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#include <iostream> #include <pcl/ModelCoefficients.h> #include <pcl/io/pcd_io.h> #include <pcl/point_types.h> #include <pcl/sample_consensus/method_types.h> #include <pcl/sample_consensus/model_types.h> #include <pcl/segmentation/sac_segmentation.h> #include <pcl/visualization/cloud_viewer.h> #include <pcl/filters/vox...
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#include <stdio.h> int main() { int a,b,c,temp; scanf("%d%d%d", &a,&b,&c); if(b>a){ temp=a;a=b;b=temp; } if(c>a) printf("%d %d %d\n", c,a,b); else if(b<c) printf("%d %d %d\n", a,c,b); else printf("%d %d %d\n", a,b,c); return 0; }
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// Copyright (C) 2015 Intel Corporation All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #if ENABLE(WEBCL) #include "bindings/core/v8/V8ArrayBufferView.h" #include "bindings/core/v8/V8HTMLCanvasElement.h" #include "binding...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Intern.cpp :+: :+: :+: ...
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#pragma once #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include "pc.hpp" class Zombie { public: Zombie(float x, float y, PC *pc, SDL_Renderer *renderer); ~Zombie(); void move(); void render(SDL_Renderer *renderer); SDL_Rect zRect; bool isAlive; float angle_; void updateVelocity(...
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/* * Arnold emulator (c) Copyright, Kevin Thacker 1995-2015 * * This file is part of the Arnold emulator source code distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either v...
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#include "file.h" int main() { ReadFile reFile; reFile.read(); while (true) { //打印一个简单的运行提示界面 cout << "=============================================" << endl; cout << "\t已有文件" << endl; cout << "\t1.txt" << endl; cout << "\t2.txt" << endl; cout << "\t3.txt" << endl; cout << "\t4.txt" << endl; cout <...
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// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SlateBasics.h" #include "SlateExtras.h" #include "ShooterGame.h" #include "SShooterMenuWidget.h" class AShooterGameSession; struct FServerEntry { FString ServerName; FString CurrentPlayers; FString MaxPlayers; FString GameType; FString M...
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#include "header.h" const char* WufuCardAn[5] = {"h2all/wufuan1.png", "h2all/wufuan2.png", "h2all/wufuan3.png", "h2all/wufuan4.png", "h2all/wufuan5.png"}; const char* WufuCardLiang[5] = {"h2all/wufuliang1.png", "h2all/wufuliang2.png", "h2all/wufuliang3.png", "h2all/wufuliang4.png", "h2all/wufuliang5.png"}; WufuLayer:...
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/** * This source adapted from https://mattmccutchen.net/bigint/ by Mithrilcoin.io for EOS.IO smart contract. */ #include "BigUnsigned.hpp" #include "BigIntegerUtils.hpp" // Memory management definitions have moved to the bottom of NumberlikeArray.hh. // The templates used by these constructors and converters are ...
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#ifndef PAINT_H #define PAINT_H #include <QMainWindow> //#include <QtWidgets> #include <QPainter> class paint { public: QPainter *painter; QPoint posicaoDoClick; QImage imgOriginal, imgPainter; double escalaPorDezPixels; QString unMedidaEscala; bool haEscala, mostrarMedida; QStringList lis...
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#include <stdx/mpl/string/size.hh> #include <stdx/mpl/string/string.hh> int main() { using namespace stdx::mpl; static_assert(Size<String<>> == 0, "Empty string"); static_assert(Size<String<'1'>> == 1, "One character"); static_assert(Size<String<'1', '2'>> == 2, "Two characters"); static_assert(Size<String<'H', ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | ...
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#include "stroke_transfer.h" #include <queue> #include <random> #include <thread> #include <queue> #include <chrono> #include <cppoptlib/solver/lbfgsbsolver.h> #include <ctpl_stl.h> #include <matching/threshold.h> #include <matching/geodesic_fan.h> #include <matching/parameterization/curve_unrolling.h> using namesp...
