text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using Microsoft.Ajax.Utilities;
using TellStoryTogether.Models;
using WebGrease.Css.Extensions;
using WebMatrix.WebData;
namespace TellStoryTogether.Helper
{
public class DAL
{
readonly Users... |
//Dice Rolling
public void DiceRolling(List<string> readInList)
{
foreach (string s in readInList)
{
helperMethodDiceRolling(s);
}
}
public void helperMethodDiceRolling(string valueFromList)
{
double tempVal ... |
using MyShop.Core.Contracts;
using MyShop.Core.Model;
using MyShop.Core.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyShop.Services
{
public class OrderService: IOrderService
{
IRepository<Order> _orderContext;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using ATeamFitness.Data;
using ATeamFitness.Models;
using System.Security.Claims;
namespace ATeamFitness.Contr... |
using System;
namespace ApiTemplate.Core.Entities.Base
{
public abstract class BaseEntity <TKey>:IEntity
{
public TKey Id { get; set; }
public DateTime CreateDate { get; set; }
}
public abstract class BaseEntity : BaseEntity<long>
{
}
}
|
using System;
namespace ConditionalBranch
{
class Program
{
static void Main(string[] args)
{
#region IF STATEMENT
int number = 30;
// The condition must be met to run the code inside the if statement
if (number == 30)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Loops_Training
{
class Program
{
static void Main(string[] args)
{
uint num = uint.Parse(Console.ReadLine());
ulong factorial = 1;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NahodnePole
{
class Program
{
static void Main(string[] args)
{
int[] pole = new int[10];
Random random = new Random();
int pocetS... |
namespace WinminePainter
{
struct Vector
{
private int x;
private int y;
public int X
{
get { return x; }
set { x = value; }
}
public int Y
{
get { return y; }
set { y = value; }
}
public... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Manager.Interface
{
public interface IUserRoleManager
{
public object Create(string userName);
public object Update(long userId, string fristName, string lastName);
public object ActiveOrDeactive(long user... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.IO;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using PopCinema.Models;
namespace PopCinema.Controllers
{
public class FilmesController : Controller
{
private Appl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SettingLanguage : MonoBehaviour {
[SerializeField] public Toggle Rus;
[SerializeField] public Toggle Eng;
[SerializeField] public Toggle Dutch;
[SerializeField] public GameObject TextRus;... |
using GraphicalEditorServer.DTO;
using Model.Manager;
namespace GraphicalEditorServer.Mappers
{
public class DrugMapper
{
public static DrugDTO DrugToDrugDTO(Drug drug)
{
DrugDTO drugDTO = new DrugDTO();
drugDTO.Name = drug.Name;
drugDTO.Quantity = drug.Quan... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GameGrabber.Models
{
public class Employee
{
public int EmployeeID { get; set; }
public string EmployeeFirstName { get; set; }
public string EmployeeLastName { get; set; }
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DocumentDBRFMConsoleApp
{
class RfmDoc
{
[JsonProperty("eid")]
public int Eid { get; set; }
[Js... |
using ISE.Framework.Common.CommonBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ISE.SM.Common.DTO
{
public partial class UserToGroupDto:BaseDto
{
public UserToGroupDto()
{
this.PrimaryKeyName = "UgId";
}
}
}
|
using ShapesGraphics.Models.Common;
namespace ShapesGraphics.Models.ConstructionArgs
{
public abstract class BaseConstructionArgs
{
public Point CenterOfMass { get; set; }
}
}
|
using System;
using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
namespace DuckingAround.NPCs
{
public class DuckingAI : GlobalNPC
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleAppSpace_Objects
{
class Asteroide : Dinamico
{
int _speed;
bool direzioneDestra = true;
int posY, posX;
string[,] _matBackground;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrabalhoemGrupo_Armas
{
class Arma
{
string nome;
string tipo;
float calibre;
int qtdMunicao;
public int QtdMunicao
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace TYNMU.User.Success
{
