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[SOURCE: https://minecraft.wiki/w/Marketplace#cite_note-3] | [TOKENS: 1101] |
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mangrove_Log] | [TOKENS: 633] |
Log Common Yes Yes (64) (same species only) 2 2 No No A log or stem is a naturally occurring block found in trees or huge fungi, primarily used as a building block and to create planks, a versatile crafting ingredient. There are nine types of logs: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry blossom, and pale oak; and two types of stems: crimson, and warped. Contents Obtaining Logs and stems can be broken by hand, but using an axe is faster. Logs and stems drop themselves when broken with any tool. All types of logs generate naturally as part of trees, although fallen trees can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each jungle bush. Stems generate naturally as part of huge fungi. Swamp Oak Azalea Tree Bamboo Jungle Dark Forest Flower Forest Forest Frozen River Jungle Meadow Plains River Savanna Savanna Plateau Sparse Jungle Sunflower Plains Swamp Windswept Forest Windswept Savanna Wooded Badlands Grove Old Growth Pine Taiga Old Growth Spruce Taiga Snowy Plains Snowy Taiga Taiga Windswept Forest Birch Forest Dark Forest Forest Meadow Old Growth Birch Forest Bamboo Jungle Jungle Sparse Jungle Savanna Savanna Plateau Windswept Savanna Oak logs generate as part of: Spruce logs generate as part of: Jungle logs generate as part of: Acacia logs generate as part of: Dark oak logs generate as part of: Mangrove logs generate as part of: Wandering traders can sell 8 logs for one emerald. Trees can be grown using saplings or azalea, and huge fungi can be grown using small Nether fungi. Usage The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced: Stems cannot be smelted into charcoal. Logs, but not stems, can be used as a fuel in furnaces, smelting 1.5 items per block. Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs or stems. Cocoa beans can be placed on the side of jungle logs to grow a new cocoa pod. Logs and stems can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements Videos History The data values for minecraft:log2 were as follows: The block state variants of log2 were as follows: Issues Issues relating to "Oak Log", "Spruce Log", "Birch Log", "Jungle Log", "Acacia Log", "Dark Oak Log", "Mangrove Log", "Cherry Log", "Pale Oak Log", "Crimson Stem", or "Warped Stem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_note-signature-validation-20] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands?action=edit§ion=15] | [TOKENS: 223] |
Editing Commands (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 10 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dark_Prismarine_Slab] | [TOKENS: 209] |
Dark Prismarine Slab Yes Yes (64) 6 1.5 No Double slab: No Single slab: Partial (blocks light)[JE only]Partial (diffuses sky light)[BE only] Yes No No 31 DIAMOND A dark prismarine slab is a decorative slab variant of dark prismarine that does not generate naturally and is used for building. Contents Obtaining Dark prismarine slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Dark prismarine slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a dark prismarine slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Dark Prismarine Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands?action=edit§ion=16] | [TOKENS: 223] |
Editing Commands (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 10 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Spruce_Wood] | [TOKENS: 365] |
Wood Yes Yes (64); same type only 2 2 No No Wood or hyphae is a block that has the log's "bark" texture on all six sides. It comes in 11 types: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped, and pale oak. Contents Obtaining Wood and hyphae can be broken by hand, but using an axe is the fastest. Acacia wood can generate in savanna villages. Spruce wood can generate in snowy taiga and taiga villages. Mangrove wood can generate in some entrance rooms of trial chambers. Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. Usage Wood and hyphae can be placed in three orientations, similarly to normal logs. Wood can be used as a fuel in furnaces, smelting 1.5 items per block. Hyphae cannot be used as a fuel in furnaces. Using an axe on wood or hyphae turns it into stripped wood or hyphae, which acts the same as regular wood or hyphae. Cocoa beans can be placed on the side of jungle wood to grow new cocoa pods. Wood and hyphae can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History The data values for minecraft:log2 were as follows: Issues Issues relating to "Wood" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Oak_Wood] | [TOKENS: 365] |
Wood Yes Yes (64); same type only 2 2 No No Wood or hyphae is a block that has the log's "bark" texture on all six sides. It comes in 11 types: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped, and pale oak. Contents Obtaining Wood and hyphae can be broken by hand, but using an axe is the fastest. Acacia wood can generate in savanna villages. Spruce wood can generate in snowy taiga and taiga villages. Mangrove wood can generate in some entrance rooms of trial chambers. Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. Usage Wood and hyphae can be placed in three orientations, similarly to normal logs. Wood can be used as a fuel in furnaces, smelting 1.5 items per block. Hyphae cannot be used as a fuel in furnaces. Using an axe on wood or hyphae turns it into stripped wood or hyphae, which acts the same as regular wood or hyphae. Cocoa beans can be placed on the side of jungle wood to grow new cocoa pods. Wood and hyphae can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History The data values for minecraft:log2 were as follows: Issues Issues relating to "Wood" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/23w13a_or_b] | [TOKENS: 340] |
