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using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using Microsoft.Ajax.Utilities; using TellStoryTogether.Models; using WebGrease.Css.Extensions; using WebMatrix.WebData; namespace TellStoryTogether.Helper { public class DAL { readonly Users...
//Dice Rolling public void DiceRolling(List<string> readInList) { foreach (string s in readInList) { helperMethodDiceRolling(s); } } public void helperMethodDiceRolling(string valueFromList) { double tempVal ...
using MyShop.Core.Contracts; using MyShop.Core.Model; using MyShop.Core.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyShop.Services { public class OrderService: IOrderService { IRepository<Order> _orderContext;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using ATeamFitness.Data; using ATeamFitness.Models; using System.Security.Claims; namespace ATeamFitness.Contr...
using System; namespace ApiTemplate.Core.Entities.Base { public abstract class BaseEntity <TKey>:IEntity { public TKey Id { get; set; } public DateTime CreateDate { get; set; } } public abstract class BaseEntity : BaseEntity<long> { } }
using System; namespace ConditionalBranch { class Program { static void Main(string[] args) { #region IF STATEMENT int number = 30; // The condition must be met to run the code inside the if statement if (number == 30) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Loops_Training { class Program { static void Main(string[] args) { uint num = uint.Parse(Console.ReadLine()); ulong factorial = 1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NahodnePole { class Program { static void Main(string[] args) { int[] pole = new int[10]; Random random = new Random(); int pocetS...
namespace WinminePainter { struct Vector { private int x; private int y; public int X { get { return x; } set { x = value; } } public int Y { get { return y; } set { y = value; } } public...
using System; using System.Collections.Generic; using System.Text; namespace Manager.Interface { public interface IUserRoleManager { public object Create(string userName); public object Update(long userId, string fristName, string lastName); public object ActiveOrDeactive(long user...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using PopCinema.Models; namespace PopCinema.Controllers { public class FilmesController : Controller { private Appl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SettingLanguage : MonoBehaviour { [SerializeField] public Toggle Rus; [SerializeField] public Toggle Eng; [SerializeField] public Toggle Dutch; [SerializeField] public GameObject TextRus;...
using GraphicalEditorServer.DTO; using Model.Manager; namespace GraphicalEditorServer.Mappers { public class DrugMapper { public static DrugDTO DrugToDrugDTO(Drug drug) { DrugDTO drugDTO = new DrugDTO(); drugDTO.Name = drug.Name; drugDTO.Quantity = drug.Quan...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GameGrabber.Models { public class Employee { public int EmployeeID { get; set; } public string EmployeeFirstName { get; set; } public string EmployeeLastName { get; set; } ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DocumentDBRFMConsoleApp { class RfmDoc { [JsonProperty("eid")] public int Eid { get; set; } [Js...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTO { public partial class UserToGroupDto:BaseDto { public UserToGroupDto() { this.PrimaryKeyName = "UgId"; } } }
using ShapesGraphics.Models.Common; namespace ShapesGraphics.Models.ConstructionArgs { public abstract class BaseConstructionArgs { public Point CenterOfMass { get; set; } } }
using System; using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace DuckingAround.NPCs { public class DuckingAI : GlobalNPC { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleAppSpace_Objects { class Asteroide : Dinamico { int _speed; bool direzioneDestra = true; int posY, posX; string[,] _matBackground; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TrabalhoemGrupo_Armas { class Arma { string nome; string tipo; float calibre; int qtdMunicao; public int QtdMunicao { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace TYNMU.User.Success { public partial class SuccessCaseItem : System.Web.UI.Page { protected void Page_Load(...
using CoinMarketCap.Helpers; using CoinMarketCap.Models; using Newtonsoft.Json; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CoinMarketCap.Api { public static class PublicApi { public static async Task<IList<TickerModel>> GetTickersAsync(string ticker = ...
