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[SOURCE: https://minecraft.wiki/w/Add-on?action=edit&section=9] | [TOKENS: 224]
Editing Add-on (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 4 hidden categories: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Smooth_Sandstone_Slab] | [TOKENS: 216]
Smooth Sandstone Slab Yes Yes (64) 6 2 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No 2 SAND A smooth sandstone slab is a decorative slab variant of smooth sandstone that generates in desert villages and is used for building. Contents Obtaining Smooth sandstone slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Smooth sandstone slabs generate as part of desert villages. Usage Smooth sandstone slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a smooth sandstone slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Smooth Sandstone Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/enableencryption] | [TOKENS: 76]
/enableencryption Hidden 0 Cheat only Enable encryption for WebSocket connections. Contents Usage Allowing only the WebSocket side connected by the player to execute. If the player has the encrypted WebSocket option turned on, the connected WebSocket server must execute this command. Syntax Arguments publicKey: string: basic_string salt: string: basic_string ciper_mode: EncryptionCommandCipher: enum Result Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Cherry_Slab_JE1_BE1.png] | [TOKENS: 68]
File:Cherry Slab JE1 BE1.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 52 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Tutorial:Glossary#semivanilla] | [TOKENS: 95]
Tutorial:Glossary This is a glossary of game terms used by the Minecraft community, but are not officially in the game. Some of these game terms are used as shortenings, while others are terms exclusive to Minecraft, and may not be familiar to people who are new to the game. Underlined words represent terms that are further described in this list. Terms that exist on other dedicated pages are not listed here. Contents List of terms See also Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Item_tag_(Java_Edition)] | [TOKENS: 7152]
Item tag (Java Edition) Contents An item tag is a group of items. They are used when a recipe allows multiple different items as inputs and control many other gameplay features. See below for the use of each item tag. They can also be used when testing for item arguments in commands with #<resource location>, which succeeds if the item matches any of the items specified in the tag, and can be searched in the Creative inventory by searching #<resource location>. List of tags Used in the minecraft:acacia_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #acacia_logs. Used in the #logs_that_burn tag. Mirrors the block tag #anvil. Items in this tag can be used to tempt armadillos, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a non-scared armadillos. Non-baby armadillos cannot be feed with a brush. Controls what items can be shot by bows and crossbows. Any items added to the tag can be shot and picked up as a normal arrow. ​[more information needed] Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, #enchantable/mining_loot, and #enchantable/sharp_weapon tags. Items in this tag can be used to feed and tempt axolotls. When a player is holding an item from this tag, nearby axolotls' is_tempted memory is set to true. Axolotls cannot be fed with a water bucket. When feeding an axolotl a bucket of tropical fish, the remainder item is always a water bucket, ignoring the item's use_remainder component. ​[more information needed] Mirrors the block tag #bamboo_blocks. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #bars. Used by beacons to check which items can be placed inside of its GUI to select an effect. Mirrors the block tag #beds. Items in this tag can be used to tempt bees. Items in this tag can be used to feed bees, potentially causing them to grow or breeding. However, if the item is an (open or clossed) eyeblossom or a wither rose, it will only give the bee an effect, respectively a poison for 25 ticks and a wither for 40 ticks, and will not cause the bee to grow or breeding. Mirrors the block tag #bee_attractive. Used in the minecraft:birch_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #birch_logs. Used in the #logs_that_burn tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 1200. ​[more information needed] Used as hardcoded material in recipe type minecraft:crafting_special_book_cloning‌[until JE 26.1]. Used in the minecraft:book_cloning recipe​[upcoming JE 26.1]. ​[more information needed] Item in this list can be used as fuel in the brewing stand. Used in the various minecraft:<color>_bundle recipes to add bundle dyeing. Mirrors the block tag #buttons. Items in this tag can be used to tempt camels, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a camels. Having the effects of, regardless of the item, speeds growth by 10s (200 ticks) for non-age-locked​[upcoming JE 26.1] babys, restore health in 2, and activates love mode for tamed adults. Unlike most mobs, equipping items