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Golden MVS Data — process & provenance note

For: a future Claude (or human) picking this up. This explains what the output is, how it was produced, and how to use it. It is grounded in the actual run logs in logs/ and cuda_golden_data_task.md.


1. What this is

The CUDA golden dense-MVS reference for the macOS/Metal PatchMatch port (Task 1 of cuda_golden_data_task.md). It is COLMAP's CUDA patch_match_stereo output on the south-building scene (128 images), to be diffed against a future Metal patch_match_stereo port within tolerance.

The MVS CUDA code (patch_match_cuda.cu) is identical to upstream, so this upstream-COLMAP output is the correct reference.

2. Environment it was generated on

Resource Value
Platform Google Colab
GPU NVIDIA Tesla T4, 15 GB, 70 W cap, CUDA arch 75
CPU Intel Xeon @ 2.00 GHz, 2 vCPU (1 core × 2 threads)
RAM 12 GiB
COLMAP 4.0.4 (built with CUDA), /usr/local/bin/colmap
pycolmap 4.0.4 (for reading depth maps)

3. The pipeline (exactly what ran)

Standard, documented COLMAP dense CLI — see colmap_cuda_golden_data.ipynb:

image_undistorter        # sparse SfM + images -> dense workspace (cap 2000 px)
  ↓
patch_match_stereo       # CUDA dense MVS, geom_consistency=true  (the GPU step)
  ↓  --PatchMatchStereo.geom_consistency true   (NO max_image_size: runs at
  ↓                                              undistorted resolution = default -1)
stereo_fusion            # geometric depth/normal maps -> fused.ply
  --input_type geometric

The notebook is idempotent: each cell skips when its output already exists, so it survives a Colab disconnect and can be re-run cheaply.

Notes / gotchas baked into the notebook

  • Fusion bug (fixed). An earlier template chained stereo_fusion into poisson_mesher with a trailing \, giving bash: line 4: : command not found and no fused.ply. Each CLI call is now its own statement.
  • Resolution. patch_match_stereo is run without --max_image_size (COLMAP default −1) to match how this golden set was produced. Undistortion already caps images at UNDISTORT_MAX_IMAGE_SIZE = 2000, so memory stays bounded.
  • The run here resumed an in-progress patch_match_stereo; the notebook's skip guards then completed fusion and packaging.

4. Outputs (this bundle)

colmap_cuda_golden_data.ipynb        # the executed, idempotent notebook
note.md                              # this file
golden_mvs/dense/
  fused.ply                          # 93 MB, 3,609,743 fused points
  stereo/depth_maps/  *.geometric.bin   # 128 geometric depth maps  (the reference)
  stereo/normal_maps/ *.geometric.bin   # 128 geometric normal maps
logs/                                # undistort / patch_match / fusion logs

(The separate _full.zip also holds the 128 *.photometric.bin maps and consistency graphs; usually not needed.)

Depth/normal map format — how to read them

COLMAP dense binary map: ASCII header width&height&channels& then little-endian float32 in Fortran (column-major) order. Reader (matches COLMAP scripts/python/read_write_dense.py::read_array, see notebook cell 8):

import numpy as np
def read_colmap_array(path):
    with open(path, "rb") as fid:
        hdr, amp = b"", 0
        while amp < 3:
            ch = fid.read(1); hdr += ch
            if ch == b"&": amp += 1
        w, h, c = (int(x) for x in hdr.decode().split("&")[:3])
        data = np.fromfile(fid, np.float32)
    return np.transpose(data.reshape((w, h, c), order="F"), (1, 0, 2)).squeeze()

Depth maps are H×W float32; 0 = invalid (ignore zeros). Normal maps are H×W×3. Sanity sample (P1180141.JPG.geometric.bin): shape 1196×1600, 56.3 % valid, depth range 0.880 .. 8.956.

5. How to use on the Mac

Drop under golden_task/golden_mvs/south-building/. The future Metal MVS validation compares its patch_match_stereo depth/normal maps against these on overlapping valid pixels (ignore zeros), within tolerance. CUDA output is itself an approximation — for accuracy (vs truth) prefer ETH3D/DTU real GT (Task 3); use these golden maps as the "did I port the same algorithm faithfully" diff.

6. Performance profile (measured from logs/)

Wall-clock for the full one-time generation on the T4 box:

Stage Wall time Bound by Notes
image_undistorter ~10 min CPU (2 vCPU) 128 images → dense workspace
patch_match_stereo ~86 min (11:25:52 → 12:52:12) GPU 128 views, photometric + geometric passes, 5 iterations each; ~1.0–1.4 s per CUDA sweep
stereo_fusion ~5.8 min CPU (single thread) 3,609,743 points
packaging (zip) ~6 min CPU + I/O 4.7 GB full archive
Total ≈ 1 h 48 m one-time per session

Peak resource usage during patch_match_stereo (observed via nvidia-smi / ps):

Resource Peak Of budget Comment
GPU utilization 100 % T4 fully GPU-bound — the step the Mac cannot run
GPU memory ~0.9 GB / 15 GB small; bounded by the 2000 px undistort cap
CPU ~99 % of 1 thread / 2 vCPU host side single-threaded per view
RAM (RSS) ~5.6 GB / 12 GiB comfortably within RAM
Disk ~7.4 GB raw maps / 236 GB depth 1.9 GB + normals 5.5 GB; fused 93 MB

Takeaways for re-running / scaling:

  • The job is GPU-bound; a faster/larger GPU (e.g. A100) is the main lever. More vCPUs mainly speed undistort + fusion + zip, not the MVS step.
  • T4 memory is not the bottleneck here (0.9 GB used). Raising UNDISTORT_MAX_IMAGE_SIZE increases both VRAM and time roughly with pixel count — the default 2000 keeps a 128-image scene to ~1.5 h.
  • Normal maps dominate disk (5.5 GB); the slim geometric reference is what the Mac side actually needs.