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using System.Collections.Generic; using Tomelt.ContentManagement; using Tomelt.DisplayManagement.Implementation; using Tomelt.Templates.Models; namespace Tomelt.Templates.Services { public interface ITemplateService : IDependency { string Execute<TModel>(string template, string name, string processorName,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class updateNumbersScript : MonoBehaviour { public Sprite Zero; public Sprite One; public Sprite Two; public Sprite Three; public Sprite Four; public Sprite Five; LevelManagerScript manager; // Use thi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using chat.Models; namespace chat.Sources.Startup { public static class Seed { public static void Genders() { try { using(DataContext Context = new DataC...
using Framework.Core.Common; using OpenQA.Selenium; namespace Tests.Pages.Van.Main.TerryBoxes { public abstract class TerryBox { protected readonly Driver _driver; public abstract By RemoveFieldLocator { get; } public abstract By RemoveButtonLocator { get; } public ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; namespace ToolsQaStoreProject { public static class ExtensionMethods { public static IWebE...
using DemoCode.Models; namespace DemoCode.Services { public interface IToolTipService { string GetToolTipFolderPath(string applicationPathRoot, string languge, params string[] toolTipKey); ToolTip GetToolTip(string applicationUrlRoot, string applicationPathRoot, string toolTipFolder); } }
using System; namespace AutoTests.Framework.Core.Exceptions { public class ClassConstraintException : ConstraintException { public ClassConstraintException(Type type, string format) : base(string.Format(format, type.Name)) { } } }
using System.Collections; using UnityEngine; public class Monster : MonoBehaviour { private GameObject _monster_Dead; // Use this for initialization void Start() { _monster_Dead = (GameObject)StaticParameter.LoadObject("Other", "MonsterDead"); } public void OnTriggerEnter(Collider ot...
namespace _11.LogsAggregator { using System; using System.Collections.Generic; using System.Linq; using System.Text; public class LogsAggregator { public static void Main() { Dictionary<string, Dictionary<string, uint>> usersLogs = new Dictionary<string, Dictionary<...
 namespace CalendarSystem { using System; using System.Globalization; using System.Linq; using System.Text; public class CommandProcessor { private readonly IEventsManager eventsManager; public CommandProcessor(IEventsManager eventsManager) { this.eventsMa...
using Backend.Model.Users; using Backend.Repository.DoctorSpecialtyRepository; using System.Collections.Generic; namespace Backend.Service.UsersAndWorkingTime { public class DoctorSpecialtyService : IDoctorSpecialtyService { private readonly IDoctorSpecialtyRepository _doctorSpecialtyRepository; ...
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved using System; using System...
public class Solution { public string FractionToDecimal(int numerator, int denominator) { bool isPositive = (numerator >= 0 && denominator >= 0) || (numerator <= 0 && denominator <= 0); StringBuilder sb = new StringBuilder(); var mem = new Dictionary<long, int>(); string memStr = "";...
using System.Threading.Tasks; using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.Data.CellRepositoryTests { class LoadAsync : TestFixture { public override void SetUp() { base.SetUp(); Sut.Add(CellEntity1); } [Test] publi...
using Acr.UserDialogs; using System; using System.Threading; using System.Threading.Tasks; namespace Yaringa.Services { public class DialogService : IDialogService { public Task ShowAlertAsync(string message, string title, string buttonLabel) { return UserDialogs.Instance.AlertAsync(message, ...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; using CoreGraphics; using Foundation; using ResidentAppCross.Resources; using UIKit; namespace ResidentAppCross.iOS.Views { public class HomeMenuTableSource : UITableViewSource { public HomeMenuItemViewModel[] It...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace web_ioc.Models { interface ISessionBasesClass { ISessionModel Session {get;set;} } }
using RSS.Business.Models; using System; using System.Threading.Tasks; namespace RSS.Business.Interfaces { public interface ISupplierService : IDisposable { Task AddSupplier(Supplier supplier); Task UpdateSupplier(Supplier supplier); Task RemoveSupplier(Guid id); Task UpdateSup...
namespace TemplateTest { using Moq; using Template; using Xunit; using Xunit.Extensions; public class BracketNotCorrespondingTest { [Theory] [InlineData("only one [%open bracket")] [InlineData("only one %]close bracket")] [InlineData("open brackeet %]after [% ...