and using name tags take priority over feeding camels, although it is still possible to feed them with name tags without a custom name or with an equipable item if they are already equipped. Items in this tag can be used to tempt camel husks, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a camel husks. The feeding effects and conditions are the same as for regular camels, see #camel_food. Cakes use this tag to determine if a candle item can be placed on it or not. Adding items to this tag has no effect. Mirrors the block tag #candles. ​[more information needed] Stray cats approach a player holding a item in this tag within 10 blocks, allowing the player to feed and tame it. If the player turns too quickly or stops holding the fish within 6 blocks, the cat flees and does not attempt to approach the player for a few seconds. Normally, stray cats sprint away from any player within 7 blocks, and actively try to avoid players within 16 blocks. Items with this tag can be used to feed cats. This includes stray cats for try tame, increasing their health by food.nutrition (or one, if nutrition does not exist) for cats tamed by the player and without maximum health, setting adult cats in love, or increasing the age of non-aged-locked​[upcoming JE 26.1] baby cats. However, feeding tamed cats has a lower priority than changing the collar color. ​[more information needed] Mirrors the block tag #chains. ​[more information needed] Mirrors the block tag #cherry_logs. Used in the #logs_that_burn tag. Used in the #enchantable/chest_armor, #enchantable/durability, #enchantable/equippable, and #trimmable_armor tags. Used in the #boats tag. Items in this tag can be used to tempt and feed chickens. When amethyst clusters are broken with an item in this tag, they drop 4 amethyst shards. Used in the minecraft:campfire recipe and its recipe-unlocking advancements. Mirrors the block tag #coal_ores. ​[more information needed] Used in various checks to either skip or progress with the "find_tree" tutorial step. Mirrors the block tag #completes_find_tree_tutorial. Mirrors the block tag #copper. Mirrors the block tag #copper_chests. Mirrors the block tag #copper_golem_statues. Mirrors the block tag #copper_ores. Items in this tag can be used to repair copper tools in an anvil, because is used in the repairable default data component of copper tools. Items in this tag can be used to tempt and feed cow and mooshrooms. Even if included in this tag, adult cows cannot be fed a bucket, as those are used to milk the cow instead. Even if included in this tag, adult mooshrooms cannot be fed a bowl or shears, as those are used respectively to milk or shear the mooshroom instead. Brown mooshrooms can be fed any small flower, even if it is not included in this tag. Furthermore, if attempting to feed the mob a flower fails, the item will not be used to feed it as normal food, even if included in this tag. Used to determine what a creeper drops when killed by a skeleton. Used in the minecraft:entities/creeper loot table. ​[more information needed] Used in the minecraft:crimson_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #crimson_stems. Used in the #logs tag. As thrown entities, items in this tag do not trigger vibrations. Mirrors the block tag #dampens_vibrations. Used in the minecraft:dark_oak_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #dark_oak_logs. Used in the #logs_that_burn tag. ​[more information needed] ​[more information needed] Used in the #decorated_pot_ingredients tag. Mirrors the block tag #diamond_ores. Items in this tag can be used to repair diamond tools in an anvil, because is used in the repairable default data component of diamond tools. Mirrors the block tag #dirt. Mirrors the block tag #doors. ​[more information needed] ​[more information needed] Items in this tag can be crafted alongside any combination of dye to change the item's color. The item's model definition file must contain dye as a tint source for the item to change color. ​[more information needed] Used in the minecraft:cake recipe and its recipe-unlocking advancement. Used in the minecraft:pumpkin_pie recipe. Items in this tag cannot be picked up by zombie babies riding an entity. Mirrors the block tag #emerald_ores. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #fence_gates. Mirrors the block tag #fences. Used by dolphins to pick a player to swim to. The item can be both in the main and offhand. Feeding a dolphin one of these items increases its 'trust' in the player. Items in this tag add 1 to the fish_caught statistic when caught through fishing. Used in the #nautilus_food tag. Temporarily removed between 24w45a and 25w09b. Mirrors the block tag #flowers. Used in the #enchantable/durability, #enchantable/equippable, #enchantable/foot_armor, and #trimmable_armor tags. Items in this tag can be used to tempt and feed foxes. Entities with an item in this tag in any armor slot do not freeze. Items in this tag can be used to tempt frogss and tadpoles, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be to feed frogs and tadpoles. It is not possible to increase the age of frogs by feeding them, even when setting it to less than 0 using commands. ​[more information needed] Item in this list don't make Enderman angry when looking directly at them. Items in this tag can be used to feed and tempt goats. Nearby goats' is_tempted memory is set to true when a player is holding an item in this tag. Even if included in this tag, adult goats cannot be fed a bucket, as those are used to milk the goat instead. Mirrors the block tag #gold_ores. Used in the #piglin_loved tag. Items in this tag can be used to repair golden tools in an anvil, because used in the repairable default data component of golden tools. Mirrors the block tag #grass_blocks. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200. Mirrors the block tag #celing_hanging_sings. Items in this tag can be used to tempt happy ghasts. For ghastling, set is_tempted to true in their memory when a player is holding an item in this tag. Some adult happy ghasts slot are actually tempt with #happy_ghast_temp_items (see below), so they are not tempt for items that are only present in this tag. Items in this tag can be used to feed ghastlings. Used in the #happy_ghast_tempt_items tag. Items in this tag can be used to tempt adult happy ghasts without valid equipable equipment (usually a harness, but it can be customized with equippable component) on their body slot. Items in this tag are used to test whether the visual design of ropes fastened to a leashed holder happy ghast should be rendered. The ropes fastened are rendered in happy ghasts that are leashed holder (i.e are carrying leashed boats, boat with chest, or large entities or were carrying up to 5 ticks) and have an item from this tag in their body slot. Used in the #happy_ghast_tempt_items tag. Used in the #enchantable/durability, #enchantable/equippable, #enchantable/head_armor, and #trimmable_armor tags. Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, and #enchantable/mining_loot tags. Items in this tag can be used to feed hoglins. Also set persistence required. This tag affects how certain items can be used on donkeys, horses, mules and riding tamed skeleton horses. If the mob has a passenger, or the mob is a baby and the player is holding a golden dandelion​[upcoming JE 26.1] in either of their hands, using any item from this tag activates love mode in adults and ages babies up by 10%. Note: These actions only apply where applicable. For example, healing cannot be done if the mob has full health, aging up only applies to alive baby mobs, and increasing temper only applies to untamed mobs. Furthermore, with the exception of the skeleton horse, interacting with a tamed adult while sneaking will open its inventory instead of feeding it. Unlike most food tags, this tag does not control which items can be used to tempt horses as that is controlled by #minecraft:horse_tempt_items. ​[more information needed] Baby piglins do not attempt to pick up items in this tag. Baby piglins still follow the other rules adult piglins follow. Mirrors the block tag #iron_ores. Items in this tag can be used to repair iron tools in an anvil, because is used in the repairable default data component of iron tools. Used in the minecraft:jungle_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #jungle_logs. Used in the #logs_that_burn tag. Mirrors the block tag #lanterns. Mirrors the block tag #lapis_ores. ​[more information needed] Mirrors the block tag #leaves. Used in the #completes_find_tree_tutorial tag. Controls what items can be put on a lectern. Used in the #enchantable/durability, #enchantable/equippable, #enchantable/leg_armor, and #trimmable_armor tags. Items in this tag can be used to feed llamas and trader llamas. The effects of adding an item to this tag are similar to those of #horse_food, only it applies exclusively to llamas and trader llamas and the effects of the hardcoded items are only: Additionally, holding a golden dandelion​[upcoming JE 26.1] in either of your hands will have no effect. ​[more information needed] Mirrors the block tag #lightning_rods. Used in various checks to either skip or progress with the "punch_tree" tutorial step. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Used in the 3 recipes: minecraft:campfire, minecraft:smoker, and minecraft:soul_campfire. Mirrors the block tag #logs. Used in the #completes_find_tree_tutorial tag. Used in the minecraft:charcoal recipe and its recipe-unlocking advancement. Mirrors the block tag #logs_that_burn. Used in the #logs tag. ​[more information needed] ​[more information needed] ​[more information needed] Mirrors the block tag #mangrove_logs. Used in the #logs_that_burn tag. ​[more information needed] Used in the #wolf_food tag. Used in the minecraft:name_tag recipe and its recipe-unlocking advancement. Mirrors the block tag #moss_blocks. Mirrors the block tag #mud. Feeding a nautilus or zombie nautilus with a item in this tag, the remainder item is a water bucket instead the item in use_remainder component. The item must also be in #nautilus_food or #nautilus_taming_items, otherwise it will not be able to feed nautilus with the item. Used in the #nautilus_food tag. Items in this tag can be used to tempt nautilus and zombie nautilus, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a tamed or baby nautilus or a tamed zombie nautilus. For non-baby non-full health nautilus, feeding them will increase their health by up to two times food.nutrition or one (if nutrition does not exist). For adult full health nautilus, setting them in love mode, but feeding it has a lower priority than equipping an item or using a name tag. For baby non-aged-locked​[upcoming JE 26.1] nautilus, feeding them will speeds growth by 10%. Zombie nautilus are always considered non-baby and putting they in love mode has no effect. Items in this tag can be used to feed a non-temed non-baby nautilus and zombie nautilus. Feeding them will make the player try to tame them. Items in this tag can be used to repair netherite tools in an anvil, because is used in the repairable default data component of netherite tools. Items in this tag cannot be used as fuel in a furnace. If items are removed from this tag, they can be used as fuel only if they are part of a tag that can be used as fuel. Controls what blocks can be placed on top of the music block, without playing the noteblock sound. Used in the minecraft:oak_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #oak_logs. Used in the #logs_that_burn tag. Used in OcelotTemptGoal​[more information needed] for ocelots, to test the items that can temp the ocelot. Item in this tag cam be used to feed an ocelots. If the oclote is tempted, non-trusting and at a distance of up to 3 blocks, each food item has a 1⁄3 chance of gaining the ocelot's trust. ​[more information needed] Mirrors the block tag #pale_oak_logs. Used in the #logs_that_burn tag. Pandas can pick up items with this tag. Adult pandas will try to go after these items within a distance of up to 8 blocks on each axis. Thus, in principle, a sitting panda with an item that is not in this tag will remain sitting and eating, stop eating, eating again... However, there are three other times when the panda may still stop sitting: (i) when it takes a hit; (ii) it is worried, it isn't eating, and it is in water or isn't thundering; and (iii) it has completed its goal of searching for food in ground and sitting (which may eventually occur if it sat down in this way and not because it was fed and in this case, when it stops sitting, it will also drop the item it is holding). Note that in this way, feeding a non-worried panda an item that is not on that tag will only cause it to stop sitting when it takes a hit. Items in this tag can be used to tempt pandas. Items in this tag can be used used to feed pandas that are not scared and are lying on back. Feeding them causes speeds growth by 10% in non-age-locked​[upcoming JE 26.1] baby panda, activate love mode in non-in-love adults panda. For adult pandas not in love, in the water or sitting, when fed, it will drop the item from its mainhand (unless the player is in creative mode); set in its mainhand a new a item stack with count equals one, the same ID of the given item, and the default data components; sit down; and perform an animation of eating the item. Used in the #panda_eats_from_ground tag. Items in this tag can be used used to feed untamed parrots. Each item fed has a 1⁄10 chance of successfully taming them. Items in this tag can be used used to feed parrots. Feeding them causes a Poison effect for 900 ticks (45 seconds) and a damage of (2−2−32)·2127 of the player_attack damage type coming from the player, exception if the parrot is invulnerable and the player is not in creative mode. If the item is also in #parrot_food and the parrot is untamed, it will be used as normal parrot food, but if the parrot is tamed, it will be used as poisonous food. Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, and #enchantable/mining_loot tags. Piglins can eat and wants to picking up items in this tag. Eating refers to the piglin picking up and seeking out an item without appearing in its inventory, thus vanishing, and saves your memory hunted_recently for 200 ticks Piglins cannot eat gold nugget and items in the tag #piglin_loved. Piglins cannot eat if hunted_recently is true. Piglins actively seek out items in this tag. Piglins view players holding items in this tag as holding a "loved" item. Used in the minecraft:distract_piglin advancement. ​[more information needed] Piglins do not attempt to pick up items in this tag. Piglins won't attack the player if the player is wearing one of these items. Piglins can still be aggroed at the player by other means. Items in this tag can be used to tempt and feed pigs. ​[more information needed] Used in various checks to either skip or progress with the "craft_planks" tutorial step. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Used in various recipes that use any type of wooden plank, and their respective recipe-unlocking advancements. These recipes include: barrel, crafting table, stick, beds, beehive, bookshelves, bowl, cartography table, chests, fletching table, grindstone, jukebox, loom, note block, piston, shield, smithing table, tripwire hook, and wooden tools/weapons. Mirrors the block tag #planks. Used in the #wooden_tool_materials tag. Items in this tag can be used to tempt and feed rabbits. Mirrors the block tag #rails. Mirrors the block tag #redstone_ores. These items can be used to repair copper armor in an anvil, because is used in the repairable default data component of copper armor. These items can be used to repair chain armor in an anvil, because is used in the repairable default data component of chain armor. These items can be used to repair diamond armor in an anvil, because is used in the repairable default data component of diamond armor. These items can be used to repair gold armor in an anvil, because is used in the repairable default data component of gold armor. These items can be used to repair iron armor in an anvil, because is used in the repairable default data component of iron armor. These items can be used to repair leather armor in an anvil, because is used in the repairable default data component of leather armor. These items can be used to repair netherite armor in an anvil, because is used in the repairable default data component of netherite armor. These items can be used to repair turtle helmet in an anvil, because is used in the repairable default data component of turtle helmet. These items can be used to repair wolf armor in an anvil or in a seated wolf tamed by the player, with damaged armor, because is used in the repairable default data component of wolf armor. Mirrors the block tag #sand. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100. Mirrors the block tag #saplings. Items in this tag can be used to tempt and feed sheep. Sheep cannot be fed with a shears. Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, and #enchantable/mining_loot tags. ​[more information needed] Used in the various minecraft:<color>_shulker_box recipes to add shulker box dyeing. Mirrors the block tag #shulker_boxes. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200. Mirrors the block tag #celing_sings. ​[more information needed] ​[more information needed] Used in the #enchantable/equippable, and #enchantable/vanishing tags. Mirrors the block tag #slabs. Mirrors the block tag #small_flowers. Used in the #flowers tag. Used in the minecraft:glass recipe and its recipe-unlocking advancement. Mirrors the block tag #smelts_to_glass. Items in this tag can be used to tempt sniffers, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed sniffers. Used in the minecraft:husbandry/feed_snifflet advancement. Used in the minecraft:soul_campfire and minecraft:soul_torch recipes and their respective recipe-unlocking advancements. Mirrors the block tag #soul_fire_base_blocks. Used in the minecraft:spruce_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #spruce_logs. Used in the #logs_that_burn tag. ​[more information needed] Used in the #enchantable/durability, #enchantable/lunge, and #enchantable/melee_weapon tags. Mirrors the block tag #stairs. Used in the minecraft:chiseled_stone_bricks, minecraft:stone_brick_slab, and minecraft:stone_brick_stairs recipes and their respective recipe-unlocking advancements. Mirrors the block tag #stone_bricks. Mirrors the block tag #stone_buttons. Used in the #buttons tag. Used in the minecraft:furnace and minecraft:brewing_stand recipes and their respective recipe-unlocking advancements. Used in the recipes for stone tools and weapons, and their respective recipe-unlocking advancements. Items in this tag can also be used to repair stone tools in an anvil, as the tag is referenced in the items' default repairable components. Items in this tag can be used to tempt striders, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed striders. Used in the #strider_tempt_items tag. ​[more information needed] ​[more information needed] Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/melee_weapon, and #enchantable/sweeping tags. Mirrors the block tag #terracotta. Mirrors the block tag #trapdoors. Used as base in armor trim smithing recipes. Used as addition in armor trim smithing recipes. Items in this tag can be used to tempt and feed turtles. ​[more information needed] Contains seeds that villagers use to farm. Used in the #villager_picks_up tag. Mirrors the block tag #walls. Used in the minecraft:warped_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #warped_stems. Used in the #logs tag. Mirrors the block tag #wart_blocks. Used in the #completes_find_tree_tutorial tag. ​[more information needed] ​[more information needed] Items in this tag can be used to feed temed wolfs. If the wolf has not a full health, this increasing their health by two times food.nutrition, or two, if nutrition does not exist. For full health wolves, feeding them can activate love mode in adults or speeds growth by 10% for non-age-locked​[upcoming JE 26.1] babys. However, in this case, feeding takes less priority than changing the collar color, equipping armor, or repairing armor. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100. Mirrors the block tag #wooden_buttons. Used in the #buttons tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200. Mirrors the block tag #wooden_doors. Used in the #doors tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_fences. Used in the #fences tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_pressure_plates. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_shelves. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 150. Used in the minecraft:barrel and minecraft:composter recipes and their respective recipe-unlocking advancements. Also used in the minecraft:daylight_detector, minecraft:lectern, and minecraft:chiseled_bookshelf recipes. Mirrors the block tag #wooden_slabs. Used in the #slabs tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_stairs. Used in the #stairs tag. Items in this tag can be used to repair wooden tools and shields in an anvil, because is used in the repairable default data component of wooden tools and shield. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_trapdoors. Used in the #trapdoors tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100. Used in the minecraft:painting recipe and its recipe-unlocking advancement. Mirrors the block tag #wool. Used in the #dampens_vibrations tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 67. Mirrors the block tag #wool_carpets. Used in the #dampens_vibrations tag. Items in this tag can be used to feed and tempt zombie horses. The effects of adding an item to this tag are similar to those of #horse_food, only it applies exclusively to zombie horses and holding a golden dandelion​[upcoming JE 26.1] in either of your hands will have no effect. Activating love mode has no real effect, as they don't reproduce. Although it still consumes the item, it creates particles. Unlike #horse_food, any item added to this tag can be used to tempt a zombie horse, rather than it being split into a separate tag. ​[more information needed] ​[more information needed] ​[more information needed] Used in the #enchantable/armor tag. ​[more information needed] ​[more information needed] Used in the #enchantable/vanishing tag. Used for Curse of Binding ​[more information needed] ​[more information needed] ​[more information needed] Used in the #enchantable/armor tag. ​[more information needed] Used in the #enchantable/armor tag. ​[more information needed] Used in the #enchantable/armor tag. ​[more information needed] ​[more information needed] ​[more information needed] Used in the #enchantable/fire_aspect, and #enchantable/sharp_weapon tags. ​[more information needed] ​[more information needed] ​[more information needed] Used in the #enchantable/weapon tag. ​[more information needed] ​[more information needed] ​[more information needed] ​[more information needed] Removed tags ​[more information needed] Version added: 18w16a. Version removed: 1.13 Pre-release 8. ​[more information needed] Version added: 18w10a. Version removed: 1.13 Pre-release 8. ​[more information needed] Version added: 18w09a. Version removed: 1.13 Pre-release 8. ​[more information needed] Version added: 18w16a. Version removed: 1.13 Pre-release 8. ​[more information needed] Version added: 20w15a. Version removed: 20w28a. ​[more information needed] Version added: 18w14b. Version removed: 1.13 Pre-release 8. Replaced with data driven music discs. Version added: 18w43a. Version removed: 24w21a. The block tag with the same name still exists. Version added: 22w17a. Version removed: 22w45a. ​[more information needed] Version added: 22w42a. Version removed: 22w46a. ​[more information needed] Version added: 19w34a. Version removed: 24w45a. ​[more information needed] Version added: 23w07a. Version removed: 1.20.5 Pre-Release 1. ​[more information needed] Version added: 23w04a. Version removed: 24w46a. History References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cut_Sandstone_Slab] | [TOKENS: 204]
Cut Sandstone Slab Yes Yes (64) 6 2 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No 2 SAND A cut sandstone slab is a decorative slab variant of cut sandstone that does not generate naturally and is used for building. Contents Obtaining Cut sandstone slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Cut sandstone slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a cut sandstone slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Cut Sandstone Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Magenta_stained_glass] | [TOKENS: 609]