public partial class SuccessCaseItem : System.Web.UI.Page
{
protected void Page_Load(... |
using CoinMarketCap.Helpers;
using CoinMarketCap.Models;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CoinMarketCap.Api
{
public static class PublicApi
{
public static async Task<IList<TickerModel>> GetTickersAsync(string ticker = ... |
using System.Collections.Generic;
using Simulator.Utils;
namespace Simulator.Instructions {
internal class MicroInstructionManager {
internal MicroInstructionManager(IEnumerable<MicroInstruction> mi) {
Instructions = new Dictionary<string, MicroInstruction>();
foreach (var m... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyMovementController: MonoBehaviour {
public GameObject player;
private Vector3 startPos;
// Use this for initialization
void Start () {
startPos = transform.position;
}
// Update is called once per frame
void U... |
using System;
using System.Globalization;
using Xamarin.Forms;
namespace surfnsail.Code
{
public class ResourcesPathConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
return BuildResourcePath(value as string);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Forms;
namespace SoundServant
{
public class SSWindow : Window
{
public SSWindow()
: base()
{
this.WindowStartupLocation = WindowStartupLocat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShowingObjectiveTorusEvents : MonoBehaviour {
public void DestroyMyself()
{
Destroy(transform.parent.gameObject);
}
}
|
namespace Sfa.Poc.ResultsAndCertification.Functions.Application.Entities
{
public class DataResponse
{
public string EnvironmentName { get; set; }
public string ServiceName { get; set; }
public string Version { get; set; }
public string Message { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Patterns.Pattern.Ef6;
namespace Welic.Dominio.Models.Marketplaces.Entityes
{
public partial class StripeTransaction : Entity
{
public int ID { get; set; }
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DropDowny.Models
{
public class Czlowiek
{
public int Id { get; set; }
public string Imie { get; set; }
public string Nazwisko { get; set; }
public Wyksztalcenie Wyksztalcenie { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Data;
using System.Windows.Forms;
using Restuarnt.DAL;
namespace Restuarnt.BL
{
class Delivery
{
internal void AddDeleiveryInformation(string n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lines
{
class Game
{
enum Status
{
init, //начало
wait, //ожидание выбора шарика для перемещения
ball_selected, //шари... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace BattleShots
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Game : ContentPage
{
BluetoothMag bluet... |
using Microsoft.AspNetCore.Mvc;
using userService.Model;
using userService.Repository;
using System;
using System.Transactions;
using Microsoft.Extensions.Configuration;
using userService.Service;
namespace userService.Controllers
{
[Route("perime-user-ms/[controller]")]
[ApiController]
public class SessionwCon... |
using AppStore.Application.Services.Apps;
using AppStore.Application.Services.Authentication;
using AppStore.Application.Services.Payment;
using AppStore.Application.Services.Users;
using AppStore.Domain.Apps;
using AppStore.Domain.Common;
using AppStore.Domain.Notifications;
using AppStore.Domain.Orders;
using AppSto... |
using Genesys.WebServicesClient.Resources;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace Genesys.WebServicesClient.Components
{
public class GenesysCall : GenesysInteraction
{
public Ge... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
namespace FiiiCoin.DTO
{
public class UnspentOM
{
/// <summary>
/// The TXID of the transaction containing ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using SbdProjekto.Models;
namespace SbdProjekto.Controllers
{
public class PrzesylkaController : Controlle... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Framework.Core.Enums.Enum {
/// <summary>
/// 银行类型
/// </summary>
[ClassProperty(Name = "银行类型")]
public enum BankType {
/// <summary>
/// 中国银行
/// </summary>
[Disp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using WebsiteQuanLyPhatHanhSach.Models;
namespace WebsiteQuanLyPhatHanhSach.Areas.Agency.Models
{
public class OrderVM
{
