text stringlengths 13 6.01M |
|---|
namespace BettingSystem.Infrastructure.Identity.Services
{
using System.Threading.Tasks;
public interface IJwtGenerator
{
Task<string> GenerateToken(User user);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using UcenikShuffle.Common.Exceptions;
namespace UcenikShuffle.Common
{
public class LvCombinationProcessor
{
public IEnumerable<LvCombination> LvCombinations
{
get
{
if (_lvCombinations == null)
{
_lvCombinations = GetLvCombi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyTypeD : MonoBehaviour
{
public float bulletSpeed = 500;
public bool[] fireActive; // Up Down Left Right
public Transform[] firePoint; // Up Down Left Right
public GameObject bulletPrefab;
public fl... |
using UnityEngine;
public class objectRotateToObject : MonoBehaviour
{
public GameObject observeObject;
public Vector3 offset;
void Update()
{
this.transform.position = new Vector3(this.transform.position.x + offset.x,observeObject.transform.position.y + offset.y,this.transform.position.z... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using Stiig;
public partial class user : System.Web.UI.Pa... |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Base;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Base;
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual;
using System;
using S... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Query;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApplication5.Interfaces;
using WebApplication5.Models;
namespace WebApplication5.Repository
{
public class ProductRepository : I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FieldMapping
{
internal class FieldMapping<O,Q>
: FieldMapBase
where O : class
{
internal Func<O,Q,Q> filter {get;set; }
internal bool defset {get;set; }
internal Q d... |
using Anywhere2Go.DataAccess.Entity;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.MySqlEntity
{
public class TRAdvertise
{
public int TRAdvertiseID { get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using FXB.Data;
namespace FXB.Common
{
public enum CbSetMode
{
CBSM_Employee = 0, //员工
CBSM_Department = 1 //部门
}
class QtU... |
using System.Data;
using System.Web.Mvc;
using com.Sconit.Web.Util;
using Telerik.Web.Mvc;
using com.Sconit.Web.Models.SearchModels.SI.SAP;
using System.Data.SqlClient;
using System;
using System.Linq;
using com.Sconit.Web.Models;
using System.Collections.Generic;
using com.Sconit.Entity.SAP.TRANS;
using com.Sconit.Se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Dokan;
using System.IO;
using System.Collections;
namespace GitHubFS
{
class GitHubFSDokan : DokanOperations
{
public GitHubFS git;
public GitHubFSDokan(GitHubFS git)
... |
using System;
namespace Ingentum.Instructors.Model
{
public class Instructor
{
public Guid Id { get; set; }
public string FirstName { get; set; }
public string MiddleName { get; set; }
public string LastName { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class _Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if(!IsPostBack)
{
Hidden1.Value = "1";
... |
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Dominio.Interfaces.Servicos
{
public interface IServicoAtribuicoes: IServicoBase<Atribuicoes>
{
}
}
|
namespace gView.Server.Services.Security
{
public class AccessTokenAuthServiceOptions
{
public string Authority { get; set; }
public string AccessTokenParameterName { get; set; }
public bool AllowAccessTokenAuthorization { get; set; }
}
}
|
/*
* Author: Generated Code
* Date Created: 22.03.2013
* Description: Represents a row in the tblProtokolPaymentType table
*/
namespace HTB.Database
{
public class tblProtokolPaymentType : Record
{
#region Property Declaration
[MappingAttribute(FieldType = MappingAttribute.FIELD_TYPE_ID, FieldAutoNum... |
using System;
using System.Linq;
using System.Reflection;
using System.Text;
// ReSharper disable once CheckNamespace
namespace Aquarium.Util.Extension.ReflectionExtension
{
public static class SignatureExtension
{
/// <summary>A Type extension method that gets short declaraction.</summary>
//... |
using System.Xml.Serialization;
using Witsml.Data.Measures;
namespace Witsml.Data
{
public class WitsmlStnTrajValid
{
[XmlElement("magTotalFieldCalc")] public Measure MagTotalFieldCalc { get; set; }
[XmlElement("magDipAngleCalc")] public Measure MagDipAngleCalc { get; set; }
[XmlElement... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FoodMachine
{
public enum SingleGoodType { Drink, Food}
class SingleGood:Good
{
public SingleGoodType type { get; private set; }
public List<Component> ... |
using System.Net.NetworkInformation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using pet_hotel.Models;
using Microsoft.EntityFrameworkCore;
namespace pet_hotel.Controllers
{
[ApiController]
... |
using System;
using static System.Console;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RecoveringDemo
{
class Patient : IRecoverable
{
public void Recover()
{
WriteLine("I'm the Patient...Hook me up do... |
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace BassClefStudio.GameModel.Input.Basic
{
/// <summary>
/// An <see cref="IInput"/> detected from the keyboard (virtual or physical), containing information about the key that was pressed.
