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using System; namespace Data.Utils.QueryBuilder.SearchRules { public class WhereSearchRule : ISearchRule { private Func<string, object> _action; public string Field { get; set; } public string Statement { get; set; } public Func<string, object> Action { get...
using System.Collections.Generic; namespace Alabo.UI.Design.AutoReports { public interface IAutoReport { /// <summary> /// 报表类型 /// </summary> /// <param name="query"></param> /// <returns></returns> List<AutoReport> ResultList(object query, AutoBaseModel auto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace Win32 { public class DeviceInterface { private DeviceInformationSet DeviceInfoSet; private SP_DEVICE_INTERFACE_DATA InterfaceData; public DeviceInterfa...
using Microsoft.WindowsAzure.Storage.Blob; namespace TryHardForum.Services { public interface IUploadService { // Тут полный треш, и потому я буду просто писать код. CloudBlobContainer GetBlobContainer(string connectionString); } }
using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace PingoSnake { class TextureManager { private IDictionary<string, Texture2D> Textures; public TextureManager() { this.Textures = new Dictionary<string, Texture2D>();...
using System; public class Class1 { public Class1() { } } { constructor(GPACs) { this.rawGPACs = GPACs; console.log(this.rawGPACs); } getGPA() { var credit = 0; var total = 0; for (var count = 0; count < this.rawGPACs.length; count++) { ...
using PopulationFitness.Models.FastMaths; using PopulationFitness.Models.Genes.BitSet; using System; namespace PopulationFitness.Models.Genes.Valley { public class TridGenes : NormalizingBitSetGenes { private class MinCalculator : IValueCalculator<double> { public double Calculate...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OCRGet { public partial class FormHelp : Form { public RichTextBox richText { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using eTicaretProjesi.ENT; using System.Threading.Tasks; using eTicaretProjesi.ENT.ViewModel; using eTicaretProjesi.BL.AccountRepository; using eTicaretProjesi.ENT.IdentityModel; using eTicaretProjesi.BL.Settings...
namespace AzureAI.CallCenterTalksAnalysis.FunctionApps.Utils { internal static class FunctionNamesRepository { public const string FileAnalysisOrchestratorFunc = "func-file-analysis-orchestrator"; public const string TextFileAnalyzerFunc = "func-text-file-analyzer"; public const string ...
 using Anywhere2Go.DataAccess.Object; using ClaimDi.DataAccess; using ClaimDi.DataAccess.Entity; using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClaimDi.Business.Master { public class MappingCarTaskBikeLogic { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):LoadNodeListRequest.CS // 功能描述(Description): // 作者(Author):Aministrator ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using Serialization.Mappers; namespace Serialization.Providers { public class FixedLengthProvider : ISerializationProvider { public TextMapping Mapping { get; set; } public FixedLen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TRPO_labe_3.Utilities { public enum FigureType { OrangeRicky, BlueRicky, Cleveland, RhodeIsland, Hero, Teewee, Smashboy } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Animal : MonoBehaviour { NavMeshAgent m_NavMeshAgent; int m_CurrentPatrolPositionId = -1; public List<Transform> m_PatrolPositions; public Transform quad; public GameObject patrolPo...
using System; namespace GamePracticeArray { public static class HelperIO { public static char ReturnDirectionCharacter() { bool isCharOK = false; char inputChar; do { Console.WriteLine("Please enter command"); var...
using System.IO; using SFA.DAS.CommitmentsV2.Api.Types.Requests; namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice { public class DownloadViewModel { public string Name { get; set; } public string ContentType => "application/octet-stream"; public GetApprenticeshipsRequest Req...
using EasyWebApp.API.Commons; using EasyWebApp.API.Extensions; using EasyWebApp.API.Services.CustomerDbConnStrManagerSrv; using EasyWebApp.Data.DbContext; using EasyWebApp.Data.DbContextProvider; using EasyWebApp.Data.Entities.SystemEntities; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; u...
