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/** * \file egomotionCovarianceMatrices.h * \brief Returns hard-coded error covariance matrices for various camera types. * * \author Amit Hochman * \date Jan 14, 2019 */ #pragma once #include "technology/calibration/onlineCalibration/CalibUtils/calibTypes.h" #include "technology/calibration/onlineCalibration/On...
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#include <iostream> #include <string> using namespace std; class Neko { string name; public: Neko(string s) : name(s) {} void naku() const { cout << "にゃあ、我輩は" << name << "である。" << endl; } }; int main() { string s; cout << "Enter your cat name..." << endl; cin >> s; Neko tama(s...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/imagebuilder/Imagebuilder_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/core/utils/memory/stl/AWSVector.h> #include <aws/imagebuilder/model/Conta...
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#include<cstdio> int N,M,P; bool chk(int n,int m,int p){ if(m==0) return (n>0) || (p==P); bool t=true; for(int i=1;i<=n-m+1;i++){ if(p+i==P || i==P) continue; if(p+i<P) t=t && chk(n-i,m-1,p+i); else if(i>P) t=t && chk(n-i,m-1,0); else t=t && c...
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#include <fstream> #include <deque> #include <vector> #include <algorithm> #include <math.h> #define MAX 32767 #define LIM 4 using namespace std; int main() { ifstream in("input.txt"); ofstream out("output.txt"); string a; // incoming row string vector<int> m; //string as integers, a=1 $=1 vector<in...
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/* * JUST FOR TEST! */ #include "algorithm/data structure/lazy_propagation_segment_tree.h" #include "algorithm/data structure/RMQ.h" #include "algorithm/data structure/segment_tree.h" #include "algorithm/data structure/union-find.h" #include "algorithm/etc/fast_specific_digit_count_in_integer(0_to_N).h" #include "alg...
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#ifndef LICORNEA_KINECT_DEPTH_DENSIFY_FAST_H_ #define LICORNEA_KINECT_DEPTH_DENSIFY_FAST_H_ #include "depth_densify.h" namespace tlz { class depth_densify_fast : public depth_densify_base { public: void densify(const std::vector<sample>& samples, cv::Mat_<real>& out, cv::Mat_<uchar>& out_mask) override; }; } #en...
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/* * miniconf example 2 * * author: Tsz-Ho Yu (tszhoyu@gmail.com) */ #include <cstdio> #include <miniconf.h> /* Main file */ int main(int argc, char** argv) { // create a Config object miniconf::Config conf; // Set up program description conf.description("A simple example for miniconf"); // ...
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/* * Seq.h * * Created on: Oct 11, 2016 * Author: Karan */ #ifndef SEQ_H_ #define SEQ_H_ #include <iostream> #include "Box.h" class Seq { public: Seq(int length); Seq(const Seq& other); Seq& operator=(const Seq& other); ~Seq(); int get(int i) const { return 0 <= i && i < len ? boxes[i].va...
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#pragma once // Name: SCUM, Version: 3.75.21350 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass Oxyg...
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#pragma once #include <chrono> #include <iostream> #include <string> class LogDuration { public: explicit LogDuration(const std::string& msg = "") : message(msg + ": ") , start(std::chrono::steady_clock::now()) { } ~LogDuration() { auto finish = std::chrono::steady_clock::now(); ...
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// Copyright (c) 2018 The GAM Authors #ifndef INCLUDE_WORKER_HANDLE_H_ #define INCLUDE_WORKER_HANDLE_H_ #include <mutex> #include <atomic> #include "lockwrapper.h" #include "worker.h" #include "workrequest.h" class WorkerHandle { boost::lockfree::queue<WorkRequest*>* wqueue; //work queue used to communicate wi...
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#pragma once #include "Component.h" class CSpriteRenderer; class CTransform; class CCollider; class Component; class GameObject { friend class ObjectManager; private: bool m_IsDestroy = false; list<Component*> m_Components; protected: OBJTAG* collisionCheckList = nullptr; public: GameObject* gameObject = nullp...
