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[SOURCE: https://minecraft.wiki/w/Water_source] | [TOKENS: 3749]
Water Java Edition Bedrock Edition Yes JE: Partial (diffuses sky light)BE: Partial (diffuses sky light, -1 to light) No 100 Yes 7 blocks 5 ticks/block Water is a fluid that naturally generates abundantly in the Overworld. Contents Obtaining Water can be collected by using a bucket on a water source block or a full water cauldron, creating a water bucket. In Java Edition, water does not have a direct item form, but in Bedrock Edition it may be obtained as an item via inventory editing or add-ons. Water naturally generates in the Overworld to form oceans, rivers and springs. The water level is at layer 62 near oceans and rivers, but changes depending on location due to the aquifer system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to dripstone clusters, and as clay pools on the floor of lush caves. Water also generates in villages, desert wells, strongholds, woodland mansions, ancient cities, ocean monuments and trial chambers within various rooms. Water never generates in the Nether and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a cauldron. Water can also be placed in the Nether using commands such as /setblock and /fill. Although it does not naturally generate there, water can be placed and functions normally in the End. In Bedrock Edition, water also generates as part of ocean ruins with loot chests, but only two water blocks generate: These water blocks generate even if the ruin is located on the surface. This is not the case in Java Edition; if an underwater ruin generates on the surface, no water generates. This also happens with shipwrecks. Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. Using a water bucket or a bucket of aquatic mob creates water (except in the Nether). Ice and frosted ice blocks under brighter light levels melt into water source blocks (except in the Nether). Ice and frosted ice also create water when broken, but only if there is a movement-blocking block or fluid under it. Usage The button for swimming is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The crouch button can be used to sink faster. The sprint button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players. Swimming in water is considerably slower against currents (see Current below), but faster when going with the current. Most mobs that can stand can also swim any time they are in water, except for iron golems, piglins, hoglins, striders, piglin brutes and undead mobs. This can lead to drowning if the water is falling from above. Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen. Being inside of water also imparts a fog effect, tinted accordingly. Water movement efficiency is an attribute that affects movement speed when in contact with water. With the Depth Strider enchantment, water movement efficiency is increased by ⅓, including reducing the speed at which flowing water pushes the player when standing still. Water spreads horizontally and downward into nearby air blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight. Spreading water extinguishes fire and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include plants (except trees), snow, torches, carpets, redstone dust and some other redstone components, cobweb, end rods, heads, and flower pots. A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a bucket. Pools of still water can be created by placing water source blocks in a confined area. Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between. While water source blocks generate only adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block causes it to remain floating in the air. A water source block can also be created from a flowing block that is adjacent to one source block horizontally and one vertically above the flowing block. In Java Edition, the formation of new water sources blocks can be disabled when the game rule waterSourceConversion is set to false. A dispenser loaded with a filled bucket places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated. In snowy biomes, water source blocks have a chance to turn into ice if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in the Nether). Ice reverts to water when broken, but only if there is a movement-blocking block or any fluid under it. The spreading of water sources can be simulated using the plugin below: The current in a water block determines both the direction it appears to flow and the direction an entity such as a player or boat is pushed from that block. Water with a current pushes players and mobs at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are flying in creative mode do not get pushed. The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line. Normally, a water source block cannot have horizontal current unless it is actually able to flow into a neighboring block. However, a contained source block can have current toward a lower source block if the block that prevents its flow is not motion-blocking (see image). Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default. It is also possible for the water current to create horizontal directions beyond the possible 16 directions (i.e. cardinal directions that are multiples of 22.5 degrees) via falling current (typically the 32-direction "tertiary intercardinal direction" using directions bisecting the angle between the points on the 16-direction points of the compass, where the intermediate cardinal directions are multiples of 11.25 degrees but not multiples of 22.5 degrees, and rarely the 64-direction points). For instance, if a water block receives water from the north and sends downwards before flowing further to the west and borders a solid block on its east edge below the falling current, if the falling current that sends to the west is not obstructed by a solid block in that particular direction, then the falling current would be displayed as west by north (281.25 degrees clockwise, where 0 degrees indicates north), but the actual movement of the entity will not match the flowing direction and will remain westward. On the other hand, if a water block receives water from the north and sends downwards before flowing further both north and west, and borders a solid block on its east edge, then the northwest by north (326.25 degrees clockwise) falling current exits before the adjacent water blocks below it, and the entity movement direction would match the flowing direction instead. In Bedrock Edition, every block of water reduces light by 1 extra level (in addition to the normal fading-out of light). In Java Edition, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Water and lava can produce stone, cobblestone, or obsidian based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone. Water damages endermen, snow golems, striders and blazes, at a rate of 1HP per half second. Bees are also damaged at a rate of 1HP per half second if they stay in water for more than 20 game ticks (1 second). If water comes into contact with a shulker or an enderman, the mob teleports away. Players and mobs (except aquatic mobs, undead mobs and iron golems) have a breath meter that lasts 15 seconds. After they run out of breath, they take 2HP drowning damage every second until they die, surface, or enter bubble columns. Dolphins are a special case when it comes to drowning: they take drowning damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes. If a husk drowns underwater, it starts to shake and eventually becomes a zombie. If a zombie drowns underwater, it starts to shake and eventually transforms into a drowned. Each level of the Respiration enchantment grants an oxygen bonus of +1, which equates to 15 seconds to the breath meter, and grants an x/(x+1) chance (where x is the Respiration level) of not taking drowning damage after that time: 30 seconds and an average 1HP/second with Respiration I, 45 seconds and an average of 2⁄3 damage/second with Respiration II, and 60 seconds and an average of 1⁄2 damage/second with Respiration III. Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the Aqua Affinity enchantment, submerged mining speed is increased by 400%, negating this effect. Mining is still 5 times slower if not standing on the ground. Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from underwater TNT‌[Minecraft Education only] or placing a falling block on top of a regular TNT block and then lighting it. When water comes into contact with concrete powder, the powder hardens into solid concrete. When a dry sponge comes into contact with a water source or flowing block, it becomes a wet sponge, absorbing all water within 3 to 5 blocks in all directions. Kelp and lily pads within the absorbed water blocks are destroyed and drop as items, and seagrass is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from waterlogged blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge. A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs water around itself (water source blocks or flowing water) out to a taxicab distance of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air). Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of pointed dripstone hangs under any block directly beneath a water source, the drips can slowly fill up a cauldron placed underneath. Without the dripstone, a cauldron does not fill. Bubble columns are created by placing magma blocks or soul sand under water. The latter can be used to transport mobs or items quickly vertically. Water irrigates all farmland within a distance of 4 blocks in every direction except upwards, which causes crops on the farmland to grow faster and prevents the farmland from randomly reverting to dirt. Sugar cane also requires water next to the block it is planted on to be placed, and breaks if it detects this is no longer the case. Lily pads can be placed only on water source blocks, and seagrass and kelp can exist only inside of water source blocks. Coral also must be in contact with water to survive. Water uses a translucent animated texture that is tinted differently in different biomes. In Java Edition, water in cauldrons is completely opaque.