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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery#Items] | [TOKENS: 184] |
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom [Java Edition only] Redstone torch [Java Edition only] Redstone comparator and redstone repeater [Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Blast_Furnace_(S)_JE1.png] | [TOKENS: 86] |
File:Blast Furnace (S) JE1.png Summary Render of a Blast Furnace. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 62 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dark_oak] | [TOKENS: 451] |
Dark Oak Dark Forest Apple Yes Dark oak is a type of tree with dark bark and wood, being a dark variant of oak. Dark oaks have thick trunks (2×2 blocks) and are found in the dark forest biome. Contents Appearance Dark oak trees generate with thick 2×2 trunks. Dirt blocks appear under the trunk if generated on a steep cliff. Dark oak trees nearly always generate with irregular logs connected to the trunk – these represent large branches. Dark oak trees with trunks consisting of 1×1 dark oak logs, instead of 2×2, can be found in two types of rooms in woodland mansions: the tree chopping room, and the nature room. These are not generated elsewhere in the world, and cannot be grown from saplings. Generation Dark oaks spawn naturally only in the dark forest biome. A dark oak always generates with dirt under its trunk, even if it spawns partly or wholly over air or water blocks. Blocks and items These items can be obtained from all variants of dark oak: Planting Dark oak saplings can be planted on: Growing these trees requires four dark oak saplings arranged in a 2×2 grid; they do not grow if planted individually. Dark oak trees grow at a much faster rate than most other trees. They require a 3×3 column of unobstructed space at least 7 blocks above the northwestern sapling to grow (8 blocks including the sapling itself). Additionally, dark oak trees require 5×5 layers without obstruction for the top 3 layers of its final height. No horizontal clearance is needed at the base of the tree (saplings planted in a 2×2 hole 1 block deep still grow). Dying dark oaks In Bedrock Edition, dark oaks can generate as a dying tree. Dying dark oaks generate naturally, and can be grown from normal saplings. A dying dark oak has the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. Data values Java Edition: History Issues Issues relating to "Dark Oak" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Block_of_Amethyst_JE3_BE1.png] | [TOKENS: 75] |
File:Block of Amethyst JE3 BE1.png Summary Block of Amethyst JE3 Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 58 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Shulker] | [TOKENS: 1901] |
Shulker 30HP × 15 Closed: 20 ( × 10) Opened: 0 () Hostile Monster Shulker Bullet: Easy: 3HPNormal: 4HPHard: 6HP Levitation: Levitation for 10 seconds (9 Blocks) Closed:Height: 1 blockWidth: 1 block Peeking:Height: 1.2 blocksWidth: 1 block Open:Height: 2 blocksWidth: 1 block 0.7 End city A shulker is a box shaped hostile mob found only in End cities. It hides in its shell to protect itself and blend in with its surroundings, and attacks by shooting homing bullets that inflict Levitation. It is the only source of shulker shells, which are used to craft shulker boxes. Contents Spawning Shulkers spawn during the generation of End cities, which are located on the outer islands of the End. They usually spawn on the walls of the city and on End ships. They do not despawn naturally, even in Peaceful difficulty. There is a chance for a new shulker of the same color to spawn when a shulker is hit with a shulker bullet (including one of its own [Java Edition only]). The following checks need to pass: In Bedrock Edition shulkers also duplicate every time they are killed by a shulker bullet. If the attempt succeeds a new shulker spawns where the old shulker was before it teleported. The new shulker is a completely fresh entity and only copies the original shulker's color. Drops Java Edition: Bedrock Edition: Shulkers also drop 5XP when killed by a player or a tamed wolf. Behavior A shulker's shell is similar in color to a purpur block. Inside the shell is a small yellow head with two eyes. Shulkers can be spawned with other colors using the /summon command, as detailed below. Shulkers generally remain stationary, attached to an adjacent block with a full face. However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any full face, or the shell cannot fully open (due to solid blocks or entities such as boats or other shulkers), it attempts to teleport away. Shulkers occasionally open their shell for 1–3 seconds. When a target comes within about 16 blocks, it opens fully and shoots guided projectiles that follow its target, called shulker bullets, moving only along the X, Y, or Z axes and leaving trails of white particles. The projectiles can be destroyed by attacking them or blocking them with a shield. If the projectile hits an entity, it does 4HP damage and inflicts the Levitation status effect for 10 seconds. This status effect has no effect underwater[Java Edition only], while in flight mode[Bedrock Edition only], or while riding a mob. The shulker continues firing every 1–5.5 seconds while the target remains in range. If the shulker's target dies with projectiles still in flight, they fall to the ground. Shulkers can attack each other, in which case they shoot fully guided bullets at each other, but are unaffected by Levitation when hit. The normal teleportation habits apply during these battles, and is likely to result in the duplication of more shulkers. When its shell is closed, a shulker has 20 ( × 10) armor points and deflects arrows. When the shell opens, it loses this natural armor and takes damage as normal. When at less than half health, a shulker has a 25% chance of teleporting (as described above) after taking damage. When a shulker is attacked, other shulkers within a 32x20x32 box will target the attacker as well. Shulkers do not take burning damage from lava or fire. They drown in water, but try to teleport away when water or lava flows into the block they occupy. In Peaceful difficulty, shulkers still spawn but do not attack, like piglins and hoglins. Shulkers are treated differently than true blocks. For example, mobs are unable to pathfind around or jump over them, and falling on them from a height does not produce particles. Their spawn egg also does not destroy blocks such as grass. Despite having a full block hitbox, their collision box is not a full block, allowing players to stand on the edge of a block with a shulker on top. Gravity-affected blocks break when falling onto a shulker. Shulkers can attempt to teleport away for several reasons: When a shulker attempts to teleport away, it will make five attempts to find a position to teleport to. Each attempt checks a random position within a 17x17x17 cube centered on the shulker's current position. The position must satisfy the following criteria for the teleportation attempt to succeed: Shulkers evaluate the collision box of scaffolding based on their current position, which can result in the shulker teleporting to a position right above a scaffolding block, only to find it invalid and teleport again. When trying to find an attachable surface, the shulker tests adjacent blocks in the following order: below, above, north, south, west, east. It also uses this order when looking for alternative attachment options before teleporting away form its current position if the previous attachment side became invalid. Height: 0.3125 blocksWidth: 0.3125 blocks A shulker bullet is a guided projectile that is launched from shulkers. Its shape is similar to a Conduit's power structure, with End stone white coloring on the outside and purple mottling on the inside. As the bullet flies towards its target it spins randomly. It follows the targeted entity along the X, Y, or Z axis and leaves trails of white particles. A shulker bullet that hits a mob or player deals damage and affects it with Levitation for ten seconds. If a shulker bullet hits a neutral or hostile mob by accident, it retaliates against the shulker after its Levitation effect is removed. The shulker's projectiles also have entity data that control its movement. The bullet can be destroyed when it is hit with any item, shot with an arrow, or blocked with a shield. Specifically when attacked by a player using a melee attack, it has a larger hitbox than usual.[Java Edition only] It is also destroyed upon contact with a block or lava. In Bedrock Edition, shulkers can be dyed in a similar fashion to sheep. Using a dye on a shulker gives it the color of the dye. They can be dyed only in Creative mode. In Java Edition, the color of a shulker can be changed through commands using the color byte tag. Transportation Shulkers can be moved by boats or minecarts; pushing a boat/minecart into a shulker causes it to board. A boat's sides block some of a shulker's projectiles. Shulkers can be teleported through End gateways. In Java Edition, they can be transported through the gateway and arrive on the obsidian platform while in a boat or a minecart. In Bedrock Edition, shulkers in a boat or a minecart cannot go through an End gateway, so they have to be dismounted before being teleported through. A shulker that enters the exit portal in the End gets transported to the world spawn point in the Overworld. In Java Edition, entities with passengers can pass through the exit portal, so shulkers can be directly teleported to the Overworld while in a boat or a minecart. In Bedrock Edition, entities with passengers cannot pass through the exit portal; therefore, the shulker has to be dismounted from the boat or minecart it is transported in. Since shulkers teleport when not adjacent to a solid block, they must be pushed down the central pillar of the exit portal (or a manually placed block directly above the portal) with a piston. Alternatively, if a shulker is in a boat that has been ridden into the exit portal, it is possible to break the boat, either with an arrow shot at the boat or otherwise. This causes the shulker to go through the exit portal. Sounds Despite being a solid surface, walking on shulkers is completely silent and does not produce footstep sounds. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Shulkers have entity data associated with them that contains various properties. Shulker bullets have entity data associated with them that contains various properties. Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. Advancements that apply to all mobs: History Issues Issues relating to "Shulker" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery#Changes] | [TOKENS: 184] |
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom [Java Edition only] Redstone torch [Java Edition only] Redstone comparator and redstone repeater [Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/whitelist] | [TOKENS: 127] |
/whitelist /allowlist[Bedrock Edition only] Dedicated serverCheat only[BE only] Used to manage server whitelists. In Java Edition, server operators can always connect when the whitelist is active, even if their profiles do not appear in the whitelist. In Bedrock Edition, players must be whitelisted regardless of operator status. The profiles of the whitelisted players are stored in the whitelist.json or allowlist.json[Bedrock Edition only] configuration file. Contents Syntax Arguments JE: <targets>: game_profile BE: name: string: basic_string Result Output History External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Effect?section=5&veaction=edit] | [TOKENS: 1003] |
