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# Golden MVS Data — process & provenance note
**For: a future Claude (or human) picking this up.** This explains *what* the
output is, *how* it was produced, and *how to use it*. It is grounded in the
actual run logs in `logs/` and `cuda_golden_data_task.md`.
---
## 1. What this is
The CUDA **golden dense-MVS reference** for the macOS/Metal PatchMatch port
(Task 1 of `cuda_golden_data_task.md`). It is COLMAP's CUDA `patch_match_stereo`
output on the **`south-building`** scene (128 images), to be diffed against a
future Metal `patch_match_stereo` port within tolerance.
The MVS CUDA code (`patch_match_cuda.cu`) is identical to upstream, so this
upstream-COLMAP output is the correct reference.
## 2. Environment it was generated on
| Resource | Value |
|---|---|
| Platform | Google Colab |
| GPU | **NVIDIA Tesla T4**, 15 GB, 70 W cap, CUDA arch `75` |
| CPU | Intel Xeon @ 2.00 GHz, **2 vCPU** (1 core × 2 threads) |
| RAM | **12 GiB** |
| COLMAP | 4.0.4 (built with CUDA), `/usr/local/bin/colmap` |
| pycolmap | 4.0.4 (for reading depth maps) |
## 3. The pipeline (exactly what ran)
Standard, documented COLMAP dense CLI — see `colmap_cuda_golden_data.ipynb`:
```
image_undistorter # sparse SfM + images -> dense workspace (cap 2000 px)
patch_match_stereo # CUDA dense MVS, geom_consistency=true (the GPU step)
↓ --PatchMatchStereo.geom_consistency true (NO max_image_size: runs at
↓ undistorted resolution = default -1)
stereo_fusion # geometric depth/normal maps -> fused.ply
--input_type geometric
```
The notebook is **idempotent**: each cell skips when its output already exists,
so it survives a Colab disconnect and can be re-run cheaply.
### Notes / gotchas baked into the notebook
- **Fusion bug (fixed).** An earlier template chained `stereo_fusion` into
`poisson_mesher` with a trailing `\`, giving `bash: line 4: : command not
found` and no `fused.ply`. Each CLI call is now its own statement.
- **Resolution.** `patch_match_stereo` is run *without* `--max_image_size` (COLMAP
default −1) to match how this golden set was produced. Undistortion already
caps images at `UNDISTORT_MAX_IMAGE_SIZE = 2000`, so memory stays bounded.
- The run here resumed an in-progress `patch_match_stereo`; the notebook's skip
guards then completed fusion and packaging.
## 4. Outputs (this bundle)
```
colmap_cuda_golden_data.ipynb # the executed, idempotent notebook
note.md # this file
golden_mvs/dense/
fused.ply # 93 MB, 3,609,743 fused points
stereo/depth_maps/ *.geometric.bin # 128 geometric depth maps (the reference)
stereo/normal_maps/ *.geometric.bin # 128 geometric normal maps
logs/ # undistort / patch_match / fusion logs
```
(The separate `_full.zip` also holds the 128 `*.photometric.bin` maps and
consistency graphs; usually not needed.)
### Depth/normal map format — how to read them
COLMAP dense binary map: ASCII header `width&height&channels&` then
little-endian `float32` in **Fortran (column-major)** order. Reader (matches
COLMAP `scripts/python/read_write_dense.py::read_array`, see notebook cell 8):
```python
import numpy as np
def read_colmap_array(path):
with open(path, "rb") as fid:
hdr, amp = b"", 0
while amp < 3:
ch = fid.read(1); hdr += ch
if ch == b"&": amp += 1
w, h, c = (int(x) for x in hdr.decode().split("&")[:3])
data = np.fromfile(fid, np.float32)
return np.transpose(data.reshape((w, h, c), order="F"), (1, 0, 2)).squeeze()
```
Depth maps are `H×W` float32; **0 = invalid** (ignore zeros). Normal maps are
`H×W×3`. Sanity sample (`P1180141.JPG.geometric.bin`): shape `1196×1600`,
56.3 % valid, depth range `0.880 .. 8.956`.
## 5. How to use on the Mac
Drop under `golden_task/golden_mvs/south-building/`. The future Metal MVS
validation compares its `patch_match_stereo` depth/normal maps against these
**on overlapping valid pixels (ignore zeros)**, within tolerance. CUDA output is
itself an approximation — for *accuracy* (vs truth) prefer ETH3D/DTU real GT
(Task 3); use these golden maps as the "did I port the *same* algorithm
faithfully" diff.
## 6. Performance profile (measured from `logs/`)
Wall-clock for the full one-time generation on the T4 box:
| Stage | Wall time | Bound by | Notes |
|---|---|---|---|
| `image_undistorter` | ~10 min | CPU (2 vCPU) | 128 images → dense workspace |
| `patch_match_stereo` | **~86 min** (11:25:52 → 12:52:12) | **GPU** | 128 views, photometric + geometric passes, 5 iterations each; ~1.0–1.4 s per CUDA sweep |
| `stereo_fusion` | ~5.8 min | CPU (single thread) | 3,609,743 points |
| packaging (zip) | ~6 min | CPU + I/O | 4.7 GB full archive |
| **Total** | **≈ 1 h 48 m** | — | one-time per session |
Peak resource usage **during `patch_match_stereo`** (observed via `nvidia-smi`
/ `ps`):
| Resource | Peak | Of budget | Comment |
|---|---|---|---|
| GPU utilization | **100 %** | T4 | fully GPU-bound — the step the Mac cannot run |
| GPU memory | ~0.9 GB | / 15 GB | small; bounded by the 2000 px undistort cap |
| CPU | ~99 % of **1** thread | / 2 vCPU | host side single-threaded per view |
| RAM (RSS) | ~5.6 GB | / 12 GiB | comfortably within RAM |
| Disk | ~7.4 GB raw maps | / 236 GB | depth 1.9 GB + normals 5.5 GB; fused 93 MB |
**Takeaways for re-running / scaling:**
- The job is **GPU-bound**; a faster/larger GPU (e.g. A100) is the main lever.
More vCPUs mainly speed undistort + fusion + zip, not the MVS step.
- T4 memory is *not* the bottleneck here (0.9 GB used). Raising
`UNDISTORT_MAX_IMAGE_SIZE` increases both VRAM and time roughly with pixel
count — the default 2000 keeps a 128-image scene to ~1.5 h.
- Normal maps dominate disk (5.5 GB); the slim geometric reference is what the
Mac side actually needs.