text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; usi...
namespace WebApi.Helpers{ public class PresentXException : System.Exception { public PresentXException() { } public PresentXException(string message) : base(message) { } public PresentXException(string message, System.Exception inner) : base(message, inn...
using System; namespace Uintra.Core.MediaToolkit { public class ConvertProgressEventArgs : EventArgs { public ConvertProgressEventArgs(TimeSpan processed, TimeSpan totalDuration, long? frame, double? fps, int? sizeKb, double? bitrate) { TotalDuration = totalDuration; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eTicaretProjesi.ENT.Model { [Table("Kategoriler")] public class Kategoriler { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Polaris.Models { /// <summary> /// ファイルの状態 /// </summary> public class FileState { /// <summary> /// ctor /// </summary> public FileState() #region { } #endregion /// ...
using System; using System.Data; using System.Drawing; using System.Windows.Forms; namespace Movil_RIDA { public partial class PrincipalAbastoPkg : Form { AbastoPkg abasto = new AbastoPkg(); public PrincipalAbastoPkg() { InitializeComponent(); } // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Author: Nathan Hales /// This is a simple script for a trigger box inside the credits scene. Any cedit object that enters it fades over time. (Alpha fades) /// </summary> public class CreditEater : MonoBehaviour { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem15 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 15"; public override stri...
using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using HCore.Web.Exceptions; using System; using System.Threading.Tasks; using Newtonsoft.Json; using Microsoft.Extensions.Configuration; using System.Web; using HCore.Translations.Providers; using Microsoft.Extensions.DependencyInjection; using Micro...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Microsoft.BotBuilderSamples.Models { public class UserProfile { public string Greeted { get; set; } = "not greeted"; public List<string> UtteranceList { get; private set; } = new List<str...
using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public bool followPlayer = true; public float speed = 10f; public Transform player; private Transform target; private Vector3 mousePos; void Awake () { if (player == null) Debug.LogError("No target Player found atta...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterInput : MonoBehaviour { public Character character { get; protected set; } public Vector2 input { get; set; } public Vector2 rawInput { get; set; } private void Awake () { c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; using System.Data; using System.Data.Common; using Testr.Models.Commands; using Testr.Models.Queries; namespace Testr.Models { public class Repository { public T Load<T>(IQuery<T> query) ...
namespace BlockchainNet.Core.Communication { using System.Threading.Tasks; public interface ICommunicationClient<T> : ICommunication { /// <summary> /// Id сервера для обратной связи /// </summary> string ResponceServerId { get; set; } /// <summary> /// Аси...
using System; using CoreLocation; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.IOS.Utilities { public class LocationUtilityIos : ILocationUtility { private static CLLocation _location = null; public double DistanceInMetersFrom(double latitude, double longitude) { double output = -1;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MDM { public class ProductionLineOfProduct { public int Ordinal { get; set; } public int T134LeafID { get; set; } public string T134Code { get; set; } public ...
using System; namespace ConsoleApp1 { public class Program { static void Main(string[] args) { Person p = new Person(); //p.SetName ("Вася"); p.Name = ("Вася"); p.SecondName = ("Пупкин "); //Console.WriteLine(p.GetName(...
using ChatSupport.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ChatSupport.ViewModels { public class ChatViewModel { [ScaffoldColumn(fa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace csharp_fun { public static class OddOccurrencesInArray { //A non-empty zero-indexed array A consisting of N integers is given.The array contains an odd number of elements, an...
using System; using System.Collections.Generic; using System.Linq; using Mastermind.NET.Models; using Mastermind.NET.Utility; using Mastermind.NET.Validation; namespace Mastermind.NET { internal class Program { /// <summary> /// Startup and main game loop function. /// </summary> /// <param name="...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Engine { public class Bound: BaseComponent { public Plane BoundingPlane = new Plane(); public bool Intersect(ModelRenderer modelRenderer) { return...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyBindingContract { }
using System.Linq; using GridMvc; using Welic.Dominio.Models.Marketplaces.Entityes; namespace WebApi.Models.Grids { public class ListingTypesGrid : Grid<ListingType> { public ListingTypesGrid(IQueryable<ListingType> ListingTypes) : base(ListingTypes) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HUDManager : MonoBehaviour { public Text score; public Text lives; public Text enemiesKilled; public Text time; void Update () { //Keeps HUD Updated score.text = "Score: ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MyContacts.WebApi.Infrastructure; namespace MyContacts.WebApi.Controllers { [ApiController] [Route("api/contacts/{contactId:int}/phones")] public class PhonesController : ...