/// </summary>
p... |
using System;
using System.Collections.Generic;
namespace EPI.DynamicProgramming
{
/// <summary>
/// You are given a 2d array of integers, A and a sequence of integers, S.
/// S occurs in A if you can start from any entry in A and traverse neighboring entries in A to
/// find all elements in S.
/// Neighboring ... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using DtCms.BLL;
namespace DtCms.Web
{
public partial class index : DtCms.Web.UI.BasePage
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class AIPathCells : MonoBehaviour {
public List<GameObject> doors = new List<GameObject>();
void OnTriggerEnter(Collider myCollider)
{
if(myCollider.tag =="AIPathCell")
{
doors.Add(myCollider.gameObject);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.Extensions.Configuration;
using Microsoft.Exten... |
using System.Windows;
using SpatialEye.Framework.Client;
using SpatialEye.Framework.Geometry.CoordinateSystems;
using SpatialEye.Framework.Geometry;
using SpatialEye.Framework.Features;
using SpatialEye.Framework.Maps;
using System.Linq;
using System.Globalization;
namespace Lite
{
public class LiteFactibilida... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Data;
using System.Data.SqlClient;
using WebApi.Models;
using System.Configuration;
namespace WebApi.Controllers
{
public class TransactionController : ApiController
... |
using Microsoft.Win32;
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
namespace Client.Helpers.Utils
{
public class KeyboardHelper
{
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern IntPtr Fi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _1._5_Throw
{
class Program
{
/*
* https://docs.microsoft.com/pt-br/dotnet/csharp/language-reference/keywords/throw
* Quando você lança apenas um throw está r... |
// Copyright (c) Bruno Brant. All rights reserved.
using System;
namespace RestLittle.UI.Presenters
{
/// <summary>
/// Configuration for <see cref="ITrayIconView"/>.
/// </summary>
public interface ITrayIconViewConfiguration
{
/// <summary>
/// Gets the delay between consecutive warnings.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.InterfaceSegregation
{
interface ICreate
{
void CreateTask();
}
interface IAssign
{
void AssignTask();
}
interface... |
using System;
using System.Data;
using Microsoft.Office.Interop.Word;
using System.IO;
using System.Configuration;
namespace CIPMSOfficeObjects
{
public class CustomWord
{
private Application _wordApp = new Application();
private object _oMissing = System.Reflection.Missing.Value;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using UdpSimulator.Components;
using UdpSimulator.Models;
using UdpSimulator.Utilities;
namespace UdpSimulator.ViewModels
... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml.Linq;
namespace Atc.CodeDocumentation
{
internal static class XmlDocumentCommentParser
{
internal static XmlDocumentComment?[] ParseXmlComment(XDocument xDoc... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using BlazorShared.Models.Appointment;
using Microsoft.Extensions.Logging;
namespace FrontDesk.Blazor.Services
{
public class AppointmentService
{
private readonly HttpService _httpService;
private readonly ILogger<AppointmentSe... |
using UnityEngine;
namespace Assets.Scripts.Buildings.Controller
{
public class BuildingCreator : MonoBehaviour
{
public GameObject[] buildingVarieties; //Building listesi
private static BuildingCreator _instance;//GameManager için bir singleton
public static BuildingCreator Instance
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Choice represents a unique player's choice.
