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using System; using System.Collections.Generic; using UnityEngine; using zm.Common; using zm.Questioning; using zm.Users; using zm.Util; namespace zm.Levels { [Serializable] public class Level { #region Constants private static readonly string ImgsPath = "Sprites/Levels/"; #endregion Constants #region C...
using System; using AutoFixture; using Moq; using System.Threading.Tasks; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Mappers.Cohort; using SFA.DAS.ProviderCommitments.Web.Models; using SFA.DAS.Pro...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace ProjetoAutoEscola { public partial class AdicionarAluno : Form { ...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mercadinho.DAO { class CarrinhoServicoDAO { private Model.CarrinhoServico carrinhoservicos; private MySqlConne...
namespace SpaceHosting.Index { public class IndexQueryDataPoint<TVector> where TVector : IVector { public TVector Vector { get; set; } = default!; } }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class SizeFitter : MonoBehaviour { // Use this for initialization void Awake () { } // Update is called once per frame void Update () { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; using DistCWebSite.Core.Interfaces; namespace DistCWebSite.Infrastructure { public class MenuRepository : IMenu { /// <summary> /// 根据角色列表获取菜单列表 /// </summary> ...
using System; using System.Collections.Generic; using System.Windows.Input; using Inventory.Common; using Inventory.Data; using Inventory.Models; using Inventory.ViewModels; using Linphone; using Linphone.Model; using Windows.Devices.Enumeration; using Windows.Media.Devices; namespace Inventory.Services { public ...
using UnityEngine; using System.Collections; public interface I_GameState { bool Update(bool firstFrameOfState); //Is called for each frame. Returns true if the state finished and the next gameState should be started (isReady) //NOTE: returning true doesn't g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem173 : ProblemBase { public override string ProblemName { get { return "173: Using up to one million tiles how many different ...
using System; using System.Linq; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; class Player { static void Main(string[] args) { // game loop while (true) { /*two variables, one to set the highest mountain (maxHeight) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoulderInteract : MonoBehaviour { //Author: Alecksandar Jackowicz //When activated the boulder will launch according to an arc. //If it hits the boss' shell then it will cause damage and spawn a particle effect public Rig...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Text; using System.Threading.Tasks; using Windows.ApplicationModel.AppService; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Popups; u...
using System; using UnityEngine; public class Rupee : MonoBehaviour { [SerializeField] internal SpriteSheet mSpriteSheet; public int mValue { get; private set; } public void Start() { tag = Collision.TAG; var newSprite = gameObject.AddComponent<Sprite>(); newSprite.mSprit...
using BAH.BOS.WebAPI.ServiceStub.Permission.Dto; using Kingdee.BOS.ServiceFacade.KDServiceFx; using Kingdee.BOS.ServiceHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BAH.BOS.WebAPI.ServiceStub.Permission.Method { public class GetUserOrg : KDBaseService ...
using System; namespace _1_Polymorphism_Basics { public class Animal { public virtual string talk() { return "Animal"; } } public class Cat : Animal { public override string talk() { return "Meow"; } } ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; /* * External dependencies, OAuth 2.0 support, and core client libraries are at: * https://code.google.com/p/google-api-dotnet-client/wiki/APIs#YouTube_Data_API * Also see th...
using Iris.Infrastructure.Models; using NUnit.Framework; namespace Iris.Core.Tests { public class SetMousePositionTests { [Test] public void ATestyTest() { MousePosition postion = new MousePosition(); postion.X = 10; postion.Y = 10; Ir...
using FluentMigrator; namespace Profiling2.Migrations.Seeds { [Migration(201301231052)] public class SCR_seeds : Migration { public override void Down() { } public override void Up() { Execute.EmbeddedScript("201301231052_SCR_seeds.sql"); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AutoMapper; using MinistryPlatform.Translation.Models.DTO; using MinistryPlatform.Translation.Repositories.Interfaces; using SignInCheckIn.Models.DTO; using SignInCheckIn.Services.Interfaces; namespace SignInCheckIn.Services { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RoomManager : MonoBehaviour { //public Text roomNumber; //public Text roomHost; public ScrollRect scrollView; public GameObject scrollContent; public GameObject row; /...
