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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using gView.Framework.IO; using gView.Framework.system; namespace gView.Framework.Symbology { public sealed class SymbolCollectionItem : ISymbolCollectionItem, IPersistable { private bool _visible; private ISymbol _symbol; public SymbolCollectionItem(ISymbol symbol, bool visible) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Field of View of the enemies /// </summary> public class FieldOfView : MonoBehaviour { public float viewRadius; [Range(0,360)] public float viewAngle; public LayerMask targetMask; public LayerMask Obst...
namespace Ach.Fulfillment.Data.Specifications { using System; using System.Linq.Expressions; using Ach.Fulfillment.Data.Common; public class AchFileRejected : SpecificationBase<AchFileEntity> { public override Expression<Func<AchFileEntity, bool>> IsSatisfiedBy() { retu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FoodSupplementsSystem.Data.Repositories; using FoodSupplementsSystem.Data.Contracts; namespace FoodSupplementsSystem.Data { public class UnitOfWork : IUnitOfWork, IDisposable { pr...
using Compent.LinkPreview.HttpClient; using System; using System.Configuration; namespace Uintra.Features.LinkPreview.Configurations { public class LinkPreviewConfiguration : ILinkPreviewConfiguration { private const string SectionName = "linkPreviewServiceUri"; public Uri ServiceUri => new U...
using System; namespace ReactData.Models { public class User { public int ID { get; set; } public DateTime DateRegistration { get; set; } public DateTime DateLastActivity { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess.Entity; using Claimdi.Web.TH.Filters; using Anywhere2Go.DataAccess.Object; using System.IO; using System.Drawing; using Claimdi.Web.TH.Helper; using...
namespace WinAppDriver { using System.Collections.Generic; using System.IO; using System.Text; using WinAppDriver.UAC; internal abstract class AppInstaller<T> : IPackageInstaller where T : IApplication { private static ILogger logger = Logger.GetLogger("WinAppDriver"); ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Synchronizer { private static Synchronizer m_instance; public event Action OnAllEnemiesDiedEvent; public event Action OnPlayerDiedEvent; private bool m_started = false; public static Synchr...
namespace UnityAtoms.FSM { /// <summary> /// Action of type `FSMTransitionData`. Inherits from `AtomAction&lt;FSMTransitionData&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class FSMTransitionDataAction : AtomAction<FSMTransitionData> { } }
using System; using System.Collections.Generic; using System.Text; using Breeze.AssetTypes; using Breeze.Screens; using Microsoft.Xna.Framework; namespace Breeze.AssetTypes.StaticTemplates { public class CloseButton : StaticTemplate { public new ButtonVisualDescriptor Normal => new ButtonVisualDescript...
using System; using System.Linq; namespace SpaceHosting.Index { public sealed class SparseVector : IVector { public SparseVector(int dimension, int[] columnIndices, double[] coordinates) { if (coordinates.Length != columnIndices.Length) throw new ArgumentException("C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MIDIDotNet { public delegate void NoteOnDelegate(byte note, byte velocity); public delegate void NoteOffDelegate(byte note, byte velocity); public class GMInDevice : IInDevice, IDisposable { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Profile; using System.Web.Security; namespace ZC_IT_TimeTracking.Services { public class UserProfile : ProfileBase { [SettingsAllowAnonymous(false)] public strin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace QLBSX_DAL_WS.Memento { public class MemoryKTB { private MementoKTB _memento; public MementoKTB Memento { get { return _memento; } set { _memento = value...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CommandDesignPattern { public class Close : IExecuter { public void Execute() { Console.WriteLine("Close"); } } }
using System; using System.IO; using MyWebServer.Enums; using MyWebServer.Models; namespace MyWebServer { public static class HttpResponseBuilder { public static HttpResponse InternalServerError() { var page500 = File.ReadAllText("500.html"); var header = new Header(Hea...
using UnityEngine; using System.Collections; public class DebugGuiManager : MonoBehaviour { public Font FontReplaceSmall = null; public Font FontReplaceLarge = null; private int StereoSpreadX = -40; // Spacing for scenes menu private int StartX = 240; private int StartY = 300; private int...
