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using Microsoft.AspNet.Identity.EntityFramework; using RimLiqourProject.Models; using System.ComponentModel.DataAnnotations; using System.Data.Entity; namespace NewRimLiqourProject.Models { // You can add profile data for the user by adding more properties to your ApplicationUser class, please visit http://go.mic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EX_6C_Inheritance_Weapons { class Program { static void Main(string[] args) { Console.WriteLine("Firing Small weapon: "); SmallCaliberWeapon myH...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TransferData.DataAccess; using TransferData.DataAccess.Entity.Mapping; namespace TransferData.Business.MappingMasterData { public class MappingCarModelLogic { private static IList<...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class SwordItem : Collectable { public int itemID = 5; override protected void OnCollect(GameObject target) { var equipBehavior = target.GetComponent<Equip>(); if (equipBehavior != null) { equip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CEMAPI.Models { public class FailInfo { public int listcount { get; set; } public int errorcode { get; set; } public string errormessage { get; set; } public string exceptionMessage ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerControls : MonoBehaviour { private MovingEntity m_movingEntity; private AttackingEntity m_attackingEntity; private SynchronizedActor m_actor; private LevelBuilder m_levelBuilder;...
using ContentPatcher.Framework.Conditions; using ContentPatcher.Framework.ConfigModels; using ContentPatcher.Framework.Tokens; using ContentPatcher.Framework.Tokens.Json; using StardewModdingAPI; namespace ContentPatcher.Framework.Migrations { /// <summary>Migrates patches to a given format version.</summary> ...
using System; using System.Collections.Generic; using System.Text; namespace Shuffle_Deck { class Deck_Manipulation: Random { static List<string> shuffled_Deck = new List<string>(); static List<string> deck = new List<string>(); static StringBuilder sb = new StringBui...
namespace qbq.EPCIS.Repository.Custom.Entities { class EpcisEventSourceDestination { //----------------------------------------------------------------- //-- Tabelle zum Zwischenspeichern der SourceDestination //----------------------------------------------------------------- ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.Threading; namespace slashGame { public part...
using ShopApp.Entities; using System; using System.Collections.Generic; using System.Text; namespace ShopApp.Business.Abstract { public interface IAddressService { Address GetById(int id); IEnumerable<Address> GetByUserId(string id); void Create(Address entity); void Update(Addr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovementBob : MonoBehaviour { public float walkingBobbingSpeed = 14f; public float bobbingAmount = 0.05f; public float timeOffset = 0f; public CharacterController controller; protected float startYPos = 0f;...
using Alabo.Domains.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.UnitOfWork; using Alabo.Validations.Aspects; using System.Threading.Tasks; namespace Alabo.Domains.Services.Add { /// <summary> /// 创建操作 /// </summary> public interface IAddAsync<TEntity, in TKey> where TEntity : class, I...
using System; using System.IO; using System.Threading.Tasks; using XamarinConfig.Configuration; namespace XamarinConfig.iOS.Configuration { public class IOSConfigurationStreamProvider : IConfigurationStreamProvider { private const string ConfigurationFilePath = "Assets/config.json"; p...
// // TorrentException.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern using System; namespace ResumeEditor.Torrents { [Serializable] public class TorrentException : Exception { public TorrentException() : base() { } ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Validation; using System.Linq; using System.Security.Claims; using System.Web.Mvc; using BradescoPGP.Common; using BradescoPGP.Common.Logging; using BradescoPGP.Repositorio; using BradescoPGP.Web.Models; namespace Brade...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using WebAPI.Helpers; using WebAPI.Services.Base; namespace WebAPI.Controllers { public class BaseController : ControllerBase { protected ActionResult<APIResponseWrapper<T>> APIResponse<T>(T result, ValidationResult validationResult, ...
using System; using System.Collections.Generic; using DelftTools.Functions.Generic; using NUnit.Framework; namespace DelftTools.Functions.Tests.Conversion { [TestFixture] public class ConvertedArrayTest { [Test] public void TestConvertedArray() { IMultiDimensionalArray...