Stained Glass Yes Yes (64) Any tool 0.3 0.3 No Yes No No Stained glass is a dyed variant of the glass block. Contents Obtaining Stained glass drops itself only if it is broken with a tool enchanted with Silk Touch. Otherwise, it drops nothing. Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used. Magenta stained glass blocks naturally generate as windows in end cities and end ships. Brown stained glass can generate in trail ruins. Black, light gray, and white stained glass can generate inside trial chambers. Usage Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color. Mobs cannot normally spawn on stained glass blocks. An exception to this is zombie reinforcements, which can spawn on stained glass blocks (but not stained glass panes). Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual. Redstone dust and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. In Java Edition, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab. The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.‌[Bedrock Edition and Minecraft Education only] Stained glass panes have the same effect on the beam as stained glass blocks. The resulting beam color can be found as C=12n(c0+∑i=1n2i−1ci)where ci is the sequence of glass colors (c0 corresponds to the lowest block and cn to the highest one). As the blending algorithm is considerably simpler than that of leather-dyeing, a much larger part of the sRGB space is available.​[more information needed] A player may experiment with stacking glass, although programs that calculate combinations are also available. All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stained Glass" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace#cite_note-2] | [TOKENS: 1101]
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cherry_Stairs] | [TOKENS: 233]
Wooden Stairs Bamboo Bamboo Mosaic Yes Yes (64) 3 2 No Partial (blocks light)‌[JE only]Yes‌[BE only] Yes Wooden stairs are a wooden variant of stairs, crafted from their respective planks. Contents Obtaining Wooden stairs can be broken with anything, but axes are the fastest. Oak stairs generate as part of: Spruce stairs generate as part of: Birch stairs generate as part of: Jungle stairs generate as part of shipwrecks. Dark Oak stairs generate as part of: Acacia stairs generate as part of: Usage Overworld wooden stairs can be used as fuel in furnaces, smelting 1.5 items per block. Wooden stairs can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Wooden Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mob#cite_note-shelved-8] | [TOKENS: 1402]
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mob#cite_note-NewInfo-9] | [TOKENS: 1402]
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Cherry_Wood_(UD)_JE1_BE1.png] | [TOKENS: 70]
File:Cherry Wood (UD) JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 61 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Welcome_Add-Ons.jpg] | [TOKENS: 158]
File:Welcome Add-Ons.jpg Summary Steve, Alex, Zuri, Sunny, Noor, Ari, Kai, Makena, a lion, a hamster, and an octopus on a render for add-ons coming to the Marketplace. The image can be found on minecraft.net, and was released with Change your game, your way! This is a file pertaining to Minecraft. https://web.archive.org/web/20240521230002/https://www.minecraft.net/en-us Mojang Studios Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 16 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cherry_Trapdoor] | [TOKENS: 350]
Wooden Trapdoor Yes Yes (64) 3 3 No Yes Yes No A wooden trapdoor is a variant of the trapdoor that can be opened and closed by the player without redstone. Contents Obtaining Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place even if their attachment block is moved, removed, or destroyed. Usage A wooden trapdoor can be opened or closed by pressing the Use Item/Place Block control. Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes. An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). Wooden trapdoors can be opened and closed by players or a redstone signal. Wooden trapdoors are also affected by the wind burst of thrown wind charges, causing them to open if closed, or vice versa. Overworld wooden trapdoors can be used as a fuel in furnaces, smelting 1.5 items per block. Wooden trapdoors can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Wooden Trapdoor" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Chipped_Anvil_(N)_JE3.png] | [TOKENS: 87]
File:Chipped Anvil (N) JE3.png Summary Render of a Chipped Anvil. Minecraft's textures Mojang Studios See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 48 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/lesson] | [TOKENS: 41]
/lesson Unknown Unknown /lesson is used to start a lesson.[verify] Contents Syntax lesson​[more information needed] Arguments Result Starts a lesson with players on the server.[verify] History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_note-20] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Firefly_(mob)] | [TOKENS: 201]
Firefly (mob) 1HP Passive ArthropodAnimal Height: 0.0625 blocksWidth: 0.125 blocks SwampMangrove Swamp The firefly was a scrapped mob that would glow in the dark and be eaten by frogs that was featured in Minecraft Live 2021. It was later repurposed as a particle generated by firefly bushes. Contents Behavior Fireflies were two pixels in size, rather than the single pixel size of the implemented firefly particle, which would have made them the smallest mob in the game. Fireflies were originally going to be the mob eaten by frogs to produce froglights, later being replaced by magma cubes in this role. Frogs eating fireflies was scrapped because some species of fireflies are poisonous to some species of frogs in real life. Fireflies themselves were scrapped for being a "performance nightmare", which was not outweighed enough by its positive benefits for ambience. Data values Bedrock Edition: History Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:TalkPage/Achievement] | [TOKENS: 297]
