text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Threading.Tasks;
namespace Dentistry
{
class database_
{
public static strin... |
using System;
using System.Diagnostics;
namespace Crystal.Plot2D.Common
{
public sealed class DisposableTimer : IDisposable
{
private readonly bool isActive = true;
private readonly string name;
readonly Stopwatch timer;
public DisposableTimer(string name) : this(name, true) { }
public Dispos... |
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.Geometry.Tiling;
using gView.GraphicsEngine.Abstraction;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.DataSources.TileCache
{
class ParentRasterClass : IRasterClass, IParentRasterLaye... |
using System.Collections.Generic;
using Microsoft.VisualBasic.FileIO;
namespace FootballTAL.DataAccess
{
public class CSVFileReading : IFileReading
{
private string FullPath { get; set; }
public CSVFileReading(string path)
{
this.FullPath = path;
}
public I... |
namespace P09TrafficLights.Enums
{
public enum TrafficLightEnumeration
{
Red,
Green,
Yellow
}
} |
using NUnit.Framework;
using SingLife.FacebookShareBonus.Model;
using System.Collections.Generic;
namespace SingLife.FacebookShareBonus.Test
{
[TestFixture]
internal class FakeSortOrder : IPolicySortService
{
public IEnumerable<Policy> Sort(IEnumerable<Policy> policies)
{
retur... |
using UnityEngine;
using System.Collections;
public class End : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
Cursor.visible = true;
Application.LoadLevel(0);
... |
namespace Models
{
public class ExchangeRate
{
public string Currency { get; set; }
public double Rate { get; set; }
}
}
|
// O(nlogn)
public class Solution {
private int MinWidth(int[] sums, int left, int right, int target) {
int start = left - 1;
while (left + 1 < right) {
int mid = (right - left) / 2 + left;
if (sums[mid] == target) return mid - start;
else if (sums[mid] < target) ... |
using BusinessObjects;
using Microsoft.Data.SqlClient;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccess
{
public class BookmarkDAO
{
private static BookmarkDA... |
using Tomelt.UI.Resources;
namespace UEditor {
public class ResourceManifest : IResourceManifestProvider {
public void BuildManifests(ResourceManifestBuilder builder)
{
var manifest = builder.Add();
manifest.DefineScript("UEditorConfig").SetUrl("ueditor.config.js");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Globalization;
namespace _14.Hex_to_Decimal
{
class HexToDecimal
{
static void Main(string[] args)
{
string hexValue = Console.ReadLine();
lo... |
using System.Web;
using FluentAssertions;
using NSubstitute;
using Xunit;
namespace SitecoreAdaptors.Tests
{
public class MediaRequestShould
{
[Fact]
public void do_stuff()
{
//// Arrange
var processor = new TestHttpProcessor();
var context = Substit... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ServerListInfo
{
public List<ServerInfo> server_infos = new List<ServerInfo>();
}
public class LoginServerList : UiSingleton<LoginServerList>
{
// Use this for initialization
void Start ()
{
}
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HPYL.Model
{
/// <summary>
/// 多点执业模型
/// </summary>
public class MultipointShops
{
/// <summary>
/// 标识id
/// </summary>
public long Id { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleAppExercise
{
class Program
{
static void Main(string[] args)
{
//1. Takes an input from the user, multiplies it by 50, and prints the result to the ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TruckPad.Services.Models
{
public partial class Viagem
{
public Viagem()
{
ViagemParada = new HashSet<ViagemParada>();
... |
using System;
// Ai for playing connect four
public class OGAI : Player
{
public OGAI( bool p, Random r ) : base( p, r ){}
// Lets the AI make its move
// takes the game its playing and a token its using
public override int MakeMove( GameBoard g )
{
// game to test moves on
GameBoard gprime;
// if any move... |
using System;
using System.Collections.Generic;
namespace CourseHunter_27_DataTime
{
class Program
{
static void Main(string[] args)
{
DateTime now = DateTime.Now; // свойство показывающее сегоднящнюю дату и время
Console.WriteLine("Now is {0}", now);
Cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Telerik.Web.UI;