/// </summary>
public class Choice {
public static int suitCounter, valueCounter, colorCounter = 0;
public static int totalPoints = 0;
public static int orderCounte... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using Vanara.Extensions;
using Vanara.InteropServices;
using static Vanara.PInvoke.IpHlpApi;
using stati... |
using EmberSqlite.Integration;
using Microsoft.EntityFrameworkCore;
using OsuSqliteDatabase.Model;
using System;
using System.Collections.Generic;
using System.Text;
namespace OsuSqliteDatabase.Database
{
public class OsuDatabaseContext : EmberDbContext
{
public DbSet<OsuDatabase> OsuDatabases { get; ... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Routing;
using WebAPI.Models;
namespace WebAPI.Controllers
{
[ApiController]
[Route("api/[controller]")]
public ... |
using System;
using System.ComponentModel.DataAnnotations;
using Microsoft.Practices.ServiceLocation;
using Profiling2.Domain.Contracts.Tasks.Screenings;
using Profiling2.Domain.Scr;
using Profiling2.Web.Mvc.Areas.Screening.Controllers.ViewModels;
namespace Profiling2.Web.Mvc.Validators
{
[AttributeUsage(Attribut... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public static class GUIHandler
{
private static List<bool> selectedObjectList = new List<bool>();
//public static int mySelectedObjectID;
public delegate void MyGUIDelegate<T>(List<T> item... |
using System;
using System.Globalization;
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Common.CsvHelper.Helpers
{
public static class ValidationExtensions
{
public static bool IsDateTime(this string value)
{
return DateTime.TryParse(value, out _);
}
public s... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Senai.Peoples.WebAp.Domains;
using Senai.Peoples.WebAp.Interfaces;
using Senai.Peoples.WebAp.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Senai.Peoples.WebAp.Controllers
{... |
//using WeifenLuo.WinFormsUI.Docking;
//namespace gView.Framework.system.UI
//{
// public partial class ToolWindow : DockContent
// {
// private IDockableWindow _window;
// public ToolWindow(IDockableWindow window)
// {
// InitializeComponent();
// _window = window;
/... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.ORD
{
[Serializable]
public partial class ActiveOrder : EntityBase
{
#region O/R Mapping Properties
... |
using System.Data.Entity;
using Microsoft.Extensions.Logging;
using Moq;
using NUnit.Framework;
using ODL.ApplicationServices;
using ODL.ApplicationServices.DTOModel;
using ODL.DataAccess;
using ODL.DataAccess.Repositories;
using ODL.DomainModel.Adress;
[TestFixture]
public class AdressServiceTest
{
protected ODL... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Cue : IComparable<Cue> {
public int tick = 0;
public int tickLength = 120;
public int pitch = 0;
public int velocity = 20;
public Vector2 gridOffset;
public int handType = 0;
... |
namespace Students.Models
{
public class Grade
{
public int StudentNumber { get; set; }
public string Lesson { get; set; }
public decimal Score { get; set; }
}
} |
using DFC.ServiceTaxonomy.GraphSync.CosmosDb;
using DFC.ServiceTaxonomy.GraphSync.CosmosDb.Commands;
using DFC.ServiceTaxonomy.GraphSync.CosmosDb.Interfaces;
using DFC.ServiceTaxonomy.GraphSync.Interfaces;
using DFC.ServiceTaxonomy.GraphSync.Models;
using Microsoft.Extensions.DependencyInjection;
namespace DFC.Servic... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HeatNeuralNetwork
{
public partial class InputInformation : Form
{
MainWindow ... |
using ResizetizerNT_svg_log_issue.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ResizetizerNT_svg_log_issue.Services
{
public class MockDataStore : IDataStore<Item>
{
readonly List<Item> items;
public MockDataStore()
... |
using CarsIsland.WebApp.Common;
using CarsIsland.WebApp.Data;
using CarsIsland.WebApp.Extensions;
using CarsIsland.WebApp.Services.Interfaces;
using Microsoft.Extensions.Configuration;
using Microsoft.Identity.Web;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Ne... |
using BattleEngine.Utils;
namespace BattleEngine.Records
{
public class BattleOwnerRecord
{
public int id;
public string name;
public int race;
public Vector<BattleUnitRecord> units;
public Vector<BattleSkillRecord> skills;
public Vector<BattleModifierRecord> mo... |
using JhinBot.DiscordObjects;
using System.Collections.Generic;
namespace JhinBot.Database
{
public interface ISelfAssignedRoleRepository : IRepository<SelfAssignedRole>
{
bool DeleteByGuildAndRoleId(ulong guildId, ulong roleId);
IEnumerable<SelfAssignedRole> GetFromGuild(ulong guildId);
}... |
using UnityEngine;
using System.Collections;
public class Loading : MonoBehaviour
{
[SerializeField]
private Canvas canvas;
[SerializeField]
private ProgessBar progress;
public void Show(AsyncOperation operation = null)
{
canvas.gameObject.SetActive(true);
progr... |
using System;
