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using MinecraftToolsBoxSDK; using System.Collections.ObjectModel; using System.Windows; using System.Windows.Controls; namespace MinecraftToolsBox.Commands { /// <summary> /// MobSpawner.xaml 的交互逻辑 /// </summary> public partial class MobSpawner : Grid, ICommandGenerator { public CommandsGe...
using AdminAPI.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AdminAPI.ServiceContract { interface ICurrency_Repository: IDisposable { Task<List<CurrencyMaster>> GetAll(); Task<CurrencyMaster> GetById(int Id); Task<Lis...
using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using Autofac; using Autofac.Integration.Web; using Autofac.Integration.Mef; using Foundry.Services; using Foundry.Messaging.Infrastructure; using System.ComponentModel.Composition.Hosting; using Foundry.SourceControl; usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameSessionManagerScript : MonoBehaviour { public int MaxLaps = 3; private bool gameOver = false; private void EndGame(){ gameOver = true; } public void NotifyLap(SteeringScript car) { if (!gameOver && car.Lap...
using Uintra.Infrastructure.TypeProviders; namespace Uintra.Features.Notification { public interface INotifierTypeProvider : IEnumTypeProvider { } }
WriterT (Identity ( (), Seq (Assign "arg" (Const (I 10))) ( Seq (Assign "scratch" (Var "arg")) ( Seq (Assign "total" (Const (I 1))) ( Seq (While (Gt (Var "scratch") (Const (I 1))) ( Seq (Assign "total" (Mul (Var "total") (Var "scratch"))) ( Seq (Assign "scratch" (Sub (Var "scratch") (Const (I 1)))...
using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.Analytics; using System.Collections; using System.Collections.Generic; using System; using System.Linq; using Hakaima; using GoogleMobileAds.Api; public class GameManager : MonoBehaviour ...
using Trace = Sentry.Protocol.Trace; namespace Sentry.Tests.Protocol.Context; public class TraceTests { private readonly IDiagnosticLogger _testOutputLogger; public TraceTests(ITestOutputHelper output) { _testOutputLogger = new TestOutputDiagnosticLogger(output); } [Fact] public void...
using System; namespace Ibit.Core.Data { [Serializable] public class Pacient { public static Pacient Loaded; public int Id; public string Name; public Sex Sex; public DateTime Birthday; public Capacities Capacities; public string Observations; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallMovement : MonoBehaviour { public float speed = 200f; public Rigidbody2D rb; public Vector3 startPosition; // Start is called before the first frame update void Start() { startPosition = th...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Word = Microsoft.Office.Interop.Word; using System.Diagnostics; namespace WorldTemplate { publ...
namespace Airelax.Infrastructure.ThirdPartyPayment.ECPay.Request { public class TransactRequestData { public string PlatformId { get; set; } public string MerchantId { get; set; } public string PayToken { get; set; } public string MerchantTradeNo { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using UIKit; using Foundation; using Aquamonix.Mobile.Lib.Database; using Aquamonix.Mobile.IOS.Views; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.ViewModels; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Domain.Res...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EvrakArşiv.Models { public class MyDbInitializer : DropCreateDatabaseAlways<DBContext> { protected override void Seed(DBContext dc) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using SimpleLogin.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleLogin.Application.Interfaces { public interface IUserProfileAppService : IAppServiceBase<UserProfile> { } }
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.DependencyInjection; using aspnetHosting = Microsoft.AspNetCore.Hosting; namespace ChatR.Server { public class Startup ...
using MiEscuela.COMMON.Entidades; using MongoDB.Bson; using System; using System.Collections.Generic; using System.Text; namespace MiEscuela.COMMON.Interfaces { public interface ICompanieroManager : IGenericManager<Companiero> { List<Companiero> CompanieroDeUsuario(ObjectId idUsuario); } }
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Condition of type `Vector2`. Inherits from `AtomCondition&lt;Vector2&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] public abstract class Vector2Condition : AtomCondition<Vector2> { } }
using System; using System.Collections.Generic; using System.Text; using System.Windows; namespace EmberCore.KernelServices.UI.View { public interface ICoreWpfPlugin { void BuildApplication(Application application); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BinPacking { class Program { static void Main(string[] args) { int capacity = 10; int[] w = { 3, 6, 2, 1, 5, 7, 2, 4, 1, 9 }; Bins ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DSM.ImportData.Resolvers; using DSM.ImportRegions; using XH.Infrastructure.Domain.Models; using XH.Infrastructure.Domain.Repositories; namespace DSM.ImportData.Tasks { public abstract class Im...
