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using AutoMapper; using LikDemo.Models; using LikDemo.Models.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LikDemo { public class AutoMapperConfig : Profile { public AutoMapperConfig() { CreateMap<InvoiceResou...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class EmergencyCall : MonoBehaviour { public float nextLineDelay = 2f; public Text dialog; public int progressionLevel = 0; public bool firstConvoAlreadyStarted = false; public string[] line; // Use this for initializat...
using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Scr.Attach; using FluentNHibernate.Automapping; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class RequestAttachmentOverride : IAutoMappingOverride<RequestAttachment> { public void Override(AutoMapping<Req...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Entities; using WorkScheduleManagement.Data.Enums; namespace WorkScheduleManagement.Persistence.DbInitialization { public static class RequestVacationTypesInitializer { ...
namespace EIM.Router.Cache { public interface ICacheServiceSubscriberFactory { IPollingServiceSubscriber CreateSubscriber(IServiceSubscriber serviceSubscriber); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /* Programmer: Max Nastri * Project: Knights vs Ninjas * Script: CameraController.cs * Purpose: Controls the camera to follow the player with a slight offset */ public class CameraController : MonoBehaviour { public PlayerControll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using G.Objetos; namespace G.Servicios { public static class Metodos { public static float altoAscenso; public static string LevantaPunta() { //return LevantaPunta...
using BDTest.NetCore.Razor.ReportMiddleware.Models; using Microsoft.AspNetCore.Http; namespace BDTest.NetCore.Razor.ReportMiddleware.Interfaces; public interface IUserPersonalizer { #nullable enable Uri? GetProfilePictureUri(HttpContext httpContext); #nullable enable string? GetNameOfUser(HttpContext httpCon...
using LemonUI.Elements; namespace DumpsterDiving.Items { /// <summary> /// A Moldy Burger. /// </summary> public class MoldyBurger : BaseTrash { #region Properties /// <inheritdoc/> public override string Name => "Moldy Burger"; /// <inheritdoc/> public ove...
using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.request; using ND.FluentTaskScheduling.Model.response; using ND.FluentTaskScheduling.Web.App_Start; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ND.FluentTaskSched...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Classes { class FirstClass { private char ch; public void Set(char ch) { this.ch = ch; } public int Get(char ch) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartLib; namespace KartSystem { /// <summary> /// Интерфейс сводного отчета по остаткам и продажам /// </summary> interface IRestSaleReportView : IAxiTradeView { } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; public class CManagers : MonoBehaviour { // Use this for initialization //public static CMessageManager CMessageManagerInstance; public static CSaveAndLoadManager CSaveAndLoadManagerInstance; // All i...
using System; using System.Collections.Generic; using Quark.Utilities; namespace Quark.Buff { public class BuffContainer : IDisposable { Character _owner; List<Buff> _buffs; public BuffContainer(Character owner) { _owner = owner; _buffs = new List<Buff>...
namespace ApartmentApps.Api { public interface IExternalUnitImportInfo { string FirstName { get; set; } string LastName { get; set; } string UnitNumber { get; set; } string BuildingName { get; set; } string Address { get; set; } string City { get; set; } s...
using System; using System.Collections.Generic; using Modelos; using AcessoDados.Repositorio; namespace Servicos { public class UsuarioServico { UsuarioRepositorio rep = new UsuarioRepositorio(); public List<Usuario> ObterUsuarios() { return rep.ObterUsuarios(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace Rwd.Framework { public class Error { public static string GetFormartedErrorMessage(Uri url, Exception exception) { var errorSB = new StringBuilder(); if(...
using System.Collections.Generic; using TY.SPIMS.POCOs; namespace TY.SPIMS.Client.Helper.Export { public class SalesReturnExportObject { public string Code { get; set; } public string Customer { get; set; } public List<SalesReturnDetailModel> Items { get; set; } } }
using System; namespace CC.Utilities.Services { public class NotAuthorizedServiceException:ServiceException { public NotAuthorizedServiceException ():base() { } public NotAuthorizedServiceException (string message):base(message) { } public NotAuthorizedSe...
