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using System; using System.Collections.Generic; using System.Text; using ProtoBuf; using Qwack.Transport.TransportObjects.MarketData.Curves; using Qwack.Transport.TransportObjects.MarketData.VolSurfaces; namespace Qwack.Transport.TransportObjects.MarketData.Models { [ProtoContract] public class TO_FundingModel...
using Domain.Entities; using Domain.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebApi.DataContracts.Users.Mappers { public static class UserMapper { public static User MapDataContractToEntity(UserRegister dc...
using Microsoft.EntityFrameworkCore; using ChefDish.Models; using System.Linq; using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; namespace Monsters.Controllers { public class HomeController : Controller { private MyContext _context; ...
using System; using System.Linq; using System.Reflection; // ReSharper disable once CheckNamespace namespace Microsoft.Extensions.DependencyInjection { public static class ServiceCollectionExtensions { public static void AutoRegistrateServices( this IServiceCollection services, ...
using Improbable.Core; using Improbable.Unity; using Improbable.Unity.Visualizer; using UnityEngine; namespace Assets.Gamelogic.Pirates.Behaviours { // Add this MonoBehaviour on client workers only [WorkerType(WorkerPlatform.UnityClient)] public class CameraEnablerVisualizer : MonoBehaviour { /...
namespace FeriaVirtual.Infrastructure.SeedWork.Events.RabbitMQ { public static class RabbitMqQueueNameFormatter { public static string Format(DomainEventSubscriberInformation information) => information.FormatRabbitMqQueueName(); public static string FormatRetry(DomainEventSubscri...
using OrgMan.API.Controllers.ControllerBase; using OrgMan.Common.DynamicSearchService.DynamicSearchModel; using OrgMan.Data.UnitOfWork; using OrgMan.DomainObjects.Common; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RTBid.Core.Domain; using RTBid.Core.Repository; using RTBid.Data.Infrastructure; namespace RTBid.Data.Repository { public class UserRoleRepository : Repository<UserRole>, IUserRoleRepository ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ResolverDemo { public class WithouDiDemo { public void Demo() { var visaShopper = new VisaShopper(); visaShopper.Charge(); var mast...
using System; using System.Web; using log4net; using mssngrrr.utils; namespace mssngrrr { public abstract class BaseHandler : IHttpHandler { public void ProcessRequest(HttpContext context) { try { context.Response.ContentType = "text/plain; charset=utf-8"; context.Response.AppendHeader("Cache-Cont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutoMapper; using CSharpFunctionalExtensions; using Microsoft.EntityFrameworkCore; using OccBooking.Application.DTOs; using OccBooking.Application.Handlers.Base; using OccBooking.Application.Querie...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ #define UseReferenceDerivation #define UseElaborable using System; using System.Text; using System.Threading; using System.Collections; using ...
using System.Collections; using System.Collections.Generic; namespace CollectionsUtility.Specialized { using CollectionsUtility.Specialized.Internals; public class Histogram<TKey, TValue> : IHistogram<TKey, TValue> where TValue : struct { #region private private UniqueLis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using ClientPortal; namespace ClientPortal { public class URL { public static void GoTo(string URL) { Driver.Inst...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace CPClient.Service.Model { public partial class ClienteModel { [Key] public int Id { get; set; } public string NomeCompleto { get; set; ...
namespace TripDestination.Data.Data { using System; using Models; using System.Data.Entity; using System.Data.Entity.Infrastructure; public interface ITripDestinationDbContext : IDisposable { IDbSet<User> Users { get; set; } IDbSet<Car> Cars { get; set; } IDbSet<TripC...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using ComponentFactory.Krypton.Toolkit; using TY.SPIMS.Controllers; using TY.SPIMS.Controllers.Interfaces; namespace TY.SPIMS.Client.Report { public p...
using EmployeeTaskMonitor.Core.Models; using EmployeeTaskMonitor.Core.ServiceInterfaces; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EmployeeTaskMonitor.MVC.Controllers { public class EmployeesController : Con...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using DA.Seguridad; using BE.Seguridad; namespace BL.Seguridad { public partial class BL_menu { private IDAOFactory _daoFactory; private ImenuDAO _daomenu; public BL_menu() { _daoFactor...
