text stringlengths 13 6.01M |
|---|
using cyrka.api.common.identities;
namespace cyrka.api.domain.projects
{
public class ProjectState
{
public CompositeSerialId ProjectId { get; set; }
public ProjectStatus Status { get; set; } = ProjectStatus.Draft;
public ProductState Product { get; set; }
public JobState[] Jobs { get; set; } = { };
pu... |
using System.Collections.Generic;
using SafeLightning.CommandParsing.Commands;
using StardewModdingAPI;
namespace SafeLightning.CommandParsing
{
/// <summary>
/// Registers and parses command line arguments.
/// </summary>
internal class CommandParser
{
private readonly IList<ICommand>... |
#region Using directives
using System;
using System.Collections;
using System.Data;
using UFSoft.UBF.UI.MD.Runtime;
using UFSoft.UBF.UI.MD.Runtime.Implement;
#endregion
namespace FollowServiceUIModel
{ public partial class FollowServiceUIModelModel
{
//初始化UIMODEL之后的方法
public override... |
using System;
using System.Collections.Generic;
namespace CollaborativeFiltering
{
public class PearsonCorrelation : MemoryBasedAlgorithm
{
public PearsonCorrelation(IEnumerable<IRating> ratings) : base(ratings)
{}
internal override decimal Weight(IRater baseRater, IRater neighbour)
... |
namespace _02._BasicStackOperations
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Startup
{
public static void Main()
{
int[] inputParts = Console.ReadLine().Split(' ').Select(int.Parse).ToArray();
int numbersToPop = input... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Environment : MonoBehaviour {
public bool settingAdventurersRoom;
public bool settingHeart;
public bool addingMonster;
public int monsterNum;
public bool gameOver;
public... |
using UnityEngine;
using System.Collections;
public class CharacterController : MonoBehaviour
{
public float speed;
public float gravity;
public float maxVelocityChange;
public float jumpHeight;
public float airControl;
[SerializeField]
private bool grounded;
private bool isCrouching;
[SerializeField]
priv... |
using ListCoreApp.Models;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ListCoreApp.Responses.ItemList
{
public class SuccessfulGetListResponse
{
public string Name { get; set; }
public string AccessCode { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CheckIt.Tests.Data
{
public class Class1
{
}
}
|
using SharpEngine.Editor.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static SharpEngine.Editor.View.EditorViewportView;
namespace SharpEngine.Editor.ViewModel
{
public class EditorViewportViewModel : DockWindowViewModel
{
... |
using FluentValidation;
using CPClient.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace CPClient.Service.Interfaces
{
public interface IClienteService : IService<Cliente>
{
}
}
|
using System.Collections.Generic;
namespace BestMeetingSpot.Model
{
public class Distance
{
public string text { get; set; }
public int value { get; set; }
}
public class Duration
{
public string text { get; set; }
public int value { get; set; }
}
public class Element
{
public Distance distanc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApplication1.Models
{
public class DsTraLoi
{
public List<Test> listdata;
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace ProjManagerOWIN.Models
{
public class Create
{
[Required(ErrorMessage = "This is a required field")]
[DisplayName("Project na... |
using UnityEngine;
using System.Collections;
public class LevelManager : MonoBehaviour {
/*
* Since this minigame was first written in using a two year old version of the Unity C# API, some of the physics
* implementation does not function as we had hoped. Due to time restraints we opted to make quick fixes re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace MiNETDevTools.UI.Util
{
public static class Native
{
[DllImport("user32.dll")]
internal static extern bool SetWindowPos(IntPtr hW... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FightingArena
{
public class Gladiator
{
public Gladiator(string name, Stat stat, Weapon weapon )
{
this.Name = name;
this.Stat = stat;
this.Weapon = weapon;
}
publ... |
using System.Collections;
using System.Collections.Generic;
using BP12.Collections;
using BP12.Events;
using DChild.Gameplay.Combat;
using DChild.Gameplay.Objects;
using DChild.Gameplay.Systems.Subroutine;
using UnityEngine;
namespace DChild.Gameplay.Environment.Obstacles
{
public class Acid : Obstacle
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.Master2.excel
{
class StatisticUtil
{
public int classRevisits = 0;
public int classVisits = 0;