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#include <SDL.h> #include <stdio.h> #include "game.h" int GameData::Setup() { if(SDL_Init (SDL_INIT_EVERYTHING) < 0) { printf("SDL Error: %s\n", SDL_GetError() ); return -1; } if ((mWindow = SDL_CreateWindow("Maps", 200,200,800,600,0)) == NULL) { printf("SDL Error%s\n", SDL_GetError()); return -1; } ...
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#ifndef ADDSTUDENT_H #define ADDSTUDENT_H #include <QWidget> #include <student.h> #include <QList> namespace Ui { class addStudent; } class addStudent : public QWidget { Q_OBJECT public: explicit addStudent(QWidget *parent = nullptr); ~addStudent(); vector<Student *> students; QList<Student*> l...
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//RCS: $Id: conjgradient.cc,v 2.7 2005/03/14 18:12:17 nedelec Exp $ //----------------------------------------------------------------------------- // conjugate gradient and related iterative methods // to solve linear systems: http://www.netlib.org/templates //----------------------------------...
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#pragma once #include "Vertex.h" #include <GL/glew.h> #include <glm/glm.hpp> #include <glm/ext.hpp> #include <vector> class Sphere { private: void GenerateSphereMesh(GLuint Resolution, std::vector<Vertex>& Vertices, std::vector<glm::ivec3>& Indices); public: Sphere(); void LoadSphere(); void Draw(); GLuint VA...
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/* Файл : Dialog.сpp Проект : демонстрация Windows-приложения на основе библиотеки классов MFC с окном модального диалога, использующим различные комбинированные списки Назначение : реализация класса "Dialog", производного от класса "CDialod" библиотеки классов MFC (обработка сообщен...
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// Line.hpp // // @author Xinyuan Zhang // @version 1.0 07/11/18 #ifndef Line_HPP #define Line_HPP #include "Point.hpp" #include <iostream> using namespace std; class Line { private: Point p1; Point p2; public: Line(); Line(const Point& p1, const Point& p2); Line(const Line& line); / ~Line(); Point P1() co...
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// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "Week7_class2.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_WM_CREATE() END_MESSAGE_MAP() static UINT indicators[] = { ID_S...
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#ifndef INC_SUBSTITUTEEFFECT_H_ #define INC_SUBSTITUTEEFFECT_H_ #include "definitions.h" #include "statuseffect.h" class StatusEffect; class Pokemon; class SubstituteEffect : public StatusEffect { public: std::string getName() { return "Substitute"; }; std::string getDescription() { return " made a substitute!"; }...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2017 The Bitcoin developers // Copyright (c) 2017-2018 The EBlockmail developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_SYNC_H #defin...
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#ifndef __CULLING_MANAGER__ #define __CULLING_MANAGER__ #include "MathLib.h" #include "CullingPrimitive.h" #include "CullingFrustum.h" #include "CullingSolver.h" #include "ResourceContainer.h" using ResourceManager::CResourceContainer; namespace CullingSystem { class CCullingManager { private: //this manager stat...
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/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtLocation module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid com...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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// Bon.cpp : アプリケーションのクラス動作を定義します。 // #include "stdafx.h" #include "Bon.h" #include "BonDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CBonApp BEGIN_MESSAGE_MAP(CBonApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() // CBonApp コンストラクション CBonApp::CBonApp() { // TODO: この位置に構築用コードを追加してくだ...
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// Copyright (c) 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #ifdef SKIP_STATIC_CONSTRUCTORS_ON_GCC #define EVENT_TYPE_NAMES_HIDE_GLOBALS 1 #endif #include "EventTypeNames.h" #include "wtf...
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#pragma once // Sea of Thieves (2) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_DoorSwitchMechanismTrigger_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //------------------------------------------------------------------...
