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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace z88dk_compile_options_helper_beta { public partial class terminal_driver : Form ...
using System.Collections.Generic; using System.Linq; using iSukces.Code.Interfaces; namespace iSukces.Code.Typescript { public abstract class TsNamespaceMember : ITsCodeProvider, ITsIntroducedItem { public TsDecorator AddDecorator(string name) { var dec = new TsDecorator(name); ...
using MediatR; using Microsoft.Extensions.Logging; using MikeGrayCodes.Ordering.Domain.Entities.Buyers; using MikeGrayCodes.Ordering.Domain.Entities.Orders; using MikeGrayCodes.Ordering.Domain.Entities.Orders.Events; using System; using System.Threading; using System.Threading.Tasks; namespace MikeGrayCodes.Ordering....
using System.ComponentModel.DataAnnotations; using Alabo.Validations; namespace Alabo.Industry.Shop.Orders.ViewModels { public class ViewCartProduct { /// <summary> /// 属性值ID /// </summary> public long Id { get; set; } /// <summary> /// 商品 Guid ...
using AFPABNB.Dao; using AFPABNB.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AFPABNB { public partial class ListeHebergements : System.Web.UI.Page { private List<Hebergement> hebergements...
namespace MultipleLanguageRegression.Models { public static class Flag { static bool _flag; public static bool FlagValue { get { return _flag; } set { _flag = value; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TextToHTML.ModelBuilders; using TextToHTML.Models; namespace TextToHTML { public class RawDocumentChunker { /// <summary> /// Takes a raw user-created document (represente...
using UnityEngine; namespace Thesis { public class DoublePeakRoof : Roof { private enum _Type { four, five } private _Type _type; private float _widthBig; private float _widthSmall; private float _heightBig; private float _heightSmall; public DoublePeakRoof (BuildingMesh parent) : base(parent) ...
using Abp.Authorization.Users; namespace Abp.Zero.EntityFramework.Repositories { public class UserLoginRepository : AbpZeroEfRepositoryBase<UserLogin, long>, IUserLoginRepository { } }
using CarManageSystem.Extension; using CarManageSystem.Model; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Web; namespace CarManageSystem.helper { publi...
using System; using System.IO; class LineNumbers { static void Main() { StreamReader reader = new StreamReader(@"..\..\..\text.txt"); StreamWriter writer = new StreamWriter(@"..\..\..\newtext.txt"); using (reader) { using (writer) { strin...
using System; using System.Data; using System.Configuration; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using System.Threading; using WiimoteApi; using WiimoteApi.Internal; public class Player : MonoBehaviour { // Variable déterminant à quel joueur on fait référence public int whichPlayer; // Variable Ri...
using StateMachine; using UnityEngine; namespace PJEI.Invaders { [RequireComponent(typeof(SpriteRenderer))] public class Alien : MonoBehaviour { public Sprite[] sprites; private int currentSprite = 0; private int pixelsPerMove = 0; private SpriteRenderer spriteRenderer; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FastFood.Models; namespace FastFood.Controllers { public class AdminNguyenLieuController : Controller { FastFooddb db = new FastFooddb(); // GET: AdminNguyenLieu public Acti...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO; using System.Runtime.InteropServices; using System.Diagnostics; using System.Configuration; using XAPP.COMLIB; namespace DeleteAct { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Xml.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Globalization; using UserBase.BLL; using UserBase.Interfaces.BLL; namespace UserBase_...
using UnityEngine; using System.Collections; public interface ISignal { }
using System; using System.IO; namespace PaddleOCR_hubserving_client { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); //var ss = PaddleOCR.hubserving.Client.Recognition(@"http://127.0.0.1:8868/predict/ocr_system", @"I:\programing\C...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: hash, stack * Time(nlogn), Space(n) */ namespace leetcode { public class Lc726_Number_of_Atoms { public string CountOfAtoms(string formula) { var map = new SortedDictionary<string, int>(); ...
using DevExpress.XtraEditors; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Xml; namespace IRAP.PLC.Collection { /// <summary> /// 拧紧设备数据采集 /// </summary> internal class DC_Tighten : CustomDataCollection { ...