public int AgencyID { get; set; }
public int AdminID { get; set; }
public System... |
using DependencyInjection;
using Microsoft.Extensions.DependencyInjection;
namespace MyPlugin1
{
public class PluginConfiguration : IPluginFactory
{
public void Configure(IServiceCollection services)
{
services.AddSingleton<IFruitProducer, MyFruitProducer>();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BSMU_Schedule.Common.ActionResults
{
public class ActionResult
{
public IList<ActionError> Errors { get; set; }
public bool Succeeded => Errors == null || !Errors.Any();
public void AddErr... |
using Abp.MultiTenancy;
using Dg.fifth.Authorization.Users;
namespace Dg.fifth.MultiTenancy
{
public class Tenant : AbpTenant<User>
{
public Tenant()
{
}
public Tenant(string tenancyName, string name)
: base(tenancyName, name)
{
}
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Jogging.Model.Models
{
public class Temperature
{
public int Id { get; set; }
public float Temp { get; set; }
public DateTime Date { get; set; }
public S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using IRAP.OPC.Entity;
using IRAP.Interface.OPC;
using IRAP.OPC.Library;
using IRAP.BL.OPCGateway.Global;
using IRAP.BL.OPCGateway.Global.Entities;
namespace IRAP.BL.OPCGateway.Actions
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FakePlayerMove : MonoBehaviour
{
public float Initspeed = 2;
public float PushConstant = 0;
// Start is called before the first frame update
void Start()
{
this.gameObject.GetComponent<Rigidbody>()... |
using SelectionCommittee.BLL.Interfaces;
using SelectionCommittee.DAL.Interfaces;
using SelectionCommittee.DAL.Repositories;
namespace SelectionCommittee.BLL.Services
{
public class ServiceCreator : IServiceCreator
{
private IUnitOfWork _database;
public ServiceCreator(string strConnection)
... |
using System;
namespace AspNetAngular.Model
{
public partial class Branches
{
public string Code { get; set; }
public string Name { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using Newtonsoft.Json;
namespace Storyblok.Sdk.Content.Types
{
public class Image
{
[JsonProperty(PropertyName = "name")]
public string NameOrDescription { get; set; }
public Uri FileName { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnalizaDanychApka
{
class Class1
{
}
}
// NOTE: Generated code may require at least .NET Framework 4.5 or .NET Core/Standard 2.0.
/// <remarks/>
[System.SerializableAttribute()]
[S... |
using UnityEngine;
using System.Collections;
public class WallTest : MonoBehaviour
{
public float speed = 20;
public GameObject Player;
public Rigidbody PlayerRB;
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Ground")
{
Debug.Log("trump");
... |
using System.Web.Mvc;
using Model;
namespace BelerofontePortfolio.Controllers
{
public class HomeController : Controller
{
// localhost8086/home
public ActionResult Index()
{
// ViewBag.Alumnos = Alumno.Listar();
return View();
}
public ActionRes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.IO;
using NPOI.HSSF.UserModel;
using NPOI.SS.UserModel;
using NPOI.XSSF.UserModel;
namespace 药店报账工具
{
public class ExcelHelper
{
public class x2003
... |
using Microsoft.JSInterop;
using GoogleMapsComponents.Maps;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
namespace GoogleMapsComponents
{
public class MapFunctionJsInterop
{
private IJSRuntime _jsRuntime;
public Map... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurningtoMoney : MonoBehaviour
{
public Sprite birTl;
public Sprite elliKurus;
public Sprite yirmibesKurus;
public Sprite onKurus;
public Sprite emptyMoney;
public GameObject newBirTL;
... |
namespace CustomDate
{
public class CustomDATE
{
private int year;
private int month;
private int day;
public CustomDATE(int year, int month , int day)
{
this.year = year;
this.month = month;
this.day = day ;
}
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Markup;
using System.Windows.Media;
using System.Xml;
namespace CODE.Framework.Wpf.Documents
{
/// <summary>
//... |
// <copyright file="GlyphMapDictionary.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
using System;
using System.Collections;
using System.Collections.Generic;
namespace WaterTrans.GlyphLoader.Internal.SFNT
{
/// <summary>
/// The glyph map dictionary.
