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int64 0
1.19k
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2
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600
|
[
"yes im trying to add a reason to make ships 😭",
"It's up to the player to figure out a reason to have ships."
] |
601
|
[
"vs2 uses quaternions so thats what you gotta use",
"why"
] |
602
|
[
"Nvm that was a dumb idea",
"...Why?"
] |
603
|
[
"There will be a 2 axis hinge in the form of a Turret Mount",
"Not quite the same, also not everyone wants to make custom turrets"
] |
604
|
[
"I was thinking about multiblock bearings",
"Uh"
] |
605
|
[
"how multiblock bearings will kill the mod???",
"You're literally complaining about me bringing up the possibility of smaller ships being good. At current, there kinda aren't any options for \"small ships\" with what already exists with vs2. At least, not for good \"fighter ships\". Sure, you can make small stuff with eureka or whatnot, but that's just inferior because there's no benefit to a smaller size with that interface."
] |
606
|
[
"time to test thruster on train",
"One moment what are those slanted blocks"
] |
607
|
[
"carpenters blocks, thats nostalgia right there",
"Used to use it while making ships in warpdrive"
] |
608
|
[
"like, 5 block wide tracks",
"Wdym?"
] |
609
|
[
"IT WORKS",
"HUH"
] |
610
|
[
"had eaten all the bowls",
"Can you please clarify what you mean by this"
] |
611
|
[
"that produce gravity",
"...no"
] |
612
|
[
"VTOL?",
"actually yeah those are close enough"
] |
613
|
[
"Create Interactive + Kontraption is a fun combination",
"Did you find something interesting"
] |
614
|
[
"Bro didn't read the part which said create:interactive doesn't have physics",
"Kontraption does have physics. The ship the bearing was on, had physics. Ideally, the thing on the bearing would have affected the actual ship. It didn't, which I kinda expected. However I decided to check anyways."
] |
615
|
[
"nothing beyond the hydrogen powered train",
"Does that actually work for propulsion?"
] |
616
|
[
"i mean, clockwork adds compatibility with create to VS, why can't kontraption do the same?",
"Because that's not the point of kontraption, it has nothing to do with Create."
] |
617
|
[
"CAN YOU INFER ANYTHING",
"You're asking for Kontraption to add Create compatibility to VS2. That's absolutely not the point of Kontraption."
] |
618
|
[
"Configurator C\nOsmium O\nIron block B\nRedstone R\nCopper Ingot I\n\nR I B\nRB I\nCOO",
"Slight change to make this a bit more organized\nConfigurator G\nIron ingot I\nOsmium Ingot O\nRedstone Block R\nCopper Ingot C\n\n CI\nGOR\n I C"
] |
619
|
[
"Slight change to make this a bit more organized\nConfigurator G\nIron ingot I\nOsmium Ingot O\nRedstone Block R\nCopper Ingot C\n\n CI\nGOR\n I C",
"The idea behind this particular recipe order is that... if this is able to move/assemble/rotate ships, surely it should be magnetic in some way. That's why there's an alternating set of one iron ingot, one copper ingot acting as \"prongs\" almost"
] |
620
|
[
"I don't want the recipe to require 28 different items",
"How does it function in terms of logic then, what makes it push and pull ships"
] |
621
|
[
"Why does mekanism crusher need 2 lava buckets",
"Pressure."
] |
622
|
[
"i think the tool gun should be a wacky magnet gravity gun",
"*ahem*"
] |
623
|
[
"idk if kontraption has these or not yet, but hover blocks (they hover at a fixed distance from the ground)",
"There will be wheels, which functionally will do the same thing I think. Inertial damping/PID is probably going to account for any other potential use for \"hover engines\""
] |
624
|
[
"ignore his ass",
"Please, if you give him attention he will only get worse."
] |
625
|
[
"newest kontraption version",
"What does it add?"
