text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Qwack.Transport.TransportObjects.MarketData.Curves;
using Qwack.Transport.TransportObjects.MarketData.VolSurfaces;
namespace Qwack.Transport.TransportObjects.MarketData.Models
{
[ProtoContract]
public class TO_FundingModel... |
using Domain.Entities;
using Domain.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WebApi.DataContracts.Users.Mappers
{
public static class UserMapper
{
public static User MapDataContractToEntity(UserRegister dc... |
using Microsoft.EntityFrameworkCore;
using ChefDish.Models;
using System.Linq;
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
namespace Monsters.Controllers
{
public class HomeController : Controller
{
private MyContext _context;
... |
using System;
using System.Linq;
using System.Reflection;
// ReSharper disable once CheckNamespace
namespace Microsoft.Extensions.DependencyInjection
{
public static class ServiceCollectionExtensions
{
public static void AutoRegistrateServices(
this IServiceCollection services,
... |
using Improbable.Core;
using Improbable.Unity;
using Improbable.Unity.Visualizer;
using UnityEngine;
namespace Assets.Gamelogic.Pirates.Behaviours
{
// Add this MonoBehaviour on client workers only
[WorkerType(WorkerPlatform.UnityClient)]
public class CameraEnablerVisualizer : MonoBehaviour
{
/... |
namespace FeriaVirtual.Infrastructure.SeedWork.Events.RabbitMQ
{
public static class RabbitMqQueueNameFormatter
{
public static string Format(DomainEventSubscriberInformation information) =>
information.FormatRabbitMqQueueName();
public static string FormatRetry(DomainEventSubscri... |
using OrgMan.API.Controllers.ControllerBase;
using OrgMan.Common.DynamicSearchService.DynamicSearchModel;
using OrgMan.Data.UnitOfWork;
using OrgMan.DomainObjects.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using System.Web.Http;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RTBid.Core.Domain;
using RTBid.Core.Repository;
using RTBid.Data.Infrastructure;
namespace RTBid.Data.Repository
{
public class UserRoleRepository : Repository<UserRole>, IUserRoleRepository
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ResolverDemo
{
public class WithouDiDemo
{
public void Demo()
{
var visaShopper = new VisaShopper();
visaShopper.Charge();
var mast... |
using System;
using System.Web;
using log4net;
using mssngrrr.utils;
namespace mssngrrr
{
public abstract class BaseHandler : IHttpHandler
{
public void ProcessRequest(HttpContext context)
{
try
{
context.Response.ContentType = "text/plain; charset=utf-8";
context.Response.AppendHeader("Cache-Cont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AutoMapper;
using CSharpFunctionalExtensions;
using Microsoft.EntityFrameworkCore;
using OccBooking.Application.DTOs;
using OccBooking.Application.Handlers.Base;
using OccBooking.Application.Querie... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
#define UseReferenceDerivation
#define UseElaborable
using System;
using System.Text;
using System.Threading;
using System.Collections;
using ... |
using System.Collections;
using System.Collections.Generic;
namespace CollectionsUtility.Specialized
{
using CollectionsUtility.Specialized.Internals;
public class Histogram<TKey, TValue>
: IHistogram<TKey, TValue>
where TValue : struct
{
#region private
private UniqueLis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using ClientPortal;
namespace ClientPortal
{
public class URL
{
public static void GoTo(string URL)
{
Driver.Inst... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace CPClient.Service.Model
{
public partial class ClienteModel
{
[Key]
public int Id { get; set; }
public string NomeCompleto { get; set; ... |
namespace TripDestination.Data.Data
{
using System;
using Models;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
public interface ITripDestinationDbContext : IDisposable
{
IDbSet<User> Users { get; set; }
IDbSet<Car> Cars { get; set; }
IDbSet<TripC... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using ComponentFactory.Krypton.Toolkit;
