text
stringlengths
0
113k
[SOURCE: https://minecraft.wiki/w/Spear?section=23&veaction=edit] | [TOKENS: 1522]
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed‌[JE only] / longer use cooldown‌[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.‌[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers‌[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Marketplace?section=13&veaction=edit] | [TOKENS: 1101]
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Jungle_tree] | [TOKENS: 780]
Jungle Tree Tree Sapling Cocoa Beans (normal only) Yes Jungle trees are features native to the jungle biome. Jungle trees range from short bushes to tall trees that reach up to 31 blocks in height. Their wood is of a pale brownish color. The jungle bush is a variant of the jungle tree that is short and generates along the floor of jungles. Contents Appearance Jungle trees come in several different variants with different properties: Generation The jungle tree variants generate naturally in the indicated biomes: A large jungle tree always generates with dirt under its trunk, even if it spawns partly or wholly over air or water blocks. Blocks and items These items can be obtained from jungle trees: When jungle tree leaves decay or are destroyed, a jungle sapling drops 2.5% (1⁄40) of the time – half the chance of other tree leaves. Planting Jungle tree saplings can be planted on: When planted in grass or dirt, a jungle sapling grows into a jungle tree with a 1×1 trunk, but the player can place saplings in a 2×2 formation and they grow into a jungle tree with the 2×2 trunk found naturally in the jungle biome. 1×1 jungle trees require a 3×3 column of unobstructed space at least 5 blocks above the sapling to grow (6 blocks including the sapling itself). Additionally, 1×1 jungle trees require 5×5 layers without obstruction for the top 3 layers of its final height. No horizontal clearance is needed at the base of the tree (a sapling planted in a hole 1 block deep still grows). In order to grow a 2×2 jungle tree, four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. Bone meal can be used on any of the saplings to accelerate growth. 2×2 jungle trees require a 5×5 column of unobstructed space at least 11 blocks above the saplings to grow (12 blocks including the saplings themselves). This column is centered on the northwestern sapling. A 3×3 area is required at the base of the tree (the level of the saplings). They can grow up to 32 blocks high. If planted by the player, 1×1 jungle trees do not generate with vines, while 2×2 jungle trees do. 2×2 jungle trees cannot grow side by side because the vines break the space clearance requirement. Other jungle tree variants Jungle trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, and can be grown out of normal saplings. A fallen jungle tree may consist of a single upright log, or a stump. Logs lying on their side are often found 1–2 blocks from the stump. They occasionally have mushrooms on top. A fallen jungle tree has a log length of 4–11 blocks. Vines cover 75% of the stump. A dying jungle tree has the standard growth pattern of any other tree, although all exposed logs in the main trunk are covered with vines. Foliage colors Depending on where the tree generates, the color of the leaves may differ. For example, a jungle tree's leaves are normally bright deep green in the jungle, but they have a beige tint in badlands biomes. Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side. Data values History Issues Issues relating to "Jungle Tree" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Cherry_Log] | [TOKENS: 633]
Log Common Yes Yes (64) (same species only) 2 2 No No A log or stem is a naturally occurring block found in trees or huge fungi, primarily used as a building block and to create planks, a versatile crafting ingredient. There are nine types of logs: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry blossom, and pale oak; and two types of stems: crimson, and warped. Contents Obtaining Logs and stems can be broken by hand, but using an axe is faster. Logs and stems drop themselves when broken with any tool. All types of logs generate naturally as part of trees, although fallen trees can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each jungle bush. Stems generate naturally as part of huge fungi. Swamp Oak Azalea Tree Bamboo Jungle Dark Forest Flower Forest Forest Frozen River Jungle Meadow Plains River Savanna Savanna Plateau Sparse Jungle Sunflower Plains Swamp Windswept Forest Windswept Savanna Wooded Badlands Grove Old Growth Pine Taiga Old Growth Spruce Taiga Snowy Plains Snowy Taiga Taiga Windswept Forest Birch Forest Dark Forest Forest Meadow Old Growth Birch Forest Bamboo Jungle Jungle Sparse Jungle Savanna Savanna Plateau Windswept Savanna Oak logs generate as part of: Spruce logs generate as part of: Jungle logs generate as part of: Acacia logs generate as part of: Dark oak logs generate as part of: Mangrove logs generate as part of: Wandering traders can sell 8 logs for one emerald. Trees can be grown using saplings or azalea, and huge fungi can be grown using small Nether fungi. Usage The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced: Stems cannot be smelted into charcoal. Logs, but not stems, can be used as a fuel in furnaces, smelting 1.5 items per block. Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs or stems. Cocoa beans can be placed on the side of jungle logs to grow a new cocoa pod. Logs and stems can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements Videos History The data values for minecraft:log2 were as follows: The block state variants of log2 were as follows: Issues Issues relating to "Oak Log", "Spruce Log", "Birch Log", "Jungle Log", "Acacia Log", "Dark Oak Log", "Mangrove Log", "Cherry Log", "Pale Oak Log", "Crimson Stem", or "Warped Stem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_version_history] | [TOKENS: 463]
Bedrock Edition version history This page is a reverse chronology of all updates released for Bedrock Edition. Minecraft: Bedrock Edition has been in development since August 16, 2011, and was called Minecraft: Pocket Edition at the time. Bedrock Edition was in Alpha until November 18, 2016, when the game was fully released. Upon the release of Bedrock Edition 1.2.0, the "Pocket Edition" subtitle was dropped and the edition was unofficially (officially since June 7, 2022) dubbed "Bedrock Edition". Further updates have been released ever since, the most recent being 26.1. Contents Bedrock Edition After the release of the Better Together Update on September 20, 2017, multiplayer could now be conducted across mobile devices, Windows PCs, the Xbox One, and eventually the Nintendo Switch on June 21, 2018, the PS4 on December 10, 2019, ChromeOS devices on June 7, 2023, the PS5 on October 22, 2024, the Nintendo Switch 2 on June 5 2025 and the Xbox Series X|S on June 17, 2025. Minecraft: Bedrock Edition is still being developed today. 1.18.2 1.17.2 1.16.20 1.14.0.12 1.2.5 1.2.2 Pocket Edition With Pocket Edition 1.0.0 implementing the final dimension in the game - the End, Minecraft: Pocket Edition embraced its full release. It was re-branded as Minecraft less than a year later. Pocket Edition Alpha Pocket Edition was first disclosed on E3 2011 in July where a primary demo was available and lasted for more than five years. The prolonged development has been porting features from Java Edition onto the mobile platform piece by piece until the game is "finished", with the release of Pocket Edition 1.0.0. v0.12.2 alpha v0.7.5 alpha v0.5.0 alpha(Guide) v0.4.0 alpha(Guide) v0.3.0 alpha(Guide) Trivia See also Notes Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Commands#cite_note-1] | [TOKENS: 1848]
Commands Commands (also known as console commands or slash commands) are a mechanic that execute specific actions when entered as text or triggered by blocks or certain entities. Contents Usage In the client, commands are entered via the chat window, which is displayed by pressing the T / ↵ Enter / ‌[BE only] / ‌[BE only] or / key. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The ↑ Up / and ↓ Down / keys can be used to view previously entered text, including all previously executed commands. When the cursor is at a location corresponding to some types of argument (such as an entity ID), a list of applicable values appears above the text box. If the argument already contains characters, the list displays only those values containing the typed text. Pressing ↹ Tab while entering commands cycles through possible commands or arguments, and can be used to auto-enter them. Commands may also be entered in a multiplayer server's console but are not preceded by a / when entered this way. A server owner running commands in this way is often referred to as "ghosting". Commands in command blocks can be preceded by a slash, but it is not required. Commands can be executed in the following ways: In Bedrock Edition, commands can be executed through specified hotkeys on keyboard & mouse controls, known as command macros. The keybinds with commands can be customized below all other keybinds in the settings. For up to 10 macros, a command can be entered in a text input, which can be quickly executed in-game by pressing Alt + Key. Command macros can be preceded by a slash, but it is not required. This feature is not to be confused with Java Edition's function macros, where functions may reference additional parameters and use them in macro lines (see Function (Java Edition) § Macros). Commands guide In Java Edition: In Bedrock Edition: In both Java Edition and Bedrock Edition, square bracket decorator ([entry]) mean that an entry is optional. Entries decorated with square brackets can only be at the end of a command. Multiple entries decorated with square brackets are allowed at the end of a command, for example, a [b] [c] at the end of a command indicates that only a, a b, and a b c are valid. Most