using EddiDataDefinitions; using EddiEvents; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Text.RegularExpressions; using System.Threading; using Utilities; namespace EddiStatusService { public class Status...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.FDB; using System; using System.Threading.Tasks; namespace gView.DataSources.Fdb { public class LinkedFeatureClass : IFeatureClass, IDatabaseNames { private IFeatureClass _fc; ...
using EddiDataDefinitions; using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class MissionAcceptedEvent : Event { public const string NAME = "Mission accepted"; public const string DESCRIPTION = "Triggered when you accept a mission";...
using System; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using SC = System.Collections; using SD = System.Data; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Task2.Figures; namespace Task2 { class Program { static void Main(string[] args) { int select = 0; do { try ...
using System; using MonoTouch.UIKit; namespace iPadPos { public class BaseViewController : UIViewController { public BaseViewController () { } } }
using System; using Inventor; using Autodesk.DesignScript.Runtime; using InventorServices.Persistence; namespace InventorLibrary.API { [IsVisibleInDynamoLibrary(false)] public class InvApplication { #region Internal properties internal Inventor.Application InternalApplication { get; set; } ...
using System.Collections.Generic; using System.Text.Json.Serialization; namespace SmartStocksImporter.Models { public class Wallet { [JsonPropertyName("name")] public string name { get; set; } [JsonPropertyName("children")] public List<Children> children { get; set; } } }
using System; namespace Brawl_Net { class Program { static void Main() { Random r = new Random(); NetworkManager NM = new NetworkManager(); GameManager GM = new GameManager(); bool programLoop = true; while (programLoop...
using UnityEngine; using UnityEngine.SceneManagement; public static class MenuManager { public static void GoToMenu(MenuName name) { switch (name) { case MenuName.MainMenu: SceneManager.LoadScene("Scenes/MainMenu"); break; case MenuName.P...
using System.Data; using System.Web.Mvc; using com.Sconit.Web.Util; using Telerik.Web.Mvc; using com.Sconit.Web.Models.SearchModels.SI; using System.Data.SqlClient; using System; using System.Linq; using com.Sconit.Web.Models; using System.Collections.Generic; using com.Sconit.Entity.SAP.TRANS; using com.Sconit.Servic...
namespace PopulationFitness.Models { public enum PopulationComparison { TooLow, TooHigh, WithinRange, } }
using Cs_IssPrefeitura.Aplicacao.Interfaces; using Cs_IssPrefeitura.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Win...
using System.Net; using System.Web.Http; using AutoMapper; using Swashbuckle.Swagger.Annotations; using XH.APIs.WebAPI.Filters; using XH.APIs.WebAPI.Models.Roles; using XH.Commands.Security; using XH.Domain.Security; using XH.Infrastructure.Bus; using XH.Infrastructure.Paging; using XH.Queries.Security.Dtos; using XH....
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; public class EquippedGun : MonoBehaviour { [HideInInspector] public AllGunStatus inventory; [NonSerialized] public BaseGunDefinition currentGun; [HideInInspector] public GunBehav...
using Alabo.Cloud.Shop.SecondBuy.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.Shop.SecondBuy.Domain.Repositories { public interface ISecondBuyOrderRepository : IRepository<SecondBuyOrder, ObjectId> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Utils; using Racing.Core; using WebMatrix.WebData; using System.Threading; using System.Web.Security; using LearningRace.Models; using LR.Models; using LR.Models.RaceModels; using LR.Data.Providers; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Курсач.Models { public class PageInfo { public int PageNumber { get; set; } // номер текущей страницы public int PageSize { get; set; } // кол-во объектов на странице public int TotalItems { ...
using ApprovalTests; using ApprovalTests.Namers; namespace SpaceHosting.Index.Tests.Helpers { public static class ApprovalTestsExtensions { public static void VerifyApprovalAsJson<T>(this T obj, string objectName) { NamerFactory.AdditionalInformation = objectName; Approv...
using System; using System.Collections; using System.Collections.Generic; using BP12; using BP12.Collections; using BP12.Events; using DChild.Gameplay.Combat; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class SpecterMage : Specter { [SerializeField] privat...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public interface IView { void Show(); void Hide(); } public interface IDrawItems { void DrawItems(ConfigurationFile s); } public interface IAuthForm { void OnAuthSucc...
