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700
[ "Lets hope the 12 day is the patch day i rely love 12 so it might be", "I really love stuff that functions with the latest version of the stuff I use soo" ]
701
[ "you just need to know their position in the world (not the ship's position, but the blocks that make up the ship)", "I've thought about putting a waystone on a ship and removing XP restrictions, idk if that would work." ]
702
[ "there will be another system that kinda does that tho", "So, the same thing but reskinned with a different name? Like bluperglue? I personally would rather there weren't duplicates of like... everything in create made for physics groups." ]
703
[ "do you want to access every inventory block on the ship?", "I like unified inventories. It's better for organization while also satisfying my hoarding desires." ]
704
[ "you can use droppers and hoppers tho", "I don't like the concept of having loose items around. Especially with the possibility of them catching on an edge and not transferring properly." ]
705
[ "and said turret needs SU", "But as the turret rotates wouldn't the joint change position?" ]
706
[ "When will be released the rework?", "october 9th, 3023" ]
707
[ "It’s October 9th", "Hi, your sponser isn't pissed rn right?" ]
708
[ "bruh", "You're still not getting the bit" ]
709
[ "like what", "Like some people continuing an unfunny/stale joke, people getting agitated because they don't get the joke, and people who seem to think joining a server and immediately saying a racial slur is funny." ]
710
[ "but like seriously, who joined and said a racial slur", "As said, annoying." ]
711
[ "if today is 9th why clockwork still isn't released???", "Good question. From what I can gather, the project isn't building according to the dev." ]
712
[ "i'll do it for a quarter price", "I'll do it for a quarter. As in, 25 cents." ]
713
[ "i don't even know what bro is implying 😭", "I'm implying that something weird is causing the files to not compile, for some reason that I can't understand whatsoever, and status updates are pretty vague" ]
714
[ "yap some more", "So is it done then? I'm confused what this indicates." ]
715
[ "No one is.", "*ahem* https://discord.com/channels/244934352092397568/1059571325741568000/1156899571960664145" ]
716
[ "anime girls, mechs, ships and a little bit of minecraft", "...That's not clockwork that's whatever the military addon is trying to do?" ]
717
[ "if it weren't for a certain code stealing drama", "Right. That. Ok you have a fair point. Create Aeronautics ruins even more things." ]
718
[ "Guys please stop adding reactions WE can escape from monday", "Exactly idk why people want to have to wait longer" ]
719
[ "gradle is bullying clockwork rn", "I thought that was fixed though? Someone posted a screenshot of the issue being resolved anyways" ]
720
[ "Do you prefer pornhub", "No I prefer e621. Now please leave if you're only here to cause trouble." ]
721
[ "Oh my god why people thinking that everyone have the best pc with operative memory 32+", "While this is a fair thing to point out, you have literally been acting like a toddler in the time you've been here. You've just been obnoxious to everyone and acting like you're entitled to everything. Please grow and change as a person." ]
722
[ "i just want a fun game to play", "I can recommend Space Engineers if you want the stuff vs2 is going for. Kinda." ]
723
[ "It's called Hello neighbor pre-alpha", "You're unironically interested in skibidi toilet and garten of banban aren't you" ]
724
[ "i mean", "They're acting like the general age group of those fanbases" ]
725
[ "completely butchered it", "No way it wasn't intentional. That many subdivisions?? Eugh." ]
726
[ "I remember when they were advertising hello neighbor as the game with good AI", "Oh wait sorry thought you were talking about garten of banban. Which is definitely a shitshow of an application." ]
727
[ "good horror hasnt been made since 1915", "Depends how you define horror." ]
728
[ "is this furniture", "That is camping equipment" ]
729
[ "i.e.", "It is not *designed* for the road" ]
730
[ "Is this a chair?", "Inkblot test" ]
731
[ "What don't?", "In general, don't. We're sick of your shit as a whole." ]
732
[ "Please grow up and change.", "...in one ear, out the mouth. Clearly, no brain to be found." ]
733
