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using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.IO; using System.Json; using System.Text; using System.Threading.Tasks; namespace RestJSONRMP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { public class PriceListHead:SimpleNamedEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BenefitDeductionAPI.Models.Employees { public class EmployeeDto { public string FirstName { get; set; } public string MiddleName { get; set; } = ""; public string LastName { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Parser_Console.Classes { public class ValidationInfo { public string Afm { get; set; } public List<string> Kad { get; set; } public List<string> KadFormatted => Kad.Select(x=>FormatKad(x)).T...
using Core.Controller; using Core.Model; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Media.Imaging; namespace Quiz.View { /// <summary> /// Interaction logic for ucUser.xaml ///...
using System; using System.Net; using System.ServiceModel; using System.ServiceModel.Security; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Serilog; using WitsmlExplorer.Api.Repositories; using WitsmlExplorer.Api.Services; namespace WitsmlExplorer.Api.Middleware { // Source: https://code-ma...
using System; namespace SciVacancies.WebApp.Infrastructure.Saga { public interface IConstructSagas { ISaga Build(Type type, Guid id); } }
using com.Sconit.Entity; using System; using System.Collections; using System.Collections.Generic; //TODO: Add other using statements here namespace com.Sconit.Entity.ISI { [Serializable] public partial class TaskStatusView : EntityBase { #region O/R Mapping Properties private string _tas...
using Microsoft.AspNetCore.Components.WebAssembly.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Blazored....
using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity.Core; using System.Web; using CNWTT; using CNWTT.Models.DO; namespace CNWTT.Models.DAO { public class AccessoryDAO { private static IList<accessory> list = null; private static accessory acc ...
using System.Collections.Generic; using System.Linq; namespace Nono.Engine { internal class Hotheap { private HashSet<TaskLine> _heap; public TaskCollection _tasks; public Hotheap(TaskCollection tasks) { _tasks = tasks; _heap = tasks.Where(task => Combi...
namespace Coldairarrow.Api { internal class CacheOptions { public CacheType CacheType { get; set; } public string RedisEndpoint { get; set; } } }
using Microsoft.EntityFrameworkCore; using ServiceQuotes.Domain.Entities; using ServiceQuotes.Domain.Repositories; using ServiceQuotes.Infrastructure.Context; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace ServiceQuotes.Infrast...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _11.VersionAttribute { [GetVersion(1,2)] class MainProg { static void Main() { try { Type type = typeof(MainProg); ...
namespace ApartmentApps.Api.Modules { public interface IPortalComponentTyped<TResultViewModel> where TResultViewModel : ComponentViewModel { TResultViewModel ExecuteResult(); } }
using System; using System.Collections.Generic; using System.Linq; using Assets.Scripts.PlayerFolder; using UnityEngine; namespace Assets.Scripts.InventoryFolder { public class SlotManagement { private enum EDragAndDrop { Pick, Stack, Drag, Drop,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProgramaOperaciones { public partial class FormCirculo : Form { ...
namespace AkkaOverview.Streaming.ActorSystem { public class GetTickMessage { public GetTickMessage(string instrument) { Instrument = instrument; } public string Instrument { get; } } }
using System; using System.Collections; using System.Data; using System.Text; using HTB.Database; using HTB.Database.HTB.StoredProcs; using HTB.v2.intranetx.util; using HTBUtilities; namespace HTB.v2.intranetx.bank { public partial class BankAccountMonthlyStatus : System.Web.UI.Page { private DateTime...
using Autofac; using CoVID.Parser; using System; using System.Data; using System.IO; using System.Threading; using System.Windows.Forms; namespace CoVID { public partial class MainPage : Form { Autofac.IContainer container; IDatabase database; Table table; int cn...
using Aranda.Users.BackEnd.Dtos; using Aranda.Users.BackEnd.Models; using AutoMapper; namespace Aranda.Users.BackEnd.Mappers { public class AutoMapperConfiguration { public static void Configure() { Mapper.Initialize(cfg => { cfg.CreateMap<User, UserDto>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MilitaryElite.Interfaces; namespace MilitaryElite.Soldiers.Privates { public class LieutenantGeneral : Private, ILieutenantGeneral { public LieutenantGeneral(string id, string firstName, string lastName, decimal...