using System.CodeDom.Compiler; namespace Microsoft.Reporting.WinForms.Internal.Soap.ReportingServices2005.Execution { [GeneratedCode("wsdl", "2.0.50727.42")] public delegate void GetExecutionInfo3CompletedEventHandler(object sender, GetExecutionInfo3CompletedEventArgs e); }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Xlns.BusBook.Core.Model; namespace Xlns.BusBook.UI.Web.Models { public class ListFlyerView { public Agenzia agenzia; public IList<Flyer> flyers; } }
using BS; using System; using UnityEngine; namespace BlinkSpell { public class Spell_Blink : Spell { SpellCasterHand spellCasterHand; public override void Load(SpellData.Instance spellDataInstance, SpellCasterHand handCaster) { spellCasterHand = handCaster; ba...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShowMeDateClient { class Program { static void Main(string[] args) { ShowMeDateBusiness.ShowMeDateBusiness date = new ShowMeDateBusiness.ShowMeDateBusiness(...
using System.Data.Entity.ModelConfiguration; using ODL.DomainModel.Common; namespace ODL.DataAccess.Mappningar { public class MetadataMappning : ComplexTypeConfiguration<Metadata> { public MetadataMappning() { Property(m => m.UppdateradDatum).HasColumnName("UppdateradDatum"); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PegususDemo.View { public partial class Reports : Form { public ...
using System.Collections.Generic; using System.Linq; using System.Threading; namespace com.Sconit.Entity { public class MessageHolder { private static ThreadLocal<IList<Message>> messages = new ThreadLocal<IList<Message>>(); public static IList<Message> GetAll() { return m...
using SalaryCalculator; using SalaryCalculator.TaxPlans; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SalaryCalculatorTests { /// <summary> /// Summary description for IrelandTests /// </summary> [TestClass] public class CaymanIslandsTests { [TestMethod] public...
using System; using System.Collections.Generic; using System.Text; namespace Hayaa.SecurityController.Model { public class UserAuthReponse { /// <summary> /// 会话标识 /// </summary> public String SessionToken { set; get; } } }
using UnityEngine; public interface IOption { string name { get; set; } GameObject controlObj { get; set; } void setupControlObj(GameObject obj); /// <summary> /// Applies the option's value to game. This makes the option /// take effect. /// </summary> void applyValue(); ///...
using System; using System.Data.SqlClient; using System.Management; using System.Net.NetworkInformation; using System.Windows.Forms; namespace POS.Classes { class Authorize { static public bool AuthorizeComputer() { return AuthorizeCridentials(GetUniqueKey()); } sta...
using System; using System.Collections.Generic; namespace PizzeriaApi.Models { public partial class Ciasto { public int IdCiasta { get; set; } public string Nazwa { get; set; } public int CenaCiasta { get; set; } } }
using CQRS.MediatR.Event; namespace Scheduler.MailService.Events { public class MailHasBeenSent: IEvent { public string From { get; } public string Recipient { get; } public string Title { get; } public MailHasBeenSent(string from, string recipient, string title) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IBLLService { public partial interface IBLLSession { IWeChat_MANAGER IWeChat_MANAGER { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UseFul.Uteis { public static class UltimoDiaMes { public static DateTime RetornaDia(DateTime dt) { return new DateTime(dt.Year, dt.Month, DateTime.DaysInMonth(dt.Year, dt.Month)); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InfoSign : MonoBehaviour { private void OnEnable() { transform.Find("Canvas").gameObject.SetActive(false); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("P...
using System; using Tomelt.ContentManagement; using Tomelt.Events; namespace Tomelt.Autoroute.Services { public interface IRouteEvents : IEventHandler { void Routed(IContent content, String path); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace KartLib { /// <summary> /// Класс, расширяющий работу с сообщениями /// </summary> public static class ExtMessageBox { /// <summary> /// Выводит сообщение об ...
using System.Data.Entity.Migrations; using System.Linq; namespace GymWorkout.Data.Migrations { internal sealed class Configuration : DbMigrationsConfiguration<GymWorkout.Data.GymContext> { public Configuration() { AutomaticMigrationsEnabled = false; } protected over...
