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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_BROWSER_APP_WINDOW_NATIVE_APP_WINDOW_H_ #define EXTENSIONS_BROWSER_APP_WINDOW_NATIVE_APP_WINDOW_H_ #include <vector> #include "base/m...
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/* Given a binary search tree, rearrange the tree in in-order so that the leftmost node in the tree is now the root of the tree, and every node has no left child and only 1 right child. Example 1: Input: [5,3,6,2,4,null,8,1,null,null,null,7,9] 5 / \ 3 6 / \ \ 2 4 8 / / \ 1 ...
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#include<bits/stdc++.h> const int maxlen=10010,tt=10000; using namespace std; class bigint{ private: int len,a[maxlen/4]; public: // Constructed functions bigint(){len=0;memset(a,0,sizeof(a));} bigint(int x){ len=0; memset(a,0,sizeof(a)); while (x) a[++len]=x%tt,x/=tt; for (int i=1;i<len/2;i++) s...
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#pragma once #include <map> #include <string> #include "Texture.h" class TextureAPI { public: // No copying is allowed TextureAPI(TextureAPI&) = delete; // No copy assignment void operator=(const TextureAPI&) = delete; // Singleton method static TextureAPI* instance(); ~TextureAPI() { delete api; } using...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* RobotomyRequestForm.hpp :+: :+: :+: ...
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/* * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * Copyright (c) 2011 Helge Bahmann * Copyright (c) 2013 Tim Blechmann * Copyright (c) 2014 Andrey Semashev */ /*! * \file atomic/detail/caps_gcc_sync....
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#include<iostream> #include<cstdlib> #include<string> #include<iomanip> #include<array> using namespace std; void meanucard() { cout << "\n"; cout << "\n"; cout << '\t' << "*************************************************************** "; cout << "\n\t\tMENUE CARD"; cout << "\n\t********************************...
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#include "problems.h" #include <fstream> #include <cmath> void PrintVector(std::vector<int>& i_vector) { for (int i = 0; i < i_vector.size(); i++) { std::cout << i_vector[i]; } std::cout << "\n"; } std::vector<int> ToVector(int i_integer) { std::vector<int> temp_result; std::vector<int> result; int quotient...
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#include <iostream> using namespace std; void shellSort(int array[], int n) { // Rearrange elements at each n/2, n/4, n/8, ... intervals for (int interval = n / 2; interval > 0; interval /= 2) { for (int i = interval; i < n; i += 1) { int temp = array[i]; int j; for (j = i; j >= interval && ...
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#include <iostream> #include <string> using namespace std; int main() { string real; string input; cin >> real >> input; bool check[256] = {false}; int i; for (i = 0; i < input.length(); i++) { input[i] = toupper(input[i]); check[input[i]] = true; } for (i = 0; i < rea...
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#include <iostream> using namespace std; struct Node{ int data; Node* next; }; Node* newNode(int val){ Node* node = new Node(); node->data = val; node->next = NULL; return node; } Node* insert(Node* head, int val){ if(head==NULL) return newNode(val); Node* tmp = head; while(tmp->...
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/** * Copyright John Reid 2010 */ #include <boost/timer.hpp> #include <boost/foreach.hpp> #include <iostream> #include <vector> template< typename Vec > void test_add_speed( Vec & vec, const size_t repetitions ) { typedef typename Vec::value_type value_t; // initialise vectors with values. for( size_t i = 0; ve...
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#pragma once #include "../SDK.h" // Name: Astroneer-SDK, Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Parameters //--------------------------------------------------------------------------- // Functi...
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#include "pch.h" #include "World.h" #include "Sector.h" #include "Factory.h" #include "Action.h" using namespace std; namespace FIEAGameEngine { RTTI_DEFINITIONS(World) World::World(GameTime * time, EventQueue * eventQueue) : Attributed(World::TypeIdClass()), mEventQueue(eventQueue), mState(*time) { assert(mVec...
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#include <bits/stdc++.h> using namespace std; vector<pair<int, int> > pack; int ans1[100010], ans2[100010]; int spell1[100010], spell2[100010]; int seri1[100010], seri2[100010]; int main() { int n, m; scanf("%d", &n); for (int i=1; i<=n; i++) scanf("%d", &spel...