using Microsoft.EntityFrameworkCore; using WerkWerk.Data; namespace WerkWerk.Test.Model { public class TestContext : DbContext { public DbSet<Job> Jobs { get; set; } public TestContext(DbContextOptions<TestContext> options) : base(options) { } protected override void OnModelCreating(M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Win32; namespace IRAP.UFMPS.Library { public class TTaskInfo: System.Object { public TTaskInfo(string regKeyItem, TObjectCreateType objCreateType) { createTy...
using System.Collections.Generic; using System.Drawing; using GTA; namespace CodenameMaffia { public class StatusMenu { private SaveData saveData; private Point mainPos; private Rectangle background; private Label family; private Label status; private ProgressBa...
using System; namespace ClassLibraryAandelen.exceptions { public class DuplicateEigenaarException : Exception { public DuplicateEigenaarException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class ProfileDto { public int Id { get; set; } public string FIO { get; set; } public string DriverLicence { get; set; } public string Osag...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void OnChangeScene(string sceneName...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public Transform target; public float distance; public float height; private Transform cameraTransform; public float sensHorizontal = 10.0f; //Camera movement Sens...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BugunNeYesem.Data.Entity; namespace BugunNeYesem.Data.Repository { public class RecommendationRepository : Repository<Recommendation> { public RecommendationRepository(BugunNeYese...
using FeedbackAndSurveyService.SurveyService.Model; namespace FeedbackAndSurveyService.SurveyService.Repository { public interface IDoctorSurveyReportGeneratorRepository { SurveyReportGenerator Get(string id); } }
namespace MineGame { internal class Constants { public static float Zoom = 2f; public static int TileSize = 16; public static int ScreenWidth = 1000; public static int ScreenHeight = 600; } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace DAL.Models { public class Rating { [Key, Column(Order = 0)] public Guid MovieId { get; set; } [Key, Column(Order = 1)] public string UserId { get; s...
using System; using System.Collections.Generic; using System.Linq; using AdminWebsite.Extensions; using BookingsApi.Contract.Responses; using NotificationApi.Contract; using NotificationApi.Contract.Requests; namespace AdminWebsite.Mappers { public static class AddNotificationRequestMapper { private c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoldierMovementControllerSinglePlayer : MonoBehaviour { bool isDead = false; float moveSpeedPlayer; float moveSpeedBot; float soldierHealth; float soldierRange; float soldierDamage; GameObject game...
using System; class BinaryToDecimalNumber { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { string sN; Console.Write("Enter a binary number : "); sN = Console.ReadLine(); int i...
using System; using UnityEngine; public static class RectTransformExtensions { /// <summary> /// Set the scale to 1,1,1 /// </summary> public static void SetDefaultScale(this RectTransform trans) { trans.localScale = new Vector3(1, 1, 1); } /// <summary> /// Set the point in which...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace dc_demo_api.Models { public partial class Asset { public Asset() { AssetVariants = new HashSet<AssetVariant>(); Met...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading; using System.Threading.Tasks; using Client.Features.Jobs; using Client.Features.Jobs.Models; using New...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Graphics.Drawables; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using CoolBreeze.CustomRenderer; using CoolBreeze.Droid.CustomButton_And...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Inventory.Models; namespace Inventory.Services { public interface IDishRecommendService { Task<IList<DishRecommendModel>> GetDishRecommendsAsync(Guid dishGuid); Task<IList<OrderRecommendModel>> GetOrderRecomme...
using FluentAssertions; using NumberToWordsService.WCF.Resources; using NUnit.Framework; namespace NumberToWordsService.WCF.UnitTests { [TestFixture] public class NumberIsConvertedToWordsCorrectly { private IntToWordsConverter systemUnderTest; [SetUp] public void Setup() {...
using Photon.Pun; using Source.Code.Environment.Missle; using Source.Code.Utils; using System; using System.Collections; using UnityEngine; namespace Source.Code.Units.Components { [DisallowMultipleComponent] public class AttackComponent : MonoBehaviour { [Header("Main Attack Settigns")] [...