using BLL.DLib;
using System.Data;
using DLib.DAL;
public partial class Controls_Records_RecordsListTreeDual : System.Web.UI.Page
{
private static DlibEn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsolePiano.InstrumentalNote
{
class DecayPhase : Phase
{
public override double Duration => (double)1 / 9; //980.0 (double)1 / 9
//Set State with prev. limit - need mechanism to ensure order of t... |
using System.Windows.Forms;
namespace Com.Colin.Win.Customized
{
public partial class NumberTextBox : TextBox
{
public NumberTextBox()
{
InitializeComponent();
}
private void E_TextBox_KeyDown(object sender, KeyEventArgs e)
{
}
private voi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace Lab.MIS.MonitorMIS.Controllers
{
/// <summary>
/// PicUpload 的摘要说明
/// </summary>
public class PicUpload : IHttpHandler
{
public void ProcessRequest(HttpContext context)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
[SerializeField]
private GameObject[] _floorPrefabs;
[SerializeField]
private float _zOffset;
// Start is called before the first frame update
void Start()... |
using Backend.Model;
using FeedbackAndSurveyService.CustomException;
using FeedbackAndSurveyService.SurveyService.Model;
using System;
using System.Collections.Generic;
using System.Linq;
namespace FeedbackAndSurveyService.SurveyService.Repository
{
public class HospitalSurveyReportGeneratorRepository : IHospital... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PCToAccessMinigame : MonoBehaviour {
public GameObject text;
public GameObject Player;
bool playerEntered;
// Use this for initialization
void Start () {
}
// U... |
using gView.Framework.IO;
using System;
namespace gView.Framework.Geometry
{
public class PersistableGeometry : IPersistable
{
IGeometry _geometry = null;
public PersistableGeometry()
{
}
public PersistableGeometry(IGeometry geometry)
{
_geometry = g... |
using CommonMark;
using MarkdownUtils.Core;
using MarkdownUtils.MdDoc;
using Miktemk;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZConsoleTests
{
class Program
{
... |
using System;
using UnityEngine;
using System.IO;
using System.Linq;
using Kernel;
using Sini.Unity;
using UnityEditor;
namespace Kernel
{
public class KernelConfigWindow : EditorWindow
{
private SceneSelectionItem[] _kernelSceneOptions;
private int _selectedIndex;
[MenuItem("uFrame/K... |
using Piovra.Ds;
using Xunit;
namespace Piovra.Tests;
public class FenwickTreeTests {
[Fact]
public void Test() {
var tree = new FenwickTree(10);
tree.
Update(1, 1).
Update(2, 3).
Update(3, 4).
Update(4, 8).
Update(5, 6).
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class GeneradorTerrenoProcedural : MonoBehaviour
{
#region variables
#region deInspector
// tamaño piezas
public float longitudMuroX;
public float longitudMuroZ;
public float porcentaj... |
using System;
using System.Linq;
namespace Pobs.Tests.Integration.Helpers
{
internal static class Utils
{
private static readonly Random s_random = new Random();
internal static string GenerateRandomString(int length)
{
const string chars = "abcdefghijklmnopqrstuvw... |
using BethanysPieShopHRM.Shared;
using IdentityModel.Client;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
namespace BethanysPieShopHRM.App.Services
{
public class EmployeeDataService: IEmployeeDat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RNET
{
class Produto
{
public string Codigo;
public string Nome;
public double Preco;
public int Quantidade;
public Produto()
... |
using System.Collections.Generic;
namespace EQS.AccessControl.Domain.ObjectValue
{
public class Validator
{
public Validator()
{
ErrorMessages = new List<string>();
}
public bool IsValid { get; set; }
public List<string> ErrorMessages { get; set; }
}
}
|
using System.Collections.Generic;
using System.Linq;
using Elrond.Dotnet.Sdk.Domain.Values;
namespace Elrond.Dotnet.Sdk.Domain.Codec
{
public class MultiBinaryCodec : IBinaryCodec
{
private readonly BinaryCodec _binaryCodec;
public MultiBinaryCodec(BinaryCodec binaryCodec)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using alg;
/*
* tags: greedy
* Time(logn), Space(1)
* we need to add a new number of sum+1, where sum is sum of all previous numbers.
*/
namespace leetcode
{
public class Lc330_Patching_Array
{
public int MinPatches(int[] nums, in... |
using System.ComponentModel.DataAnnotations.Schema;
namespace Backend.DataAccess.Models
{
public class Product : Model
{
public string Description { get; set; }
public virtual Merchant Merchant { get; set; }
[ForeignKey("Merchant")]
public int MerchantId { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using UBaseline.Shared.Node;
using UBaseline.Shared.PageSettings;
using UBaseline.Shared.Property;
using Uintra.Core.Member.Entities;
using Uintra.Core.UbaselineModels.RestrictedNode;
using Uintra.Features.Groups;
using Uintra.Feature... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class InventoryController : MonoBehaviour {
private PlayerController pc;
public Flower flowerEmptyAppearance;
public List<GameObject> inventoryDisplays;
private List<Flower> inventory = new List<Flower> (... |
using System;
using Apache.Shiro.Subject;
namespace Apache.Shiro.Authc
{
public class LogoutEventArgs : AuthenticationEventArgs
{
private readonly IPrincipalCollection _principals;
public LogoutEventArgs(IPrincipalCollection principals)
{
if (principals == null... |
namespace Fingo.Auth.AuthServer.Services.Interfaces
{
public interface IHashingService
{
string HashWithDatabaseSalt(string password , string userLogin);
string HashWithGivenSalt(string password , string hexSalt);
string GenerateNewSalt();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playermovement : MonoBehaviour
{
public float movementspeed;
public Rigidbody2D rb;
Vector2 movement;
// Start is called before the first frame update
void Start()
{
}
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace P2PChat
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter your nickname and your port: ");
string nick = Console.ReadLine(), ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CSConsoleRL.Enums;
using CSConsoleRL.Entities;
using CSConsoleRL.Data;
namespace CSConsoleRL.Events
{
public class ChangeActiveItemEvent : IGameEvent
{
public string EventName { get { retu... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace register
{
public partial class frmmain : Form
{
String[][] majors = BAL.getMa... |
using System;
namespace WebSim.Common.Dates
{
public class DateService : IDateService
{
public DateTime GetDate()
{
return DateTime.Now;
}
}
} |
// Author: Jonathan Spalding
// Assignment: Project 6
// Instructor "Roger deBry
// Clas: CS 1400
// Date Written: 3/5/2016
//
// "I declare that the following source code was written solely by me. I understand that copying any source code, in whole or in part, constitutes cheating, and that I will receive a zer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace QLBSX_DAL_WS.SubInfo
{
public class Calculator : ICalculator
{
public double Eval(double a, double b, double c)
{
return a * b * c;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CQRS.Abstraction;
namespace Client.Command
{
public class DocumentCreateCommand:ICommand
{
public string Name { get; set; }
public DateTime Date { get; set; }
}
}
|
using Specification_OCPrinciple.Specification;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Specification_OCPrinciple.Interfaces
{
/// <summary>
/// В рамках спецификации создаем интерфейс который будет фильтровать не важно что
... |
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base;
using System;
namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual
{
/// <summary>
/// Clase que representa la entidad Contrato
/// </summary>
/// <remarks>
/// Creación: GMD 20150525 <br />
/// Modificación: <br... |
using AlgorithmProblems.Linked_List.Linked_List_Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Linked_List
{
class NthLastElementOfLinkedList
{
public SingleLinkedListNode<int> NthLastNodeOfLinkedL... |
using Microsoft.AspNet.Identity;
namespace XH.Infrastructure.Identity.MongoDb
{
public class IdentityRole : IdentityRole<string>
{
public virtual string TenantId { get; set; }
}
public class IdentityRole<TKey> : IRole<TKey>
{
public virtual TKey Id { get; set; }
public vi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace CustomControlz.Labels
{
public partial class CcLabel : Label
{
public CcLabel()
{
Initia... |
using System;
using System.ComponentModel.DataAnnotations;
namespace WebApp.Data.Models
{
public class UserRequestModel
{
[Required(ErrorMessage = "Email could not be empty!")]
public string Email { get; set; }
[Required(ErrorMessage = "Password could not be empty!")]
public s... |
/*
* Board class that is in charge of keeping game and player informations.
* Copyright (c) Yulo Leake 2016
*/
using Deadwood.Model.Exceptions;
using Deadwood.Model.Factories;
using Deadwood.Model.Rooms;
using System;
using System.Collections.Generic;
namespace Deadwood.Model
{
class Board
{
// ... |
using System;
using System.Collections.Generic;
using Backend.Models;
using Backend.Services;
using Nancy;
using Nancy.ModelBinding;
namespace Backend.Modules
{
public class CartModule : Module
{
private readonly CartService _cartService;
public CartModule(CartService cartService)
... |
using UnityEngine.Events;
public class LastBlockDestroyed : UnityEvent
{
} |
using System.ComponentModel;
namespace Properties.Core.Objects
{
public enum CheckType
{
Unknown = 0,
[Description("Smoke Detector")]
SmokeDetector = 1,
[Description("Carbon Monoxide Detector")]
CarbonMonoxideDetector = 2,
}
} |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Ecommerce_Framework.Api.Models
{
[Table("Produto", Schema = "EcommerceFramework")]
public class ProdutoModel {
public ProdutoModel() { }
public ProdutoModel(int id, st... |
using System;
using Abp.Application.Services;
using Abp.Application.Services.Dto;
using System.Collections.Generic;
using System.Threading.Tasks;
using DgKMS.Cube.CubeCore.Dtos;
using DgKMS.Cube.CubeCore;
namespace DgKMS.Cube.CubeCore
{
/// <summary>
/// 应用层服务的接口方法
///</summary>
public interface IE... |
namespace com.Sconit.Web.Controllers
{
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using AutoMapper;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.PRD;
using com.Sconit.Entity.SCM;
using com.Sconit.Entity.SYS;
//using com.Sconit.Entity.SCM;
... |
using System.Collections.Generic;
namespace PFM.Products.Interfaces
{
public interface IProductManager
{
IEnumerable<IProduct> Get();
IProduct Get(string id);
void Insert(IProduct product);
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using ServerApp.Data;
using ServerApp.Models;
using Microsoft.AspNetCore.Authorization;
namespace ServerApp.Controllers{
[Authorize]
[ApiController]
... |
namespace Masuit.LuceneEFCore.SearchEngine.Interfaces
{
/// <summary>
/// 结果项
/// </summary>
/// <typeparam name="T"></typeparam>
public interface IScoredSearchResult<T>
{
/// <summary>
/// 匹配度
/// </summary>
float Score { get; set; }
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.OpenClose
{
class Triangle : IArea
{
public double Trianglebase { get; set; }
public double Triangleheight { get; set; }
public do... |
using AppTimedoc.Views;
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace AppTimedoc.Helpers
{
public class MainTabbedPage : TabbedPage
{
public MainTabbedPage()
{
var playPage = new Time() { Title = "", Icon = null };
var workPage = new Navigati... |
using UnityEngine;
using System.Collections;
public class CameraControl : MonoBehaviour {
public Transform target; //variabe which copies the player position
public float speed; //this is the speed of the camera multiplier (how fast it moves)
// Update is called once per frame
void Update () {
// get the... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Sorting
{
public class BubbleSort
{
public static void Sort(int[] m)
{
bool hasChanges = false;
... |
using PaperPlane.API.Global;
using PaperPlane.API.MemoryManager;
using PaperPlane.API.ProtocolSchema.Base;
using PaperPlane.API.ProtocolSchema.DataTypes.Auth;
using PaperPlane.API.ProtocolSchema.Methods.Auth;
using PaperPlane.API.ProtocolSchema.Parser;
using PaperPlane.API.ProtocolStack.Security.Messaging;
using Paper... |
namespace RRExpress.Seller {
internal static class Const {
public static readonly string SettingCatlog = "我是卖家";
}
}
|
using Backend.Model.Users;
using GraphicalEditorServer.DTO;
namespace GraphicalEditorServer.Mappers
{
public class SpecialtyMapper
{
public static Specialty SpecialtyDTOToSpecialty(SpecialtyDTO specialtyDTO)
{
Specialty specialty = new Specialty();
specialty.Id = specia... |
using UnityEngine;
using UnityEngine.Networking;
public class Player : NetworkBehaviour
{
[SerializeField]
private Card _cardPrefab;
void Start ()
{
}
void Update ()
{
if (!isLocalPlayer) return;
/*if (Input.GetKeyDown(KeyCode.Space))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePositio... |
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows.Input;
using Firebase.Database;
using Firebase.Database.Query;
using Firebase.Database.Streaming;
using Xamarin.Forms;
using App1.ViewModels;
using App1.Models;
namespace App1
{
public class MainPageViewModel : BaseViewMod... |
using Exiled.API.Features;
using Exiled.API.Enums;
using System;
using HarmonyLib;
using System.Runtime.Remoting.Messaging;
using System.Runtime.CompilerServices;
namespace CustomTeslaDamage
{
public class CustomTeslaDamagePlugin : Plugin<Config>
{
public override string Name { get; } = "Custom Tesla ... |
using System.Collections.Generic;
namespace RESTfulAPI.Repository.Interfaces
{
public interface IUserInterface
{
public List<T> View<T>();
public T View<T>(int id);
public int Add<T>(T data);
public void Update<T>(T data);
public void Delete<T>(T id);
}
} |
using UnityEngine;
using System.Collections;
public class GameHUD : MonoBehaviour {
public GUISkin Skin;
public Transform _xaxis;
public Transform Foregrounds;
public void OnGUI()
{
/*
GUI.skin = Skin;
//Debug.Log("milliseconds: "+LevelManager.instance.LevelMusic.timeSamp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ApartmentApps.Api.BindingModels;
using ApartmentApps.Api.NewFolder1;
using StaticMap.Core.Model;
using StaticMap.Google;
namespace ApartmentApps.Api
{
public class DailyOfficerReport : EmailData
{
public IEnumera... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Globalization;
using System.Threading;
using ConsoleTables;
namespace MeybankATMSystem
{
class MeybankATM : ILogin, IBalance, IDeposit, IWithdrawal, IThirdPartyTransfer, ITransaction
{
private static int... |
using System;
using System.Text;
using System.Text.RegularExpressions;
class Chains
{
static void Main()
{
//string input = System.IO.File.ReadAllText(@"..\..\themanual.txt");
string input = Console.ReadLine();
string getp = @"<p>(.*?)<\/p>";
MatchCollection ptags = new Regex(getp).Matches(input);
Str... |
using MonitorBoletos.DAO;
using MonitorBoletos.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MonitorBoletos.Business
{
public class ContaCorrenteBusiness
{
/// <summary>
/// Validar a Conta Corrente
... |
using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable Instancer of type `bool`. Inherits from `AtomVariableInstancer<BoolVariable, BoolPair, bool, BoolEvent, BoolPairEvent, BoolBoolFunction>`.