using System; using System.Xml.Serialization; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace PersonnelRecord.Integration { public class Output { private IntegrationModel integrationModelCreate() { _D_...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; // dodato da bi se koristilo SelectList namespace Knjizara.Models { public class StavkaNarudzbenicaZaposleni { // izabrana vrednost u metodi IzaberiArtikal public static int IdArtikla { g...
using UnityEngine; using System.Collections; /// <summary> /// リザルト画面に出てくる爆弾 /// </summary> public class ResultBomb : MonoBehaviour { //爆発のパーティクル、子オブジェクト private ParticleSystem boomParticle; //collision Collider[] bombColl; //rigidbody Rigidbody rb; void Start() { //パーティクル ...
using System; using System.Linq; using System.Web.Mvc; using DataAccess; using DataAccess.Repositories; using FirstMvcApp.Elastic; using FirstMvcApp.Models; using FirstMvcApp.Utils; namespace FirstMvcApp.Controllers { public class ProductController : Controller { private readonly IProductRepository m_...
using EduHome.DataContext; using EduHome.Models.Entity; using EduHome.ViewModels; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.Controllers { public class EventController : Con...
using System.Collections; using UnityEngine; namespace Assets.Scripts.Service { public class CameraZoomService : MonoBehaviour { public delegate void ZoomedOut(); public ZoomedOut onZoomedOut; [SerializeField] private GameObject _blocksParent; [SerializeField] private ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Enemy : MonoBehaviour { public ParticleSystem explosion; public Image healthImage; public float Health; public float MaxHealth; public float Damage; public float Speed; public int Score; public Animatio...
using ArquiteturaLimpaMVC.Aplicacao.Produtos.Commands; using ArquiteturaLimpaMVC.Dominio.Entidades; using ArquiteturaLimpaMVC.Dominio.Interfaces; using MediatR; using System; using System.Threading; using System.Threading.Tasks; namespace ArquiteturaLimpaMVC.Aplicacao.Produtos.Handlers { public class RemoverProdu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovemet : MonoBehaviour { public GameObject playerCreatPoint; public PlayerJumpMechanism pjm; public SpinMechanisum sm; Vector3 positionAtStart; Quaternion rotationAtstart; Rigidbody selfRigitbod...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; using Xamarin.Forms; using KSF_Surf.ViewModels; using KSF_Surf.Models; using System.Collections.ObjectModel; namespace KSF_Surf.Views { [DesignTimeVisible(false)] public partial class RecordsTopCountri...
using System; using System.Collections; // L-System rule class public class rules { public rules(char index, string rule) { this.Index = index; this.Rule = rule; } // The character corresponding to the associated rule. private char _Index; public char Index { set...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class NPCSimplePatrol : MonoBehaviour { //Dictates whether the agent waits on each node. [SerializeField] bool patrolWaiting; //The total time we wait at each node. [SerializeField] flo...
using System.ComponentModel.DataAnnotations; namespace Alabo.Cloud.School.BookingSignup.Domain.Enums { /// <summary> /// 活动状态 /// </summary> public enum BookingSignupState { /// <summary> /// 预定 /// </summary> [Display(Name = "预定中")] Book = 1, /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Timeclock.Core.Domain; using TimeClock.Data.Models; namespace TimeClock.Data { public class TimeReportDaily : ITimeReportDaily { public DateTime Date { get; set; } public I...
using EmberKernel.Plugins; using EmberKernel.Plugins.Models; using EmberKernel.Services.UI.Mvvm.ViewComponent.Window; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Windows.Input; namespac...
using UnityEngine; using System.Collections; using UnityEngine.Networking; class MBCRequestLogin : MessageBase { public string networkmsg = ""; } public class GameClient : MonoBehaviour { public NetworkClient Client; public string msg = "test"; public bool connected = false; private string stringport = ""; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace TCPServer { class Server { static List<ClientHandler> serverCH = new List<ClientHandler>(); static void...
using System; using System.Collections.Generic; using System.Linq; namespace UnitTests.Utils { internal static class EnumerableExtensions { public static void ForEach<T>(this IEnumerable<T> source, Action<T, int> action) { // ReSharper disable ReturnValueOfPureMethodIsNotUsed ...