using System; using System.Collections.Generic; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models { public partial class TqRegistrationProfile : BaseEntity { public TqRegistrationProfile() { TqRegistrationPathways = new HashSet<TqRegistrationPathway>(); } ...
namespace GitHubExplorer.Entities { public class Settings { public string GitHubBaseUrl { get; set; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ReversingIntegers { [TestClass] public class TestReversingIntegers { [TestMethod] public void TestMethod1() { Assert.AreEqual(12345, ReverseTheInteger.Reverse(54321)); } [TestMethod] pu...
using NHibernate.Cfg; using NHibernate.DataAnnotations.Tests.Model; using NHibernate.Session; using NHibernate.Tool.hbm2ddl; using NUnit.Framework; namespace NHibernate.DataAnnotations.Tests { [TestFixture] public class When_using_session_auditor { private readonly Marshaler _currentScope; ...
using System.Collections.Generic; using System.Threading.Tasks; namespace WebApplication1.DataAccess { public interface IRepository<T> { T Add(T model); T Update(T model); Task<T> FindAsync<TInput>(TInput id); Task DeleteAsync<TInput>(TInput id); Task<IList<T>> AllAsync...
using System; using System.Drawing; using System.Collections.Generic; using PopulationWars.Map; using PopulationWars.Utilities; using static PopulationWars.Utilities.Constants; namespace PopulationWars.Mechanics { public class Game { public List<Player> Players { get; set; } public World Map {...
namespace BoardGame.CardModelFromDatabase { public partial class PropertyCard { public override string ToString() { return "Lelet: " + PropertyName + ", Ár: " + PropertyValue + ", Jövedelem: " + PropertyFinishedValue; } } }
// // ProviderRepository.cs // // Author: // nofanto ibrahim <nofanto.ibrahim@gmail.com> // // Copyright (c) 2011 sejalan // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Founda...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Client; using NinjaStore.Common.Models; namespace NinjaStore.Common.Repositories { public class ProductRepository ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ExpressionSerialization; using Northwind; using System.Reflection; using System.Linq.Expressions; using System.Xml.Linq; using System.ServiceModel; namespace NorthwindClient { class Program { static Uri base...
using BAL; using log4net; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace UILayer { public partial class DeleteEm...
namespace MinesweeperLibrary.FillInBoard { public interface IFillInAWholeBoard { void FillInABoard(int grid, char[,] board); } }
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SecurityPlusUI.Model { public sealed class FifoObservableCollection<T> : IEnumerable<T> { private readonly int c...
using Infrostructure.Exeption; namespace DomainModel.Entity.ProductParts { /// <summary> /// ولتاژ /// </summary> public class Voltage { private const decimal MinValue = 0m; public decimal Value { get; private set; } public Voltage(decimal value) { Vali...
using RRExpress.Api.V1.Methods; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; namespace RRExpress.ViewModels { [Regist(InstanceMode.Singleton)] public class MessageViewModel : BaseVM { public override string Title { get { return "消息"; } ...
using System; using System.Diagnostics.CodeAnalysis; namespace EnsureThat { public static class EnsureThatTypeExtensions { public static TypeParam IsInt(this in TypeParam param) { Ensure.Type.IsInt(param.Type, param.Name); return param; } public static...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SingleTonDesignPattern { public sealed class SingletonDoubleCheck { private static SingletonDoubleCheck _instance = null; private static readonly object _lock = new ob...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Ecommerce.Data; using Ecommerce.Models; using Microsoft.AspNetCore.Mvc; namespace Ecommerce.Controllers { public class ProductsController : Controller { ApplicationDbContext db; public int Pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCode { /// <summary> /// 面试金典练习 /// </summary> class OtherTrain { //static void Main(string[] args) //{ // //Console.Write(checkStr01("a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _11.Checks_the_3rd_bit_of_a_number { class BitwiseCheck { static void Main() { int number = int.Parse(Console.ReadLine()); string result; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TP.Entities.ValueObjects.JobViewModels { public class JobAdvRegisterViewModel { [DisplayNa...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class PointerClicker : MonoBehaviour { GameObject cam; Camera camera; AreaHudManager AHudM; //GameObject MainSpaceStationCenter; Transform MainSpaceSCTrans; Vector3 MSSCOrigPos; public Vector3 CursorToWorld, CursorToDistance;...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Author: Nathan Hales /// This is scritp gets placed on each credit object and acts as its brain. Adds self culling and movement fuctionality. /// when the objecte rises to the threshold(Y axis point) it destorys its self. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformMove : MonoBehaviour { int iterationTime = 200; int currIterTime = 0; Vector3 v = new Vector3(-3, 0, 0); // Start is called before the first frame update void Start() { ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class BoomSaw : ModItem { public override void SetStaticDefaults() ...