using System; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Event Reference of type `Collision2DGameObject`. Inherits from `AtomEventReference&lt;Collision2DGameObject, Collision2DGameObjectVariable, Collision2DGameObjectEvent, Collision2DGameObjectVariableInstancer, Collision2...
using System; using System.Configuration.Provider; namespace NunoGomes.Web.Configuration { public sealed class NamingProviderCollection : ProviderCollection { public new NamingProvider this[string name] { get { return (NamingProvider)base[name]; } } publ...
namespace KK.AspNetCore.EasyAuthAuthentication.Samples.Web.Controllers { using System.Security.Claims; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; [Route("api/[controller]")] public class SampleDataController : Controller { [HttpGet("[action]")] [Au...
using KeepTeamAutotests.Model; using KeepTeamAutotests.Pages; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KeepTeamAutotests.AppLogic { public class EmployeeHelper { private AppManager app; private PageManager pag...
using System; using System.Collections.Generic; using System.Text; namespace RockPapperScissors { class Rock:IStrategy { public string Letter => "R"; public bool Wins(IStrategy strategy) { return strategy is Scissors; } } }
using Shipwreck.TypeScriptModels.Declarations; using System; using System.Linq; namespace Shipwreck.TypeScriptModels.Decompiler.Transformations { public sealed class TypeTranslationContext<T> where T : class { private ClassDeclaration _Result; internal ClassDeclaration Result ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SharpDX; using SharpDX.Toolkit; namespace Project { using SharpDX.Toolkit.Graphics; using SharpDX.Toolkit.Input; // This class is optional. It just makes it a bit easier to see what's been added, and to organise l...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.PrintModel.INV; using NPOI.SS.UserModel; namespace com.Sconit.Utility.Report.Operator { public class RepEKanBanCardOperator : ReportBase { private static readonly int PAGE_DETAIL_ROW_COUNT = 2; ...
namespace TheWeatherApp.Models { public class WeatherLocationInfo { public string Temperature { get; set; } public string ZipCode { get; set; } public double Latitude { get; set; } public double Longitude { get; set; } public string FormattedLocation { get; set; } } ...
namespace Plugin.XamJam.BugHound { /// <summary> /// Log levels /// </summary> public sealed class Level { /// <summary> /// The lowest standard log level, very fine-grained logging here. Typically floods logs. /// </summary> public static readonly Level Trace = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using OptionalUI; using Partiality.Modloader; using UnityEngine; using RWCustom; namespace RainbowConfigs { public class RBOptionInterface : OptionInterface { public RBOptionInterface(PartialityMod mod) : base(mod) ...
public class BalloonFruit : Food { /** * Gets eaten by a sheep, which gets converted into a floating sphere. */ protected override bool EatenBySheep (Sheep sheep) { sheep.MorphIntoBalloon (); return true; } }
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace ServiceDeskSVC.DataAccess.Models.Mapping { public class HelpDesk_TicketsMap : EntityTypeConfiguration<HelpDesk_Tickets> { public HelpDesk_TicketsMap() { // Primary Key ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using OpenTK.Graphics.OpenGL4; using OpenTK.Mathematics; namespace Framework2D.Graphics { public class Shader { int vs; int fs; int gs; int handle; public Shader(string vsSource, stri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Dapper.DBContext; using EBS.Domain.Entity; using EBS.Application; using EBS.Application.DTO; using EBS.Query.DTO; using EBS.Query; using EBS.Admin.Services; namespace EBS.Admin.Controllers { public clas...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cw3.Middlewares { public class LoggingMiddleware { private readonly RequestDelegate _next; public LoggingMiddleware(Re...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageDealer : MonoBehaviour { [Header("Damage")] [SerializeField] int damage = 100; // [Header("Visual Effects")] // [SerializeField] GameObject deathVFX; // [SerializeField] float durationOfExplo...
namespace Commerce.Plugin.Asset.Entities { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Sitecore.Commerce.Core; public class Asset : CommerceEntity { public Asset() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication2 { public partial class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DB { public struct ID { internal string id; internal ID(string id) { this.id = id; } public static implicit operator bool(ID _id) ...
namespace SpaceHosting.Index { public sealed class DenseVector : IVector { public DenseVector(double[] coordinates) { Coordinates = coordinates; } public double[] Coordinates { get; } public int Dimension => Coordinates.Length; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace com.zhifez.gamejams { public class Test : MonoBehaviour { public Transform playerTransform; private MapGenerator mapGen; //-------------------------------------------------- // private //-------------------...
