number
int64 0
1.19k
| messages
listlengths 2
2
|
|---|---|
500
|
[
"",
"?"
] |
501
|
[
"increase threshold in vs-core config",
"Even if it's past the lod limit shouldn't the collision box... not be a whole extra block larger than the object itself?"
] |
502
|
[
"it depends on how lod is generated ig",
"this seems utterly ridiculous though."
] |
503
|
[
"(probably not very efficient as who actually cares about it lol)",
"...I do? I want to just be able to reach the entrance of a ship in survival mode, which is impossible if it's off the fucking ground because of some weird \"intended feature\""
] |
504
|
[
"too bad",
"And why is that? Because nobody wants the mod to function properly and are going to intentionally sabotage it? Because that seems like what's happening. Telling the code to subtract 1 from the collision box size is not the hardest thing in the world."
] |
505
|
[
"make it so, the more power imput it has, the stronger it gets, like the fusion reactor",
"Well then there's a good likelyhood that someone will deplete all their energy in an instant and go way, way further than they need to."
] |
506
|
[
"i don't think it uses chunks",
"Chunks are like 16 blocks"
] |
507
|
[
"(This is the little lad that said that all Russian people are evil)",
"That's not what I said. At all. And I'm not sure why the hot new trend is trying to put words in my mouth."
] |
508
|
[
"ngl i havent checked this channel for ages",
"There's a \"playable\" pre-alpha currently"
] |
509
|
[
"why put playable in quotes smh",
"Because it's not done and it's not recommended to actually play it yet. What already exists is pretty good, but things are very early."
] |
510
|
[
"why isn't it reccomened",
"Idk ask the people saying \"not reccomended for play\""
] |
511
|
[
"where",
"\"please dont actually use it lmao, but feel free to use it for testing stuff\" straight from the github release page"
] |
512
|
[
"Dont discourage testing",
"I'm not, I'm just trying not to imply that the mod is 100% done or anything. And there are a lot of really necessary things that arent in the mod yet. Like mouse control, inertial damping, passive gyros, etc. No real way to actually make a ship (discounting things like the ship creator or other addons)"
] |
513
|
[
"can anybody here think of a good way to rotate things that are on a debug hinge (not pushing with pistons thats what i'm using currently)",
"No idea. In fact I didn't even know there was a debug hinge."
] |
514
|
[
"honestly im just really happy with whats already there",
"Yeah, not everything is here but it's a good start. And honestly it'd be unrealistic to expect something so new to have any amount of polish."
] |
515
|
[
"Not feature creep it's basically done lmao",
"I mean sure but models and stuff aren't the smallest things ever in terms of file size."
] |
516
|
[
"you mightve had this version which turns thrusters on",
"No, the one currently installed is the latest from github"
] |
517
|
[
"i've definitely got myself quite the complex project with CC now",
"Yeah it seems that way. Good luck with that, hopefully it isn't too frustrating or anything like that."
] |
518
|
[
"The group lead guy in my school coding competition dingus just asked in the gc how to set up a gh repo",
"...uhoh."
] |
519
|
[
"Only the newest from curseforge works",
"I have a newer build from github because I didn't want log spam"
] |
520
|
[
"https://discord.com/channels/244934352092397568/1100497495450210384/1163499567510200453",
"This has nothing to do with clockwork"
] |
521
|
[
"vs build",
"Great way to not help whatsoever. I'm specifically using a build from github that is allowing me to use VS alongside Essential without needless log spam."
] |
522
|
[
"Newest valkyrien skies build from curseforge",
"I have 118forge 2.1.1 beta3+1b862df86a. Newer than the latest curseforge file."
] |
523
|
[
"this https://discord.com/channels/244934352092397568/1100497495450210384/1163499567510200453, is the version you should use with kontraption",
"That's not what the *lead dev* is saying."
] |
524
|
[
"aWAIT WHAT are the new thrusters out",
"those are the old thrusters"
] |
525
|
[
"\"older\"",
"Because it is. The vs2 jar I used was from October 21st of this year. The build you linked was from October 16th. And the latest thing on Curseforge is from October 11th."
] |
526
|
[
"Ok so it's a real thing",
"Glad to help"
] |
527
|
[
"I always thought 5x5 was just the minimum",
"Yeah but that's excessively big. The largest possible thruster in Space Engineers is around that size iirc. In vanilla anyways"
] |
528
|
[
"it doesnt need to be the same has se",
"And not everyone wants to make huge ships with minimum 5x5 thrusters. In fact, a ship I made with Kontraption would be much, much better if I could use the space more efficiently by having more compact thrusters."
] |
529
|
[
"aka, ion",
"That's not nearly powerful enough, for whatever reason. And there are more than two sizes for ships."
] |
530
|
[
"illuc, why do you want to strip",
"Please stfu"
] |
531
|
[
"next to my address, social security, bank account, and my full legal name?",
"I mean, what exactly are you trying to do? What even is the website?"