Effect An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of active beacons and conduits, and being attacked by or close to certain mobs. The /effect command allows players to inflict effects upon themselves and other entities. Contents Behavior Entities inflicted by an effect experience various changes for a duration of time. For most effects, higher levels increase the strength of the effect. As long as the effect is active, effect-dependent particles emanate from the position of the inflicted entity. Effects provided by beacons and conduits emit semitransparent particles. In Java Edition, a player can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing /// on a controller, or tapping the effect icon when using touch controls. Any number of different effects (including opposing effects such as Strength and Weakness) can be simultaneously active on an entity. However, it is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. In Java Edition, when a stronger version of an effect is applied to an entity (excluding the player) that already has a weaker version of the same effect, the weaker effect remains but is hidden. If the weaker effect has a longer duration, the weaker effect will return after the more potent one expires. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return. A player can remove all of their effects by either drinking a milk bucket, dying, or being saved from death by a totem of undying. Additionally, Poison can also be removed by drinking a honey bottle. Any damage dealt by effects is classified as magic damage and completely bypasses armor, making it effective at harming highly armored targets; however, the Protection enchantment still reduces the damage taken from effects. List of effects In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white. Each effect has an associated color, used to represent it in particles, potions, and tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via commands in Java Edition), the colors of each effect are blended together. Entities affected by multiple effects, however, emit particles for each active effect separately, without blending the colors. A status effect's potency is how strong or effective it is. Some effects do not get stronger as its potency increases, but most do. It is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return. Effects that scale with potency Immunity Effects can only be applied to living entities. Witches have natural resistance against damage from effects, taking 85% less damage from effects in Java Edition and 95% less in Bedrock Edition. Additionally, certain entities are completely immune to some or all effects: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History These effects exist only in 15w14a: These effects exist only in 23w13a_or_b: These effects exist only in 24w14potato: These effects exist only in 25w14craftmine: Issues Issues relating to "Effect" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery#Items_2] | [TOKENS: 184] |
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom [Java Edition only] Redstone torch [Java Edition only] Redstone comparator and redstone repeater [Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Effect_colors] | [TOKENS: 112] |
Effect colors Effect colors refer to the combined concepts of colors applied to items and particles which are linked to potions and effects. A comparison of old and new potion colors can be found here. Contents Effect colors Potion colors Old colors This section displays the potion and effect colors on Java Edition and Bedrock Edition before the Trails & Tales update. This also includes the Legacy Console Edition and New Nintendo 3DS Edition. IDs listed are that of the numerical effect IDs, N/A is listed for colors used only for potions, or version exclusives. Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Potion_of_Water_Breathing] | [TOKENS: 208] |
Potion of Water Breathing Common 32 game ticks (1.6 seconds) Yes Yes No A potion of Water Breathing is a potion that provides Water Breathing when used. Contents Obtaining A witch has an 8.5% chance to drop a potion of Water Breathing if it dies while drinking the potion. In Bedrock Edition, the cauldron in a swamp hut has a 10% chance to contain a potion of Water Breathing. Usage Sounds Data values Java Edition: Bedrock Edition: In Bedrock Edition: Java Edition: Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. Bedrock Edition: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Potion of Water Breathing" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Short_grass] | [TOKENS: 489] |
Short Grass Yes Yes (64) 0 0 No Yes Yes (60) Yes Short grass is a non-solid plant block that may drop wheat seeds when broken. Its color is biome-dependent, and matches the color of grass blocks. Contents Obtaining When broken normally, short grass has a 12.5% chance of dropping 1 unit of wheat seeds when destroyed. This is affected by the Fortune enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. Short grass can be obtained as an item by destroying it with shears. Tall grass also drops two units of short grass when broken using shears. Placing any block on short grass breaks the grass, and it does not drop anything. Short grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests. Short grass may generate on top of farmland in the "wheat farm" room of woodland mansions in place of wheat crops. Bone meal can be used on a grass block or moss block to grow short grass. Usage Short grass can be placed on grass blocks, podzol, mycelium, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss blocks, pale moss blocks and farmland. When a sheep eats short grass, the block is destroyed, and a sheared sheep regrows its wool. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing. Placing short grass into a composter has a 30% chance of raising the compost level by 1. Bone meal can be used on short grass to create tall grass. List of colors The coloration of grass plants is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block. In Bedrock Edition, biome colors also appear on maps. These values are generated by the biome dyeing algorithm. See biome colors for more information. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Template:BE MM: History Issues Issues relating to "Short Grass" or "Grass" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure?action=edit§ion=4] | [TOKENS: 222] |