/// </summary>
internal class Gl... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.Entity
{
/// <summary>
/// 商品规格选项
/// </summary>
public class ProductSpecificationOption:BaseEntity
{
public int ProductSpecificationId { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnimalClinic
{
class Program
{
static void Main(string[] args)
{
string[] command = Console.ReadLine().Split();
List<Animal> animals = new List<... |
using Microsoft.EntityFrameworkCore;
using System;
namespace PlayNGoCoffee
{
/// <summary>
/// Db representation model
/// </summary>
public class ApplicationDbContext : DbContext
{
#region Public Properties
/// <summary>
/// Setup table models
/// </summary... |
using System.Threading.Tasks;
using ZKCloud.Applications;
using ZKCloud.Datas.Queries;
using ZKCloud.Domains.Repositories;
using ZKCloud.Domains.Services;
using ZKCloud.Extensions;
namespace ZKCloud.Test.Samples {
/// <summary>
/// 增删改查服务样例
/// </summary>
public interface ICrudServiceSample : ICrudSer... |
namespace ProjectBueno.Engine
{
/// <summary>
/// The interface for the handler classes. <para/>
/// The game can have 1 active <see cref="IHandler"/>, which is stored in <see cref="Main.Handler"/>
/// </summary>
public interface IHandler
{
/// <summary>
/// Called on update. <para/>
/// Should call all t... |
using IBLLService;
using MODEL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BLLService
{
public partial class Buyer_userManager : BaseBLLService<buyer_user>, IBuyer_userManager
{
public override int Add(buyer_user model)
{
base.Ad... |
using System;
using System.Web.UI;
namespace MadamRozikaPanel.CrossCuttingLayer
{
public class BasePage : Page
{
private int _PageCache = 600;
public int PageCache
{
get { return _PageCache; }
set { _PageCache = value; }
}
public Seo PageSeo;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class console : MonoBehaviour
{
bool isInConsoleMode = false;
[SerializeField] InputField consoleLine;
[SerializeField] GameObject skeleton;
[Serial... |
namespace Junfine.Debuger
{
using System;
using UnityEngine;
public class Debuger
{
public static bool enableLog = true;
public static void Log(string str, params object[] args)
{
if (enableLog)
{
str = string.Format(str, args);
... |
using System.Collections.Generic;
namespace DevExpress.Web.Demos {
public static class CountriesProvider {
public static IList<Country> GetCountries() {
return new List<Country>(){
new Country("Russia", 17.0752),
new Country("Canada", 9.98467),
n... |
using System;
using System.Linq;
using System.Collections.Generic;
using UIKit;
using Foundation;
using Aquamonix.Mobile.IOS.Views;
using Aquamonix.Mobile.Lib.ViewModels;
using Aquamonix.Mobile.IOS.UI;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.Lib.Domain;
namespace Aquamonix.Mobile.IOS.ViewContro... |
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityStandardAssets.CrossPlatformInput;
public class Thumbstick : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IDragHandler
{
// Options for which axes to use
public enum AxisOption
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Draft_FF.Frontend.Helpers;
using Draft_FF.Frontend.Entities;
using System.Net.Http;
using System.Net;
u... |
using System.Collections.Generic;
using UnityEngine;
namespace Zoo
{
class Spawner : MonoBehaviour
{
[SerializeField]
private GameObject lion, hippo, pig, tiger, zebra, monkey, toucan;
public List <Animal> animals;
/// <summary>
/// Instantiates every animal an... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using JsonLibrary;
using JsonLibrary.FromClient;
using JsonLibrary.FromServer;
using Microsoft.AspNetCore.SignalR;
namespace SnakeMultiplayer.Services;
/// <summary>
/// Methods available for Server to call the Clients
/// </summary>
pub... |
using KingNetwork.Shared.Encryptation;
using KingNetwork.Shared.Extensions;
using System.Security.Cryptography;
using Xunit;
using XUnitPriorityOrderer;
namespace KingNetwork.Shared.Tests
{
[Order(3)]
public class SharedTests
{
#region constructors
public SharedTests()
{
}
#endregion
#region test... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using IRAP.Global;
namespace IRAP.Interface.OPC
{
public class TUpdateDeviceTagsReqDetail
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; set;... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell;
using System.Runtime.InteropServices;
using System.IO;
using System.ComponentModel;
using Microsoft.VisualStudio.Shell.Interop;
namespace MetaDslx.VisualStudio
{
public c... |
using System.Collections.Generic;
using NHibernate;
using Profiling2.Domain.Contracts.Queries;
using Profiling2.Domain.Prf.Events;
using SharpArch.NHibernate;
namespace Profiling2.Infrastructure.Queries
{
public class EventQueries : NHibernateQuery, IEventQueries
{
public IList<Event> GetUnapprovedEve... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Telephony