] |
532
|
[
"its the thing buymeacoffee uses to schmoove the money",
"Ah ok"
] |
533
|
[
"A. let my father fill out the stuff\nB. i wait like 6 months until im 18",
"I mean, wasn't bmac working fine prior?"
] |
534
|
[
"illuc only onlyfans will get early builds",
"Minors should probably never have an onlyfans"
] |
535
|
[
"not really",
"Damn."
] |
536
|
[
"guhh???",
"Yeah idk what they were thinking"
] |
537
|
[
"but why have realism when we can just have rocket and ion poewred everything",
"Well in that case, I want tiered ion thrusters. Basic->advanced->elite->ultimate. That alongside multiblock ions and I'll be happy."
] |
538
|
[
"why multiblock ions if you dont mind me asking?",
"Better looking big ships"
] |
539
|
[
"fuel thruster be like",
"Do you only exist to disrupt talking"
] |
540
|
[
"do you only exist to talk bad to me lmfao",
"I'm not the one telling people that having more options for building is a bad thing."
] |
541
|
[
"They inly exist to talk bad to everyone 😔",
"Says the person who tried hounding me because you weren't aware that the value *i* wasn't a number and was instead a placeholder."
] |
542
|
[
"we never argued it was a number though 🥶",
"Yes. You did. Now please stop, as I have been trying to actually discuss kontraption related things but everyone seems to enjoy hounding me for no good reason. Find something better to do with your time. Like showering. Or doing your homework."
] |
543
|
[
"i feel like being able to make thruster multiblocks rectangles would help with this too\nlike if you have to do a thruster wall, one huge cohesive thruster is cooler and (imo) better looking that 10000 seperated one",
"Correct, that's my reasoning as well. However, ideally multiblocks aren't only rectangular. I realize that minecraft doesn't have non-cube shapes really, but on a larger scale one can make something look round/triangular from a distance."
] |
544
|
[
"working build that i can pin",
"Define working"
] |
545
|
[
"sounds and the orbital cannon hopefully",
"Can I request inertial damping in that though? Maybe anolog thrusters, so you can have percentages of thrust accessible through peripherals or something?"
] |
546
|
[
"implementing inertial dampening will be FUN!",
"For the end user yeah. Not for the dev."
] |
547
|
[
"but then really just isn't",
"I know."
] |
548
|
[
"just add opposite of velocity/2 to the ship easy 😎",
"Isn't that going to prevent all movement though"
] |
549
|
[
"my biggest concern is having the rockets that keep the vehicle up running at the correct throttle",
"Well, yeah. But if the vehicle isn't completely level then that's gonna be trouble. Multiple thrusters need to just be able to counteract gravity, if they're facing that way."
] |
550
|
[
"im not gonna make accurate dampening stuff",
"...Ships will function still though right?"
] |
551
|
[
"",
"Apply thrust to the bottom one closest to the blue, just enough to make the blue face the same direction as the other red."
] |
552
|
[
"then u suddenly go up",
"Not really, some forward momentum would cancel out. It'd start moving up, yes, but some momentum would be canceled out... enough that if there was a thruster at the needed position, it'd work properly."
] |
553
|
[
"CS?",
"Are you not making a joke of some kind? Because I really don't care either way. I'm hardly qualified to direct the project at all. And I'm not a math major."
] |
554
|
[
"im opening SE rn to test how the fuck the SE",
"I feel like it should work like I thought. I could be wrong though"
] |
555
|
[
"You just get the ships velocity and the sun of the thrusters velocity, it really doesn’t need to be that complicated",
"Well yes but I was thinking in the real world, where we don't have any sort of god computer or something that can read the physical properties of any object at any given time."
] |
556
|
[
"why go through each axis?",
"Well I mean do them all at once. But ideally the ship doesn't \"jitter\" while there's no input."
] |
557
|
[
"im 13 btw :clueless:",
"How the f*ck do you know trig then"
] |
558
|
[
"just run distnat horizons",
"...yes and no? Maybe?"
] |
559
|
[
"@illuc can i make it so you can use joysticks for the ships?",
"Oh please yes."
] |
560
|
[
"i could add remapping",
"Aren't there already mods for controller support?"
] |
561
|
[
"this is where the fnuuy is happening\nhttps://github.com/illucc/Kontraption/blob/1.18.2/main/src/main/kotlin/net/illuc/kontraption/entity/KontraptionShipMountingEntity.kt",
"...The what exactly?"
] |
562
|
[
"yuh i yoinker the eureka thing and added more controls to it",
"Wha?"
] |
563
|
[
"were talking tongues not english, dont try and make sense out of it",
"That much I can tell"
] |
564
|
[
"nothing is real",
"I mean I know this yeah. Loosely."
] |
565
|
[
"make all cars into an inferno",
"Please, no. With that situation I really hope everyone got out ok but... I have no way of knowing."
] |
566
|
[
"well I just hope it wasn't a tesla",
"Those things are bullshit for many reasons."