using System.Windows.Media; using TRPO_labe_3.Utilities; namespace TRPO_labe_3.Interfaces { public interface IFigure { FigureType Type { get; set; } Color Color { get; set; } bool IsFigureBig { get; set; } } }
using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class VAAdUnityRewardedVideo : MonoBehaviour { // connect with objc code [DllImport("__Internal")] private static extern void _startWithPlacement(string placement, bool testMode, string apiKey); [DllImport("__Internal")] p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using iTextSharp.text; using iTextSharp.text.html.simpleparser; using iTextSharp.text.pdf; using System.IO; using System.Text; using...
using ServiciosWeb.Datos.Modelo; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace WebServiceApiBiblioteca.Controllers { public class RegistroController : ApiController { ROYER_PRUEBASEntities BD = new ROYER_PR...
#define Unity0 using Autofac; using Autofac.Integration.Mvc; using Com.Colin.BusinessLayer; using System; using System.Reflection; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace Com.Colin.UI { // Note: For instructions on enabling IIS6 or IIS7 classic m...
using MovieWebSite.Models; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace MovieWebSite.Repositories { public class GenericRepository<T> where T : class, new() { Context context = new Context(); public ...
namespace FamilyAccounting.BL.DTO { public enum TransactionTypeDTO { Income, Transfer, Expense, Initial } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { [Header("Inventories")] public InventoryObject inventory; public InventoryObject equipment; [Header("Canvas")] public Image inventoryCanvas; public Image ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace BanSupport { //仅用于编辑器模式下 public partial class ScrollSystem { #if UNITY_EDITOR private int _startCorner = int.MinValue; private int _clipType = 0; private Vector2 _size = Vector2.zer...
using System; using System.Collections; using System.Linq; namespace csharp { class Problem015 { public static void Main (string[] args) { var n = 21; // grid 20x20 is 21x21 points var matrix = new long[n][]; for (var i = 0; i < matrix.Length; i++) { matrix [i] = new long[n]; } for (var...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):AddNodeRequest.CS // 功能描述(Description): // 作者(Author):Aministrator /...
using System; using System.Linq; using OAuth2.Configuration; using System.Runtime.InteropServices; using RGiesecke.DllExport; using System.Text; using System.Collections.Specialized; using System.Windows.Forms; using OAuth2.Client; using OpenApiLibrary.Json; using OpenApiLib.Json.Models; using System.Reflection; using...
using UnityEngine; using System.Collections; public class LevFiveBossWave : Wave { int desperation; int ability; int activeRed; int beamStartup; int waves; int offset; int projectileSpreadAngle; int angleBetweenProjectiles; int leftRight; int pattern; string lastColor; float radToDeg; GameObject bossRed;...
using System; using System.Collections.Generic; using System.IO; using thelistparser.Types; namespace thelistparser { class Program { public static String imdbcachelocation; public static Boolean ReparseAll = false; static void Main(string[] args) { // If an argumen...
using BlogSystem.UI.Framework.Models; using BlogSystem.UI.Framework.Wrappers; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using System.Collections.Generic; using System.Threading.Tasks; namespace BlogSystem.UI.Controllers { public class BlogController : Controller { //gateway URL pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO { public class TestDTO { public int Tests_Code { get; set; } public string Tests_Name { get; set; } public Nullable<int> Code_Subjects_For_Classes { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual { /// <summary> /// Representa el objeto response de campo de variable /// </summary> /// <remarks> /// Creaci...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class WeaponTable : MonoBehaviour { public Canvas player_canvas; public Canvas playerCamera_canvas; public Canvas weaponShop_canvas; /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FluentValidation; using FluentValidation.Results; namespace EBS.Application.DTO { public class LoginModel { public string UserName { get; set; } public string Password { get; ...
namespace Custom_Min_Function { using System; using System.Linq; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { Func<int[], int> min = n => n.Min(); Func<string, i...
using System; using System.Collections.Generic; namespace ScheduleService.Model.DomainServices { public class ExaminationGeneratorDTO { public Patient Patient { get; } public Doctor Doctor { get; } public IEnumerable<Room> Rooms { get; } public DateTime StartDate { get; } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuyToolsController : Controller { public override void Execute(object data) { BuyToolsArgs e = data as BuyToolsArgs; UIBuyTools tool = MVC.GetView<UIBuyTools>(); GameModel gm = Gam...