using System.Data.Entity.ModelConfiguration; using Properties.Core.Objects; namespace Properties.Infrastructure.Data.Mapping { public class CertificateMap : EntityTypeConfiguration<Certificate> { public CertificateMap() { Property(x => x.CertificateReference) .HasMa...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CapaDatos { public class DOrdenCompra { SqlConnection cn; public DataTable SelectOrdenesCompra() { ...
using System.Drawing; namespace SpreadsheetGUI { public class Client { public Color Color; public string SelectedCell; } }
using System; using System.Linq; using System.Runtime.InteropServices; using System.Text; using Vanara.InteropServices; using static Vanara.PInvoke.Ole32; using FILETIME = System.Runtime.InteropServices.ComTypes.FILETIME; namespace Vanara.PInvoke { /// <summary>Platform invokable enumerated types, constants and func...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OgrenciTakip.Models.Kullanicilar { public class LoggedInUser { public static string KullaniciAdi { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using VJBatangas.LomiHouse.Data; using VJBatangas.LomiHouse.Entity; using VJBatangas.LomiHouse.Common; using Microsoft.Practices.EnterpriseLibrary.Data; namespace VJBatangas.LomiHouse.Business { public class BSUser { ...
using System.Collections.Generic; namespace Mio.TileMaster { /// <summary> /// Model class, used to store all data belongs to a game session /// </summary> public class GameStateModel { } }
using System; using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; namespace eMAM.Data.Migrations { public partial class init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TouchRotate : MonoBehaviour { Vector2 currentPosition = Vector2.zero; Vector2 lastPosition = Vector2.zero; Vector2 deltaPosition = Vector2.zero; public float rotateSpeed = 0.5f; public int axis = 1; //...
using UnityEngine; using UnityEngine.Networking; using System.Collections; using DFrame; using DAV; namespace DPYM { /// <summary> /// 游戏元素(引擎功能部分定义) /// </summary> public partial class GameElement { /* 功能实现 */ // 引擎功能函数 protected virtual void Awake() { ...
using AkkaOverview.Providers.Models; using System; using System.Collections.Generic; namespace AkkaOverview.Providers.Contracts { public interface IStreamProvider { void GetData(string instrument, Action<IEnumerable<Candle>> callback); } }
using System; using System.Collections.Generic; using System.Linq; using HtmlAgilityPack; namespace Comics.Core.Parsers { public static class DilbertParser { public static ComicParseResult Parse(string html) { if (html == null) throw new ArgumentNullException(nameof(ht...
using ApiTests.Helpers; using ApiTests.Models; using System.Net; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ApiTests.Test { [TestClass] public class LoginTests { [TestMethod] public void LogInSuccessfully() { var loginData = new UserModel() { username...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
namespace DependencyInjectionTest.NoInjection { /// <summary> /// Class with high coupling, high dependence and highly cohesive. /// </summary> public class Company { public Company(Address pAddress) { _address = pAddress; } private int _cod; pu...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using...
using System; namespace Phenix.Security.Business { /// <summary> /// 用户可授权角色 /// </summary> [Serializable] [Phenix.Core.Mapping.ReadOnly] public class UserGrantRoleReadOnly : UserGrantRole<UserGrantRoleReadOnly> { } /// <summary> /// 用户可授权角色清单 /// </summary> [Serializable] public class User...
namespace TwitCreds { public class SettingsConstants { public const string CONSUMER_KEY = nameof(CONSUMER_KEY); public const string CONSUMER_SECRET = nameof(CONSUMER_SECRET); public const string ACCESS_TOKEN = nameof(ACCESS_TOKEN); public const string ACCESS_TOKEN_SECRET = nameo...
using System; using System.Collections.Generic; using System.Text; namespace gView.Drawing.Pro { static class Extensions { } }
using MathNet.Numerics.LinearAlgebra; using MathNet.Numerics.LinearAlgebra.Double; namespace CORE.Многомерные { public class HookeJeevesPs : OptimisationMethod { private readonly double _rho; public HookeJeevesPs(double rho = 0.5): base("Хук-Дживс [Pattern Search]", 1e-5, null, null) ...
using EngineLibrary.Collisions; using EngineLibrary.Components; using EngineLibrary.Graphics; using System.Collections.Generic; namespace GameLibrary.Components { /// <summary> /// Компонент коллайдера /// </summary> public class ColliderComponent : ObjectComponent { private static List<Ob...