public int methodRevisits = 0;
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GamePrepareInit : MonoBehaviour
{
// Use this for initialization
void Start ()
{
TeamPlayerManager.Instance().PrepareSyncTeamInfo(TeamData.Instance().proTeamRoleData);
TeamData.Instance().Reset();
}
// Update is cal... |
using System;
using JCI.ITC.Nuget.Logging;
using JCI.ITC.Nuget.TopShelf;
using Serilog;
namespace Ajf.NugetWatcher
{
internal class Program
{
private static void Main(string[] args)
{
Log.Logger = StandardLoggerConfigurator
.GetLoggerConfig().MinimumLevel
... |
// <copyright file="ChangePassword.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibrary.Models
{
using System;
using System.Collections.Generic;
u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hoofdstuk_7_Facade
{
class Program
{
static void Main(string[] args)
{
Amplifier amp = new Amplifier();
DvdPlayer dvd = new DvdPlayer();
... |
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour {
Transform _main_Camera;
//每半个周期的帧数
private int _once_Frames;
//每帧移动的距离
private float _once_Distance;
//帧数计数器
int _times;
/// <summary>
/// 相机震动开关
/// </summary>
static bool _is_Shake_Cam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using SecuritySite.Models;
using SecuritySite.Providers;
using System.Web.Security;
using System.Web.Profile;
namespace SecuritySite.Controllers
{
public class PersonalController : Controller
... |
using System;
using FluentAssertions;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Xunit;
namespace NetEscapades.AspNetCore.SecurityHeaders.Test
{
public class CrossOriginResourcePolicyBuilderTests
{
[Fact]
public void Build_WhenNoValues_ReturnsNullValue()
... |
using System.Collections.Generic;
using System.Reflection;
using JetBrains.Annotations;
namespace iSukces.Code.Ui.DataGrid
{
public class BasicDataGridColumn
{
public string Name { get; set; }
public int? Width { get; set; }
public object HeaderSource { get; set; }
pub... |
using UnityEngine;
namespace DChild.Gameplay.Cameras
{
public class CameraDefaultSetter : MonoBehaviour
{
[SerializeField]
private VirtualCamera m_vCam;
#if UNITY_EDITOR
public void Set(VirtualCamera camera) => m_vCam = camera;
#endif
private void OnTriggerEnter2D(Collider2D ... |
using Entities.DTOs;
using System;
using System.Collections.Generic;
using System.Text;
namespace Entities.Responses
{
public class PersonResponse : BaseResponse
{
public PersonDto PersonDto{ get; set; }
private PersonResponse(bool success, string message, PersonDto personDto) : base(success,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net.Sockets;
namespace IMtest
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PeopleSearch.Models;
using PeopleSearch.Controllers;
using System.Collections.Generic;
using System.Web.Http.Results;
using System.Linq;
using Moq;
using System.Data.Entity;
namespace PeopleSearch.Tests
{
[TestClass]
public class SearchCo... |
using UnityEngine;
using UnityEngine.Profiling;
using System.Collections.Generic;
public class EffectObject
{
#region EffectTarget
struct EffectTarget
{
public bool hasTransform;
public Transform root;
public Transform bpTrans;
public Vector3 position;
public Quat... |
using System;
using System.IO;
using iSukces.Code.Tests.EqualityGenerator;
using Xunit;
namespace iSukces.Code.Tests
{
public class TestUtils
{
public static void CompareWithResource(string actual, string resourcePrefix,
string method, string file, string ext)
{
method =... |
namespace Tests.Data.Oberon
{
public class EmailAccount
{
public EmailAccount(string domain, string userName, string password, string address, string displayName)
{
this.UserName = userName;
this.Domain = domain;
this.Password = password;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoBolera
{
public partial class AlquilerForm : Form
{
public static Form... |
using Effigy.DataObject.UnitOfWork;
using Effigy.Entity.DBContext;
using Effigy.Entity.Entity;
using Effigy.Service.Contract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Effigy.Service.Factory
{
public class UserPayment : BaseFacto... |
using System.Windows.Controls;
namespace tweetz.core.Controls.SettingsBlock
{
public partial class SettingsBlockTips : UserControl
{
public SettingsBlockTips()
{
InitializeComponent();
}
}
} |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shipwreck.TypeScriptModels.Expressions
{
// 4.4
public sealed class RegExpExpression : Expression
{
public override ExpressionPrecedence Prec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartObjects.Entities;