using System.Linq;
using System.Collections.Generic;
using ticketarena.lib.model;
namespace ticketarena.lib.services
{
public class VendService : IVendService
{
private List<Coin> _coins;
private ICoinService _coinService;
public VendService()
{
_coin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
[CreateAssetMenu(fileName = "Music_Configuration", menuName = "Music_Configuration")]
public class Music_Template : ScriptableObject
{
public Canciones[] listaCanciones;
}
[System.Serializable]
public class Canci... |
using Mercadinho.Model;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mercadinho.DAO
{
class CarrinhoProdutoDAO
{
private Model.CarrinhoProdutos carrinhoprodutos;
... |
using System;
namespace Faker.ValueGenerator.PrimitiveTypes.LogicalType
{
public class BooleanGenerator : IPrimitiveTypeGenerator
{
private static readonly Random random = new Random();
public Type GenerateType { get; set; }
public object Generate()
{
var num = ran... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Meerkats_Win.File_json_info;
namespace Meerkats_Win.Class
{
class Func
{
// stringhex(md5) => byte[]
public byte[] HexStrTobyte(string hexString)
... |
using Newtonsoft.Json;
using System;
namespace Model.IntelligenceDiningTable
{
/// <summary>
/// 用户详细信息表
/// </summary>
[Serializable]
public partial class E_Personnel
{
[JsonProperty("id")]
public int userid { get; set; }
/// <summary>
/// 员工工号
/// </summary>
pu... |
using System.Collections.Generic;
using System.Linq;
using LTDemoData;
using LTDemoData.Models;
using LTDemoService.Services;
using Moq;
using Xunit;
namespace LTDemoServiceTests
{
public class PhotoServiceTests
{
[Fact]
public void GetPhotoOptions_ShouldEqualTestPhotos()
{
... |
using Ninject.Modules;
using Slayer.Models;
using Slayer.Services;
using Slayer.ViewModels;
namespace Slayer.IoC
{
public class RunTimeModule : NinjectModule
{
public override void Load()
{
Bind<IViewModel>().To<ViewModel>().InSingletonScope();
Bind<IStorageService>().T... |
using PersonasPhone.DAL;
using PersonasPhone.Entidades;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace PersonasPhone.BLL
{
public class PersonaBLL
{
public static boo... |
/*******************************************
*
* This class should only control Modules that involves Player Ground Controls
* NO CALCULATIONS SHOULD BE DONE HERE
*
*******************************************/
using UnityEngine;
using DChild.Gameplay.Objects;
using BP12.Events;
using System;
namespace DChild.... |
using EduHome.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.ViewModels
{
public class PostDetailVM
{
public Post Post { get; set; }
public List<Category> Categories { get; set; }
public List<Post> Lates... |
using System.Data;
namespace Crystal.Plot2D.DataSources
{
/// <summary>
/// Data source that extracts sequence of points and their attributes from DataTable.
/// </summary>
public class TableDataSource : EnumerableDataSource<DataRow>
{
public TableDataSource(DataTable table) : base(table.Rows)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using ConsoleApp2.Model.Object;
using ConsoleApp1.Domain;
namespace ConsoleApp2.Model.Client
{
public class ClientImpl1 : IClient
{
public int ClientCommande { g... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.FMS
{
public partial class FacilityOrderMaster
{
#region Non O/R Mapping Properties
public IList<FacilityOrderDetail> F... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Linq;
using Discord.Commands;
using Discord.WebSocket;
namespace FifthBot.Resources.Preconditions
{
public class RequireChannelAttribute : PreconditionAttribute
{
private readonly string _chan... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CreatingAfarm
{
class horse
{
static string speak = "heewbrraa";
public void SpeakNow()
{
Console.WriteLine("This is the horse Salty ");
... |
using Microsoft.EntityFrameworkCore;
using TCBlazor.DAL;
using TCBlazor.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace TCBlazor.BLL
{
public class NacionalidadesBLL
{
public static bool Guardar(Nacionalidades naciona... |
using System;
namespace FactoryMethod.Employes
{
public static class EmployeeFactory
{
public static Employee CreateEmployee(Employess employeeType)
{
Employee employee = null;
switch (employeeType)
{
case Employess.Nurse:
... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using ODL.DomainModel.Organisation;
namespace ODL.DataAccess.Mappningar
{
public class ResultatenhetMappning : EntityTypeConfiguration<Resultatenhet>
{
public ResultatenhetMappning()
{
... |
using Autofac;
namespace Ricky.Infrastructure.Core.ObjectContainer.Autofac.DependencyManagement
{
public interface IAutofacDependencyRegistrar
{
void Register(ContainerBuilder builder, ITypeFinder typeFinder);
int Order { get; }
}
}
|
using UnityEngine;
public class LockMouse : MonoBehaviour