using Abp.AutoMapper; using dgPower.KMS.Sessions.Dto; namespace dgPower.KMS.Web.Views.Shared.Components.TenantChange { [AutoMapFrom(typeof(GetCurrentLoginInformationsOutput))] public class TenantChangeViewModel { public TenantLoginInfoDto Tenant { get; set; } } }
using System.Globalization; using CRMSecurityProvider.Sources.Attribute; namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Repository.V5.Attribute { internal class CrmLongAttributeAdapter : CrmValueTypeAttributeAdapter<long>, ICrmLongAttribute, ICrmAttribute<long>, ICrmAttribute { publi...
using System; using System.Linq; using Newtonsoft.Json.Linq; namespace OpenMagic.ErrorTracker.WebApi.Infrastructure { public static class JObjectExtensions { public static bool HasProperties(this JObject value, params string[] propertyNames) { return propertyNames.All(propertyName ...
using Anywhere2Go.DataAccess.Object; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace Claimdi.WCF.Public { // NOTE: You can use the "Rename" command on the "Refactor" menu t...
using GodMorgon.GameSequencerSpace; using GodMorgon.Models; namespace GodMorgon.CardEffect { class SightEffect : CardEffect { /** * Apply the sight effect by creating the sequence in the gameSequencer */ public override void ApplyEffect(CardEffectData effectData, GameContext co...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; namespace Calculadora { public partial class Form1 : Form ...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Xml.Serialization; namespace Microsoft.Reporting.WinForms.Internal.Soap.ReportingServices2005.Execution { [Serializable] [GeneratedCode("wsdl", "2.0.50727.42")] [DebuggerStepThrough] [DesignerCategory("...
using Microsoft.EntityFrameworkCore.Migrations; namespace Inventory.Data.Migrations { public partial class DbVersion_328 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.UpdateData( table: "DbVersion", ke...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //http://www.theappguruz.com/blog/how-to-use-coroutines-in-unity public class FadeEffect : MonoBehaviour { public Image image; public float fadetime; // Update is called once per frame void Update() ...
using AutoMapper; using LocusNew.Core.AdminViewModels; using System.Collections.Generic; using System.Web.Mvc; using LocusNew.Core.Models; using LocusNew.Core; namespace LocusNew.Areas.Admin.Controllers { [Authorize] public class BuyersAndSellersController : Controller { private readonly IUnitOfWo...
using Newtonsoft.Json; using RiverPuzzle1.JsonConverters; using System.Collections.Generic; namespace RiverPuzzle1.Models { [JsonConverter(typeof(CharacterJsonConverter))] public class Character { public int ID { get; set; } public virtual string Name { get; set; } public Location...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace Динам.Сnk { class Program { static int Cnk(int n, int k, int[,] mas) { if (k == 0) { return 1; } if (n == k) { ...
using Microsoft.AspNetCore.Http; using RestApi.DataModels; using RestApi.ErrorsList; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace RestApi.Services { public class InMemoryPersistanceService : PersistanceInterface { public I...
using System; using System.Collections.Generic; using Pathoschild.Stardew.Common.Utilities; namespace ContentPatcher.Framework.Tokens.ValueProviders { /// <summary>A value provider whose values don't change after it's initialised.</summary> internal class ImmutableValueProvider : BaseValueProvider { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using Foolproof; namespace Integer.Api.Models { public class UsuarioCriarSenhaModel { public string GrupoId { get; set; } [Required(ErrorMessage = "Usuário não enc...
using System; using OrganizatorServer.Models; using System.Collections.Generic; namespace OrganizatorServer.Models { public class User { public int Id { get; set; } public string Email { get; set; } public List<Todo> Todos { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using AddServiceASP_core21.Models; using AddServiceASP_core21.Services.Transient; using AddServiceASP_core21.Services.Singleton; using AddServiceASP_core21.Services.Scoped; namespace AddServ...
using System.Linq; using System.Threading.Tasks; using Uintra.Core.Localization; using Uintra.Core.Member.Abstractions; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Services; using Uintra.Core.User; using Uintra.Features.Notification.Configuration; using Uintra.Features.Notification.Entities.Base; using...
using UnityEngine; using System.Collections; public class OnEscapePressed : MonoBehaviour { public string sceneToLoad; void Update () { if (Input.GetKeyDown("escape")) { if (sceneToLoad.Equals("Quit")) { Application.Quit(); } ...
using System.Threading.Tasks; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.GraphSync.Orchestrators.Interfaces { public interface ISyncOrchestrator { Task<bool> SaveDraft(ContentItem contentItem); Task<bool> Publish(ContentItem contentItem); Task<bool> Update(Conte...
using iText.Kernel.Pdf; using iText.Kernel.Pdf.Canvas.Parser; using iText.Kernel.Pdf.Canvas.Parser.Listener; using Parser_Console.Interfaces; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; namespace Parser_Console.Classes { p...