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/* Gilberto Echeverria Implementation of a Queue */ #ifndef QUEUE_H #define QUEUE_H #include <iostream> #include "Node.h" template <class T> class Queue { private: Node<T> * tail; Node<T> * head; public: Queue() { head = nullptr; tail = nullptr; } Node<T> * remove(); ...
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/** Original: https://github.com/alexwebr/salsa20 WARNING: This is a vulnerable version of Salsa (reproduced from Petya Red) */ #include <stdint.h> #include <stddef.h> #include "salsa.h" static uint16_t rotl(uint16_t value, int shift) { return (value << shift) | (value >> (32 - shift)); } void s20_quarterround(ui...
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#include "StdAfx.h" #include <string> #include <vector> #include <set> #include "ExterneReferenz.h" using namespace XPlanGMLToolbox;
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#ifndef DIALOGCHORDDEFINITION_H #define DIALOGCHORDDEFINITION_H #include <QDialog> #include <QHash> #include <QGraphicsScene> #include <QModelIndex> #include <QSqlTableModel> #include <QTableView> #include <QSqlQueryModel> #include <QLabel> #include <QPaintEvent> namespace Ui { class DialogChordDefinition; } clas...
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#include "Context.h" #include "ConcreteStateA.h" Context::Context() { //default is a m_pState = ConcreteStateA::Instance(); } Context::~Context() { } void Context::changeState(State * st) { m_pState = st; } void Context::request() { m_pState->handle(this); }
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#define WIN32_LEAN_AND_MEAN //#define NOMINMAX #include <windows.h> #include <stdlib.h> #include <stdio.h> #include "trace_win_common.inl" #include "encode_log.inl" #include "encode_scope.inl" #include "encode_setup.inl" namespace trace { namespace file { LONG volatile g_Quit = 0; /// request to quit HANDLE g...
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/* * Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/extensions/api/terminal/terminal_private_api.h" #include "base/bind.h" #include "base/json/json_writer.h" #include "base/sys...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: dev | ...
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#include <bits/stdc++.h> using namespace std; using ll = long long; int main() { ios_base :: sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int t; cin >> t; while (t--) { int x, y, xr, yr, d; int dx, dy, sd; cin >> x >> y >> xr >> yr >> d; dx = x / xr; dy = y / yr; //cout << dx << " " << dy...
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
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#include <bits/stdc++.h> #define int long long using namespace std; int32_t main() { ios_base::sync_with_stdio(false); cin.tie(NULL); #ifndef ONLINE_JUDGE freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); #endif int a, b; cin >> a >> b; vector<int> powercnt(30, 0); vector<bool> Vis(30 * b...
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/* * Copyright (C) 2012 Samsung Electronics Ltd. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list o...
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#include<bits/stdc++.h> #define ll long long #define vi vector<int> #define vc vector<char> #define vll vector<ll> #define pb push_back #define sf scanf #define ff first #define M 1000000007 #define ss second #define pf printf #define mp make_pair #define all(V) V.begin(),V.end() using namespace std; int main() { io...
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// Word Jumble #include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; int main(){ enum fields{WORD, HINT, NUM_FIELDS}; const int NUM_WORDS = 5; // create a two-dimensional array in format - WORDS[x][HINT] const string WORDS[NUM_WORDS][NUM_FIELDS] = { {"wall", "Do you f...
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// Copyright information and license terms for this software can be // found in the file LICENSE that is included with the distribution /* longArrayPut.cpp */ /** * @author mrk * @date 2013.08.09 */ #define epicsExportSharedSymbols #include <pv/longArrayPut.h> namespace epics { namespace exampleCPP { namespace a...
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//вариант 3: преобразовать файл в формате GEDCOM в набор утверждений на языке Prolog //с использованием предиката child(ребенок, родитель), male(человек), female(человек) #include <iostream> #include <string> #include <vector> #include <fstream> using namespace std; auto npos = std::string::npos; struct person { ...
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#pragma once namespace tyr { class Scene; class CharacterControllerComp; class RigidBodyComp; } namespace bub { class BubPrefab final { public: ~BubPrefab() = default; static void Generate(tyr::Scene* pScene); public: BubPrefab() = delete; BubPrefab(const BubPrefab&) = delete; BubPrefab(BubPrefab&&) = ...