commands require the executor to have a high enough permission level. That means most commands are only available in the singleplayer world if cheats are enabled, and are only available in multiplayer servers if the player is an operator. See permission level for details. Some commands have restrictions on who can use the command or in what context. Cheats can be enabled when creating a new world by Allow Commands‌[Java Edition only] / Cheats‌[Bedrock Edition only] options. In Java Edition, the "Allow Commands" option when creating a new world only affects the player in a singleplayer world or the owner of a LAN world. The "Allow Commands" option when opening a LAN world affects all players in the LAN world. In Java Edition, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). The player does not actually need to be on a LAN or have others join. This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player can do this each time the player starts playing the world again. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can disable the LAN world by reloading the world. To permanently enable cheats, the level.dat file has to be edited. In Bedrock Edition, cheats can be toggled at any time in the "Cheats" tab of the settings menu. Enabling cheats in a world permanently prevents players from unlocking achievements in that world, even if cheats are later turned off. In Bedrock Dedicated Server, /changesetting command can be used to toggle cheats. There are different argument types for arguments in commands. Coordinates, target selector, SNBT, text component, and so on are commonly used formats in arguments. The command performing on the server side is divided into two stages: command parsing and command execution. During the command parsing stage, the game identifies the string as a command and checks whether the command is complete and whether arguments are specified correctly. During the command execution stage, the command fulfills its purpose. When typing a command in the chat, or command block, the command is also be parsed in the client side first to provide autocompletion and help the player detect typing mistakes. In Bedrock Edition, when entering into a command block, the command is parsed on the server side once the command block screen is closed. If the command is unparseable in the server side, a syntax error message is outputted into its output box. When attempting to execute an unparseable command, an error message is displayed. Commands in functions are all parsed when loading the function. If any command in a function file is unparseable, the function cannot be loaded by the game. In Java Edition, macro lines are parsed when attempting to run the function, see also Function (Java Edition) § Macros and Function (Java Edition) § Loading and parsing. In Bedrock Edition, if a command in a script is unparseable, an error is thrown when trying to execute the command. After trying to execute a command, it may yield output values, including success count and stored values‌[Java Edition only]. Success count is the value a command passes to the command block executing it. A command block can power a redstone comparator facing away from it (may be separated by a block) with signal strength being the success count. The signal strength reflects the success count of the last command executed. Even after the command block is deactivated, the success count is retained until the command is executed again. In Bedrock Edition, the success count is also returned to the script executing the command. In Java Edition, commands that cannot be executed in command blocks have no success count. In Bedrock Edition, commands that cannot be executed in command blocks or scripts still have a success count, but it cannot be obtained. In Java Edition, success count is always 0 or 1, except the /execute command. In Bedrock Edition, success count is an integer between 0 to 2,147,483,647 (both inclusive) related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, etc.) Stored values‌[JE only] include success value and result value, which are the values passed by other commands to the /execute command, when a command is executed by a /execute command. These two values can be stored to a specified location by the store subcommand in the /execute command. The success value is always 0 or 1. The result value is an integer (rounded down if not). All commands may yield these two stored values after execution, with only two exceptions: /execute command itself does not yield these two stored values; /function command may not yield these two stored values in certain situation. After trying to execute a command, it has a certain result. Possible results include "Unparseable", "Failed", "Successful", "Void"‌[JE only], "Terminated"‌[JE only], and "Error"‌[JE only]. List of commands The tables below will summarize all commands. Debugging commands are not accessible by default, but can be enabled using debug properties. These commands