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#ifndef CBGITSTATESCANNERTHREAD_H #define CBGITSTATESCANNERTHREAD_H #include <wx/thread.h> #include <wx/event.h> #include <sdk.h> #include <map> #include <vector> #include <git2.h> #include "cbGitStates.h" class cbProject; wxDECLARE_EVENT(wxEVT_SCANNER_THREAD_UPDATE, wxCommandEvent); class cbGitStateScannerThread ...
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// Lab41.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> using namespace std; float CountFinal(int *grades) { double finall = 0; int gradesCount = 0; for (int i = 0; ; i++) { if (grades[i] == -1) break; gradesCount++; finall += gr...
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/* Copyright (c) 2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except ...
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// // RayCaster.h // SolarSystem // // Created by SeanRen on 2020/2/26. // Copyright © 2020 macbook. All rights reserved. // #ifndef RayCaster_h #define RayCaster_h #include <stdio.h> #include "cvec.h" #include "matrix4.h" #include "Ray.h" #include "Camera.h" #include "CubeModel.h" //class CubeModel; class RayC...
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// dbd.cpp // // (c)2012-2017 Abraham Stolk #include "dbd.h" #include "checkogl.h" #include "vmath.h" #include "rendercontext.h" #include "glpr.h" static const int maxv = 128*32768; static int numv = 0; static float vdata[ maxv ][ 3 ]; void dbd_init(void) { dbd_clear(); } void dbd_clear(void) { numv = 0; } ...
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#include<iostream> using namespace std; #define MAX_STACK_SIZE 100 class Stack1 { private: int maxStackSize; int top; int stack[100] = { 0, }; public: Stack1(int maxStackSize); void isFull(); void isEmpty(); void push(int item); void pop(); void showStack(); };
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "FloatingPlatform.generated.h" UCLASS() class RPG_PROTOTYPE_API AFloatingPlatform : public AActor { GENERATED_BODY() //variables public: // Sets default v...
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// Copyright (c) 2011-2015 The Giracoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #if defined(HAVE_CONFIG_H) #include "config/giracoin-config.h" #endif #include "addressbookpage.h" #include "ui_addressbook...
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/******************************************************************************* * Automatically generated code for TopCode SRM Problem * Problem URL: http://community.topcoder.com/stat?c=problem_statement&pm=3042 *******************************************************************************/ #include <vector> #...
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/* * This code is under GNU Lesser General Public License. * Simple C Compiler to Low Level Virtual Machine representation * * Authors: Rinat Shaikhutdinov (aka Sagit) - architecture, compiler core * Alexei Zhdanov (aka Alex) - parser * Timofey Tatarinov (aka Tikers) - code generator * * University Ma...
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#include "TransitionFunc.h" #include <map> #include <string> #include <cstdio> #include <list> #include <utility> using namespace std; SyntaxTree *sTree; int numStates; int numNeighbors; int ruleTree[2048][32]; int num_nodes; map<Coordinate, Point*> pSet; _BYTE tmpByteArray[9];//[nw, ne, sw, se,] n, w, e, s, c short i...
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#include <iostream> using namespace std; const int acMax = 320; int f[acMax][acMax];//流量 int w[acMax];//dij用的 int pre[acMax];//路径中的上一个点 int path[acMax];//存储路径 int Len;//路径长度 bool visit[acMax]; struct node { int v; node *next; }*list[acMax]; void insert ( int x, int y ) { node *p = new node; p->v = y; p->next = lis...
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#pragma once #define _USE_MATH_DEFINES #include <cmath> #include <math.h> #include <cstdlib> #include <stdexcept> #include <string> #include <sstream> #include <algorithm> #include <vector> #include <deque> #include <list> #include <set> #include <map> #include <array> #include <BWAPI.h> #include "Config.h" #includ...
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class Solution { public: int climbStairs(int n) { int dp[n]; dp[0] = 0; dp[1] = 1; dp[2] = 2; for (int i = 3; i <= n; i++) dp[i] = dp[i-1] + dp[i-2]; return dp[n]; } };
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/HUD.h" #include "Tutorial01HUD.generated.h" UCLASS() class ATutorial01HUD : public AHUD { GENERATED_BODY() public: ATutorial01HUD(); /** Primary draw call for the HUD */ virtual void Draw...
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#include <iostream> using namespace std; int main() { int num,c_num,rem,fact=1,sum_fact; cout<<"Enter your Number"; cin>>num; c_num=num; while(num>0){ rem=num%10; for(int j=1;j<=rem;j++){ fact*=j; } sum_fact+=fact; fact=1; num/=10; } if(sum_fact==c_num) cout<<"Strong NUmber"; else cout<<...