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/** * \file * \author Norbert Grunwald * \date 07.09.2017 * * \copyright * Copyright (c) 2012-2019, OpenGeoSys Community (http://www.opengeosys.org) * Distributed under a Modified BSD License. * See accompanying file LICENSE.txt or * http://www.opengeosys.org/project/lice...
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#include "blur.h" #include <SDL2/SDL_image.h> #include <iostream> #include <cmath> Uint32 getPixel(int x, int y, SDL_Surface* surface) { if (!surface) return 0; if (x<0 or y<0 or x>=surface->w or y>=surface->h) return 0; int bpp = surface->format->BytesPerPixel; Uint8 *p = (Uint8 *)sur...
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#include "EditorLayer.h" #include "Platform/OpenGL/OpenGLShader.h" #include <ImGui/imgui.h> #include <ImGuizmo.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include "Povox/Utils/PlatformsUtils.h" #include "Povox/Scene/SceneSerializer.h" #include "Povox/Math/Math...
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// // Move.cpp // Chess // // Created by Alan Höng on 11/11/14. // Copyright (c) 2014 Alan Höng. All rights reserved. // #include "Move.h" using namespace BitBoard; Move::Move(){ piece = origin = target = capture = 0; } Move::Move(int p, u64 o, u64 t, int c){ piece = p; origin = o; target = t; ...
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// // Created by olga on 22/08/19. // #include <iostream> #include <cmath> using namespace std; double c(int a, int b){ return sqrt(a*a*1. + b*b*1.); } int main(){ double r, l; cin >> r >> l; r = r/l; int sum = 0; int prev_h = 0, h = 0; for (int i = floor(r); i > 0; --i) { while ...
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/** * 백준 7578번 - 공장 * * TODO: * 세그먼트 트리 (누적합) * */ #include <iostream> #include <vector> #include <cmath> using namespace std; const int MAX = 1000001; int query(vector<int> &tree, int node, int start, int end, int left, int right) { if (start > right || end < left) return 0; if (left <= start && end <...
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#pragma once #pragma once #include<Windows.h> #include<iostream> #include<time.h> //用于显示窗体的全局变量 //---------------------------------- const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; const int bits = 24; extern BYTE buffer[SCREEN_WIDTH*SCREEN_HEIGHT*bits / 8]; //----------------------------------- //用于处...
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// ========================================================================== // createData // ========================================================================== // Copyright (c) 2006-2013, Knut Reinert, FU Berlin // All rights reserved. // // Redistribution and use in sour...
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#include "jsb_dragonbones_manual.hpp" #include "cocos/scripting/js-bindings/jswrapper/SeApi.h" #include "cocos/scripting/js-bindings/manual/jsb_conversions.hpp" #include "cocos/scripting/js-bindings/manual/jsb_global.h" #include "cocos/scripting/js-bindings/manual/jsb_helper.hpp" #include "cocos/scripting/js-bindings/a...
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/**************************************************************************** ** Meta object code from reading C++ file 'frontcameradialog.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.5.1) ** ** WARNING! All changes made in this file will be lost! ***************************************************...
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#include <iostream> #include <set> using namespace std; int main(void) { int A, B, K; cin >> A >> B >> K; set<int> S; for (int i = A; i < A + K; ++i) { if (i > B) { break; } S.insert(i); } for (int i = B; i > B - K; i--) { if (i < A) { break; } S.insert(i); } fo...
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#include "Button2p.h" using namespace MenuButtons; #include "MenuHandler.h" #include "Principal.h" void MenuButtons::Button2p::executar() { mref->getMhref()->getPrincipal()->setP2on(true); mref->getMhref()->switchTonmenu(); mref->getMhref()->turnOn(); } MenuButtons::Button2p::Button2p(sf::Vector2f size, sf::Vector2...
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/* * Copyright 2019 OmniSci, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1912 | ...
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class Solution { public: bool searchMatrix(vector<vector<int>>& matrix, int target) { int m = matrix.size(); if (m==0) return(false); int n = matrix[0].size(); if (n==0) return(false); int i=0; int j=n-1; while(i<m and j>=0) { ...