namespace AddressBook.Application.Contacts.DTOs { public class ContactPhoneDto { public int Id { get; set; } public string PhoneNumber { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace Core.Models { public class UserInfo : BaseAuditModel { public string name { get; set; } public DateTime birthdate { get; set; } public int gender { get; set; } public string note { get; set; } ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Laoziwubo.Model.Common; namespace Laoziwubo.IDAL { public interface IBaseD<T> : IDisposable { /// <summary> /// 异步获取所有实体 /// </summary> /// <returns></returns> Task<IE...
using System; using System.IO; using System.Linq; using System.Runtime.Serialization.Json; using System.Text.RegularExpressions; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using Microsoft.Win32; using QuizApplication....
 namespace AutoAnimalDoors.StardewValleyWrapper { class ModConfig { public bool AutoOpenEnabled { get; set; } = true; public int AnimalDoorOpenTime { get; set; } = 730; public int AnimalDoorCloseTime { get; set; } = 1800; public bool OpenDoorsWhenRaining { get; set; } = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RDotNet; using System.IO; using System.Collections.ObjectModel; namespace SalaryPrediction { class RdotNetCaller { private REngine engine; public RdotNetCaller(String scri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WallBuilderBehavior : MonoBehaviour { public GameObject CubePrefab; private bool Isfive; private float Number; // Start is called before the first frame update void Start() { Ins...
using Atc.Rest.FluentAssertions.Tests.XUnitTestData; using FluentAssertions; using Microsoft.AspNetCore.Mvc; using Xunit; using Xunit.Sdk; namespace Atc.Rest.FluentAssertions.Tests.Assertions { public class NotFoundResultAssertionsTests : ContentResultAssertionsBaseFixture { [Fact] public void...
using System.Collections.Generic; using DFC.ServiceTaxonomy.GraphSync.Interfaces; using FakeItEasy; using Newtonsoft.Json.Linq; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Helpers.GraphValidationHelper { public class GraphValidationHelper_StringContentPropertyMatchesNodePropertyTes...
using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DatVentas { public class DatEmpresa { public int Agregar_Empresa(Empresa e) { using (SqlConne...
namespace Sentry.AspNetCore; internal static class Constants { // See: https://github.com/getsentry/sentry-release-registry public const string SdkName = "sentry.dotnet.aspnetcore"; }
namespace Backend.Model.Enums { public enum TypeOfRenovation { REGULAR_RENOVATION, MERGE_RENOVATION, DIVIDE_RENOVATION } }
#r "System.Drawing" using System.IO; using System.Net; using System.Net.Http.Headers; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; public static async Task<HttpResponseMessage> Run(HttpRequestMessage req, TraceWriter log) { log.Info($"HTTP request triggered. RequestUri={req.Reque...
using System.Collections.Generic; using System.Threading.Tasks; namespace OnlineClinic.Data.Repositories { public interface IRepository<T> where T : class { IEnumerable<T> GetAll(bool asNoTracking = true); Task<IEnumerable<T>> GetAllAsync(bool asNoTracking = true); bool Exists(int id)...
using UnityEngine; public class FeatureBedrockWalls : FeatureBase { [SerializeField] private CellData _bedrock = null; public override void generate(System.Random rnd, LayerData layerData, MapAccessor accessor) { int end = accessor.size - 1; for(int x = 0; x < accessor.size; x++) { ...
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public sealed partial class VlcMedia : IDisposable { public string Title { get { return GetMetaData(MediaMetadatas.Title); } set { myVlcMediaPlayer.Manager.SetMediaMeta(MediaInstance, M...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. namespace FiiiCoin.DTO { public class PeerInfoOM { public long Id { get; set; } public bool IsTracker { g...
using System.ComponentModel.DataAnnotations.Schema; using WxShop.Model.Base; namespace WxShop.Model { [Table("ws_ProductImage")] public class ProductImageModel : EntityBase { public int ProductID { get; set; } public string Name { get; set; } public string ImageType { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.DataProtection; using Microsoft.EntityFrameworkCore; using WebStore.DAL.Context; using WebStore.Domain.Entities; namespace WebStore.Data { public static class DbInitializer { pub...