// <copyright file="PathSegment.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Geometry { /// <summary> /// Represents a segment of a <see cref="PathFigure"/> object. /// </summary> public abstract class PathSegment { /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreLib.Models { public class Bonus { public int? ID { get; set; } public string EmpCode { get; set; } public string Type { get; set; } public double...
public static class JsonHelper { public static List<MyApplicationService> LoadServiceData(string filename = "MyApplicationServices.json") { string jsonData = File.ReadAllText(filename); return JsonConvert.DeserializeObject<List<MyApplicationService>>(jsonData); ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Microsoft.ServiceFabric.Data.Collections { public interface IReliableDictionary<TKey, TValue> : IReliableCollection<KeyValuePair<TKey, TValue>> where TKey : IComparable<TKey>, IEquatable<TKey> { Tas...
using System.Web.Mvc; using MongoNotes.App.DAL; using MongoNotes.App.Models; namespace MongoNotes.App.Controllers { public class HomeController : Controller { private readonly Dal _dal = new Dal(); public ActionResult Index() { return View(_dal.GetAllNotes()); } ...
using System; using System.Collections.Generic; using System.Text; namespace CrudMvc.Domain.Entity { public class NivelEnsino { public int NivelEnsinoId { get; set; } public string Descricao { get; set; } //virtual para Lazy Loading public virtual ICollection<Estudante> Estudant...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Microsoft.Extensions.DependencyInjection; using Microsoft.ML....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CueStick : MonoBehaviour { //public SteamVR_TrackedObject frontController; //public SteamVR_TrackedObject backController; //Collider m_Collider; //private Rigidbody cueRB; //private Vector3 frontPos; //private Vector3 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace IRAP.Client.GUI.MESPDC.Actions { public interface IUDFActionFactory { IUDFAction CreateAction( XmlNode actionParams, ExtendEventHandler extendAction, ...
using KartObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartExchangeEngine { public class FEPriceList:FEEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get { re...
using System.Data; using System.Drawing; using System.Linq; using System.Windows; using System.Windows.Forms; namespace IEnumerableVisualizerDotNetStandard { public partial class IEnumerableVisualizerForm : Form { public IEnumerableVisualizerForm(DataTable dataTable) { InitializeCo...
// // System.Web.HttpUtility/HttpEncoder // // Authors: // Patrik Torstensson (Patrik.Torstensson@labs2.com) // Wictor Wilén (decode/encode functions) (wictor@ibizkit.se) // Tim Coleman (tim@timcoleman.com) // Gonzalo Paniagua Javier (gonzalo@ximian.com) // Marek Habersack <mhabersack@novell.com> // // Copyri...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.SI.SAP { [Serializable] public partial class SAPSDMES0002 : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } [Export(ExportName = "SAPSDCancel", ...
using DocumentFormat.OpenXml.Packaging; using Lucene.Net.Documents; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml; namespace Polaris.Models { /// <summary> /// .docx の Document を生成する /// </summary> public class DocConverterDOCX : IDocConverter { /// <summ...
using Dapper; using Model.APIModels.Result; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using Comp; namespace DAL.SmartKitchen { /// <summary> /// 智慧厨房数据接口 /// </summary> public clas...
// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class MinecartManiaTarget : TargetRules { public MinecartManiaTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; ExtraModuleNames.AddRange( new string[]...
using System; using System.Activities; using System.ComponentModel; using Phenix.Core.Data; using Phenix.Core.Workflow; namespace Phenix.Workflow.Activities { /// <summary> /// 断点活动 /// </summary> [Description("断点")] public class JointActivity : NativeActivity, IJointActivity { #region 属性 /// <su...
using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Alabo.Dynamics; namespace Alabo.Web.ViewFeatures { public static class SelectListItems { /// <summary> /// 从查询对象返回选择项列表 /// 注意会逐项延迟返回,...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using SimpleTaskListSPA.Infrastructure; namespace SimpleTaskListSPA.Data { //класс, определяющий создаваемую в приложении задачу public class TaskItem : EntityBase ...
