text stringlengths 13 6.01M |
|---|
using FluentAssertions;
using NUnit.Framework;
using System;
using System.Globalization;
using System.Net;
using System.Net.Mail;
using System.Threading;
namespace EasyConsoleNG.Tests
{
[TestFixture]
public class EasyConsoleInputTest_Email
{
private TestEasyConsole console;
[SetUp]
... |
namespace ServiceQuotes.Application.Helpers
{
public class AppSettings
{
public string Secret { get; set; }
public string PaynowApiUrl { get; set; }
public string PaynowApiKey { get; set; }
public string PaynowApiSignatureKey { get; set; }
}
}
|
using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using System.Collections.Generic;
using System.Linq;
using Toope_Varastonhallinta.Mallit;
namespace Toope_Varastonhallinta
{
public partial class MainWindow : Window
{
public ListBox Tuotelista = new ListBox();
public ListBox ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BassClefStudio.GameModel.Graphics.Commands.Turtle
{
/// <summary>
/// An enum defining the types of fills a <see cref="IGraphicsCommand"/> shape can have.
/// </summary>
[Flags]
public enum FillMode
{
/// <sum... |
using Discord.WebSocket;
using JhinBot.DiscordObjects;
using JhinBot.Utils;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace JhinBot.Services
{
public class GreetService : IGreetService
{
private const string pattern = "%user%";
private readonly DiscordSocketClient... |
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Models;
namespace SFA.DAS.ProviderCommitments.Web.Mappers;
public class BaseDraftApprenticeshipRequestFromChoosePilotStatusViewModelMapper : IMapper<ChoosePilotStatusViewModel, BaseDraftApprenticeshipRe... |
namespace Assets
{
using UnityEngine;
public class PlayerInput : MonoBehaviour
{
public RectTransform Limits;
public float Speed = 10f;
// Update is called once per frame
protected virtual void LateUpdate()
{
var dx = Input.GetAxis("Horizontal") * Speed... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManagerScript : MonoBehaviour
{
void Update ()
{
if (Input.GetKeyDown(KeyCode.F1)) //Debug key to restart
{
Restart();
}
}
public void Rest... |
using ClearBank.DeveloperTest.Services;
using ClearBank.DeveloperTest.Types;
using FluentAssertions;
using Xunit;
namespace ClearBank.DeveloperTest.Tests
{
public class BacsPaymentValidationShould
{
private readonly Account _account;
private readonly MakePaymentRequest _makePaymentRequest;
... |
using System;
delegate void newdelegate ();
namespace _06.委托 {
class Program {
public static void todosomething () {
System.Console.WriteLine ("我是委托");
}
static void Main (string[] args) {
newdelegate dosomething = new newdelegate (todosomething);
dosom... |
namespace _13._MagicExchangeableWords
{
using System;
using System.Collections.Generic;
public class Startup
{
public static void Main()
{
string[] words = Console.ReadLine().Split(' ');
HashSet<char> firstWord = new HashSet<char>(words[0]);
HashSet<... |
using Newtonsoft.Json.Linq;
using Tomelt.Layouts.Elements;
using Tomelt.Layouts.Framework.Elements;
namespace Tomelt.Layouts.Services {
public interface IElementSerializer : IDependency {
Element Deserialize(string data, DescribeElementsContext describeContext);
string Serialize(Element element);
... |
using System;
using System.Collections;
using System.Management;
namespace gView.Framework.Sys.UI
{
internal class SystemInfo
{
#region -> Private Variables
public bool UseProcessorID;
public bool UseBaseBoardProduct;
public bool UseBaseBoardManufacturer;
public bool U... |
// Copyright 2013-2020 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace Kingdee.CAPP.Model
{
[Serializable]
public class ImageObject
{
/// <summary>
/// 图片路径
/// </summary>
[XmlAttribute("ImagePath")]
public st... |
using Library.DataTransferObjects.Enum;
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.DataTransferObjects.Filters
{
public class UserFilterDto
{
public int? UserId { get; set; }
public string PartialName { get; set; }
public AppRoleCode? RoleCode ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OcenaKlientow.Model.Models
{
public class Platnosc
{
[Required]
public string DataWymag { get; set; }
public strin... |
namespace Domain.Models.Query
{
public class UserDetailsModel
{
public string FName { get; set; }
public string LName { get; set; }
public string DOB { get; set; }
public string PhotoName { get; set; }
public string PhotoPath { get; set; }
public string DocName {... |
using System.Collections.Generic;
namespace SortAlgorithm
{
/// <summary>
/// 【归并排序】
/// 归并(Merge)排序法是将两个(或两个以上)有序表合并成一个新的有序表,即把待排序序列分为若干个子序列,
/// 每个子序列是有序的。然后再把有序子序列合并为整体有序序列。
/// 稳定 时间复杂度 O(nlogn) 空间复杂度 O(n)
/// </summary>
public class MergeSort : SortBase
{
p... |
using System;
using System.Collections.Generic;
namespace CrossRoads
{
class Program
{
static void Main(string[] args)
{
Queue<string> queueOfCars = new Queue<string>();
int greenLightDuration = int.Parse(Console.ReadLine());
int freeWindowDuration = int.Pa... |
namespace CustomAppender
{
public interface INamedDocument
{
string Id { get; set; }
}
}
|
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace ProyectoSCA_Navigation.Clases
{
public... |
using Alabo.Data.People.Counties.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Data.People.Counties.Domain.Repositories
{
public interface ICountyRepository : IRepository<County, ObjectId>
{
}
} |
using System;
using System.Collections.Generic;
using Kattis.IO;
public class Program
{
struct frameSpan{
public frameSpan(int n, int x){
this.n = n;
this.x = x;
}
public int n;
public int x;
}
static public void Main ()
{
Scanner scanner = new Scanner();
BufferedStdoutWriter w... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ProjectWindowCallback;
using System.Text;
using System.IO;
public class DoCreateScriptAsset : EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
... |
using Microsoft.Extensions.DependencyInjection;
using SimplySqlSchema.MySql;
namespace SimplySqlSchema
{
public static class MySqlExtensions
{
public static IServiceCollection AddMySqlSupport(this IServiceCollection services)
{
return services
.AddScoped<IConnection... |
using AbiokaScrum.Api.IoC;
using System;
using System.Web;
using System.Web.Http;
using System.Web.Http.Dispatcher;
namespace AbiokaScrum.Api
{
public class Global : HttpApplication
{
protected void Application_Start(object sender, EventArgs e) {
GlobalConfiguration.Configure(WebApiConfi... |
namespace CheckIt.Tests.CheckAssembly
{
using Xunit;
public class CheckInterfaceName
{
public CheckInterfaceName()
{
AssemblySetup.Initialize();
}
[Fact]
public void Should_check_name_for_all_interface()
{
Check.Interfaces().FromAsse... |
namespace HotelBookingSystem.Data
{
using Interfaces;
public class HotelBookingSystemData : IHotelBookingSystemData
{
public HotelBookingSystemData()
{
this.RepositoryWithUsers = new UserRepository();
this.RepositoryWithVenues = new Repository<IVenue>();
... |
using HtmlAgilityPack;
using SDU.ObsApi.Client.Core;
using SDU.ObsApi.Client.Entities;
using SDU.ObsApi.Client.Exceptions;
using SDU.ObsApi.Client.Helpers;
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Reflection;
using System.Threading.Tasks;
namespace SDU.ObsApi.Client.Manager... |
namespace DatabaseManagement.EnvDte
{
internal class ProjKinds
{
internal const string vsProjectKindSolutionFolder = "{66A26720-8FB5-11D2-AA7E-00C04F688DDE}";
}
} |
using System;
using System.Collections.Generic;
using Kattis.IO;
public class Program
{
static readonly string[] code = {"apa", "epe", "ipi", "opo", "upu"};
static string decode(string s){
for(int i = 0; i < code.Length; i++){
s = s.Replace(code[i], (string)code[i].Substring(0, 1));
... |
using System;
using System.Text;
using TcpLib;
namespace SimpleServer
{
class MyServiceProvider : TcpServiceProvider
{
private FileRecordHandler _recordHandler = null;