] |
567
|
[
"technically our autopilot shut down 5 miliseconds before the crash",
"Yeah. And they can claim \"yeah they didn't try to press the brake. It's their fault. They specifically accelerated towards a wall and there was no malfunction\""
] |
568
|
[
"trains are amazing",
"Kinda yeah, kinda not."
] |
569
|
[
"ELON WHY COULDN'T YOU OF JUST BUILT A TRAIN DOWN THERE 😭",
"Can't sell more cars that way"
] |
570
|
[
"@ illuc when are we gonna have a rail addon 🥺",
"I'd love something like that honestly. No physics needed really, just make \"ships\" work and go along set paths with the ability to build/use functional blocks on them and you're great."
] |
571
|
[
"We do have create for trains",
"Yeah but you can't build them once assembled. Or use functional blocks."
] |
572
|
[
"We are working on something that will partially help with this :)",
"Any more info on what you mean by this or?"
] |
573
|
[
"or 24.78k kilograms/mile",
"What's the k stand for"
] |
574
|
[
"thousand",
"The point I'm trying to make is, you just said \"kilokilograms\""
] |
575
|
[
"megagrams",
"Yes that would be the proper term"
] |
576
|
[
"1 person per kilometer 😔",
"Isn't that just iowa"
] |
577
|
[
"ton is 1000kg",
"That seems odd but ok. I'd expect the standard to be consistent."
] |
578
|
[
"???",
"Good point we should probably try to get back to talking about kontraption"
] |
579
|
[
"We are dividing people now!?!?",
"I mean the UK aims to cut all homeless people in half by 2030"
] |
580
|
[
"tomorrow 🫡",
"Good luck"
] |
581
|
[
"joke isn't funny when you explain it :3drevenge:",
"You're not funny either but that doesn't mean you don't exist."
] |
582
|
[
"We need mobs like this in kontraption",
"We don't, also there is a particular mekanism aestetic to aim for. That... isn't it whatsoever."
] |
583
|
[
"it tries to keep the original rotation you set with the control interface / peripheral",
"Can this at least be a config option though, it's *annoying* and I don't want to be forced to make a computercraft thing every time. Ideally, emulating SE control methods would mean that ships would \"settle\" by default. Instead of... whatever's going on here."
] |
584
|
[
"Can this at least be a config option though, it's *annoying* and I don't want to be forced to make a computercraft thing every time. Ideally, emulating SE control methods would mean that ships would \"settle\" by default. Instead of... whatever's going on here.",
"@illuc please"
] |
585
|
[
"wait i have some wings i made",
"Why does kontraption need wings?"
] |
586
|
[
"unless you want to fill your ship with thrusters everywhere",
"...That's the idea."
] |
587
|
[
"dampening is still planned let me cook 😭",
"Ok so how is it going to work if wings are added, even though they are essentially mutually exclusive and will really, really break things if both thrusters set to dampen and wings are present on the same ship?"
] |
588
|
[
"illuc i need more cursed images",
"No, you don't. Frankly it's getting really annoying how you keep interrupting actual conversation related to the addon itself."
] |
589
|
[
"KBT inbound in 10\nK - kontraption\nB - holiday\nT - dev speedrun",
"I strongly recommend that you don't rush things. As is, there's plenty more that needs to be done before the addon reaches its potential, and considering some of the math involved it may be best to take plenty of time to make sure everything is polished before trying to add everything."
] |
590
|
[
"this has nothing to do with inertia",
"Well, \"Inertial Damping\" is the name of the system that controls all \"make it stay in the same spot\""
] |
591
|
[
"it makes motors stronger or weaker based on sensor data",
"Yes, and by cause and effect that moves gears, which move propellers, which moves air creating velocity, which makes the drone counteract gravity, which is a force. It also makes the drone stop moving/slow down. by counteracting inertia."
] |
592
|
[
"it’s literally in the exact same wikipedia article",
"Let me introduce a new word to you, clearly you don't understand how to read it because it was *3 entries above the thing you're trying to discredit me with*, the word is \"Brakes\", and it's the thing cars use to *stop going forward* or *not roll down a hill* which is also *counteracting gravity*"
] |
593
|
[
"you mean brakes",
"No. I mean brakes. Learn to spell."
] |
594
|
[
"a drone does neither",
"It quite literally redirects air in order to keep itself airborne as well as propel itself."
] |
595
|
[
"I am removing the current fligt system and make it work like the tournament thrusters",
"...So, no ship control interface? In that case, what does the addon present that's unique?"
] |
596
|
[
"@CSperson",
"Good. But it sure didn't seem like one at the time."
] |
597
|
[
"cant when there are more than 10 people waiting on it 😭",
"It's fine, just hold off"
] |
598
|
[
"and there is no reason to use ships atm",
"Isn't the same true of anything vs2?"
] |
599
|
[
"no i fucked up the quaternion peripheral",
"...Why not just use a vector3? or whatever."
] |
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