{
interface ISmartphone
{
public string Call(string number);
public string BrowseWeb(string website);
}
}
|
namespace ListenerDemo
{
public class GetWeather
{
public string ConstructQuery(IWeatherBuilder weatherBuilder,
string city, string unit)
{
return weatherBuilder.GetWeather(Properties.Resources.forecastCall,
Properties.Resources.apiKey,
city, unit);
}
... |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace Office2007Renderer.ThemedControls
{
[System.Drawing.ToolboxBitmapAttribute(typeof(System.Windows.Forms.Button)), ToolboxItem(false)]
public class ThemedButton : AC.StdControls.Toolkit.Buttons.CustomBu... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Автошкола
{
public partial class TheoryTeachersScheduleForm : Form
{
public Th... |
using System.Collections.Generic;
public interface ILineParser
{
void Parse(string line, out string name, out IDictionary<string, string> args);
}
|
using PiwoBack.Data.DTOs;
using PiwoBack.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Text;
namespace PiwoBack.Services.Interfaces
{
public interface IUserService
{
IEnumerable<UserDto> GetAll();
UserDto GetUser(int id);
UserD... |
using BookStorage.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Data.Entity;
using System.Data;
namespace BookStorage.Controllers
{
public class BooksController : Controller
{
BookContext dbBooks = new BookC... |
using System.Windows;
namespace WpfAppParking.View
{
public partial class DetailPlaatsenWindow : Window
{
public DetailPlaatsenWindow()
{
InitializeComponent();
}
}
} |
using CurriculumManagement.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.Web.Mvc;
namespace CurriculumManagement.Controllers
{
public class HomeController : Controller
{
//[CustomAuthorize(Roles = "Program Ass... |
using System;
using NHibernate.Envers;
using System.Threading;
namespace Profiling2.Domain
{
[Serializable]
public class RevinfoListener : IRevisionListener
{
public void NewRevision(object revisionEntity)
{
REVINFO revinfo = (REVINFO)revisionEntity;
revinfo.UserNam... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIController : MonoBehaviour
{
private Text _timerText;
private static float _timer;
private GameController _gameController;
// Start is called before the first frame update... |
using System;
using System.Linq;
using System.Text;
using Boxofon.Web.Infrastructure;
using Nancy.ViewEngines.Razor;
namespace Boxofon.Web.Helpers
{
public static class HtmlHelperExtensions
{
public static IHtmlString AlertMessages<TModel>(this HtmlHelpers<TModel> htmlHelper)
{
con... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mr_T;
using ARPG.Charater;
namespace ARPG.Skill
{
[SerializeField]
/// <summary>
/// 技能管理器
/// </summary>
public class ChacracterSkillManager : MonoBehaviour
{
//技能列表
public Skil... |
using IWorkFlow.DataBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IWorkFlow.ORM
{
[Serializable]
[DataTableInfo("B_OA_Car", "workflowcaseid")]
public class B_OA_Car : QueryInfo
{
#region Model
/// <su... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Xml;
namespace NetOffice.ProjectWizard
{
public class LibraryProject : NetOfficeProject
{
#region Fields
string _createClassicUIMethodCode;
string... |
using System;
using System.Collections.Generic;
using System.Data;
namespace MadamRozikaPanel.BussinesLayer
{
/// <summary>
/// Summary description for GalleryOperations
/// </summary>
public class O_Gallery
{
public List<M_Galleries> GetAllGalleries(int top)
{
List<M_G... |
// Copyright 2011-2013 Anodyne.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicabl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class TopicoBehaviour : MonoBehaviour, IPointerDownHandler, IPointerUpHandler{
//Variável que contem a posicao
private string id;
private bool beenHold = false;
private int corretude ... |
using Phenix.Business;
namespace Phenix.StandardRule.Information
{
/// <summary>
/// 资料接口
/// </summary>
public interface IInformation : IBusinessObject
{
#region 属性
/// <summary>
/// 是否禁用
/// </summary>
bool Disabled { get; set; }
/// <summary>
/// 资料状态
/// </summary>
... |
using Datos;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Negocio
{
public class Tarjeta
{
public int idTarjeta {get;set;}
public int codSegTarjeta { get; set; }
public long numeroTarjeta... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Constant of type `GameObject`. Inherits from `AtomBaseVariable<GameObject>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/GameObject", fileName = "GameObjectConstant")]
... |
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Collections.Generic;
using System.IO;
using System.Web;
namespace RobotWizard
{
public class GlobalCode
{
public static Dictionary<string, string[]> ParseArrangeFile(string fileContents)
{
Dictionary<stri... |
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