using TY.SPIMS.Controllers;
using TY.SPIMS.Controllers.Interfaces;
namespace TY.SPIMS.Client.Report
{
public p... |
using EmployeeTaskMonitor.Core.Models;
using EmployeeTaskMonitor.Core.ServiceInterfaces;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EmployeeTaskMonitor.MVC.Controllers
{
public class EmployeesController : Con... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using DA.Seguridad;
using BE.Seguridad;
namespace BL.Seguridad
{
public partial class BL_menu
{
private IDAOFactory _daoFactory;
private ImenuDAO _daomenu;
public BL_menu()
{
_daoFactor... |
using EddiDataDefinitions;
using EddiEvents;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using Utilities;
namespace EddiStatusService
{
public class Status... |
using gView.Framework.Data;
using gView.Framework.Data.Cursors;
using gView.Framework.Data.Filters;
using gView.Framework.FDB;
using System;
using System.Threading.Tasks;
namespace gView.DataSources.Fdb
{
public class LinkedFeatureClass : IFeatureClass, IDatabaseNames
{
private IFeatureClass _fc;
... |
using EddiDataDefinitions;
using System;
using System.Collections.Generic;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class MissionAcceptedEvent : Event
{
public const string NAME = "Mission accepted";
public const string DESCRIPTION = "Triggered when you accept a mission";... |
using System;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using SC = System.Collections;
using SD = System.Data;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Task2.Figures;
namespace Task2
{
class Program
{
static void Main(string[] args)
{
int select = 0;
do
{
try
... |
using System;
using MonoTouch.UIKit;
namespace iPadPos
{
public class BaseViewController : UIViewController
{
public BaseViewController ()
{
}
}
}
|
using System;
using Inventor;
using Autodesk.DesignScript.Runtime;
using InventorServices.Persistence;
namespace InventorLibrary.API
{
[IsVisibleInDynamoLibrary(false)]
public class InvApplication
{
#region Internal properties
internal Inventor.Application InternalApplication { get; set; }
... |
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace SmartStocksImporter.Models
{
public class Wallet
{
[JsonPropertyName("name")]
public string name { get; set; }
[JsonPropertyName("children")]
public List<Children> children { get; set; }
}
} |
using System;
namespace Brawl_Net
{
class Program
{
static void Main()
{
Random r = new Random();
NetworkManager NM = new NetworkManager();
GameManager GM = new GameManager();
bool programLoop = true;
while (programLoop... |
using UnityEngine;
using UnityEngine.SceneManagement;
public static class MenuManager
{
public static void GoToMenu(MenuName name)
{
switch (name)
{
case MenuName.MainMenu:
SceneManager.LoadScene("Scenes/MainMenu");
break;
case MenuName.P... |
using System.Data;
using System.Web.Mvc;
using com.Sconit.Web.Util;
using Telerik.Web.Mvc;
using com.Sconit.Web.Models.SearchModels.SI;
using System.Data.SqlClient;
using System;
using System.Linq;
using com.Sconit.Web.Models;
using System.Collections.Generic;
using com.Sconit.Entity.SAP.TRANS;
using com.Sconit.Servic... |
namespace PopulationFitness.Models
{
public enum PopulationComparison
{
TooLow,
TooHigh,
WithinRange,
}
}
|
using Cs_IssPrefeitura.Aplicacao.Interfaces;
using Cs_IssPrefeitura.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Win... |
using System.Net;
using System.Web.Http;
using AutoMapper;
using Swashbuckle.Swagger.Annotations;
using XH.APIs.WebAPI.Filters;
using XH.APIs.WebAPI.Models.Roles;
using XH.Commands.Security;
using XH.Domain.Security;
using XH.Infrastructure.Bus;
using XH.Infrastructure.Paging;
using XH.Queries.Security.Dtos;
using XH.... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
public class EquippedGun : MonoBehaviour
{
[HideInInspector] public AllGunStatus inventory;
[NonSerialized] public BaseGunDefinition currentGun;
[HideInInspector] public GunBehav... |
using Alabo.Cloud.Shop.SecondBuy.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.Shop.SecondBuy.Domain.Repositories