using System; using System.IO; using System.Text; using Xunit; // ReSharper disable ConvertToConstant.Local namespace Atc.Tests.Extensions { public class StreamExtensionsTests { [Fact] public void CopyToStream() { // Arrange var input = "Hallo world".ToStream();...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RazorPowerUp : PowerUpBase { public override void addPowerUp(PlayerPowers player) { player.addRazor(); Destroy(this.gameObject); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace 北京工艺文件管理MVC.Database { /// <summary> /// 机床表 /// </summary> public class JDJS_PDMS_Device_Info { [Key] public int ID { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace PROnline.Models.Users { public class Role { //角色ID [Display(Name = "角色ID")] public String Id { get; set; } //中文名 [Disp...
using iSukces.Code.Interfaces; namespace iSukces.Code.Typescript { public class TsSingleLineComment : ITsCodeProvider { public TsSingleLineComment(string text = null) { Text = text; } public void WriteCodeTo(ITsCodeWriter writer) { if (string.IsN...
// Copyright 2021 by Hextant Studios. https://HextantStudios.com // This work is licensed under CC BY 4.0. http://creativecommons.org/licenses/by/4.0/ using UnityEditor; using UnityEngine; namespace Hextant.Editor { using Editor = UnityEditor.Editor; // SettingsProvider helper used to display settings for a S...
using IconCreator.Core.Models.Interfaces; using IconCreator.Core.Models.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; namespace IconCreator.Core.DataAccess { public class IconColorRepository : IRepository<IconCo...
using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace DuckingAround.Projectiles.Yoyos.Orbiting.Destiny { public class DestinyOrbiting2 : ModProjectile { public bool yoyosSpawned; public int Counter; public override void SetDefaults() { p...
using System; using System.Collections.Generic; using System.Linq; namespace CC.Web.Dao.Core { public interface IRepository<T> where T : class { /// <summary> /// 插入实例 /// </summary> /// <param name="entity">实例</param> /// <returns></returns> Guid Insert(T entit...
using UnityEngine; [RequireComponent(typeof(ParticleSystem))] public class SnowParticleEmitterShaker : MonoBehaviour { ParticleSystem m_System; ParticleSystem.Particle[] m_Particles; public float m_Drift = 0.01f; private void Awake() { EventManager.Listen("ShakeSnowGlobe", ToggleIndoorOut...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class SCR_MotionSoundSource : MonoBehaviour { float InitialRadius = 1.0f; float AmplitudeScalar = 1.0f; float TargetRadius; List<GameObject> ObjectsInRange; SphereCollider SoundTriggerVolume; // Use this for initialization...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Final_Exam { class Program { static void Main(string[] args) { // Q20. Determine GCD or two numbers. Ask user for input. try { ...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
namespace Athenaeum.Migrations { using System; using System.Data.Entity.Migrations; public partial class RemovalOfArmoryCharacter : DbMigration { public override void Up() { DropForeignKey("dbo.ArmoryCharacters", "CharacterId", "dbo.Characters"); DropIndex("d...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI....
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="MessagePayload.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // ----------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Misc { class CreditCardCheck { private static bool LuhnAlgo(char[] creditCardNum) { long sumVal = 0; // start from the end of ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using EdjCase.JsonRpc.Router; using EdjCase.JsonRpc.Router.Abstractions; using Microsoft.AspNetCore.Mvc; using System; using System....
using System; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.ML; using Microsoft.Extensions.Logging; using System.Reflection; using System.ComponentModel; using Djkormo.Web; namespace Djkormo.Web { [Route("api/[controller]")] [ApiController] public class PredictController : ControllerBase { private read...