namespace IronAHK.Scripting { partial class Parser { internal const string ScopeVar = "."; internal const string VarProperty = "Vars"; private int internalID; private string InternalID { get { return "e" + internalID++; } } private string Scope { get { foreach (var block in bl...
using Quasar.Client.Config; using Quasar.Client.IO; using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Windows.Forms; namespace Quasar.Client.Setup { public class ClientUninstaller : ClientSetupBase { public void Uninstall() ...
using Bolt; using BuilderCore; using ChampionsOfForest.Enemies; using System.Collections; using TheForest.Utils; using UnityEngine; namespace ChampionsOfForest.Effects { public class MagicArrow : MonoBehaviour { private static Material material; public static void Create(Vector3 pos, Vector3 d...
using Enviosbase.Data; using Enviosbase.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Enviosbase.Business { public class PaisBusiness { public int Create(PaisModel item) { return new Pa...
using System; using UnityEngine; using System.IO; using System.Collections; using System.Collections.Generic; using SCFramework; namespace QFramework { [QMonoSingletonAttribute("[Tools]/ResMgr")] public class ResMgr : QMonoSingleton<ResMgr>, IEnumeratorTaskMgr { #region 字段 private Dictionary<stri...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Wind...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ecommerce.DAO { static class connection { static string myconstrng = ConfigurationManager.ConnectionStrings["connstrng"...
using DAL; using Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BUS { public class teamBus { teamDal db; public teamBus() { db = new teamDal(); } public List<eTeam> getALl...
namespace Merchello.UkFest.Web.Models.DitFlo { using Umbraco.Core.Models; using Umbraco.Web.Models; /// <summary> /// Defines a DitFloViewModel. /// </summary> public interface IDitFloViewModel : IRenderModel { /// <summary> /// Gets the current page. /// </summary>...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: hash * Time(n), Space(n) */ namespace leetcode { public class Lc001_Two_Sum { public int[] TwoSum(int[] nums, int target) { var map = new Dictionary<int, int>(); for (int j, i = ...
using System; using System.Collections.Generic; using System.Linq; namespace TrafficNavigation { public class MI { static void Main(string[] args) { Console.WriteLine("Choose the problem: \n" + "1.Problem1 \n" + "2.Problem2: Mission Impossible"); ...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.Cookies; using Microsoft.AspNetCore.Mvc; using MovieWebSite.Models; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace MovieWebSite.Controllers { ...
namespace ModelTransformationComponent.SystemRules { /// <summary> /// Системная конструкция начала описания параметров /// <para/> /// Наследует <see cref="SystemRule"/> /// </summary> public class Params_start : SystemRule{ /// <summary> /// Литерал конструкции начала ...
namespace UniNode { public class NodeCanvas { } }
using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Projects.Factories.Implementation; using Fingo.Auth.Domain.Projects.Factories.Interfaces; using Fingo.Auth.Domain.Projects.Implementation; using Fingo.Auth.Domain.Projects.Interfaces; using Moq; using Xunit; namespace Fingo.Auth.Domain.Projects....
using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Text; namespace ServerSocket { class ServerSocket { public static ManualResetEvent thread = new System.Threading.ManualResetEvent(false); public static byte[] bytes = new byte[1024]; public static string dat...
using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using NHibernate.Envers.Configuration.Attributes; using Profiling2.Domain.Prf.Sources; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Events { public class EventSource : Entity { [Audited] ...
using System.Collections.Generic; namespace Codility { public class CoveringPrefixStrategy2 : ICoveringPrefixStrategy { public int Find(int[] A) { var numbersCovered = new List<int>(); var indexOfLatestNewNumber = 0; for (var i = 0; i < A.Length; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UFIDA.U9.SM.Ship; using UFSoft.UBF.PL; using UFSoft.UBF.Business; using UFIDA.U9.Base.FlexField.ValueSet; namespace U9.VOB.Cus.HBHTianRiSheng.BEPlugIn { public class Ship_AfterUpdated: UFSoft.UBF.Eventing.IEvent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using JDWinService.Dal; using JDWinService.Model; using JDWinService.Utils; using Kingdee.K3.API.SDK; using System.IO; using System.Net; using System.Data; using Newtonsoft.Json.Linq; using Newtonsoft.Js...
