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using cyrka.api.common.identities; namespace cyrka.api.domain.projects { public class ProjectState { public CompositeSerialId ProjectId { get; set; } public ProjectStatus Status { get; set; } = ProjectStatus.Draft; public ProductState Product { get; set; } public JobState[] Jobs { get; set; } = { }; pu...
using System.Collections.Generic; using SafeLightning.CommandParsing.Commands; using StardewModdingAPI; namespace SafeLightning.CommandParsing { /// <summary> /// Registers and parses command line arguments. /// </summary> internal class CommandParser { private readonly IList<ICommand>...
#region Using directives using System; using System.Collections; using System.Data; using UFSoft.UBF.UI.MD.Runtime; using UFSoft.UBF.UI.MD.Runtime.Implement; #endregion namespace FollowServiceUIModel { public partial class FollowServiceUIModelModel { //初始化UIMODEL之后的方法 public override...
using System; using System.Collections.Generic; namespace CollaborativeFiltering { public class PearsonCorrelation : MemoryBasedAlgorithm { public PearsonCorrelation(IEnumerable<IRating> ratings) : base(ratings) {} internal override decimal Weight(IRater baseRater, IRater neighbour) ...
namespace _02._BasicStackOperations { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int[] inputParts = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); int numbersToPop = input...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Environment : MonoBehaviour { public bool settingAdventurersRoom; public bool settingHeart; public bool addingMonster; public int monsterNum; public bool gameOver; public...
using UnityEngine; using System.Collections; public class CharacterController : MonoBehaviour { public float speed; public float gravity; public float maxVelocityChange; public float jumpHeight; public float airControl; [SerializeField] private bool grounded; private bool isCrouching; [SerializeField] priv...
using ListCoreApp.Models; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ListCoreApp.Responses.ItemList { public class SuccessfulGetListResponse { public string Name { get; set; } public string AccessCode { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CheckIt.Tests.Data { public class Class1 { } }
using SharpEngine.Editor.View; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static SharpEngine.Editor.View.EditorViewportView; namespace SharpEngine.Editor.ViewModel { public class EditorViewportViewModel : DockWindowViewModel { ...
using FluentValidation; using CPClient.Domain.Entities; using System; using System.Collections.Generic; using System.Text; namespace CPClient.Service.Interfaces { public interface IClienteService : IService<Cliente> { } }
using System.Collections.Generic; namespace BestMeetingSpot.Model { public class Distance { public string text { get; set; } public int value { get; set; } } public class Duration { public string text { get; set; } public int value { get; set; } } public class Element { public Distance distanc...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1.Models { public class DsTraLoi { public List<Test> listdata; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ProjManagerOWIN.Models { public class Create { [Required(ErrorMessage = "This is a required field")] [DisplayName("Project na...
using UnityEngine; using System.Collections; public class LevelManager : MonoBehaviour { /* * Since this minigame was first written in using a two year old version of the Unity C# API, some of the physics * implementation does not function as we had hoped. Due to time restraints we opted to make quick fixes re...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace MiNETDevTools.UI.Util { public static class Native { [DllImport("user32.dll")] internal static extern bool SetWindowPos(IntPtr hW...
using System; using System.Collections.Generic; using System.Text; namespace FightingArena { public class Gladiator { public Gladiator(string name, Stat stat, Weapon weapon ) { this.Name = name; this.Stat = stat; this.Weapon = weapon; } publ...
using System.Collections; using System.Collections.Generic; using BP12.Collections; using BP12.Events; using DChild.Gameplay.Combat; using DChild.Gameplay.Objects; using DChild.Gameplay.Systems.Subroutine; using UnityEngine; namespace DChild.Gameplay.Environment.Obstacles { public class Acid : Obstacle { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.Master2.excel { class StatisticUtil { public int classRevisits = 0; public int classVisits = 0; public int methodRevisits = 0; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GamePrepareInit : MonoBehaviour { // Use this for initialization void Start () { TeamPlayerManager.Instance().PrepareSyncTeamInfo(TeamData.Instance().proTeamRoleData); TeamData.Instance().Reset(); } // Update is cal...
using System; using JCI.ITC.Nuget.Logging; using JCI.ITC.Nuget.TopShelf; using Serilog; namespace Ajf.NugetWatcher { internal class Program { private static void Main(string[] args) { Log.Logger = StandardLoggerConfigurator .GetLoggerConfig().MinimumLevel ...