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#include<iostream> #include<vector> using namespace std; typedef long long ll; const int mod = 100000007; struct Combination{ int n; vector<vector<int>> dp; Combination(int i){ n = i; dp = vector<vector<int>>(n+1, vector<int>(n+1, 0)); constructTriangle(); } void construct...
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#include "config.h" #include <string> std::string ConfigManage::get_wifi_ssid() { if(wifi_ssid.is_data_valid()) return wifi_ssid.read_data(); else return std::string(""); } std::string ConfigManage::get_wifi_passkey() { if(wifi_passkey.is_data_valid()) return wifi_passkey.read_dat...
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#include <bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; using namespace std; /* less<int> -> acts as set less_equal<int> -> acts as multiset */ /* order_of_key (k) : Number of items strictly smaller than k . find_by_order(k) : K-th element ...
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#ifndef PROCESO_H #define PROCESO_H class Proceso { public: Proceso(); }; #endif // PROCESO_H
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/* ============================================================================== This file was auto-generated! ============================================================================== */ #pragma once #include "../JuceLibraryCode/JuceHeader.h" //=========================================...
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#pragma once // Name: S, Version: 2.2.1 #include "../SDK.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Parameters //-----------------------------------------...
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/* Given a list of 24-hour clock time points in "HH:MM" format, return the minimum minutes difference between any two time-points in the list. */ class Solution { public: int getMin(string s1) { int hr = stoi(s1.substr(0,2)); int min = stoi(s1.substr(3,2)); int minutes = hr*60 + m...
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#include<iostream> using namespace std; int main() { int i,n; cin>>n; for(i=1;i<=10;i++) cout<<i<<" x "<<n<<" = "<<i*n<<"\n"; return 0; }
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/******************************************************************************* Vendor: Xilinx Associated Filename: vadd.cpp Purpose: SDAccel vector addition ******************************************************************************* Copyright (C) 2017 XILINX, Inc. This file contains confidential and proprietary...
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/* * Experiments.h * Experiments do different experiments * * Created on: Nov 5, 2010 * Author: xzhou */ #ifndef EXPERIMENTS_H_ #define EXPERIMENTS_H_ #include <fstream> #include <iostream> #include "Solver.h" #include "SnpMatrix.h" #include "ExpConf.h" class Experiments { private: ofstream *slnLog; //s...
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// Copyright 2022 The ChromiumOS Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <stdio.h> #include <memory> #include <string> #include <base/callback.h> #include <base/check_op.h> #include <base/files/file_descriptor_watcher_posix.h> #include ...
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// Tomasz Muldner, September 2001 // A program for the book: // "C++ Programming with Design Patterns Revealed", published by Addison-Wesley // File: ex6.4.expression.cpp // // Exercise 6-4, 1st version // Implementation for the class Expression #include "ex6.4.expression.h" #include "ex6.4.valuenode.h" #include ...
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#include "drawer.h" Drawer::Drawer(QWidget *parent) : QWidget(parent) { this->setFixedSize(300, 300); blocks.push_back(0); pixmap = QPixmap(300, 300); } void Drawer::mouseMoveEvent(QMouseEvent *e) { Qt::MouseButtons state = e->buttons(); bool isLeftButtonPressed = state & Qt::LeftButton; ...
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#pragma once #include <string> struct TLE { bool valid = true; std::string object_name; std::string tle_line_1; std::string tle_line_2; }; TLE fetchCelestrakTLE(int norad);
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#include <iostream> using namespace std; int main() { int n; cout << "整数を入力してください"; cin >> n; cout << "入力した整数は" << n << "です" << endl; }
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// pbrt is Copyright(c) 1998-2020 Matt Pharr, Wenzel Jakob, and Greg Humphreys. // The pbrt source code is licensed under the Apache License, Version 2.0. // SPDX: Apache-2.0 #include <pbrt/pbrt.h> #include <pbrt/bssrdf.h> #include <pbrt/gpu/accel.h> #include <pbrt/gpu/launch.h> #include <pbrt/gpu/pathintegrator.h> #...
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/** * * Copyright (c) 2014 Matthew Newhook. All rights reserved. * */ #pragma once #include <ge/Config.h> #include <ge/Bounds.h> #include <vector> #include <memory> namespace ge { class PrimitiveType { public: enum Type { UNSET = -1, TRIANGLES, TRIANGLE_STRIP }; private: Type _val; ...
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// This file was generated based on '../../AppData/Local/Fusetools/Packages/Fuse.Elements/0.46.1/$.uno'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.EventArgs.h> namespace g{namespace Fuse{namespace Elements{struct PreplacementArgs;}}} namespace g{ namespace Fuse{ name...
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#ifndef __QVTKOpenGLInit_h #define __QVTKOpenGLInit_h /* * Initialization class that creates a valid QSurfaceFormat i.e. OpenGL context * with the expected parameters for the QVTKOpenGLWidget. * Typical use case is to construct the class before constructing a * QApplication object in the main function. * * Typic...
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/* CSC3224 Code * Author: Aidan Jagger | 130281034 * Class Description: * This class is the class used to integrate WWise audio with the game engine * * The class is entirely commented out since I never fully got it working. I have left it in to show some of the progress and possibly to come back to in the future. */ ...
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// Distributed under the MIT License. // See LICENSE.txt for details. #include <catch.hpp> #include <random> #include "DataStructures/Tensor/Tensor.hpp" #include "Domain/EmbeddingMaps/Identity.hpp" #include "Utilities/ConstantExpressions.hpp" #include "tests/Unit/TestHelpers.hpp" template <size_t Dim> void test_iden...
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// Zad 21 //#include <iostream> //#include <cmath> // //using std::cout; //using std::cin; //using std::string; // //bool isPrime(int n) { // if (n <= 1) return false; // if (n == 2) return true; // for (int i = 2; i < (int)sqrt(n); i++) { // if (n%i == 0) return false; // } // return true; //} //...
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#ifndef STAN_MATH_OPENCL_PRIM_QR_THIN_R_HPP #define STAN_MATH_OPENCL_PRIM_QR_THIN_R_HPP #ifdef STAN_OPENCL #include <stan/math/opencl/qr_decomposition.hpp> #include <stan/math/prim/meta.hpp> #include <stan/math/prim/err.hpp> namespace stan { namespace math { /** * Returns the orthogonal factor of the thin QR decompo...
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// Copyright (c) 2000 Max-Planck-Institute Saarbruecken (Germany). // All rights reserved. // // This file is part of CGAL (www.cgal.org); you may redistribute it under // the terms of the Q Public License version 1.0. // See the file LICENSE.QPL distributed with CGAL. // // Licensees holding a valid commercial licens...
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// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
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// Copyright 2018 epc Development Foundation and contributors. Licensed // under the Apache License, Version 2.0. See the COPYING file at the root // of this distribution or at http://www.apache.org/licenses/LICENSE-2.0 #ifndef _WIN32 #include "process/PosixSpawnFileActions.h" #include "util/Logging.h" #include <cas...
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/* * Program Author: Jeaime Powell * Program Name: Solve for Y * Program Function: Solves for Y in y = mx+b * Created: 2018-01-31 */ #include <iostream> using std::cin; using std::cout; using std::endl; float eq_line (int x, float m, int b); int main () { int point_x = 2, yintercept_b = 1; ...
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// C++/WinRT v1.0.171013.2 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once WINRT_EXPORT namespace winrt::Windows::UI::Text { enum class FontStretch; enum class FontStyle; struct FontWeight; } WINRT_EXPORT namespace winrt::Windows::Globalization::Fonts { struct ILanguageFont; struct...
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// stdafx.cpp : source file that includes just the standard includes // PETool.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "StdAfx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include <ncurses.h> WINDOW *create_newwin(int height, int width, int starty, int startx); void destroy_win(WINDOW *local_win); int main(int argc, char *argv[]) { WINDOW *my_win; int startx, starty, width, height; int ch; initscr(); cbreak(); keypad(stdscr, TRUE); /* 程序需要使用F1 功能键*/ height = ...