namespace KartSystem
{
public class GoodViewSettings:Entity
{
public override string FriendlyName
{
get { return "Свойства компонента поиска товара";... |
using AutoFixture;
using Moq;
using NUnit.Framework;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.ProviderCommitments.Web.Mappers.Cohort;
using SFA.DAS.ProviderCommitments.Web.Models.Cohort;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace SFA.DAS.ProviderCommitments.Web.UnitTest... |
using System;
namespace LotSystem
{
public class Lot
{
public static int count30Mins = 30; // displays the quantity of each type of space
public static int count60Mins = 30;
public static int count24Hours = 20;
public static int countUnlimited = 20;
public static int U... |
using System;
using ApiTemplate.Common.Enums.Exceptions;
namespace ApiTemplate.Common.Exceptions
{
public class BadRequestException : AppException
{
public BadRequestException()
: base(CustomStatusCodes.BadRequest)
{
}
public BadRequestException(string message)
... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Runtime.CompilerServices;
using System.Web;
namespace DanialProject.Models.Database
{
public class Features
{
[Display(Name="Icon:")]
[DanialProject.Models.Database.FileExtensions("jpg,jpeg... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Core.Objects;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebsiteQuanLyPhatHanhSach.Models;
namespace WebsiteQuanLyPhatHanhSach.Controllers
{
public class Re... |
using DamianTourBackend.Core.Entities;
using System;
using System.Collections.Generic;
namespace DamianTourBackend.Core.Interfaces
{
public interface IRegistrationRepository
{
Registration GetBy(Guid id, string email);
Registration GetLast(string email);
void Add(Registration registrat... |
using System;
using System.IO;
using System.Reflection;
using System.Text;
namespace EmailSender
{
public class HtmlContentProvider
{
private const string userEmail = "$USEREMAIL$";
private const string generatedCode = "$GENERATEDCODE$";
private const string unwantedMessage = "$UNWANTE... |
using Labo2.Oefening2.PresentationModels;
using Oefening_2;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Labo2.Oefening2.Controllers
{
public class AgendaController : Controller
{
// GET: Agenda
public ActionResult Index()... |
namespace Models
{
public class EmitterModel : IItem
{
public ItemType Type
{
get { return ItemType.Emitter; }
}
public string Name
{
get { return "Enemy emitter"; }
}
}
} |
using BenefitDeduction.Employees;
namespace BenefitDeduction.EmployeesSalary
{
public interface ISalaryRepository
{
ISalary GetSalary(IEmployee employee);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace SqlServerWebAdmin.Toolbars
{
public partial class servertoolbar : System.Web.UI.UserControl
{
private string selected = "";
public string Select... |
using NfePlusAlpha.Application.ViewModels.ViewModel;
using NfePlusAlpha.UI.Wpf.Apoio.Controles;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Docume... |
using System;
namespace FourthCode
{
public interface IDatabase
{
void Create(int id, string content);
string Read(int id);
bool Exists(int id);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TDCPluginImportExport10
{
class AutoDeskFBXCommon
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OK_Play_Click : MonoBehaviour
{
public GameObject Idle;
public AudioSource ThisOne;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void U... |
using System;
using Android.Widget;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
using Kuromori;
using Kuromori.Droid;
using Android.Views;
using Android.Graphics;
[assembly: ExportRenderer(typeof(Kuromori.MenuTableView), typeof(Kuromori.Droid.MenuTableViewRenderer))]
namespace Kuromori.Droid
{
public ... |
namespace iSukces.Code.Ui.DataGrid
{
public class LookupInfo
{
public static LookupInfo Empty
{
get { return new LookupInfo(); }
}
public object Source { get; set; }
public string SelectedValuePath { get; set; }
public string DisplayMemberP... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProgramaOperaciones
{
public partial class FormCuadrado : Form
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Modelo;
using SQL;
using QueryExecutor;
using Controles;
namespace Inventarios
{
public partial class frmPrincipal : Form
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using MySql.Data.Protocol.Serialization;
using MySql.Data.Serialization;
namespace MySql.Data.MySqlClient
{
internal sealed class ConnectionPool