are unavailable in general cases. Most of them can be accessed with a Websocket Server, NPC, the Scripting API or cheats‌[edu only]. Note: You can easily check if a command is still in the game by typing /help <nameOfCommand> into a server console, or the ingame chat. If you do so, and it says Syntax error, then the command does not exist. If it either gives help on the command or says unknown command, then it is still in the game - for example, the command /help gettopsolidblock will return Unknown command: gettopsolidblock. Please check that the command exists and that you have permission to use it., while the command /help something will return Syntax error: Unexpected "something" at "/help >>something<<". /achievement Developer commands are only enabled in internal development builds of Bedrock Edition, and are not normally accessible in release versions. Superseded by /agent These commands only exist in April Fools' Day joke versions of the game. History Issues Issues relating to "Commands" are maintained on the bug tracker. Issues should be reported and viewed there. See also References External links Navigation All commands Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Marketplace?section=14&veaction=edit] | [TOKENS: 1101]
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Pet_Polar_Bear] | [TOKENS: 166]
Pet Polar Bear 30HP × 15 Passive Animal Height: 1.4 blocksWidth: 1.4 blocks ? On mine start when "Pet Polar Bear" unlock is active A pet polar bear is a pet variant of the polar bear introduced in 25w14craftmine. Contents Spawning A pet polar bear is spawned next to the player on mine start when the "Pet Polar Bear" Player Unlock is active. Drops Behavior The behaviors between the pet polar bear and the polar bear in regular versions are almost the same, but there are still some differences: Sounds Issues Issues relating to "Pet Polar Bear" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Jungle_bush] | [TOKENS: 124]
Jungle Bush Yes A jungle bush is a variant of the jungle tree that generate along the ground in jungle biomes. It cannot be grown from jungle saplings. Contents Generation Unlike normal jungle trees, jungle bushes can generate in all jungle biome variants: jungle, bamboo jungle, and sparse jungle. Jungle bushes generate as 1–2 jungle logs surrounded by oak leaves. They are typically 1–3 layers tall and cover the floor of jungle biomes. Data values History Issues Issues relating to "Jungle Bush" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Special:TalkPage/Commands] | [TOKENS: 1335]
Talk:Commands Archive basics |archive = /Archive %(counter)d |counter = 4 Contents Split commands between editions Split between Java Edition Commands, Bedrock Edition Commands, and Education Edition Commands. I Oppose the split because the command subpages will also be split. The Great Spring (talk | contribs) (Tagalog translation) 04:03, 9 December 2020 (UTC)Reply I propose a different way to approach this split. I don't think the subpages are that much of a problem, and we can just turn Commands into a disambiguation of the three pages. The subpages will remain where they are. Here is my proposal: Any thoughts? I personally Support this change. Blockofnetherite Talk Contributions 18:53, 17 December 2020 (UTC)Reply I am also proposing a different way to approach this split: This system does not have to be implemented to all subpages at once and would be very easy to understand. It also works with existing bookmarks of users. I would be willing to make the sub-subpages for the execute command as a prove of concept. My background: I am an experienced command user and i have made multiple datapacks for java but also for the bedrock market place. I have used this wiki a lot, but at some point I got frustrated enough so I now decided to try to change it. (please don't understand it wrong, I love this wiki, but sometimes I get confused by this mess, which can cost hours of time while coding) (I have already written about this idea on the discord: https://discord.com/channels/447104142729674753/1158428792797282364) What do you think? I personally Support this change.LordOfSpyro (talk) 19:11, 2 October 2023 (UTC)Reply Split based on topic instead of edition The proposal above proposes to split the article into the two editions. I propose to instead split it into, for example (I'm open for other suggestions): The current article is kind of a mess and makes it difficult to find something specific. Note that this split is not necessarily incompatible with the one above. Both can happen at the same time if desired (although I don't think that makes much sense) | violine1101 (talk) 12:47, 15 February 2021 (UTC)Reply Remove Success Count from the output table The "Success Count" column on the output tables gives no useful information to the reader. The success count, which is written to the command block NBT, is the amount of contexts that ran successfully. It always matches the success column (next to