using System; using System.Collections.Generic; using System.Text; namespace PaperPlane.API.ProtocolSchema.Internal { [System.AttributeUsage(AttributeTargets.Property, Inherited = false, AllowMultiple = false)] sealed class BareAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DTO; using System.Data.OleDb; namespace DAO { /// <summary> /// Thanh Phuc /// </summary> public class TuKhoaPhuongDAO : AbstractDAO { /// <summary> /// /// </summ...
using Microsoft.Extensions.DependencyInjection; namespace DB_CQRS.DB.CommandQueryHandler { public static class ConfigureServices { public static void AddEFDatabase(this IServiceCollection serviceCollection) { serviceCollection.AddTransient<OrderCommandHandlers>(); } } }...
/*********************************************************************** * Module: TypeOfExamination.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class TypeOfExamination ***********************************************************************/ using System; namespace Model.Doctor { public enum ...
using System; using Microsoft.Framework.Configuration; using Quartz; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Autofac; using Npgsql; using NPoco; using SciVacancies.Domain.Enums; using Microsoft.Framework.Logging; using SciVacancies.Services.Elast...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShowMeDateDataLayer { public class ShowMeDateDataLayer { public string GetDate() { String today = DateTime.Today.ToShortDateString(); return tod...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameStart : MonoBehaviour { private float wait_time = 3f; private void Awake() { Invoke("YouCanMove", wait_time); } private void YouCanMove() { Debug.Log("CanMove"); GameContro...
using System; namespace demo2 { class Solution { public static int solution(int[] A) { int ans = 0; for (int i = 1; i <= A.Length; i++) { ans = ans + A[i]; } return ans; } static void Main() { int []A ={-1,-2,9,7}; Console.Write(solution(A)); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FrecuenciaStrategy { class FrecuenciaTrimestral : FrecuenciaEspecifica { /** * Requiere medición si el día de hoy es fin de mes y hace tres meses o más que se realizó la última medición ...
using Lucene.Net.Analysis; using Lucene.Net.Analysis.PanGu; using Lucene.Net.Documents; using Lucene.Net.Index; using Lucene.Net.QueryParsers; using Lucene.Net.Search; using Lucene.Net.Store; using PanGu; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq;...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Runtime.Serialization; using System.Threading.Tasks; using Newtonsoft.Json; using Umbraco.Core; using Umbraco.Core.Cache; using Umbraco.Core.Configuration; using Umbraco.Core.Logging; using Umbraco.Web.Editors; using...
using Enviosbase.Data; using Enviosbase.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Enviosbase.Business { public class MarcaBusiness { public int Create(MarcaModel item) { return new ...
using System; namespace GenericDataAcessLayer { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); new DataAcessUtil().Search<Person>(new object()); Console.ReadKey(); } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using Microsoft.AspNet.Identity; using Microsoft.AspNet....
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using SpatialEye.Framework.Geometry; using SpatialEye.Framework.Units; namespace Lite { /// <summary> /// The abstract base class for measurers to be used with the corresponding /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Object { [DataContract] public class APICarBrand { [DataMember(Name = "id")] public string carBrandId { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { // FX_RYLXInfo [Serializable] [DataTableInfo("FX_RYLXInfo", "ryid")] public class FX_RYLXInfo : QueryInfo { [DataField("ryid","FX_RYLXInfo",false)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dir { class Program { static void Main(string[] args) { //string s = "i am s dsa fd fewenwqe ds a"; //char[] c = new char[] { }; //c = s.ToCharArray(); //foreach (char i in ...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; namespace WerkWerk { using Data; public static class ServiceCollectionExtensions { public static IServiceCollection AddWerk<TContext>(this IServiceCollection services) where TContext : DbContext { ...