 using System; namespace OdborkyApp.Model { public enum ConfirmationType { Task, Challenge } internal class ConfirmationRequest { public int UserId { get; set; } public Guid TaskProgressId { get; set; } public Guid ChallengeProgressId { get; set; } public i...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using HASRental.Models; using Microsoft.AspNetCore.Identity; using Newtonsoft.Json; using Microsoft.AspNetCore....
using OxyPlot; using System; using System.Collections.Generic; using FPGADeveloperTools.Common; using FPGADeveloperTools.WaveformDesignerAndAnalyzer.Model; using System.Windows.Input; using FPGADeveloperTools.WaveformDesignerAndAnalyzer.View; using System.Windows; using System.ComponentModel; namespace FPGADeveloperT...
using System.Collections.Generic; namespace Reactive.Flowable { public static partial class FlowableExtensions { //public static T Flowable<T> amb(Iterable<? extends Publisher<? extends T>> sources) //{ //} //public static T Flowable<T> ambArray(Publisher<? extends T>...source...
using InoDrive.Domain.Contexts; using InoDrive.Domain.Helpers; using InoDrive.Domain.Models; using InoDrive.Domain.Models.OutputModels; using InoDrive.Domain.Repositories.Abstract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Do...
using System.Collections; using Newtonsoft.Json; namespace ManaMist.Models { public class Cost { public int food { get; set; } public int metal { get; set; } public int mana { get; set; } public void Increment(Cost cost) { food += cost.food; me...
/****************************************************************************** * File : pLab_KJPOC_ARNPCCanvas.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Arto Söderström * BSD 3-Clause License * * Copyright (c) 2019, Lapland University of ...
namespace Shipwreck.TypeScriptModels.Declarations { public sealed class GeneratorDeclaration { } }
using System.Collections.Generic; namespace TasksApp.ViewModels { public class TaskDetailsViewModel { public string Id { get; set; } public string Title { get; set; } public string Content { get; set; } public bool IsDone { get; set; } public IEnumerable<TagViewMode...
using UnityEngine; using Normal.Realtime; using TMPro; namespace Normal.Realtime.Examples { public class CubePlayer : MonoBehaviour { public RealtimeView _realtimeView; private RealtimeTransform _realtimeTransform; /* Writen by Windexglow 11-13-10. Use it, edit it, steal it ...
namespace ChallengeTechAndSolve.Application.Unit.Tests.Stubs { using ChallengeTechAndSolve.DataAccess.Contracts.Entities; using System; using System.Collections.Generic; public static class StubData { public static TraceabilityEntity traceability_one = new TraceabilityEntity() { ...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using PterodactylCharts; using Xunit; namespace UnitTestEngine { public class TestPointGraphEngineHelper : TheoryData<bool, string, List<double>, List<double>, string, string, Color, string, string> { public TestPoin...
namespace Assets.Scripts.Models.ResourceObjects.CraftingResources { public class Lead : ResourceObject { public Lead() { LocalizationName = "lead"; Description = "lead_descr"; IconName = "lead_icon"; } } }
using System; using Framework.Core.Common; using Tests.Pages.Van.Main.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.Main.VirtualPhoneBankPages { public class VirtualPhoneBankRunPage : VanBasePage { #region Page Element Declarations ...
using System.Runtime.Remoting.Messaging; using System.Web; namespace AbiokaScrum.Api.Authentication { public class ContextHolder { public static object GetData(string name) { if (HttpContext.Current != null) { return HttpContext.Current.Items[name]; } else { ...
using System; using System.Collections.Generic; using System.Text; using Laoziwubo.Model.Attribute; namespace Laoziwubo.Model.Content { [DataTable("Passionate")] public class PassionateM { [Identity(true)] [Field] public int Id { get; set; } [Field] public string T...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace PathologicalGames { /// <description> /// 这个类是用来在unity编辑界面显示一个更复杂的用户输入界面, /// 这样我们能收集预制间相互关联的更多选项, /// 这个类实现对象池中主要的池功能, /// 对象池通过这些方法和设置管理对象池。 /// </description> /// <summary> /// 二级对象池,管理具体的对象 ...
using UnityEngine; using System.Collections; using UnityEngine.UI; using Assets.scripts; public class PicController : MonoBehaviour { // Use this for initialization void Start () { //GetComponent<Image>().sprite = Sprite.Create(GameSettings.user.profile_pic, new Rect(0, 0, 128, 128), new Vector2()); } ...