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#include <iostream> using namespace std; struct node { int data; node* prev; node* next; }; void show_fw(node* first) { node* ptr = first; while(ptr!=NULL) { cout<<ptr->data<<" "; ptr = ptr->next; } cout<<endl; } void show_bw(node* third) { node* ptr = third; while(ptr!=NULL) { cout<<ptr->data<<" ";...
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#include "EnemyHelicopter.hpp" //laddar in texturen, spriten och sätter boundingbox //sätter även värden på variablerna till rotorblads animationen EnemyHelicopter::EnemyHelicopter(const int hp, const float speed):Helicopter(hp,speed){ enemyText.loadFromFile("Resources/EnemyHelicopter.png"); rotorText.loadFrom...
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#ifndef UTILS_H #define UTILS_H #include <string> #include <vector> #include <algorithm> class Utils { public: /* unsigned int split split a string <txt> everywhere a certain character <ch> is found store the resulting substrings in a vector <strs> return the size of the vector */ static unsigned int split(con...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_RENDER_VIEW_HOST_DELEGATE_H_ #define CONTENT_BROWSER_RENDERER_HOST_RENDER_VIEW_HOST_DELEGATE_H_ #include <stdin...
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#ifndef CRAILS_FRONT_ROUTER_HPP # define CRAILS_FRONT_ROUTER_HPP # include <crails/router_base.hpp> # include <crails/front/signal.hpp> # include <cheerp/client.h> # include <map> namespace Crails { namespace Front { typedef std::map<std::string, std::string> Params; class Router : public RouterBase<Par...
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#include "Aggregate.h" #include "Iterator.h" #include <iostream> using namespace std; Aggregate::Aggregate() {} Aggregate::~Aggregate() {} ConcreteAggregate::ConcreteAggregate() { for (int i = 0; i < SIZE; ++i) { _objs[i] = i; } } ConcreteAggregate::~ConcreteAggregate() {} Iterator* ConcreteAggregate::Creat...
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#ifndef AMREX_PARTICLEREDUCE_H_ #define AMREX_PARTICLEREDUCE_H_ #include <AMReX_IntVect.H> #include <AMReX_Box.H> #include <AMReX_Gpu.H> #include <AMReX_Print.H> #include <AMReX_GpuUtility.H> #include <limits> namespace amrex { template <class PC, class F> auto ReduceSum (PC const& pc, F f) -> decltype(f(typename P...
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#include <marnav/seatalk/message_22.hpp> namespace marnav { namespace seatalk { message_22::message_22() : message(ID) , distance_(0) { } std::unique_ptr<message> message_22::parse(const raw & data) { check_size(data, SIZE); std::unique_ptr<message> result = utils::make_unique<message_22>(); message_22 & msg =...
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#include<iostream> #include<vector> #include<queue> #include <cstdlib> #include <map> using namespace std; map <string, int> nome; map <string, int> ::iterator it; int *nomes; vector< vector<int> > g; // Lista de Adjacência // Algoritmo calcula a menor distancia para alcançar todos os vertices do graf...
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# title: find-median-from-data-stream # detail: https://leetcode.com/submissions/detail/344373616/ # datetime: Mon May 25 16:02:25 2020 # runtime: 280 ms # memory: 47.1 MB class MedianFinder { priority_queue<int> lo; // max heap priority_queue<int, vector<int>, greater<int>> hi; ...
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#include "tensorflow/core/graph/graph_partition.h" #include <unordered_map> #include <gtest/gtest.h> #include "tensorflow/cc/ops/array_ops.h" #include "tensorflow/cc/ops/const_op.h" #include "tensorflow/cc/ops/control_flow_ops.h" #include "tensorflow/cc/ops/random_ops.h" #include "tensorflow/cc/ops/sendrecv_ops.h" #i...