using System.ComponentModel; namespace IconCreator.Core.Domain.Enums { public enum Opties { Niets = 0, Workicons = 1, [Description("Artikel Iconen")] ArtIcon = 2, [Description("Pagina Iconen")] PagIcon = 4, [Description("Directies")] Directies =...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace FacebookClone.Models.Data { [Table("Messages")] public class MessageDto { [Key] public int Id { ge...
using System; using System.Threading.Tasks; namespace ChatServer.HAuthentication { // TODO: Rework authentication to be more universal class HAuthenticator { private AuthenticatorBackend _backend; public HAuthenticator(AuthenticatorBackend backend) { _backend = backend...
using System.Collections.Generic; namespace ostranauts_modding { public class Homeworld { public IList<string> aCondsCitizen { get; set; } public IList<string> aCondsIllegal { get; set; } public IList<string> aCondsResident { get; set; } public int nFoundingYear { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data { [Serializable()] public class Order { public DateTime Date { get; private set; } public int OrderNumber { get; private set; } public IList<ShoppingIt...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BrickBreaker.Screens; //multiplayer lose screen by Daniel C namespace BrickBreaker { public par...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace signalcompiler { class SyntaxAnalyzer { private List<Lexem> CodedTokensList; private LexTable TokensTable; private List<Error> Errors; private Tree.Node CurrentNode; private...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; /// <summary> /// 场景切换模块 /// 知识点 /// 1.场景异步加载 /// 2.协程 /// 3.委托 /// </summary> public class ScenesMgr : BaseManager<ScenesMgr> { /// <summary> /// 切换场景 同步...
using System.ComponentModel.DataAnnotations; namespace Discount.Core.Contracts.v1.Coupons { public class CreateCouponDto { [Required] [MaxLength(24), MinLength(24)] public string ProductId { get; set; } [Required] public string Description { get; set; } [Require...
using AutoFixture; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Controllers; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using SFA.DAS.ProviderCommitments.Web.M...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Coldairarrow.Entity.CB { /// <summary> /// Frame_Department /// </summary> [Table("Frame_Department")] public class Frame_Department { /// <summary> /// Depa...
using mec.Model.Enums; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mec.Model.Packs { public class PackNoticeViewModel { public decimal Id { get; set; } public ...
using System; using System.Collections.Generic; using System.Text; namespace Entities.Models { /// <summary> /// 博客首页访问记录表 /// </summary> public class VisitLog { public int Id { get; set; } public string Ip { get; set; } public string Position { get; set; } public D...
using Alabo.App.Share.HuDong.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.App.Share.HuDong.Domain.Repositories { public class HudongRepository : RepositoryMongo<Hudong, ObjectId>, IHudongRepository { public HudongRepository(IUnitO...
using Microsoft.VisualStudio.TestTools.UnitTesting; using AreaCalc; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AreaCalc.Tests { [TestClass()] public class AreaCalcTests { [TestMethod()] public void CalcArea_...
using Allyn.Domain.Models.Front; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Infrastructure.EfRepositories.ModelConfigurations { ...
using Autofac; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using Autofac.Integration.WebApi; using System.Reflection; using System.Web.Mvc; using Autofac.Integration.Mvc; namespace WebApplication4 { public class WebApp { public static vo...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Symbology; using gView.Framework.Sys.UI.Extensions; using gView.Framework.system; using System; using System.Drawing; using System.IO; using System.Linq; using System.Windows.Forms; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZombieVomit : ZombieBase { [Header("Vomit Zombie Config")] [SerializeField] private Transform _fxParent; [SerializeField] private Transform _vomitSpawnPosition; [SerializeField] private GameObjec...
using System.Diagnostics; namespace ApplicationCore.Interfaces { public interface IObjectMapFactory { TMap GetMapping<TMap, TSource>(TSource source); } }
using StardewValley; using System.IO; namespace StardewValleyMP.Packets { // Server <-> Client // Update the amount of lost books found. public class LostBooksPacket : Packet { public int bookCount; public LostBooksPacket() : base(ID.LostBooks) { bookCo...
using UnityEngine; using UnityEngine.UI; using SimpleJSON; using System.Collections; public class Summonmanual: MonoBehaviour { public Text Gold; //public Text SoulStone; public ParticleSystem p; public GameObject soundBG, model,mycamera,FirstTimerSummon; public firstimersummon firstTimerSummonScript; // publ...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem20 : AdventOfCodeBase { private List<Particle> _particles; public override string ProblemName { get { return "Advent of Code 2017: 20"; } ...
using System.Collections.Generic; namespace Codility { public class Permutation { public static int Check(int[] A) { long expectedSum = 0; long actualSum = 0; var distinctMap = new HashSet<long>(); for (var i = 0; i < A.Length; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebAPIHelloWorld.Models { public class HelloWorldPeople { //creating data model class as example -- this could come from entity framework model public int WorldId { get; set; } public string ...
using System; using Machine.Specifications; using SimpleConfigSections; namespace Tests.SimpleConfigSections { public class when_declaring_configuration_section_that_has_complex_property { private Because b = () => value = Configuration.Get<ISectionWithComplexProperty>(); ...
namespace CPlanner.Client.Models { public class LocationViewModel { public string Street { get; set; } public string City { get; set; } public string State { get; set; } public string Zipcode { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using ImagoCore.Enums; using ImagoCore.Models.Strategies; namespace ImagoCore.Models { public class BeprobbareFertigkeit : BeprobbareFertigkeitBase, INwBerechenbar { public BeprobbareFertigkeit(ImagoEntitaet identifier, INatuerlicherWe...
using System; using System.IO; public class GStream2 : Stream { protected GClass19 gclass19_0; protected GClass10 gclass10_0; protected Stream stream_0; private bool bool_0; private bool bool_1 = true; public override bool CanRead { get { return this.stream_0.CanRead; } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Student { private string SName; private string Scourse; private int Happines; private string ClassIwant; private string Gender; private string Hobbie; private string ClassIgot; public string...
namespace NStandard { public interface IContravariance<in T> { } }
namespace InstrumentationSample { public sealed class AuthorizationService : IAuthorizationService { public void Authorise(AuthorizationRequest request) { //Do some auth. Potentially complex logic happens here } } }
using Cs_IssPrefeitura.Aplicacao.Interfaces; using Cs_IssPrefeitura.Dominio.Entities; using Cs_IssPrefeitura.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Aplicacao.ServicosApp { public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Data; using System.Globalization; using System.Windows; namespace Common.Converter { [ValueConversion(typeof(DateTimeOffset), typeof(String))] public class DateConverter : IValueConverter { p...
/* low pass filter to smooth sensor data * Author:Xiufeng Xie */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace xxf_Server { class lowPass { //linear Low Pass Filter public static void lowPassFilter(ref double[] last_Output, ref...