#if NETFRAMEWORK namespace Sentry.EntityFramework.Tests; [UsesVerify] [Collection("Sequential")] public class IntegrationTests { // needs to be a variable to stop EF from inlining it as a constant static string shouldNotAppearInPayload = "SHOULD NOT APPEAR IN PAYLOAD"; [SkippableFact] public async Tas...
using Alabo.Datas.Ef.Configs; using Alabo.Datas.Ef.Logs; using Alabo.Datas.Ef.Map; using Alabo.Datas.Matedatas; using Alabo.Datas.Sql; using Alabo.Domains.Auditing; using Alabo.Exceptions; using Alabo.Logging; using Alabo.Reflections; using Alabo.Security.Sessions; using Alabo.Tenants; using Alabo.Tenants.Extensions; ...
using Microsoft.EntityFrameworkCore; using WebShop.API.Models; using WebShop.Data.Repository.Contract; namespace WebShop.Data.Repository { public class UnitOfWork : IUnitOfWork { private readonly WebShopContext _context; public UnitOfWork(DbContextOptions options) { _conte...
namespace RosPurcell.Web.ViewModels.Navigation { using RosPurcell.Web.Constants.Umbraco; using Zone.UmbracoMapper; public class MenuItem { public string Url { get; set; } [PropertyMapping(SourcePropertiesForCoalescing = new[] { PropertyAliases.NameInNavigation, PropertyAliases.Name }...
using System.Threading.Tasks; using ExchangeApi.Services.Exchange.Domain.Seedwork; namespace ExchangeApi.Services.Exchange.Domain.AggregatesModel.ExchangeAggregate { public interface IExchangeRepository : IRepository<Exchange> { Exchange Add(Exchange order); void Update(Exchange order...
namespace FastFood.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("HUYEN")] public partial class HUYEN { [System.Diagnostics.CodeAn...
using System; using System.Collections.Generic; namespace WordCounter { public class RepeatCounter { private string _word; private string _sentence; // private static List<RepeatCounter> _instances = new List<RepeatCounter> {} meaning a private in -Id // might have to put in a private in RepeatCounte...
namespace EPI.PrimitiveTypes { /// <summary> /// The greatest common divisor (GCD) of positive integers x and y is the largest integer d /// such that d divides both x and y evenly. i.e. x mod d = 0 and y mod d = 0 /// Design efficient algorithms for computing the GCD of two numbers. /// Optimal solution should b...
using System.Collections.Generic; using System.Runtime.Serialization; [DataContract] public class RequestOtherSeats { [DataMember] public int SeatsRequested { get; set; } [DataMember] public List<int> PreviousSeates { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Omega.Lib.APNG { public enum CompressionMethod { Default = 0 } }
using System; namespace Alabo.Mapping.Dynamic { /// <summary> /// 使用动态更新时,忽略该属性,一般不需要更改的字段请设置改属性,比如主键Id,UserId,添加时间等 /// </summary> [AttributeUsage(AttributeTargets.Property)] public class DynamicIgnoreAttribute : Attribute { } }
using System; namespace API.Dtos { public class UserForListDto { public int Id { get; set; } public string Username { get; set; } public string KnownAs { get; set; } public DateTime Created { get; set; } public DateTime LastActive { get; set; } public string Role...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Linq; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using BELCORP.GestorDocumental.BE.Comun; using BELCORP.Gest...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerCollision : MonoBehaviour { void OnCollisionEnter(Collision colInfo) { if(colInfo.collider.tag == "obstacleSpecial") { Destroy(colInfo.gameObject); Destroy(this.gameObject);...
using System; using System.Collections.Generic; using System.Text; namespace SAAS.FrameWork { public class PageCollection<T> { /// <summary> /// 当前第几页 /// </summary> public int PageIndex { get; set; } /// <summary> /// 总记录条数 /// </summary> public...
using System; class ExchangeIfGreater { static void Main() { while (true) { int a, b, tmpVar; Console.Write("Enter first number : "); var firstNumber = Console.ReadLine(); Console.Write("Enter second number : "); var secNumber = Conso...
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class EmployeeTarget { public int Id { get; set; } public DateTime Periode { get; set; } public decimal Target { get; set; } public string EmployeeCode { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MangaController : MonoBehaviour { public Button MangaPage; int page = 1; Animator animator; // Start is called before the first frame update void Start() { anim...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cascade : MonoBehaviour, ICell { public GameObject highlight; private List<Card> cards = new List<Card>(); private int cascadeIndex; public void Initialize(int index) { cascadeIndex = index; } ...
using System; using UserLogin; using Xamarin.Forms; using SMSAuthentication; namespace Views { public partial class UserTokenVerificationView : ContentPage { UserLoginAbstract userLogin; public UserTokenVerificationView () { InitializeComponent (); userLogin = DependencyService.Get<UserLoginAbstract> (); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using com.Sconit.Web.Models.SearchModels.ISS; using Telerik.Web.Mvc; using com.Sconit.Entity.ISS; using com.Sconit.Web.Models; using com.Sconit.Service; using com.Sconit.Entity.Exception...