using System; using UnityEngine; using UnityEngine.UI; public class TimerUI : MonoBehaviour { [Header("Стартовые данные")] public bool isTick; public bool isRunDown; [Header("Связывающие объекты")] [SerializeField] Text timerText; float _time; int _minuts; int _sec; int _millisec...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration.Json; using Microsoft.Extensions.DependencyInjec...
namespace Docller.Core.Services { public enum DownloadStatus { DownloadCanceled = StorageServiceStatus.DownloadCanceled, DownloadCompleted = StorageServiceStatus.DownloadComplete } }
using UnityEngine; using UnityEngine.SceneManagement; public class EscenaActual : MonoBehaviour { // Use this for initialization void Start () { if (GameObject.FindGameObjectsWithTag ("IndicadorEscena").Length >= 2) { Destroy (GameObject.FindGameObjectsWithTag ("IndicadorEscena") [0]); } else { DontDest...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UseFul.ClientApi.Dtos { public class EmpresaDto { public int IdEmpresa { get; set; } public string RazaoSocial { get; set; } public string Cnpj { get; set; } ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using CoinCombinationsApp; using System; namespace CoinCombinationsApp.Tests { [TestClass] public class CoinCombinationsTest { [TestMethod] public void CoinsCombinator_50_quarters2() { Dictionary<str...
using System; using System.Security.Permissions; using Microsoft.SharePoint; using Microsoft.SharePoint.Utilities; using Microsoft.SharePoint.Workflow; using BELCORP.GestorDocumental.BE.DDP; using BELCORP.GestorDocumental.BL.DDP; using BELCORP.GestorDocumental.Common; using BELCORP.GestorDocumental.Common.Excepcion; u...
using UnityEngine; public interface IFollowScript { void SetFollowTarget(Transform target); } public class GenericFollowPositionScript : MonoBehaviour, IFollowScript { public Transform Target; private Vector3 initPos; public bool AllowBuffer = false; public Vector3 Buffer; private void Start() { initPos ...
using Com.Colin.UI.ExtensionMethods; using Com.Colin.UI.Models; using System; using System.Collections.Generic; using System.Web.Mvc; namespace Com.Colin.UI.Controllers { public class HelperMethodsController : Controller { // GET: HelperMethods public ActionResult Index() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AMIS { class Program { public static void lire(ref int n,ref int m) { do { Console.WriteLine("Donnez un entier stri...
using UnityEngine; using System.Collections; // using System.Reflection; using UnityEngine.UI; using UnityEngine.EventSystems; using TMPro; using DG.Tweening; public class ActionsViewController : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler//, IPointerClickHandler, { // public Slider slider; private Game...
using System; using Phenix.Core.Dictionary; using Phenix.Core.Security; using Phenix.Core.Windows; using Phenix.Security.Business; namespace Phenix.Security.Windows.PositionManage { public partial class PositionManageForm : Phenix.Core.Windows.BaseForm { public PositionManageForm() { InitializeCompo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public enum Direction { left,right,up,down } public class InputManager : MonoBehaviour { // Singleton // public static InputManager instance { get; protected set;} void Awake () { if (instance == null) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.Entity.ORD; using com.Sconit.Entity.CUST; namespace com.Sconit.Service { public interface IVehicleInFactoryMgrImpl { void AddVehicleInFactory(string ipNo, IList<VehicleInFactoryDetail> vehicleInFact...
using eCommerceSE.Cliente; using eCommerceSE.Model; using System; using System.Configuration; using System.Web.UI; namespace Enviosbase.Cliente { public partial class ClienteEdit : System.Web.UI.Page { string llave = ConfigurationManager.AppSettings["Usuario"].ToString(); protected void Page...
using Castle.Components.DictionaryAdapter; using DomainEvents.MediatRExample1; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Xml.Linq; using stat...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.EntityConfig { public class Ta...
using System; namespace Visitor { class Program { static void Main(string[] args) { var userProfile = new UserProfile(); userProfile.AddNotificationPreference(new EmailNotification("abc@gmail.com")); userProfile.AddNotificationPreference(new SmsNot...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Mvc_Web_App.Models; using Kendo.Mvc.UI; using Kendo.Mvc.Extensions; namespace Mvc_Web_App.Controllers { public class NewsListingController : Controller { // // GET: /NewsListing/ ...
using System; using System.Collections.Generic; using System.Text; namespace Btf.Data.Model.Base { /** * Define base entity interface * Common fields are included in this interface * */ public interface IEntity { int Id { get; set; } int CreatedBy { get; set; } int ...