using UnityEngine; using System.Collections; public class AssetPoolItem : MonoBehaviour { private string _assetName; public void SetAssetName(string name) { _assetName = name; } public string GetAssetName() { return _assetName; } public void Drop() { this...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Inventory.Data { public class Street : BaseEntity { [Required] public string Name { get; set; } public int StreetTypeId { get; set; } [...
using UnityEngine; using System.Collections; public class SetPanelJiaoZhunDianCtrl : MonoBehaviour { public Transform JiaoZhunDianTr; GameObject JiaoZhunDianObj; int IndexJiaoZhun; int StartX = -3; int StartY = 3; static SetPanelJiaoZhunDianCtrl _Instance; public static SetPanelJiaoZhunDianCtrl GetInstance() ...
using Newtonsoft.Json; namespace gView.Interoperability.GeoServices.Rest.Json.Legend { public class LegendResponse : JsonStopWatch { [JsonProperty("layers")] public Layer[] Layers { get; set; } } }
public enum RoomCode { Test1, Test2, Test3, Test4, Room, //Ground Story StartingRoom, Library, DiningRoom, Kitchen, MasterBedroom, GameRoom, Lounge, //Basement BasementLanding, Catacomb, Cellar, BoilerRoom, PanicRoom, ...
using Newtonsoft.Json; namespace Titan.MatchID.Sharecode { public class ShareCodeInfo { [JsonProperty("matchid")] public ulong MatchID { get; set; } [JsonProperty("outcomeid")] public ulong OutcomeID { get; set; } [JsonProperty("tokens")] publ...
using System; using System.Threading; namespace Amf.Ultima.Api.Services { public class TimerUltima { private Timer _timer; private AutoResetEvent _autoResetEvent; private Action _action; public DateTime TimerStarted { get; set; } public TimerUltima(Action action) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PlayerMotor { [Header("References")] public Transform cam; public CapsuleCollider col; [Header("Player")] public float playerSpeed; [Header("Physics")] public float gravity...
// // --------------------------------------------------------- // // <copyright file="IPagedList.cs" > // // Co., Ltd // // Author: Hua Dai Phong // // Created date: 22/07/2014 // // </copyright> // // --------------------------------------------------------- using System.Collections.Generic; namespace Ricky.Infra...
using System.Collections.Generic; using System.Text; using System.Xml; namespace pjank.BossaAPI.Fixml { public class MarketDataIncRefreshMsg : FixmlMsg { public const string MsgName = "MktDataInc"; public int RequestId { get; private set; } public MDEntry[] Entries { get; private set; } publi...
using System; using System.Collections.Generic; using TechnicalRadiation.Models; using TechnicalRadiation.Models.Dtos; using TechnicalRadiation.Models.Entities; using TechnicalRadiation.Models.InputModels; using TechnicalRadiation.Repositories; namespace TechnicalRadiation.Services { public class AuthorService ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CQRS.Abstraction; using Model; namespace Client.Command { public class DocumentCreateCommandHandler : ICommandHandler<DocumentCreateCommand> { private FakeContext context; ...
namespace FeriaVirtual.Infrastructure.Persistence.OracleContext.Configuration { public interface IDBConfig { string GetConnectionString { get; } string GetDatabaseName { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Model.ViewModel { public class StudentHeartCondition { /// <summary> /// 学生ID /// </summary> public int student_id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hoofdstuk_7_Facade { public class PopcornPopper { public void On() { Console.WriteLine("Popcorn machine turned on"); } public void Pop() ...
/* ******************************************************************************** * COPYRIGHT(c) ЗАО «ЧИП и ДИП», 2018 * * Программное обеспечение предоставляется на условиях «как есть» (as is). * При распространении указание автора обязательно. ****************************************************************...
using Stack; using NUnit.Framework; namespace NUnitTestStack { [TestFixture] class ItemTests { [Test] public void Index_GetIndexOfSecondItem_1Returned() { //arrange Item<int> firstitem = new Item<int>(null); Item<int> secoditem = new Item<int>(firstitem); int expectedIndex; //act expectedIn...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace transport.Models.ApplicationModels { public class Tankowanie { [Key] [DatabaseGenerated(Da...
