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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; using System.Threading.Tasks; namespace Dentistry { class database_ { public static strin...
using System; using System.Diagnostics; namespace Crystal.Plot2D.Common { public sealed class DisposableTimer : IDisposable { private readonly bool isActive = true; private readonly string name; readonly Stopwatch timer; public DisposableTimer(string name) : this(name, true) { } public Dispos...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Geometry.Tiling; using gView.GraphicsEngine.Abstraction; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.DataSources.TileCache { class ParentRasterClass : IRasterClass, IParentRasterLaye...
using System.Collections.Generic; using Microsoft.VisualBasic.FileIO; namespace FootballTAL.DataAccess { public class CSVFileReading : IFileReading { private string FullPath { get; set; } public CSVFileReading(string path) { this.FullPath = path; } public I...
namespace P09TrafficLights.Enums { public enum TrafficLightEnumeration { Red, Green, Yellow } }
using NUnit.Framework; using SingLife.FacebookShareBonus.Model; using System.Collections.Generic; namespace SingLife.FacebookShareBonus.Test { [TestFixture] internal class FakeSortOrder : IPolicySortService { public IEnumerable<Policy> Sort(IEnumerable<Policy> policies) { retur...
using UnityEngine; using System.Collections; public class End : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update() { } void OnTriggerEnter(Collider other) { Cursor.visible = true; Application.LoadLevel(0); ...
namespace Models { public class ExchangeRate { public string Currency { get; set; } public double Rate { get; set; } } }
// O(nlogn) public class Solution { private int MinWidth(int[] sums, int left, int right, int target) { int start = left - 1; while (left + 1 < right) { int mid = (right - left) / 2 + left; if (sums[mid] == target) return mid - start; else if (sums[mid] < target) ...
using BusinessObjects; using Microsoft.Data.SqlClient; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccess { public class BookmarkDAO { private static BookmarkDA...
using Tomelt.UI.Resources; namespace UEditor { public class ResourceManifest : IResourceManifestProvider { public void BuildManifests(ResourceManifestBuilder builder) { var manifest = builder.Add(); manifest.DefineScript("UEditorConfig").SetUrl("ueditor.config.js"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; namespace _14.Hex_to_Decimal { class HexToDecimal { static void Main(string[] args) { string hexValue = Console.ReadLine(); lo...
using System.Web; using FluentAssertions; using NSubstitute; using Xunit; namespace SitecoreAdaptors.Tests { public class MediaRequestShould { [Fact] public void do_stuff() { //// Arrange var processor = new TestHttpProcessor(); var context = Substit...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class ServerListInfo { public List<ServerInfo> server_infos = new List<ServerInfo>(); } public class LoginServerList : UiSingleton<LoginServerList> { // Use this for initialization void Start () { } /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HPYL.Model { /// <summary> /// 多点执业模型 /// </summary> public class MultipointShops { /// <summary> /// 标识id /// </summary> public long Id { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleAppExercise { class Program { static void Main(string[] args) { //1. Takes an input from the user, multiplies it by 50, and prints the result to the ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace TruckPad.Services.Models { public partial class Viagem { public Viagem() { ViagemParada = new HashSet<ViagemParada>(); ...
using System; // Ai for playing connect four public class OGAI : Player { public OGAI( bool p, Random r ) : base( p, r ){} // Lets the AI make its move // takes the game its playing and a token its using public override int MakeMove( GameBoard g ) { // game to test moves on GameBoard gprime; // if any move...
using System; using System.Collections.Generic; namespace CourseHunter_27_DataTime { class Program { static void Main(string[] args) { DateTime now = DateTime.Now; // свойство показывающее сегоднящнюю дату и время Console.WriteLine("Now is {0}", now); Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Telerik.Web.UI; using BLL.DLib; using System.Data; using DLib.DAL; public partial class Controls_Records_RecordsListTreeDual : System.Web.UI.Page { private static DlibEn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsolePiano.InstrumentalNote { class DecayPhase : Phase { public override double Duration => (double)1 / 9; //980.0 (double)1 / 9 //Set State with prev. limit - need mechanism to ensure order of t...