] |
626
|
[
"https://media.discordapp.net/attachments/1188368808352682004/1190125300772786270/csperson.gif?ex=65a0a98f&is=658e348f&hm=928130aec775581cf7f01c28cef48ddc8b26a5830a84abca3b47da83714495ba&",
"Who's harassing who now schem? Bear in mind I've been talking here for a good bit now, so I'm hardly following you around. Yet here you are."
] |
627
|
[
"I can't access youtu. in China",
"Overthrow the government is the best advice I can give. Like unironically that place seems to suck and make life miserable for citizens. I suggest not doing anything by yourself though."
] |
628
|
[
"@CSperson\"Overthrowing the government is the best advice I can give. That place seems to be in bad shape, making life miserable for its citizens. \"\nThat's what you said isn't it, you haven't been to China how do you know? Seeing is believing.",
"I've seen enough to know I don't *want* to be there."
] |
629
|
[
"Use mouse delta trol",
"What's mouse delta again"
] |
630
|
[
"what was the purpose of fabric t begin with",
"I think the forge devs were being really shitty for some reason, so people wanted an alternative."
] |
631
|
[
"wait which side are you on? forge or fabric?",
"No need to pick a side, it doesn't matter."
] |
632
|
[
"dew it",
"Wheels were already going to be a thing in kontraption, at some point. I'd think that it'd be the style SE uses, of \"w and s for forward/backward, a and d to turn\" meaning less need of locking the player view (also no need for inertial damping)"
] |
633
|
[
"why do you even need anime in minecraft",
"Simple, you don't."
] |
634
|
[
"I mean the dude was calling them gross it’s not very hard to click their profile and see that",
"True"
] |
635
|
[
"I tend to pay attention because people tend to put horrible crap in there",
"Yea"
] |
636
|
[
"imagine if people on the internet knew basic common sense and social standards",
"Part of the issue is a lack of any kind of \"consequence\" for poor behavior, at least any sort of consequence that directly affects the perpetrator of such actions. While internet anonymity can be helpful if somebody identifies in a way such that they'd face real-world consequences if their family or friends knew, it presents the opportunity for the worst of humanity to have free range to bully, belittle, and otherwise act uncouth towards any number of innocent people."
] |
637
|
[
"is there a lore reason why i smell smoke",
"Sorry I'm feeling a little ill today. Had a bad burger or something."
] |
638
|
[
"unrelated",
"You'd be surprised how related smoke and projectile vomit can be with certain species. You asked for a lore reason, I gave one."
] |
639
|
[
"I have first hand experience",
"I honestly can't imagine you being an asshole. You seem to be the nicest/least offensive person in this server... though I'll admit, the bar isn't that high."
] |
640
|
[
"couple states in America trying to make it illegal to be trans in public now lol",
"I've unfortunately heard of this. If things get too bad, at least Canada isn't too far away from my state. Meaning, worst case me and my family can flee."
] |
641
|
[
"Kapp arent you suposed to be an impartial party in terms of moderation",
"\"Trans people should be able to go in public\" is very much an \"impartial\" stance."
] |
642
|
[
"just because the politicts are relating to LGBTQIA+ its still politicts tho",
"Yeah, no. It's unfortunate that politics are so extreme that they're trying to dehumanize and prohibit people's very identities, and that the actual \"neutral\" of \"let people be who they want to be without forcing them one way or another\" is considered \"far left\"... but gender and LGBTQ is hardly political whatsoever."
] |
643
|
[
"runs by itself when i run build",
"Why not for me then?"
] |
644
|
[
"I cloned it using the Git GUI thing",
"My most recent attempt, I didn't use the git gui thing, i just downloaded the source from the github website. I should use git, that might make a difference."
] |
645
|
[
"uncommenting this bit makes the thrusters apply forces at their actual locations",
"Thrusters are supposed to apply force at the center of mass, it makes ships easier to build"
] |
646
|
[
"the gyroscope doesn't like turning and will reorient the ship to the original axis",
"Unfortunately, yeah. I'm not sure why."