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#include <cctype> #include <sstream> #include <iomanip> using namespace std; #include "window.h" #ifndef ESC #define ESC 27 #endif Window::Window (int lines, int cols, int y0, int x0) { m_Win = newwin(lines, cols, y0, x0); m_Y0 = y0; m_X0 = x0; getmaxyx(m_Win, m_Height, m_Width); keypad(m_Win, TRUE); } ...
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// Copyright 2019 Open Source Robotics Foundation, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appli...
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#include "tcpserver.h" TcpServer::TcpServer(int port, QObject *parent) : QObject(parent) { tcpServer = new QTcpServer(this); if(!tcpServer->listen(QHostAddress::Any, quint16(port))) { qDebug()<< "listening"; QMessageBox::critical(nullptr, "Fatal Error"...
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#include<iostream> using namespace std; class N { int x,y; public: void set_xy(int a,int b); { x=a; y=b; } friend int sum(M m); }; int sum(M m) { int M ::* px = &M :: x; int M ::* py = &M :: y; M *pm = &m; int S = m.*px + pm->*py; return S; } int main() { M n; void (M :: *pf)(int,int) = &M ::...
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// ================================================================= // // File: main.cpp // Author: Pedro Perez // Description: This file contains the implementation of the // bubble sort. // // Copyright (c) 2020 by Tecnologico de Monterrey. // All Rights Reserved. May be reproduced for any non-commercial ...
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#include "guiutil.h" #include "bitcoinaddressvalidator.h" #include "walletmodel.h" #include "bitcoinunits.h" #include "util.h" #include "init.h" #include <QString> #include <QDateTime> #include <QDoubleValidator> #include <QFont> #include <QLineEdit> #if QT_VERSION >= 0x050000 #include <QUrlQuery> #else #include <QUrl...
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#include <algorithm> #include <cstdio> #include <cstring> #include <ctime> using namespace std; #define MAXN 25 int N; //Structure that contains information about a board: //queen position and value struct board{ private: bool canAttack(int l1,int l2,int col1,int col2){ return l1==l2||col1==col2||abs(col1...
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#include "pch.h" #include "QueryCompany.h" const std::string SELECT_COMPANY = "SELECT id, name FROM company "; const std::string INSERT_COMPANY = "INSERT INTO company (id, name) "; const std::string DELETE_COMAPNY = "DELETE FROM company WHERE id="; Company QueryCompany::seletOnce(std::string query) { Company result;...
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#include "push.h" #include "ui_push.h" Push::Push(QString kid, QString pid, QWidget *parent) : QDialog(parent), ui(new Ui::Push) { ui->setupUi(this); ui->odgovori->setStyleSheet("background-color: #F40B2E; color:#ffffff;"); pID = pid; kID = kid; setQuestion(); setAnswer(); od1 = fa...
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#include<bits/stdc++.h> using namespace std; int main() { long t; cin>>t; while(t--) { long long j,i,c=0,r=0,d=0,e=0; char a[3][3]; for(i=0;i<3;i++) { for(j=0;j<3;j++) { cin>>a[i][j]; if(a[i][j]=='_') ...
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#include "../../page_allocator.h" #include <Windows.h> void* lu::PageAllocator::allocate(uint64_t size) { void* p = (void*)VirtualAlloc(NULL, (SIZE_T)size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); return p; } void* lu::PageAllocator::allocateAligned(uint64_t size, uint32_t alignment) { return allocate(size); } vo...
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#pragma once template <class BidirectionalIterator> bool isPalindrome(BidirectionalIterator begin, BidirectionalIterator end) { for ( ; begin != end - 1; ) { if (*begin != *(end - 1)) { return false; } begin++; end--; } return true; }
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#include <cassert> #include <limits> #include <boost/random.hpp> #include <boost/random/uniform_real.hpp> #include <boost/random/variate_generator.hpp> #include <boost/lexical_cast.hpp> #include "SpatialObjectFactory.hpp" #include "Vertex.hpp" #include "Box.hpp" namespace FLAT { static boost::mt11213b genera...
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/****************************************************************************** * Copyright 2018 The Apollo Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at ...