{
public interface ISecondBuyOrderRepository : IRepository<SecondBuyOrder, ObjectId>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Utils;
using Racing.Core;
using WebMatrix.WebData;
using System.Threading;
using System.Web.Security;
using LearningRace.Models;
using LR.Models;
using LR.Models.RaceModels;
using LR.Data.Providers;
namesp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Курсач.Models
{
public class PageInfo
{
public int PageNumber { get; set; } // номер текущей страницы
public int PageSize { get; set; } // кол-во объектов на странице
public int TotalItems { ... |
using ApprovalTests;
using ApprovalTests.Namers;
namespace SpaceHosting.Index.Tests.Helpers
{
public static class ApprovalTestsExtensions
{
public static void VerifyApprovalAsJson<T>(this T obj, string objectName)
{
NamerFactory.AdditionalInformation = objectName;
Approv... |
using System;
using System.Collections;
using System.Collections.Generic;
using BP12;
using BP12.Collections;
using BP12.Events;
using DChild.Gameplay.Combat;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class SpecterMage : Specter
{
[SerializeField]
privat... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public interface IView
{
void Show();
void Hide();
}
public interface IDrawItems
{
void DrawItems(ConfigurationFile s);
}
public interface IAuthForm
{
void OnAuthSucc... |
namespace AddressBook.Application.Contacts.DTOs
{
public class ContactPhoneDto
{
public int Id { get; set; }
public string PhoneNumber { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace Core.Models
{
public class UserInfo : BaseAuditModel
{
public string name { get; set; }
public DateTime birthdate { get; set; }
public int gender { get; set; }
public string note { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Laoziwubo.Model.Common;
namespace Laoziwubo.IDAL
{
public interface IBaseD<T> : IDisposable
{
/// <summary>
/// 异步获取所有实体
/// </summary>
/// <returns></returns>
Task<IE... |
using System;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Json;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Microsoft.Win32;
using QuizApplication.... |
namespace AutoAnimalDoors.StardewValleyWrapper
{
class ModConfig
{
public bool AutoOpenEnabled { get; set; } = true;
public int AnimalDoorOpenTime { get; set; } = 730;
public int AnimalDoorCloseTime { get; set; } = 1800;
public bool OpenDoorsWhenRaining { get; set; } = false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RDotNet;
using System.IO;
using System.Collections.ObjectModel;
namespace SalaryPrediction
{
class RdotNetCaller
{
private REngine engine;
public RdotNetCaller(String scri... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallBuilderBehavior : MonoBehaviour
{
public GameObject CubePrefab;
private bool Isfive;
private float Number;
// Start is called before the first frame update
void Start()
{
Ins... |
using Atc.Rest.FluentAssertions.Tests.XUnitTestData;
using FluentAssertions;
using Microsoft.AspNetCore.Mvc;
using Xunit;
using Xunit.Sdk;
namespace Atc.Rest.FluentAssertions.Tests.Assertions
{
public class NotFoundResultAssertionsTests : ContentResultAssertionsBaseFixture
{
[Fact]
public void... |
using System.Collections.Generic;
using DFC.ServiceTaxonomy.GraphSync.Interfaces;
using FakeItEasy;
using Newtonsoft.Json.Linq;
using Xunit;
namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Helpers.GraphValidationHelper
{
public class GraphValidationHelper_StringContentPropertyMatchesNodePropertyTes... |
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DatVentas
{
public class DatEmpresa
{
public int Agregar_Empresa(Empresa e)
{
using (SqlConne... |
namespace Sentry.AspNetCore;
internal static class Constants
{
// See: https://github.com/getsentry/sentry-release-registry
public const string SdkName = "sentry.dotnet.aspnetcore";
}
|
namespace Backend.Model.Enums
{
public enum TypeOfRenovation
{
REGULAR_RENOVATION,
MERGE_RENOVATION,
DIVIDE_RENOVATION
}
}
|
#r "System.Drawing"
using System.IO;