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// // FILE NAME: CIDWebSock.cpp // // AUTHOR: Dean Roddey // // CREATED: 05/24/2017 // // COPYRIGHT: Charmed Quark Systems, Ltd @ 2019 // // This software is copyrighted by 'Charmed Quark Systems, Ltd' and // the author (Dean Roddey.) It is licensed under the MIT Open Source // license: // // https://opensource.org...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE78_OS_Command_Injection__wchar_t_console_execlp_72a.cpp Label Definition File: CWE78_OS_Command_Injection.strings.label.xml Template File: sources-sink-72a.tmpl.cpp */ /* * @description * CWE: 78 OS Command Injection * BadSource: console Read input from the co...
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/************************************************************************************ PublicHeader: n/a Filename : OVR_Socket.h Content : Socket common data shared between all platforms. Created : June 10, 2014 Authors : Kevin Jenkins, Chris Taylor Copyright : Copyright 2014 Oculus VR, LL...
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// // Created by Artem Ustinov on 07.06.18. // #ifndef BIG_INTEGER_MY_VECTOR_H #define BIG_INTEGER_MY_VECTOR_H #include <cstdint> #include <cstddef> #include <memory> class my_vector { public: void swap(my_vector &other); uint32_t &operator[](size_t const &_n); const uint32_t &operator[](size_t const...
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/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: TreeNode * flattenHelp(TreeNode * root) { if(root == nullptr) return root; Tree...
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#ifndef _SHIP_H_ #define _SHIP_H_ #include "cocos2d.h" #include "AppMacros.h" class Ship: public cocos2d::CCSprite, public DaFeiJiObjectInterface { public: Ship(void); ~Ship(void); cocos2d::CCRect collideRect(); private: void initialize(); void shoot(float dt); void callBack(); //implement DaFeiJiObjectInter...
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// Exercise 13.12 Solution: BasePlusCommissionEmployee.cpp // BasePlusCommissionEmployee member-function definitions. #include <iostream> // BasePlusCommissionEmployee class definition #include "BasePlusCommissionEmployee.h" using namespace std; // constructor BasePlusCommissionEmployee::BasePlusCommissionEmployee( ...
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#include <cstring> #include <fstream> #include <iostream> #include "solve/tsp_algorithm.h" #include "solve/tsp_algorithm_factory.h" #include "solve/tsp_algorithm_type.h" #include "solve/tsp_solver.h" #include "tsplib/tsp.h" using namespace std; void PrintAlgorithms() { for (int i = 1; i < kNumTSPAlgorithmTypes; ++...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/sharing/sharing_service_proxy_android.h" #include "base/android/callback_android.h" #include "base/android/jni_string.h" #includ...
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#include<stdlib.h> #include"List.cpp" #include<iostream> using namespace std; //线性表--单链表 int main() { Node node1; node1.data = 3; Node node2; node2.data = 4; Node node3; node3.data = 5; Node node4; node4.data = 6; Node node5; node5.data = 7; Node temp; List *pList = new List(); // pList->ListInsert...
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#pragma GCC target("avx2") #pragma GCC optimize("unroll-loops") #pragma GCC optimize("O3") // include #include <bits/stdc++.h> using namespace std; // conversion inline int toInt(string s) { int v; istringstream sin(s); sin >> v; return v; } template <class T> inline string toString(T x) { ostringstream sou...
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#pragma once #ifndef NEURON_H #define NEURON_H class neuron { public: }; #endif
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// TCPFighter.cpp : 응용 프로그램에 대한 진입점을 정의합니다. // #include "stdafx.h" #include "resource.h" #include "ScreenDIB.h" #include "SpriteDIB.h" #include "BaseObject.h" #include "PlayerObject.h" #include "Common.h" #include "LinkedList.h" #include "FrameSkip.h" #include "Protocol.h" #include "Network.h" #include "MakePacket.h...