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Project name: .BookShelfWeb * File name: UserPanel.aspx.cs * Status: Finished * */ using System; using System.Collections.Generic; usi...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace api_client_generator.Models { public class TypescriptTypeConverter : ITypeConverter { public string Convert(Type type) { ...
using System.Web.Http; using PersonInfo.Model; using System; namespace PersonInfo.ProcessDetailsApi.Controllers { public class ProcessPersonalDetailsController : ApiController { static string[] words0 = { "", "One ", "Two ", "Three ", "Four ", "Five ", "Six ", "Seven ", "Eight ", "Nine " }; sta...
using Harmony; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using StardewValley; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Network; using StardewValley.Tools; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Sys...
namespace Properties.Core.Objects { public class AffectedProperty { public int AffectedPropertyId { get; set; } public string PropertyReference { get; set; } public AdvertiseResult AdvertiseResult { get; set; } public AffectedProperty() { AffectedPropertyId ...
using ServiceCenter.Helpers; namespace ServiceCenter.ViewModel.Dialog { class InputDialogViewModel : BaseViewModel { private string _name; public string Name { get => _name; set => Set(ref _name, value); } public string Caption { get; } public string Hint { get; } publ...
using System; namespace Aquamonix.Mobile.Lib.Extensions { /// <summary> /// Extension methods for System.String. /// </summary> public static class StringExtensions { public static string SubstringIfLonger(this string s, int length) { if (s == null) return null; if (s.Length > length) r...
using System.Collections.Generic; using System.Linq; using SelectionCommittee.BLL.DataTransferObject; using SelectionCommittee.BLL.Interfaces; using SelectionCommittee.DAL.Entities; using SelectionCommittee.DAL.Interfaces; namespace SelectionCommittee.BLL.Services { public class CityService : ICityService { ...
using System; using System.Reflection; namespace DDMedi { public static class SuppliersExtensions { public static DDMediCollection AddSupplier<TSupplier>(this DDMediCollection ddCollection, SupplierLifetime lifetime = SupplierLifetime.Scoped) where TSupplier : ISupplier { ddCollect...
using Alabo.App.Asset.Recharges.Domain.Entities; using Alabo.App.Asset.Recharges.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; namespace Alabo.App.Asset.Recharges.Domain.Controllers { [ApiExceptionFilter] [Route("Api/R...
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class CommonController: DemoController { [HttpGet] public ActionResult UnobtrusiveValidation() { return DemoView("UnobtrusiveValidation", new UnobtrusiveValidationData()); } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Net; using System.Net.Http; using System.Web.Http; using ILogging; using ServiceDeskSVC.DataAccess.Models; using ServiceDeskSVC.DataAccess.UserRefresh; namespace ServiceDeskSVC.Data...
using System; using System.Diagnostics; using System.Threading.Tasks; using Android.App; using Android.Bluetooth; using Android.Content; using Android.Content.PM; using Android.Gms.Common; using Android.Gms.Maps; using Android.Runtime; using Android.Util; using ApartmentApps.Client; using ApartmentApps.Client.Models; u...
using System; using UnityEngine; public class Tip : MonoBehaviour { [SerializeField] private SphereCollider tipCollider; public SphereCollider TipCollider { get { if (tipCollider == null) { tipCollider = GetComponent<SphereCollider>(); ...
#region License // Copyright (c) 2012 Trafficspaces Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, ...
using System.Configuration; namespace Belatrix.JobLogger.Configuration { public interface IJobLoggerConfigurationSection { SeverityLevelConfiguration SeverityLevelConfiguration { get; set; } LogTargetConfiguration LogTargetConfiguration { get; set; } } public class JobLogger...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Arch.Data.Test.OtherTest.MyRightManageDesign.Privilege; using Arch.Data.Test.OtherTest.MyRightManageDesign.RightManagers.Model; namespace Arch.Data.Test.OtherTest.MyRightManageDesign { public class RightManager : IRightMan...