using System; using System.IO; using Microsoft.Xna.Framework; namespace VoxelSpace.SceneGraph { public abstract class SceneObject : IO.IBinaryReadWritable { public string Name; public Transform Transform { get; private set; } public Scene Scene { get; private set; } public SceneO...
using System; using System.Collections.Generic; using System.Threading; using SuperSocket.SocketBase; using SuperSocket.SocketBase.Protocol; using SuperSocket.SocketEngine; using CSBaseLib; using SuperSocket.SocketBase.Config; using SuperSocket.SocketBase.Logging; namespace ChatServer { public class MainServer :...
 namespace IMtest { class ConnectivityBLL { private clsUser _credentials; public ConnectivityBLL(clsUser value) { _credentials = value; } public int UserLogin() { if (_credentials.UserName.Length == 0 || _credentials.UserName.Length > 2...
// Copyright © 2020 Void-Intelligence All Rights Reserved. namespace Vortex.Pooler.Utility { public enum EPoolerType { Average, Max, Min, Sum } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraZoom : MonoBehaviour { Camera cam; public float speed = 0.5f; private void Start() { cam = GetComponent<Camera>(); } void Update() { if (Input.GetKeyDown(KeyCode.Z) && cam.orth...
using System; using System.Linq; using Chick.Logika; using Chick.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Chick.Tests { [TestClass] public class UnitTest1 { UzytkownikAkcje ua = new UzytkownikAkcje(); ChickDbContext db = new ChickDbContext(); Widoki w =...
#region << 版本注释 - v1 >> /* * ======================================================================== * 版本:v1 * 时间:181204 * 作者:Lith * Q Q:755944120 * 邮箱:litsoft@126.com * * ======================================================================== */ #endregion using System; using System.Collections.Concur...
using System; using System.Collections.Generic; using LegacyApp.Core.Models; namespace LegacyApp.Core.Dao { public class TripDao : ITripDao { public List<Trip> FindTripsByUser(User user) { return FindTripsByUserStatic(user); } public static List<Trip> FindTripsByUs...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; using Pobs.Domain.Utils; namespace Pobs.Domain.Entities { public class Answer : IHasWatches { public Answer() { this.Comments = new Collect...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using KartObjects; namespace KartLib { [Serializable] public class AlcoDeclRecordF2 : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string F...
using UnityEngine; using UnityEngine.Events; public class Conditioner : MonoBehaviour { public UnityEvent OnConditionChange; public bool condition = false; public bool Condition { get { return condition; } set { condition = value; if (OnConditionChange...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Add enemies on list you can attack with the Mage Character /// </summary> public class MagicAttack : MonoBehaviour { private PlayerController _playerMagicController; void Awake() { _playerMagicCon...
using System; using FluentNHibernate.Mapping; using Sind.Model; namespace Sind.DAL.Mappings { public class MovimentacaoMap : ClassMap<Movimentacao> { public MovimentacaoMap() { Table("Movimentacao"); Id(x => x.Id, "Id_Movimentacao").GeneratedBy.Identity(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JKVideo.Core.Http { /// <summary> /// 存储当前 会话Cookie 类 /// </summary> public sealed class CookieStoreInstance { /// <summary> /// 当前登录成功后的 会话Cookie /...
using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Threading; namespace HTB.Database { public static class DatabasePool { public const int ConnectToHTB = 0; public const int ConnectionToHTBRoads = 1; public ...
/* * Author: Generated Code * Date Created: 02.11.2011 * Description: Represents a row in the tblRoadInfo table */ using System; namespace HTB.Database { public class tblRoadInfo : Record { #region Property Declaration [MappingAttribute(FieldType = MappingAttribute.FIELD_TYPE_ID)] public doubl...
/// /// \brief contains 8 testing cases for the supporting class library /// using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Supporting; using AllEmployees; using System.Collections.Generic; namespace UnitTest_EMS { [TestClass] public class UnitTest_Supporting { FileIO fil...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector { using System; using System.ComponentModel; /// <content>Deprecated methods.</content>> public static partial ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using System.IO; namespace MyDiskInfo { [ServiceContract] public interface IMyDisk { [OperationContract] string FreeSpace(string obj); [Op...
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace JhinBot.Migrations { public partial class First : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.IO; using System.Reflection; using Microsoft.CSharp; using StardewModdingAPI; namespace ConsoleCode { public class Mod : StardewModdingAPI.Mod { public static Mod instance; public override void Entry(I...