using SMG.Common.Conditions; using SMG.Common.Exceptions; using SMG.Common.Gates; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SMG.Common.Transitions { /// <summary> /// Collects a set of transitions. /// </summary> public class Transitio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CercaRotate : MonoBehaviour { void Update() { if(Input.GetKeyDown(KeyCode.Alpha1)) { transform.Rotate(0f, 0f, -90f); } } }
using System; using System.Threading.Tasks; using AutoMapper; using DataAccess.Roles; using Entities; using Microsoft.AspNetCore.Identity; namespace DataAccess.DbImplementation.Roles { public class RemoveRoleFromUserCommand : IRemoveRoleFromUserCommand { private readonly IMapper _mapper; pri...
using UnityEngine; using System.Collections; public class InputEventCtrl : MonoBehaviour { public static float VerticalVal; float HorizontalVal; public static bool IsClickFireBtDown; public static uint SteerValCur; public static uint TaBanValCur; static private InputEventCtrl Instance = null; //static Game...
using System; namespace EngageNet.Exceptions { [Serializable] public class AccountUpgradeNeededException : ResponseException { public AccountUpgradeNeededException(int errorCode, string message, Exception inner) : base(errorCode, message, inner) { } public AccountUpgradeNeededException(int errorCode, s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace SimuladorApp { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class DistanciaPage : ContentPage { public ...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.WMS { [Serializable] public partial class PickUser : EntityBase, IAuditable { #region O/R Mapping Properties public Int32 Id { get; set; } [Display(Name = "PickUser_PickGroupCode", ResourceType ...
using Microsoft.Extensions.Caching.Memory; using System.Dynamic; namespace Shared.CachingProvider { public interface ICachingProviderService { object GetItem(string key); object GetItem<T>(string key); void SetItem(string key, string value); void DeleteItem(string key); } ...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LibModels.common; namespace LibModels { public class BaiViet { private int _ID; private string _TieuDe; private stri...
// Copyright (c) Christopher Clayton. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace praxicloud.core.metrics.simpleprovider { #region Using Clauses using System.Threading; using System.Threading.Tasks; #endregion ...
using System; using Xamarin.Forms; using UserLogin; using Views; namespace SMSAuthentication { public class SMSAuthentication : Application { public SMSAuthentication () { MainPage = new NavigationPage (new ContactsListView()); } protected override void OnStart () { // Handle when your app starts } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class DocumentDataStatus { public bool BookingConfirmationFromProvider { get; set; } public bool BookingConfirmationToCustomer { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; namespace Uintra.Features.Likes.Models { public class LikesViewModel { public Guid MemberId { get; set; } public Guid EntityId { get; set; } public int Count { get; set; } public bool LikedByCurrentUser { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using AccountOBJ; namespace MDMUtils { class DBUtils { private string DBNAME = "mdmdb"; private string DBSERVER = "localhost"; privat...
using System; using System.Collections.Generic; namespace SpaceHosting.Index.Sparnn.Helpers { internal static class ArrayExtensions { private class PairComparer : IComparer<(int, double)> { public int Compare((int, double) x, (int, double) y) { return x.I...
 using EPI.Arrays; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Arrays { [TestClass] public class FurthestReachUnitTest { [TestMethod] public void CanReachFurthestArrayItem() { FurthestReach.CanReachEnd(new [] {3, 3, 1, 0, 2, 0, 1}).Should().BeTrue()...
using System; using System.Collections.Generic; using System.Linq; namespace Fuzzing.Fuzzers.Impl { public class EnumFuzzer : IFuzzer { private readonly UnsignedIntegerFuzzer _intFuzzer = new UnsignedIntegerFuzzer(); public Type FuzzedType { get { return null; } } public object Fuzz(Type type) { var val...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LP { [CreateAssetMenu(fileName = "New State", menuName = "LittlePrince/Ability/Movement")] public class Movement : StateData { public float Speed; public float rotSpeed; public override void Upd...
