text
stringlengths
13
6.01M
using System; using StardewValley; namespace FollowerNPC.Buffs { class ShaneBuff : CompanionBuff { public ShaneBuff(Farmer farmer, NPC npc, CompanionsManager manager) : base(farmer, npc, manager) { buff = new Buff(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 30, "", ""); buff.de...
using System; using System.Globalization; using System.Linq; using System.Windows.Data; namespace SylphyHorn.UI.Converters { public class ArrayToStringConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return string.Join(parameter as st...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using System.Web.Mvc; using chat.Sources.Main; namespace chat.Controllers { [Authorize] public class FriendsController : Controller { [HttpGet] public ActionResult List() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Effigy.Entity.DBContext; namespace Effigy.Entity.DBContext { public class CityMapper : BaseEntity { public int Cityid { get; set; } public int StateId { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; using RimWorld; using HarmonyLib; namespace Replace_Stuff.Utilities { public static class RemoveThingFromStatWorkerCache { //class StatDef { //private StatWorker workerInt; public s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CGun : MonoBehaviour { public GameObject _originBullet = null; public ParticleSystem _muzzleParticle = null; //! 총알을 발사한다 public void ShootBullet(float power) { var bullet = Function.CreateCopiedGameObject<CBullet>("Bu...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Diagnostics.HealthChecks; using RSS.WebApi.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static RSS.WebApi.Extensions.GarbageCollecto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Word = DocumentFormat.OpenXml.Wordprocessing; using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml.Wordprocessing; using Model = DocGen.ObjectModel; namespace DocGen.OOXML { /// <summary> ...
namespace Console.Logger { public class WebServiceException : Exception { #region Internal private static readonly Dictionary<WSCodError, ItemError> Errores; private class ItemError { public HttpStatusCode Estado { get; set; } public string Novedad { get...
using System; using System.Collections.Generic; using System.Text; namespace EmberKernel.Services.Command.Attributes { [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)] public class CommandDescriptionAttribute : Attribute { public string Description { get; } ...
namespace FPGADeveloperTools.FIRDesigner.Model { public enum WindowType { Rectangular, Triangular, Welch, Sine, Hann, Hamming, Blackman, Nuttall, BlackmanNuttall, BlackmanHarris, FlatTop } }
using System; using System.Collections.Generic; using System.Linq; namespace Cirit_path { class Program { static char[] COLON = { ':' }; static char[] SEMI_COLON = { ';' }; static char[] COMMA = { ',' }; static char[] BRACE = { ']' }; public static string Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GSVM.Constructs.DataTypes { public static class Int { public static uint8_t UInt8 { get { return new uint8_t(); } } public static int8_t Int8 { get { return ...
using UnityEngine; using System.Collections; public class lightning : MonoBehaviour { // Use this for initialization void Start () { animated = false; counter = 0f; } // public float y; void startAnimated(){ //setOriginPos (); animated = true; } void stopAnimated(){ animated = false; gameObject.G...
using System.Globalization; using System.Linq; using System.Net; using System.Net.Cache; using System.Text.RegularExpressions; using System.Xml; namespace FirstMvcApp.Utils { public class CurrencyInfoProvider { private readonly WebClient m_webClient; public enum Services { ...
using System; using System.Collections.Generic; using System.Text; namespace HBPonto.Kernel.Interfaces.Services { public interface ICalcWorklogService { double CalcPorcentForIssue(int totalEstimated, int estimated); int GetSecondsForIssue(double porcentForIssue, int timeWorklogInformed); }...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; namespace SDI_LCS { public class Shutter_Info { Form1 Main; public int InPut_Open_Sensor = 0; public int InPut_Close_Sensor = 0; public int OutPut_Open_Sensor = 0; ...
using System; using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual { /// <summary> /// Clase que representa la entidad Contrato Bien /// </summary> /// <remarks> /// Creación : GMD 20150511 <br /> /// Modificación : ...
using System; using Zesty.Core.Entities; namespace Zesty.Core.Api.System.Admin.User { public class Authorize : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { AuthorizeRequest request = GetEntity<AuthorizeRequest>(input); Business.Use...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleCalcC { public class classSymbol { string _Symbol; int _Prioritet; BaseOperation _Operation; public string Symbol { get { retur...