using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; using WMTPresentation.Menu; using Windows.ApplicationModel.Core; using Windows.UI.Core; // The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409 namespace WMTPresentation { /// <s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using System.Web.Script.Serialization; using RainyDay.Models; using RainyDay; namespace RainyDay.Controllers { public class HomeController : Controller { List<News> news_lis...
using System; using AppKit; using CoreGraphics; using Foundation; using System.Collections; using System.Collections.Generic; namespace PrimeiroMac { public class AgendaTableDataSource : NSTableViewDataSource { #region Public Variables public List<Agenda> Agendas = new List<Agenda>(); #endregion #region Co...
using System.Linq; using System.Threading.Tasks; using Moq; using Witsml; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Jobs.Common; using WitsmlExplorer.Api.Services; using WitsmlExplorer.Api.Workers; using Xunit; namespace WitsmlExplorer.Api.Tests.Workers { public class DeleteMessagesObjectsWorkerTest ...
using System; namespace Fingo.Auth.AuthServer.Client.Exceptions { public class ServerConnectionException : Exception { public new const string Message = "Unable to connect to the authentication server. Try again in a few seconds."; } }
/* Description Script: Name: Date: Upgrade: */ using UnityEngine; [CreateAssetMenu(fileName = "Bullet", menuName = "Inventory/Bullet", order = 1)] public class PowerBullet : ScriptableObject { /// <summary> /// Tipo do enumerador para a bala /// </summary> public EnumPowerBullet typeBulletPower; ...
namespace PopupPage.ViewModels { public class MainPageViewModel : BaseViewModel { private string _ButtonText; public string ButtonText { get { return _ButtonText; } set { _ButtonText = value; NotifyPropertyChanged("ButtonText"); } } public MainP...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.InputSystem; using UnityEngine.UI; using System; public class StartCountdownScript : MonoBehaviour { private static StartCountdownScript mainInstance; public static bool IsShown => mainInstance?.gameObjec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HarvestBeam : MonoBehaviour { public GameObject harvestSparks; private float maxDistance = 0.0f; private int rateOfHarvest = 50; private GameObject targetResources; private LineRenderer line; private float nextHarvestTi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class uisoDamage : MonoBehaviour { public UILabel[] labelScore; public UISprite spriteMain; private void Awake() { labelScore = this.gameObject.GetComponentsInChildren<UILabel>(); if(spriteMain == nul...
using System; namespace _01_Action_Print { public class _01_Action_Print { public static void Main() { Action<string[]> print = p => Console.WriteLine(string.Join("\n", p)); var text = Console.ReadLine().Split(); print(text); } } }
using EntityLayer.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityLayer.SavingsRepository.ISavingsRepositorys { public interface ISavingsRepository { Task Add<T>(T entity) where T : class; Task<SavingsAcco...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Epam.Shops.Entities { public class Shop : IEquatable<Shop> { [DatabaseGenerated(DatabaseGeneratedOption.None)] public Guid Id { get; set; }...
using Alabo.Cloud.Cms.BookDonae.Domain.Dtos; using Alabo.Cloud.Cms.BookDonae.Domain.Entities; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Cloud.Cms.BookDonae.Domain.Services { public interface IBooksClassService : IService<BooksClass, ObjectId> { void Init(BookPathHost pathHost); ...
using Fbtc.Domain.Entities; using System.Collections.Generic; namespace Fbtc.Domain.Interfaces.Repositories { public interface IEnderecoRepository { IEnumerable<Endereco> GetByPessoaId(int id); Endereco GetEnderecoById(int id); string DeleteById(int id); string DeleteByPesso...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using VendingMachine.Domain.Business.Contracts.Repository; using VendingMachine.Domain.Models; namespace VendingMachine.Repository.Repositories { public class VoorraadRepository : BaseRepository<Voorraad>, IVoorraadRepository ...
using System; using System.Collections.Generic; namespace dream_team { public interface ITeammate { string FirstName { get; } string LastName { get; } string FullName { get; } string Specialty { get; set; } void Work(); } public class Elliot : ITeammate { public string FirstName { ge...