] |
647
|
[
"i want an infinitely dense planet that wreaks havoc on peoples ships",
"Infinite density is not physically possible. And even if it were, you wouldn't last long enough to find any use for it, nor would anyone else, because everything in the universe would suddenly cease to exist in any coherent state."
] |
648
|
[
"Gravity is not based on density, it’s based on mass",
"Mass and density are closely related, to the point where something with infinite density would have infinite mass"
] |
649
|
[
"black holes:",
"Black holes literally don't have infinite mass nor infinite density. They have a very high density, but by no means is it infinite. Popular theory states that black holes grow and gain more gravity the more matter they take in, and if density can increase then it is not infinite, as infinity cannot become larger."
] |
650
|
[
"Ever heard of",
"Have you ever heard of a high school diploma?"
] |
651
|
[
"What is your major if I could ask?",
"Biology. However my current chemistry professor was a nuclear physicist."
] |
652
|
[
"So your chemistry teacher used to be a nuclear physicist, so you know a lot about black holes?",
"No, that's not what I said at all, learn to read please."
] |
653
|
[
"btw can i hear you argument on why black holes aren't infinitely dense cause i forgor your points",
"Density is the proportion of matter in a given space to the amount of space. Even a singular point in space cannot be zero, therefore the denominator cannot be zero. And thus, no matter how much matter is in a single point in space, the density cannot be infinite unless the mass (or, the amount of total matter) is zero."
] |
654
|
[
"n/(1/infinity) ≈ infinity",
"Black holes do not occupy infinite space"
] |
655
|
[
"does there really have to be atoms for there to be mass",
"Yes??? What?"
] |
656
|
[
"protons, neutrons, electrons",
"Those are parts of an atom. That's like me saying \"there's a cake on that table\" and you saying \"no, there is batter, icing, and candles on that table, and you're stupid because you think that's a cake\""
] |
657
|
[
"1/0 is not infinity",
"Prove it. I've asked this numerous times of various math teachers, and every time the conversation has resulted in \"yeah that's infinity\""
] |
658
|
[
"undefined",
"Only with a computer or other digital device."
] |
659
|
[
"IM FUCKING 13 BTW",
"Not surprised to learn this"
] |
660
|
[
"whe you did your stephen hawking presentation",
"Before you were out of diapers, idiot."
] |
661
|
[
"ok but there is still an answer to it",
"It's not a number"
] |
662
|
[
"nah i'm not saying you can get a number answer",
"Then it's not an answer."
] |
663
|
[
"sqrt(-1), which is used as a place holder so that we can find answers to certain, previously unsolvabel equations",
"\"Unsolveable\" congrats. You proved yourself wrong."
] |
664
|
[
"then why do mathmeticians use it",
"As a placeholder. Which you'd know if you knew how to read."
] |
665
|
[
"but wtf does biolgy have to do with black holes 💀",
"Nothing."
] |
666
|
[
"What does eureka even do?",
"That's basically it. Archemedies Ships, but using the VS2 backend. So, pretty simple stuff comparatively."
] |
667
|
[
"potato fakes progress",
"Hopefully not. At least with clockwork we know there's *something*. As opposed to Create Aeronautics, which seems to be trying to build hype and... I'm not sure it actually exists."
] |
668
|
[
"There isn't anything 🤥",
"There's an older version which supports a different version of create. So, it definitely exists in some capacity. CA on the other hand, seems very suspiciously... well, I heard at least once that they stole code. Ever since then, they've been closed source. They were supposed to release summer this year but didn't. Makes me really think there's nothing to show, especially since they seem to know even less about game/mod logic than I do."
] |
669
|
[
"Schem is just baiting",
"Are they a master of baiting?"
