| # Asset Licenses and Attribution |
|
|
| The three files in this dataset are separate assets. There is no single license |
| that replaces their per-file terms. |
|
|
| ## `scenes/lego/scene.sog` |
|
|
| - Terms: **Creative Commons Attribution-NonCommercial 4.0 International |
| (CC BY-NC 4.0)**. |
| - Source: the NeRF Synthetic Lego scene published with |
| [NeRF](https://www.matthewtancik.com/nerf). |
| - Attribution: Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan |
| T. Barron, Ravi Ramamoorthi, and Ren Ng, “NeRF: Representing Scenes as Neural |
| Radiance Fields for View Synthesis,” ECCV 2020. |
| - Transformation: the source scene was used to train a 3D Gaussian Splatting |
| representation, which was then converted to the SOG runtime format. Training |
| and format conversion do not remove the source attribution or |
| non-commercial restriction. |
| - License text: <https://creativecommons.org/licenses/by-nc/4.0/> |
|
|
| ## `scenes/garden/scene.sog` |
|
|
| - Terms: **Creative Commons Attribution 4.0 International (CC BY 4.0)**. |
| - Source: Garden from the |
| [Mip-NeRF 360](https://jonbarron.info/mipnerf360/) dataset. |
| - Attribution: Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. |
| Srinivasan, and Peter Hedman, “Mip-NeRF 360: Unbounded Anti-Aliased Neural |
| Radiance Fields,” CVPR 2022. |
| - Transformation: a trained 3D Gaussian Splatting representation was converted |
| to the SOG runtime format. |
| - License text: <https://creativecommons.org/licenses/by/4.0/> |
|
|
| ## `scenes/bicycle/scene.sog` |
|
|
| - Terms: **Creative Commons Attribution 4.0 International (CC BY 4.0)**. |
| - Source: Bicycle from the |
| [Mip-NeRF 360](https://jonbarron.info/mipnerf360/) dataset. |
| - Attribution and transformation: the same Mip-NeRF 360 citation and SOG |
| conversion statement as Garden. |
| - License text: <https://creativecommons.org/licenses/by/4.0/> |
|
|
| DirectLStudio source code is licensed separately under `AGPL-3.0-only`. That |
| software license does not relicense these scene assets. |
|
|