using System; using System.Collections.Generic; using System.Text; namespace Kupid { public class Chat { #region Atributi protected List<Korisnik> korisnici; protected List<Poruka> poruke; DateTime pocetakChata, najnovijaPoruka; #endregion #region Properties ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SoundManagerVolume : MonoBehaviour { [SerializeField] Slider volumeSlider; public AudioSource touch; void Start() { if (!PlayerPrefs.HasKey("musicVolume")) { P...
using Microsoft.AspNetCore.Identity; namespace Justa.Job.Backend.Api.Identity.Models { public class ApplicationUser : IdentityUser { } }
using DocumentsApproval.Events; using EventLite; namespace DocumentsApproval.Model { public partial class DocumentAggregate : AggregateBase<Document>, IEventHandler<DocumentCreated>, IEventHandler<DocumentRenamed>, IEventHandler<ArtifactsUpdated>, IEventHandler<DocumentDel...
namespace ChangeList { using System; using System.Linq; public class StartUp { public static void Main() { var numbers = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) ....
using Alabo.Domains.Services; using Alabo.Industry.Shop.Activitys.Domain.Entities; namespace Alabo.Industry.Shop.Activitys.Domain.Services { public interface IActivityRecordService : IService<ActivityRecord, long> { } }
using FrHello.NetLib.Core.Security; namespace ScanRepeatFiles { internal class Program { static async Task Main(string[] args) { var fileNameDic = new Dictionary<string, List<string>>(); var md5Dic = new Dictionary<string, List<string>>(); var di...
using System; using System.Collections.Generic; using System.Linq; namespace ChartComposite { public class ChartItem : IChart, IEquatable<ChartItem> { public ChartItem(int code, string name, int point) { Code = code; Name = name; Point = point; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_019 { public partial class Form1 : Form { public Form1() { ...
using System.Collections.Generic; using System.Windows; using CODE.Framework.Wpf.Mvvm; namespace CODE.Framework.Wpf.TestBench { /// <summary> /// Interaction logic for ViewActionMenuTest.xaml /// </summary> public partial class ViewActionMenuTest : Window { public ViewActionMenuTest() ...
using UnityEngine; using UnityEngine.Audio; using System.Collections; public class AudioVolume : MonoBehaviour { public AudioClip clipMusic; public AudioMixerSnapshot volumeUp; public AudioMixerSnapshot volumeDown; public AudioSource soundEffect; private AudioSource musicSource; // Use this for...
using System; using System.Collections.Generic; using System.Linq; namespace ApartmentApps.Api.Modules { public class DashboardPieViewModel : ComponentViewModel { private Type _dataType; public ChartData[] Data { get; set; } public class ChartData { public string la...
using System; using System.Collections.Generic; namespace EPI.Sorting { /// <summary> /// Design an algorithm that takes as input a set of intervals and outputs their union expressed as a set of disjoint intervals. /// </summary> /// <example> /// {} => open interval, [] => closed interval ///...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.App.Share.Rewards.Domain.Enums { /// <summary> /// 分润触发类型 /// </summary> [ClassProperty(Name = "分润触发类型")] public enum TeamlLivenessType { /// <summary> /// 自身 /// </summ...
using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Service.Common; namespace ReactMusicStore.Core.Domain.Interfaces.Service { public interface IGenreService : IService<Genre> { Genre GetWithAlbums(string genre); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EaseBrush : Brush { public override float[,] CalculateBrushUp(float[,] currentBrushValues) { return CSHandler.CalculateWihtShader(currentBrushValues, Value, EasingFunctions.Cubic); } publ...
using System; using Phenix.Core.Dictionary; using Phenix.Core.Windows; using Phenix.Security.Business; namespace Phenix.Security.Windows.FormClassManage { public partial class FormClassManageForm : Phenix.Core.Windows.BaseForm { public FormClassManageForm() { InitializeComponent(); } #regio...