public override object Clone()
{
return new MyServiceProvider();
}
public override void ... |
using Microsoft.AspNetCore.Blazor.Builder;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.JSInterop;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace JSRuntimeRepro
{
public class Startup
{
public void ConfigureServices(IServiceCollection services)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
namespace SupplianceStore.Domain.Entities
{
public class Review
{
[HiddenInput(DisplayValue = false)]
... |
using NBatch.Main.Readers.FileReader;
namespace NBatch.ConsoleDemo
{
public class ProductMapper : IFieldSetMapper<Product>
{
public Product MapFieldSet(FieldSet fieldSet)
{
return new Product
{
ProductId = fieldSet.GetInt("ProductId"),
... |
using FirstFollowParser;
using System;
namespace LL1Parser
{
class Program
{
static void Main(string[] args)
{
GrammarParser grammar = new GrammarParser(@"C:\Users\darkshot\source\repos\LL1Parser\ParserTests\Sample5.in");
grammar.parse();
var table = new Par... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UserStore.DAL.EF;
using UserStore.DAL.Entities;
using UserStore.DAL.Interfaces;
namespace UserStore.DAL.Repositories
{
public class ArticleRepository:IRepository<Arti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorldBusinessLayer
{
public class HelloWorldBusinessLayer
{
public string getHelloWorld()
{
HelloWorldDataLayer.HelloWorldDataLayer database = new Hell... |
using System.Xml.Linq;
namespace EngageNet.Data
{
public class ContactEmailAddress
{
public string Type { get; private set; }
public string EmailAddress { get; private set; }
public static ContactEmailAddress FromXElement(XElement xElement)
{
return new ContactEmailAddress
{
Type ... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
namespace Democlass
{
public class ePAHelpers
{
/// <summary>
/// Get X-Authorization Token Methods
/// </summary>
... |
using System;
using System.Collections.Generic;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
namespace Karenia.IoLipsync
{
[BepInEx.BepInPlugin(guid, "IOLipsync", "0.1.0")]
public class Hook : BaseUnityPlugin
{
private const string guid = "cc.karenia.iolipsync";... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(ColliderReactor))]
public class ColliderReactorEditor : ArdunityObjectEditor
{
SerializedProperty script;
void OnEnable()
{
script = serializedObject.FindProperty("m_Script");
}
public override void OnInspectorGUI()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using StartWebSiteEnglish.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin;
using Mic... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TenmoServer.DAO;
using TenmoServer.Models;
namespace TenmoServer.Controllers
{
[Route("[controller]")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AdventurousContacts.Models.Repository
{
public class Repository : IRepository
{
private bool _disposed = false;
private AdventureWorksEntities _entities = new AdventureWorksEntities();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using System.Web;
using System.IO;
namespace PROnline.Src
{
public class Config
{
public static String root = "Config\\base\\config.xml";
public static String filePath = "";
publi... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
namespace GlobalConnectionInApp1.Util
{
class DbHelper
{
public static string connetionString = @"Data Source=TIFALAB\MSSQL16;Initial Catalog=School;Trusted_Connection=true;";
s... |
using Tomelt.Templates.Models;
namespace Tomelt.Templates.ViewModels {
public class ShapePartViewModel {
public string Template { get; set; }
public RenderingMode RenderingMode { get; set; }
}
} |
using System;
namespace Reactive.Flowable.Subscriber
{
public interface ISubscriber<in T> : ISubscription, IDisposable
{
//
// Summary:
// Notifies the observer that the provider has finished sending push-based notifications.