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/* * ADCCtrl.hpp * * Created on: Sep 21, 2019 * Author: watashi */ #ifndef INC_ADCCTRL_HPP_ #define INC_ADCCTRL_HPP_ #include "STM32SystemPack.h" class ADCCtrl { private: public: static ADC_HandleTypeDef mHandleADC2; static ADC_HandleTypeDef mHandleADC3; ADCCtrl(); virtual ~ADCCtrl(); //static voi...
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#ifndef CGALGORITHM_H #define CGALGORITHM_H #include <QtCore> namespace CGAlgorithm { int automatic_binarasation_treshold(QVector<int> data); QVector<int> calculatePixels(QImage &image); } #endif // CGALGORITHM_H
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class Solution { public: string convert(string s, int numRows) { string ret; auto length = s.size(); for (decltype(length) k =0; (k-1) * (numRows -1) < length; ++k) { for (decltype(length) i =0; i < numRows-2; ++i) { if (i%(numRows-1) == 0) { ...
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/* * Aurora: https://github.com/pixelmatix/aurora * Copyright (c) 2014 Jason Coon * * Portions of this code are adapted from Noel Bundy's work: https://github.com/TwystNeko/Object3d * Copyright (c) 2014 Noel Bundy * * Portions of this code are adapted from the Petty library: https://code.google.com/p/peggy/ * C...
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// Actual Onewheel Advertisement // ow076106, Address: 38:81:d7:28:71:22, manufacturer data: 0103, serviceUUID: e659f300-ea98-11e3-ac10-0800200c9a66 class MyClientCallback : public BLEClientCallbacks { void onConnect(BLEClient* pclient) { Serial.println("Connected to Onewheel!!!!!!!!!!!!!!!!!!!"); } void ...
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// Copyright Peter Dimov 2001 // Copyright Aleksey Gurtovoy 2001-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.lslboost.org/LICENSE_1_0.txt) // // Preprocessed version of "lslboost/mpl/aux_/basic_bind.hpp" header //...
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#include <iostream> #include <string> using namespace std; struct List { string name; int idNum; double GPA; List *next; }; int main() { List *head, *temp, *n; //First Node n = new List; cout << "Enter a name: \n"; getline(cin, n->name); cout << "Enter ID Number:...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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// stdafx.cpp : source file that includes just the standard includes // GKiW_Lab2.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_QUIC_QUIC_STREAM_FACTORY_H_ #define NET_QUIC_QUIC_STREAM_FACTORY_H_ #include <list> #include <map> #include <string> #include <vector> #...
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#include <stdio.h> #include <string.h> #include <stdint.h> typedef uint64_t ulong_long_int_t; typedef int64_t slong_long_int_t; typedef uint32_t ulong_int_t; typedef int32_t slong_int_t; typedef uint16_t ushort_int_t; typedef int16_t sshort_int_t; typedef uint8_t byte_t; typedef uint8_t ubyte_t; typedef int8_t sbyte_t...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/metrics/entropy_state.h" #include "base/command_line.h" #include "base/metrics/histogram_functions.h" #include "base/no_destructor.h...
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// Fill out your copyright notice in the Description page of Project Settings. #include "TS_Arena_PlayerState.h" #include "Net/UnrealNetwork.h" ATS_Arena_PlayerState::ATS_Arena_PlayerState() { Frags = 0; Deaths = 0; } void ATS_Arena_PlayerState::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProp...
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#include <map> #include <string> #include <vector> #include "gtest/gtest.h" #include "caffe/blob.hpp" #include "caffe/common.hpp" #include "caffe/filler.hpp" #include "caffe/proto/caffe.pb.h" #include "caffe/util/io.hpp" #include "caffe/vision_layers.hpp" #include "caffe/test/test_caffe_main.hpp" namespace caffe { ...
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/* Engine This class is the interface between game logic and rendering. It takes care of creating everything necessary for window handling and rendering */ #pragma once #include "math/Vector2.h" #define _X86_ #include <windef.h> #include <functional> #include "math/Color.h" #include <chrono> // Forward declarations...