using System; namespace ScriptKit { public class Script { public Script() { } public uint ScriptId { get; private set; } public string FileName { get; private set; } public uint LineCount { get; private set; } public uint SourceLength { get; private se...
using cyrka.api.domain.projects; namespace cyrka.api.web.models.projects { public class StatusInfo { public ProjectStatus Status { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Diese Singelton Klasse hält alle ausgewählten Protokolle /// </summary> public class DataVisProtocolHolder { private List<DataVisProtocol> dataVisProtocolList = new List<DataVisProtocol>(); private static DataVisP...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class SlideViewer : MonoBehaviour { [SerializeField] Image[] images; [SerializeField] Color activeColor; [SerializeField] Color deactiveColor; [SerializeField] SlideExtension slide; int index; ...
using System; using System.Collections.Generic; using System.Text; using System.Data.SqlClient; using Microsoft.Data.SqlClient; namespace SAST.WebApp.Infrastructure { public class Repository { public object UnsafeQuery( string connection, string name, string password) { ...
// FFXIVAPP.Plugin.Widgets // WidgetTopMostHelper.cs // // © 2013 ZAM Network LLC using FFXIVAPP.Common.Helpers; using System; using System.Timers; using System.Windows; using System.Windows.Interop; using System.Windows.Threading; using talis.xivplugin.twintania.Interop; using talis.xivplugin.twintania.Properties; u...
using System.Threading.Tasks; using Fody; using VerifyTests; using VerifyXunit; using Xunit; public partial class ModuleWeaverTests { [Fact] public Task DecompileExample() { var decompile = Ildasm.Decompile(testResult.AssemblyPath, "AssemblyToProcess.Example"); var settings = new VerifySet...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data; using MySql.Data.MySqlClient; namespace LoyaltyApp { public partial class Form1 : Form { ...
using System; using System.Globalization; using System.Collections.Generic; using Kattis.IO; public class Program { public static List<edge>[] adj; public static EdgeComparer edgeComparer; public struct union_find { public int[] parent; public union_find(int n) { parent = new i...
using System; using System.Collections; using UnityEngine; using UnityEngine.EventSystems; using UnityStandardAssets.CrossPlatformInput; public class DualTouchPanel: MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IBeginDragHandler, IEndDragHandler, IDragHandler { // Options for which axes to use...
using System; using System.Collections.Generic; using System.Reflection; using Igorious.StardewValley.DynamicApi2.Extensions; using StardewValley; using StardewValley.Menus; namespace Igorious.StardewValley.DynamicApi2.Services { public sealed class ShopMenuProxy { private static readonly Lazy<FieldInf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZBC_OOP_Planets { public class UI { private PlanetsControl control; public void MainProgram() { control = new PlanetsControl(); Consol...
using UnityEngine; public class LayerMaskAutoDestroy : MonoBehaviour { [SerializeField] private GameObject m_destroyObject; [SerializeField] private LayerMask m_destroyMask; [SerializeField] private string m_destroySound; private AudioManager m_audioManager; void Start() { if (!m_dest...
using AnyTest.Model; using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text; namespace AnyTest.MobileClient.Model { public class AnswerViewModel : TestAnswer, INotifyPropertyChanged { public override string Answe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeathPlaneController : MonoBehaviour { public Transform spawnPoint; private void OnCollisionEnter2D(Collision2D other) { if(other.gameObject.CompareTag("Player")) { other.transform.posit...
using System; using System.Drawing; using System.Windows.Forms; namespace TesteDeMatematica { public partial class Form1 : Form { //Um objeto do tipo Ramdom será usado para gerar números aleatórios. Random random = new Random(); int valorSom1, valorSom2; //Armazenarão os valores para...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BTL_Win { public partial class Form1 : Form { int thaotac = 0; ...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace ProjetGl.Models { // Vous pouvez ajouter des données de profil pour l'utilisateur en ajoutant d'autres propriétés à votre classe Applica...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using TDC_Union.View; using Windows.ApplicationModel; using Windows.ApplicationModel.Activation; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using DAL_QLBaiXe; using BUS_QLBaiXe; using System.Security.Cryptography; namespace GUI_QLBaiXe { p...