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using Microsoft.VisualStudio.TestTools.UnitTesting; using NGeoNames; using NGeoNames.Entities; using System.Linq; namespace NGeoNamesTests { [TestClass] public class ReverseGeoCodeTests { [TestMethod] public void ReverseGeoCode_RadialSearch_ReturnsCorrectResults() { // ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using MyForum.Domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyForum.Services.Contracts { public interface INewsService { Task Create(string name, string content, string imageUrl, string creatorId); IQuerya...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace ClassWithArray { class Departament { private Worker[] workers;//приватный массив с объектами(рабочими) int index;//поле индекс массива public string Title { get; set; }//пол...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using System.Drawing; using System.Data; using System.Linq; using System.Text; namespace LTTQ { public class Grid { private class PointMass { public Vector2 Position; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Linq.Mapping; namespace Kingdee.CAPP.Solidworks.RoutingPlugIn { [Table(Name = "PS_BusinessCategory")] public class BusinessCategory { [Column(IsPrimaryKey=true)] public string CategoryId...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Account { /// <summary> /// 流水类型 /// </summary> public enum TransactionType1 { 钱, 积分 } }
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.HR; using YFVIC.DMS.Model.Models.FileInfo; namespace YFVIC.DMS.Model.M...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GodControlls : MonoBehaviour { public bool Lift { get; private set; } public bool Lower { get; private set; } // Use this for initialization private void Start() { } private void FixedUpdate() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using DataAccessLayer; namespace BLL { public class RequestBusiness : IBusiness<Request> { UnitOfWork _uof; Employee emp; public RequestBusiness(Employee ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using OrbisEngine.ItemSystem; public class TestComponent : ItemComponent { public TestComponent(IItem source) : base(source) {} public override void InitialiseComponent() { messageHandlers.Add("test", (message) => { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoBolera { public partial class ClientesForm : Form { public ClientesFor...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using VEE.Models.BasedeDatos; namespace VEE.Models { public class ResultadoViewModel { public IEnumerable<Resultadomodel> Resultados { get; set; } } }
using System.Collections; using System.Collections.Generic; using HTB.Database; namespace HTBExtras.XML { public class XmlChangedAktsResponseRecord : Record { public ArrayList AktIntIdList { get; set; } public XmlChangedAktsResponseRecord() { AktIntIdList = new ArrayList()...
using Abp.Authorization.Roles; namespace Abp.Zero.EntityFramework.Repositories { public class AbpRoleRepository : AbpZeroEfRepositoryBase<AbpRole>, IAbpRoleRepository { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoorMovement : MonoBehaviour { private void OnTriggerStay(Collider other) { if (other.tag == "Door1") { Animator anim = other.GetComponentInChildren<Animator>(); if (Input.GetK...
using Newtonsoft.Json; using SampleApp.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Reflection; using System.Text; namespace SampleApp.Services { public class RecipeService : IRecipeServices { public ObservableCollection<Re...
using System; using SQLite; namespace ProctorCreekGreenwayApp { public class User { /** * Format of a table in the SQLite local database * Each method represents a column in the table */ /* Creates a unique ID for each user */ [PrimaryKey, AutoIncrement, Not...
using Microsoft.EntityFrameworkCore; namespace Inventory.Infrastructure { public class InventoryContext : DbContext { public DbSet<Domain._Inventory.Entites.Inventory> Inventory { get; set; } public InventoryContext(DbContextOptions<InventoryContext> options) : base(options) { ...
using UnityEngine; using System.Collections; public enum MapEventType { PlanetAdded, MapCleared, PlanetOwnerChanged, PlanetUpgrade }; public interface I_MapObserver { void OnMapEvent(MapEventType mapEventType, PlanetEntity planet); }
using System; using System.Collections.Generic; namespace Askii { public class Parser { public Template Parse(Dictionary<string, string> tokens){ return new Template{ Title = tokens["Title"], Icon = new IconParser().Parse(tokens["Icon"]), Message = tokens["Message"], Buttons = new ButtonParser(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using LINQ101MVC.Models; namespace LINQ101MVC.ViewModels { public class ProductSubCategoryViewModel : IDisposable { private readonly ApplicationDbContext _db = ApplicationDbContext.Create(); public ProductSub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { //Inicia um novo cliente para calcular os dois valores calculocliente su...