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#ifndef _GLOBAL_HPP_ #define _GLOBAL_HPP_ #include "./framework/gl_framework.hpp" #include "./shader_utils/shader_util.hpp" #include "../glm/mat4x4.hpp" #include "../glm/gtc/type_ptr.hpp" extern glm::mat4 rotation_matrix; extern float xp; extern GLuint shaderProgram; #endif
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#include "Math.h" #include <stdlib.h> #include <sys/time.h> #include <string.h> bool g_bInitRandom = false; bool Math::InitRandom() { if(g_bInitRandom) { return true; } timeval tv; gettimeofday(&tv, NULL); srand(tv.tv_sec ^ tv.tv_usec); srandom(tv.tv_sec ^ tv.tv_usec); g_bInitRandom = true; return true; } ...
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#include "ThermalCameraHandler.h" #include "HMIEvents.h" #include <fcntl.h> #include <sys/ioctl.h> #include <linux/types.h> #include <linux/spi/spidev.h> #include "Palettes.h" #include "SPI.h" #include "Lepton_I2C.h" #include "DataManager.h" ThermalCameraHandler::ThermalCameraHandler(QObject *parent) : QObject(p...
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#pragma once #include "ZZX/Renderer/Camera.h" namespace ZZX { class SceneCamera : public Camera { public: enum class ProjectionType { Perspective = 0, Orthographic = 1 }; public: SceneCamera(); virtual ~SceneCamera() = default; void SetOrthographic(float size, float nea...
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#include "pre.h" #include "tchar.h" #define LCID_JPN 1041 //JAPANESE // BUGBUG - This function is not very effecient since it requires a alloc/free for each validation // plus strtok will tokenize the fill string requring a full search of the string. BOOL IsValid(LPCTSTR pszText, HWND hWndParent, WORD wNameI...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_PRIMITIVES_BLOCK_H #define BITCOIN_PRIMITIVES_BLOCK_H #include "...
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// SimpleShareDlg.cpp : 实现文件 // #include "stdafx.h" #include "SimpleShare.h" #include "SimpleShareDlg.h" #include ".\simplesharedlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // 用于应用程序“关于”菜单项的 CAboutDlg 对话框 class CAboutDlg : public CDialog { public: CAboutDlg(); // 对话框数据 enum { IDD = IDD...
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#ifndef MATRYX_MATRIX_HPP #define MATRYX_MATRIX_HPP #include <array> #include <cstdint> #include <memory> #include <string> #include <zmq.hpp> namespace matryx { class Matrix { public: static constexpr int BITS_PER_PIXEL = 3; Matrix(const std::string zmqEndpoint, const int width, const int height); void conne...
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#include <iostream> #include <fstream> #include <vector> #include <string> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> #include <glm/glm.hpp> #include "AnimationShader.h" #include "AnimatedEntity.h" std::string AnimationShader::LoadShader(const std::string& fileName) { std::ifst...
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#ifndef CPPUNITTESTING_UTILMATHPASSTHROUGH_H #define CPPUNITTESTING_UTILMATHPASSTHROUGH_H #include "IUtilMathPassThrough.h" #include "SmartDeleter.h" class UtilMathPassThrough : public IUtilMathPassThrough, public SmartDeleter { public: static IUtilMathPassThroughSPtr CreateInstance(); int Multiply(int a, int b) o...
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//------------------------- //Created by Shane King //Sat 05/06/2017 0:54:49.09 //------------------------- #pragma once #include "Resource.h" #include "../Actors//Actor.h" #include "../Actors/TypedefActors.h" class ActorResource : public Resource { private: StrongActorPtr m_pActor; public: ActorResource...
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#include "modbus.hpp" #include "settings.h" #include <stdint.h> #include "Arduino.h" uint16_t modbus_crc16(uint8_t *buf, int len) { uint16_t crc = 0xFFFF; for (int pos = 0; pos < len; pos++) { crc ^= (uint16_t)buf[pos]; // XOR byte into least sig. byte of crc for (int i = 8; i != 0; i--) { // Loop o...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QtWidgets> #include "irrKlang.h" #if defined(WIN32) #include <windows.h> #include <conio.h> inline void sleepSomeTime() { Sleep(100); } #else #include "conio.h" #endif namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { ...
[ "noreply@github.com" ]
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