using DAL; using BL; using MVVM_Core; namespace Main.ViewModels { public class ResultViewModel : BasePageViewModel { private readonly DeclarationService declarationService; public string Message { get; set; } public ResultViewModel(PageService pageservice, DeclarationService declara...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Core.Nfc.Util { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.core.nfc.util']/class[@name='PdolUtils']" [global::Android.Runtime.Register ("ru/tinkoff/core/nfc/util/PdolUtils", DoNotGenerateAcw=...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HtmlAgilityPack; using AngleSharp.Parser.Html; namespace RegeditS { class InBlank { private List<Sprava> sprava = new List<Sprava>(); public Agent[] start(string[] okpo) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundry.SourceControl { public interface IChange { ChangeType Type { get; } ISourceFile File { get; } ISourceFile OldFile { get; } } }
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; namespace ZavenDotNetInterview.Abstract.Logic { public interface ILogic<TEntity> where TEntity : class { TEntity Get(Guid id); IEnumerable<TEntity> GetAll(); Guid Add(TEntity entity); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.FVS { public class AndonPrdtLine { public int NodeID { get; set; } public string NodeName { get; set; } public int T134LeafID { get; set; } public string T134...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PortableDeviceApiLib; using PortableDeviceTypesLib; using _tagpropertykey = PortableDeviceApiLib._tagpropertykey; using IPortableDeviceKeyCollection = PortableDeviceApiLib.IPortableDeviceKeyCollect...
using UnityEngine; public class Player : MonoBehaviour { private GameManager _manager; private void Awake() { _manager = GameManager.Instance; } private void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Astronaut")) { _manager.Foun...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; namespace Test { [Route("api")] [ApiController] public class MedicalDataController : ControllerBase { private IMedicalDataRepository medicalDataRepository; public MedicalDataController(IMedicalDat...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using Xamarin.Forms; namespace MicroSync { public enum Modes { EditMode, PlayMode } public class Container : AbsoluteLayout { //private static int NUM_GRIDLINES = 3; TapGest...
using UnityEngine; public class BrushManager : MonoBehaviour { public Material drawMat; void Start() { drawMat.color = Color.black; drawMat.SetFloat("_BrushSize", 100f); } public void SetColor(string color) { switch(color) { case "red" : ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class PlayerController : MonoBehaviour { public int startingmaxhealth; private int level; private int xp; private int xptolevel; private int health; private int maxhealth; public Slider xpslider; public Slider hpslider; public Text...
namespace BootcampTwitterKata { public interface IEventsLoader { void Load(); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace UFO.Commander { [Serializable()] public class Config { private const string FILENAME = "commander_config.xml"; private...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class RentalValidator:AbstractValidator<Rental> { public ...
using System; using System.Collections.Generic; namespace StateCorrelations { public struct TypeContract : IEqualityComparer<TypeContract> { public static TypeContract From<T>() where T : class { return new TypeContract(typeof(T)); } public static TypeContract From...
using System; using CC.Mobile.Services; using Groceries.Domain; namespace Groceries.Services { public interface IServiceFactory: IBasicServiceFactory<AppConfiguration> { AppPreferencesService Preferences{get;} IUsersService Users{get;} } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Castle.Core.Logging; using ITPE3200_1_20H_nor_way.DAL; using ITPE3200_1_20H_nor_way.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace ITPE3200_1_20H_nor_way.Controllers { [Rou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace XESmartTarget.Core.Responses { public class OutputColumn { public enum ColType { Column, Tag, ...
using System; using DelftTools.Functions.Conversion; using DelftTools.Functions.Generic; using NUnit.Framework; namespace DelftTools.Functions.Tests.Conversion { [TestFixture] public class ConvertedVariableTest { [Test] public void IndependVariable() { IVariable<int> x =...
using UnityEngine; namespace AudioVisualizer { [RequireComponent(typeof(AudioSource))] public class SpectrumDataProvider : MonoBehaviour { [SerializeField] private int m_SampleSize = 512; public int SampleSize => m_SampleSize; public float[] SpectrumData => m_SpectrumData;...
using FirstFollowParser; using System; using System.Collections.Generic; using System.Text; namespace LL1Parser { class InputLexer { public List<String> elements; public InputLexer() { // TODO Auto-generated constructor stub } public InputLexer(String fileName, GrammarParser grammer) { try...