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#include "parse_utility_args.h" #include "string_utils.h" #include <iostream> #include <string> #include <cstdlib> #include <iomanip> #include <stdint.h> #include "string_utils.h" #include "one_net_crc.h" #include "one_net_status_codes.h" using namespace std; void usage() { cout << "Usage: ./calc_crc -i 0x3344556...
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#include<stdio.h> #include<iostream> #include<cstring> using namespace std; int main() { int m; double a,b,c; cin>>m; while(m--){ cin >> a >> b >> c; if(a>b) swap(a,b); if(b>c) swap(b,c); if(a+b>c) cout << "YES" << endl; else cout << "NO" << endl; ...
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#pragma once #include "HSVector3D.h" class HSRenderer; class HSTexture; class HSVertexBuffer; #include <string> class HSSprite { public: HSSprite(HSRenderer *aRenderer); ~HSSprite(void); bool Init(std::string aFileName); unsigned int GetWidth(); unsigned int GetHeight(); void Set...
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/* This file is part of WME Lite. http://dead-code.org/redir.php?target=wmelite Copyright (c) 2011 Jan Nedoma Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, includin...
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/* Copyright (c) 2004 Julien Ponge - All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, m...
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#include<bits/stdc++.h> #define MOD 1000000007 using namespace std; int main() { int t; cin >> t; while(t--) { int n; cin >> n; int arr[n], start; bool found = false; for(int i = 0 ; i < n ; i++) cin >> arr[i]; start = arr[0]; for(int i =...
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// Copyright 2007, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of con...
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// $Id$ /* Copyright (c) 2007-2015, Trustees of The Leland Stanford Junior University All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright...
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/* NetLink Sockets: Networking C++ library Copyright 2012 Pedro Francisco Pareja Ruiz (PedroPareja@Gmail.com) This file is part of NetLink Sockets. NetLink Sockets is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by ...
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#include <iostream> using namespace std; typedef struct node { int data; struct node* next; }List,*pList; pList createList() { pList head,p,q; head=new List; head=NULL; int num; cin>>num; while(num!=-1) { p=new List; p->data=num; p->next=NULL; if(head==NULL) { head=p; q=head; } else { ...
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// fontnik #include "glyphs.hpp" #include <protozero/pbf_reader.hpp> #include <protozero/pbf_writer.hpp> // node #include <limits> #include <memory> #include <string> #include<iostream> // sdf-glyph-foundry #include <gzip/compress.hpp> #include <gzip/decompress.hpp> #include <gzip/utils.hpp> #include <mapbox/glyph_fou...
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#ifndef SORTBYY_H #define SORTBYY_H #include<QtGui> class SortbyY { public: bool operator()(QPoint &p1, QPoint &p2) { return p1.y() < p2.y() || ((p1.y() == p2.y()) && (p1.x() < p2.x())); } }; #endif // SORTBYY_H
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// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may...
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// column.h #ifndef _COLUMN__ #define _COLUMN__ #include <cstdio> #include <iostream> #include <string> #include <boost/spirit/include/qi.hpp> #include <boost/fusion/include/adapt_struct.hpp> #include <boost/spirit/include/phoenix_fusion.hpp> struct Column { int index; std::string name; std::string code; }; BOOS...
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/*========================================================================= Program: Visualization Toolkit Module: vtkContextMapper2D.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. Th...
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#pragma once #include "cocos2d.h" #include <string> class GameScene : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init() override; CREATE_FUNC(GameScene); private: // Common parameters definition const int TILE_SIZE = 50; const int TILE_GAP = 5; // Grid...
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#include "ArrayQueue.h" void QueueInit(Queue * pq) { pq->front = 0; pq->rear = 0; for (int i = 0; i < QUE_LEN; ++i) { pq->queArr[i] = 0; } } int QIsEmpty(Queue * pq) { if (pq->front == pq->rear) return 1; else return 0; } void Enqueue(Queue * pq, Data data) { int temp = pq->rear; if (++pq->rear > QUE...
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// // Created by Gediminas on 2021-05-03. // #ifndef KREPSINIS_APRANGA_H #define KREPSINIS_APRANGA_H #include <iostream> #include <string> using namespace std; class Apranga { private: string avaline; string apsilimoApranga; string varzybineApranga; public: Apranga(const string &avaline, const st...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkAppendFilter.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details....
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#pragma once // SeaOfThieves (1.6.4) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // AnimBlueprintGeneratedClass BP_Humanoid_Sk...