] |
670
|
[
"mods",
"You are the mod dev though you make the mods"
] |
671
|
[
"Also I coincidentally have a different mutual server with vroomtato. Would it be wise to ping them there as a joke?",
"Ok fair enough answer"
] |
672
|
[
"guys Potato is ofline (he was on discord mobile like 10 minutes ago)",
"Clearly it is because they died"
] |
673
|
[
"how do I change what direction phys bearings spin",
"Same as with anything else"
] |
674
|
[
"Troll",
"Too busy watching Irish twitch streamers are you?"
] |
675
|
[
"Mfs lurking in their rooms all day waiting for some random person on discord to release an unfinished mod beta be like",
"To be fair it's frustrating when I want to literally just make a boarding ramp for a ship in multiplayer, but VS Eureka has weird issues where mechanical contraptions don't render on ships. Also I want to make a drill ship so there's that. And I'd like to be able to check out clockwork before my drivers exam at 2pm today."
] |
676
|
[
"uhmmm, that sounds like a you problem? they render just fine for me, and drills work just fine when powered",
"Sounds like a troll, i could be wrong. It's definitely not working for me though, nor for the other person I play multiplayer with. And the only solution we've been given is \"wait for clockwork\""
] |
677
|
[
"Mekapi the thing it relies on takes extreme time to make",
"What is mekapi, google shows nothing about it"
] |
678
|
[
"not a troll lol, make sure you're using all the needed mods",
"I... am."
] |
679
|
[
"I still need to add the uuid based clown player model replacer",
"Feature creep"
] |
680
|
[
"at this point they might just be delaying the release every time someone asks when the release is",
"What if we ask *what* the release is"
] |
681
|
[
"Wont break it that bad",
"True. Just a very minor case of, serious brain damage."
] |
682
|
[
"10/10/2023",
"Wdym it's clearly the 9th"
] |
683
|
[
"Water freezes ar 32 fahrenheit",
"Ah yes, easier to remember than 0."
] |
684
|
[
"whats up",
"Not the clockwork update."
] |
685
|
[
"femboy incoming",
"Wdym I've been here all along"
] |
686
|
[
"is the CS for computerscience",
"No. No it doesn't. I'm a biology major."
] |
687
|
[
"my brother in Christ dont take it so seriously",
"Do tell."
] |
688
|
[
"huh was that in this server",
"I don't think so"
] |
689
|
[
"or...",
"That one, yes."
] |
690
|
[
"💀",
"\"Starts the server: server.start\""
] |
691
|
[
"eureka and clockwork work together perfectly fine, the only thing that is not so great is helms causing extra drag on clockwork / other addons propulsion but thats just due to how the stabilization works its not technically a bug",
"What's clockwork? I've never heard of anything called clockwork."
] |
692
|
[
"well okay imma test that if i've got the time.\nso far for me, i couldnt run Valkyrien skies, Clockwork and Eureka together. i wouldnt even know why that would be usefull",
"You had Create installed right?"
] |
693
|
[
"ofcourse to make use of the Clockwork features",
"clockwork doesnt work with the newest version of create. it crashes instantly."
] |
694
|
[
"REALLY?????????? (sarcasm)",
"I know this. I was informing the other person."
] |
695
|
[
"Does it will work on 0.5.1 create?",
"There is no clockwork in ba sing se"
] |
696
|
[
"with a client side GUI mod",
"When certain blocks are part of a ship, they don't get display info with jade. Modded blocks usually. It'll just keep displaying info for the last displayed block. So, if I'm looking at an iron block, but then look at a Thermal series Redstone Furnace, it won't display info for the redstone furnace."
] |
697
|
[
"Why is this happening? (i'm playing with clockwork, create, valkyrien skies, flywheel and kotlin for forg)",
"This is normal. To be expected for an in-dev mod, unfortunately."
] |
698
|
[
"true, am stupid",
"Adhd/autism≠stupid. If that's what you mean."
] |
699
|
[
"have you noticed theres like no weapons in create",
"There's an addon for that. (Not compatible with the newest create version for some reason)"
] |
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