using System; using System.Linq; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class DeviceSetting : IDomainObjectWithId, ICloneable<DeviceSetting>, IMergeable<DeviceSetting> { [DataMember...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using UnityEngine; // //public class ProceduralFairingBase : PartModule //{ // [KSPField] public float outlineWidth=0.05f; // [KSPField] public int outlineSlices=12; // [KSPField] public Vector4 outlineColor=new Vector4(0, 0, 0....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace Formatter { public class ReceiptFormat1:BaseReceiptFormatter { /// <summary> /// Конструктор, сразу в нем формируем тело чека /// </summary> /// <param name="recei...
using System.Collections.Generic; using System.IO; using System.Web.Routing; using Nop.Core; using Nop.Core.Plugins; using Nop.Services.Cms; using Nop.Services.Configuration; using Nop.Services.Localization; using Nop.Services.Media; namespace Nop.Plugin.Widgets.TypeProducts { /// <summary> /// PLugin /// ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using System.Configuration; namespace IdomOffice.Core.Config { public class ConfigInfo { private static string filepath = AppDomain.CurrentDomain....
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Text; using GameProject.UI; namespace GameProject { public class MainMenu { Texture2D background; Rectangle backgroundRec; private SpriteFont bangers; ...
using System.Collections.Generic; using SuperMario.Entities; using SuperMario.Entities.BackgroundElements; using SuperMario.Entities.Blocks; using SuperMario.Entities.Enemies; using SuperMario.Entities.Items; using SuperMario.Entities.Mario; using SuperMario.Entities.Mario.CentralizedLifeSystem; using SuperMario.Entit...
using UnityEngine; public class SkyRockSpawn : MonoBehaviour { public float spawnRate; private float time = 0.0f; public GameObject skyRock; public float height; public float xBound; public float zBound; private void Update() { time += Time.deltaTime; if (spawnRate < ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab_6 { public partial class Face_clock : Form { public Color Ba...
using System; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de Contratos - Observaciones /// </summary> /// <remarks> /// Creación : GMD 20150527 <br /> /// Modificación : <br /> /// </remarks> publi...
namespace HandmadeHTTPServer.Data.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<HandmadeHTTPServer.Data.SharpStoreContext> { public Configuration() { ...
using System; using System.Collections.Generic; using System.Collections.Specialized; namespace Juicy.DirtCheapDaemons.Http { public interface IRequest { MountPoint MountPoint { get; } string VirtualPath { get; } string PostBody { get; set; } string this[string headerName] { get; set; } IDictio...
using System; namespace Backend_WebProject_API.Models { public class TodoItemModel { public string TitleHeader { get; set; } public string TaskDescription { get; set; } public string UUID { get; set; } } }
namespace App.Web.Swagger.Examples { public static class ExamplesConsts { public const string RequestId = "ade44b50-6c66-41a3-9d0d-d82518d8ff84"; public const int UserId = 42; public const string UserEmail = "foo@bar.baz"; public const string UserPassword = "1234"; public...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using WingtipToys.Data; using WingtipToys.Models; namespace WingtipToys.Controllers { public class HomeController : Control...
using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class StateButton : MonoBehaviour { [SerializeField] protected Button _button; [SerializeField] protected Sprite _inactiveSprite; [SerializeField] protected Sprite _activeSprite; [SerializeField] protected...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; using SSISTeam9.Models; namespace SSISTeam9.DAO { public class EmployeeDAO { public static Employee GetUserPassword(string userName) { Employee employee = new Employee(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameLobby : MonoBehaviour { public List<GameObject> rowLables = new List<GameObject> (); public List<GameObject> typeSelectBoxes = new List<GameObject> (); public List<GameObject> faction...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.App.Asset.Refunds.Domain.Enums { /// <summary> /// 提现转账 状态 /// </summary> [ClassProperty(Name = "提现转账状态")] public enum RefundStatus { /// <summary> /// 待处理 /// </summary...
 public enum InitOrder { Default, Maze, MazeCellManager, PathToGoalManager, PhotonConfiguration, PhotonMovement, PhotonCollision, PhotonAnimation, CameraConfiguration, CameraController, DirectionalLight, Arrow }
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without rest...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace CustomXamarinControls { public class CurrencyEntry : Entry { public bool ShouldReactToTextChange { get; set; } public double Decimal; protected override void OnPropertyCha...