Editing Structure (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Structure?section=4&veaction=edit] | [TOKENS: 498] |
Structure Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using /locate structure and will not spawn in the world when the "Generate Structures" option is disabled during world creation[JE only]. Certain features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under § Structure-like features due to their resemblance to other defined structures. Contents Overworld The Overworld contains numerous structures, at a wide variety of scales. These structures can generate only underground in any default Overworld. These structures generate only aboveground. These structures generate both aboveground and underground. These structures generate below the sea level i.e. y=64 and in the Ocean biomes. Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water. The Nether The Nether, though equally vast, contains far fewer biomes and structures than the Overworld. The End The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created. Structure-like features These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" option[JE only] is disabled. These cannot be located using the /locate command. Removed structures These are structures that have been removed or exist only in older versions of Minecraft. Generation Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated. Data values The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command. In Java Edition, there are some structure tags in vanilla game. #on_treasure_maps Achievements Advancements History Issues Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there. See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery#Bedrock_Edition] | [TOKENS: 184] |
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom [Java Edition only] Redstone torch [Java Edition only] Redstone comparator and redstone repeater [Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Anvil_mechanics#Unit_repair] | [TOKENS: 1865] |
Anvil mechanics This page explains the mechanics of the anvil. The anvil is primarily used in its inventory to combine tools, weapons, and armor with other items of the same type or with an enchanted book at the cost of experience without the stripping of enchantments, or to rename any item. The item on the left side of an anvil operation is known as the target, and any item on the right is known as the sacrifice. The result (in the third slot) is a modification of the target item, consuming the sacrifice if it is part of the operation. As a gravity-affected block, an anvil can also be placed to drop on living entities to damage them. The five basic functions of the anvil are: Each time something is repaired, enchanted, or renamed using an anvil, the anvil has a 12% chance to degrade. There are three degradation levels: Anvil, Chipped Anvil, and Damaged Anvil. Degrading further destroys the anvil. In Survival and Adventure mode, an anvil can only apply an operation worth 39 experience levels or less. Once the cost exceeds 39 levels, the anvil menu refuses the operation with the message "Too Expensive!". From there, a player may only use Creative mode to combine (and to rename in Bedrock Edition) items using an anvil. Contents Prior work penalty Every time an item is used in an anvil, except by being renamed, the item accumulates a prior work penalty, a modifier that increases the XP cost of that item's next operation. This value roughly doubles every operation, starting at zero and increasing by 2n+1 where n is the current largest penalty between the two items of the operation. The table below shows the possible prior work penalties on an item in Survival and Adventure mode without commands. The cost increases exponentially by the formula 2c−1 where c is the anvil use count (i.e., number of prior anvil uses). Item repair on a crafting grid removes all prior work penalties, enchantments, and custom names. If a grindstone is used, the item instead keeps its custom name while losing all of its prior work penalties and enchantments. Renaming Any item or single stack of items can be renamed in an anvil, adding a single experience level to the cost of the anvil operation. There is no extra cost to rename a stack of items as opposed to a single item. The custom name can be between one and 30[BE only] or 50[JE only] characters long. Renamed stackable items can only stack with other renamed items of its type that share exactly the same name and prior work penalty. In Bedrock Edition, renaming an item that doesn't have a prior work penalty gives it a work penalty of 0,[check the code] making it stackable only with renamed items, even if its custom name is reset. If the item's custom name would be unchanged from its current name, which can occur when renaming an item for the first time and using any of the aforementioned blank parameters, and no other valid operation is happening in the anvil, a red "X" appears on top of the arrow in the GUI, and the operation cannot proceed. Any existing prior work penalty is added to the cost of all anvil operations, including renaming. However, renaming alone does not cause an item's prior work penalty to accumulate. In Java Edition, the cost of just renaming is capped at a maximum of 39 levels. Because prior work penalty is charged for any rename, it is most economical to rename a tool, weapon, or armor piece either before or while repairing or enchanting it, minimizing the penalty the player must pay for the rename. If the penalty reaches or exceeds 2,147,483,647, further renames become impossible.