{
public async Task<MySqlSessio... |
using Akka.Actor;
using AkkaOverview.Streaming.ActorSystem;
namespace AkkaOverview.Gateway
{
public class ApiGateway : IGateway
{
public void Candles(string instrument)
{
var system = ActorSystem.Create("Streaming");
var actor = system.ActorOf<StreamActor>("stream");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ValidationExtensions.Enums;
using System.Security.Cryptography.X509Certificates;
using ValidationExtensions.Model;
namespace ValidationExtensions.Service.ExpiryDate
{
public interface ExpiryDateService
{
Valida... |
/*
* + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
*
* == AUCTION MASTER ==
*
* Author: Henrique Fantini
* Contact: contact@henriquefantini.com
*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
*
* Auction Master is a software with ... |
using System;
using NUnit.Framework;
[TestFixture]
class EntpTests29
{
[Test]
public void getEmployeesBySalaryThrowException()
{
IEnterprise enterprise = new Enterprise();
Employee employee = new Employee("pesho", "123", 777, Position.Hr, DateTime.Now);
Employee employee1 = new Emp... |
using System;
using System.Text;
namespace Sky
{
// Общие константы и методы для астрономических объектов
static class Astronomy
{
public static double SolarMassKg() { return 1.989E30; }
public static double KmInParsek() { return 3.086E13; }
public static double KmInLightYear() { r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VerifyParameter.Data.ResultData
{
public class AttributeData
{
public string AttributeCode { get; set; }
public string AttributeName { get; set; }
public bool Status { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Rocket.API;
using System.Xml.Serialization;
using UnityEngine;
using Steamworks;
namespace AnomWhitelist
{
public class PluginConfiguration : IRocketPluginConfiguration
{
public ulong? WhiteListedI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DelftTools.Functions;
using DelftTools.Utils.Data;
using GeoAPI.Extensions.Coverages;
using GeoAPI.Extensions.Networks;
using ValidationAspects;
namespace NetTopologySuite.Extensions.Coverages
{
/// <summary>
/// Class... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Magic.Spells;
using StardewValley;
using StardewValley.Monsters;
using StardewValley.Projectiles;
using StardewValley.TerrainFeatures;
using System;
namespace Magic.Game
{
class SpellProjectile : Projectile
{
private readonly... |
namespace WeatherForecast.Tests
{
class HomeControllerTests
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BroomScript : MonoBehaviour {
private Vector3 startPos;
private Vector3 endPos;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKey (KeyCode.A)... |
using System;
namespace ReferenceTypes
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("=======REFERENCE TYPES=======\n");
string metin1 = "Merhaba";
string metin2 = "Güle Güle";
metin1 = metin2;
metin2 = "Hoşç... |
using System;
using System.Collections.Generic;
using LoLInfo.Models;
using Xamarin.Forms;
namespace LoLInfo.Views
{
public partial class ChampionSkinsView : CarouselPage
{
public ChampionSkinsView(List<Skin> skins)
{
InitializeComponent();
ItemsSource = skins;
... |
using AnotherApp.Data;
namespace AnotherApp.Client
{
class Startup
{
static void Main(string[] args)
{
var context = new AnotherAppEntities();
}
}
}
|
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Reacher.Notification.Pushover;
using Reacher.Shared.Extensions;
using Reacher.Shared.Utils;
using Reacher.Source.Twitter.Configuration;
using Reacher.Storage.Data.Models;
using Reacher.Storage.File.Json;
using System;
using System.Collection... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
interface Movable {
void MovementController();
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GodMorgon.Sound;
namespace GodMorgon.StateMachine
{
public class Player_Turn : State
{
public override void OnStartState()
{
//Debug.Log("On Player turn State");
GameManag... |
using System;
using System.Collections.Generic;
using System.Text;
namespace UDemyCSharpIntermediate
{
abstract class DbConnection
{
private readonly string _connectionString;
protected TimeSpan _timeout = TimeSpan.FromSeconds(60);
public DbConnection(string connectionString)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CCF.WatchLog
{
public interface ILoger
{
void WriteLog(List<LogEntity> logs);
}
}
|
namespace VMDiagrammer.Models
{
/// <summary>
/// A base class for all model objects in the VM Diagrammer program.