// <copyright file="ChangePassword.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Models { using System; using System.Collections.Generic; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hoofdstuk_7_Facade { class Program { static void Main(string[] args) { Amplifier amp = new Amplifier(); DvdPlayer dvd = new DvdPlayer(); ...
using UnityEngine; using System.Collections; public class CameraShake : MonoBehaviour { Transform _main_Camera; //每半个周期的帧数 private int _once_Frames; //每帧移动的距离 private float _once_Distance; //帧数计数器 int _times; /// <summary> /// 相机震动开关 /// </summary> static bool _is_Shake_Cam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SecuritySite.Models; using SecuritySite.Providers; using System.Web.Security; using System.Web.Profile; namespace SecuritySite.Controllers { public class PersonalController : Controller ...
using System; using FluentAssertions; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Xunit; namespace NetEscapades.AspNetCore.SecurityHeaders.Test { public class CrossOriginResourcePolicyBuilderTests { [Fact] public void Build_WhenNoValues_ReturnsNullValue() ...
using System.Collections.Generic; using System.Reflection; using JetBrains.Annotations; namespace iSukces.Code.Ui.DataGrid { public class BasicDataGridColumn { public string Name { get; set; } public int? Width { get; set; } public object HeaderSource { get; set; } pub...
using UnityEngine; namespace DChild.Gameplay.Cameras { public class CameraDefaultSetter : MonoBehaviour { [SerializeField] private VirtualCamera m_vCam; #if UNITY_EDITOR public void Set(VirtualCamera camera) => m_vCam = camera; #endif private void OnTriggerEnter2D(Collider2D ...
using Entities.DTOs; using System; using System.Collections.Generic; using System.Text; namespace Entities.Responses { public class PersonResponse : BaseResponse { public PersonDto PersonDto{ get; set; } private PersonResponse(bool success, string message, PersonDto personDto) : base(success,...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using System.Net.Sockets; namespace IMtest { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using PeopleSearch.Models; using PeopleSearch.Controllers; using System.Collections.Generic; using System.Web.Http.Results; using System.Linq; using Moq; using System.Data.Entity; namespace PeopleSearch.Tests { [TestClass] public class SearchCo...
using UnityEngine; using UnityEngine.Profiling; using System.Collections.Generic; public class EffectObject { #region EffectTarget struct EffectTarget { public bool hasTransform; public Transform root; public Transform bpTrans; public Vector3 position; public Quat...
using System; using System.IO; using iSukces.Code.Tests.EqualityGenerator; using Xunit; namespace iSukces.Code.Tests { public class TestUtils { public static void CompareWithResource(string actual, string resourcePrefix, string method, string file, string ext) { method =...
namespace Tests.Data.Oberon { public class EmailAccount { public EmailAccount(string domain, string userName, string password, string address, string displayName) { this.UserName = userName; this.Domain = domain; this.Password = password; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoBolera { public partial class AlquilerForm : Form { public static Form...
using Effigy.DataObject.UnitOfWork; using Effigy.Entity.DBContext; using Effigy.Entity.Entity; using Effigy.Service.Contract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Effigy.Service.Factory { public class UserPayment : BaseFacto...
using System.Windows.Controls; namespace tweetz.core.Controls.SettingsBlock { public partial class SettingsBlockTips : UserControl { public SettingsBlockTips() { InitializeComponent(); } } }
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shipwreck.TypeScriptModels.Expressions { // 4.4 public sealed class RegExpExpression : Expression { public override ExpressionPrecedence Prec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartObjects.Entities; namespace KartSystem { public class GoodViewSettings:Entity { public override string FriendlyName { get { return "Свойства компонента поиска товара";...