it), and it can increase when commands like /execute as fork the command into multiple contexts. But the /execute page doesn't even have an output table. On Bedrock Edition the success count does depend on the command, but I think it can reuse the "Success" column, with a tooltip giving more info. I propose the following changes, using the /experience command as an example. Current: Proposed: - Misode (talk • contribs) 00:12, 2 November 2023 (UTC)Reply I have made a draft template on my user page (User:ZacNVR/Sandbox/Output table). Here's what it looks like when passing the same input parameters as the template above: And for a Bedrock exclusive with onlybe=1 (taken from Commands/replaceitem): It is compatible with both the current syntax {{Output table|1|2|3|4|cmd|edition|onlybe}} and the proposed shortened syntax {{Output table|1|2|3|cmd|edition|onlybe}} by ignoring 3 if 4 is specified and using 4 in place of 3 (check User:ZacNVR/Sandbox/Output table/Test to verify that these formats do produce identical tables). I left out the cell coloring for now as that would likely require an extra parameter, as sometimes commands have more detail than just success or fail (see Commands/function). – ZacNVR (talk) 07:19, 25 January 2024 (UTC)Reply Unclear phrase in "Restrictions" section Could anyone specialist do correct the following phrase, which is either incomplete, erroneous or unclear: Possible enables might be corrected as enabled , however as for me, it is still unclear, what this sentence says. The second phrase is OK: TwoBlocksMC (talk) 23:54, 23 January 2025 (UTC)Reply Bedrock commands Here to learn about bedrock edition commands Stuff (talk) 00:10, 5 March 2025 (UTC)Reply Any Commands on the version 0.14.3? I was wondering if any commands exist in 0.14.3 5.214.38.132 18:55, 3 April 2025 (UTC)Reply Feedback (Fri, 30 May 2025 00:45:19 UTC) Add sections listing off usable strings for certain commands Ok, so in bedrock edition some commands don't show possible strings/values you can insert(to make a successful command). That is annoying and I often came to the wiki to see what I can put, but there just wasn't a list on any of the command pages. /playanimation does sorta have it, but it's incomplete. So my idea is to have a list of possible strings you can put into the command. (Example being /playsound) Dinoman 69 (talk) 14:49, 5 September 2025 (UTC)Reply 1.3.1 - Snapshot 12w17a - "'Was "Enable Cheats' allowed in 12w16a (the snapshot the world option was added in)?" Under "1.3.1 12w17a "Enable Cheats" can no longer be turned on in Hardcore mode." there's a question that asks (inside ​"[more information needed]"), "'Was "Enable Cheats' allowed in 12w16a (the snapshot the world option was added in)?" I tested it using the betacraft launcher and the answer is yes. Someone else can test it if they want. I hope this helps. I would send a picture but I don't know how to do that. Quicklightning (talk) 04:51, 9 November 2025 (UTC)Reply Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/The_End_(biome)] | [TOKENS: 632]
The End (biome) End city‌[BE only] Obsidian platformExit portalEnd gatewaysEnd spikeChorus plants‌[BE only] End StoneObsidianBedrockChorus Plant‌[BE only]Chorus flower‌[BE only] Climate 0.5 0.5 No Colors #a080a0‌[JE only] #0b080c‌[BE only] #8EB971 #71A74D #A17448 #3F76E4‌[JE only] #62529E‌[BE only] 15 The End is a biome used to generate the End dimension. There are five biomes in the End, but they are considered separate biomes only in Java Edition. Outer End islands are generated by a different mechanism in Bedrock Edition. Contents Description This biome is exclusive to the End dimension. End stone is the only block to generate apart from those found in structures. Endermen, the ender dragon, and shulkers‌[BE only] are the only mobs to spawn naturally. The terrain is almost completely flat and consists of separate islands floating in the void. There is no weather or daylight cycle in the biome, like the Nether. In Java Edition, this biome is only used in a circle of radius 1024 centered at the 0,0 coordinates in the End. The End central island is generated at the center of this circle, surrounded by emptiness all the way to the edge of the biome. Most of the End features are exclusive to here, including the ender dragon, the End spikes, the End crystals, the 5×5 spawn platform, the exit portal, and the 20 central End gateways, which generate after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black, no exit portal generates and endermen are the only mobs to spawn at night. In addition to the features from the main End island, the rest of the features in the End are also part of this biome in Bedrock Edition, including outer End islands, rogue End gateways, End cities, and chorus plants. With Vibrant Visuals, the sky is colored purple at the horizon and black at zenith, with End flashes brightening the environment and creating shadows. During an End flash, a strong purple volumetric fog effect is visible. Water is also colored purple, and the water fog much denser than in the Overworld. In Java Edition, this is the biome that occupies the smallest portion of the map: a circular radius of 1000 blocks, making it cover 3.5 billionths of the entire dimension. In Bedrock Edition, this biome is instead the biggest, as it is used to generate the whole dimension. Mobs The following mobs naturally spawn here: Music These music tracks play while the player is in the End. Data values Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "The End (biome)" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Resin_Brick_Slab] | [TOKENS: 201]