[ "ITS YOU", "They are extremely stupid and/or not self aware whatsoever. Their immature behavior leads me to believe the first part." ]
734
[ "Yeah this kid’s either 12 or 13", "Discord ToS" ]
735
[ "Im actually going to headbutt a wall", "crush their skull instead" ]
736
[ "It's corrent", "PFFFFFF" ]
737
[ "There’s already a mod here", "ok fair" ]
738
[ "incorrect grammar, eridaction imminent", "It'd be one thing if it was just that, but they're also calling people the R word and generally being toxic" ]
739
[ "how", "Quark, adds chest variants" ]
740
[ "What was the comma for 😭", "I was saying the name of the mod, then saying one of the things it did" ]
741
[ "does it WORK WITH ESSENTIALS yet", "not without log spam" ]
742
[ "i meant if it doesn't make u fall through ships or not", "I play with it, but I don't fall through ships" ]
743
[ "@Nullharp doesn't VS2 already work with essential", "Constant log spam for me" ]
744
[ "intended feature", "why" ]
745
[ "it works but its way more common for random collision bugs to happen and it turns the main menu into a zip bomb", "yes" ]
746
[ "but because of insert drama here its in clockwork for now", "Wasn't it previously fully compatible though" ]
747
[ "People think all the losing mobs are gone forever or something", "...Because that's exactly what happens?" ]
748
[ "well that's why they workin on updating clockwork", "*yes of course, and I am definitely very patient and not bored of waiting whatsoever*" ]
749
[ "lil bro you been here one (1) week", "Technically longer. I just don't stay in mod servers ever since I got bullied by the create aeronautics devs, so I've left and come back" ]
750
[ "neoforge my beloved", "What is neoforge I've heard it mentioned every so often" ]
751
[ "LGBT so cringe:)", "If you have a problem, you can fuck off." ]
752
[ "", "Well at least it's kinda rendering now" ]
753
[ "floating point on blocks rendered from millions of blocks away 😍", "It's already being done on some capacity." ]
754
[ "le", "Still a problem. Does anyone have any ideas?" ]
755
[ "Looks like Create Big Cannons works with the current version of VS, somehow. One issue... some things crash the game when placed or pondered. Could be unrelated, but I'll mention it anyways. The most noticeable thing though is, if I manually aim an Autocannon on a ship the first person view is inside the cannon itself. Meaning, can't be aimed well. Mechanical force works fine for aiming, but I prefer the concept of manual aiming.", "So, I got a crash when pondering something before. But, now the world I placed the block in (a \"large nethersteel cannon\" piece I think, idk exactly) crashes immediately when I load in. Idk why. Might not even be a vs2 issue, but I may as well check." ]
756
[ "Attach them to unassembled ship and assemble the entire ship with them", "I was able to put cannons on an already existing ship. My only issue was with the camera position of the autocannon with handles. Everything else was fine." ]
757
[ "ok now you have to compliment my coding skilsl", "I'm sure you're good at whatever it is you do? idk" ]
758
[ "oh i also made the thing that loads weights from datapack", "So it's you who's responsible for the 1000 kg Create creative motor?" ]
759
[ "the computercraft addon for vs2 has a radar 😎", "Not the same" ]
760
[ "", "What is this for" ]
761
[ "hehe, don't worry, i had a good time to be honest :B", "That's half the fun of the mod rn tbh. Wacky physics not working. The other half is actually doing ship things. But things are buggy enough rn that, ships don't work as they should, and frustration occurs if things mess up with a large ship that took a while to build." ]
762
[ "How do you guys infuse your big ships with Physics? Eureka or blue glue? Because glue is very laggy with my build. Is there an advantage using glue?", "I put a helm on a single block, infuse physics, and build the ship already with physics." ]
763
[ "_looks at mechanica_", "Isn't mechanica the opposite of \"independant\" though" ]
764
[ "well its optifines responsibility as the closed source mod to do it since compat is pain for closed source mods and it aint worth the vs2 devs spending ages trying to reverse engineer optifine for compat", "Right. That." ]
765
[ "vs2 boob fisik???", "Is unfortunately actually a thing" ]
766
[ "but i want vs2 boob fisik", "Yes I know. There is unfortunately a wip addon spending way too much time making detailed models of breasts. Because somehow that relates to vehicles whatsoever." ]