Talk:Achievement Archive basics |archive = /Archive %(counter)d |counter = 2 Contents Split the page The page should be split into a couple of categories, due to its length, and to keep consistent with the Java version. Maybe bronze/silver/gold division User:Silver The Hedgehog06 22:10, 13 November 2025 (UTC)Reply Question Are these categories real. If not, maybe add Mob Kabob to combat. Thecoolmantv2 (talk) 14:21, 23 December 2025 (UTC)Reply Was Wax on, Wax off updated? I still got the achievement using only the original copper blocks after the copper age update, but the achievement is linked In the achievements sections of oxidizable blocks introduced after the original introduction of copper, but not during the copper age. Can it be obtained with any combination of copper blocks, or only the originals? (this topic was archived but was never resolved, so I reposted it.) Catscratcher07 (talk) 20:55, 26 December 2025 (UTC)Reply Revaulting The description of the Revaulting achievement shouldn’t be unlock an ominous vault with an ominous key? Or it is also wrong in normal Minecraft (so you can post it in Mojira)? ~2026-NautilusPhantomPanda2670 (talk) 19:14, 13 February 2026 (UTC)Reply Navigation menu
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[SOURCE: https://minecraft.wiki/w/Brewing?action=edit&section=21] | [TOKENS: 223]
Editing Brewing (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 3 hidden categories: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Patrick-rodes-render-motorcycle-2.jpg] | [TOKENS: 128]
File:Patrick-rodes-render-motorcycle-2.jpg Summary Source: https://www.artstation.com/artwork/w0DOmw Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 3 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mob#cite_note-11] | [TOKENS: 1402]
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Brewing?section=21&veaction=edit] | [TOKENS: 841]
Brewing Brewing is the process of creating potions, splash potions, lingering potions, and medicine‌[Minecraft Education only] by adding various ingredients to water bottles in a brewing stand. Contents Brewing equipment Ingredients There is no provided in-game recipe book for brewing. Base ingredients are ingredients that can be added directly to a water bottle. Nether warts are used to make awkward potions, and are the fundamental of the base ingredients, as it is required to make the majority of potions. Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique as it is the only modifier that can convert a water bottle directly into a usable potion. Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion. By adding gunpowder, a drinking potion can be turned into a splash potion, which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area. Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a fermented spider eye to it. Brewing recipes Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to create a potion with an effect.‌[Java Edition only] Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of Weakness can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without nether wart. Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration. Enhanced:Instant Health II: Restores health by 8HP. Enhanced:Regeneration II: Restores health by every 1.25 seconds. Enhanced:Strength II: Increases player's melee attack damage by 6HP. Enhanced:Speed II: Increases movement speed, sprinting speed, and jumping length by 40%. Enhanced:Jump Boost II: Increases jump height by 150%. Enhanced:Poison II: Depletes health by 1HP every 0.6 seconds. Enhanced:Instant Damage II: Inflicts 12HP × 6 damage. Enhanced:Slowness IV: Reduces movement speed by 60%. Enhanced:Slowness VI, Resistance IV: Reduces movement speed by 90% and reduces incoming damage by 80%. Brewing recipes in Bedrock Edition are a superset of that in Java Edition, which means that all Java Edition recipes are also available in Bedrock Edition, but not the other way round. Cures are brewed from awkward potions using different elements. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions. The potion of Luck‌[JE only] and the potion of Decay‌[BE only] cannot be brewed, and can be obtained only through commands or the Creative inventory. In Bedrock Edition, brewing recipes can be customized through addons using the same system as other recipes. History Issues Issues relating to "Brewing" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Glare] | [TOKENS: 107]
Glare Passive Light level of 0 The glare was a proposed mob featured in the Mob Vote during Minecraft Live 2021, alongside the allay and copper golem. The glare would have flown to areas dark enough for hostile mobs to spawn in, and then would have become grumpy to alert the player of this. It may have helped light up these areas as well. The glare lost the vote with only 11.2% of the votes; the allay won. Contents Preview video Trivia Gallery References Navigation Navigation menu
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