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/* Copyright (c) University of British Columbia, 1999.*/ /* All rights reserved. */ /* SUKMIG: $Date: March 1999 */ #include "su.h" #include "segy.h" #include "clibrarytd.h" /*********************** self documentation **********************/ char *sdoc[] = { " ", " SUKMIG0 - F...
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#include <stdio.h> #include <stdlib.h> #include <string> #include <iostream> using namespace std; //Área de definição de cabeçalhos de função void menuInicial(); void limpaTela(){ system("CLS"); } void iniciaTabuleiro(char tabuleiro[3][3]){ //Navega por cada posição do tabuleiro e coloca o símbolo de '-' ...
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///////////////////////// -*- C++ -*- ///////////////////////////// /* Copyright (C) 2002-2017 CERN for the benefit of the ATLAS collaboration */ // PerfMonTestLeakyAlg.h // Header file for class PerfMonTest::LeakyAlg // Author: S.Binet<binet@cern.ch> ///////////////////////////////////////////////////////////////...
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//============================================================================ // Name : legr_core.cpp // Author : Hyunwoo J. Kim // : Anmol Mohanty // Version : 0.5 // Date : 2016/07/06 13:05:35 (CDT) // Copyright : // Description : //================================================...
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#include <bits/stdc++.h> #define FOR(i,a,b) for(long long i = (a); i < (b); i++) #define FORD(i,a,b) for(int i = (a); i >= (b); i--) #define REP(i,a) for(int i = 0; i < (a); i++) #define REPD(i,a) for(int i = (a)-1; i >= 0; i--) #define sz(a) (int)a.size() #define ALL(a) a.begin(),a.end() #define ii pair<int,int> #de...
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/* * @lc app=leetcode.cn id=509 lang=cpp * * [509] 斐波那契数 */ // @lc code=start class Solution { public: int fib(int N) { if (N == 0) return 0; if (N == 1) return 1; return fib(N - 1) + fib(N - 2); } }; // @lc code=end
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#pragma once #include "BaseGrid.h" #include <fmt/format.h> #include <gis/BoolMatrix.h> #include <gis/CoordinateMatrix.h> #include <macgyver/Exception.h> #include <newbase/NFmiDataMatrix.h> #include <newbase/NFmiPoint.h> #include <limits> namespace SmartMet { namespace Engine { namespace Contour { // ...
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class Solution { public: vector<int> intersection(vector<int>& nums1, vector<int>& nums2) { set<int> s1; s1.clear(); set<int> s2; s2.clear(); for (int i=0;i<nums1.size();s1.insert(nums1[i++])); for (int i=0;i<nums2.size();s2.insert(nums2[i++])); ...
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#ifndef INSERTHIDDENFIELDDIALOG_H #define INSERTHIDDENFIELDDIALOG_H #include <QDialog> #include "editor.h" namespace Ui { class InsertHiddenFieldDialog; } class InsertHiddenFieldDialog : public QDialog { Q_OBJECT public: explicit InsertHiddenFieldDialog(QWidget *parent = 0, Editor *e = 0)...
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#include <iostream> #include <fstream> using namespace std; int main(){ char data[100]; ofstream outfile; outfile.open("after.dat"); cout << "Waiting to the file" << endl; cout << "Enter your name:"; cin.getline(data,100); outfile << data << endl; cout << "Enter your age:"; cin.g...
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#include<bits/stdc++.h> using namespace std; #define inf INT_MAX #define INF LLONG_MAX #define ll long long #define ull unsigned long long #define M (int)(1e9+7) #define P pair<int,int> #define FOR(i,m,n) for(int i=(int)m;i<(int)n;i++) #define RFOR(i,m,n) for(int i=(int)m;i>=(int)n;i--) #define rep(i,n) FOR(i,0,n) #d...