using System.Net;
using System.Net.Http.Headers;
using System.Drawing;
using System.Drawing.Imaging;
using System.Diagnostics;
public static async Task<HttpResponseMessage> Run(HttpRequestMessage req, TraceWriter log)
{
log.Info($"HTTP request triggered. RequestUri={req.Reque... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace OnlineClinic.Data.Repositories
{
public interface IRepository<T> where T : class
{
IEnumerable<T> GetAll(bool asNoTracking = true);
Task<IEnumerable<T>> GetAllAsync(bool asNoTracking = true);
bool Exists(int id)... |
using UnityEngine;
public class FeatureBedrockWalls : FeatureBase {
[SerializeField]
private CellData _bedrock = null;
public override void generate(System.Random rnd, LayerData layerData, MapAccessor accessor) {
int end = accessor.size - 1;
for(int x = 0; x < accessor.size; x++) {
... |
using System;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core
{
public sealed partial class VlcMedia : IDisposable
{
public string Title
{
get { return GetMetaData(MediaMetadatas.Title); }
set { myVlcMediaPlayer.Manager.SetMediaMeta(MediaInstance, M... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
namespace FiiiCoin.DTO
{
public class PeerInfoOM
{
public long Id { get; set; }
public bool IsTracker { g... |
using System.ComponentModel.DataAnnotations.Schema;
using WxShop.Model.Base;
namespace WxShop.Model
{
[Table("ws_ProductImage")]
public class ProductImageModel : EntityBase
{
public int ProductID { get; set; }
public string Name { get; set; }
public string ImageType { get; set; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.DataProtection;
using Microsoft.EntityFrameworkCore;
using WebStore.DAL.Context;
using WebStore.Domain.Entities;
namespace WebStore.Data
{
public static class DbInitializer
{
pub... |
#if NETFRAMEWORK
namespace Sentry.EntityFramework.Tests;
[UsesVerify]
[Collection("Sequential")]
public class IntegrationTests
{
// needs to be a variable to stop EF from inlining it as a constant
static string shouldNotAppearInPayload = "SHOULD NOT APPEAR IN PAYLOAD";
[SkippableFact]
public async Tas... |
using Alabo.Datas.Ef.Configs;
using Alabo.Datas.Ef.Logs;
using Alabo.Datas.Ef.Map;
using Alabo.Datas.Matedatas;
using Alabo.Datas.Sql;
using Alabo.Domains.Auditing;
using Alabo.Exceptions;
using Alabo.Logging;
using Alabo.Reflections;
using Alabo.Security.Sessions;
using Alabo.Tenants;
using Alabo.Tenants.Extensions;
... |
using Microsoft.EntityFrameworkCore;
using WebShop.API.Models;
using WebShop.Data.Repository.Contract;
namespace WebShop.Data.Repository
{
public class UnitOfWork : IUnitOfWork
{
private readonly WebShopContext _context;
public UnitOfWork(DbContextOptions options)
{
_conte... |
namespace RosPurcell.Web.ViewModels.Navigation
{
using RosPurcell.Web.Constants.Umbraco;
using Zone.UmbracoMapper;
public class MenuItem
{
public string Url { get; set; }
[PropertyMapping(SourcePropertiesForCoalescing = new[] { PropertyAliases.NameInNavigation, PropertyAliases.Name }... |
using System.Threading.Tasks;
using ExchangeApi.Services.Exchange.Domain.Seedwork;
namespace ExchangeApi.Services.Exchange.Domain.AggregatesModel.ExchangeAggregate
{
public interface IExchangeRepository : IRepository<Exchange>
{
Exchange Add(Exchange order);
void Update(Exchange order... |
namespace FastFood.Models
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("HUYEN")]
public partial class HUYEN
{
[System.Diagnostics.CodeAn... |
using System;
using System.Collections.Generic;
namespace WordCounter
{
public class RepeatCounter
{
private string _word;
private string _sentence;
// private static List<RepeatCounter> _instances = new List<RepeatCounter> {} meaning a private in -Id
// might have to put in a private in RepeatCounte... |
namespace EPI.PrimitiveTypes
{
/// <summary>
/// The greatest common divisor (GCD) of positive integers x and y is the largest integer d
/// such that d divides both x and y evenly. i.e. x mod d = 0 and y mod d = 0
/// Design efficient algorithms for computing the GCD of two numbers.