using System.Collections.Generic; using Simulator.Utils; namespace Simulator.Instructions { internal class MicroInstructionManager { internal MicroInstructionManager(IEnumerable<MicroInstruction> mi) { Instructions = new Dictionary<string, MicroInstruction>(); foreach (var m...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyMovementController: MonoBehaviour { public GameObject player; private Vector3 startPos; // Use this for initialization void Start () { startPos = transform.position; } // Update is called once per frame void U...
using System; using System.Globalization; using Xamarin.Forms; namespace surfnsail.Code { public class ResourcesPathConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return BuildResourcePath(value as string);...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Forms; namespace SoundServant { public class SSWindow : Window { public SSWindow() : base() { this.WindowStartupLocation = WindowStartupLocat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowingObjectiveTorusEvents : MonoBehaviour { public void DestroyMyself() { Destroy(transform.parent.gameObject); } }
 namespace Sfa.Poc.ResultsAndCertification.Functions.Application.Entities { public class DataResponse { public string EnvironmentName { get; set; } public string ServiceName { get; set; } public string Version { get; set; } public string Message { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Patterns.Pattern.Ef6; namespace Welic.Dominio.Models.Marketplaces.Entityes { public partial class StripeTransaction : Entity { public int ID { get; set; } pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DropDowny.Models { public class Czlowiek { public int Id { get; set; } public string Imie { get; set; } public string Nazwisko { get; set; } public Wyksztalcenie Wyksztalcenie { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using System.Windows.Forms; using Restuarnt.DAL; namespace Restuarnt.BL { class Delivery { internal void AddDeleiveryInformation(string n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lines { class Game { enum Status { init, //начало wait, //ожидание выбора шарика для перемещения ball_selected, //шари...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace BattleShots { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Game : ContentPage { BluetoothMag bluet...
using Microsoft.AspNetCore.Mvc; using userService.Model; using userService.Repository; using System; using System.Transactions; using Microsoft.Extensions.Configuration; using userService.Service; namespace userService.Controllers { [Route("perime-user-ms/[controller]")] [ApiController] public class SessionwCon...
using AppStore.Application.Services.Apps; using AppStore.Application.Services.Authentication; using AppStore.Application.Services.Payment; using AppStore.Application.Services.Users; using AppStore.Domain.Apps; using AppStore.Domain.Common; using AppStore.Domain.Notifications; using AppStore.Domain.Orders; using AppSto...
using Genesys.WebServicesClient.Resources; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; namespace Genesys.WebServicesClient.Components { public class GenesysCall : GenesysInteraction { public Ge...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. namespace FiiiCoin.DTO { public class UnspentOM { /// <summary> /// The TXID of the transaction containing ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using SbdProjekto.Models; namespace SbdProjekto.Controllers { public class PrzesylkaController : Controlle...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Core.Enums.Enum { /// <summary> /// 银行类型 /// </summary> [ClassProperty(Name = "银行类型")] public enum BankType { /// <summary> /// 中国银行 /// </summary> [Disp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WebsiteQuanLyPhatHanhSach.Models; namespace WebsiteQuanLyPhatHanhSach.Areas.Agency.Models { public class OrderVM { public int AgencyID { get; set; } public int AdminID { get; set; } public System...
using DependencyInjection; using Microsoft.Extensions.DependencyInjection; namespace MyPlugin1 { public class PluginConfiguration : IPluginFactory { public void Configure(IServiceCollection services) { services.AddSingleton<IFruitProducer, MyFruitProducer>(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BSMU_Schedule.Common.ActionResults { public class ActionResult { public IList<ActionError> Errors { get; set; } public bool Succeeded => Errors == null || !Errors.Any(); public void AddErr...