Java Edition 23w13a_or_b Java Edition The Vote Update April 1, 2023 Snapshot Original: Client (.json) Server Reupload: Client (.json) Server Original: ClientServer Reupload: ClientServer dec: 1073741953 hex: 40000081 3444 13 13 Java SE 17 23w13a_or_b, supposedly the first and only snapshot for the Vote Update, is an April Fools' joke snapshot, released on April 1, 2023, which, as the primary focus, adds a system where players vote for gameplay features or mechanics to be implemented. This snapshot is a fork of 23w13a. The snapshot was reuploaded about three hours after the release, to fix some crashes related to transformations and to remove various vulgar color names. Contents Additions Air Cheese Copper sink Copper spleaves Golden chest Other portal Packed air Pickaxe block Place block Bit Bottle of entity Bottle of void La baguette Le tricolore Longer string New thing banner pattern Potion of Big Potion of Small Skis Tags minecraft:dupe_hack Moon cow Ray Tracing Stencil Display[more information needed] The Moon Lunar base Advancements Thirst Voting system NBT tags /transform /vote Most items and blocks become gold ingots and gold blocks, though certain items have special cases: Attribute Capes No round shapes allowed Nya, nya, nya, UwU! Death messages Splashes Sounds Toasts Changes Emerald Name tag Wolf Minecart Resource pack Trivia Videos Gallery References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Other_portal] | [TOKENS: 454] |
Other Portal No An other portal is a manufactured structure that teleports the player 500 blocks up in the Overworld. Contents Creation An other portal is built as a vertical, rectangular frame of glowstone (4×5 minimum, 23×23 maximum), similar to a Nether portal. The four corners of the frame are not required. Adjacent portals can share glowstone blocks. An other portal cannot be built horizontally like an End portal. Once a frame is constructed, it is activated by water placed inside the frame. This creates portal blocks inside the frame, resembling a vortex. The water can be placed in any manner, including use of water bucket, dispensed by dispenser or natural spread of water. Other portals can be activated only in the Overworld; they cannot be activated in the End and custom dimensions. The water must be the last placed block in the structure—a water in an incomplete frame does not result in the portal activating upon the placement of the last glowstone block. Behavior When a player in the Overworld or the Nether stands in an other portal block for 4 seconds, the player is teleported 500 blocks in the air and Error 404 Terrain Not Found appears in the chat. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative, the wait time is one game tick (1⁄20 second) for the player to transfer between "dimensions." Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, and transportation without passengers (neither mobs nor player), including boats, minecarts and horses. Unlike players, other entities travel through portals instantly, and once they reach the other side, there is a cool-down time for 300 game ticks (15 seconds), in which they cannot go through any other portals. Therefore, an entity can only travel though other portals again, once it is not touching any other portal for 15 seconds. Sounds Issues Issues relating to "Other Portal" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Trivia References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Chiseled_Purpur] | [TOKENS: 180] |
Chiseled Purpur No Yes (64) 6 1.5 No No No No Chiseled purpur is an unobtainable block in the purpur family, which looks identical to standard purpur blocks. Contents Obtaining This block is not normally obtainable, and commands are therefore required; e.g. /give @s purpur_block 1 1 Chiseled purpur be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Usage Chiseled purpur can be used as a construction material much like regular purpur blocks. Chiseled purpur can be placed under note blocks to produce "bass drum" sounds. Sounds Data values Bedrock Edition: History Issues Issues relating to "Chiseled Purpur" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Item_tag_(Java_Edition)#piglin_loved] | [TOKENS: 7152] |
Item tag (Java Edition) Contents An item tag is a group of items. They are used when a recipe allows multiple different items as inputs and control many other gameplay features. See below for the use of each item tag. They can also be used when testing for item arguments in commands with #<resource location>, which succeeds if the item matches any of the items specified in the tag, and can be searched in the Creative inventory by searching #<resource location>. List of tags Used in the minecraft:acacia_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #acacia_logs. Used in the #logs_that_burn tag. Mirrors the block tag #anvil. Items in this tag can be used to tempt armadillos, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a non-scared armadillos. Non-baby armadillos cannot be feed with a brush. Controls what items can be shot by bows and crossbows. Any items added to the tag can be shot and picked up as a normal arrow. [more information needed] Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, #enchantable/mining_loot, and #enchantable/sharp_weapon tags. Items in this tag can be used to feed and tempt axolotls. When a player is holding an item from this tag, nearby axolotls' is_tempted memory is set to true. Axolotls cannot be fed with a water bucket. When feeding an axolotl a bucket of tropical fish, the remainder item is always a water bucket, ignoring the item's use_remainder component. [more information needed] Mirrors the block tag #bamboo_blocks. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #bars. Used by beacons to check which items can be placed inside of its GUI to select an effect. Mirrors the block tag #beds. Items in this tag can be used to tempt bees. Items in this tag can be used to feed bees, potentially causing them to grow or breeding. However, if the item is an (open or clossed) eyeblossom or a wither rose, it will only give the bee an effect, respectively a poison for 25 ticks and a wither for 40 ticks, and will not cause the bee to grow or breeding. Mirrors the block tag #bee_attractive. Used in the minecraft:birch_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #birch_logs. Used in the #logs_that_burn tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 1200. [more information needed] Used as hardcoded material in recipe type minecraft:crafting_special_book_cloning[until JE 26.1]. Used in the minecraft:book_cloning recipe[upcoming JE 26.1]. [more information needed] Item in this list can be used as fuel in the brewing stand. Used in the various minecraft:<color>_bundle recipes to add bundle dyeing. Mirrors the block tag #buttons. Items in this tag can be used to tempt camels, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a camels. Having the effects of, regardless of the item, speeds growth by 10s (200 ticks) for non-age-locked[upcoming JE 26.1] babys, restore health in 2, and activates love mode for tamed adults. Unlike most mobs, equipping items and using name tags take priority over feeding camels, although it is still possible to feed them with name tags without a custom name or with an equipable item if they are already equipped. Items in this tag can be used to tempt camel husks, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a camel husks. The feeding effects and conditions are the same as for regular camels, see #camel_food. Cakes use this tag to determine if a candle item can be placed on it or not. Adding items to this tag has no effect. Mirrors the block tag #candles. [more information needed] Stray cats approach a player holding a item in this tag within 10 blocks, allowing the player to feed and tame it. If the player turns too quickly or stops holding the fish within 6 blocks, the cat flees and does not attempt to approach the player for a few seconds. Normally, stray cats sprint away from any player within 7 blocks, and actively try to avoid players within 16 blocks. Items with this tag can be used to feed cats. This includes stray cats for try tame, increasing their health by food.nutrition (or one, if nutrition does not exist) for cats tamed by the player and without maximum health, setting adult cats in love, or increasing the age of non-aged-locked[upcoming JE 26.1] baby cats. However, feeding tamed cats has a lower priority than changing the collar color. [more information needed] Mirrors the block tag #chains. [more information needed] Mirrors the block tag #cherry_logs. Used in the #logs_that_burn tag. Used in the #enchantable/chest_armor, #enchantable/durability, #enchantable/equippable, and #trimmable_armor tags. Used in the #boats tag. Items in this tag can be used to tempt and feed chickens. When amethyst clusters are broken with an item in this tag, they drop 4 amethyst shards. Used in the minecraft:campfire recipe and its recipe-unlocking advancements. Mirrors the block tag #coal_ores. [more information needed] Used in various checks to either skip or progress with the "find_tree" tutorial step. Mirrors the block tag #completes_find_tree_tutorial. Mirrors the block tag #copper. Mirrors the block tag #copper_chests. Mirrors the block tag #copper_golem_statues. Mirrors the block tag #copper_ores. Items in this tag can be used to repair copper tools in an anvil, because is used in the repairable default data component of copper tools. Items in this tag can be used to tempt and feed cow and mooshrooms. Even if included in this tag, adult cows cannot be fed a bucket, as those are used to milk the cow instead. Even if included in this tag, adult mooshrooms cannot be fed a bowl or shears, as those are used respectively to milk or shear the mooshroom instead. Brown mooshrooms can be fed any small flower, even if it is not included in this tag. Furthermore, if attempting to feed the mob a flower fails, the item will not be used to feed it as normal food, even if included in this tag. Used to determine what a creeper drops when killed by a skeleton. Used in the minecraft:entities/creeper loot table. [more information needed] Used in the minecraft:crimson_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #crimson_stems. Used in the #logs tag. As thrown entities, items in this tag do not trigger vibrations. Mirrors the block tag #dampens_vibrations. Used in the minecraft:dark_oak_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #dark_oak_logs. Used in the #logs_that_burn tag. [more information needed] [more information needed] Used in the #decorated_pot_ingredients tag. Mirrors the block tag #diamond_ores. Items in this tag can be used to repair diamond tools in an anvil, because is used in the repairable default data component of diamond tools. Mirrors the block tag #dirt. Mirrors the block tag #doors. [more information needed] [more information needed] Items in this tag can be crafted alongside any combination of dye to change the item's color. The item's model definition file must contain dye as a tint source for the item to change color. [more information needed] Used in the minecraft:cake recipe and its recipe-unlocking advancement. Used in the minecraft:pumpkin_pie recipe. Items in this tag cannot be picked up by zombie babies riding an entity. Mirrors the block tag #emerald_ores. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #fence_gates. Mirrors the block tag #fences. Used by dolphins to pick a player to swim to. The item can be both in the main and offhand. Feeding a dolphin one of these items increases its 'trust' in the player. Items in this tag add 1 to the fish_caught statistic when caught through fishing. Used in the #nautilus_food tag. Temporarily removed between 24w45a and 25w09b. Mirrors the block tag #flowers. Used in the #enchantable/durability, #enchantable/equippable, #enchantable/foot_armor, and #trimmable_armor tags. Items in this tag can be used to tempt and feed foxes. Entities with an item in this tag in any armor slot do not freeze. Items in this tag can be used to tempt frogss and tadpoles, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be to feed frogs and tadpoles. It is not possible to increase the age of frogs by feeding them, even when setting it to less than 0 using commands. [more information needed] Item in this list don't make Enderman angry when looking directly at them. Items in this tag can be used to feed and tempt goats. Nearby goats' is_tempted memory is set to true when a player is holding an item in this tag. Even if included in this tag, adult goats cannot be fed a bucket, as those are used to milk the goat instead. Mirrors the block tag #gold_ores. Used in the #piglin_loved tag. Items in this tag can be used to repair golden tools in an anvil, because used in the repairable default data component of golden tools. Mirrors the block tag #grass_blocks. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200. Mirrors the block tag #celing_hanging_sings. Items in this tag can be used to tempt happy ghasts. For ghastling, set is_tempted to true in their memory when a player is holding an item in this tag. Some adult happy ghasts slot are actually tempt with #happy_ghast_temp_items (see below), so they are not tempt for items that are only present in this tag. Items in this tag can be used to feed ghastlings. Used in the #happy_ghast_tempt_items tag. Items in this tag can be used to tempt adult happy ghasts without valid equipable equipment (usually a harness, but it can be customized with equippable component) on their body slot. Items in this tag are used to test whether the visual design of ropes fastened to a leashed holder happy ghast should be rendered. The ropes fastened are rendered in happy ghasts that are leashed holder (i.e are carrying leashed boats, boat with chest, or large entities or were carrying up to 5 ticks) and have an item from this tag in their body slot. Used in the #happy_ghast_tempt_items tag. Used in the #enchantable/durability, #enchantable/equippable, #enchantable/head_armor, and #trimmable_armor tags. Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, and #enchantable/mining_loot tags. Items in this tag can be used to feed hoglins. Also set persistence required. This tag affects how certain items can be used on donkeys, horses, mules and riding tamed skeleton horses. If the mob has a passenger, or the mob is a baby and the player is holding a golden dandelion[upcoming JE 26.1] in either of their hands, using any item from this tag activates love mode in adults and ages babies up by 10%. Note: These actions only apply where applicable. For example, healing cannot be done if the mob has full health, aging up only applies to alive baby mobs, and increasing temper only applies to untamed mobs. Furthermore, with the exception of the skeleton horse, interacting with a tamed adult while sneaking will open its inventory instead of feeding it. Unlike most food tags, this tag does not control which items can be used to tempt horses as that is controlled by #minecraft:horse_tempt_items. [more information needed] Baby piglins do not attempt to pick up items in this tag. Baby piglins still follow the other rules adult piglins follow. Mirrors the block tag #iron_ores. Items in this tag can be used to repair iron tools in an anvil, because is used in the repairable default data component of iron tools. Used in the minecraft:jungle_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #jungle_logs. Used in the #logs_that_burn tag. Mirrors the block tag #lanterns. Mirrors the block tag #lapis_ores. [more information needed] Mirrors the block tag #leaves. Used in the #completes_find_tree_tutorial tag. Controls what items can be put on a lectern. Used in the #enchantable/durability, #enchantable/equippable, #enchantable/leg_armor, and #trimmable_armor tags. Items in this tag can be used to feed llamas and trader llamas. The effects of adding an item to this tag are similar to those of #horse_food, only it applies exclusively to llamas and trader llamas and the effects of the hardcoded items are only: Additionally, holding a golden dandelion[upcoming JE 26.1] in either of your hands will have no effect. [more information needed] Mirrors the block tag #lightning_rods. Used in various checks to either skip or progress with the "punch_tree" tutorial step. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Used in the 3 recipes: minecraft:campfire, minecraft:smoker, and minecraft:soul_campfire. Mirrors the block tag #logs. Used in the #completes_find_tree_tutorial tag. Used in the minecraft:charcoal recipe and its recipe-unlocking advancement. Mirrors the block tag #logs_that_burn. Used in the #logs tag. [more information needed] [more information needed] [more information needed] Mirrors the block tag #mangrove_logs. Used in the #logs_that_burn tag. [more information needed] Used in the #wolf_food tag. Used in the minecraft:name_tag recipe and its recipe-unlocking advancement. Mirrors the block tag #moss_blocks. Mirrors the block tag #mud. Feeding a nautilus or zombie nautilus with a item in this tag, the remainder item is a water bucket instead the item in use_remainder component. The item must also be in #nautilus_food or #nautilus_taming_items, otherwise it will not be able to feed nautilus with the item. Used in the #nautilus_food tag. Items in this tag can be used to tempt nautilus and zombie nautilus, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed a tamed or baby nautilus or a tamed zombie nautilus. For non-baby non-full health nautilus, feeding them will increase their health by up to two times food.nutrition or one (if nutrition does not exist). For adult full health nautilus, setting them in love mode, but feeding it has a lower priority than equipping an item or using a name tag. For baby non-aged-locked[upcoming JE 26.1] nautilus, feeding them will speeds growth by 10%. Zombie nautilus are always considered non-baby and putting they in love mode has no effect. Items in this tag can be used to feed a non-temed non-baby nautilus and zombie nautilus. Feeding them will make the player try to tame them. Items in this tag can be used to repair netherite tools in an anvil, because is used in the repairable default data component of netherite tools. Items in this tag cannot be used as fuel in a furnace. If items are removed from this tag, they can be used as fuel only if they are part of a tag that can be used as fuel. Controls what blocks can be placed on top of the music block, without playing the noteblock sound. Used in the minecraft:oak_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #oak_logs. Used in the #logs_that_burn tag. Used in OcelotTemptGoal[more information needed] for ocelots, to test the items that can temp the ocelot. Item in this tag cam be used to feed an ocelots. If the oclote is tempted, non-trusting and at a distance of up to 3 blocks, each food item has a 1⁄3 chance of gaining the ocelot's trust. [more information needed] Mirrors the block tag #pale_oak_logs. Used in the #logs_that_burn tag. Pandas can pick up items with this tag. Adult pandas will try to go after these items within a distance of up to 8 blocks on each axis. Thus, in principle, a sitting panda with an item that is not in this tag will remain sitting and eating, stop eating, eating again... However, there are three other times when the panda may still stop sitting: (i) when it takes a hit; (ii) it is worried, it isn't eating, and it is in water or isn't thundering; and (iii) it has completed its goal of searching for food in ground and sitting (which may eventually occur if it sat down in this way and not because it was fed and in this case, when it stops sitting, it will also drop the item it is holding). Note that in this way, feeding a non-worried panda an item that is not on that tag will only cause it to stop sitting when it takes a hit. Items in this tag can be used to tempt pandas. Items in this tag can be used used to feed pandas that are not scared and are lying on back. Feeding them causes speeds growth by 10% in non-age-locked[upcoming JE 26.1] baby panda, activate love mode in non-in-love adults panda. For adult pandas not in love, in the water or sitting, when fed, it will drop the item from its mainhand (unless the player is in creative mode); set in its mainhand a new a item stack with count equals one, the same ID of the given item, and the default data components; sit down; and perform an animation of eating the item. Used in the #panda_eats_from_ground tag. Items in this tag can be used used to feed untamed parrots. Each item fed has a 1⁄10 chance of successfully taming them. Items in this tag can be used used to feed parrots. Feeding them causes a Poison effect for 900 ticks (45 seconds) and a damage of (2−2−32)·2127 of the player_attack damage type coming from the player, exception if the parrot is invulnerable and the player is not in creative mode. If the item is also in #parrot_food and the parrot is untamed, it will be used as normal parrot food, but if the parrot is tamed, it will be used as poisonous food. Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, and #enchantable/mining_loot tags. Piglins can eat and wants to picking up items in this tag. Eating refers to the piglin picking up and seeking out an item without appearing in its inventory, thus vanishing, and saves your memory hunted_recently for 200 ticks Piglins cannot eat gold nugget and items in the tag #piglin_loved. Piglins cannot eat if hunted_recently is true. Piglins actively seek out items in this tag. Piglins view players holding items in this tag as holding a "loved" item. Used in the minecraft:distract_piglin advancement. [more information needed] Piglins do not attempt to pick up items in this tag. Piglins won't attack the player if the player is wearing one of these items. Piglins can still be aggroed at the player by other means. Items in this tag can be used to tempt and feed pigs. [more information needed] Used in various checks to either skip or progress with the "craft_planks" tutorial step. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Used in various recipes that use any type of wooden plank, and their respective recipe-unlocking advancements. These recipes include: barrel, crafting table, stick, beds, beehive, bookshelves, bowl, cartography table, chests, fletching table, grindstone, jukebox, loom, note block, piston, shield, smithing table, tripwire hook, and wooden tools/weapons. Mirrors the block tag #planks. Used in the #wooden_tool_materials tag. Items in this tag can be used to tempt and feed rabbits. Mirrors the block tag #rails. Mirrors the block tag #redstone_ores. These items can be used to repair copper armor in an anvil, because is used in the repairable default data component of copper armor. These items can be used to repair chain armor in an anvil, because is used in the repairable default data component of chain armor. These items can be used to repair diamond armor in an anvil, because is used in the repairable default data component of diamond armor. These items can be used to repair gold armor in an anvil, because is used in the repairable default data component of gold armor. These items can be used to repair iron armor in an anvil, because is used in the repairable default data component of iron armor. These items can be used to repair leather armor in an anvil, because is used in the repairable default data component of leather armor. These items can be used to repair netherite armor in an anvil, because is used in the repairable default data component of netherite armor. These items can be used to repair turtle helmet in an anvil, because is used in the repairable default data component of turtle helmet. These items can be used to repair wolf armor in an anvil or in a seated wolf tamed by the player, with damaged armor, because is used in the repairable default data component of wolf armor. Mirrors the block tag #sand. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100. Mirrors the block tag #saplings. Items in this tag can be used to tempt and feed sheep. Sheep cannot be fed with a shears. Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/mining, and #enchantable/mining_loot tags. [more information needed] Used in the various minecraft:<color>_shulker_box recipes to add shulker box dyeing. Mirrors the block tag #shulker_boxes. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200. Mirrors the block tag #celing_sings. [more information needed] [more information needed] Used in the #enchantable/equippable, and #enchantable/vanishing tags. Mirrors the block tag #slabs. Mirrors the block tag #small_flowers. Used in the #flowers tag. Used in the minecraft:glass recipe and its recipe-unlocking advancement. Mirrors the block tag #smelts_to_glass. Items in this tag can be used to tempt sniffers, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed sniffers. Used in the minecraft:husbandry/feed_snifflet advancement. Used in the minecraft:soul_campfire and minecraft:soul_torch recipes and their respective recipe-unlocking advancements. Mirrors the block tag #soul_fire_base_blocks. Used in the minecraft:spruce_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #spruce_logs. Used in the #logs_that_burn tag. [more information needed] Used in the #enchantable/durability, #enchantable/lunge, and #enchantable/melee_weapon tags. Mirrors the block tag #stairs. Used in the minecraft:chiseled_stone_bricks, minecraft:stone_brick_slab, and minecraft:stone_brick_stairs recipes and their respective recipe-unlocking advancements. Mirrors the block tag #stone_bricks. Mirrors the block tag #stone_buttons. Used in the #buttons tag. Used in the minecraft:furnace and minecraft:brewing_stand recipes and their respective recipe-unlocking advancements. Used in the recipes for stone tools and weapons, and their respective recipe-unlocking advancements. Items in this tag can also be used to repair stone tools in an anvil, as the tag is referenced in the items' default repairable components. Items in this tag can be used to tempt striders, setting is_tempted to true in their memory when a player is holding an item in this tag. Items in this tag can be used to feed striders. Used in the #strider_tempt_items tag. [more information needed] [more information needed] Used in the #breaks_decorated_pots, #enchantable/durability, #enchantable/melee_weapon, and #enchantable/sweeping tags. Mirrors the block tag #terracotta. Mirrors the block tag #trapdoors. Used as base in armor trim smithing recipes. Used as addition in armor trim smithing recipes. Items in this tag can be used to tempt and feed turtles. [more information needed] Contains seeds that villagers use to farm. Used in the #villager_picks_up tag. Mirrors the block tag #walls. Used in the minecraft:warped_planks recipe and its recipe-unlocking advancement. Mirrors the block tag #warped_stems. Used in the #logs tag. Mirrors the block tag #wart_blocks. Used in the #completes_find_tree_tutorial tag. [more information needed] [more information needed] Items in this tag can be used to feed temed wolfs. If the wolf has not a full health, this increasing their health by two times food.nutrition, or two, if nutrition does not exist. For full health wolves, feeding them can activate love mode in adults or speeds growth by 10% for non-age-locked[upcoming JE 26.1] babys. However, in this case, feeding takes less priority than changing the collar color, equipping armor, or repairing armor. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100. Mirrors the block tag #wooden_buttons. Used in the #buttons tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 200. Mirrors the block tag #wooden_doors. Used in the #doors tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_fences. Used in the #fences tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_pressure_plates. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_shelves. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 150. Used in the minecraft:barrel and minecraft:composter recipes and their respective recipe-unlocking advancements. Also used in the minecraft:daylight_detector, minecraft:lectern, and minecraft:chiseled_bookshelf recipes. Mirrors the block tag #wooden_slabs. Used in the #slabs tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_stairs. Used in the #stairs tag. Items in this tag can be used to repair wooden tools and shields in an anvil, because is used in the repairable default data component of wooden tools and shield. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 300. Mirrors the block tag #wooden_trapdoors. Used in the #trapdoors tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 100. Used in the minecraft:painting recipe and its recipe-unlocking advancement. Mirrors the block tag #wool. Used in the #dampens_vibrations tag. Used to check if an item can go in the fuel slot of a furnace and to return a burn time of 67. Mirrors the block tag #wool_carpets. Used in the #dampens_vibrations tag. Items in this tag can be used to feed and tempt zombie horses. The effects of adding an item to this tag are similar to those of #horse_food, only it applies exclusively to zombie horses and holding a golden dandelion[upcoming JE 26.1] in either of your hands will have no effect. Activating love mode has no real effect, as they don't reproduce. Although it still consumes the item, it creates particles. Unlike #horse_food, any item added to this tag can be used to tempt a zombie horse, rather than it being split into a separate tag. [more information needed] [more information needed] [more information needed] Used in the #enchantable/armor tag. [more information needed] [more information needed] Used in the #enchantable/vanishing tag. Used for Curse of Binding [more information needed] [more information needed] [more information needed] Used in the #enchantable/armor tag. [more information needed] Used in the #enchantable/armor tag. [more information needed] Used in the #enchantable/armor tag. [more information needed] [more information needed] [more information needed] Used in the #enchantable/fire_aspect, and #enchantable/sharp_weapon tags. [more information needed] [more information needed] [more information needed] Used in the #enchantable/weapon tag. [more information needed] [more information needed] [more information needed] [more information needed] Removed tags [more information needed] Version added: 18w16a. Version removed: 1.13 Pre-release 8. [more information needed] Version added: 18w10a. Version removed: 1.13 Pre-release 8. [more information needed] Version added: 18w09a. Version removed: 1.13 Pre-release 8. [more information needed] Version added: 18w16a. Version removed: 1.13 Pre-release 8. [more information needed] Version added: 20w15a. Version removed: 20w28a. [more information needed] Version added: 18w14b. Version removed: 1.13 Pre-release 8. Replaced with data driven music discs. Version added: 18w43a. Version removed: 24w21a. The block tag with the same name still exists. Version added: 22w17a. Version removed: 22w45a. [more information needed] Version added: 22w42a. Version removed: 22w46a. [more information needed] Version added: 19w34a. Version removed: 24w45a. [more information needed] Version added: 23w07a. Version removed: 1.20.5 Pre-Release 1. [more information needed] Version added: 23w04a. Version removed: 24w46a. History References Navigation All commands Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_ref-1] | [TOKENS: 1118] |
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Marketplace?action=edit§ion=15] | [TOKENS: 212] |
Editing Marketplace (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Jungle_Wood] | [TOKENS: 365] |
Wood Yes Yes (64); same type only 2 2 No No Wood or hyphae is a block that has the log's "bark" texture on all six sides. It comes in 11 types: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped, and pale oak. Contents Obtaining Wood and hyphae can be broken by hand, but using an axe is the fastest. Acacia wood can generate in savanna villages. Spruce wood can generate in snowy taiga and taiga villages. Mangrove wood can generate in some entrance rooms of trial chambers. Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. Usage Wood and hyphae can be placed in three orientations, similarly to normal logs. Wood can be used as a fuel in furnaces, smelting 1.5 items per block. Hyphae cannot be used as a fuel in furnaces. Using an axe on wood or hyphae turns it into stripped wood or hyphae, which acts the same as regular wood or hyphae. Cocoa beans can be placed on the side of jungle wood to grow new cocoa pods. Wood and hyphae can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History The data values for minecraft:log2 were as follows: Issues Issues relating to "Wood" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_ref-3] | [TOKENS: 1118] |
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dark_Oak_Wood] | [TOKENS: 365] |
Wood Yes Yes (64); same type only 2 2 No No Wood or hyphae is a block that has the log's "bark" texture on all six sides. It comes in 11 types: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped, and pale oak. Contents Obtaining Wood and hyphae can be broken by hand, but using an axe is the fastest. Acacia wood can generate in savanna villages. Spruce wood can generate in snowy taiga and taiga villages. Mangrove wood can generate in some entrance rooms of trial chambers. Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. Usage Wood and hyphae can be placed in three orientations, similarly to normal logs. Wood can be used as a fuel in furnaces, smelting 1.5 items per block. Hyphae cannot be used as a fuel in furnaces. Using an axe on wood or hyphae turns it into stripped wood or hyphae, which acts the same as regular wood or hyphae. Cocoa beans can be placed on the side of jungle wood to grow new cocoa pods. Wood and hyphae can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History The data values for minecraft:log2 were as follows: Issues Issues relating to "Wood" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Chiseled_Red_Sandstone] | [TOKENS: 179] |