using System.Web.Mvc; namespace com.Sconit.Web.Controllers { public class ExceptionHandlerController : Controller { // // GET: /ExceptionHandler/ public ActionResult Error() { return View(); } public ActionResult Unauthorized() { ...
using EmberKernel.Plugins.Components; using EmberKernel.Plugins.Models; using EmberKernel.Services.EventBus.Handlers; using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; using System.Threading; using System.Threading.Tasks; namespace EmberMemory.Listener { public interface...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using p2_shop.Models; namespace p2_shop.Controllers { public class Tip_ProizvodaController : Controller { private ShopingEntities db...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query.DTO; using EBS.Query.SyncObject; using Dapper.DBContext; using EBS.Domain.Entity; namespace EBS.Query.Service { public class PosSyncQueryService:IPosSyncQuery { IQuery _quer...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task3 { class CycledDynamicArray<T> : DynamicArray<T>, IEnumerable<T>, IEnumerable, ICloneable { public CycledDynamicArray() : base() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BusinessLayer { public class FixedAssetObject { public string AssetRegisterId { get; set; } public string MajorCategory { get; set; } public string MinorCategory { get; set; } public...
namespace Models{ public class MovieData{ public string Title {get; set;} public int Year {get; set;} } }
#version 430 layout(local_size_x = 1024) in; layout(binding = 0, rg32f) uniform image2D prefixSumFlow; uniform uint quadListCount; layout(std430, binding = 0) buffer quadlistBuf { vec4 quadlist []; }; layout(std430, binding = 1) buffer quadlistMeanTempBuf { vec2 outputMeanTemp []; }; subroutine void launc...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace Food_Enforcement.Models { public class EF_Models { public class Results { [Key] public int Results_ID { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace MyDiplom.Controllers { public class AlgorithmFindFailureController : Controller { /////////////////////////////////////////////////////////// ///////////Al...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Sitecore.Mvc.Pipelines.Response.GetPageRendering; using Sitecore.Mvc.Presentation; namespace Sitecore.Mvc.AddCassetteReferences.Processor { /// <summary> /// mvc.BuildPageDefinition pipeline processor to dynamically reference Cassette Bundles /// </summary> public class AddCassetteReferences : GetPageRender...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using TruckPad.Services.Models; using Swashbuckle.AspNetCore.Swagger; using TruckPad.Ser...
namespace SocialNetwork.Core { public enum CommandType { Post, Follow, Timeline, Wall } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity.Result { public class DataGridResultEntity<T> { public int TotalRecords { get; set; } public int DisplayRecords { get; set; } public IList<T> Resu...
namespace StackOnList { interface IStack<T> { } class Stack<T> { } }
using System; class StringsAndObjects { static void Main() { Console.Title = "Strings and Objects"; string hello = "Hello"; string world = "World"; object sbor = hello + " " + world + "!"; string print = (string)sbor; Console.WriteLine(print); } }
namespace TestDummies; public class DummyAnonymousUserFilter : ILogEventFilter { public bool IsEnabled(LogEvent logEvent) { if (logEvent.Properties.ContainsKey("User")) { if (logEvent.Properties["User"] is ScalarValue sv) { if (sv.Value is "anonymous") ...
using System; using System.Collections.Generic; using System.Text; namespace Laoziwubo.Model.Common { public class QueryM { public int PageNum { get; set; } public int PageSize { get; set; } public string OrderBy { get; set; } public string Where { get; set; } } }
namespace SOLIDPrinciples.ValidationClass.Example03 { public class NomeRequerido : IRegraDeValidacao<Cliente> { IRegraDeValidacao<Cliente> proximaRegra; public NomeRequerido(IRegraDeValidacao<Cliente> proximaRegra) { this.proximaRegra = proximaRegra; } public...