//Copyright © 2013 Dagorn Julien (julien.dagorn@gmail.com) //This work is free. You can redistribute it and/or modify it under the //terms of the Do What The Fuck You Want To Public License, Version 2, //as published by Sam Hocevar. See the COPYING file for more details. using System; using System.Collections.Generic...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; public class InputUIController : MonoBehaviour { private PrologueController prologueController; public SceneData sceneData; private GameObject player; void Start()...
using PhobiaX.Game.GameObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PhobiaX.Physics { public class PathFinder { public IGameObject FindClosestTarget(IGameObject objectSearchingPath, IList<IGameObject> targets) { var closestDista...
using PopulationFitness.Models; using PopulationFitness.Models.Genes; using PopulationFitness.Models.Genes.BitSet; using System; using System.Collections.Generic; using System.Diagnostics; using NUnit.Framework; namespace TestPopulationFitness.UnitTests { [TestFixture] public class GenesDistributionTest {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class DeathMenuController : MonoBehaviour { public Text scoreText; public Image background; private bool isShowActive; private float transition; // Use thi...
using System; using Xunit; namespace Terminal.Gui.TypeTests { public class RectTests { [Fact] public void Rect_New () { var rect = new Rect (); Assert.True (rect.IsEmpty); rect = new Rect (new Point (), new Size ()); Assert.True (rect.IsEmpty); rect = new Rect (1, 2, 3, 4); Assert.False (re...
namespace BartlettGenesisLogFileParser { internal class BartlettReportLine { public string FiringName { get; set; } public string FiringDate { get; set; } public string FiringCost { get; set; } public string FirmwareVersion { get; set; } public string CircuitBoar...
using CG.MovieAppEntity.Entities; using System; using System.Collections.Generic; using System.Text; namespace CG.MovieApp.Business.Interfaces { public interface ICategoryService : IGenericService<Category> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Transition : MonoBehaviour { public static Transition Instance { get; private set; } [SerializeField] private Animation animation = null; private void Awake() { if (Instance == null) ...
namespace BettingSystem.Startup.Betting.Specs { using System.Linq; using Application.Betting.Bets.Queries.Search; using Domain.Betting.Models.Bets; using FluentAssertions; using MyTested.AspNetCore.Mvc; using Web.Betting.Features; using Xunit; public class BetsControllerSpecs { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Register.Repository { public class DatabaseConnection { public string Name { get; set; } public string DatabaseServerAddr { get; set; } public string DatabaseNa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.UI; /* Grabs the JSON file from a specified twitch channel /* Converts the JSON to a string of raw code */ public class ParseJSON : MonoBehaviour { public string channelName; public Text jsonCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //-------------------------------- using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; //-------------------------------- namespace Ejercicio_15 { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using CYT.Entities; using CYT.Web.DataContext; using System.Threadi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ERPApplication.Models.DomainModels { public class Company { public int Id { get; set; } public string CompanyName { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Collections; using System.Reflection; using IRAP.Global; using IRAP.Server.Global; using IRAP.Entities.MES; using IRAP.Entities.MES.Tables; using IRAPORM; using IRAPShared; using IRAPSha...
 namespace Data.Common.QueryBuilder { public class Sorting { public string FieldName { get; set; } public SortDirection SortDirection { get; set; } } }
using UnityEngine; using System.Collections; /* * Test showing the Pimp system in action * */ [ExecuteInEditMode()] public class PimpedTest : PimpedMonoBehaviour { [SerializeField] [Tooltip("Expose a private secret about the hero")] private string privateSecret = "The gold is in the basement under the rug"; ...
using UnityEngine; using System.Collections; public class isoShakeCamera : MonoBehaviour { public float updownDecaytime_0 = 1.0f; public float leftrightDecaytime_0 = 1.0f; public float updownDecaytime = 0.0f; public float leftrightDecaytime = 0.0f; public Vector3 offset = new Vector3(0, 0, 0); pub...
using System; using Microsoft.Silverlight.Testing; using Microsoft.VisualStudio.TestTools.UnitTesting; using ExpressionSerialization; using System.Linq.Expressions; using System.Xml.Linq; using System.Diagnostics; using System.Collections.Generic; using Northwind; using System.Linq; using System.Reflection; ...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.Banners.Models; using DFC.ServiceTaxonomy.Banners.ViewModels; using Microsoft.Extensions.Localization; using OrchardCore.ContentManagement.Display.ContentDisplay; using OrchardCore.ContentManagement.Display.Models; using OrchardCore.ContentManagement.Metadata.Mod...