/// Optimal solution should b... |
using System.Collections.Generic;
using System.Runtime.Serialization;
[DataContract]
public class RequestOtherSeats
{
[DataMember]
public int SeatsRequested { get; set; }
[DataMember]
public List<int> PreviousSeates { get; set; }
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Omega.Lib.APNG
{
public enum CompressionMethod
{
Default = 0
}
}
|
using System;
namespace Alabo.Mapping.Dynamic {
/// <summary>
/// 使用动态更新时,忽略该属性,一般不需要更改的字段请设置改属性,比如主键Id,UserId,添加时间等
/// </summary>
[AttributeUsage(AttributeTargets.Property)]
public class DynamicIgnoreAttribute : Attribute {
}
} |
using System;
namespace API.Dtos
{
public class UserForListDto
{
public int Id { get; set; }
public string Username { get; set; }
public string KnownAs { get; set; }
public DateTime Created { get; set; }
public DateTime LastActive { get; set; }
public string Role... |
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Linq;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using Microsoft.SharePoint;
using Microsoft.SharePoint.WebControls;
using BELCORP.GestorDocumental.BE.Comun;
using BELCORP.Gest... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerCollision : MonoBehaviour
{
void OnCollisionEnter(Collision colInfo)
{
if(colInfo.collider.tag == "obstacleSpecial")
{
Destroy(colInfo.gameObject);
Destroy(this.gameObject);... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SAAS.FrameWork
{
public class PageCollection<T>
{
/// <summary>
/// 当前第几页
/// </summary>
public int PageIndex { get; set; }
/// <summary>
/// 总记录条数
/// </summary>
public... |
using System;
class ExchangeIfGreater
{
static void Main()
{
while (true)
{
int a, b, tmpVar;
Console.Write("Enter first number : ");
var firstNumber = Console.ReadLine();
Console.Write("Enter second number : ");
var secNumber = Conso... |
using System;
using System.Collections.Generic;
namespace POSServices.Models
{
public partial class EmployeeTarget
{
public int Id { get; set; }
public DateTime Periode { get; set; }
public decimal Target { get; set; }
public string EmployeeCode { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MangaController : MonoBehaviour
{
public Button MangaPage;
int page = 1;
Animator animator;
// Start is called before the first frame update
void Start()
{
anim... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cascade : MonoBehaviour, ICell
{
public GameObject highlight;
private List<Card> cards = new List<Card>();
private int cascadeIndex;
public void Initialize(int index)
{
cascadeIndex = index;
}
... |
using System;
using UserLogin;
using Xamarin.Forms;
using SMSAuthentication;
namespace Views
{
public partial class UserTokenVerificationView : ContentPage {
UserLoginAbstract userLogin;
public UserTokenVerificationView () {
InitializeComponent ();
userLogin = DependencyService.Get<UserLoginAbstract> ();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using com.Sconit.Utility;
using com.Sconit.Web.Models.SearchModels.ISS;
using Telerik.Web.Mvc;
using com.Sconit.Entity.ISS;
using com.Sconit.Web.Models;
using com.Sconit.Service;
using com.Sconit.Entity.Exception... |
using System;
namespace ScriptKit
{
public class Script
{
public Script()
{
}
public uint ScriptId { get; private set; }
public string FileName { get; private set; }
public uint LineCount { get; private set; }
public uint SourceLength { get; private se... |
using cyrka.api.domain.projects;
namespace cyrka.api.web.models.projects
{
public class StatusInfo
{
public ProjectStatus Status { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Diese Singelton Klasse hält alle ausgewählten Protokolle
/// </summary>
public class DataVisProtocolHolder
{
private List<DataVisProtocol> dataVisProtocolList = new List<DataVisProtocol>();
private static DataVisP... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class SlideViewer : MonoBehaviour