using System; namespace Delegates { public class ResizeEffect : IEffect { public void Apply(IPicture pic) { Console.WriteLine("Applies resize"); } } }
using System; using System.Collections.Generic; using System.Text; namespace Domain.Interfaces { public interface IGenericRepository<T> where T : class { void Add(T entity); } }
using System.Collections.Generic; namespace AzureAI.CognitiveSearch.CustomSkills.Infrastructure.Model { public class WebApiSkillRequest { public List<WebApiRequestRecord> Values { get; set; } = new List<WebApiRequestRecord>(); } }
using System.Net; namespace WebApi.Responses { public class WebApiNotFoundResponse : WebApiResponse { public WebApiNotFoundResponse(string message = null) : base(HttpStatusCode.NotFound, message) { } } }
namespace TripDestination.Common.Infrastructure.Constants { public class AssembliesConstants { public const string Services = "TripDestination.Services"; } }
using System.Threading; using System.Web.Query.Dynamic; using Framework.Core.Common; using Framework.Core.Config; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Dashboard { public class Dashboard : DashboardBasePage { #region Page Objects ...
using Xunit; namespace Anagram { public class AnagramTest { [Fact] public void AnagramTest_StringsMatchTrue() { var testAnagram = new Anagram(); Assert.Equal(true, testAnagram.IsAnagram("n", "n")); } [Fact] public void AnagramTest_StringsMatchFalse() { var testAnagram =...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CurrentValueScript : MonoBehaviour { private Text text; private IEnumerator changingValueDisplayedCoroutine; private SliderScript sliderScript; void Awake() { text = GetComponent<...
using AsyncClasses; using Contracts.Callback; using Contracts.ContentOps; using System.Collections.Generic; using System.IO; using System.ServiceModel; using System.Threading; using System.Threading.Tasks; namespace Services.ContentOps { [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMod...
using Microsoft.Extensions.Logging; using Yalla_Notlob_Akl.DB; using Yalla_Notlob_Akl.Models; namespace Yalla_Notlob_Akl.Controllers { public class ItemsController : BaseController<Item,ItemDao> { private readonly ILogger<ItemsController> _logger; public ItemsController(ILogger<ItemsC...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Utilities; namespace PersonalSafetyOptions { public partial class PistolMain : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Clinica_Odontologica.Dados; using Clinica_Odontologica.Models; using Microsoft.AspNetCore.Mvc; namespace Clinica_Odontologica.Controllers { public class PacienteController : Controller { ...
namespace Sitecore.AntiPackageWizard.Util { using Sitecore.Data; using Sitecore.Data.Managers; using Sitecore.Diagnostics; using Sitecore.Install; using Sitecore.Install.Files; using Sitecore.Install.Framework; using Sitecore.Install.Items; using Sitecore.Install.Zip; using Sitecore...
// // -------------------------------------------------------------------------- // Gurux Ltd // // // // Filename: $HeadURL: svn://utopia/projects/GXDeviceEditor/Development/AddIns/DLMS/UIPropertyEditor.cs $ // // Version: $Revision: 870 $, // $Date: 2009-09-29 17:21:48 +0300...
using FeedbackAndSurveyService.SurveyService.Model; namespace FeedbackAndSurveyService.SurveyService.Service { public interface ISurveyReportService { SurveyReport GetDoctorSurveyReport(string jmbg); SurveyReport GetHospitalSurveyReport(); SurveyReport GetMedicalStaffSurveyReport(); ...
namespace NHibernate.DependencyInjection.Tests.Model { public class CatBehavior { public string Meow() { return "meow"; } public string Purr() { return "purrrrr.......purrrrr......"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using AnyTest.ClientAuthentication; using Microsoft.AspNetCore.Identity; using AnyTest.IDataRepository; using AnyTest.Model; using Microsoft.AspNetCore.Http; using System.Web; usin...
//using gView.DataSources.Fdb.MSAccess; //using gView.DataSources.Fdb.MSSql; //using gView.Framework.Data; //using gView.Framework.FDB; //using gView.Framework.system; //using System; //using System.Collections.Generic; //using System.Data; //using System.IO; //using System.Threading.Tasks; //namespace gView.DataSourc...
using UnityEngine; namespace PJEI.Lanes { [RequireComponent(typeof(InputControl))] public class LaneCreator : MonoBehaviour { /// <summary> /// Position used as reference to create the others from. /// </summary> public Transform originLane; /// <summary> /// ...