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/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include "model.h" #include <iostream> #include <fstream> inline void initT(Matrix& T); Vector model::Integrate(double x0, double y0, double z0, double nx, double ny, double nz, bool ScaFlag){ Matrix T; initT(T); Vector Sabs; Matrix Mext; Matrix Z; Vector result; for (int i=0; i<4; i++) result[i]=0.; double x...
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// Copyright (c) 2011-2017, The ManateeCoin Developers, The Cryptonote developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include <string> #include "CryptoNoteCore/Currency.h" namespace CryptoNote { ...
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//================================================================================================= /*! // \file blaze/math/expressions/TSVecDVecMultExpr.h // \brief Header file for the sparse vector/dense vector inner product expression // // Copyright (C) 2013 Klaus Iglberger - All Rights Reserved // // This file...
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#include "signverifymessagedialog.h" #include "ui_signverifymessagedialog.h" #include "addressbookpage.h" #include "base58.h" #include "guiutil.h" #include "init.h" #include "main.h" #include "optionsmodel.h" #include "walletmodel.h" #include "wallet.h" #include <QClipboard> #include <string> #include...
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// Copyright (c) 2016, Monero Research Labs // // Author: Shen Noether <shen.noether@gmx.com> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must re...
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#ifndef LISTENER_SERVER_H_ #define LISTENER_SERVER_H_ #define SERWER_PORT 8888 #define SERWER_IP "192.168.1.88" #include <stdio.h> #include <stdlib.h> // exit() #include <string.h> // memset() #include <arpa/inet.h> // inet_pton() #include <sys/socket.h> #include <chrono> #include <ctime> #include <vector> #include "E...
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// Copyright Kevlin Henney, 2000-2005. // Copyright Alexander Nasonov, 2006-2010. // Copyright Antony Polukhin, 2011-2014. // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // what: lexical_cast custom keywo...
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#include <iostream> using namespace std; int main(void) { int d; cin >> d; if ((d - 3) % 8 == 3) { cout << 1 << endl; return 0; } else if ((d - 3) % 8 == 4) { cout << 2 << endl; return 0; } else if ((d - 3) % 8 == 5) { ...
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#include "askpassphrasedialog.h" #include "ui_askpassphrasedialog.h" #include "guiconstants.h" #include "walletmodel.h" #include <QMessageBox> #include <QPushButton> #include <QKeyEvent> AskPassphraseDialog::AskPassphraseDialog(Mode mode, QWidget *parent) : QDialog(parent), ui(new Ui::AskPassphraseDialog), ...
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#pragma once class iShipDamageInterface { public: virtual ~iShipDamageInterface() {}; // Just so we could shoot each other virtual void TakeDamage(float amount) = 0; };
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#include <iostream> #include <string> #include <stdio.h> #include <string.h> #include <string> template<typename T1, typename T2> auto add1(const T1 &a, const T2 &b) ->decltype(a+b) { return a + b; } template<typename T1, typename T2> auto add1(const T1 *a,const T2 *b) { return *a + *b; } template<> auto add...
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#pragma once #include <glm/vec3.hpp> #include <glm/gtc/type_ptr.hpp> #include "font.h" #include "graphics.h" #include "util.h" // The vertex type used for sending data to the graphics card. struct Vertex { glm::vec2 pos; glm::vec2 tex_coord; }; // The glyph shader program below uses the configuration here to un...
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#include "StdAfx.h" #include "User Memory Reader Stream.h" using namespace StillDesign::PhysX; UserMemoryReaderStream::UserMemoryReaderStream( const NxU8* data ) { _startBuffer = data; buffer = data; } UserMemoryReaderStream::~UserMemoryReaderStream() { //NX_DELETE_ARRAY(buffer); } NxU8 UserMem...
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#include<iostream> #define Hashsize 10 #define maxint 32767 #define ok 1 using namespace std; typedef struct HashNode { int num; //序号 int key; //关键字 struct HashNode *next; //next指针 }HashNode; int a[Hashsize]={10,9,1,23,14,36,55,20,84,27}; int b[Hashsize]; HashNode H...