/// Handles unique ID creation
/// </summary>
public class BaseVMObject
{
private static double currentIndex = 0;
private double m_Index = 0; // our objec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WindowsFormsApp6
{
public class myDBconnection
{
public string conStr = @"Data Source=DESKTOP-UUJDJS9;Initial Catalog=atmApp;Integrated Security=True";
public int Accou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Globalization;
namespace PolynomialTask1
{
public struct Monomial
{
public int power;
public double coefficient;
}
pub... |
using System.Security.Claims;
using System.Threading.Tasks;
using AspNetCore.Security.CAS;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Dep... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameMode : MonoBehaviour {
public static GameMode instance;
[HideInInspector]
public GameObject guidObj; //引导物体
public Transform gu... |
using RRExpress.Service.Entity;
namespace RRExpress.AppCommon.Models {
/// <summary>
/// 选择的区域
/// </summary>
public class ChoicedRegion {
public string FullName { get; set; }
public Region Region { get; set; }
public string ProvinceName { get; set; }
public string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fractions
{
class Fractions
{
public int nom;//числитель
public int denom;//знаменатель
public int full;//множитель числителя
static int resNom;... |
using UnityEngine;
using System.Collections;
public class EnemySpawner : MonoBehaviour {
[SerializeField]private GameObject _enemy;
[SerializeField]private float _spawnCooldown;
private float _timer;
void Update ()
{
UpdateTimer();
SpawnEnemy();
}
void SpawnEnemy()
{
... |
using System;
namespace SharpNES.Core
{
public enum MirrorModes
{
MirrorHorizontal = 0,
MirrorVertical = 1,
MirrorSingle0 = 2,
MirrorSingle1 = 3,
MirrorFour = 4,
}
public interface IMemory
{
byte Read(UInt16 address);
byte Write(UInt16 addre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace TransferData.Business.Dto
{
[DataContract]
public class TaskSEICDto : APIBaseTaskIntegrateInfo
{
[DataMember(Name = "claim")]
p... |
using System;
namespace CarFinanceCalculator.Domain
{
public class AmortizationScheduleLine
{
public DateTime PaymentDate { get; set; }
public int MonthNumber { get; set; }
public decimal Payment { get; set; }
public decimal Principal { get; set; }
public decimal Int... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boss_idle : StateMachineBehaviour
{
//Distancia mínima jugadores y fase
private float pushRange = 3f;
int phase;
//Tiempo entre ataque de la primera fase
float attackDelay = 2f;
//Players
GameObje... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Drawing;
using System.Threading;
using System.Text;
using System.Threading.Tasks;
using AForge.Video;
using AForge.Video.DirectShow;
namespace SelfieServer
{
public class Webcam
{
priv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingleGameScene : MonoBehaviour
{
public GameObject[] mBlockContainer = new GameObject[7];
public Tetrimino CurBlock;
public Tetrimino NextBlock;
public Tetrimino SaveBlock;
public int mGridHeight = 23;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ETS.logic.Domain
{
public class EmpHours
{
// Properties
public int EmpHoursID { get; set; }
public Employee Emp { get; set; }
public DateTime Date { ge... |
using DDMedi.DependencyInjection;
using Microsoft.Extensions.DependencyInjection;
using System;
namespace DDMedi.Test.Tests
{
public class DependencyInjectionTest : BaseDependencyInjectionTest
{
protected override void AddSingleton<TInstance>(object Collection, TInstance instance)
=> (Collect... |
using System.Web.Mvc;
using Umbraco.Web;
using Umbraco.Web.Models;
using Umbraco.Web.Mvc;
namespace Vendr.Checkout.Web.Controllers
{
public class VendrCheckoutCheckoutStepPageController : RenderMvcController
{
public override ActionResult Index(ContentModel model)
{
// If the page ... |
// Programming Using C# @MAH
// Assignment 5
// Author: Per Jonsson
// Version 1
// Created: 2013-07-11
// Project: CustomerRegistry
// Class: MainForm.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using S... |
using Microsoft.AspNetCore.Mvc;
using Moq;
using NUnit.Framework;
using PolicyMicroservice.Controllers;
using PolicyMicroservice.Models;
using PolicyMicroservice.Repository;
using System;
using System.Collections.Generic;
namespace PolicyMicroserviceTest
{
/// <summary>
/// Contributed by Anupam Bhattacharyya(... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using needle.EditorPatching;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Needle.Demystify
{
public class DemystifySettingsProvider : SettingsProvider
{
public... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Cedvel
{
public partial class Form1 : Form
{
public int id { get... |
using System.Net;
namespace AxiEndPoint.EndPointClient
{
public interface IEndPointClientService
{
IResponse Send(IRequest request);
bool TrySend<TResult>(IRequest request, out TResult result);
IResponse Send(IRequest request, IPEndPoint ipEndPoint);
bool TrySend<TResult>(IRequest request, IPEndPoint ipEndPo... |
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