using System.Windows.Forms; namespace Com.Colin.Win.Customized { public partial class NumberTextBox : TextBox { public NumberTextBox() { InitializeComponent(); } private void E_TextBox_KeyDown(object sender, KeyEventArgs e) { } private voi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace Lab.MIS.MonitorMIS.Controllers { /// <summary> /// PicUpload 的摘要说明 /// </summary> public class PicUpload : IHttpHandler { public void ProcessRequest(HttpContext context) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformManager : MonoBehaviour { [SerializeField] private GameObject[] _floorPrefabs; [SerializeField] private float _zOffset; // Start is called before the first frame update void Start()...
using Backend.Model; using FeedbackAndSurveyService.CustomException; using FeedbackAndSurveyService.SurveyService.Model; using System; using System.Collections.Generic; using System.Linq; namespace FeedbackAndSurveyService.SurveyService.Repository { public class HospitalSurveyReportGeneratorRepository : IHospital...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PCToAccessMinigame : MonoBehaviour { public GameObject text; public GameObject Player; bool playerEntered; // Use this for initialization void Start () { } // U...
using gView.Framework.IO; using System; namespace gView.Framework.Geometry { public class PersistableGeometry : IPersistable { IGeometry _geometry = null; public PersistableGeometry() { } public PersistableGeometry(IGeometry geometry) { _geometry = g...
using CommonMark; using MarkdownUtils.Core; using MarkdownUtils.MdDoc; using Miktemk; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZConsoleTests { class Program { ...
using System; using UnityEngine; using System.IO; using System.Linq; using Kernel; using Sini.Unity; using UnityEditor; namespace Kernel { public class KernelConfigWindow : EditorWindow { private SceneSelectionItem[] _kernelSceneOptions; private int _selectedIndex; [MenuItem("uFrame/K...
using Piovra.Ds; using Xunit; namespace Piovra.Tests; public class FenwickTreeTests { [Fact] public void Test() { var tree = new FenwickTree(10); tree. Update(1, 1). Update(2, 3). Update(3, 4). Update(4, 8). Update(5, 6). ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class GeneradorTerrenoProcedural : MonoBehaviour { #region variables #region deInspector // tamaño piezas public float longitudMuroX; public float longitudMuroZ; public float porcentaj...
using System; using System.Linq; namespace Pobs.Tests.Integration.Helpers { internal static class Utils { private static readonly Random s_random = new Random(); internal static string GenerateRandomString(int length) { const string chars = "abcdefghijklmnopqrstuvw...
using BethanysPieShopHRM.Shared; using IdentityModel.Client; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; namespace BethanysPieShopHRM.App.Services { public class EmployeeDataService: IEmployeeDat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RNET { class Produto { public string Codigo; public string Nome; public double Preco; public int Quantidade; public Produto() ...
using System.Collections.Generic; namespace EQS.AccessControl.Domain.ObjectValue { public class Validator { public Validator() { ErrorMessages = new List<string>(); } public bool IsValid { get; set; } public List<string> ErrorMessages { get; set; } } }
using System.Collections.Generic; using System.Linq; using Elrond.Dotnet.Sdk.Domain.Values; namespace Elrond.Dotnet.Sdk.Domain.Codec { public class MultiBinaryCodec : IBinaryCodec { private readonly BinaryCodec _binaryCodec; public MultiBinaryCodec(BinaryCodec binaryCodec) { ...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: greedy * Time(logn), Space(1) * we need to add a new number of sum+1, where sum is sum of all previous numbers. */ namespace leetcode { public class Lc330_Patching_Array { public int MinPatches(int[] nums, in...
using System.ComponentModel.DataAnnotations.Schema; namespace Backend.DataAccess.Models { public class Product : Model { public string Description { get; set; } public virtual Merchant Merchant { get; set; } [ForeignKey("Merchant")] public int MerchantId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using UBaseline.Shared.Node; using UBaseline.Shared.PageSettings; using UBaseline.Shared.Property; using Uintra.Core.Member.Entities; using Uintra.Core.UbaselineModels.RestrictedNode; using Uintra.Features.Groups; using Uintra.Feature...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; public class InventoryController : MonoBehaviour { private PlayerController pc; public Flower flowerEmptyAppearance; public List<GameObject> inventoryDisplays; private List<Flower> inventory = new List<Flower> (...