‌[until JE 26.1] Unlike other translucent blocks such as ice, stained glass and tinted glass, water shows the opposite sides of its external planes when viewed from within and from outside. However, it applies only to the top plane and four side planes; the bottom face is always unseen from above. When the camera is inside water, a special fog effect is applied. Initially, this fog is very dense and blocks almost 100% of the view, but it gradually changes to a static fog distance during 30 seconds. The color and view distance are dependent of the biome. The Night Vision and Conduit Power effects increase underwater visibility. Modified Wooded Badlands Plateau Desert Lakes Stony Peaks Modified Jungle Edge Shattered Savanna Plateau Lush Caves Plains Sunflower Plains Dripstone Caves Deep Dark Dark Forest Hills Tall Birch Hills Old Growth Birch Forest Meadow Old Growth Spruce Taiga Giant Spruce Taiga Hills Legacy Frozen Ocean Grove Snowy Slopes Frozen Peaks Jagged Peaks Wooded Badlands Windswept Savanna Warped Forest Crimson Forest Soul Sand Valley Modified Jungle Bamboo Jungle Hills Swamp Hills Windswept Gravelly Hills Gravelly Mountains+ Ice Spikes Snowy Taiga Mountains When Vibrant Visuals is enabled, the graphics of water are greatly enhanced with various effects. The biome colors are not visible, but the surface is transparent. Deeper bodies of water create a blue tint on all objects, while single blocks of water appear almost invisible. When a surface underwater is hit by directional lighting (such as the sun and moon), animated and pixelated caustics are projected on the textures. Shadows can also be projected on water surfaces, but not underwater. Instead, the lack of caustics where normal shadows would render when directional lighting is being blocked, can be seen as shadows. Unlike any other block, the water's surface can perfectly reflect all objects. Light sources, both emissive and directional, create glowing reflections. Reflections are only visible for objects currently rendered on the screen, except for clouds which are always rendered. Volumetric fog is applied underwater, on top of the regular biome fog which is less visible. This greatly affects how light behaves underwater, with much more scattering and light shafts, and glowing fog effects around light sources. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Water and flowing water If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling water above, equal to 8 plus the level of the non-falling water above it. Java Edition: Water Flowing water Achievements Advancements Videos History a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands Java Edition: Issues Issues relating to "Water" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_ref-9] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Chiseled_Stone_Bricks_JE3_BE2.png] | [TOKENS: 203]
File:Chiseled Stone Bricks JE3 BE2.png Summary Render of a Chiseled Stone Bricks block. Minecraft's textures No information available. Please correct this! This file represents the Chiseled Stone Bricks block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Chiseled Stone Bricks.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 70 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Xbox_360_Edition_TU19] | [TOKENS: 95]
Xbox 360 Edition TU19 Xbox 360 Edition December 18, 2014 Build 1.6.0560.0_DLCInstaller v0.0.22.1 Download ◄ TU18 TU20 ► TU19 is a version of Xbox 360 Edition released on December 18, 2014. This version is based on Java Edition 1.6.1. Contents Additions Changes Fixes Trailer Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Xbox_One_Edition_CU7] | [TOKENS: 70]
Xbox One Edition CU7 Xbox One Edition December 18, 2014 ◄ CU6 CU8 ► CU7 is a version of Xbox One Edition released on December 18, 2014. This version is equivalent to Java Edition 1.6.4. Contents Additions Changes Fixes Trailer Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Enchanted_Golden_Apple] | [TOKENS: 365]
Enchanted Golden Apple Rare 32 game ticks (1.6 seconds) 4 () 9.6 () Heals: 6.4HP × 3.2Duration: 3.2 seconds Yes No (except via ominous vault) Yes (64) An enchanted golden apple is an uncraftable food item that, upon consumption, grants much more powerful effects than a golden apple. Despite its name and enchantment glint, enchanted golden apples do not actually have any enchantments. Contents Obtaining Usage To eat an enchanted golden apple, press and hold use while it is selected in the hotbar. It restores 4 () points of hunger and 9.6 saturation. The enchanted golden apple provides: Enchanted golden apples can be used for improving the chances of taming a horse by 10%, for breeding and leading horses, and for speeding up the growth of baby horses by 4 minutes. In Java Edition, due to a bug, skeleton horses (in their hostile state; being ridden by skeletons) can also be fed enchanted golden apples. Piglins run toward any enchanted golden apple item on the ground and inspect it for 6 seconds in Java Edition or 8 seconds in Bedrock Edition before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any food). Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Enchanted golden apple" or "Enchanted apple" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace#cite_note-4] | [TOKENS: 1101]
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Chiseled_Tuff_JE1_BE1.png] | [TOKENS: 114]
File:Chiseled Tuff JE1 BE1.png Summary Chiseled tuff render Java Edition revision 1 Bedrock Edition revision 1 This is a file pertaining to Minecraft. Render created by uploader using Minecraft assets Render: Deshman-gpuserAssets: Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 50 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bonus_Chest] | [TOKENS: 360]