void OnComplete();
// Summary:
... |
using System;
namespace DevFitness.ConsoleApp.Refeicoes
{
public class Refeicao
{
#region Atributos
public string Descricao { get; private set; }
public int Calorias { get; private set; }
public decimal Preco { get; private set; }
#endregion
/// <summary>
... |
using System.Configuration;
namespace Gibe.CacheBusting.Config
{
public class CacheBustingSection : ConfigurationSection
{
[ConfigurationProperty("manifests", IsRequired = true)]
public ManifestElementCollection Manifests => (ManifestElementCollection) base["manifests"];
}
[ConfigurationCollection(typeof(M... |
using HTB.v2.intranetx.util;
namespace HTB.v2.intranetx.permissions
{
public class PermissionsADStatistic
{
public bool GrantReports { get; set; }
public PermissionsADStatistic()
{
GrantReports = false;
}
public void LoadPermissions(int us... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SongsDB;
namespace MediaInfo
{
//The Event Handler declaration
public delegate void NewSon... |
using Microsoft.Practices.EnterpriseLibrary.Data;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Web;
namespace TestTutorial101
{
public class SqlHelper
{
#region "Variables"
Da... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using OnDemand.ObjectModel.Managers;
using OnDemand.ObjectModel.Models;
namespace ClientService.Controllers
{
[Route("api/items")]
public class ItemController : Controller
{
... |
using AbiokaScrum.Authentication;
using System;
namespace AbiokaScrum.Api.Authentication
{
public class Context
{
private static readonly string contextName = "_AbiokaContext_";
public Context() {
ContextHolder.SetData(contextName, this);
}
public ICustomPrincipal... |
using System.Collections.Generic;
using Audiotica.Data.Collection.SqlHelper;
namespace Audiotica.Data.Collection.Model
{
public class Artist : BaseEntry
{
public Artist()
{
Songs = new List<Song>();
Albums = new List<Album>();
}
public string ProviderId... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectEuler25
{
class Program
{
static void Main(string[] args)
{
//What is the first term in the Fibonacci sequence to contain 1000 digits?
U... |
namespace AutoTests.Framework.TestData.Entities
{
public class ResourceFileLocation
{
public string Directory { get; }
public string Extension { get; }
public ResourceFileLocation(string directory, string extension)
{
Directory = directory;
Extension = ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CourseHunter_58_Params
{
public class Calculator
{
public double Average (int[] numbers)
{
double summ = 0;
foreach (var item in numbers)
{
summ += item;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Runtime.InteropServices;
namespace PROnline.Src
{
public class SMS
{
[DllImport("sms.dll", EntryPoint = "Sms_Connection")]
public static extern uint Sms_Connection(string CopyRight, u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
using NewRimLiqourProject.Migrations;
namespace RimLiqourProject.Models
{
[Bind(Exclude = "ProductID")]
public class Products
{... |
using System;
using System.Collections.Generic;
namespace Generic.Data.Models
{
public partial class TblPaymentRequestDetails
{
public int PayReqDetId { get; set; }
public int PayReqMasterId { get; set; }
public string Description { get; set; }
public string GlaccountCode { get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Dto.Dto.GetItinerary.Response.Hotel
{
public class Hotel
{
public Location Location { get; set; }
public DateTime DateFrom { get; set; }
... |
namespace HT.Framework.AI
{
/// <summary>
/// A*搜寻规则
/// </summary>
public abstract class AStarRule
{
/// <summary>
/// 应用规则
/// </summary>
public abstract void Apply(AStarNode node);
}
}
|
using System;
using System.Html;
using System.Net;
using jQueryApi;
using SportsLinkScript.Shared;
using System.Serialization;
using System.Collections;
using SportsLinkScript.Pages;
namespace SportsLinkScript.Controls
{
public class Calendar : PotentialOffers
{
public Calendar(Element element)
... |
