor.Services.Server;
using MCPForUnity.Editor.Constants;
using UnityEditor;
using UnityEngine;
namespace MCPForUnityTests.Editor.Services.Server
{
/// <summary>
/// Unit tests for PidFileManager component.
/// </summary>
[TestFi... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using NUnit.Framework;
using MCPForUnity.Editor.Services.Server;
namespace MCPForUnityTests.Editor.Services.Server
{
/// <summary>
/// Unit tests for ProcessDetector component.
/// These tests execute subprocess commands (ps, lsof, tasklist, wmic) which can be slow.
/// Marked as [Explici... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using NUnit.Framework;
using MCPForUnity.Editor.Services.Server;
namespace MCPForUnityTests.Editor.Services.Server
{
/// <summary>
/// Unit tests for ProcessTerminator component.
/// Note: Most tests avoid actual<|fim_suffix|>.MaxValue);
// Assert - Should return false without th... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using NUnit.Framework;
using MCPForUnity.Editor.Services;
using MCPForUnity.Editor.Services.Server;
using MCPForUnity.Editor.Constants;
using UnityEditor;
namespace MCPForUnityTests.Editor.Services.Server
{
/// <summary>
/// Unit tests for ServerCommandBuilder component.
/// </summary>
[T... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using NUnit.Framework;
using MCPForUnity.Editor.Services.Server;
namespace MCPForUnityTests.Editor.Services.Server
{
/// <summary>
/// Unit tests for TerminalLauncher component.
/// Note: Tests avoid actually launching terminals to prevent test instability.
/// </summary>
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> var t = System.Type.GetType("MCPForUnity.Editor.Services.StartupConfigRewrite, MCPForUnity.Editor");
var keyField = t?.GetField("SESSION_GUARD_KEY",
BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Public);
Assert.IsNotNull(keyField);
string... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using MCPForUnity.Editor.Services.Transport.Transports;
namespace MCPForUnityTests.Editor.Services
{
///... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using MCPForUnity.Editor.Services;
namespace MCPForUnityTests.Editor.Services
{
/// <summary>
/// Tests for TestJobManager's per-job InitTimeoutMs feature.
/// Uses reflection to manipulate internal state since ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Linq;
using NUnit.Framework;
using MCPForUnity.Editor.Constants;
using MCPForUnity.Editor.Services;
using UnityEditor;
namespace MCPForUnity.Editor.Tests.EditMode.Services
{
[TestFixture]
public class ToolDiscoveryServiceTests
{
private const string TestToolName = "test_t... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>veCandidateBuilderMethod()
{
MethodInfo direct = GetCandidateBuilderMethod(typeof(WebSocketTransportClient));
if (direct != null)
{
return direct;
}
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections;
using System.IO;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
namespace MCPForUnityTests.Editor
{
/// <summary>
/// Shared te<|fim_suffix|> for (int i = 1; i < parts.Length; i++)
{
va... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>nentResolver.GetFuzzyPropertySuggestions(input, sampleProperties);
// Second call should use cache (tested indirectly by ensuring consistency)
var suggestions2 = ComponentResolver.GetFuzzyPropertySuggestions(input, sampleProperties);
Assert.AreEqual(suggestions1.Count... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using NUnit.Framework;
using UnityEngine;
using UnityEngine.Events;
using UnityEditor;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools;
using TestNamespace;
namespace MCPForUnityTests.Editor.Tools
{
/// <summary>
/// Verifies that batch_execute only normalizes top-level parameter keys ... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using MCPForUnity.Editor.Tools.Build;
using NUnit.Framework;
using UnityEditor;
namespace MCPForUnity.Tests.EditMode.Tools
{
[TestFixture]
public class BuildTargetMappingTests
{
[TestCase("windows64", BuildTarget.StandaloneWindows64)]
[TestCase("macos", BuildTarg... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using NUnit.Framework;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools;
using MCPForUnity.Editor.Tools.Prefabs;
using UnityEditor;
using UnityEngine;
namespace MCPForUnityTests.Editor.Tools.Characterization
{
/// <summary>
/// Characterization tests for Editor Tools domai... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>dRegistry is initialized before tests run
CommandRegistry.Initialize();
}
[Test]
public void GetHandler_ThrowsException_ForUnknownCommand()
{
var unknown = "nonexistent_command_that_should_not_exist";
Assert.Throws<InvalidOperationExcep... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), $"HandleCommand should succeed: {resultObj}");
// Verify via SerializedObject
var comp = testGo.GetComponent<UnityEventTestComponent>();
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using NUnit.Framework;
using UnityEngine;
using MCPForUnity.Editor.Tools;
namespace MCPForUnityTests.Editor.Tools
{
public class ComponentResolverTests
{
[Test]
public void TryResolve_ReturnsTrue_ForBuiltInComponentShortName()
{
bool result = Comp... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
using System.Collections;
using System.IO;
using MCPForUnity.Editor.Tools;
using Newtonsoft.Json.Linq;
namespace MCPForUnityTests.Editor.Tools
{
/// <summary>
/// Tests for domain reload resilience - ensurin... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using Newtonsoft.Json.Linq;
using NUnit.Framework;
using MCPForUnity.Editor.Tools;
using static MCPForUnityTests.Editor.TestUtilities;
namespace MCPForUnityTests.Editor.Tools
{
public class ExecuteCodeTests
{
[SetUp]
public void SetUp()
{
ExecuteCode.HandleComm... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>s"], "Expected success false");
StringAssert.Contains("Required parameter", (string)jo["error"]);
}
[Test]
public void Execute_Blacklisted_ReturnsError()
{
var res = ExecuteMenuItem.HandleCommand(new JObject { ["menuPath"] = "File/Quit" });
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using UnityEngine;
namespace MCPForUnityTests.Editor.Tools.Fixtures
{
[Serializable]
public struct ManageScriptableObjectNestedData
{
public string note;
}
// NOTE: File name matches class name so Unity can resolve a MonoScript ... | fim | CoplayDev/unity-mcp | csharp |
using UnityEngine;
namespace MCPForUnityTests.Editor.Tools.Fixtures
{
// NOTE: File name matches class name so Unity can resolve a MonoScript asset for this ScriptableObject type.