using System; using System.Drawing; using System.Windows.Forms; namespace AutoClicker { public partial class Form1 : Form { private GlobalHotkey ghkLeft; private GlobalHotkey ghkRight; private Boolean isLeftActive = false; private Boolean isRightActive = false; public...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace AdventOfCode2020 { // https://adventofcode.com/2020/day/4 // Note only solveing part 2 right now. public class Day04 { private IList<string> data; private IList<Dictionary<string, string>> p...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Character : MonoBehaviour { public GridElement m_GridElement; public Transform m_DestinationHolder; public GameObject m_DestinationPrefab; public Transform m_PathHolder; public GameObject[] m_PathPrefabs;...
using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; using TruckPad.Services.Models; using TruckPad.Services.Repository; namespace TruckPad.Services.Controllers { [Route("api/Motoristas")] [ApiController] public class MotoristasController : ControllerBase { private reado...
namespace Model { /// <summary> /// Параметры отрезка /// </summary> public class LineSegment { /// <summary> /// Координаты первой точки /// </summary> public (double X, double Y) FirstPoint { get; } /// <summary> /// Координаты второй точки ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ICE_API.models { public class Initiatif { [Key] public int InitiatifID { get; set; } ...
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using DataLayer; using BusinessLogic; using MetroRent.Models; using System.Reflection; using MetroRent.Extensions; using Microsoft.AspNet.Identity; ...
#if !NETCOREAPP // Test runner fails when running on netcoreapp using Sentry.PlatformAbstractions; using Runtime = Sentry.PlatformAbstractions.Runtime; namespace Sentry.Tests.Integrations; public class AppDomainAdapterTests { [SkippableFact] public void UnhandledException_FiredOnExceptionUnhandledInThread() ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using BO; namespace DAL { public class Context : DbContext { public Context GetContext(Context db) { if (db ==null) { ...
using SGCFT.Dominio.Entidades; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace SGCFT.Apresentacao.Models { public class ModuloViewModel { public ModuloViewModel() { } public ModuloView...
namespace TradeProcessing.Model { public class ImportTextForm { public string FilePath { get; set; } } }
using System; using System.Drawing; using System.Windows.Forms; using motion; using VideoSource; using ASSISTME; using System.Threading; using ASSISTME.SNIPS; using ARGOTH.SNIPS.MON; using ARGOTH.SNIPS; using ARGOTH.SNIPS.CNV; using System.IO; namespace ARGOTH { public partial class MainFRM : Form { p...
using UnityEngine; using System.Collections; public class PlayerMove : MonoBehaviour { public float moveSpeed; public float jumpHeight; bool has_jump; bool has_double_jump; public Transform groundCheck; public float groundCheckRadius; public LayerMask whatIsGround; private bool groun...
using ADP.BusinessLogic; using ADP.BusinessLogic.Entity; using ADPProject.Models; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web.Mvc; namespace ADPProject.Controllers { public class MasterController : Controller { // GET: Master ...
namespace gView.Framework.Data.Cursors { public interface IUrlCursor : ICursor { string Url { get; } } /* public interface IFeatureBuffer { IFeature CreateFeature(); bool Store(); } */ }
using AutoMapper; using LongigantenAPI.Models; using ORM.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LongigantenAPI.Profiles { public class OrderProfile : Profile { public OrderProfile() { CreateMap<Order, Ord...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media.Imaging; using Wpf.Dao; using Wpf.Model; namespace Wpf....
using NHibernate; using Profiling2.Domain.Contracts.Queries.Procs; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries.Procs { public class MergeStoredProcQueries : NHibernateQuery, IMergeStoredProcQueries { public int MergePersons(int toKeepPersonId, int toDeletePersonId, string u...
using SOLIDPrinciples.ValidationClass.Example02.GoodSolution; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace SOLIDPrinciplesTest.ValidationClass.Example02 { public class GoodExampleTest { [Fact] public void GoodExampleDesenvolvedor() { ...
using System; using System.Collections.Generic; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.Sybase.Model { public abstract class SybaseSchemaBase:SchemaBase { protected SybaseSchemaBase(StatusEnum.ObjectTypeEnum objectType) : base("[", "]", objectType) { ...