using System; using System.ComponentModel; using Xamarin.Forms; namespace Calculator { public enum Operator { Plus = 0, Minus = 1, Multi = 2, Div = 3, } public enum Number { Zero = 0, One = 1, Two = 2, Three = 3, Four = 4, ...
using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; using Ardunity; [CustomEditor(typeof(PulseOutput))] public class PulseOutputEditor : ArdunityObjectEditor { bool foldout = false; SerializedProperty script; SerializedProperty id; SerializedProperty pin; SerializedProperty defaultValue...
using Projeto.Domain.Models; using System; using System.Collections.Generic; using System.Text; namespace Projeto.Domain.Interfaces.Repositories { public interface ITurmaRepository : IBaseRepository<Turma> { } }
using AppStore.DataContracts.CreditCards; using System.Collections.Generic; using System.Linq; using CreditCardsDomain = AppStore.Domain.CreditCards; namespace AppStore.Application.Services.Users { public static class CreditCardConversor { public static CreditCard ToDataContract(this CreditCardsDomain...
using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper; namespace TownSuite.DapperExtras { internal class TsExtrasSqlServerAdapter : TsExtrasCommonSqlGen { public override IEnumerable<...
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Dependenc...
using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; public class UpdateSceneToPrefabs : ScriptableWizard { [UnityEditor.MenuItem("Tools/Update Prefabs")] static void UpdatePrefabs() { Debug.Log("UpdatePrefabs"); ScriptableWizard.DisplayWizard<...
using System; using System.Linq; using System.Collections.Generic; using System.Data; using System.Threading.Tasks; using Dapper; using SimplySqlSchema.Manager; namespace SimplySqlSchema.SqlServer { public class SqlServerSchemaManager : SqlSchemaManager { public override BackendType Backend => Backend...
using gView.Framework.Data; using gView.Framework.Data.Filters; using MongoDB.Driver; using MongoDB.Driver.GeoJsonObjectModel; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace gView.DataSources.MongoDb { class Mo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Verem { class Verem<T> : kozos<T> { T[] adatok; int index; public Verem(int szam) : base(szam) { index = 0; adatok = new T[szam]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Xml; namespace IRAP.Global { public class IRAPXMLUtils { public static bool IsORMap(PropertyInfo field) { object[] attrs = field.GetCustomAttribu...
using System; using Num; namespace study_引用 { class Program { static void Main (string[] args) { int a = 1; System.Console.WriteLine (Add.add (a, a)); } } }
using Microsoft.Xna.Framework; using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Items { public class MagicClock : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Magic Clock"); Tooltip.SetDefaul...
using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif /// <summary> /// A ScriptableObject for food containing /// its data /// </summary> public class FoodSO : ScriptableObject { public string foodName = "Default"; /// <summary> /// Li...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InoDrive.Domain.Models.InputModels { public class InputChangeEmailModel: ShortUserModel { public String OldEmail { get; set; } public String NewEmail { get; set; } ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.ComponentModel; using System.Windows.Markup; using System.IO; using BSky.Controls.Commands; using System.Windows.Media; using BSky.Interfaces.Commands; using System.Text; using IC...
using UnityEngine; using System.Collections; public class TileScript : ColorObject { void Update () { destroyIfOffscreen(); } }
using UnityEngine; using System.Collections.Generic; /* * Questo script contiene le variabili globali utili per definire lo stato del sistema * */ public class StateSystem : MonoBehaviour { #region Var public bool windows{get; private set;} //variabile per capire se si usa un sistema windows o altro #regio...
using ProtoBuf; namespace RRExpress.Service.Entity { /// <summary> /// 新单 /// </summary> [ProtoContract(AsReferenceDefault = true, ImplicitFields = ImplicitFields.AllFields, EnumPassthru = true)] public class Order { public int ID { get; set; } public string OrderNO { get; set; }...
using System.Web.Mvc; using Services; using Web.Models; namespace Web.Controllers { public class EntryController : Controller { private readonly IEntryService _service; public EntryController(IEntryService service) { _service = service; } [HttpGet] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BeeFarm { class Hive { private List<Honeycomb> honeycombs = new(); public List<Bee> bees = new(); public List<Egg> eggs = new(); public int Quantity ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class extinguish : MonoBehaviour { private float timer = 0.0f; public GameObject fire; public Transform chair; public Transform opie; public GameObject bird_bath; public GameObject carpet; public flo...
using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; public class SelfCareActivityLoader : MonoBehaviour { [SerializeField] private SelfCareActivityList selfCareActivityList; [SerializeField] private string pathToActivityList; void Start() {...