Resin Brick Slab Yes Yes (64) 6 1.5 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No A resin brick slab is a decorative slab variant of resin bricks that does not generate naturally and is used for building. Contents Obtaining Resin brick slabs can be mined using a pickaxe. When mined without a pickaxe, it drops nothing. Usage Resin brick slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a resin brick slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Resin Brick Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/End_Midlands] | [TOKENS: 157]
End Midlands End city End gateway End Stone Climate 0.5 0.5 No Colors #a080a0 #8EB971 #71A74D #A17448 #3F76E4 The End midlands is a biome used to generate outer End islands. Contents Description This biome generates as part of the outer islands of the End, forming the gradual slope from the hill-tops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not. Mobs The following mobs naturally spawn here: Music These music tracks play while the player is in the End midlands. Data values History Issues Issues relating to "End Midlands" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Harnesses] | [TOKENS: 359]
Harness Common Yes No A harness is an item that can be equipped on happy ghasts to make them mountable and rideable. Harnesses can be crafted into 16 dyed variants. Contents Obtaining Usage Happy ghasts can be ridden only when equipped with a harness. Up to four players can ride a single happy ghast at once. Using a harness on a happy ghast equips it. A harness can also be equipped using a dispenser. Using shears on a happy ghast wearing a harness removes the harness from the ghast and drops it as an item. Happy ghasts follow players holding a harness if they do not already have one equipped. The harness features large vintage-style aviator goggles, which lower and cover the happy ghast's eyes when it is being ridden. They raise above the eyes when not being ridden. This allows other players to tell when a player is riding a happy ghast, even when said player is invisible. The color of the harness affects the color of the decorative curtains flowing from the sides. If a happy ghast is harnessed and a player dismounts the happy ghast, the happy ghast snaps to the nearest cardinal direction, and the player can stand on the happy ghast as with solid blocks. Harnesses cannot be enchanted in Survival mode. However, in Java Edition Creative mode, an anvil can be used to enchant a harness with Thorns, Feather Falling, Protection, Fire Protection, Projectile Protection, Blast Protection, Curse of Binding, and Curse of Vanishing. Other enchantments can be applied, but they have no effect. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Harness" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Pet_Slime] | [TOKENS: 159]
Pet Slime 10HP Passive Monster Height: 0.52 blocksWidth: 0.52 blocks ? On mine start when "Pet Slime" unlock is active The pet slime is a pet variant of the slime introduced in 25w14craftmine. Contents Spawning A pet slime spawns next to the player on mine start when the "Pet Slime" Player Unlock is active. Drops Pet slime drops nothing when it's killed. Behavior The pet slime is similar to the regular slime, but there are still some differences: Sounds Issues Issues relating to "Pet Slime" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Cherry_Sapling_JE2.png] | [TOKENS: 66]
File:Cherry Sapling JE2.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 55 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Vines] | [TOKENS: 867]
Vines Yes Yes (64) 0.2 0.2 No Yes JE: NoBE: Yes Yes (15) Yes 7 PLANT Vines are climbable non-solid vegetation blocks that grow on walls. Contents Obtaining Vines can be destroyed with any item, but using shears is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken. Using an axe on vines can also increase efficiency, but does not allow for collection, even with Silk Touch. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted and results in only a single vine dropping. Shears used by a dispenser cannot break vines. Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. In Bedrock Edition, vines can also generate on dying oak, spruce, jungle and dark oak trees. Vines can generate growing on the stumps of oak and jungle fallen trees. Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts. Vines can also be found in the display_2 structure in the trial chambers. Wandering traders may sell 3 vines for 1 emerald. Vines generate on 2×2 jungle trees grown from saplings, or mangrove trees grown from propagules. In Bedrock Edition, vines generate on dying trees, which can sometimes be grown from saplings. Behavior On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the doVinesSpread game rule‌[Java Edition only]. Vines spread to adjacent blocks under certain conditions: ​[more information needed] Vines will spread on every type of tree that they are placed on by the player. Vines cannot be grown using bone meal. Vines do not need light when growing. Usage Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of stairs are completely deleted by any block update. Several vines can be placed in the same block space, as long as they are facing different directions. Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used. Vines cancel a sprint if the player is sprinting, slowing the movement speed. Vines absorb all fall damage, even without a solid surface nearby. Sneaking on vines causes the player to hang, even if the vines are not adjacent to any surface. Blocks can replace vines if placed within the same block space. However, item frames and paintings cannot. Placing vines into a composter has a 50% chance of raising the compost level by 1. List of colors The coloration of vines is dependent on the biome they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color #48b518. In Bedrock Edition, biome colors also appear on maps. These values are generated by the biome dyeing algorithm. See biome colors for more information. Sounds Java Edition: Bedrock Edition: [sound 1] Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Note: Vines gain the ceiling vines if there's a block above, block state doesn't change. History The data values appear to be as follows: Issues Issues relating to "Vines" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Pet_Turtle] | [TOKENS: 162]
Pet Turtle 30HP × 15 Passive AnimalAquatic Height: 0.4 blocksWidth: 1.2 blocks ? On mine start when "Pet Turtle" unlock is active A pet turtle is a pet variant of the turtle introduced in 25w14craftmine. Contents Spawning A pet turtle is spawned next to the player on mine start when the "Pet Turtle" Player Unlock is active. Drops Pet turtles drop nothing when killed. Behavior The behaviors between pet turtles and turtles in regular versions are similar, but there are still some differences: Sounds Issues Issues relating to "Pet Turtle" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Spear?action=edit&section=24] | [TOKENS: 223]
Editing Spear (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 12 hidden categories: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Spear?section=24&veaction=edit] | [TOKENS: 1522]
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed‌[JE only] / longer use cooldown‌[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.‌[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers‌[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Melon] | [TOKENS: 567]
Melon Yes Yes (64) 1 1 No No No No 19 COLOR_LIGHT_GREEN A melon is a fruit block that grows from a fully-grown melon stem, which in turn is grown from melon seeds. Contents Obtaining A melon drops 3–7 melon slices when broken by hand, using tools, or pushing with a piston. Silk Touch causes the block itself to drop. Fortune increases the maximum number of melon slices dropped, increasing the average yield to 6.4314 with Fortune III. The actual amount is capped at 9, so Fortune III simply increases the chance of getting 9 slices, which is sufficient to craft the melon again from the slices. Melons are naturally generated in jungle biomes, as a pile (and in some farms) in savanna villages and inside tillage rooms of woodland mansions. An enderman holding a melon drops the block upon death. Usage Melon seeds can be planted, placing a small stem that grows over time. Once the stem reaches maturity, it attempts to generate a melon block in one of the four immediately adjacent blocks; however, this attempt may fail if the chosen adjacent block is not empty or the block beneath is not an appropriate block (dirt, coarse dirt, rooted dirt, grass block, farmland, podzol, mycelium, moss block, pale moss block, mud or muddy mangrove roots). Melons take 10 to 30 minutes to grow, which is equal to 0.5 to 1.5 times the length of a daylight cycle. Once a stem has produced a melon, that stem does not produce any further melons until the existing melon is harvested. Melon stems connect only to the melons they produce. For example, if stem A generates a melon adjacent to stem B, stem B does not connect and can still produce another melon. Similarly, if a melon is placed adjacent to stem B, stem B would still be able to produce another melon. The same principle applies for pumpkins. Melons require a light level of 9 or higher to grow. Placing a melon into a composter has a 65% chance of raising the compost level by 1, but it is more efficient to compost melon slices. Composted melon blocks produce about 7 times less bone meal than the melon slices needed to craft them, and about 4 times less than the melon slices that could be obtained by breaking them. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Melon" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Sandstone_Slab] | [TOKENS: 216]