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/* * Form.h * * Created on: 14 janv. 2021 * Author: Matthias */ #ifndef FORM_H_ #define FORM_H_ #include <string> #include <optional> // abstract class (at least one abstract method) class Form { private: std::string name; public: Form() noexcept; Form(const std::string &name); virtual ~Form(); cons...
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// // Created by ether on 2018/10/29. // #ifndef BAMBOO_PLAYERVIEW_H #define BAMBOO_PLAYERVIEW_H #include "../util/BlockQueue.h" #include "GLUtil.h" #include "EGLUtil.h" #include <GLES2/gl2ext.h> #include <GLES2/gl2.h> #include <android/log.h> #include <EGL/egl.h> extern "C" { #include "libavutil/frame.h" }; class...
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// Generated by rstantools. Do not edit by hand. #include <Rcpp.h> using namespace Rcpp ; #include "stanExports_signature_model_prior.h" RCPP_MODULE(stan_fit4signature_model_prior_mod) { class_<rstan::stan_fit<stan_model, boost::random::ecuyer1988> >("model_signature_model_prior") .constructor<SEXP,SEXP,S...
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// changeCasse.cpp // g++ -std=c++11 -Wall -Wextra -o changeCasse.out changeCasse.cpp #include <cctype> #include <iostream> int main(int argc, char* argv[]) { std::string texte; std::cin >> texte; // change les minuscules par des majuscules et réciproquement for (char & c : texte) { if (std::is...
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/* MIT License Copyright (c) 2019 Xiaohong Chen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merg...
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/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2011, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that...
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#ifndef __MAINWIN_H #define __MAINWIN_H #include <gtkmm.h> #include "store.h" #include <fstream> class Mainwin : public Gtk::Window { public: Mainwin(); virtual ~Mainwin(); protected: void on_new_store_click(bool isNewStore); // Create a new store void on_save_click(); ...
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// *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* // ** Copyright UCAR (c) 1990 - 2016 // ** University Corporation for Atmospheric Research (UCAR) // ** National Center for Atmospheric Research (NCAR) // ** Bo...
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#include"26.h" int main() { int in[]={1,1,2}; vector<int> input(in,in+3); Solution s; cout<<"###################"<<endl; cout<<s.removeDuplicates(input)<<endl; cout<<"###################"<<endl; for(int i=0;i<input.size();i++) cout<<input[i]<<" "; cout<<endl; int in1[]={0,0,0,0}; vector<int> input1(in1,in1...
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#include <bits/stdc++.h> using namespace std; #define INF 0x3f3f3f3f typedef pair<int,int> ii; typedef vector<int> vi; typedef vector<ii> vii; typedef vector<vi> vvi; typedef vector<vector<ii> > vvii; typedef long long ll; int main(int argc, char const *argv[]){ string s; int f = 1; while(cin >> s){ if(f){ ...
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#pragma once #include <string> #include <vector> using namespace std; class Texto { string* m_pTexto; vector<int> m_ExtremidadePalavras; public: void setTexto(string* pTexto) { m_pTexto = pTexto; } string& getTexto() { return *m_pTexto; } void setExtremidadePalavras(vector<int> extremidadePalavras) { m_Extremid...
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#pragma once // ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_Eel_AIController_BP_Tamed_classes.hpp" namespace sdk { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------...
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// EigenvalueVector.h 计算特征值特征向量头文件 // Ver 1.0.0.0 #ifndef _EIGENVALUEVECTOR_H //避免多次编译 #define _EIGENVALUEVECTOR_H #include "Matrix.h" //矩阵类及相关函数等的定义 #include "common.h" //公共头文件 #include <math.h> //数学头文件 using namespace std; //名字空间 //约化对称阵为对称三对角阵的豪斯荷尔德变换法 template <class _Ty> int HouseholderTra...