767
[ "but is there a vs2 addon for boosb already in the making?", "*that is what I have been saying*" ]
768
[ "i bet koap is helping", "Correct." ]
769
[ "pretty sure", "I'm like 90% sure that the plan was to have that as an in game character for some reason." ]
770
[ "how large", "I'd say about 60 blocks long" ]
771
[ "and theres another ship mod called eureka I think also has 1.19", "...They're the same exact thing." ]
772
[ "Smash through your innocent little base", "But physics objects don't break blocks due to velocity" ]
773
[ "That’s not air pockets", "But it is, the pressure of air would create water tension in an area enclosed entirely except for the bottom. Have you ever pushed an upside down bucket into water?" ]
774
[ "what if you turn it upside down", "Then things are kinda screwy regardless" ]
775
[ "that potato is coding his own system for that", "I said nothing about any sort of specific system? Now I'm really confused, and my headache isnt helping." ]
776
[ "you said\n> So, what makes \"if area is enclosed except for the bottom, have water appear at the bottom but not enter the room\" more difficult", "I'm talking in very loose terms" ]
777
[ "that \n> So, what makes \"if area is enclosed except for the bottom, have water appear at the bottom but not enter the room\" **more difficult **\nis more difficult than air pressure", "Huh?" ]
778
[ "when this has nothing to do with air pressure in VS2", "vs2 doesnt have air pressure" ]
779
[ "then why did you say it implies", "Hollow object in water has air, if it goes down it still has air, this is needed for something like a submarine" ]
780
[ "air pockets is lack of water in a closed space", "Exactly, and water tension acts to make an area enclosed" ]
781
[ "air pockets is easy, just detect closed off areas", "Except that in the case of a boat, there is no \"roof\", its not closed off, it's open to the environment" ]
782
[ "being an end user doesn't excuse you of doing basic thinking", "*full detailed plans of coding something is not basic thinking*" ]
783
[ "define a \"roof\"", "anything that blocks the up" ]
784
[ "", "Ok so, those are walls, or rather a lack of walls" ]
785
[ "is already done and performant", "That's good at least. Though, some things might, uh... not work great. For example, if you want more of a \"round\" shape." ]
786
[ "ballooner kinda needs airpockets", "didn't it work before though? I guess maybe for optimization itd be better for the code to be in the library thing" ]
787
[ "if you put a bowl upside down in the water, unless you're very careful about it, the air is going to escape and it won't be displacing anything", "...But it won't? Have you ever tried doing something like this? Some air will escape, yes, but not all." ]
788
[ "And the same applies for the reverse, how are we supposed to determine how much water should fall into the hull of a ship if it tips even sligthly into the water?", "I feel like, in that case maybe just \"water got in, no more displacement\"" ]
789
[ "It's not minimal, it's totally possible to put a bowl into some water without creating an air pocket", "if you put it sideways yes" ]
790
[ "And the same applies for the reverse, how are we supposed to determine how much water should fall into the hull of a ship if it tips even sligthly into the water?", "About this though, wouldn't the same math work for both problems?" ]
791
[ "It's not a solution I've really thought about a lot because it's not a solution that we're interested in considering", "Fair. having tilting not a thing would mean that Clockwork physics bearings would be... absolutely not viable for things like wheels. Or viable at all." ]
792
[ "physics designator straight up doesnt work is it only for me?", "apperently, yes, because it isnt supposed to work on forge but I somehow got it working?" ]
793
[ "is there a reason why they switched from bluper glue?", "there's a pinned message somewhere" ]
794
[ "right click", "thats an odd react?" ]
795
[ "I use eureka for the old clockwork too", "same" ]
796
[ "Smash or pass", "That's literally your mother though" ]
797
[ "Since when does a physics object rotate on one axis", "I think I went in to detail on that did I not?" ]
798
[ "redstone", "That's weird, but I guess it's a resolveable issue." ]
799
[ "??????", "the command seat. How else am I supposed to control something exactly?" ]