[verify for Bedrock Edition] The custom name of an item can be reset to its default name by: Some items have some special effects when renamed. Unit repair Some items are "tiered" and can be repaired using units of its repair material, each unit restores up to 25% total durability of the item (rounded down) and costs 1 level per unit of material used in addition to any applicable prior work penalties. Repairable items Anything not listed below does not have a unit repair item, and can be repaired only by consuming another instance of itself. Wooden Sword Wooden Pickaxe Wooden Axe Wooden Shovel Wooden Hoe Wooden Spear Shield Leather Cap Leather Tunic Leather Pants Leather Boots Stone Sword Stone Pickaxe Stone Axe Stone Shovel Stone Hoe Stone Spear Cobblestone Cobbled Deepslate Blackstone Copper Helmet Copper Chestplate Copper Leggings Copper BootsCopper Sword Copper Pickaxe Copper Axe Copper Shovel Copper Hoe Copper Spear Iron Helmet Iron Chestplate Iron Leggings Iron Boots Chainmail Helmet Chainmail Chestplate Chainmail Leggings Chainmail Boots Iron Sword Iron Pickaxe Iron Axe Iron Shovel Iron Hoe Iron Spear Golden Helmet Golden Chestplate Golden Leggings Golden Boots Golden Sword Golden Pickaxe Golden Axe Golden Shovel Golden Hoe Golden Spear Diamond Helmet Diamond Chestplate Diamond Leggings Diamond Boots Diamond Sword Diamond Pickaxe Diamond Axe Diamond Shovel Diamond Hoe Diamond Spear Netherite Helmet Netherite Chestplate Netherite Leggings Netherite Boots Netherite Sword Netherite Pickaxe Netherite Axe Netherite Shovel Netherite Hoe Netherite Spear Anvils cannot be repaired by any iron item or block. Combining items The anvil can be used to combine two of the same item, or an item with an enchanted book. This applies only to items with durability: weapons, shields, tools, and armor, as well as enchanted books. The first (left) item is the target item, the second (right) item is the sacrifice item. The sacrifice item is destroyed upon combination of the two items. Combining two similar items does either or both of two things; each of which cost levels, though part of the cost is shared if they're both done at once: The total cost for combining two similar items is the sum of: If the sacrifice is a book, there is no repair, but the anvil tries to combine the book's enchantments onto the target. The item can also be renamed at the same time. The enchantment cost is generally less than for combining two similar items. If the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name. (This is just the enchanting cost. The total cost outline is in Combining items.) There are two important things to notice about the anvil mechanics when planning the order of multiple enchantments to the same item: Prior work penalties are minimized by combining two items with equal penalties if possible. For example, it is possible to have 7 different enchantments on a single pair of boots. Starting with an unenchanted pair of boots and the 7 enchantments on individual books, the limit on the cost permitted by the anvil is exceeded if trying to combine the books one at a time with the boots. However, it is possible to avoid this by properly pairing up the items. First combine the boots with one of the books, plus the remaining 6 books in 3 pairs. Then combine the boots with one of the books and the other two books that have 2 enchantments each. Finally combine the boots with the book that has 4 enchantments. This results in a pair of boots with 3 workings on it, although in practice 7 workings have taken place. It is also possible to minimize the cost of combining by carefully pairing up the items for combination. The enchantment with the highest cost should be in the sacrifice slot the least amount of times. For example, the 7 boots enchantments can be combined using the pairing method in the following order: However, at times it's better to avoid a pairing so as to avoid paying the enchantment cost multiple times. For example, in the above we pay the costs of Protection IV, Feather Falling IV, and Unbreaking III twice, and Mending three times. If we combine the items this way instead, we spend an extra 4 levels on prior work penalties but pay for Protection IV only once and Mending only twice, saving 6 levels, for a net savings of 2 levels: The equation to calculate an enchantment is as follows: The equation to calculate the new value of an item to be enchanted: Using the 7 enchantment pairing method shown, and looking at just the first enchantment (Diamond Boots + Soul Speed III) as an example: Going to the next level of enchanting with Diamond Boots (Soul Speed III) and Thorns III + Feather Falling IV book: Note that when two identical enchanted books are combined (e.g., Depth Strider II and Depth Strider II), the value portion of the XP level cost is based on the post-combination value (6 for Depth Strider III), not the pre-combination value (4 for Depth Strider II). Notes External links See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Tulip] | [TOKENS: 767] |