using LoowooTech.Stock.Models; using NPOI.SS.UserModel; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LoowooTech.Stock.Common { public static class QuestionManager { pr...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Windows.Forms.Design; using System.ComponentModel; using System.Drawing; namespace AC.ExtendedRenderer.Toolkit.Utils { public class ToolStripControlHostFixed : ToolStripControlHost { ...
using AKCore.DataModel; using Newtonsoft.Json; using System.Collections.Generic; using System.Linq; namespace AKCore.Extensions { public static class StringExtensions { public static IList<Widget> GetWidgetsFromString(this string widgetJson) { var widgetList = widgetJson != null ? ...
using System.Collections.Generic; namespace EddiSpeechService { public partial class Translations { // Fixes to avoid issues with pronunciation of station model names private static readonly Dictionary<string, string> STATION_MODEL_FIXES = new Dictionary<string, string>() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public Animator transition; public void StartGame() { StartCoroutine(LoadNextLevel(SceneManager.GetActiveScene().buildIndex + 1)); } pu...
using Phenix.Core; using Phenix.Core.Mapping; namespace Phenix.Services.Library { /// <summary> /// Data检索事件数据 /// </summary> public class FetchEventArgs : ShallEventArgs { /// <summary> /// 初始化 /// </summary> public FetchEventArgs(ICriterions criterions) : base() { _criterio...
using OpenQA.Selenium; using System.Collections.Generic; using System.Linq; using WebDriverOnCore.WebDriver; namespace WebDriverOnCore.PageElements.CommonPageSections { public class CommonPagesElements { public List<IWebElement> SubmitButtons => Driver.CurrentBrowser.FindElements(By.CssSelector(".subm...
using System; namespace KnightsTour { public struct Cell { public int col { get; set; } public int row { get; set; } public Cell(int col, int row) : this() { this.col = col; this.row = row; } public static Cell operator +(Cell cell, Kn...
using System; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using ApartmentApps.Api; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data.DataSheet; using ApartmentApps.Data.Repository; using ApartmentApps.Portal.Controllers; using Ninject; namespace ApartmentApps.API.Service.Cont...
using MAS_Końcowy.Model; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MAS_Końcowy.Services { class MenuService { public static IEnumerable<Dish> GetDishes(int menuId) { using (var context = new ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WebAutomation { public partial class BrowserOptions : Form { public static str...
using System; using System.Collections.Generic; using System.Data.Objects; using System.Linq; using TY.SPIMS.Controllers.Interfaces; using TY.SPIMS.Entities; using TY.SPIMS.POCOs; using TY.SPIMS.Utilities; namespace TY.SPIMS.Controllers { public class BrandController : IBrandController { private reado...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace CN.Jpush.Android.Service { [Service(Name = "cn.jpush.android.service.DownloadService",...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Entities; using Unity.Collections; using Unity.Mathematics; using Unity.Transforms; using Unity.Rendering; using UnityEngine.UI; //[UpdateBefore(typeof(Move))]//定义哪一个Sysytm在前面 public class CreatCubeSystem : ComponentSystem { ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using SimpleFileBrowser; using UnityEngine; [Serializable] public class ConfigurationFile { public List<string> models = new List<string>(); public List<int> markers = new List<int>(); } public class IIS_...
using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// <summary> /// Variable Instancer of type `TouchUserInput`. Inherits from `AtomVariableInstancer&lt;TouchUserInputVariable, TouchUserInputPair, TouchUserInput, TouchUserInputEvent, TouchUserInputPairEvent, ...
using System.Collections.Generic; namespace EPI.BinaryTree.BinarySearchTree { public static class IsBinarySearchTree { public static bool CheckBSTPropertyRecursive(BinaryTreeNode<int> node) { if (node == null) { return true; } else if ((node.Left != null && node.Value < node.Left.Value) || (node...
using ApiTemplate.Common.Enums.DateTimes; using ApiTemplate.Common.Markers.Configurations; namespace ApiTemplate.Core.Configurations.Identity { public class IdentityConfiguration : IAppSetting { public bool PasswordRequireDigit { get; set; } public bool PasswordRequireLowercase { get; set; } ...