{
void Awake ()
{
LockCursor();
}
void Update ()
{
LockCursor();
}
public void LockCursor ()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
} |
using System;
using System.ComponentModel.DataAnnotations;
namespace Cognology.FlightBookingApp.Models
{
public class BookingWithFlightInformationDto
{
public int BookingId { get; set; }
[Required]
public string PassengerName { get; set; }
[Required]
public DateTime D... |
namespace MusicStore.Services
{
public class JwtConfiguration
{
public string JwtSecretKey { get; set; }
}
} |
namespace KartSystem.Presenters
{
public enum SearchCriterion
{
None,
Id,
Name,
Articul,
Code,
IdGood,
Barcode,
IdGoodGroup
}
} |
#region copyright
// ******************************************************************
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIE... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelController : MonoBehaviour {
public int level;
public Sprite[] levelBitmaps;
//private MovePlayer mp;
bool paused;
// Use this for initialization
void Start () {
... |
using System.Collections.Generic;
using System.Windows;
using CaveDwellers.Core.Movement;
using CaveDwellers.Core.TimeManagement;
using CaveDwellers.Positionables;
namespace CaveDwellers.Core
{
public interface IWorldMatrix : IWantToBeNotifiedOfGameTimeElapsedEvents
{
void Add(int x, int y, IPositionab... |
using System;
using System.Text.RegularExpressions;
using System.Web.Script.Serialization;
using System.Collections.Generic;
using RainyDay.Models;
namespace RainyDay
{
public class Algorithm
{
public string text;
public string pattern;
public string expr;
/** Melakukan pengecekan... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Bank.Models
{
public class Account
{
[Key]
public int Id { get; set; }
[Required]
pub... |
using BDBak.Helpers;
using Quartz;
using Quartz.Impl;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BDBak.Jobs
{
public class BackupJob
{
private ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour
{
[Header("Item Variables")]
public string itemType;
public float rotateSpeed = 10f;
void Update()
{
transform.Rotate(transform.up, rotateSpeed * Time.deltaTime);
}
private void OnT... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cofre : MonoBehaviour
{
public SlotInventario[] Inventario;
public int CapacidadInventario;
private void Awake()
{
CapacidadInventario = int.Parse(GestorDatos.DatosGenericos["Cofres"]["Espacios"][gameO... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using OpenQA.Selenium.Edge;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Support.UI;
namespace SeleniumPrepare4Crawler
{
[TestClass]
public class SearchTest
{
//[TestMethod]
//public void TestM... |
using NUnit.Framework.Constraints;
namespace Parser.Models
{
public class TokenModel
{
public string Text { get; set; }
public int Index { get; set; }
public TokenModel(string text, int index)
{
Text = text;
Index = index;
}
... |
using Microsoft.AspNet.SignalR;
namespace Condor.Web.Hubs
{
public class ChatHub: Hub
{
public void SubmitMessage(string message)
{
PublishMessage(message);
}
private void PublishMessage(string message)
{
Clients.All.onMessagePublished(message);... |
using System;
public static class GlobalScope
{
public static int CUBE_SIZE = 16;
public static int CUBE_OFFSET = -1;
public static float SCRAMBLE_DELAY = .1f;
public static float MOVE_TIME = 5f;
} |
using System;
namespace hw1_j_oneill
{
class GamblersRuin
{
//Random object must be created at start of class to prevent RNG being seeded the same with each call
Random rand = new Random();
//Tosscoin() simulates a random coin flip and
//returns a true for heads or fal... |
using UnityEngine;
public class CellBehaviorBed : CellBehaviorOccupiable {
public override void onNeighborChange(CellState triggererCell, Position triggererPos) {
base.onNeighborChange(triggererCell, triggererPos);
CellData air = Main.instance.tileRegistry.getAir();
if(triggererPos == th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PropertiesIndexators
{
class Exc3
{
private int[] arr;
public Exc3(int num)
{
arr = new int[Math.Abs(num)];
for(int i = 0; i < arr.Lengt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mec.Model.Orders
{
public class FlowOrderViewModel
{
/// <summary>
/// 工單編號
/// </summary>
public string WorkNumber { get; set; }
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Ideal.Ipos.RealTime.Skat.Model;
using Microsoft.AspNet.SignalR;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.Collections.Concurrent;
namespace Ideal.Ipos.RealTime.Skat.Controller {
public class Gam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04.Formating_Numbers
{
class FormatingNumbers
{
static void Main()
{
short a = short.Parse(Console.ReadLine());
float b = float.Parse(Console.R... |
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