{
[SerializeField]
Image[] images;
[SerializeField]
Color activeColor;
[SerializeField]
Color deactiveColor;
[SerializeField]
SlideExtension slide;
int index;
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data.SqlClient;
using Microsoft.Data.SqlClient;
namespace SAST.WebApp.Infrastructure
{
public class Repository
{
public object UnsafeQuery(
string connection, string name, string password)
{
... |
// FFXIVAPP.Plugin.Widgets
// WidgetTopMostHelper.cs
//
// © 2013 ZAM Network LLC
using FFXIVAPP.Common.Helpers;
using System;
using System.Timers;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Threading;
using talis.xivplugin.twintania.Interop;
using talis.xivplugin.twintania.Properties;
u... |
using System.Threading.Tasks;
using Fody;
using VerifyTests;
using VerifyXunit;
using Xunit;
public partial class ModuleWeaverTests
{
[Fact]
public Task DecompileExample()
{
var decompile = Ildasm.Decompile(testResult.AssemblyPath, "AssemblyToProcess.Example");
var settings = new VerifySet... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data;
using MySql.Data.MySqlClient;
namespace LoyaltyApp
{
public partial class Form1 : Form
{
... |
using System;
using System.Globalization;
using System.Collections.Generic;
using Kattis.IO;
public class Program {
public static List<edge>[] adj;
public static EdgeComparer edgeComparer;
public struct union_find {
public int[] parent;
public union_find(int n) {
parent = new i... |
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityStandardAssets.CrossPlatformInput;
public class DualTouchPanel: MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IBeginDragHandler, IEndDragHandler, IDragHandler
{
// Options for which axes to use... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Igorious.StardewValley.DynamicApi2.Extensions;
using StardewValley;
using StardewValley.Menus;
namespace Igorious.StardewValley.DynamicApi2.Services
{
public sealed class ShopMenuProxy
{
private static readonly Lazy<FieldInf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZBC_OOP_Planets
{
public class UI
{
private PlanetsControl control;
public void MainProgram()
{
control = new PlanetsControl();
Consol... |
using UnityEngine;
public class LayerMaskAutoDestroy : MonoBehaviour
{
[SerializeField] private GameObject m_destroyObject;
[SerializeField] private LayerMask m_destroyMask;
[SerializeField] private string m_destroySound;
private AudioManager m_audioManager;
void Start()
{
if (!m_dest... |
using AnyTest.Model;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text;
namespace AnyTest.MobileClient.Model
{
public class AnswerViewModel : TestAnswer, INotifyPropertyChanged
{
public override string Answe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeathPlaneController : MonoBehaviour
{
public Transform spawnPoint;
private void OnCollisionEnter2D(Collision2D other)
{
if(other.gameObject.CompareTag("Player"))
{
other.transform.posit... |
using System;
using System.Drawing;
using System.Windows.Forms;
namespace TesteDeMatematica
{
public partial class Form1 : Form
{
//Um objeto do tipo Ramdom será usado para gerar números aleatórios.
Random random = new Random();
int valorSom1, valorSom2; //Armazenarão os valores para... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BTL_Win
{
public partial class Form1 : Form
{
int thaotac = 0;
... |
using System.Data.Entity;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
namespace ProjetGl.Models
{
// Vous pouvez ajouter des données de profil pour l'utilisateur en ajoutant d'autres propriétés à votre classe Applica... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using TDC_Union.View;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL_QLBaiXe;
using BUS_QLBaiXe;
using System.Security.Cryptography;
namespace GUI_QLBaiXe
{
p... |
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