Bonus Chest Any No The bonus chest is a structure-like feature that appears near the player's spawn if the "Bonus Chest" option is toggled on the "Create New World" screen. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including tools, blocks, and food. Contents Generation If the "Bonus Chest" option is set to "ON" in the "More World Options..." in Java Edition or "Game Settings" in Bedrock Edition part of the "Create New World" screen, a single bonus chest is generated in the world, no matter how many players there are. It appears somewhere near the player's initial spawn point, within the chunk at the world spawn point, with up to four torches generated around it on adjacent blocks. It always generates on the highest block, and cannot generate naturally nor with the /place command if it reaches the build limit. The Bonus Chest option is not available in hardcore mode, thus making the bonus chest unavailable as well. In Java Edition, on servers, the bonus chest can be enabled by running the server with the --bonusChest argument. Construction Bonus chests contain a single chest surrounded by four torches. The torches may be overridden if the torch locations are obstructed by other blocks such as uneven ground, trees, or leaves, or they may instead float. Loot In Java Edition, each bonus chest contains items drawn from 4 pools, with the following distribution: In Bedrock Edition, each bonus chest contains items drawn from 14 pools, with the following distribution: Data values Java Edition: Bedrock Edition: Java Edition: History Issues Issues relating to "Bonus Chest" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?section=17&veaction=edit] | [TOKENS: 1101]
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Birch_Log] | [TOKENS: 284]
Stripped Log Java Edition‌[until JE 26.1] Bedrock Edition​[upcoming JE 26.1] Yes Yes (64) (same species only) 2 2 No No A stripped log or stripped stem is a variant of the log and stem, obtained by using an axe on a log or a stem respectively. Once stripped, it cannot be reversed. Contents Obtaining Stripped logs and stems can be broken by hand, but using an axe speeds up the process. Stripped logs and stems drop themselves when broken with any tool. Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs. Usage Stripped logs (but not stripped stems) can be used as fuel in furnaces, smelting 1.5 items per block. Cocoa beans can be placed on the side of stripped jungle logs to grow a new cocoa pod. Stripped logs and stems can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stripped log" or "Stripped stem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_ref-11] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Quartz_Slab] | [TOKENS: 192]
Quartz Slab Yes Yes (64) 6 2 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No A quartz slab is a decorative slab variant of quartz that does not generate naturally and is used for building. Contents Obtaining Quartz slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Quartz slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a quartz slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Quartz Slab" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/PlayStation_4_Edition_1.12] | [TOKENS: 112]
PlayStation 4 Edition 1.12 PlayStation 4 Edition December 20, 2014 ◄ 1.11 1.13 ► 1.12 is a version of PlayStation 4 Edition released on December 20, 2014. This version was released in Europe on December 20, 2014, while in North America the release was delayed until December 25, 2014. It is equivalent to Java Edition 1.6.4. Contents Additions Changes Fixes Trailer Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Chiseled_Tuff_Bricks_JE1_BE1.png] | [TOKENS: 117]
File:Chiseled Tuff Bricks JE1 BE1.png Summary Chiseled tuff bricks render Java Edition revision 1 Bedrock Edition revision 1 This is a file pertaining to Minecraft. Render created by uploader using Minecraft assets Render: Deshman-gpuserAssets: Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 49 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Rascal] | [TOKENS: 165]
Rascal Caves below y=0 The rascal was a proposed mob featured in the Mob Vote during Minecraft Live 2022, alongside the sniffer and tuff golem. It was a mob that would have been found underground in areas below y=0. The rascal would have given the player hints to help search for it, and would have also given the player an item if it was found three times. Once the rascal had given the player the item, it would have teleported away. In the preview video, an iron pickaxe is shown being given by the rascal. However, that was just one example of the items it would have given the player. The rascal lost the vote with only 27.7% of the votes. Contents Preview video Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/PlayStation_Vita_Edition_1.12] | [TOKENS: 109]
PlayStation Vita Edition 1.12 PlayStation Vita Edition December 20, 2014 ◄ 1.11 1.13 ► 1.12 is a version of PlayStation Vita Edition released on December 20, 2014. This version was released in Europe on December 20, 2014, while in North America the release was delayed until January 6, 2015. It is equivalent to Java Edition 1.6.4. Contents Additions Changes Fixes Trailer Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?section=18&veaction=edit] | [TOKENS: 1101]
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Acacia_Log] | [TOKENS: 284]