using Fleck; using System; using System.Collections.Generic; using System.Web.Script.Serialization; using System.Linq; using System.Text; using System.Threading.Tasks; using UNO.Model.Karten; namespace UNO.Model { class Spieler : ISpieler { public IWebSocketConnection Socket { get; } public Li...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResManager : MonoBehaviour { #if UNITY_STANDALONE void Awake () { int h = Screen.currentResolution.height - 100; int w = h * 9 / 16; Screen.SetResolution(w, h, false); } #endif }
using AutoMapper; using RTBid.Core.Domain; using RTBid.Core.Models; using RTBid.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Web.Hosting; using System.Web.Http; namespace RTBid { public static class WebApiConfig { public static void Register(HttpConfi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class CardController : MonoBehaviour { public BoardManager boardManager; private Image img; public Sprite[] faces; public Sprite back; public int faceIndex; ...
using gView.Framework.IO; namespace gView.Framework.system { public class IntegerSequence : IPersistable { private int _number = 0, _inc = 1; private object lockThis = new object(); public IntegerSequence() { } public IntegerSequence(int startValue) { ...
using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.IdentityModel.Tokens; namespace tellick_admin.Controllers { [Route("api/[controller]")] public class AuthController : C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Models { public class PaymentDetail { public int Id { get; set; } public int? InvoiceId { get; set; } public virtual Invoice Invoice { get; set; } p...
namespace ProjetctTiGr13.Domain.FicheComponent { public class CharacterSkill { public int[] Id_comp { get; set; } public CharacterSkill() { } } }
 using NDesk.Options; using System; using System.Collections.Generic; using System.Linq; namespace SharpApplocker { internal class Program { private static bool CheckModes(int threshold, IEnumerable<bool> modes) => modes.Count(b => b) == threshold; private static void ShowHelp(OptionSet p) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.master2.model { public class MethodTypeCall { private string name; public string Name { get { return name; } s...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace NStandard.Obsolete.Evaluators { public class NumericalRTEvaluator : Evaluator<double, string> { protected override Dictionary<string, int> OpLevels { get; } = new Dictionary<string, int> ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using RC.Models; using RC.Infra; namespace RC.Controllers { public class IncidenteController : RCController { private RCContext db = new RCContext(); ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Upgrader.SqLite; namespace Upgrader.Test.SqLite { [TestClass] public class ForeignKeyCollectionSqLiteTest : ForeignKeyCollectionTest { public ForeignKeyCollectionSqLiteTest() : base(new SqLiteDatabase(AssemblyInitialize.SqLite...
using LightMessagingCore.Boilerplate.Common; using MassTransit; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Boilerplate.OrderService { class Program { static void Main(string[] args) {...
using IPS.Core; using KartObjects; using RestSharp; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Runtime.Serialization.Formatters.Binary; using System.Text; namespace AxiEndPoint.EndPointServer.MessageHandlers { public class SetExtDiscountRelat...
using LHRLA.Core.Helpers; using LHRLA.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace LHRLA.Controllers { [SessionAttribute] public class CaseStatusController : Controller { // GET: CaseStatus [AuthOp] public...
using System; using System.Windows.Input; namespace Battleship.Wpf.GameBoard.Commands { public class RelayCommand : ICommand { private Action<object> _executeCallback; private Func<object, bool> _canExecuteCallback; public event EventHandler CanExecuteChanged; public RelayCom...
using System; using System.Net; using System.Net.Sockets; using System.Threading; namespace FTPServer { /// <summary> /// Server 的摘要描述。 /// </summary> class Server { /// <summary> /// 應用程式的主進入點。 /// </summary> [STAThread] static void Main(string[] args) { try { //IPAddress serverI...
//using System; //using System.Collections.Generic; //using System.Data.Entity; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //using Timeclock.Test.TestUtils; //using TimeClock.Data; //using TimeClock.Data.Models; //namespace Timeclock.Test //{ // internal class TestTimeClockContext : ...
using System; using System.Collections.Generic; using System.Text; namespace CarritoCompras.Modelo { public class Producto { public string idproducto { get; set; } public string descripcion { get; set; } public string detalle { get; set; } public string imagen { get; set; } ...