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// Copyright (c) 2016-2018 Dr. Colin Hirsch and Daniel Frey // Please see LICENSE for license or visit https://github.com/taocpp/PEGTL/ #ifndef TAOCPP_JSON_PEGTL_INCLUDE_INTERNAL_LF_EOL_HPP #define TAOCPP_JSON_PEGTL_INCLUDE_INTERNAL_LF_EOL_HPP #include "../config.hpp" #include "../eol_pair.hpp" namespace tao { na...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_FEATURE_POLICY_FEATURE_POLICY_PARSER_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_FEATURE_POLICY_FEATURE_POLICY_PARS...
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// This file was generated based on C:/Users/t2/AppData/Local/Fusetools/Packages/Fuse.Controls.Panels/1.4.0/Layouts/StackLayout.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Fuse.Layouts.Layout.h> namespace g{namespace Fuse{namespace Layouts{struct StackLayout;}}} namesp...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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vector<int> threeWayPartition(vector<int> A, int a, int b){ sort(A.begin(),A.end()); return A; }
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#include <type_traits> #include <utility> template<typename T> constexpr T add(T&& t) { return std::forward<T>(t); } template<typename T, typename... Args> constexpr typename std::common_type<T, Args...>::type add(T&& t, Args... args) { return std::forward<T>(t) + add(args...); } int main() { static_asse...
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/** * Upbit Open API * ## REST API for Upbit Exchange - Base URL: [https://api.upbit.com] - Official Upbit API Documents: [https://docs.upbit.com] - Official Support email: [open-api@upbit.com] * * OpenAPI spec version: 1.1.6 * Contact: ujhin942@gmail.com * * NOTE: This class is auto generated by the swagger co...
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/* * queuemgr.cpp * * Created on: 2012-10-22 * Author: humingqing * * memo: 主要实现的功能 * 1. 异步发送的数据等待队列,当接收到响应后清空对象,当等待响应超时时,需要重新发送 * 2. 重新发送每一次等待超时时间,与次的时间为乘2的等待关系,也就是重发次数越多等待时间越长 * 3. 如果终端处理能力有限,保证当需要发送数据直接入队列等待发送会顺序发送 * 4. 当顺序发送时,平台收到终端上一个下发的响应后,自动触发下一个等待需要发送的消息 * 5. 如果等待发送数据超时,平台会自动下发消息,如果有...
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#include <Arduino.h> #include <Wire.h> #include <Adafruit_INA219.h> class ParticleBrake { public: ParticleBrake(Adafruit_INA219 *ina219, int current_control_pin); void reset(); void set(double current_mA); double getShuntVoltage(); double getBusVoltage(); double ge...
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#ifndef _WRAP_TCP_SERVICE_H #define _WRAP_TCP_SERVICE_H #include <string> #include <stdint.h> #include "TCPService.h" #include "NonCopyable.h" class WrapServer; /* 以智能指针对象为网络会话标识的网络服务 */ class TCPSession : public NonCopyable { public: typedef std::shared_ptr<TCPSession> PTR; typedef std::weak_ptr<TCP...
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#ifndef CIGAR_H #define CIGAR_H #include <fstream> #include <iostream> const int MAX_NAME_SIZE = 73; struct Cigar { char name[MAX_NAME_SIZE]; double price; }; void checkFileExist(const char* fileName); bool readFromFile(std::ifstream& input, Cigar*& pArr, int& Count); bool writeToFile(std::ofstream& output, Ciga...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/capture/video/chromeos/request_manager.h" #include <sync/sync.h> #include <initializer_list> #include <map> #include <set> #include <str...
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#include<iostream> #include<fstream> #include<sys/time.h> #include<iomanip> #include<cstring> using namespace std; int *arr = new int[10000]; static int count; void readFileBest(){ ifstream File("bestcase.txt",ios::in); //create file object and open file to read if(File.is_open()){ // if file is open int x=0,...
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#include "Neuron_arg.h" void Neuron::neuron() { // vvvvv put your code here vvvvv float x, temp1, temp2; x = input1 * w1 + input2 * w2 + b; temp1 = 0.5 + 0.25*x - 1./48.*x*x*x + 1./480.*x*x*x*x*x; if (temp1<=0){ temp2 = 0; } else if (temp1>=1){ temp2 = 1; } else { temp2 = temp1; } ...
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#include "breakout\BreakoutGameOver.h" USING_NS_CC; BreakoutGameOver::BreakoutGameOver() { } BreakoutGameOver::~BreakoutGameOver() { } BreakoutGameOver* BreakoutGameOver::create(const Color4B& color , int offset) { BreakoutGameOver* scene = new BreakoutGameOver(); if(scene && scene->initWithColor(color,offset))...
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/** * @file collocation_tester.h * @author Marijke Hengstmengel * * @brief CORBA C++11 AMI Collocation Test * * @copyright Copyright (c) Remedy IT Expertise BV */ #ifndef TAOX11_AMI_COLLOCATION_TEST_H #define TAOX11_AMI_COLLOCATION_TEST_H #pragma once #include "ami_testAmiC.h" class Handler : public vir...
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#include "onmt/ITokenizer.h" #include "onmt/SpaceTokenizer.h" namespace onmt { const std::string ITokenizer::feature_marker("│"); void ITokenizer::tokenize(const std::string& text, std::vector<std::string>& words, std::vector<std::vector<std::string> >& fe...
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#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i=0;i<n;++i) typedef long long int ll; int main(){ double R; cin >> R; cout << (R+R)*3.14 << endl; }
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#include <opencv2/highgui.hpp> #include "filters.cpp" using namespace cv; //Part 1: Mat morphing(Mat inp1, Mat inp2, float w){ Mat morph = (w*inp1) + ((1-w)*inp2) ; return morph; } //Part 4: Mat filtered_morphing(Mat inp1, Mat inp2, float w){ Mat morph = (w*colored_light(inp1, 2)) + ((1-w)*colored_light(...
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// AUTOMATICALLY GENERATED BY RCPPDEEPSTATE PLEASE DO NOT EDIT BY HAND, INSTEAD EDIT // randIntUniform_DeepState_TestHarness_generation.cpp and randIntUniform_DeepState_TestHarness_checks.cpp #include <fstream> #include <RInside.h> #include <iostream> #include <RcppDeepState.h> #include <qs.h> #include <DeepState.hpp>...
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#pragma once #include "CommandSender.h" class EntityPlayerMP; class PlayerCommandSender : public CommandSender { private: EntityPlayerMP* player; public: PlayerCommandSender(EntityPlayerMP* p); virtual void sendMessage(std::string message); EntityPlayerMP* getPlayer() { return player; } };
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#include "utils/Logging.h" #include "SwitchDevice.h" #include <iomanip> SwitchDevice::SwitchDevice(std::string name, InsteonID id, InsteonModem *p): InsteonDevice(name,id,p) { mDeviceParameter = 0; // Query that device's initial status this->writeCommand(id,0x19,0); } SwitchDevice::~SwitchDevice(){ } uns...
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 #include <iostream> #include <vector> #include <string> using namespace std; void ADD(vector<vector<string>>& months, int currMonth) { int date; string actEvent; cin >> date >> actEvent; if (months[currMonth][date - 1] != "") months[currMonth][date - 1] += " "; months[currMonth][date - ...
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// Copyright 2010 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to...
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// MainFrm.h : CMainFrame 类的接口 // #pragma once typedef CList<CBitmap*,CBitmap*> CBitmapList; class CMainFrame : public CFrameWnd { protected: // 仅从序列化创建 CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // 属性 public: // 操作 public: // 重写 public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs)...
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#include <libpq-fe.h> #include <node.h> #include <node_buffer.h> #include <string.h> #include <assert.h> #include <stdlib.h> #define LOG(msg) printf("%s\n",msg); #define TRACE(msg) //printf("%s\n", msg); #define THROW(msg) return ThrowException(Exception::Error(String::New(msg))); using namespace v8; using namespac...
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#ifndef VecNumECI2_H_ #define VecNumECI2_H_ #include "Array.h" namespace XD3D { class AryI2 : public Array<int, 2> { public: AryI2() { VecNum[0] = 0, VecNum[1] = 0; } AryI2(int x, int y) { VecNum[0] = x, VecNum[1] = y; } inline AryI2(const AryI2& other) { VecNum[0] = other.VecNum[0], VecNum[1] = other.Vec...