using Properties.Core.Interfaces;
using Properties.Core.Objects;
namespace Properties.Infrastructure.Data.Mappers
{
public class VideoMapper : IMapToExisting<Video,Video>
{
public bool Map(Video source, Video target)
{
target.MarkClean();
target.VideoType = source.Vide... |
using RLNET;
namespace ConsoleApp6.Core
{
public static class Colors
{
public static RLColor FloorBackground = RLColor.Black;
public static RLColor Floor = Swatch.DbVegetation;
public static RLColor FloorBackgroundFov = Swatch.DbDark;
public static RLColor FloorFov = Swatch.DbG... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Caesar_Cipher_Algorithm_By_Csharp
{
public partial class Form3 : Form
{
public... |
using System.Collections;
using UnityEngine;
namespace Assets.Scripts.Ui
{
public class View : MonoBehaviour
{
public bool IsShowing { get; protected set; }
protected GameManager GameManager;
public virtual void Init(GameManager gameManager)
{
GameManager = gameMa... |
using System;
using System.Windows.Forms.VisualStyles;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Data.Oberon;
using Tests.Pages.Oberon.Contact;
using Tests.Pages.Oberon.CustomFields;
using Tests.Pages.Oberon.Dashboard;
using OpenQA.Selenium;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LeetCode
{
/// <summary>
/// 各种排序算法
/// </summary>
class Sort
{
//static void Main(string[] args)
//{
// int[] arr = { 5, 7, 1, 8, 4 };
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner1 : MonoBehaviour
{
public GameObject Jeep;
public Semaforo semaforo;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("GenerarCarro", 1, 2);
}
// Upda... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Raven.Client.Embedded;
using Raven.Client;
using DemoApp.Persistence.Common;
namespace DemoApp.Persistence.RavenDB
{
/// <summary>
/// I decided to use RavenDB instead of SQL, to save people having to have SQL Server, ... |
namespace Igorious.StardewValley.ShowcaseMod.Core
{
public sealed class DepthProvider
{
private float _initialDepth;
private readonly float _step;
public DepthProvider(float initialDepth, float step = 0.0000001f)
{
_initialDepth = initialDepth;
_step = st... |
using System;
using System.IO;
namespace Wheel.Util.FileSystem
{
/// <summary>
/// Utilitario de reflexión de WheelFramework.
/// </summary>
/// <remarks>
/// <para>
/// <h2 class="groupheader">Registro de versiones</h2>
/// <ul>
/// <li>1.0.0</li>
/... |
using UnityEngine;
public class ThirdPersonCamera : MonoBehaviour
{
public GameObject Target;
public float Distance = 10.0f;
public float Height = 10.0f;
void Update()
{
var pos = Target.transform.position - Target.transform.forward * Distance;
p... |
using System;
namespace Odev
{
internal class Program
{
private static void Main(string[] args)
{
Products products1 = new Products();
products1.ProductName = "Keyboard";
products1.productPrice = 350;
products1.ProductStockAmount = 150;
... |
using Caelum.Banco.CustomInterfaces;
namespace Caelum.Banco.Contas {
class TotalizadorDeTributos {
public double Total { get; private set; }
public void Acumula(ITributavel conta) {
// Com a Interface garantimos que o objeto passado em conta terá o método CalculaTributo, nesse exempl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wisp_Health : MonoBehaviour
{
public int health = 3;
private int r = 255;
private float flashTimer = 5;
private float deathTimer = 0;
// Update is called once per frame
void Update()
{
flas... |
using System.Collections.Generic;
using System.Data.Entity;
namespace Common
{
public static class ValidationHelper
{
public static IEnumerable<string> ExtractValidationMessages(DbContext context)
{
var errors = context.GetValidationErrors();
foreach(var error ... |
using Backend.Model;
namespace PatientWebAppTests.CreateObjectsForTests
{
public class CreateSurveyResult
{
public SurveyResult CreateInvalidTestObject()
{
return new SurveyResult("Rated item", 7, 1, 0, -3, 4, 0);
}
public SurveyResult CreateValidTestObject()
... |
using System.Windows;
namespace CODE.Framework.Wpf.Mvvm