using AutoFixture; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.ProviderCommitments.Web.Mappers.Cohort; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using System; using System.Threading; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.UnitTest...
using System; namespace LotSystem { public class Lot { public static int count30Mins = 30; // displays the quantity of each type of space public static int count60Mins = 30; public static int count24Hours = 20; public static int countUnlimited = 20; public static int U...
using System; using ApiTemplate.Common.Enums.Exceptions; namespace ApiTemplate.Common.Exceptions { public class BadRequestException : AppException { public BadRequestException() : base(CustomStatusCodes.BadRequest) { } public BadRequestException(string message) ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Runtime.CompilerServices; using System.Web; namespace DanialProject.Models.Database { public class Features { [Display(Name="Icon:")] [DanialProject.Models.Database.FileExtensions("jpg,jpeg...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Core.Objects; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebsiteQuanLyPhatHanhSach.Models; namespace WebsiteQuanLyPhatHanhSach.Controllers { public class Re...
using DamianTourBackend.Core.Entities; using System; using System.Collections.Generic; namespace DamianTourBackend.Core.Interfaces { public interface IRegistrationRepository { Registration GetBy(Guid id, string email); Registration GetLast(string email); void Add(Registration registrat...
using System; using System.IO; using System.Reflection; using System.Text; namespace EmailSender { public class HtmlContentProvider { private const string userEmail = "$USEREMAIL$"; private const string generatedCode = "$GENERATEDCODE$"; private const string unwantedMessage = "$UNWANTE...
using Labo2.Oefening2.PresentationModels; using Oefening_2; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Labo2.Oefening2.Controllers { public class AgendaController : Controller { // GET: Agenda public ActionResult Index()...
namespace Models { public class EmitterModel : IItem { public ItemType Type { get { return ItemType.Emitter; } } public string Name { get { return "Enemy emitter"; } } } }
using BenefitDeduction.Employees; namespace BenefitDeduction.EmployeesSalary { public interface ISalaryRepository { ISalary GetSalary(IEmployee employee); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin.Toolbars { public partial class servertoolbar : System.Web.UI.UserControl { private string selected = ""; public string Select...
using NfePlusAlpha.Application.ViewModels.ViewModel; using NfePlusAlpha.UI.Wpf.Apoio.Controles; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Docume...
using System; namespace FourthCode { public interface IDatabase { void Create(int id, string content); string Read(int id); bool Exists(int id); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TDCPluginImportExport10 { class AutoDeskFBXCommon { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OK_Play_Click : MonoBehaviour { public GameObject Idle; public AudioSource ThisOne; // Use this for initialization void Start() { } // Update is called once per frame void U...
using System; using Android.Widget; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using Kuromori; using Kuromori.Droid; using Android.Views; using Android.Graphics; [assembly: ExportRenderer(typeof(Kuromori.MenuTableView), typeof(Kuromori.Droid.MenuTableViewRenderer))] namespace Kuromori.Droid { public ...
namespace iSukces.Code.Ui.DataGrid { public class LookupInfo { public static LookupInfo Empty { get { return new LookupInfo(); } } public object Source { get; set; } public string SelectedValuePath { get; set; } public string DisplayMemberP...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProgramaOperaciones { public partial class FormCuadrado : Form { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Modelo; using SQL; using QueryExecutor; using Controles; namespace Inventarios { public partial class frmPrincipal : Form ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using MySql.Data.Protocol.Serialization; using MySql.Data.Serialization; namespace MySql.Data.MySqlClient { internal sealed class ConnectionPool { public async Task<MySqlSessio...
using Akka.Actor; using AkkaOverview.Streaming.ActorSystem; namespace AkkaOverview.Gateway { public class ApiGateway : IGateway { public void Candles(string instrument) { var system = ActorSystem.Create("Streaming"); var actor = system.ActorOf<StreamActor>("stream"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ValidationExtensions.Enums; using System.Security.Cryptography.X509Certificates; using ValidationExtensions.Model; namespace ValidationExtensions.Service.ExpiryDate { public interface ExpiryDateService { Valida...
/* * + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * == AUCTION MASTER == * * Author: Henrique Fantini * Contact: contact@henriquefantini.com * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * Auction Master is a software with ...
using System; using NUnit.Framework; [TestFixture] class EntpTests29 { [Test] public void getEmployeesBySalaryThrowException() { IEnterprise enterprise = new Enterprise(); Employee employee = new Employee("pesho", "123", 777, Position.Hr, DateTime.Now); Employee employee1 = new Emp...
using System; using System.Text; namespace Sky { // Общие константы и методы для астрономических объектов static class Astronomy { public static double SolarMassKg() { return 1.989E30; } public static double KmInParsek() { return 3.086E13; } public static double KmInLightYear() { r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace VerifyParameter.Data.ResultData { public class AttributeData { public string AttributeCode { get; set; } public string AttributeName { get; set; } public bool Status { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Rocket.API; using System.Xml.Serialization; using UnityEngine; using Steamworks; namespace AnomWhitelist { public class PluginConfiguration : IRocketPluginConfiguration { public ulong? WhiteListedI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DelftTools.Functions; using DelftTools.Utils.Data; using GeoAPI.Extensions.Coverages; using GeoAPI.Extensions.Networks; using ValidationAspects; namespace NetTopologySuite.Extensions.Coverages { /// <summary> /// Class...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Magic.Spells; using StardewValley; using StardewValley.Monsters; using StardewValley.Projectiles; using StardewValley.TerrainFeatures; using System; namespace Magic.Game { class SpellProjectile : Projectile { private readonly...
namespace WeatherForecast.Tests { class HomeControllerTests { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BroomScript : MonoBehaviour { private Vector3 startPos; private Vector3 endPos; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.A)...
using System; namespace ReferenceTypes { class Program { static void Main(string[] args) { Console.WriteLine("=======REFERENCE TYPES=======\n"); string metin1 = "Merhaba"; string metin2 = "Güle Güle"; metin1 = metin2; metin2 = "Hoşç...
using System; using System.Collections.Generic; using LoLInfo.Models; using Xamarin.Forms; namespace LoLInfo.Views { public partial class ChampionSkinsView : CarouselPage { public ChampionSkinsView(List<Skin> skins) { InitializeComponent(); ItemsSource = skins; ...
using AnotherApp.Data; namespace AnotherApp.Client { class Startup { static void Main(string[] args) { var context = new AnotherAppEntities(); } } }
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Reacher.Notification.Pushover; using Reacher.Shared.Extensions; using Reacher.Shared.Utils; using Reacher.Source.Twitter.Configuration; using Reacher.Storage.Data.Models; using Reacher.Storage.File.Json; using System; using System.Collection...
using System.Collections; using System.Collections.Generic; using UnityEngine; interface Movable { void MovementController(); }
using System.Collections; using System.Collections.Generic; using UnityEngine; using GodMorgon.Sound; namespace GodMorgon.StateMachine { public class Player_Turn : State { public override void OnStartState() { //Debug.Log("On Player turn State"); GameManag...
using System; using System.Collections.Generic; using System.Text; namespace UDemyCSharpIntermediate { abstract class DbConnection { private readonly string _connectionString; protected TimeSpan _timeout = TimeSpan.FromSeconds(60); public DbConnection(string connectionString) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CCF.WatchLog { public interface ILoger { void WriteLog(List<LogEntity> logs); } }
namespace VMDiagrammer.Models { /// <summary> /// A base class for all model objects in the VM Diagrammer program. /// Handles unique ID creation /// </summary> public class BaseVMObject { private static double currentIndex = 0; private double m_Index = 0; // our objec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApp6 { public class myDBconnection { public string conStr = @"Data Source=DESKTOP-UUJDJS9;Initial Catalog=atmApp;Integrated Security=True"; public int Accou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Globalization; namespace PolynomialTask1 { public struct Monomial { public int power; public double coefficient; } pub...