Tulip Yes Yes (64) Any tool 0 0 No Yes JE: Yes (60)BE: Yes (30) No Tulips are a kind of flower found in plains and flower forests that come in multiple colored variants: red, orange, white, and pink. They yield dyes of their respective colors, with the exception of white tulips, which yield light gray dye, and all of them are used to craft suspicious stew. Contents Obtaining A tulip can be broken instantly with any item or by hand, dropping itself. A tulip also breaks if water or lava runs over its location, if a piston extends or pushes a block into its location, or if a block under the plant is moved or destroyed. Tulips of any color generate naturally on dirt and grass blocks in plains and sunflower plains, exclusively in rare tulip-only areas. All kinds of tulips also generate in flower forest biomes as part of the gradient. In Java Edition, tulips are also technically capable of growing in dripstone caves and deep dark biomes, though it is very unlikely because grass blocks are rare in these biomes. Potted red and white tulips can also be found in woodland mansions. When bone meal is applied to a grass block in a plains, sunflower plains, and flower forest biome (as well as dripstone caves and deep dark biomes in Java Edition), tulips have a chance of generating on the targeted block and adjacent grass blocks in a 15×5×15 area in Java Edition, or a 7×5×7 area in Bedrock Edition. In flower forests, whether a tulip can generate and the specific color depend on the flower gradient. In plains and sunflower plains (as well as dripstone cave and deep dark in Java Edition), tulips of any color can generate exclusively in tulip-only areas. In Bedrock Edition, when bone meal is applied to a tulip in any biome, more tulips of the same color appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. In Java Edition, endermen can pick up tulips, like any other one-block-tall flower, and drop it if killed while holding it. Wandering traders may sell a tulip of any color for 1 emerald. Usage Like other flowers, tulips can be used as decoration and planted on grass blocks, dirt, coarse dirt, rooted dirt, farmland, podzol, mycelium, moss blocks, mud, or muddy mangrove roots. Tulips can also be placed inside flower pots. Suspicious stew that is created using any tulip imparts the Weakness effect for 7 seconds. It can be crafted using a tulip or produced by feeding a tulip to a brown mooshroom and then milking it with a bowl. Bees engage in a pollinating behavior with tulips, increasing the honey level in beehives and bee nests by 1. Tulips can be used to breed, grow, and lead bees. Oak, birch, and cherry trees grown from saplings that are within 2 blocks of a tulip have a 5% chance to grow with a bee nest and 2-3 bees in it. Placing a tulip into a composter has a 65% chance of raising the compost level by 1. A stack of tulips yields an average of 5.94 bone meal. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Tulip" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Effect?action=edit§ion=6] | [TOKENS: 223] |
Editing Effect (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 6 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Copper_Helmet] | [TOKENS: 468] |
Copper Helmet Adult model Baby model[upcoming First Drop 2026] Common 2 () 0 () JE: 121BE: 122 8 0 Yes No A copper helmet is a variant of helmet that is crafted from copper ingots. It is the sixth-highest tier of helmet, having the same armor points as a golden helmet but with higher durability. Contents Obtaining Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include a copper helmet. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19. Usage When worn, a copper helmet provides 2 () armor points. Two damaged copper helmets can be combined through crafting or using the grindstone. The durability of the used copper helmets are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either helmet. A copper helmet can be repaired in an anvil by adding copper ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two copper helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments. A copper helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond. It is possible to upgrade armor with trims. This requires a smithing template, a helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. Sounds Java Edition: Bedrock Edition: Data values Java Edition Bedrock Edition: History Issues Issues relating to "Copper Helmet" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery#Promotional_images] | [TOKENS: 184] |
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom [Java Edition only] Redstone torch [Java Edition only] Redstone comparator and redstone repeater [Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Birch] | [TOKENS: 587] |
Birch Tree Sapling None Yes A birch is a tree that appears similar to a common oak in terms of height and leaves, but with light bark and pale wood. It is most commonly found in birch forest biomes. Super birches are tall birch trees found only in old growth birch forest biomes and cannot be grown with saplings. As with oaks and cherries, a birch tree grown near flowers can generate with a bee nest attached. Contents Appearance Birches come in two different variants: Birches that are grown from saplings grow to be 5 to 7 blocks tall, while birches in the old growth birch forest biome can generate with trunks up to 13 blocks in height. Leaf arrangement All birches lack branches. Birches always grow around 50 to 60 leaves. The leaf distributions are shown visually above, each table cell representing one 'slice' of the tree viewed from above. The transparent leaves represent areas where leaves may grow, but do not always. The growth pattern, in detail, is as follows: Small oak and 1×1 jungle trees also have this arrangement of leaves. Generation The birch variants spawn naturally in the indicated biomes: Blocks and items These items can be obtained from birches: Planting Birch saplings can be planted on: Only normal birches can be grown from saplings. Tall birches only generate naturally in the world. Birches require a 3×3 column of unobstructed space at least 6 blocks above the sapling to grow (7 blocks including the sapling itself). Additionally, birches require 5×5 layers without obstruction for the top 3 layers of its final height. No horizontal clearance is needed at the base of the tree (a sapling planted in a hole 1 block deep can still grow). A birch grown from a sapling and within 2 blocks of a flower has a 5% chance of having a bee nest containing 2–3 bees. Fallen birches A fallen birch may consist of a single upright log, or a stump. Logs lying on their side are often found 1–2 blocks from the stump. They occasionally have mushrooms on top. A fallen birch has a log length of 5–8 blocks. A fallen tall birch has a log length of 5–15 blocks. The stump is never covered in vines. Foliage colors Birch leaves do not follow the foliage color rules that cause the trees to appear in different colors in different biomes. Birch leaves are always the same color regardless of the biome. In Bedrock Edition, however, they turn white as other leaves do during snowfall in snowy biomes. Data values Java Edition: History Issues Issues relating to "Birch" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/warden_spawn_tracker] | [TOKENS: 85] |