using System.Data; namespace SimplySqlSchema { public interface IConnectionFactory { BackendType Backend { get; } IDbConnection GetConnection(string connectionString); } }
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace E_Exceptions { //custom exception type public class CreditCardWithdrawException : Exception { } class Program { static void Main(string[] args) { try { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DialogueTrigger : MonoBehaviour{ public Dialogue dialogue; public bool clickE = false; public void TriggerDialogue() { FindObjectOfType<DialogueManager>().StartDialogue(dialogue); } private ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Labo_2.Models { public class Contact { [Required(ErrorMessage="Gelieve een naam in te vullen.")] [DisplayName("Name")] ...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace COMPOSE { class Program { static void Main(string[] args) { int n = lire(); int[] tab = former(n); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice.Edit; namespace SFA.DAS.ProviderCommitments.Web.Validators { public class ReviewApprenticeshipUpdatesViewModelValidator : AbstractValidator<ReviewApprenticeshipUpdatesViewModel> { public ReviewApprenticeshipUpdatesViewMode...
namespace Mashup.Logic.Providers.Search { public class SearchResult { public SearchInnerResult d { get; set; } } }
namespace PH01PermutationWithoutRepetitions { using System; using System.Collections.Generic; using System.Linq; public class EntryPoint { public static void Main() { var input = Console.ReadLine().Split(); int n = input.Length; int[] p = new int...
using Tomelt.Recipes.Models; namespace Tomelt.Recipes.Services { /// <summary> /// Provides information about the result of recipe execution. /// </summary> public interface IRecipeResultAccessor : IDependency { RecipeResult GetResult(string executionId); } }
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel; using System.Collections...
using System; namespace Dance_Hall { class Program { static void Main(string[] args) { double length = double.Parse(Console.ReadLine()); double width = double.Parse(Console.ReadLine()); double sideOfWardrobe = double.Parse(Console.ReadLine()); do...
using BO; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WebSport.Models { public class CreateEditOrganizerVM { public Organizer Organisateur { get; set; } public IEnumerable<Race> ListeCourses { get; set; } ...
using Umbraco.Core.Composing; using Umbraco.Core.Models; namespace Vendr.Checkout.Pipeline.Implement.Tasks { internal class CreateVendrCheckoutNodesTask : IPipelineTask<InstallPipelineContext, InstallPipelineContext> { public InstallPipelineContext Process(InstallPipelineContext ctx) { ...
using System; namespace gView.Framework.system { static public class Numbers { public static IFormatProvider Nhi = global::System.Globalization.CultureInfo.InvariantCulture.NumberFormat; } }
using System; using System.Globalization; using TaxaJurosWebAPI.Models; namespace CalculaJurosWebAPI.Models { public class CalculaJuros { public string Resultado { get; set; } public string CalculaResultado(string valorinicial, string meses) { double r = 0.0; d...
using AutoMapper; using Cognology.FlightBookingApp.Dto; using Cognology.FlightBookingApp.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web.Http; namespace Cognology.FlightBookingApp.Controllers.Api { public class BookingsController : ApiControlle...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Autofac; using Autofac.Integration.Mvc; using System.Web.Mvc; using System.Reflection; using SliceMvc.Infrastructure; using FluentValidation.Mvc; using FluentValidation; using SliceMvc.Infrastructure.Validation; namespace Slice...
/*********************************************************************** * Module: Stars.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class Model.Users.Stars ***********************************************************************/ using System; namespace Model.Users { public enum Stars { ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Entities; using System; using System.Collections.Generic; using Microsoft.Data.Sqlite; using System.Text; namespace Fi...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.IO; using RevStack.Pattern; namespace RevStack.IO { public interface IIORepository : IRepository<FileData,string> { IEnumerable<FileData> Get(string path, string searchPattern, SearchOption searchOpt...
namespace MtSac.LabFinal { interface IPayable { decimal GetWeeklyPayAmount(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProxyExample { class ProxyCustomerDataAccessObject : ICustomerDataAccessObject { CustomerDataAccessObject _customDataAccessObject = null; bool _authenticated = false; ...
using System; namespace VirginMediaScenario.Models { internal class DisplayNameAttribute : Attribute { } }
using Biz; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; namespace BIZ { public static class BizReg { public static bool Validate(string UserID,string PassWord) { Dictionary<string, object> FieldValues = new Dictionary<stri...
namespace PizzaMore.Utility { using System.IO; using Contracts; public class FileReader : IFileReader { public string ReadHtml(string path) { return File.ReadAllText(path); } } }
using System; using UnityEngine.Events; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `ColliderPair`. Inherits from `UnityEvent&lt;ColliderPair&gt;`. /// </summary> [Serializable] public sealed class ColliderPairUnityEvent : UnityEvent<Collid...
using System; namespace DEV_4 { class EntryPoint { static void Main(string [] args) { bool duration = true; while (duration) { try { if (args.Length == 0) { Console.Writ...