using System.Security.Claims; using System.Threading.Tasks; using AspNetCore.Security.CAS; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Dep...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameMode : MonoBehaviour { public static GameMode instance; [HideInInspector] public GameObject guidObj; //引导物体 public Transform gu...
using RRExpress.Service.Entity; namespace RRExpress.AppCommon.Models { /// <summary> /// 选择的区域 /// </summary> public class ChoicedRegion { public string FullName { get; set; } public Region Region { get; set; } public string ProvinceName { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fractions { class Fractions { public int nom;//числитель public int denom;//знаменатель public int full;//множитель числителя static int resNom;...
using UnityEngine; using System.Collections; public class EnemySpawner : MonoBehaviour { [SerializeField]private GameObject _enemy; [SerializeField]private float _spawnCooldown; private float _timer; void Update () { UpdateTimer(); SpawnEnemy(); } void SpawnEnemy() { ...
using System; namespace SharpNES.Core { public enum MirrorModes { MirrorHorizontal = 0, MirrorVertical = 1, MirrorSingle0 = 2, MirrorSingle1 = 3, MirrorFour = 4, } public interface IMemory { byte Read(UInt16 address); byte Write(UInt16 addre...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace TransferData.Business.Dto { [DataContract] public class TaskSEICDto : APIBaseTaskIntegrateInfo { [DataMember(Name = "claim")] p...
using System; namespace CarFinanceCalculator.Domain { public class AmortizationScheduleLine { public DateTime PaymentDate { get; set; } public int MonthNumber { get; set; } public decimal Payment { get; set; } public decimal Principal { get; set; } public decimal Int...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boss_idle : StateMachineBehaviour { //Distancia mínima jugadores y fase private float pushRange = 3f; int phase; //Tiempo entre ataque de la primera fase float attackDelay = 2f; //Players GameObje...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Drawing; using System.Threading; using System.Text; using System.Threading.Tasks; using AForge.Video; using AForge.Video.DirectShow; namespace SelfieServer { public class Webcam { priv...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SingleGameScene : MonoBehaviour { public GameObject[] mBlockContainer = new GameObject[7]; public Tetrimino CurBlock; public Tetrimino NextBlock; public Tetrimino SaveBlock; public int mGridHeight = 23; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ETS.logic.Domain { public class EmpHours { // Properties public int EmpHoursID { get; set; } public Employee Emp { get; set; } public DateTime Date { ge...
using DDMedi.DependencyInjection; using Microsoft.Extensions.DependencyInjection; using System; namespace DDMedi.Test.Tests { public class DependencyInjectionTest : BaseDependencyInjectionTest { protected override void AddSingleton<TInstance>(object Collection, TInstance instance) => (Collect...
using System.Web.Mvc; using Umbraco.Web; using Umbraco.Web.Models; using Umbraco.Web.Mvc; namespace Vendr.Checkout.Web.Controllers { public class VendrCheckoutCheckoutStepPageController : RenderMvcController { public override ActionResult Index(ContentModel model) { // If the page ...
// Programming Using C# @MAH // Assignment 5 // Author: Per Jonsson // Version 1 // Created: 2013-07-11 // Project: CustomerRegistry // Class: MainForm.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using S...
using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using PolicyMicroservice.Controllers; using PolicyMicroservice.Models; using PolicyMicroservice.Repository; using System; using System.Collections.Generic; namespace PolicyMicroserviceTest { /// <summary> /// Contributed by Anupam Bhattacharyya(...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using needle.EditorPatching; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Needle.Demystify { public class DemystifySettingsProvider : SettingsProvider { public...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Cedvel { public partial class Form1 : Form { public int id { get...
using System.Net; namespace AxiEndPoint.EndPointClient { public interface IEndPointClientService { IResponse Send(IRequest request); bool TrySend<TResult>(IRequest request, out TResult result); IResponse Send(IRequest request, IPEndPoint ipEndPoint); bool TrySend<TResult>(IRequest request, IPEndPoint ipEndPo...