using System; using System.Collections; using System.Collections.Generic; namespace Cwiczenia { internal class Llista<T> : IEnumerable<T>, IEnumerable { private T[] array = new T[100]; private int lenght = 0; public void Add(T args) { array[lenght++] = args; ...
namespace ArrayManipulator { using System; using System.Linq; public class StartUp { public static void Main() { var numbers = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) ...
using System; using System.IO; using System.Net; using System.Threading.Tasks; using Android.Content; using Explayer.Droid.Services; using Explayer.Services; using System.IO.Compression; using Java.Util.Zip; using Xamarin.Forms; [assembly: Dependency(typeof(HandleStaticFilesService))] namespace Explayer.Droid.Service...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Hacer un programa que pida por pantalla la fecha de nacimiento de una persona (día, mes y año) y calcule el número de días vividos por esa persona hasta la fecha actual (tomar la fecha del sis...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace CPClient.Service.Model { public class ClienteEnderecoModel { [Key] public int Id { get; set; } public string Logradouro { get; set; } ...
using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.GraphSync.Interfaces; using DFC.ServiceTaxonomy.GraphSync.JsonConverters; using Newtonsoft.Json; namespace DFC.ServiceTaxonomy.GraphSync.Models { [JsonConverter(typeof(SubgraphConverter))] public class Subgraph : ISubgraph { ...
namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class FileUploadValidateErrorRequest { public long ProviderId { get; set; } public string CachedErrorGuid { get; set; } } }
using gView.Framework.Carto; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.system; namespace gView.Framework.Symbology { public interface ISymbol : IPersistable, IClone, IClone2, ILegendItem { void Draw(IDisplay display, IGeometry geometry); string Name { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Dapper; using DapperExtensions; using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Repository.ReadOnly; namespace ReactMusicStore.Core.Data.Repository.Dapper { public class...
using System; using Hayaa.BaseModel; using Hayaa.CacheKeyStatic; using Hayaa.Common; using Hayaa.UserAuth.Service.Core.DataAccess; namespace Hayaa.UserAuth.Service.Core { public class UserAuthoServer : IUserAuthoService { public FunctionOpenResult<string> CompanyUserLogin(string loginKey, string pwd, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CEMAPI.Models; using Rotativa.Options; using System.Web.Hosting; using System.Text.RegularExpressions; using System.IO; using CEMAPI.BAL; using Newtonsoft.Json.Linq; using System.Web.Configuration; using CE...
namespace Podemski.Musicorum.Interfaces.Entities { public interface ITrack : IEntity { IAlbum Album { get; } string Title { get; set; } string Description { get; set; } } }
/*********************************************************************** * Module: ConsumableEquipmentRepository.cs * Author: Jelena Budisa * Purpose: Definition of the Class Repository.ConsumableEquipmentRepository ***********************************************************************/ using System; using Mode...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Restaurant.Models; namespace Restaurant.Repositories { public interface IMemberRepository { /* List<Member> GetMemberByMessage(Message mes); Member GetMemberBylastname();*/ IEnumera...
using gView.Framework.Data; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.UI.Controls.Filter; using gView.Framework.UI.Dialogs; using System; using System.Collections.Generic; using System.Windows.Forms; namespace gView.Framework.UI.Controls { public partial class SpatialIndexCon...
namespace RosPurcell.Web.Infrastructure.DependencyInjection { using System.Linq; using System.Reflection; using Ninject.Extensions.Conventions; using Ninject.Modules; using Ninject.Syntax; using Ninject.Web.Common; using RosPurcell.Web.Handlers; using RosPurcell.Web.Infrastructure.Con...
using ShapesGraphics.ViewModels; using System.Windows; using OpenTK.Graphics.OpenGL; namespace ShapesGraphics.Views { public partial class MainWindow : Window { private MainWindowViewModel _viewModel; public MainWindow() { InitializeComponent(); _viewModel = ne...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto request de Variable Lista ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TicTacToe.Src; namespace TickTackToeApplication { class Program { private static TicTacToeService _tickTackToe; static void Main(string[] args) { _tick...