using Abp.MultiTenancy; using Dg.fifth.Authorization.Users; namespace Dg.fifth.MultiTenancy { public class Tenant : AbpTenant<User> { public Tenant() { } public Tenant(string tenancyName, string name) : base(tenancyName, name) { } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jogging.Model.Models { public class Temperature { public int Id { get; set; } public float Temp { get; set; } public DateTime Date { get; set; } public S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using IRAP.OPC.Entity; using IRAP.Interface.OPC; using IRAP.OPC.Library; using IRAP.BL.OPCGateway.Global; using IRAP.BL.OPCGateway.Global.Entities; namespace IRAP.BL.OPCGateway.Actions { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FakePlayerMove : MonoBehaviour { public float Initspeed = 2; public float PushConstant = 0; // Start is called before the first frame update void Start() { this.gameObject.GetComponent<Rigidbody>()...
using SelectionCommittee.BLL.Interfaces; using SelectionCommittee.DAL.Interfaces; using SelectionCommittee.DAL.Repositories; namespace SelectionCommittee.BLL.Services { public class ServiceCreator : IServiceCreator { private IUnitOfWork _database; public ServiceCreator(string strConnection) ...
using System; namespace AspNetAngular.Model { public partial class Branches { public string Code { get; set; } public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using Newtonsoft.Json; namespace Storyblok.Sdk.Content.Types { public class Image { [JsonProperty(PropertyName = "name")] public string NameOrDescription { get; set; } public Uri FileName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnalizaDanychApka { class Class1 { } } // NOTE: Generated code may require at least .NET Framework 4.5 or .NET Core/Standard 2.0. /// <remarks/> [System.SerializableAttribute()] [S...
using UnityEngine; using System.Collections; public class WallTest : MonoBehaviour { public float speed = 20; public GameObject Player; public Rigidbody PlayerRB; void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Ground") { Debug.Log("trump"); ...
using System.Web.Mvc; using Model; namespace BelerofontePortfolio.Controllers { public class HomeController : Controller { // localhost8086/home public ActionResult Index() { // ViewBag.Alumnos = Alumno.Listar(); return View(); } public ActionRes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.IO; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using NPOI.XSSF.UserModel; namespace 药店报账工具 { public class ExcelHelper { public class x2003 ...
using Microsoft.JSInterop; using GoogleMapsComponents.Maps; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; namespace GoogleMapsComponents { public class MapFunctionJsInterop { private IJSRuntime _jsRuntime; public Map...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurningtoMoney : MonoBehaviour { public Sprite birTl; public Sprite elliKurus; public Sprite yirmibesKurus; public Sprite onKurus; public Sprite emptyMoney; public GameObject newBirTL; ...
namespace CustomDate { public class CustomDATE { private int year; private int month; private int day; public CustomDATE(int year, int month , int day) { this.year = year; this.month = month; this.day = day ; } ...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Markup; using System.Windows.Media; using System.Xml; namespace CODE.Framework.Wpf.Documents { /// <summary> //...
// <copyright file="GlyphMapDictionary.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System; using System.Collections; using System.Collections.Generic; namespace WaterTrans.GlyphLoader.Internal.SFNT { /// <summary> /// The glyph map dictionary. /// </summary> internal class Gl...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.Entity { /// <summary> /// 商品规格选项 /// </summary> public class ProductSpecificationOption:BaseEntity { public int ProductSpecificationId { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnimalClinic { class Program { static void Main(string[] args) { string[] command = Console.ReadLine().Split(); List<Animal> animals = new List<...
using Microsoft.EntityFrameworkCore; using System; namespace PlayNGoCoffee { /// <summary> /// Db representation model /// </summary> public class ApplicationDbContext : DbContext { #region Public Properties /// <summary> /// Setup table models /// </summary...
using System.Threading.Tasks; using ZKCloud.Applications; using ZKCloud.Datas.Queries; using ZKCloud.Domains.Repositories; using ZKCloud.Domains.Services; using ZKCloud.Extensions; namespace ZKCloud.Test.Samples { /// <summary> /// 增删改查服务样例 /// </summary> public interface ICrudServiceSample : ICrudSer...