using System; using System.Collections.Generic; using System.Threading; namespace evolution { class Program { public int AttemptCount { get; private set; } public int RejectionCount { get; private set; } public int CurrentMatchIndex { get; private set; } public int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; namespace _7DRL_2021.Cards { class CardNemesis : Card { public CardNemesis(int deckAmount) : base("nemesis", deckAmount) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using PunchOutAPI; using PunchOutAPI.Models; namespace PunchOutAPI.Business { public interface IBusinessManager { IEnumerable<URLInfo> GetAllURL(); int PostAllURL(URLInfo issue); } }
using Cottle.Functions; using Cottle.Stores; using System; namespace EddiSpeechResponder.Service { public interface ICustomFunction { string name { get; } FunctionCategory Category { get; } string description { get; } Type ReturnType { get; } NativeFunction function { g...
using System.Composition; using Amazon.S3.Model; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System; using Amazon.S3; namespace Assign02_AWS_Movies.Classes { public class MyBucket { public static async Task FileDeleteAsync( string KeyName, string BucketName...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lab8_task2 { class BlackWhitePhone : ButtonPhone { public bool display = true; public override void Call() { Console.WriteLine("Hi-hi! Personally I ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.Global; using IRAP.Cli...
namespace Assets.Scripts.Models.ResourceObjects { public abstract class ResourceObject : BaseObject { } }
using NUnit.Framework; using OrbCore.Core.Cache; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCoreTests.CacheTests { [TestFixture] class DiscordCacheTests { DiscordObjectsCache<int> _cache; ulong _idCount; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BookService.Models { public class Jack { public class JackCollection { public List<Jack> Jacks { get; set; } } public int id { get; set; } public string title { ge...
using Photon.Pun; using Photon.Realtime; using Source.Code.Utils; using System; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Source.Code.MyPhoton { public class ConnectionToMaster : MonoBehaviourPunCallbacks { [SerializeField] private NickNameSette...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BeeFarm { abstract class Bee { public int Age { get; set; } public Hive HomeHive { get; set; } public Bee() { Age = 0; } p...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediaBrowser.Model.Logging; using MediaBrowser.Model.Net; using MediaBrowser.Model.Threading; namespace MediaBrowser.Controller.Net { /// <summary> /// Sta...
using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using WebDriverOnCore.WebDriver; namespace WebDriverOnCore.TestUntillities { public static class SeleniumExtension { public static IWebElement WaitUntilElementExists(By locator, int maxSeconds) ...
namespace Uintra.Infrastructure.Providers { public interface IDateTimeFormatProvider { string TimeFormat { get; set; } string EventDetailsDateFormat { get; set; } string EventDetailsDateTimeFormat { get; set; } string EventDetailsTimeFormat { get; set; } string EventDeta...
namespace Vendr.Checkout.Pipeline { /// <summary> /// Base type for individual pipeline task. /// Descendants of this type map an input value to an output value. /// The input and output types can differ. /// </summary> internal interface IPipelineTask<INPUT, OUTPUT> { OUTPUT Proces...
/* * Author: Generated Code * Date Created: 26.04.2011 * Description: Represents a row in the tblCustInkAktAktion table */ using System.Data.SqlClient; using System.Data; using System; namespace HTB.Database { public class tblCustInkAktAktion : Record { #region Property Declaration [MappingAttribute(Fie...
using System; using System.Linq; using TY.SPIMS.Controllers.Interfaces; using TY.SPIMS.Entities; using TY.SPIMS.POCOs; using TY.SPIMS.Utilities; namespace TY.SPIMS.Controllers { public class SalesCounterController : ISalesCounterController { private readonly IUnitOfWork unitOfWork; private rea...
using System.Windows; namespace Crystal.Plot2D { public static class PointExtensions { public static Vector ToVector(this Point pt) => new(pt.X, pt.Y); public static bool IsFinite(this Point pt) => pt.X.IsFinite() && pt.Y.IsFinite(); } }
 using ComInLan.Model.Base; namespace ComInLan.Model { public interface IBroadcastData : IJson { int ListeningPort { get; } } }
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using LeonClientApp.Models; using System.ComponentModel.DataAnnotations; using System; namespace LeonClientApp.Database { public class PrimaryDatabaseContext : DbContext { private readonly IConfiguration _config; ...