/warden_spawn_tracker 2 -DMC_DEBUG_DEV_COMMANDS debug property /warden_spawn_tracker is a command that can be enabled with the debug property -DMC_DEBUG_DEV_COMMANDS. It sets how many warnings a sculk shrieker gives before spawning a warden. Contents Syntax warden_spawn_tracker clear warden_spawn_tracker set <warning_level> Arguments <warning_level>: integer Result Output History Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Piglin_Brute] | [TOKENS: 831] |
Piglin Brute 50HP × 25 Hostile Monster Armed: Golden Axe: In Java Edition: Easy: 7.5HP × 3.75 Normal: 13HP × 6.5 Hard: 19.5HP × 9.75 In Bedrock Edition: Easy: 6HP Normal: 10HP Hard: 15HP × 7.5 Unarmed: Easy: 4.5HP × 2.25 Normal: 7HP Hard: 10.5HP × 5.25 In Java Edition: Height: 1.95 blocksWidth: 0.6 blocks In Bedrock Edition: Height: 1.9 blocksWidth: 0.6 blocks Bastion remnant A piglin brute is a hostile, stronger variant of the piglin. It wields a golden axe and appears in all types of bastion remnants. Unlike piglins, piglin brutes do not barter, retreat, or get distracted by gold. Contents Spawning A small number of piglin brutes spawn in some rooms of bastion remnants only upon generation, so they are not renewable. They do not have a baby variant. Piglin brutes spawn with a golden axe, occasionally with enchantments[Java Edition only]. They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands. Drops A piglin brute has 8.5% chance of dropping a golden axe with a random durability if killed by a player or a tamed wolf, increased by 1% with each level of Looting, with a total 11.5% chance with Looting III. A piglin brute drops 20XP experience points when killed by a player or a tamed wolf. Behavior Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. However, they prefer to attack players over wither skeletons and withers. They also attack any mob, including goats, that attacks any piglin or piglin brute, either by accident or purposefully. Examples include retaliation for attacks by snow golems and iron golems. Piglin brutes, much like vindicators, deal a high amount of raw melee damage, inflicting 19.5HP × 9.75 points of damage on Hard difficulty. The only stronger mobs are the iron golem, which deals up to 32.25HP × 16.125 melee damage, the warden, which deals up to 45HP × 22.5 melee damage and the unused giant, which deals up to 75HP × 37.5 melee damage. Piglin brutes spawn in all difficulty settings. In Peaceful difficulty, piglin brutes despawn. The detection range of piglin brutes is reduced to half of their normal range (8 blocks) when the player is wearing a piglin head. Behaviors shared by both piglins and piglin brutes: Behaviors specific to piglin brutes: When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds[JE only]. This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe. Piglin brutes summoned in the Overworld with no AI do not zombify and do not pick up items. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Piglin brutes have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Piglin Brute" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bee_nest] | [TOKENS: 1206] |
Bee Nest Yes Yes (64) without bees insideNo with bee(s) inside 0.3 0.3 No No Yes (30) Yes 18 COLOR_YELLOW Bee nests are blocks found attached to certain trees. They house bees, which fill their homes with honey made from gathered flower nectar. Full bee nests can be harvested for honeycombs (using shears) or honey bottles (using glass bottles). Bees will attack players who harvest or break their homes without utilizing campfires or Silk Touch, respectively. Contents Obtaining Bee nests can be broken by any tool or by the player's fist, though they break faster with an axe. If a bee nest is broken with a tool not enchanted with Silk Touch, it drops nothing and any bees inside emerge angry at the player, attempting to sting them, which causes Poison on success. Nearby bees will also become angry and attack. If a Silk Touch tool is used, the bee nest drops itself and any bees inside remain inside, and any bees nearby do not become angry. If broken in Creative mode with bees inside, the bee nest drops itself and bees inside remain inside. Naturally generated bee nests generate with 2-3 bees in them, and always face south. Bee nests generate in the following biomes with different chances: Oak, birch, or cherry trees grown from saplings that are within 2 blocks (including diagonally) of a flower on the same Y-level have a 5% chance to grow with a bee nest containing 2–3 bees. This holds true in any biome in any dimension, and for any flower including wither roses and flowering azaleas. Mangroves grown from mangrove propagules have a 1% chance of having a bee nest containing 2-3 bees. Unlike birch, cherry and oak trees, no flowers are required for a bee nest to generate. In Bedrock Edition, oak trees grown in plains have a chance to grow with a bee nest regardless of the quantity of flowers nearby. It is not known if this behavior is intended. Usage Bee nests and beehives can house up to 3 bees at a time. They can enter through any unobstructed side, top, or