using System; namespace OptionalTypes.JsonConverters.Tests.TestDtos { public class NullableDateTimeDto { public Optional<DateTime?> Value { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tenant2 { public readonly string Name; public readonly int MaxRent; public readonly int MinQuality; public Tenant2() { Name = Names.One(); MaxRent = 1800; MinQuality = 0; } } ...
using System; using System.Collections.ObjectModel; namespace TwojePrzedszkole.API.Models { public class Task { public int Id { get; set; } public Collection<TaskCategory> TaskCategories { get; set; } public string TaskName { get; set; } public int Quantity { get; set; } ...
using UnityEngine; using System.Collections; public class CameraShake : MonoBehaviour { RadialBlur RadialBlurScript; MotionBlur BlurScript; private Transform mCamTran; //Main Camera transform private float fCamShakeImpulse = 0.0f; //Camera Shake Impulse float minShakeVal = 0.05f; public static bool IsActiveC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fahrzeugverwaltung { public enum Autotyp { Coupe, Combi, Roadster, Van, Pickup } class Auto : Landfahrzeug { public Autotyp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PasswordCreator22 { public class NumLetter : Letter { public NumLetter(Random random) : base(random) //baseは親クラスのこと。親クラスに引数randomを送る { } public override string GetLetter() //親クラスで...
using MuggleTranslator.Common; using MuggleTranslator.Runtime; using MuggleTranslator.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Docum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace AxisEq { /// <summary> /// Эмуляция фискальной памяти /// </summary> /// [Serializable] public class FiscalMemory { ...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; namespace fajlList { class Program { static void Main(string[] args) { string[] ip = (File.ReadAllLines( @"ip.txt")); ...
using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace cs_pp1 { class TreadQueue { private Queue<String> list; private object block = new object(); public TreadQueue() { list = new Queue<String>(); } p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace CarRental.API.DAL.Entities { [Table("PriceModels")] public class PriceItem { [Key] public Guid Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Blog.Core.AuthHelper { public class JwtHelper { } }
using ApiTemplate.Core.Entities.Base; using ApiTemplate.Core.Entities.Users; using ApiTemplate.Data.Extensions; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace ApiTemplate.Data.ApplicationDbContexts { public class AppDbContext :IdentityDbContext<AppUser,AppR...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201302200921)] public class AuditSources : Migration { public override void Down() { Delete.Table("PRF_Source_AUD"); } public override void Up() { Create.Table("P...
using System; using System.Collections.Generic; using FTLibrary.EliteDevice; using UnityEngine; class EliteDeviceAccessJava : EliteDeviceAccess { private AndroidJavaObject jo = null; public EliteDeviceAccessJava() :base() { jo = new AndroidJavaObject("com.ss.game.MyElite5Access"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TopTrumpsHCML.Entities { public abstract class SharpEntity { } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using VEE.Models; using VEE.Models.BasedeDatos; namespace VEE.Controllers { public class ResultadoesController : C...
using HBPonto.Database.Entities; using HBPonto.Kernel.Enums; using HBPonto.Kernel.Interfaces.Entities; using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Kernel.Interfaces.Authentication { public interface IUserService { List<User> GetAllUsers(); List<RoleEnum...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using IdentityS4.Data; using Microsoft.EntityFrameworkCore; namespace IdentityS4.Services { public class BaseService<T> where T : class, new() { public EFContext db; ...
using System; using DFC.ServiceTaxonomy.ContentApproval.Drivers; using DFC.ServiceTaxonomy.ContentApproval.Handlers; using DFC.ServiceTaxonomy.ContentApproval.Indexes; using DFC.ServiceTaxonomy.ContentApproval.Models; using DFC.ServiceTaxonomy.ContentApproval.Permissions; using DFC.ServiceTaxonomy.ContentApproval.Servi...
using System; using System.Collections.Generic; using System.Linq; namespace DigiX.Web.Global.Objects { public class FreeOtherItemDeals : IDeals { public int DealsId { get; set; } public int DealsTypeId { get; set; } public int LeastItems { get; set; } public bool IsMultipliabl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Interfaz { public partial class MenuPrincipal : Form { private B...