namespace BettingSystem.Infrastructure.Teams.Repositories { using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Teams; using Application.Teams.Queries.All; using Application.Teams.Queries.Coaches; using Application...
namespace gView.Framework.Carto { public class FeatureCounter { public int Counter; } }
using alg.graph; using System; using System.Collections.Generic; using System.Linq; /* * tags: K subsets with equal sum, TSP * It is similar with TSP(Travelling Salesman Problem). It's easy to solve using backtracking with much more complex. * Here, it can be solved in O(n^2*2^n) using Dynamic Programming with Bi...
using Bank.DataAccess; using Bank.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Bank.Controllers { public class BankController : Controller { private IBankRepository repo; public BankController(IBankRepository repo...
using Project.Interface; using Project.Presenter; using System; using System.Data; using System.Windows.Forms; namespace Project.View { public partial class ScheduleTime : Form { SubjectEventScheduler presenter; DataRow dr; ISubjectEventScheduler iSubjectEventScheduler; DataTab...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System.Collections.Generic; using System.ComponentModel.Design; using System.Linq; using AkkaOverview.Oanda.Library.Contracts; using AkkaOverview.Oanda.Library.Factories; using AkkaOverview.Oanda.Library.Models; using AkkaOverview.Provi...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Experimental.UIElements; using UnityEngine.UI; public class Player : MonoBehaviour { public int lives; public float speed; public Animator anim; void Start () { } void Update () { //pega os ...
namespace DChild.Gameplay.Systems.Serialization { public interface ISerializer { void Save(); void Load(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class TareaIndividual : System.Web.UI.Page { webservicio.Webservice2Client conec = new webservicio.Webservice2Client(); protected void Page_Load(object se...
using ServiceStack; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TomKlonowski.Api.Model.Request { [Route("/note", "POST")] public class CreateNoteRequest { public string Title { get; set; } public string Desc...
namespace RosPurcell.Web.Constants.Images { public class BreakPointDefinition { public int Width { get; set; } public int Height { get; set; } public int? MaxWidth { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class TransitionApprovalPendingDetail { public int? ProjectId { get; set; } public string ProjectColor { get; set; } public string ProjectCode { get; set; } pub...
using Euler_Logic.Helpers; using System.Collections.Generic; namespace Euler_Logic.Problems { public class Problem133 : ProblemBase { private PrimeSieveWithPrimeListULong _primes = new PrimeSieveWithPrimeListULong(); private Dictionary<ulong, bool> _isGood = new Dictionary<ulong, bool>(); ...
using UnityEngine; using System.Collections; public class InputDelegates : MonoBehaviour { public delegate void InputDelegate(); public delegate void MovementDelegate(Vector2 moveVector); public static event MovementDelegate MovementInput; public static event InputDelegate AttackInput; public sta...
using System; using FluentAssertions; using NUnit.Framework; namespace NumberToWordsService.WCF.UnitTests { [TestFixture] public class CreatingMoney { [Test] public void WhenInvalidTextIsPassedThenArgumentExceptionIsThrown() { Action action = () => { var x = new Money("...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Forecast.io.Entities; using Forecast.io.Extensions; namespace SimplyWeather.Models { public class ForcastIoDataProvider : IWeatherDataProvider ...
using Microsoft.AspNetCore.Identity; using System.ComponentModel.DataAnnotations; namespace Tndm_ArtShop.Data { public class ApplicationUser : IdentityUser { [Required(ErrorMessage = "Unesite ime.")] [StringLength(30)] public string Ime { get; set; } [Required(ErrorMessage = "...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _13.Modify_Bit { class ModifyBit { static void Main(string[] args) { ulong number = ulong.Parse(Console.ReadLine()); byte position = byte.Parse(...