using System; using Apache.Shiro.Subject; namespace Apache.Shiro.Authc { public class LogoutEventArgs : AuthenticationEventArgs { private readonly IPrincipalCollection _principals; public LogoutEventArgs(IPrincipalCollection principals) { if (principals == null...
namespace Fingo.Auth.AuthServer.Services.Interfaces { public interface IHashingService { string HashWithDatabaseSalt(string password , string userLogin); string HashWithGivenSalt(string password , string hexSalt); string GenerateNewSalt(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playermovement : MonoBehaviour { public float movementspeed; public Rigidbody2D rb; Vector2 movement; // Start is called before the first frame update void Start() { } //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; namespace P2PChat { class Program { static void Main(string[] args) { Console.Write("Enter your nickname and your port: "); string nick = Console.ReadLine(), ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Enums; using CSConsoleRL.Entities; using CSConsoleRL.Data; namespace CSConsoleRL.Events { public class ChangeActiveItemEvent : IGameEvent { public string EventName { get { retu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace register { public partial class frmmain : Form { String[][] majors = BAL.getMa...
using System; namespace WebSim.Common.Dates { public class DateService : IDateService { public DateTime GetDate() { return DateTime.Now; } } }
// Author: Jonathan Spalding // Assignment: Project 6 // Instructor "Roger deBry // Clas: CS 1400 // Date Written: 3/5/2016 // // "I declare that the following source code was written solely by me. I understand that copying any source code, in whole or in part, constitutes cheating, and that I will receive a zer...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace QLBSX_DAL_WS.SubInfo { public class Calculator : ICalculator { public double Eval(double a, double b, double c) { return a * b * c; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CQRS.Abstraction; namespace Client.Command { public class DocumentCreateCommand:ICommand { public string Name { get; set; } public DateTime Date { get; set; } } }
using Specification_OCPrinciple.Specification; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Specification_OCPrinciple.Interfaces { /// <summary> /// В рамках спецификации создаем интерфейс который будет фильтровать не важно что ...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using System; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual { /// <summary> /// Clase que representa la entidad Contrato /// </summary> /// <remarks> /// Creación: GMD 20150525 <br /> /// Modificación: <br...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Linked_List { class NthLastElementOfLinkedList { public SingleLinkedListNode<int> NthLastNodeOfLinkedL...
using Microsoft.AspNet.Identity; namespace XH.Infrastructure.Identity.MongoDb { public class IdentityRole : IdentityRole<string> { public virtual string TenantId { get; set; } } public class IdentityRole<TKey> : IRole<TKey> { public virtual TKey Id { get; set; } public vi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace CustomControlz.Labels { public partial class CcLabel : Label { public CcLabel() { Initia...
using System; using System.ComponentModel.DataAnnotations; namespace WebApp.Data.Models { public class UserRequestModel { [Required(ErrorMessage = "Email could not be empty!")] public string Email { get; set; } [Required(ErrorMessage = "Password could not be empty!")] public s...
/* * Board class that is in charge of keeping game and player informations. * Copyright (c) Yulo Leake 2016 */ using Deadwood.Model.Exceptions; using Deadwood.Model.Factories; using Deadwood.Model.Rooms; using System; using System.Collections.Generic; namespace Deadwood.Model { class Board { // ...
using System; using System.Collections.Generic; using Backend.Models; using Backend.Services; using Nancy; using Nancy.ModelBinding; namespace Backend.Modules { public class CartModule : Module { private readonly CartService _cartService; public CartModule(CartService cartService) ...
using UnityEngine.Events; public class LastBlockDestroyed : UnityEvent { }
using System.ComponentModel; namespace Properties.Core.Objects { public enum CheckType { Unknown = 0, [Description("Smoke Detector")] SmokeDetector = 1, [Description("Carbon Monoxide Detector")] CarbonMonoxideDetector = 2, } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Ecommerce_Framework.Api.Models { [Table("Produto", Schema = "EcommerceFramework")] public class ProdutoModel { public ProdutoModel() { } public ProdutoModel(int id, st...
using System; using Abp.Application.Services; using Abp.Application.Services.Dto; using System.Collections.Generic; using System.Threading.Tasks; using DgKMS.Cube.CubeCore.Dtos; using DgKMS.Cube.CubeCore; namespace DgKMS.Cube.CubeCore { /// <summary> /// 应用层服务的接口方法 ///</summary> public interface IE...
 namespace com.Sconit.Web.Controllers { using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using AutoMapper; using com.Sconit.Entity.MD; using com.Sconit.Entity.PRD; using com.Sconit.Entity.SCM; using com.Sconit.Entity.SYS; //using com.Sconit.Entity.SCM; ...
using System.Collections.Generic; namespace PFM.Products.Interfaces { public interface IProductManager { IEnumerable<IProduct> Get(); IProduct Get(string id); void Insert(IProduct product); } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ServerApp.Data; using ServerApp.Models; using Microsoft.AspNetCore.Authorization; namespace ServerApp.Controllers{ [Authorize] [ApiController] ...
namespace Masuit.LuceneEFCore.SearchEngine.Interfaces { /// <summary> /// 结果项 /// </summary> /// <typeparam name="T"></typeparam> public interface IScoredSearchResult<T> { /// <summary> /// 匹配度 /// </summary> float Score { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.OpenClose { class Triangle : IArea { public double Trianglebase { get; set; } public double Triangleheight { get; set; } public do...
using AppTimedoc.Views; using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace AppTimedoc.Helpers { public class MainTabbedPage : TabbedPage { public MainTabbedPage() { var playPage = new Time() { Title = "", Icon = null }; var workPage = new Navigati...
using UnityEngine; using System.Collections; public class CameraControl : MonoBehaviour { public Transform target; //variabe which copies the player position public float speed; //this is the speed of the camera multiplier (how fast it moves) // Update is called once per frame void Update () { // get the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GeneralResources.CursoAlgoritmoEstruturaDeDados.Sorting { public class BubbleSort { public static void Sort(int[] m) { bool hasChanges = false; ...
using PaperPlane.API.Global; using PaperPlane.API.MemoryManager; using PaperPlane.API.ProtocolSchema.Base; using PaperPlane.API.ProtocolSchema.DataTypes.Auth; using PaperPlane.API.ProtocolSchema.Methods.Auth; using PaperPlane.API.ProtocolSchema.Parser; using PaperPlane.API.ProtocolStack.Security.Messaging; using Paper...
namespace RRExpress.Seller { internal static class Const { public static readonly string SettingCatlog = "我是卖家"; } }
using Backend.Model.Users; using GraphicalEditorServer.DTO; namespace GraphicalEditorServer.Mappers { public class SpecialtyMapper { public static Specialty SpecialtyDTOToSpecialty(SpecialtyDTO specialtyDTO) { Specialty specialty = new Specialty(); specialty.Id = specia...
using UnityEngine; using UnityEngine.Networking; public class Player : NetworkBehaviour { [SerializeField] private Card _cardPrefab; void Start () { } void Update () { if (!isLocalPlayer) return; /*if (Input.GetKeyDown(KeyCode.Space)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePositio...
using System; using System.Collections.ObjectModel; using System.Linq; using System.Windows.Input; using Firebase.Database; using Firebase.Database.Query; using Firebase.Database.Streaming; using Xamarin.Forms; using App1.ViewModels; using App1.Models; namespace App1 { public class MainPageViewModel : BaseViewMod...
using Exiled.API.Features; using Exiled.API.Enums; using System; using HarmonyLib; using System.Runtime.Remoting.Messaging; using System.Runtime.CompilerServices; namespace CustomTeslaDamage { public class CustomTeslaDamagePlugin : Plugin<Config> { public override string Name { get; } = "Custom Tesla ...
using System.Collections.Generic; namespace RESTfulAPI.Repository.Interfaces { public interface IUserInterface { public List<T> View<T>(); public T View<T>(int id); public int Add<T>(T data); public void Update<T>(T data); public void Delete<T>(T id); } }
using UnityEngine; using System.Collections; public class GameHUD : MonoBehaviour { public GUISkin Skin; public Transform _xaxis; public Transform Foregrounds; public void OnGUI() { /* GUI.skin = Skin; //Debug.Log("milliseconds: "+LevelManager.instance.LevelMusic.timeSamp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ApartmentApps.Api.BindingModels; using ApartmentApps.Api.NewFolder1; using StaticMap.Core.Model; using StaticMap.Google; namespace ApartmentApps.Api { public class DailyOfficerReport : EmailData { public IEnumera...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Globalization; using System.Threading; using ConsoleTables; namespace MeybankATMSystem { class MeybankATM : ILogin, IBalance, IDeposit, IWithdrawal, IThirdPartyTransfer, ITransaction { private static int...
using System; using System.Text; using System.Text.RegularExpressions; class Chains { static void Main() { //string input = System.IO.File.ReadAllText(@"..\..\themanual.txt"); string input = Console.ReadLine(); string getp = @"<p>(.*?)<\/p>"; MatchCollection ptags = new Regex(getp).Matches(input); Str...
using MonitorBoletos.DAO; using MonitorBoletos.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MonitorBoletos.Business { public class ContaCorrenteBusiness { /// <summary> /// Validar a Conta Corrente ...
using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// <summary> /// Variable Instancer of type `bool`. Inherits from `AtomVariableInstancer&lt;BoolVariable, BoolPair, bool, BoolEvent, BoolPairEvent, BoolBoolFunction&gt;`. /// </summary> [EditorIcon("atom-icon-hotpink")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace ChargeIO { public class SignatureOptions { [JsonProperty("gratuity")] public int? GratuityInCents { get; set; } [JsonProperty("mime_type")...
using System; namespace Test_numbers { class Program { static void Main(string[] args) { // • First line – N – integer in the interval[1…100] //• Second line – M – integer in the interval[1…100] //• Third line – maximum sum boundary – integer in t...
using Microsoft.Maps.MapControl.WPF; using UFO.Commander.ViewModel; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using UFO.Server; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace cis237inclass1 { class UserInterface { //no variables, constructors, or properties //ONLY METHODS BWAHAHAHAHA //Methods public int GetUserInput...
using UnityEngine; using System.Collections; /// <summary> /// This is my attempt at making a character. /// </summary> public class CharacterGenerator { public enum Stats { Rhythm, Vocals, Instrument, LevelBonus } public enum Modifier { Added, Pe...
using Newtonsoft.Json; namespace BDTest.Test; internal class BDTestRuntimeInformation { [JsonIgnore] internal string CallerMember { get; set; } [JsonIgnore] internal string CallerFile { get; set; } [JsonIgnore] internal BDTestBase BdTestBase { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BookShelf.BusinessLogic; using BookShelfWeb.BookShelfModel; namespace BookShelfWeb { /// <summary> /// Behind code for LoanReturn.aspx /// </summary> public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.MLAgents; public class GameScene : MonoBehaviour { GameArena[] arenas; public int defaultNumArenas = 0; public void Awake() { Academy.Instance.OnEnvironmentReset += EnvironmentReset; arenas = Ge...
using Fleck; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Web.Script.Serialization; using UNO.Model.Karten; namespace UNO.Model { class Spielfeld { public List<ISpieler...
namespace CarDealer.Services { using System.Collections.Generic; using System.Linq; using AutoMapper; using Data; using Data.Interfaces; using Models; using Models.ViewModels; public class CarsService : Service { public CarsService(IDataProvidable data) : base(data) ...
namespace RelationsLive { using System; using System.Data.Entity; using System.Linq; using Models; public class RelationsLiveContext : DbContext { public RelationsLiveContext() : base("name=RelationsLiveContext") { Database.SetInitializer(new MyInitialize...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace HospitalSystem.Models { public class ExamineRecordList { public List<ExamineRecord> examineRecordList { set; get; } public ExamineRecordList() { examineRecor...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using BO; using TpRace.Models; namespace TpRace.Controllers { public class OrganizerController : Controller { // GET: Organizer public ActionResult Index() { ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; namespace evrostroy.Web.Models { public class NavModel { public List<string> BrandOutDoor { get; set; } public List<string> BrandInDoor { get; set; } public List...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ConsoleAppSpace_Objects { /// <summary> /// clsse astratta per gli oggeti spaziali /// </summary> abstract class OggettoSpaziale { ...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTO { public partial class UserToRoleDto:BaseDto { public UserToRoleDto() { this.PrimaryKeyName = "UrId"; } } }
using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Welic.Dominio.Models.Acesso.Dtos; using Welic.Dominio.Models.Acesso.Servicos; namespace WebApi.API.Controllers { [Authorize] [RoutePrefix("api/Dispositivo")] public class DispositivosController : BaseContro...