// Copyright (c) Adrian Sims 2018 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using DT; namespace DTPrueba { public partial class Form1 : Form { public Form1() { InitializeCom...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using SnakeMultiplayer.Services; var builder = WebApplication.CreateBuilder(args); builder.Services.AddMvc(o => o.EnableEndpointRouting = false); builder.Services...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SocialMedia.Infrastructure.Core; using System; using System.Collections.Generic; using System.Text; namespace SocialMedia.Infrastructure.Data.Configurations { public class AspnetPersonalizationPerUserConfiguration : ...
using Atc.Resources; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Enumeration: ForwardReverseType. /// </summary> public enum ForwardReverseType { /// <summary> /// Default None. /// </summary> [LocalizedDescription(null, typeof(EnumRes...
 using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.Rendering; namespace DFC.ServiceTaxonomy.GraphSync.Settings { public class GraphSyncPartSettingsViewModel { public GraphSyncPartSettingsViewModel() { Settings = new List<SelectListItem>(); AllSettings = n...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LapComplete : MonoBehaviour { public GameObject MiddleTrig; public GameObject LapCompleteTrig; public GameObject CANVAStoGO; public Text MinuteSet; public Text SecSet; public Text MilliSet; public...
 using System.Collections.Generic; namespace ObjectDumper { public enum QueueType { Unknown, QueueTypeOne, QueueTypeTwo }; class Queue { public int Id { get; set; } public string Name { get; set; } public QueueType QueueType { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Routing; using System.Web.Mvc; using SSISTeam9.Services; namespace SSISTeam9.Filters { public class PendingDeliveryOrderFilter : ActionFilterAttribute, IAuthorizationFilter { public void OnAuthorizati...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; namespace Nailhang.Display { public static class StringUtils { public static Guid ToMD5(this string content) { using (var md5 = MD5.Create()) re...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using NeuralNetwork; using NeuralNetwork.Core; namespace NeuralNetworkTests { [TestClass] public class BackpropagationTest { [TestMethod] public void GetErrorsOutputSignal() { //Arrange float[...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using static ProgressQuest.GameStrings; using static ProgressQuest.GameManager; namespace ProgressQuest.Models { public static class EquipmentManager { publi...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; namespace BSTree.Tests { [TestClass] public class TraversingTests { [TestMethod] public void TestInorderTraverse() { var treeHead = GetTree(40); List<int> sor...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Bidar.WebAPI.Domain; using Bidar.WebAPI.Services; using TalebiAPI.Domain; namespace TalebiAPI.Controllers { [ApiController] [Route("[contro...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(Experiment_Ctrl))] public class Experiment_Ctrl_Editor : Editor { KeyCode key; SerializedProperty SMI_Prefab; private void OnEnable() { SMI_Prefab = serializedObject.FindProperty("SMI_Prefab"); } public override void OnInspect...
using Swan.Net; namespace Swan.Ldap { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; /// <summary> /// The central class that encapsulates th...
using System; namespace _9_Abstract { abstract class Shape { public int numSides; public abstract double GetArea(); } class Square : Shape { int n; public Square(int n) { numSides = 4; this.n = n; } ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Ideal.Ipos.RealTime.Skat.Model { public class Spieltisch { private readonly List<Spieler> m_Spieler = new List<Spieler>(3); private const int SpielerProTisch = 3; ...
using AutoFixture; using NUnit.Framework; using System.Threading.Tasks; using FluentAssertions; using SFA.DAS.ProviderCommitments.Web.Mappers; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Mappers { [TestFixture] public class WhenIMapBaseDraftApprenticeshipR...
namespace DFC.ServiceTaxonomy.GraphVisualiser.Models.Owl { public partial class Description { public string? En { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace MIDIDotNet { public static class InvokeLayer { public static class Messages { public const uint MM_MOM_OPEN = 0x3C7; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HTB.Database.Views { public class qryLookupUser : Record { #region Property Declaration private int _userID; private string _userVorname; private string _userNachname; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem48 : ProblemBase { public override string ProblemName { get { return "48: Self powers"; } } public...