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#include "stdafx.h" #include "NodeManager.h" #include "Object/Node.h" void NodeManager::PushBack_Node(Node * node) { if (node == nullptr) return; nodeList.push_back(node); } void NodeManager::Erase_Node(Node * node) { if (node == nullptr) return; for (auto iter = nodeList.begin(); iter != nodeList.end(); it...
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#include <iostream> #include <stack> #include <iomanip> #include <string> using namespace std; int operand[26]; double Solve(string str, int* v){ stack<double> s; double result = 0; for(char ch : str){ // cout << "str[i]: " << str[i] << '\n'; if(ch >= 'A' && ch <= 'Z'){ s.push(v[...
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#include <bits/stdc++.h> using namespace std; #define REP(i, n) for (int i = 0; i < int(n); ++i) #define FOR(i, a, b) for (int i = int(a); i < int(b); ++i) #define DWN(i, b, a) for (int i = int(b - 1); i >= int(a); --i) #define REP_1(i, n) for (int i = 1; i <= int(n); ++i) #define FOR_1(i, a, b) for (int i = int(a); ...
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// DO NOT EDIT THIS FILE - it is machine generated -*- c++ -*- #ifndef __javax_security_auth_PrivateCredentialPermission__ #define __javax_security_auth_PrivateCredentialPermission__ #pragma interface #include <java/security/Permission.h> #include <gcj/array.h> extern "Java" { namespace java { namespace se...
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#include <iostream> using namespace std; int popcnt(unsigned long long int n) { return __builtin_popcount(n); } int main() { unsigned long long int x, y; cin>>x>>y; int val = 0; for(;x<=y;x++){ int count = 0; unsigned long long int k = x; while(k != 0){ count+...
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#pragma once #include "NiagaraSystem.h" #include "STUCoreTypes.generated.h" class ASTUBaseWeapon; class UMaterialInterface; //Weapons DECLARE_MULTICAST_DELEGATE_OneParam(FOnClipEmptySignature, ASTUBaseWeapon*); //Health DECLARE_MULTICAST_DELEGATE(FOnDeathSignature); DECLARE_MULTICAST_DELEGATE_TwoParams(FOnHealthCha...
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#ifndef C_PICKUP_HPP #define C_PICKUP_HPP #include "../ec/component.hpp" struct cPickup : Component { bool hit = false; }; #endif
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#ifndef TRT_INFER_HPP #define TRT_INFER_HPP #include <string> #include <memory> #include <vector> #include <map> #include <common/trt_tensor.hpp> namespace TRT { class Infer { public: // 执行forward推理前,请把数据输入到input中,确保其shape有效 virtual void forward(bool sync = true) = 0; virtual int ...
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/** * * @file * * @brief SSF/DSF chiptune factory * * @author vitamin.caig@gmail.com * **/ #pragma once // library includes #include <module/players/factory.h> namespace Module::SDSF { Factory::Ptr CreateFactory(); } // namespace Module::SDSF
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// Generated from Expr.g4 by ANTLR 4.9.2 #pragma once #include "antlr4-runtime.h" class ExprParser : public antlr4::Parser { public: enum { T__0 = 1, T__1 = 2, T__2 = 3, T__3 = 4, T__4 = 5, T__5 = 6, T__6 = 7, T__7 = 8, NEWLINE = 9, INT = 10, REAL = 11, ID = 12, WS = 13 }; enum { RuleProg =...
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// lab2.h : главный файл заголовка для приложения PROJECT_NAME // #pragma once #ifndef __AFXWIN_H__ #error "включить stdafx.h до включения этого файла в PCH" #endif #include "resource.h" // основные символы // Clab2App: // О реализации данного класса см. lab2.cpp // class Clab2App : public CWinApp { public: C...
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/******************************************************************************* * Name : stairclimber.cpp * Author : Eric Stazzone * Date : September 30th, 2020 * Description : Lists the number of ways to climb n stairs. * Pledge : I pledge my honor that I have abided by the Stevens Honor ...