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#include <iostream> using namespace std; /*int main() { int x = 5; cout << "Ket qua in ra la: " << endl; cout << "Gia tri ban dau | \tBieu thuc \t | \tGia tri cua \t | \tGia tri sau" << endl; cout << x << "\t\t | \t x++ \t\t | \t" << x <<"\t\t | \t " << x+1 << endl; cout << x << "\t\t | \t x-- \t\t | \t" <...
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/* * ===================================================================================== * * Filename: ugo_kernel.h * * Description: * * Version: 1.0 * Created: 03/20/2010 03:01:10 PM * Revision: none * Compiler: gcc * * Author: huys (hys), huys03@gmail.com...
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/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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#include<bits/stdc++.h> #include<graphics.h> using namespace std; // Function to calculate factorial int fact(int n) { if(n>1) return n*fact(n-1); else if(n>=0) return 1; } void bezier(int px[], int py[], int n) { float u,x,y,b; // print first point putpixel(px[0],py[0],WHITE); ...
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/* * Software License Agreement (BSD License) * * Point Cloud Library (PCL) - www.pointclouds.org * Copyright (c) 2010-2012, Willow Garage, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditi...
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/** \copyright * Copyright (c) 2013, Balazs Racz * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, * this li...
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/* Class: wxOperandBinaryTree File: wxoperandbinarytree.cpp Author Víctor Alejandro Gil Sepúlveda From: Spain Finishing Date: 14-2-02 Definition: See Docs */ #include "wxoperandbinarytree.h" wxOperandBinaryTree::wxOperandBinaryTree() { initial_node=NULL; current=NULL; } wxOperandBinaryTree::~wxOperandBinar...
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#pragma once // Sea of Thieves (2.0) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_wpn_blunderbuss_yr1_leg_01_a_ItemDesc_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //-----------------------------------------------------...
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#include<cstdio> int main() { freopen("in.txt","r",stdin); int c; /*c=getchar(); while(c!=EOF) { putchar(c); c=getchar(); }*/ while((c=getchar())!=EOF) putchar(c); return 0; }
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#include<bits/stdc++.h> #define pii pair<int,int> #define uu first #define vv second using namespace std; int d[1000][1000]; int row=8,col=8; int fx[] = { -1, -1, 1, 1, -2, -2, 2, 2 }; int fy[] = { 2, -2, 2, -2, 1, -1, 1, -1 }; void bfs(int x,int y) { memset(d,0x7f7f7f7f,sizeof(d)); d[x][y]=0; queue<pii>q; ...
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#include "CCustomSkinnedMesh.h" #include "CVMDCustomSkinMotion.h" #include "SRotPosKey.h" //#include "btJoint.h" #include "CJoint.h" #include "irrbullet.h" #include <cassert> #include <algorithm> #define _USE_MATH_DEFINES #include <math.h> namespace irr { static f32 clamp(f32 v, f32 min, f32 max) { re...
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#include "AppDelegate.h" #include "GameScene.h" // #define USE_AUDIO_ENGINE 1 // #define USE_SIMPLE_AUDIO_ENGINE 1 #if USE_AUDIO_ENGINE && USE_SIMPLE_AUDIO_ENGINE #error "Don't use AudioEngine and SimpleAudioEngine at the same time. Please just select one in your game!" #endif #if USE_AUDIO_ENGINE #include "audio/in...
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#include <bits/stdc++.h> using namespace std; #define forn(i, x, n) for (int i = int(x); i <= int(n); ++i) #define for1(i, n, x) for (int i = int(n); i >= int(x); --i) #define F first #define S second #define pb push_back namespace kek { typedef long long ll; typedef pair <int, int> pii; typ...
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#pragma once #include "IElement.h" #include "StrideDataFixedArray.h" #include <vector> #include <cassert> class CPS4 : public IElement { public: CPS4(); static void Init(); virtual const char* GetType() { return "CPS4"; }; virtual void SetIndices(const std::vector<int>& indices); virtual std::vector<int> GetInd...
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//===--- LLVMLibcTidyModule.cpp - clang-tidy ------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include "systems/InputSystem.h" InputSystem::InputSystem(Scene* scene) : System(scene), m_key_repeat(false) { scene->subscribe(this); // <=> m_scene->subscribe(this); } void InputSystem::update() { if (m_input_instructions.empty()) return; // do not process inputs if there is no input, lol auto &inputs = m_scene...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated by code_generator_v8.py. DO NOT MODIFY! #ifndef V8ShadowRootInit_h #define V8ShadowRootInit_h #include "bindings/co...
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#include <iostream> int main(void) { std::cin.tie(NULL); std::cin.sync_with_stdio(false); int N = 0; std::cin >> N; int factor = 2; while (N != 1) { if (N % factor == 0) { N /= factor; std::cout << factor << '\n'; factor = 2; continue; } factor++; } return 0; }
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#include <iostream> #include <algorithm> using namespace std; const int MAX=1000000000; int N; int a[101]; int v[4]; int cnt=1; int sum; int maxResult=-MAX; int minResult=MAX; void input(){ cin >> N; for(int i=0;i<N;i++){ cin >> a[i]; } for(int i=0;i<4;i++){ cin >> v[i]; } sum ...
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/* * Copyright (C) Tue Jun 25 17:48:43 2013 XiaoWei * * handsomexiaowei@gmail.com */ #ifndef _VMADDRESSTABLE_H_ #define _VMADDRESSTABLE_H_ #include "SeniorVMHandle.hpp" #include "CombosVMCode.hpp" #include "algorithms.hpp" typedef struct _v_table_ { VCombosVMCode *v; _v_table_() :...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/android/ntp/ntp_snippets_launcher.h" #include "base/android/context_utils.h" #include "content/public/browser/browser_thread.h" ...
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// // Copyright (c) 2012 Regents of the SIGNET lab, University of Padova. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyrigh...
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#ifndef _PRAVITEROOM_H_ #define _PRAVITEROOM_H_ #include "cocos2d.h" #include "GameDialog.h" #include "UICommon.h" class PrivateRoomRule :public GameDialog { public: CREATE_FUNC(PrivateRoomRule) ; bool init() ; void setVisible(bool bVisible) ; }; #endif
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/*** * Copyright (C) Microsoft. All rights reserved. * Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. * * =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ * * Implementation Details of the http.h laye...
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/*----------------------------------------------------------------------------*/ /* Copyright (c) 2019 FIRST. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of...
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/*********************************************************************** * Exp6_2_LineFollowing_IRSensors -- RedBot Experiment 6.2 * * This code reads the three line following sensors on A3, A6, and A7 * and prints them out to the Serial Monitor. Upload this example to your * RedBot and open up the Serial Monitor ...
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#ifndef _CSURFACE_H_ #define _CSURFACE_H_ #include <SDL.H> class CSurface { public: CSurface(); public: static SDL_Surface* onLoad(char* file); static bool onDraw(SDL_Surface* surf_dest, SDL_Surface* surf_src, int x, int y); static bool onDraw(SDL_Surface* surf_dest, SDL_Sur...
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#pragma once #include "EnemyPatternSpiral.h" namespace { /// <summary> /// Wzór dla pocisków poruszających się po spirali Fermata /// </summary> class EnemyPatternSpiralFermat: public EnemyPatternSpiral { public: EnemyPatternSpiralFermat( float const radiusA, float const radiusB, float const number, float con...
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#ifndef POTHOS_MPL_AUX_NA_HPP_INCLUDED #define POTHOS_MPL_AUX_NA_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2001-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.or...
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//--------------------------------------------------------------------------- #include <vcl.h> #include <stdio.h> #pragma hdrstop #include "Unit1.h" #include "Unit2.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TForm1 *...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_COMPONENT_UPDATER_STH_SET_COMPONENT_INSTALLER_H_ #define CHROME_BROWSER_COMPONENT_UPDATER_STH_SET_COMPONENT_INSTALLER_H_ #include ...
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// Rotate bits of an integer #include<bits/stdc++.h> #define ll long long int using namespace std; ll rotate_bits(ll x,ll k) { return ((x<<d | x>>(32-d))); } int main() { ll n,t,k; cin>>t; while(t--) { cin>>n>>k; cout<<rotate_bits(n,k)<<endl; } return 0; }
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#include "stdafx.h" #include "Board.h" Board::Board(int matrixSize) : m_Rows(matrixSize), m_Cols(matrixSize) { InitMatrix(); } Board::~Board() { if (m_Matrix != NULL) { DeleteMatrix(); } } Board::Board(int rows, int cols) : m_Rows(rows), m_Cols(cols) { InitMatrix(); } Board::Board(const Board &other) { m_...
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class Solution { public: int searchRotated(vector<int>&nums,int start,int end,int data) { if(start>end){ return -1; } int mid = start+(end-start)/2; if(nums[mid]==data){ return mid; } if(nums[start]<=nums[mid]){ if(nums[start]<=data and data<nums[mid]){ return searchRotat...
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#pragma once #include "audiohandler.h" #include "portaudiocpp/PortAudioCpp.hxx" inline void reset(std::chrono::high_resolution_clock::time_point &tp) { tp = std::chrono::high_resolution_clock::time_point(); } class PACppHandler : public AudioHandler { using clock = std::chrono::high_resolution_clock; portau...
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/* fcfsSimulationLoop.cpp Example of FCFS simulation which follows the simulation loop pseudocode from lectures/tutorial. */ #include <iostream> #include <queue> #include <utility> #include <vector> /** * Runs FCFS scheduling simulation * * @param jobs : jobs to be scheduled. * Elements in job are ...
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// // Created by Panagiotis Zestanakis on 26/02/19. // #include <iostream> #include <iomanip> #include "input_output/prepare.hpp" std::ifstream open_input_file (const char *input_filename) { namespace fs = std::filesystem; auto path = fs::path(input_filename); if(!fs::exists(path)) { throw std::run...
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#include "src/common/utils.h" #if MEGDNN_ARMV7 #include "src/arm_common/conv_bias/int8x8x16/direct_8x8x16_nchw44_kern.h" #include "src/arm_common/simd_macro/marm_neon.h" #include "src/fallback/conv_bias/common.h" namespace megdnn { namespace arm_common { namespace { #define INIT_SUM() \ int...
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#include "defs.h" #include "fp_policer.h" extern "C" { #include "bcm/field.h" #include "soc/drv.h" #include "bcm_int/esw/field.h" } FP_POLICER::FP_POLICER(int _unit) :unit(_unit), eid(0) { bcm_policer_config_t pol_cfg; bcm_policer_config_t_init(&pol_cfg); pol_cfg.mode=bcmPolicerModeCo...
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/** Copyright (c) 2014, Konstantinos Chatzilygeroudis All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions an...
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#include "TopLevelListener.h" #include "ECS.h" #include "Utilities.h" using namespace std; TopLevelListener::TopLevelListener() : b2ContactListener() { } void TopLevelListener::BeginContact(b2Contact* contact) { b2Fixture* fixtureA = contact->GetFixtureA(); b2Fixture* fixtureB = contact->GetFixtur...
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#include <bits/stdc++.h> #include <stack> using namespace std; string choice; int turn; int nextTurn() { if (choice == "VISIT") { turn= 0; } if (choice == "FORWARD") { turn = 1; } if (choice == "BACK") { turn = 2; } } int main() { ...
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#include<bits/stdc++.h> using namespace std; int lcs(string s1,string s2,int i,int j){ if(i==s1.length() || j==s2.length()) return 0; if(s1[i]==s2[j]) return 1+lcs(s1,s2,i+1,j+1); return max(lcs(s1,s2,i+1,j),lcs(s1,s2,i,j+1)); } int main(){ string s1,s2; cin>>s1>>s2; cout<<lcs(...
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#include <iostream> #include <fstream> #include <vector> #include <aoc/path_def.hpp> static const char rock = 'A'; static const char paper = 'B'; static const char scissors = 'C'; static const int rock_score = 1; static const int paper_score = 2; static const int scissors_score = 3; static const char lose = 'X'; s...
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// Copyright (c) 2014-2017 The Dash Core developers // Copyright (c) 2018 The TOUR Coin Core developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "activemasternode.h" #include "checkpoints.h" #include "governa...
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#include "AverageFilter.hpp" namespace Filter { AverageFilter::AverageFilter(int filterSize) { this->filterSize = filterSize; this->valueInt = 0; this->valueFloat = 0.0f; samples = new uint32_t[filterSize]; for (int i=0; i<filterSize; i++) { samples[i] = (uint32_t)0; } } ...
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#include "stdafx.h" #include <new> #include "misc/event_system.hpp" #include "misc/config.h" #include "misc/basic_async.h" #include "gui/main_window.h" namespace taolog { static Config config; Config& g_config = config; static EventSystem evtsys; EventSystem& g_evtsys = evtsys; static AsyncTask...
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#include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> #include <cctype> #include <vector> #include <stack> #include <queue> #include <map> #include <algorithm> #include <iostream> #include <string> #include <set> #define X first #define Y second #define sqr(x) (x)*(x) using namespace std; const doubl...
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/* FrSky S-Port Telemetry library example (c) Pawelsky 20190824 Not for commercial use Note that you need Teensy 3.x/LC, ESP8266 or ATmega328P based (e.g. Pro Mini, Nano, Uno) board and FrSkySportTelemetry library for this example to work */ // Uncomment the #define below to enable internal polling of data....
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////////////////////////////////////////////////////////////////////////////////// // The Consumer Process ////////////////////////////////////////////////////////////////////////////////// #include <stdio.h> #include "..\..\rt.h" // change pathlist to "rt.h" to suit location on disk struct mydatapooldata1 { //...
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// stdafx.cpp : source file that includes just the standard includes // SSETest.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
[ "hiccupzhu@gmail.com" ]
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