public class ManageScriptableObjectTestDefinitionBase : ScriptableObject
{
[SerializeField] private int baseNumber = 1;... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>riptableObject
{
public float[] floatArray = new float[3];
}<|fim_prefix|>using UnityEng<|fim_middle|>ine;
[CreateAssetMenu(fileName = "ArrayStressSO", menuName = "StressTests/ArrayStressSO")]
public class ArrayStressSO : Sc<|endoftext|> | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using UnityEngine;
using System.Collections.Generic;
[System.Serializable]
public struct NestedData
{
public string id;
public float value;
public Vector3 position;
}
[System.Serializable]
public class ComplexSubClass
{
public string name;
public int level;
public List<float> sco... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>
{
public Level1 level1;
public Color overtone;
}<|fim_prefix|>using UnityEngine;
using System.Collections.Generic;
[System.Serializable]
public class Level3
{
public string detail;
public Vector3 pos;
}
[System.Serializable]
public class Level2
{
public string midName;
public Le... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using MCPForUnity.Editor.Helpers;
using NUnit.Framework;
using UnityEngine;
namespace Fusion
{
public struct NetworkBehaviourBuffer
{
public int Value;
}
public struct Changed<T>
{
public T Value;
}
}
namespace MCPForUnityTests.E... | fim | CoplayDev/unity-mcp | csharp |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Resources.Scene;
using MCPForUnity.Editor.Tools;
using MCPForUnity.Editor.Tools.GameObjects;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Text.RegularExpressions;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Helpers;
using MCPForUnity.Editor.Tools;
using MCPForUnity.Editor.Tools.GameObjects;
namespace MCPForUnityTests.Editor.Tools
{
/// <summary... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> if (!AssetDatabase.IsValidFolder(TempDir))
AssetDatabase.CreateFolder("Assets/Temp", "MCPToolParameterTests");
if (!AssetDatabase.IsValidFolder(TempLiveDir))
AssetDatabase.CreateFolder("Assets/Temp", "LiveTests");
}
[TearDown]
public vo... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.IO;
using System.Linq;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using MCPForUnity.Editor.Tools.Animation;
using static MCPForUnityTests.Editor.TestUtilities;
namespace MCPForUnityTests.Editor.Tools
{
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>public void Undo_AfterRecordedChange_RevertsChange()
{
var go = new GameObject("UndoTestGO");
try
{
Undo.RecordObject(go, "Rename UndoTestGO");
go.name = "RenamedGO";
Undo.FlushUndoRecordObjects();
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEditorInternal;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools.GameObjects;
namespace MCPForUnityTests.Editor.Tools
{
/// <summary>
/// Comprehensive baseline tests for ManageGameObject "create" act... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>sTrue(resultObj.Value<bool>("success"), resultObj.ToString());
// Child deleted, parent survives
Assert.IsNull(GameObject.Find("ChildToDelete"), "Child should be deleted");
Assert.IsNotNull(GameObject.Find("ParentShouldSurvive"), "Parent should survive");
... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEditorInternal;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools.GameObjects;
namespace MCPForUnityTests.Editor.Tools
{
/// <summary>
/// Comprehensive baseline tests for ManageGameObject "modify" act... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|> // Create multiple test materials
var material1 = new Material(Shader.Find("Standard"));
material1.name = "TestMaterial1";
var material2 = new Material(Shader.Find("Standard"));
material2.name = "TestMaterial2";
meshRenderer.sharedM... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using MCPForUnity.Editor.Tools.Graphics;
using static MCPForUnityTests.Editor.TestUtilities;
namespace MCPForUnityTests.Editor.Tools
{
public cla... | fim | CoplayDev/unity-mcp | csharp |
<|fim_prefix|>using System;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using MCPForUnity.Editor.Tools;
using static MCPForUnityTests.Editor.TestUtilities;
namespace MCPForUnityTests.Editor.Tools
{
public class ManageMaterialPropertiesTests
{
private const s... | fim | CoplayDev/unity-mcp | csharp |
<|fim_suffix|>message.StartsWith("Invalid JSON in properties"), "Message should start with prefix");
Assert.AreNotEqual("Invalid JSON in properties", message, "Message should contain exception details");
}
}
}
<|fim_prefix|>using System;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using ... | fim | CoplayDev/unity-mcp | csharp |
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