using Isop.Client; using Isop.Client.Json; using Isop.Gui.Adapters; using System; using System.Collections.Generic; using System.ComponentModel; namespace Isop.Gui.ViewModels { public class SelectClientViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _12.Matrix { class MatrixCube { static void Main() { Console.Write("Enter a number (<20): "); byte userInput = byte.Parse(Console.ReadLine()); ...
namespace Core.Entities { public class TrainInfo { public int FreeSeats { get; set; } public int TypeId { get; set; } public string Class { get; set; } public decimal Price { get; set; } public string Type { get; set; } public string TypeLoc { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Win32; using log4net; namespace PaletteInstaller.utils { class RegistryTool { private static readonly ILog log = LogManager.GetLogger("RegistryTool"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using Core.DAL; using System.ComponentModel.DataAnnotations; namespace Core.BIZ { public class TheKho { public TheKho() { } public TheKho(THEKHO thek...
// ----------------------------------------------------------------------- // <copyright file="ServiceCollectionExtensions.cs"> // Copyright (c) Michal Pokorný. All Rights Reserved. // </copyright> // ----------------------------------------------------------------------- namespace Pentagon.Extensions.Localization...
using System; namespace SortingArrayOfObjects { public class Demo1 { public static void Run() { int[] intArray = { 10, 90, 70, 50, 30, 20, 40, 60, 80, 100 }; Console.WriteLine("Sebelum diurutkan:"); foreach (int i in intArray) { C...
namespace Sentry.Android.AssemblyReader.Tests; public class AndroidAssemblyReaderTests { private readonly ITestOutputHelper _output; public AndroidAssemblyReaderTests(ITestOutputHelper output) { _output = output; } private IAndroidAssemblyReader GetSut(bool isAssemblyStore, bool isCompres...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Windows.Forms; namespace WindowsFormsApp { public partial class Form1 : Form { dynamic res; string input; localhost.WebService myLib; public Form1() { InitializeComponent(); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; public class ChangeScene : MonoBehaviour { public string destinationSceneName; public void Go() { SceneManager.LoadScene(destinationSceneName); } }
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.AspNetCore.Mvc.Controllers; namespace Robot.Backend { // This is a simple filter to collect usage stats for the ApiController class. // It could be generalised to include all Controllers and/or to provide mo...
using PhotonInMaze.Common.Controller; using PhotonInMaze.Common.Flow; using PhotonInMaze.Common.Model; using System.Collections.Generic; using UnityEngine; namespace PhotonInMaze.Maze { internal partial class PathToGoalManager : FlowUpdateBehaviour, IPathToGoalManager { [SerializeField] private M...
using System; namespace Assets.Scripts.Mathx { public static class Mathematic { /// <summary> /// Sayıyı verilen değerin katlarına yuvarlar /// </summary> /// <param name="value">Verilecek değer</param> /// <param name="multiple">Yuvarlanacak kat</param> /// <re...
using Android.Graphics; using Android.Views; using Xamarin.Forms; namespace AsNum.XFControls.Droid { public static class Helper { public static Typeface ToTypeface(this string fontfamilary) { try { return Typeface.CreateFromAsset(Forms.Context.Assets, fontfamilary); ...
using Backend.Model; using Backend.Model.Pharmacies; using IntegrationAdaptersTenderService.Controllers; using IntegrationAdaptersTenderService.Repository.Implementation; using IntegrationAdaptersTenderService.Service; using IntegrationAdaptersTenderService.Service.RabbitMqTenderingService; using Moq; using System; us...
using System; using System.Collections.Generic; using DAL.Models; namespace BLL.Contracts { public interface IRatingService { void AddRating(Rating rating); void Edit(Rating rating); IEnumerable<Rating> GetAll(); double CountRatingByMovieId(Guid movieId); void DeleteByM...
using UnityEngine; namespace Hackathon { public class Puppet : TimeBehaviour { [SerializeField] private Transform[] wayPoints; private new Animation animation; protected virtual void Awake() { animation = GetComponent<Animation>(); } prote...
using Microsoft.VisualStudio.TestTools.UnitTesting; using FootballTAL.BusinessLogic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Reflection; using FootballTAL.DataAccess; using Moq; namespace FootballTAL.BusinessLogi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using CIPMSBC; /// <summary> /// Summary description for AppRouteDisplayManager /// </summary> public class AppRouteDisplayManager { /// <summary> /// An abstration to check if an app status has eligible status or not. This ...
 using System.Collections.Generic; using System.Linq; using SantaWorkshop.Models.Presents.Contracts; using SantaWorkshop.Repositories.Contracts; namespace SantaWorkshop.Repositories { class PresentRepository : IRepository<IPresent> { private readonly List<IPresent> _models; public PresentRepo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace Miniprojet.Administrateur.Tarif { public partial class Suppr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WcfServiceHost.ITS_Service { using Entity; using Repository.ITSRepo; using DTO.ITSDTO; using System.ServiceModel; public class FirmaKoliService : ITS_ServiceBase<FirmaKol...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using NSec.Cryptography; using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Framework { pub...