{
/// <summary>Indicates that the object implementing this interface can provide a reference to an associated view</summary>
public interface IHaveViewInformation
{
/// <summary>Reference to the associated view object</summary>
UIElem... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace PropertyGridExample.PropertyClasses
{
class PropertyTextField
{
String m_TextField;
[Browsable(true)]
[Description("Example of text field")]
[DisplayName... |
using BookApi.Application.Services;
using BookApi.Application.ViewModels.Books;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BookApi.Web.Controllers.V1
{
[ApiVersion("1.0")]
public class BooksController : ApiBaseCont... |
namespace ForumSystem.Web.Tests.Routes
{
using ForumSystem.Web.Controllers;
using MyTested.AspNetCore.Mvc;
using Xunit;
public class HomeControllerTests
{
[Fact]
public void GetPrivacyShouldBeRoutedCorrectly()
=> MyRouting
.Configuration()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace PROnline.Models.Service
{
//视讯服务器
public class Servers
{
//服务器ID
public int ServersID { get; set; }
//服务器名称,可以使用学校名称,便于关联
... |
using System;
namespace gView.Interoperability.GeoServices.Rest.Reflection
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class ServiceMethodAttribute : Attribute
{
public ServiceMethodAttribute(string name, string method)
{
this.Name = name;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using ILogging;
using ServiceDeskSVC.DataAccess;
using ServiceDeskSVC.DataAccess.Models;
using ServiceDeskSVC.Domain.Entities.ViewModels;
namespace ServiceDeskSVC.Managers.Managers
{
public class NSUserManager:INSUserManager
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace MetaDslx.Core
{
public class ModelList<T> : ModelCollection, IList<T>
where T: class
{
private List<T> items;
public ModelList(ModelObject owner, ModelProperty own... |
using System;
namespace algorithmscsharp
{
public class RecursiveMultiplication
{
public static string GetProduct(string number1, string number2)
{
var len1 = number1.Length;
var len2 = number2.Length;
if (len1 <= 1 && len2 <= 1)
{
double.TryParse(number1, out double number1Double);
double.T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Ecom.DataModel;
namespace ECom.Abstraction.Repository
{
interface ICustomerRepository
{
IEnumerable<Customer> GetAllCustomers();
void Add(Customer entity);
void Del... |
namespace Sentry.Tests.Infrastructure;
public class DiagnosticLoggerTests
{
[Fact]
public void StripsEnvironmentNewlineFromMessage()
{
var logger = new FakeLogger(SentryLevel.Debug);
logger.LogDebug("Foo" + Environment.NewLine + "Bar" + Environment.NewLine);
Assert.Equal(" Debug: F... |
using System;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
namespace CM_App_Creator
{
internal static class NativeMethods
{
[System.Runtime.InteropServices.DllImport("kernel32.dll", SetLastError = true, CharSet = System.Runtime.InteropServices.CharSet.Unicod... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Threading.Tasks;
namespace WebQz.Repository
{
public class QuestionsRepository : IQuestionsRepository
{
private List<Models.Questions> questions = new();
public Quest... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public enum orderType
{
per,
mid,
last
}
public class leecodeBstTree : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
BST<int,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Better10Hearts
{
class ModConfig
{
public int NPCStaminaIncrease { get; set; } = 20;
public int SpouseStaminaIncrease { get; set; } = 40;
}
}
|
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
public class YpMinionMovesTowardsPlayer
{
private GameObject ypMinion = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/YPMinion.prefab");
private Game... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entidades
{
/// <summary>
/// Contiene los posibles tipos de productos
/// </summary>
public enum ETipo
{
alimento,
juguete,
cama,
cuidado
... |
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