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// Copyright (c) 2017-2018 Intel Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge,...
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/*****************************************************************************\ * * * CMathLib.h - Math functions * * ...
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//天平平衡 dp #include<iostream> #include<cstring> #include<cstdio> using namespace std; int dp[22][15002]; int c[22]; int g[22]; int main() { int C,G,i,j,k; scanf("%d%d",&C,&G); for(i=1;i<=C;i++) scanf("%d",&c[i]); for(i=1;i<=G;i++) scanf("%d",&g[i]); memset(dp,0,sizeof(dp)); dp[0][7500]=1; for(i=1;i<=G;i++) ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6.0 \\/ M anipulation | \*-----...
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#include <vector> using namespace std; int DividirArray(vector<int>& v,int indexInici,int indexFinal) { int pos=indexInici; int pivot = v[indexFinal]; for (int i = indexInici-1; i < indexFinal;i++) { if (v[i+1] < pivot) { if (pos != i+1) { int aux = v[pos]; v[pos] = v[i+1]; v[i+1] = aux; } ...
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#include "stats.h" #include <iostream> #include <fstream> json Stats::j; /** * completes the stat recording and writes results to output file. */ void Stats::finish() { std::ofstream o; o.open("results/output.json"); o << j.dump(4) << std::endl; o.close(); } void Stats::recordCpuUsage(const char* ...
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/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTypes_DEFINED #define SkTypes_DEFINED #include "SkPreConfig.h" #include "SkUserConfig.h" #include "SkPostConfig.h" #ifndef SK_IGNORE_STDINT_D...
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static struct sum_struct *receive_sums(int f) { struct sum_struct *s; int i; OFF_T offset = 0; s = new(struct sum_struct); if (!s) out_of_memory("receive_sums"); read_sum_head(f, s); s->sums = NULL; if (verbose > 3) rprintf(FINFO, "count=%ld n=%ld rem=%ld\n", (long) s->count, (long) s->blength, (lon...
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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/e...
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#include "main.h" #include <iostream> #include <fstream> #include <sstream> char startdata = 0; char strtype = 0; int tpos = 0; char *cp = NULL; vector<QB_INSTR> inst; vector<QB_NAME> names; vector<unsigned int> labels; bool qb_debuginfo = false; int Decompile(char *filename) { FILE *file = fopen(filename, "rb");...
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/*! * Copyright (c) 2017-present, SeetaTech, Co.,Ltd. * * Licensed under the BSD 2-Clause License. * You should have received a copy of the BSD 2-Clause License * along with the software. If not, See, * * <https://opensource.org/licenses/BSD-2-Clause> * * --------------------------------------------------...
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#include <opencv2/highgui/highgui.hpp> #include <iostream> #include<stdio.h> #include <opencv2/core/core.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <vector> using namespace cv; using namespace std; vector<Point>pts; //to store 4 point clicks vector<Point>center_pts; vector<Scalar>color_vec; vector<int>thick...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "txdb.h" #include "walletdb.h" #include "bitcoinrpc.h" #include "net.h" #...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Game-specific impact effect hooks // //=============================================================================// #include "cbase.h" #include "fx_impact.h" //-----------------------------------------...
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#include <iostream> #include <stdio.h> #include <algorithm> #include <map> #include <math.h> #include <queue> #include <vector> #include <stack> #include <set> #include <bitset> using namespace std; #define rep(i,n) for (ll i = 0; i < (n) ; i++) #define rep2(i,n,i2,n2) for (ll i = 0; i < (n) ; i++) for (ll i2 = 0;...
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#include <iostream> #include <algorithm> using namespace std; struct node { int id; int s; int w; }player[200000],winner[100000],loser[100000]; bool cmp(node x, node y) { if(x.s!=y.s) return x.s>y.s; return x.id<y.id; } int main() { int n,r,q,i,j; cin>>n>>r>>q; for(i=0;i<2*n;+...
[ "yuzec@163.com" ]
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