using System.Collections.Generic; using Fingo.Auth.Domain.Models.UserModels; namespace Fingo.Auth.Domain.Users.Interfaces { public interface IGetAllFromProjectUser { IEnumerable<UserModel> Invoke(int projectId); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public const string _httpServerAdrees = "https://localhost:44338/"; public string HttpServerAdrees { get { return _httpServerAdrees; } ...
using DPI.Model; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace XUnitTestBusinnesLayer { public class DPITestUnit { [Fact] void TestFactory() { } } }
 using System; using System.Collections.Generic; using System.IO.IsolatedStorage; using System.Linq; using System.Text; using System.Threading.Tasks; using Lottery.Entities; using Lottery.Interfaces.Analyzer; namespace Lottery.Service.Analyzer { public class SequenceOrderAnalyzer : IAnalyzer { public ...
using System; namespace EcoCombustivel.Modelo { public class Controle { public double CalcularEtanol(Combustivel combustivel) { //etanol return combustivel.Etanol(combustivel.CustoEtanol, combustivel.KmEtanol); } public Double CalcularGasolina(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CellsSimulation.Abstact { abstract class KeyControl { public virtual bool React(ref int x, ref int y, PressEvent press) => false; public virtual bool StartEvent(PressEv...
using System; using System.Linq; using MultiplayerEmotes.Framework.Patches; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; namespace MultiplayerEmotes.Framework.Network { public class MultiplayerModMessage { private readonly IModHelper helper; public MultiplayerModMessage(IModHe...
using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using NLog.Web; namespace BingusBot { internal static class Program { private static async Task Main(string[] args) { var services = new ServiceCollection(); ...
using System; using System.Windows.Forms; using Microsoft.Win32; namespace SetLockScreenForAllUser { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void setLockScreen(string imgPath) { RegistryKey key = Reg...
using System; using AutoMapper; using Microsoft.Practices.Unity; using OrgMan.Data.UnitOfWork; using OrgMan.Domain.Handler.HandlerBase; using OrgMan.DomainContracts.Session; namespace OrgMan.Domain.Handler.Session { public class CreateSessionQueryHandler : QueryHandlerBase { private readonly CreateSes...
namespace Template { using System; using System.IO; using System.Linq; using System.Text.RegularExpressions; public class Template : IDisposable { private const string CodeExpressionOpenBracket = "[%"; private const string CodeExpressionCloseBracket = "%]"; private con...
using System.Collections.Generic; namespace NetDDD.Core.Contracts { /// <summary> /// Represents a domain entity. /// </summary> /// <typeparam name="TId">Unique identifier of the entity.</typeparam> public interface IEntity<TId> { /// <summary> /// Gets the identity of the ent...
using System.Net.Http; using System.Web.Http; using ExpenseBucket.Core; using ExpenseBucket.Core.Entities; namespace ExpenseBucket.WebApi.Controllers { [RoutePrefix("expensebucketapi/category")] public class CategoryController : ApiController { private readonly IUnitOfWork _unitOfWork; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade8.ExercicioSlides { class _4forWhile { static void Main11(string[] args) { Console.Write("Informe um valor a ser divido pelo maior valor inteiro do v...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using appglobal.models; using Newtonsoft.Json; using M...
using System.Runtime.Serialization; namespace EpisodeRenaming { [DataContract] public class TraktTvShow { [DataMember( Name = "title" )] public string Title { get; set; } [DataMember( Name = "overview" )] public string Overview { get; set; } [DataMember( Name = "year...
using AbiokaScrum.Api.Data; using AbiokaScrum.Api.Entities; using AbiokaScrum.Api.Exceptions; using AbiokaScrum.Api.Helper; using System; using System.Net; using System.Net.Http; using System.Web.Http; namespace AbiokaScrum.Api.Contollers { [RoutePrefix("api/Board")] public class BoardController : BaseRepo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DbConnector.Core.Extensions { public static class TypeExtensions { public static bool IsNumeric(this Type tType) { return (tType.IsPrimitive && !( tType == typeof(bool...
using System; using System.Diagnostics.CodeAnalysis; using System.Text; using System.Threading.Tasks; using AltinnIntegrator.Functions.Config; using AltinnIntegrator.Functions.Models; using Azure.Storage.Queues; using Microsoft.Extensions.Options; namespace AltinnIntegrator.Functions.Services.Implementation { ///...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlTypes; namespace SNORM { /// <summary>Represnts a column in a SQL table.</summary> public class SqlColumnInfo { #region Properties /// <summary>Gets or sets the name.</summary> public string Na...