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #pragma once #include "ClothingAsset.h" #include "ClothingAssetFactoryInterface.h" #include "GPUSkinPublicDefs.h" #include "ClothingAssetFactory.generated.h" DECLARE_LOG_CATEGORY_EXTERN(LogClothingAssetFactory, Log, All); namespace nvidia { namespace a...
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/* Copyright (c) 2020-2023 hors<horsicq@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, mod...
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//Optimise #include <bits/stdc++.h> using namespace std; // #define multitest 1 #define Debug 1 #ifdef Debug #define db(...) ZZ(#__VA_ARGS__, __VA_ARGS__); template <typename Arg1> void ZZ(const char *name, Arg1 &&arg1) { std::cerr << name << " = " << arg1 << endl; } template <typename Arg1, typename... Args> void ZZ...
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#ifndef file10994 #error "macro file10994 must be defined" #endif static const char* file10994String = "file10994";
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//////////////////////////////////////////////////////////////////////////////// // rovioStreaming.h // Mario Chirinos Colunga // Oscar Sanchez Sioridia // Áurea - Desarrollo Tecnológico // http://www.aurea-dt.com // 17 Dic 2010 - 22 Jun 2013 //---------------------------------------------------------------------...
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// Global variabls: // 0:vars:2 // 2:atom_1_X0_1:1 // 3:atom_2_X1_0:1 // Local global variabls: // 0:thr0:1 // 1:thr1:1 // 2:thr2:1 #define ADDRSIZE 4 #define LOCALADDRSIZE 3 #define NTHREAD 4 #define NCONTEXT 5 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CPROVER_assert(stmt, "error") #define m...
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// program that generates two square waves based on the half-period received as a serial port input // input is in microseconds // the waves are out of phase by a factor also received as serial input // this is given in degrees (0 to 360) // variables unsigned long t = 125; // wait time unsigned long phase_diff = 0; /...
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/*! * Copyright (c) 2016 Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See LICENSE file in the project root for license information. */ #ifndef LIGHTGBM_TREELEARNER_SPLIT_INFO_HPP_ #define LIGHTGBM_TREELEARNER_SPLIT_INFO_HPP_ #include <LightGBM/meta.h> #include <limits> #include <cm...
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// Copyright (c) 2014, Sam Crow samcrow@uw.edu // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list o...
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// Q10039 // 평균 점수 // 시간복잡도 - O(n) #include <iostream> using namespace std; int main(void) { ios_base::sync_with_stdio(false); cin.tie(nullptr); int n; int sum = 0; for(int i=0;i<5;i++) { cin >> n; if(n < 40) { n = 40; } sum += n; } ...
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//---------------------------------------------------------------------------- // Anti-Grain Geometry (AGG) - Version 2.5 // A high quality rendering engine for C++ // Copyright (C) 2002-2006 Maxim Shemanarev // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://antigrain.com // // AGG is...
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/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ ListNode* Solution::deleteDuplicates(ListNode* A) { // DO NOT write int main() function if ((A==NULL) || (A->next == NULL) ){return A;} L...
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#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i = 0; i < n; i++) #define pb push_back #define all(x) x.begin(), x.end() template<class T1, class T2> bool chmin(T1 &a, T2 b) { return b < a && (a = b, true); } template<class T1, class T2> bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); ...
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#include "Money.h" #include <iostream> Money::Money(int a, int b):levove(a),stotinki(b) {} Money::~Money(){} int Money::SetLev(int a) { levove = a; return 0; } int Money::SetStotinki(int a) { stotinki = a; return 0; } int Money::GetLev()const { return levove; } int Money::GetStotinki()const { return stotin...
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#pragma once // Fortnite (1.8) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass ToiletFactory_Frame_01.T...
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#pragma once namespace Cordis { namespace Scripts { class Script_Binder_Camp : public CScriptBinderObject { using inherited = CScriptBinderObject; public: Script_Binder_Camp(void) = delete; Script_Binder_Camp(CScriptGameObject* const p_client_object); ~Script_Binder...
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