namespace ProjectBueno.Engine { /// <summary> /// The interface for the handler classes. <para/> /// The game can have 1 active <see cref="IHandler"/>, which is stored in <see cref="Main.Handler"/> /// </summary> public interface IHandler { /// <summary> /// Called on update. <para/> /// Should call all t...
using IBLLService; using MODEL; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLLService { public partial class Buyer_userManager : BaseBLLService<buyer_user>, IBuyer_userManager { public override int Add(buyer_user model) { base.Ad...
using System; using System.Web.UI; namespace MadamRozikaPanel.CrossCuttingLayer { public class BasePage : Page { private int _PageCache = 600; public int PageCache { get { return _PageCache; } set { _PageCache = value; } } public Seo PageSeo; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; using UnityEngine.EventSystems; public class console : MonoBehaviour { bool isInConsoleMode = false; [SerializeField] InputField consoleLine; [SerializeField] GameObject skeleton; [Serial...
namespace Junfine.Debuger { using System; using UnityEngine; public class Debuger { public static bool enableLog = true; public static void Log(string str, params object[] args) { if (enableLog) { str = string.Format(str, args); ...
using System.Collections.Generic; namespace DevExpress.Web.Demos { public static class CountriesProvider { public static IList<Country> GetCountries() { return new List<Country>(){ new Country("Russia", 17.0752), new Country("Canada", 9.98467), n...
using System; using System.Linq; using System.Collections.Generic; using UIKit; using Foundation; using Aquamonix.Mobile.IOS.Views; using Aquamonix.Mobile.Lib.ViewModels; using Aquamonix.Mobile.IOS.UI; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Domain; namespace Aquamonix.Mobile.IOS.ViewContro...
using System; using System.Collections; using UnityEngine; using UnityEngine.EventSystems; using UnityStandardAssets.CrossPlatformInput; public class Thumbstick : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IDragHandler { // Options for which axes to use public enum AxisOption { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Draft_FF.Frontend.Helpers; using Draft_FF.Frontend.Entities; using System.Net.Http; using System.Net; u...
using System.Collections.Generic; using UnityEngine; namespace Zoo { class Spawner : MonoBehaviour { [SerializeField] private GameObject lion, hippo, pig, tiger, zebra, monkey, toucan; public List <Animal> animals; /// <summary> /// Instantiates every animal an...
using System; using System.Collections.Generic; using System.Threading.Tasks; using JsonLibrary; using JsonLibrary.FromClient; using JsonLibrary.FromServer; using Microsoft.AspNetCore.SignalR; namespace SnakeMultiplayer.Services; /// <summary> /// Methods available for Server to call the Clients /// </summary> pub...
using KingNetwork.Shared.Encryptation; using KingNetwork.Shared.Extensions; using System.Security.Cryptography; using Xunit; using XUnitPriorityOrderer; namespace KingNetwork.Shared.Tests { [Order(3)] public class SharedTests { #region constructors public SharedTests() { } #endregion #region test...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using IRAP.Global; namespace IRAP.Interface.OPC { public class TUpdateDeviceTagsReqDetail { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set;...
using System; using System.Collections.Generic; using System.Text; using Microsoft.VisualStudio.OLE.Interop; using Microsoft.VisualStudio.Shell; using System.Runtime.InteropServices; using System.IO; using System.ComponentModel; using Microsoft.VisualStudio.Shell.Interop; namespace MetaDslx.VisualStudio { public c...
using System.Collections.Generic; using NHibernate; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.Prf.Events; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries { public class EventQueries : NHibernateQuery, IEventQueries { public IList<Event> GetUnapprovedEve...
using System; using System.Collections.Generic; using System.Text; namespace Telephony { interface ISmartphone { public string Call(string number); public string BrowseWeb(string website); } }
namespace ListenerDemo { public class GetWeather { public string ConstructQuery(IWeatherBuilder weatherBuilder, string city, string unit) { return weatherBuilder.GetWeather(Properties.Resources.forecastCall, Properties.Resources.apiKey, city, unit); } ...