/********************************* * * This Platform Changes its position when called; * ********************************/ using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Environment.Platforms { public class RepositionPlatform : MonoBehaviour { [SerializeField] ...
using OutboxCRM.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace OutboxCRM { public partial class Default : System.Web.UI.Page { protected v...
using System.Collections.Generic; using DAL.Models; namespace BLL.Contracts { public interface ICastAndCrewService { void AddCastAndCrew(CastAndCrew castAndCrew); void Edit(CastAndCrew castAndCrew); CastAndCrew GetCastAndCrewById(object id); void Delete(object id); IEnu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebQz.Models { public class Questions { public int Id { get; set; } public string TextQ { get; set; } public string RightAnswer { get; set; } public string Answer1 { get; ...
using System.Web.Mvc; namespace webApp.Areas.Flota { public class FlotaAreaRegistration : AreaRegistration { public override string AreaName { get { return "Flota"; } } public override void RegisterArea(AreaRegistrationCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; namespace Kreczmerowka { [Serializable] public class Problem { public Problem() { Code = String.Empty; ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Log : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Session["user"] == null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace StarEnigma { class Program { static void Main(string[] args) { var regex = @"@([A-Za-z]*)[^@\-!:>]*:(\d*)[^@\-!:>]*!([AD])[^@\-!:>]*![^@\-!:>]*->(\d...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Application.DTO; using EBS.Application; using EBS.Domain.Entity; using Dapper.DBContext; using EBS.Domain.Service; using EBS.Domain.ValueObject; using EBS.Application.Facade.Mapping; using Syst...
using Tomelt.ContentManagement.MetaData.Models; namespace Tomelt.ContentTypes.Events { public class ContentTypeContext { public ContentTypeDefinition ContentTypeDefinition { get; set; } } }
using System.IO; using System.Text.RegularExpressions; namespace ACTTimeline { public class Globals { static private readonly Regex stripEndSlashesRegex = new Regex(@"/*$"); static string StripEndSlashes(string pathstr) { return stripEndSlashesRegex.Replace(pathstr, ""); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using JustRipeFarm.ClassEntity; namespace JustRipeFarm { public partial class FormStoringJob : Form ...
using System; using System.Collections; namespace LazySequences { class Sequence { public IEnumerable Fibonacci() { ulong a, b, c; yield return a = 1; yield return b = 1; while (true) { c = a + b; a = ...
using Controller.ExaminationAndPatientCard; using Controller.UsersAndWorkingTime; using Model.Secretary; using Model.Users; using System; using System.Collections.Generic; using System.Windows; using System.Windows.Input; namespace ZdravoKorporacija { public partial class RegistrationWindow : Window { ...
using System; using System.IO; using Rhino; using Rhino.Commands; using Rhino.Display; namespace SampleCsCommands { public class SampleCsViewCapture : Command { public override string EnglishName => "SampleCsViewCapture"; protected override Result RunCommand(RhinoDoc doc, RunMode mode) ...
using Dwjk.Dtp; using NetMQ; using System; using System.Collections.Generic; using System.Windows.Forms; using trade.client.Marketdata; using trade.client.Trade; namespace trade.client { public partial class FrmTrade : Form { public TradeClient Trader { get { return accountToolbar.Current; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BoxWithToys { interface IToyName { string GetToyName(); } interface IToyProperties { List<string> GetToyProperties(); } interface IAircrafter ...
using System.ComponentModel; using PropertyChanged; namespace MyStore.Models { public class MyMessageBoxModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public int boxType { get; set; } public string content { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using Microsoft.Xna.Framework.Input; namespace Engine { [Serializable] [DataContract] public class FpsDisplay : BaseComponent { [DataMember] private const int frameTimeSpansBuffer = 30; ...