using System.ComponentModel; using CoreGraphics; using Foundation; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using CustomXamarinControls; using CustomXamarinControls.iOS; [assembly: ExportRenderer(typeof(LabelStriked), typeof(LabelStrikedRenderer))] namespace CustomXamarinContr...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Event Instancer of type `ColliderGameObject`. Inherits from `AtomEventInstancer&lt;ColliderGameObject, ColliderGameObjectEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu...
using System; using System.Collections.Generic; using System.Text; namespace DBDiff.Schema.Events { public class Progress { public delegate void ProgressHandler(object sender, ProgressEventArgs e); } }
using Terminal.Gui; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "Borders Comparisons", Description: "Compares Window, Toplevel and FrameView borders.")] [ScenarioCategory ("Layout")] [ScenarioCategory ("Borders")] public class BordersComparisons : Scenario { public override void Init (ColorScheme c...
using Com.Colin.Lib; using System; using System.Collections; namespace Com.Colin.IbatisDataAccess { public class BaseBL : HTAbstractBLBaseTransactionLogic { public static IDataAccess doAccess; public BaseBL() { doAccess = dataAccess; } public BaseBL(string...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; using UnityEngine.UI; using TMPro; public class PlayerListingsMenu : MonoBehaviourPunCallbacks, IPunCallbacks { [SerializeField] private Button startButton = null; [SerializeField] p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebQz.Models; namespace WebQz.Service { public interface IQuestionsService { public IEnumerable<Questions> Shuffle(); public void StartStopGame(Game game, string originalTitle, string start);...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class BezierPath : MonoBehaviour { #region variables [SerializeField] private Vector3[] ControlPoints = new Vector3[4]; [SerializeField] private int segments = 10; [Seriali...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckPoint : MonoBehaviour { public GameObject poingLight; public GameObject globalLight; void OnTriggerEnter2D(Collider2D other) //플레이어 리셋 { if (other.gameObject.tag.Equals("Player")) { ...
using System; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace HNDunit20 { public partial class frmBehavioural : F...
using System; namespace SocketLite { public class RequestInfo { public string ClientId { get; set; } public string Handler { get; set; } public string Action { get; set; } public string ParamJson { get; set; } public DateTime RequestTime { get; set; } } }
using System; namespace TY.SPIMS.POCOs { public class CheckColumnModel { public int Id { get; set; } public string CheckNumber { get; set; } public string Bank { get; set; } public string Branch { get; set; } public decimal Amount { get; set; } public DateTime C...
using UnityEngine; using UnityEditor; using System.IO; using System.Text; using System.Collections; namespace VolumetricFogAndMist { public class VolumetricFogShaderOptions { public bool pendingChanges; public ShaderAdvancedOption[] options; public void ReadOptions() { pendi...
using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; namespace MailSender { /// <summary> /// Логика взаимодействия для MainWindow.xaml /// </summary> public partial class WpfMailSender : Window { public WpfMailSender() ...
using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityAtoms { /// <summary> /// A Variable Instancer is a MonoBehaviour that takes a variable as a base and creates an in memory copy of it OnEnable. /// This is handy when you want to use atoms for prefabs that are instantiated at run...
using System; using System.Collections; using System.Data; using System.Web.UI; using System.Web.UI.WebControls; using HTB.Database; using HTB.Database.HTB.Views; using HTB.Database.LookupRecords; using HTB.v2.intranetx.util; using HTBUtilities; namespace HTB.v2.intranetx.search { public partial class Search : Pa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class pages_sizeManage : System.Web.UI.Page { //private DataLayer sqlOperation = new DataLayer("sqljiuye");//数据库操作类 protected void Page_Load(object sender, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.IO; namespace LoadLibrary { public class JSONDataLoader : ILoader { private string _fileName; public JSONDataLoad...
using System; using System.Collections.Generic; using System.Web.Http; using System.IO; using Giusti.Chat.Web.Library; using System.Net.Http; using System.Net; using Giusti.Chat.Model; using Giusti.Chat.Model.Dominio; using System.Web; using Giusti.Chat.Business; namespace Giusti.Chat.Web.Controllers.Api { /// <s...
using System.Collections; using System.Collections.Generic; using UnityEngine; //This is a mess...just let me get it working 100% will clean up. Sorry!! public class SlidingTilePuzzle : MonoBehaviour { public GameObject horizontalButton; public GameObject verticalButton; public GameObject[] tiles; pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace lab_014 { class Program { static void Main(string[] args) { string @string; for (; ; ) { @string = Microsoft.Visual...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.ACC; namespace com.Sconit.Entity.ISS { [Serializable] public partial class IssueMaster : EntityBase, IAuditable { #region O/R Mapping Properties [Display(Name = "Code", ResourceType = typeof(Resources.ISS.Iss...
using System.ComponentModel.DataAnnotations.Schema; namespace GradConnect.Models { public class Sponsored : Post { [InverseProperty("Employer")] public int EmployerId { get; set; } public virtual Employer Employer { get; set; } } }
// <copyright file="MemberController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Admin.Controllers { using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; ...
using Microsoft.EntityFrameworkCore.Migrations; namespace CouponMerchant.Migrations { public partial class AddedMerchantIdFKtoUserTable : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<int>( name: "MerchantId",...
using Alabo.Cloud.School.SmallTargets.Domain.Entities; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Cloud.School.SmallTargets.Domain.Services { public interface ISmallTargetRankingService : IService<SmallTargetRanking, ObjectId> { } }
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class SiteDivisionSettings : DbMigration { public override void Up() { DropIndex("Web.JobReceiveSettings", new[] { "DocTypeId" }); DropIndex("Web.JobReceiv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace KioskClient.View { public interface IRefreshablePage { void Refresh(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace iSukces.Code.AutoCode { public static class GeneratorsHelper { public static void AddInitCode(CsClass cl, string codeLine) { ...
using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using NHibernate.Type; using Profiling2.Domain.Prf.Suggestions; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class AdminSuggestionPersonResponsibilityOverride : IAutoMappingOverride<AdminSuggestionPersonRe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace xKnight.Attacking { public enum EncodedXssAttackStatus { InitAttackStarted, InitAttackFinished, AttackStarted, AttackFinished, AttackHalted } }
using System; using System.Collections.Generic; using System.Linq; using Fingo.Auth.AuthServer.Services.Interfaces; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Models.Policies.Enums; using Fingo.Auth.DbAccess.Models.Statuses; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Mode...
 using Ardalis.Specification; using WritingPlatformCore.Entities; namespace WritingPlatformCore.Specifications { public class CatalogFilterPaginatedSpecification : Specification<CatalogItem> { [System.Obsolete] public CatalogFilterPaginatedSpecification(int skip, int take, int? ganreId, int? ...
using System.Web.Mvc; using TwitterLikeApp.Entity; using TwitterLikeApp.UI.Models; using TwitterLikeApp.UI.Services; namespace TwitterLikeApp.UI.Controllers { public class BaseController : Controller { protected IContext DataContext; public User CurrentUser { get; private set; } public...
using System; namespace Faker.ValueGenerator.PrimitiveTypes.IntegerTypes { public class SByteGenerator : IPrimitiveTypeGenerator { private static readonly Random Random = new Random(); public Type GenerateType { get; set; } public object Generate() { Genera...
using Docller.Core.Models; using Docller.Core.Repository; namespace Docller.Core.Services { public class UserSubscriptionService :ServiceBase<IUserSubscriptionRepository>, IUserSubscriptionService { public UserSubscriptionService(IUserSubscriptionRepository repository) : base(repository) { ...
namespace BDTest.Tests; public class MyTestContext { public string Id = Guid.NewGuid().ToString(); }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Xml; using System.Xml.Schema; namespace _3._1_Validating_JSON_XML { class Program { static void Main(string[] args) ...
using System; using System.IO; namespace Cradiator.MigrateConfig { class Program { static int Main(string[] args) { var xmlFile = args.Length == 1 ? args[0] : "Cradiator.exe.config"; if (!File.Exists(xmlFile)) { Console.WriteLine("xml config file doesn't exist: '{0}'", xmlFile); return 1; }...
namespace Api.Versioned { public static class VersionConstants { // // Configuration Settings // public const string ConfVersionHeader = "configuration:api-version-header-description"; public const string ConfVersionDefault = "configuration:api-version-default"; ...