using Common.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Contracts { public interface IDbLocalController { void Connect(string code); void Create(string code); LocalController GetLocalContro...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; using ZaventDotNetInterview.Models; namespace ZavenDotNetInterview.Abstract { public interface IRepository<TEntity> where TEntity : BaseEntityModel { TEntity Get(Guid id); IEnumerable<TEntity> Get...
using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc.Infrastructure; using SFA.DAS.ProviderCommitments.Web.Authentication; using SFA.DAS.ProviderCommitments.Web.Extensions; namespace SFA.DAS.ProviderCommitments.Web.Auth...
using EduHome.Models.Base; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.Models.Entity { public class Subscribe:BaseEntity { public string Title { get; set; } public string Text { get; set; } } }
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; public partial class Enrollment_ReturningC...
using Gap.NetFest.Core.Models; using System; using System.Collections.Generic; using System.Text; namespace Gap.NetFest.Core.Interface { public interface IInvoice { bool SaveInvoice(Invoice invoiceSimulation); bool SaveInvoice(string invoiceSimulation); string DequeueMessage(); } }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float gas=10000f; public LayerMask layerMask; public GameObject explotionPrefab; [SerializeField][Range(0, 50)] float speedForce; [SerializeField] [Range(0, 50)] fl...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using TwingateExrc.Tests; namespace TwingateExrc { class Program { static void Main(string[] args) { AsyncTest.Run(); FragmentationTest.Run(); MemoryOverf...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Driver; namespace M101DotNet.WebApp.Models { public class User { // XXX WORK HERE // create an object suita...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Different { internal class Exc10 { public static void MainExc10() { Random rnd = new Random(); //Hashtable ht = new Ha...
using OnlineGallery.Areas.Identity.Data; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace OnlineGallery.Models { [Table("AuctionRe...
using System; using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; public class UnitAttributes : MonoBehaviour { public bool DestroyOnDeath = false; public UpgradableAttribute Health; // Start is called before the first frame update private v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.Common; namespace EasyDev.BL.Services { public class ServiceValidationException :ExceptionBase, IException { public ServiceValidationException(string msg) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Geometry { /// <summary> /// Given 2 rectangles, check whether they intersect or not /// </summary> public class RectangleIntersection { /// <summ...
using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; namespace Thesis { public sealed class MaterialManager { private static readonly MaterialManager _instance = new MaterialManager(); public static MaterialManager Instance { get { return _instance; } } private stat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OE.Service.TaskCore { public class TaskItemContent { public int TaskID { get; set; } public CCF.Task.TaskBase Task { get; set; } public AppDomain TaskDomain { get; set; } public Da...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shipwreck.TypeScriptModels.Declarations { public abstract class Signature { internal abstract void WriteSignature(TextWriter writer); } }
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
using ArcOthelloBG.Exceptions; using ArcOthelloBG.Logic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArcOthelloBG { /// <summary> /// Class that handle undo redo of a board state /// </summary> class UndoRedo { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Thingy.WebServerLite.Api { public interface IUser { ////string IpAddress { get; set; } ////string Password { get; set; } string[] Roles { get; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class KeyAmount : MonoBehaviour { public int Keys = 0; public Text Text; public DoorDetection hasKey; // Start is called before the first frame update void Start() { //Gets th...
using BusinessLayer.Interfaces; using DALLayer.DataRepository; using DomainModels; using DomainModels.SharedModels; using System; using System.Collections.Generic; namespace BusinessLayer { public class CustomerBL: ICustomerBL { private readonly ICutomerDAL iuser; public CustomerBL(ICutomerDAL...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using System.Xml; using System.Xml.Serialization; using Breeze.AssetTypes; using Breeze.AssetTypes.XMLClass; using Breeze.Helpers; using Breeze...
using System; using System.Data.Entity.Validation; using System.Linq; using GringottsDatabase.Models; namespace GringottsDatabase { class Program { static void Main() { var dumbledore = new WizardDeposits() { FirstName = "Albus", LastNam...
using System; namespace ManaMist.Utility { public class Coordinate { public int x { get; set; } public int y { get; set; } public Coordinate(int x, int y) { this.x = x; this.y = y; } public override bool Equals(object obj) { ...
using Microsoft.EntityFrameworkCore.Migrations; namespace WebAPI.Migrations { public partial class settingAttributeDomainModel : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<string>( name: "Name", ...