Chiseled Red Sandstone Yes Yes (64) 0.8 0.8 No No No No Chiseled red sandstone is the chiseled variant of red sandstone, crafted from red sandstone slabs. Contents Obtaining Chiseled red sandstone can be mined with any pickaxe. If mined without a pickaxe, the block drops nothing. Usage Unlike red sand, chiseled red sandstone is never affected by gravity. Chiseled red sandstone has a Wither figure. Chiseled red sandstone can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Chiseled Red Sandstone" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_ref-4] | [TOKENS: 1118] |
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Chiseled_Resin_Bricks_JE2_BE3.png] | [TOKENS: 71] |
File:Chiseled Resin Bricks JE2 BE3.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 38 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Polished_Blackstone_Brick_Slab] | [TOKENS: 230] |
Polished Blackstone Brick Slab Yes Yes (64) 6 2 No Double slab: No Single slab: Partial (blocks light)[JE only]Partial (diffuses sky light)[BE only] Yes No No A polished blackstone brick slab is a decorative slab variant of polished blackstone bricks that generates in ruined portals and is used for building. Contents Obtaining Polished blackstone brick slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Polished blackstone brick slabs generate as part of ruined portals in the Nether. Usage Polished blackstone brick slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a polished blackstone brick slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Polished Blackstone Brick Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Achievements] | [TOKENS: 526] |
Achievement Achievements (known as trophies on PlayStation) are ways to gradually guide new players into Minecraft and give them rewarding challenges to complete, similar to the system of advancements in Java Edition. There are 132 achievements (135 trophies) in Bedrock Edition. Contents Obtaining Every achievement is tracked per user account in Minecraft's social system. They are not tracked separately per world; achievements earned in one world apply to all worlds using that edition and that user account. Achievements are tracked separately on each platform of Bedrock Edition; they do not carry over to other platforms when using the same account. On most platforms, profile data including achievements is logged to a Microsoft account, so players must be logged in to their Microsoft account to earn and see them. On PlayStation, achievements are logged as trophies to the player's console account, and if logged into a PlayStation Network account and online, they are synced with the PlayStation Network but not the Xbox network (even if logged into a Microsoft account). Any player's achievement progress can be accessed from the profile screen, both in-game and in the Xbox app, although privacy settings may restrict profile visibility to friends or only the player themself. They are independent of one another, allowing players to get them in any order. Once earned, they cannot be reset. Achievements grant the player Xbox gamerscore on all platforms except PlayStation, totaling 2,970. Some achievements also give rewards, which include emotes and character creator items. They can be unlocked only by completing their respective achievement. Unobtainability There are some conditions that permanently disable the ability to earn achievements in a world if it is saved with one or more of the following settings. Even if disabled later, achievements can never be earned again on that world. Additionally, achievements cannot be earned or viewed in Minecraft Preview or the beta version. List of achievements Note that the achievements are categorized as they are shown in-game using the default sorting. With the the button, the list can be sorted and filtered on game progress, the named update each achievement has been added, or the player's progress. Each achievement can be marked or unmarked as "in progress" on the achievement's details screen. History Added 44 achievements to the Windows 10 Edition: Added 8 achievements, bringing the total up to 52: Added 9 achievements, bringing the total up to 65: Added 8 achievements, bringing the total up to 87: Issues Issues relating to "Achievement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mod#cite_note-24] | [TOKENS: 1752] |
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Bamboo_Jungle.png] | [TOKENS: 74] |
File:Bamboo Jungle.png Summary A bamboo jungle from 18w43a. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 8 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Texture_pack_DLC] | [TOKENS: 98] |
Texture pack (downloadable content) In Bedrock, Legacy Console, and New Nintendo 3DS editions, a texture pack is a type of downloadable content that can be bought from the Marketplace (or the platform's storefront in Legacy Console Edition) which customizes the appearance of the game by replacing the default textures. In addition to separately available texture packs, mash-up packs come bundled with texture packs as well. Contents List of official texture packs History Gallery Trivia See also References Navigation Navigation menu |
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