Stripped Log Java Edition‌[until JE 26.1] Bedrock Edition​[upcoming JE 26.1] Yes Yes (64) (same species only) 2 2 No No A stripped log or stripped stem is a variant of the log and stem, obtained by using an axe on a log or a stem respectively. Once stripped, it cannot be reversed. Contents Obtaining Stripped logs and stems can be broken by hand, but using an axe speeds up the process. Stripped logs and stems drop themselves when broken with any tool. Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs. Usage Stripped logs (but not stripped stems) can be used as fuel in furnaces, smelting 1.5 items per block. Cocoa beans can be placed on the side of stripped jungle logs to grow a new cocoa pod. Stripped logs and stems can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stripped log" or "Stripped stem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Chiseled_Tuff_Bricks] | [TOKENS: 170]
Chiseled Tuff Bricks No Yes (64) 6 1.5 No No No No Chiseled tuff bricks are a variant of tuff bricks, featuring a large brick in the center of the block, with geometric design above and below. Contents Obtaining Chiseled tuff bricks drop as an item if mined by any pickaxe. If mined without a pickaxe, they drop nothing. Chiseled tuff bricks generate naturally in trial chambers. Usage Chiseled tuff bricks can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Chiseled Tuff Bricks" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Smooth_Quartz_Slab] | [TOKENS: 212]
Smooth Quartz Slab Yes Yes (64) 6 2 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No A smooth quartz slab is a decorative slab variant of smooth quartz that generates in bastion remnants and is used for building. Contents Obtaining Smooth quartz slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. 2 smooth quartz slabs generate as part of each bridge bastion remnant. Usage Smooth quartz slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a smooth quartz slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Smooth Quartz Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Stripped_Dark_Oak_Log] | [TOKENS: 284]
Stripped Log Java Edition‌[until JE 26.1] Bedrock Edition​[upcoming JE 26.1] Yes Yes (64) (same species only) 2 2 No No A stripped log or stripped stem is a variant of the log and stem, obtained by using an axe on a log or a stem respectively. Once stripped, it cannot be reversed. Contents Obtaining Stripped logs and stems can be broken by hand, but using an axe speeds up the process. Stripped logs and stems drop themselves when broken with any tool. Using an axe on a log or stem turns it into a stripped log or a stripped stem, which act the same as regular logs. Usage Stripped logs (but not stripped stems) can be used as fuel in furnaces, smelting 1.5 items per block. Cocoa beans can be placed on the side of stripped jungle logs to grow a new cocoa pod. Stripped logs and stems can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stripped log" or "Stripped stem" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?action=edit&section=18] | [TOKENS: 212]
Editing Marketplace (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_ref-14] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Red_Dragon] | [TOKENS: 569]
Mentioned features/Red Dragon The red dragon was a planned mob that was mentioned a few times during development, but has no current plans of being added to the game. Contents History Markus Persson first mentioned adding dragons in August 2010 after the addition of Spider Jockeys in the Seecret Friday 8 update. So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons! One month later, during MinecraftCon 2010, he mentioned dragons once again. Dragons. Polar bears in winter. Sea update will include coral, fish. Goblin villages may not just be goblins, and will hate, not care, or like you. You can influence how much they like you. Unique items in village chests. On October 12, 2011, he announced on Twitter that after the addition of the ender dragon, he was planning to add "slightly less dangerous" red dragons, which would be able to land and wouldn't destroy terrain. After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red. In a Reddit thread on the same day, when questioned about how ender dragons destroy blocks in the overworld, he noted that implementing the dragon's AI for avoiding walls was challenging to implement, and therefore the team decided to make it break blocks. He said that "less overpowered" red dragons in the Overworld that wouldn't go through terrain would eventually be added. They will be different dragons. The Enderdragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red. In an AMA on Reddit on April 9, 2012, Jens Bergensten was asked about the red dragon, where he said that he would need to follow up on Notch's promise, but was unsure exactly how. Well since Notch more or less promised red dragons, I think I need to add them. I'm just not sure how yet... On October 22, 2013, Nathan Adams tweeted that the red dragon is shelved and not in development. After being asked about it again on December 15, 2013, he replied on Reddit that the red dragon would be added at some point, but not "right now". It was never promised, we have no plans to add a red dragon at this time. I'm sure one day there will be. Not right now though. In November 2022, Brandon Pearce joked about the red dragon by pointing out that the ender dragon looks red when being damaged. DID YOU KNOW?? red dragon already exists you just gotta hit the ender dragon and it appears for a split second Trivia References Navigation Navigation menu
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