Sandstone Slab Yes Yes (64) 6 2 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No 2 SAND A sandstone slab is a decorative slab variant of sandstone that generates in desert structures and is used for building. Contents Obtaining Sandstone slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Sandstone slabs generate as part of desert pyramids, desert villages, and desert wells. Usage Sandstone slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a sandstone slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Sandstone Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Cherry_Shelf] | [TOKENS: 627]
Shelf Yes Yes (64) 3 2 No Yes Yes A shelf is a block that can store and display up to three stacks of items. A shelf can be used to swap its slots with the slots in the player's hotbar. It swaps 1 slot normally, and 3 slots at a time when powered with redstone. Contents Obtaining Shelves can be broken by hand, but using an axe is the fastest. Usage In Java Edition, shelves cannot be moved by pistons. A shelf can store up to 3 item stacks. Each slot of the shelf can store a full stack of any stackable item, or just one of a non-stackable item. The number of items in the stack is not displayed. The shelf displays all items it contains in front of it, similar to an item frame. Interacting with any of the 3 slots swaps the player's main hand item with the content of that slot if it is not powered by redstone. While a shelf is powered by redstone, its front texture changes to show its powered state; when placed next to each other, up to three powered shelves can connect together. Powered shelves prioritize connecting to other shelves on the left. Powered shelves can be used to quickly swap the contents of a player's hotbar, similar to the Saved Hotbars‌[JE only] function in Creative mode. It does not matter which of the connected shelves the player interacts with. in Bedrock Edition, the shelf only activates on the Input/Consume redstone tick (C-tick). Shelves can also act as power sources for redstone comparators depending on what slots contain an item. If multiple slots contain an item, the comparator will output the total, up to a maximum power of 7 if all slots are filled. Shelves can be filled automatically by using either hoppers or droppers. Hoppers can also remove items from a shelf when placed underneath. Items from a shelf are added and removed from left to right and will stack stackable items into one slot until that slot is full. Overworld shelves can be used as a fuel in furnaces, smelting 1.5 items per shelf. Nether shelves cannot be used as a fuel in furnaces. Shelves can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Despite shelves using the chiseled_bookshelf sound type for its generic sounds, in Java Edition, the following resource locations also exist: block.shelf.break, block.shelf.place, block.shelf.hit, block.shelf.fall, and block.shelf.step. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Shelves have block entities associated with them that hold additional data about the block. Java Edition: Bedrock Edition: History Issues Issues relating to "Shelf" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Spruce Birch Jungle Acacia Dark Oak Mangrove Cherry Pale Oak Bamboo Crimson Warped See also Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Apple] | [TOKENS: 334]
Apple Common 32 game ticks (1.6 seconds) 4 () 2.4 () Heals: 1.6HP × 0.8Duration: 0.8 seconds JE: NoBE: Yes Yes Yes (64) Apples are food items that can be eaten by the player or crafted into golden apples. Contents Obtaining Oak and dark oak leaves have 0.5% (1⁄200) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a tool enchanted with the Fortune enchantment increases the chances of dropping an apple: 0.556% (1⁄180) with Fortune I, 0.625% (1⁄160) with Fortune II, and 0.833% (1⁄120) with Fortune III. Usage To eat an apple, press and hold use while it is selected in the hotbar. Eating one restores 4 () hunger and 2.4 saturation. Apples can be used to heal, grow, and increase temper of horses, donkeys, and mules. In Java Edition, due to a bug, skeleton horses (in their hostile state; being ridden by skeletons) can also be fed apples. Placing an apple into a composter has a 65% (13⁄20) chance of raising the compost level by 1. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Apple" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Advancement#How_Did_We_Get_Here?] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
========================================