/// </summary>
[EditorIcon("atom-icon-hotpink")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace ChargeIO
{
public class SignatureOptions
{
[JsonProperty("gratuity")]
public int? GratuityInCents { get; set; }
[JsonProperty("mime_type")... |
using System;
namespace Test_numbers
{
class Program
{
static void Main(string[] args)
{
// • First line – N – integer in the interval[1…100]
//• Second line – M – integer in the interval[1…100]
//• Third line – maximum sum boundary – integer in t... |
using Microsoft.Maps.MapControl.WPF;
using UFO.Commander.ViewModel;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using UFO.Server;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace cis237inclass1
{
class UserInterface
{
//no variables, constructors, or properties
//ONLY METHODS BWAHAHAHAHA
//Methods
public int GetUserInput... |
using UnityEngine;
using System.Collections;
/// <summary>
/// This is my attempt at making a character.
/// </summary>
public class CharacterGenerator
{
public enum Stats
{
Rhythm,
Vocals,
Instrument,
LevelBonus
}
public enum Modifier
{
Added,
Pe... |
using Newtonsoft.Json;
namespace BDTest.Test;
internal class BDTestRuntimeInformation
{
[JsonIgnore]
internal string CallerMember { get; set; }
[JsonIgnore]
internal string CallerFile { get; set; }
[JsonIgnore]
internal BDTestBase BdTestBase { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BookShelf.BusinessLogic;
using BookShelfWeb.BookShelfModel;
namespace BookShelfWeb
{
/// <summary>
/// Behind code for LoanReturn.aspx
/// </summary>
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.MLAgents;
public class GameScene : MonoBehaviour
{
GameArena[] arenas;
public int defaultNumArenas = 0;
public void Awake()
{
Academy.Instance.OnEnvironmentReset += EnvironmentReset;
arenas = Ge... |
using Fleck;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web.Script.Serialization;
using UNO.Model.Karten;
namespace UNO.Model
{
class Spielfeld
{
public List<ISpieler... |
namespace CarDealer.Services
{
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using Data;
using Data.Interfaces;
using Models;
using Models.ViewModels;
public class CarsService : Service
{
public CarsService(IDataProvidable data) : base(data)
... |
namespace RelationsLive
{
using System;
using System.Data.Entity;
using System.Linq;
using Models;
public class RelationsLiveContext : DbContext
{
public RelationsLiveContext()
: base("name=RelationsLiveContext")
{
Database.SetInitializer(new MyInitialize... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace HospitalSystem.Models
{
public class ExamineRecordList
{
public List<ExamineRecord> examineRecordList { set; get; }
public ExamineRecordList()
{
examineRecor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using BO;
using TpRace.Models;
namespace TpRace.Controllers
{
public class OrganizerController : Controller
{
// GET: Organizer
public ActionResult Index()
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace evrostroy.Web.Models
{
public class NavModel
{
public List<string> BrandOutDoor { get; set; }
public List<string> BrandInDoor { get; set; }
public List... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleAppSpace_Objects
{
/// <summary>
/// clsse astratta per gli oggeti spaziali
/// </summary>
abstract class OggettoSpaziale
{
... |
using ISE.Framework.Common.CommonBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ISE.SM.Common.DTO
{
public partial class UserToRoleDto:BaseDto
{
public UserToRoleDto()
{
this.PrimaryKeyName = "UrId";
}
}
}
|
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Welic.Dominio.Models.Acesso.Dtos;
using Welic.Dominio.Models.Acesso.Servicos;
namespace WebApi.API.Controllers
{
[Authorize]
[RoutePrefix("api/Dispositivo")]
public class DispositivosController : BaseContro... |
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