using Content.Client.Weapons.Ranged.Barrels.Components; using Content.Shared.Weapons.Ranged; using Robust.Client.Player; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Client.Weapons.Ranged; public sealed class GunSystem : EntitySystem { [Dependency] pr...
using System; using System.Collections.Generic; using System.Text; namespace OsuSqliteDatabase.Model { public enum OsuGameRuleSet { Standard = 0, Taiko = 1, Catch = 2, Mania = 3 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using ConsoleApp1.Entities; using OpenQA.Selenium; using OpenQA.Selenium.IE; namespace ConsoleApp1 { class Program { static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using NUnit.Framework; namespace Testing { [TestFixture] public class BListTests { private Random _random = new Random(); [Test] public void given_empty_blist_when_one_element_...
using ReactMusicStore.Core.Data.Context.Interfaces; namespace ReactMusicStore.Services.Interfaces.Common { public interface ITransactionAppService<TContext> where TContext : IDbContext, new() { void BeginTransaction(); void Commit(); } }
using MySql.Data.EntityFramework; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using WordTree.Model; namespace WordTree.Service { [DbConfigurationType(typeof(MySqlEFConfiguration))] public class PlannedWordContext...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoadingText : MonoBehaviour { private bool loading = true; void Update() { if (loading) { StartCoroutine(LoadingTextAnim()); } } IEnumerator Loadin...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using Library; using Library.Interfaces; using Library.Model; using Data; using App.Service; using Microsoft.AspNetCore.Authorization; namespac...
using Assets.Scripts.Models.ResourceObjects.CraftingResources; using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects; namespace Assets.Scripts.Models.Constructions.Wood { public class WoodWall : Construction { public WoodWall() { ConstructionType = Construct...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Entities; using DAL.DAL; namespace DAL.DataManager { public class QuestionManager:MainContext { public List<QuestionBE> GetQuestionForCategory(Guid categoryId, bool withVariants) { List<Que...
namespace gView.Framework.Geometry { public interface IMultiPoint : IGeometry, IPointCollection { } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.UI.Popups; using Mfrc522Lib; namespace ConsoleApp { public class Tools { public async Task RfidReader() { try {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CassandraFinal { public class Contact { public Guid ID { get; set; } public string Name { get; set; } public List<long> PhoneNumbers { get; set; } public ...
using Alabo.Domains.Repositories; using Alabo.Industry.Offline.Product.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Offline.Product.Domain.Repositories { public interface IMerchantProductRepository : IRepository<MerchantProduct, ObjectId> { } }
using System; class ComparingFloatingPointNumbers { static void Main() { double a = double.Parse(Console.ReadLine()); double b = double.Parse(Console.ReadLine()); double eps = 0.000001; double difference = Math.Abs(a - b); Console.WriteLine((difference < eps) ? "true" :...
using BusinessLogic.Service.ShoppingWeb; using DataAccess.Domain; using DataAccess.ShoppingWebDataBase; using ITSWeb.Controllers.Base; using ITSWeb.Models.Repository; using System; using System.Web.Http; using System.Web.Mvc; namespace ITSWeb.Controllers { [System.Web.Mvc.Authorize(Roles = "Admin, User")] pub...
using Hayaa.CacheKeyStatic; using Hayaa.Security.Client.Config; using Hayaa.Security.Client.Model; using System; using System.Collections.Generic; using System.Linq; namespace Hayaa.Security.Client { class JobAuthorityCache { public static Dictionary<String, List<String>> GetJobAuthData(string jobToke...
using System; using System.Data.SqlClient; using System.Collections.ObjectModel; using System.Configuration; using System.Windows; using NLog; namespace RAM.Classes { internal class Search { private string _dbConnection; private static readonly Logger Logger = LogManager.GetCurrentClassLogger(...