using UnityEngine; using System.Collections; //public enum Dir_Arma { Derecha, Izquierda } public class Player : Character { public Player(string image, float size, float posX, float posY) { this.size = size; this.image = image; this.posX = posX; this.posY = posY; } public override void Start() { b...
using System; using System.Collections.Generic; namespace _03_Decimal_to_Binary_Converter { public class _03_Decimal_to_Binary_Converter { public static void Main() { var number = int.Parse(Console.ReadLine()); var binaryNumber = new Stack<int>(); if (numbe...
namespace GraphQLDynamic.Model { public enum AttributeType { Text, Number, Date, Time, DateTime, DropDown } }
namespace HobbyGen.Controllers { using System.Collections.Generic; using HobbyGen.Controllers.Managers; using HobbyGen.Models; using HobbyGen.Persistance; using Microsoft.AspNetCore.Mvc; /// <summary> /// WebAPI for communicating with user services /// </summary> [Route("...
using System.IO; using Core.FileReader.Contracts; namespace Core.FileReader { public class FileReader : IFileReader { public string ReadFile(string path) { return File.ReadAllText(path); } } }
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace PeriodicTable { //localization stuff, similar to resources //at first, I was thinking to add resources to library, but it seems unnecessary //it's used in both OxygenBalance, ChemicalSubstance...
// Copyright 2021 by Hextant Studios. https://HextantStudios.com // This work is licensed under CC BY 4.0. http://creativecommons.org/licenses/by/4.0/ using UnityEditor; namespace Hextant.Editor { // A custom inspector for Settings that does not draw the "Script" field. [CustomEditor( typeof( Settings<> ), tru...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Drawing; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.Win32; using UseFul.ClientApi; using U...
using System; using VisitorReal.Model; using Xunit; namespace VisitorReal.Test { public class VisitorRealTest { private Employees _employees; public VisitorRealTest() { _employees = new Employees(); _employees.Attach(new Clerk()); _em...
using System; using System.Collections.Generic; using System.Globalization; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using CODE.Framework.Core.Utilities; using CODE.Framework.Wpf.Utilities; namespace CODE.Framework.Wpf.Layout { /// <summary> /// Special layout panel gea...
using System; using System.Collections.Generic; using System.Text; using Raiding.Models; namespace Raiding.Core { public class Engine : IEngine { private const string INVALID_HERO = "Invalid hero!"; public Engine() { } public void Run() { List<Bas...
using LimenawebApp.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data.Entity; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; namespace LimenawebApp.Cont...
using System.Collections; using System.Collections.Generic; using AlmenaraGames; using UnityEngine; /// <summary> /// Tracks team ID /// Track if it is in the Nest /// Tracks whether it is held /// </summary> public class Egg : MonoBehaviour { //0 = red, 1 = blue public int TeamID; //Bools public...
using System.Collections.Concurrent; using System.Collections.Generic; namespace gView.Framework.IO { public class ErrorReport : IErrorReport { #region IErrorReport private ConcurrentBag<string> _warnings = new ConcurrentBag<string>(); private ConcurrentBag<string> _errors = new Conc...
using System; using SQLite; namespace Tianhai.OujiangApp.Schedule.Models.Preferences{ public class Token{ [PrimaryKey] public int Id{get;set;}=1; public DateTime ValidBefore{get;set;} public string AccessToken{get;set;} public bool IsLoggedIn{get;set;}=false; } }
namespace FamousQuoteQuiz.Data.RepositoryModels { public class User { public int Id { get; set; } public int RoleId { get; set; } public string UserName { get; set; } public string Password { get; set; } public bool IsActive { get; set; } public bool IsDelet...
using LibraryCoder.UnitConversions; using Microsoft.Graphics.Canvas; using Microsoft.Graphics.Canvas.UI.Xaml; using SampleUWP.BeamDesign; using System; using System.Diagnostics; using System.Numerics; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; namespace SampleUWP { public ...
using Atc.Resources; // ReSharper disable InconsistentNaming // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Enumeration: LogCategoryType categories available for logging. /// </summary> public enum LogCategoryType { /// <summary> /// Critical. //...