bottom, but can exit only from the front, and only if it is unobstructed by a solid block (including a non-full solid block in Bedrock Edition). Bees fly into a nest or hive at night, during rain, and after collecting nectar from a flower. They first look for one at the same coordinates as the last one they entered, but if there is no nest or hive there, or it already contains 3 bees when they arrive, they search the nearby area for another one. Igniting a nest or hive allows any bees inside to escape, possibly catching fire as they flee. Once full, bee nests and beehives provide two harvestable products: honey bottles and honeycombs. Each time a bee enters a nest or hive covered in nectar, it starts converting it to honey. After it is done, it waits for daylight with no rain (if necessary), then exits to go collect more nectar. If the bee hive or nest is in the Nether or in the End the bee exits as soon as it converts the nectar. When the bee exits, the hive increments its honey level by 1 and has a 1% chance to increment it by 2. Once it has the maximum honey level of 5, it changes its appearance to show honey oozing out and, if the block below it is not a full solid block, starts dripping honey particles. (The dripping honey is decorative; it cannot be collected in a cauldron.) These changes signal that the hive or nest is ready for harvesting. To harvest a honey bottle, a player uses a glass bottle on the nest or hive; filling the bottle with honey. To harvest honeycombs, a player uses shears on the nest or hive, causing it to drop three honeycombs. After harvesting, the hive or nest is reset to empty (honey level 0, with the default appearance). Alternatively, honey bottles or honeycombs can be harvested by powering a dispenser containing either a glass bottle or shears. The dispenser must be directly facing the hive or nest. Manually harvesting from a beehive or bee nest causes any bees inside it to become aggravated toward the harvesting player, unless there is a fire directly beneath it or a lit campfire within five blocks below, and the smoke is not obstructed. Smoke can pass through no more than one solid block, and only if that block is directly above the campfire. Placing a carpet above the campfire leaves room for the bees to hover beneath the nest and still avoid taking fire damage. In Java Edition, the smoke coming through the carpet also calms the bees. In Bedrock Edition, a carpet is treated as an obstruction that removes the calming effect of the campfire's smoke. Without a block covering the fire, the bees can still avoid fire damage if the campfire is placed 4–5 blocks below the nest. Beehives and bee nests have a redstone comparator output with a strength equal to the honey level in the block, with a maximum signal strength of 5 once the block is completely full and ready for harvesting. Beehives and bee nests can be placed under note blocks to produce "bass" sound. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: A bee nest has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Bee Nest" are maintained on the bug tracker. Issues should be reported and viewed there. See also Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Impaling] | [TOKENS: 634] |
Impaling V None 2 Impaling is an enchantment applied to tridents that substantially increases damage against aquatic mobs,[JE only] or increases damage against entities in water or rain.[BE only] Contents Obtaining Impaling can be obtained from enchanting tables, drops from mobs that have spawned in a raid,[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot. Usage Each level of Impaling adds 2.5 (HP × 1 1⁄4) extra damage per hit. In Bedrock Edition, the values are rounded down to the nearest whole number. This applies both to the trident projectile and in melee combat. In Java Edition, only aquatic mobs receive the extra damage. Aquatic mobs include axolotls, dolphins, guardians, elder guardians, nautiluses, zombie nautiluses, squid, glow squid, tadpoles, turtles, and all variants of fish, but not drowned, as drowned are classified purely as undead mobs and not underwater mobs. A thrown trident with Impaling I kills the majority of these mobs in one hit (≤10 HP), whereas an Impaling III trident is needed to kill a nautilus or zombie nautilus in one hit (15 HP) or a turtle or guardian in two hits (30 HP), and an Impaling V trident is needed to kill an elder guardian in four hits (80 HP). In Bedrock Edition, the damage applies to all mobs and players when in contact with water: underwater, in flowing water, and in rain. In the Java Edition Combat Tests, Impaling has both of these effects. These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.[Java Edition only] While both Java Edition and Bedrock Edition add 2.5HP × 1.25 per level, Bedrock Edition rounds down to the nearest whole number which makes Impaling I, Impaling III, and Impaling V weaker than Java Edition. If Impaling is applied to a bow by use of commands or an anvil in Creative, the enchantment affects the weapon's arrows. If Impaling is applied to a crossbow by use of commands or an anvil in Creative, the enchantment affects weapon's arrows but not its firework rockets. Incompatibilities Impaling is incompatible with Sharpness, Smite, Bane of Arthropods, Density, Breach, and Cleaving[upcoming JE Combat Tests], but in Survival these incompatibilities can only be encountered with enchanted books, as no weapon types have access to both Impaling and one of the other aforementioned enchantments. If commands are used to have two or more of these enchantments on the same item, their effects stack.[Java Edition only] Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Impaling" are maintained on the bug tracker. Issues should be reported and viewed there. References Notes Navigation Navigation menu |
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