using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace Office2007Renderer.ThemedControls { [System.Drawing.ToolboxBitmapAttribute(typeof(System.Windows.Forms.Button)), ToolboxItem(false)] public class ThemedButton : AC.StdControls.Toolkit.Buttons.CustomBu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class TheoryTeachersScheduleForm : Form { public Th...
using System.Collections.Generic; public interface ILineParser { void Parse(string line, out string name, out IDictionary<string, string> args); }
using PiwoBack.Data.DTOs; using PiwoBack.Data.Models; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; namespace PiwoBack.Services.Interfaces { public interface IUserService { IEnumerable<UserDto> GetAll(); UserDto GetUser(int id); UserD...
using BookStorage.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data.Entity; using System.Data; namespace BookStorage.Controllers { public class BooksController : Controller { BookContext dbBooks = new BookC...
using System.Windows; namespace WpfAppParking.View { public partial class DetailPlaatsenWindow : Window { public DetailPlaatsenWindow() { InitializeComponent(); } } }
using CurriculumManagement.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.Mvc; namespace CurriculumManagement.Controllers { public class HomeController : Controller { //[CustomAuthorize(Roles = "Program Ass...
using System; using NHibernate.Envers; using System.Threading; namespace Profiling2.Domain { [Serializable] public class RevinfoListener : IRevisionListener { public void NewRevision(object revisionEntity) { REVINFO revinfo = (REVINFO)revisionEntity; revinfo.UserNam...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIController : MonoBehaviour { private Text _timerText; private static float _timer; private GameController _gameController; // Start is called before the first frame update...
using System; using System.Linq; using System.Text; using Boxofon.Web.Infrastructure; using Nancy.ViewEngines.Razor; namespace Boxofon.Web.Helpers { public static class HtmlHelperExtensions { public static IHtmlString AlertMessages<TModel>(this HtmlHelpers<TModel> htmlHelper) { con...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Mr_T; using ARPG.Charater; namespace ARPG.Skill { [SerializeField] /// <summary> /// 技能管理器 /// </summary> public class ChacracterSkillManager : MonoBehaviour { //技能列表 public Skil...
using IWorkFlow.DataBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_Car", "workflowcaseid")] public class B_OA_Car : QueryInfo { #region Model /// <su...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.IO; using System.Xml; namespace NetOffice.ProjectWizard { public class LibraryProject : NetOfficeProject { #region Fields string _createClassicUIMethodCode; string...
using System; using System.Collections.Generic; using System.Data; namespace MadamRozikaPanel.BussinesLayer { /// <summary> /// Summary description for GalleryOperations /// </summary> public class O_Gallery { public List<M_Galleries> GetAllGalleries(int top) { List<M_G...
// Copyright 2011-2013 Anodyne. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class TopicoBehaviour : MonoBehaviour, IPointerDownHandler, IPointerUpHandler{ //Variável que contem a posicao private string id; private bool beenHold = false; private int corretude ...
using Phenix.Business; namespace Phenix.StandardRule.Information { /// <summary> /// 资料接口 /// </summary> public interface IInformation : IBusinessObject { #region 属性 /// <summary> /// 是否禁用 /// </summary> bool Disabled { get; set; } /// <summary> /// 资料状态 /// </summary> ...
using Datos; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Negocio { public class Tarjeta { public int idTarjeta {get;set;} public int codSegTarjeta { get; set; } public long numeroTarjeta...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Constant of type `GameObject`. Inherits from `AtomBaseVariable&lt;GameObject&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/GameObject", fileName = "GameObjectConstant")] ...
using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.IO; using System.Web; namespace RobotWizard { public class GlobalCode { public static Dictionary<string, string[]> ParseArrangeFile(string fileContents) { Dictionary<stri...