using Microsoft.Extensions.Logging; using System; using System.Threading; using System.Threading.Tasks; namespace Hyprsoft.Dns.Monitor.Providers { public class HyprsoftDnsProvider : DnsProvider { #region Constructors public HyprsoftDnsProvider(ILogger<HyprsoftDnsProvider> logger, IPublicIpPro...
 namespace Foundry.Website.Models { public enum ViewMessageType { Info, Warning, Error } public class ViewMessageModel { public ViewMessageType MessageType { get; set; } public string Text { get; set; } public ViewMessageModel() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using BusPoa.Models; using BusPoa.Views; using BusPoa.ViewModels; using Xamarin.Forms.Maps; using System.Threading; using System.Diagnostics; using Plugin...
using System; using SharpDX; namespace MDX { class Camera { public enum PROJECTION_MODE { Perspective, Orthogonalize }; private PROJECTION_MODE mode; private float clientw, clienth; private float near, far; private float fov; private Matrix view; priva...
namespace PostRequestFactory.Core { /// <summary> /// Available parameter types /// </summary> public enum RequestParameterType { Basic = 1, Text = 2, Binary = 3 } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace HouseRent.Data.Migrations { public partial class AddBookingAndBookingDetail : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<int>( name: "...
using UnityEngine; using System.Collections; using System.Collections.Generic; [RequireComponent(typeof(Rigidbody))] public class CollisionCheckerBit : MonoBehaviour { #region events public delegate void DetectHandler(Vector3? point); public event DetectHandler OnDetect; #endregion #region private variables ...
using System; namespace LorikeetMApp.Interfaces { public interface IDialer { bool Dial(string number); } }
using AutomationFramework.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutomationFramework.Extensions; namespace AutomationFramework.KendoWrapper { /// <summary> /// Kendo controls which has 1 or 2 methods and need not required...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TimeTableApi.Application.Shared.EventManagement.Dtos; using TimeTableApi.Application.Shared.TimeTableManagement; using TimeTableApi.Applicatio...
using EmberKernel.Services.EventBus; using System; using System.Collections.Generic; using System.Text; namespace EmberMemory.Components { public class ProcessTerminatedEvent<T> : Event<T> where T : ProcessTerminatedEvent<T> { public int ProcessId { get; set; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using Plotter.Tweet; using Plotter.Tweet.Processing; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Plotter.Tests { [TestC...
using System; using System.Collections; using System.Collections.Generic; using RPG.Movement; using UnityEngine; using RPG.Combat; using RPG.Core; using RPG.Resources; using UnityEditor; using UnityEngine.AI; using UnityEngine.EventSystems; namespace RPG.Control { public class PlayerController : MonoBehaviour ...
using System; using Admin.Models; using Admin.ViewModels; using AutoMapper; using Musical_WebStore_BlazorApp.Server.Data.Models; using Musical_WebStore_BlazorApp.Shared; public class MappingProfile : Profile { public MappingProfile() { CreateMap<User, UserLimited>(); CreateMap<Comment, CommentLimit...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Callback prototype to unlock a picture buffer. /// When the video frame decoding is complete, the unlock callback is invoked. /// This callback might not be needed at all.It is only an...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using System.Timers; using Microsoft.AspNetCore.SignalR; namespace WebApplication1.Hubs { public class ChatHub : Hub { public ChatHub() { Debug.WriteLine("hel...
using jaytwo.Common.Collections; using NUnit.Framework; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; namespace jaytwo.Common.Test.Collections { [TestFixture] public static class CollectionUtilityTests ...
using InvoicingApp.BusinessLogic.Contracts.Services; using InvoicingApp.BusinessLogic.Services; using InvoicingApp.DataAccess.Contexts; using InvoicingApp.DataAccess.Repositories.Base; using InvoicingApp.Domain.Models.Customer; using InvoicingApp.Domain.Models.Invoice; using InvoicingApp.Domain.Models.Production; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1.Models { [DataContract] public class Example2 { public Example2(int num, Dictionary<string, string> dict, Dictionary...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet { public interface INameContainer { //void CollectNames(ISet<string> nameTable); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Loan_Calculator_Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { UnobtrusiveValidationMode = System.Web.U...