using UnityEngine; using System.Collections; public class Health : MonoBehaviour { public int hp = 100; private bool ko = false; public void Damage(int damage) { hp -= damage; if (hp <= 0) { ko = true; } } public bool isKo() { return ko; } public void setKo(bool x) { ko = x; } }
using UnityEngine; using UnityEngine.UI; using System.Collections; public class Timer : MonoBehaviour { public Text user; public Text ai; float timeLeft = 120; public Text text; void Update() { int user_score = int.Parse(user.text); int ai_score = int.Parse(ai.text); ...
using Presenter.Core.Entities; using Presenter.Core.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.Runtime.InteropServices; using System.Windows.Forms; using System.Drawing; using System.I...
using System; using System.IO; using System.Linq; using FluentAssertions; using Leprechaun.Configuration; using Leprechaun.Logging; using Xunit; namespace Leprechaun.Tests { public class ConfigurationImportPathResolverTests { [Fact] public void ResolveImportPaths_ShouldWorkWithAbsolutePath() { var path = P...
using System; using System.Data.Entity; using System.Linq; using Futbol5.Entities; using System.Data.Entity.ModelConfiguration; namespace Futbol5.DAL { public class Futbol5Entities : DbContext { public Futbol5Entities() : base("name=Futbol5Entities") { } public virtual DbSet<C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PrimeNumber { /// <summary> /// Вспомогательный класс, используется для распределения числовых интервалов при многопоточной проверке числа на простоту /// </summary> internal c...
using NRaas.CommonSpace.Options; using NRaas.MasterControllerSpace.SelectionCriteria; using Sims3.Gameplay; using Sims3.Gameplay.Abstracts; using Sims3.Gameplay.Actors; using Sims3.Gameplay.Autonomy; using Sims3.Gameplay.CAS; using Sims3.Gameplay.Core; using Sims3.Gameplay.Interactions; using Sims3.Gameplay.Interfaces...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace test.Models { public class Post { public long Id { get; set; } /// <summary> /// För att få rou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Rwd.Framework { public static class Dates { private static DateTime currentDate = DateTime.Now; public static DateTime CurrentDate { get { return currentDate; } set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CreditasChallenge.Domain.Entities { public abstract class EntityBase { public int Id { get; set; } //TODO: outras propriedades que serão comuns a todas as enti...
using UnityEngine; using UnityEditor; namespace BanSupport { [CustomPropertyDrawer(typeof(IntConditionAttribute))] public class IntConditionPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { IntConditionAttribute condHAtt = (IntCondit...
using UnityEngine; public class InAdvanceCreateField : MonoBehaviour { #if UNITY_EDITOR [SerializeField, Range(1, 8)] int stageNumber = 1; void Update() { if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { if (Input.GetKey(KeyCode.RightContro...
using DFC.ServiceTaxonomy.PageLocation.Models; using OrchardCore.ContentManagement; using YesSql.Indexes; namespace DFC.ServiceTaxonomy.PageLocation.Indexes { public class PageLocationPartIndex : MapIndex { public string? ContentItemId { get; set; } public string? Url { get; set; } } ...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Linq; using System.Windows; using System.Windows.Controls; namespace Simple.Wpf.Composition.Workspaces { public partial class WorkspaceHost : UserControl { public static readonly DependencyProperty WorkspaceProperty = DependencyProperty.Register("Workspace", ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity.Core; using PagedList; namespace CNWTT.Models.DAO { public class BillDAO { //private static bill bill = null; public static int addBill(bill bill) { int id = -1; ...
using gView.Framework.Data.Fields.FieldDomains; using gView.Framework.system; using System; using System.Windows.Forms; namespace gView.Framework.Data.Fields.UI.FieldDomains { public partial class Control_SimpleValueDomain : UserControl, IInitializeClass { private SimpleValuesDomain _domain; p...
using UnityEngine; using System.Collections; public class StalkerSwitch : MonoBehaviour { // public GameObject stalker = null; public bool debugFlag = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider col){ Ga...
using System; namespace Uintra.Features.Notification.Entities.Base { public interface IReminderable { Guid Id { get; set; } DateTime StartDate { get; } } }
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows...