text stringlengths 13 6.01M |
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using AutoMapper;
using LikDemo.Models;
using LikDemo.Models.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LikDemo
{
public class AutoMapperConfig : Profile
{
public AutoMapperConfig()
{
CreateMap<InvoiceResou... |
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class EmergencyCall : MonoBehaviour {
public float nextLineDelay = 2f;
public Text dialog;
public int progressionLevel = 0;
public bool firstConvoAlreadyStarted = false;
public string[] line;
// Use this for initializat... |
using FluentNHibernate.Automapping.Alterations;
using Profiling2.Domain.Scr.Attach;
using FluentNHibernate.Automapping;
namespace Profiling2.Infrastructure.NHibernateMaps.Overrides
{
public class RequestAttachmentOverride : IAutoMappingOverride<RequestAttachment>
{
public void Override(AutoMapping<Req... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using WorkScheduleManagement.Data.Entities;
using WorkScheduleManagement.Data.Enums;
namespace WorkScheduleManagement.Persistence.DbInitialization
{
public static class RequestVacationTypesInitializer
{
... |
namespace EIM.Router.Cache
{
public interface ICacheServiceSubscriberFactory
{
IPollingServiceSubscriber CreateSubscriber(IServiceSubscriber serviceSubscriber);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/* Programmer: Max Nastri
* Project: Knights vs Ninjas
* Script: CameraController.cs
* Purpose: Controls the camera to follow the player with a slight offset
*/
public class CameraController : MonoBehaviour {
public PlayerControll... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using G.Objetos;
namespace G.Servicios
{
public static class Metodos
{
public static float altoAscenso;
public static string LevantaPunta()
{
//return LevantaPunta... |
using BDTest.NetCore.Razor.ReportMiddleware.Models;
using Microsoft.AspNetCore.Http;
namespace BDTest.NetCore.Razor.ReportMiddleware.Interfaces;
public interface IUserPersonalizer
{
#nullable enable
Uri? GetProfilePictureUri(HttpContext httpContext);
#nullable enable
string? GetNameOfUser(HttpContext httpCon... |
using LemonUI.Elements;
namespace DumpsterDiving.Items
{
/// <summary>
/// A Moldy Burger.
/// </summary>
public class MoldyBurger : BaseTrash
{
#region Properties
/// <inheritdoc/>
public override string Name => "Moldy Burger";
/// <inheritdoc/>
public ove... |
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.request;
using ND.FluentTaskScheduling.Model.response;
using ND.FluentTaskScheduling.Web.App_Start;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ND.FluentTaskSched... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Classes
{
class FirstClass
{
private char ch;
public void Set(char ch)
{
this.ch = ch;
}
public int Get(char ch)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartLib;
namespace KartSystem
{
/// <summary>
/// Интерфейс сводного отчета по остаткам и продажам
/// </summary>
interface IRestSaleReportView : IAxiTradeView
{
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
public class CManagers : MonoBehaviour {
// Use this for initialization
//public static CMessageManager CMessageManagerInstance;
public static CSaveAndLoadManager CSaveAndLoadManagerInstance;
// All i... |
using System;
using System.Collections.Generic;
using Quark.Utilities;
namespace Quark.Buff
{
public class BuffContainer : IDisposable
{
Character _owner;
List<Buff> _buffs;
public BuffContainer(Character owner)
{
_owner = owner;
_buffs = new List<Buff>... |
namespace ApartmentApps.Api
{
public interface IExternalUnitImportInfo
{
string FirstName { get; set; }
string LastName { get; set; }
string UnitNumber { get; set; }
string BuildingName { get; set; }
string Address { get; set; }
string City { get; set; }
s... |
using System;
using System.Collections.Generic;
using Modelos;
using AcessoDados.Repositorio;
namespace Servicos
{
public class UsuarioServico
{
UsuarioRepositorio rep = new UsuarioRepositorio();
public List<Usuario> ObterUsuarios()
{
return rep.ObterUsuarios();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace Rwd.Framework
{
public class Error
{
public static string GetFormartedErrorMessage(Uri url, Exception exception)
{
var errorSB = new StringBuilder();
if(... |
using System.Collections.Generic;
using TY.SPIMS.POCOs;
namespace TY.SPIMS.Client.Helper.Export
{
public class SalesReturnExportObject
{
public string Code { get; set; }
public string Customer { get; set; }
public List<SalesReturnDetailModel> Items { get; set; }
}
}
|
using System;
namespace CC.Utilities.Services
{
public class NotAuthorizedServiceException:ServiceException
{
public NotAuthorizedServiceException ():base()
{
}
public NotAuthorizedServiceException (string message):base(message)
{
}
public NotAuthorizedSe... |
using System;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event Reference of type `Collision2DGameObject`. Inherits from `AtomEventReference<Collision2DGameObject, Collision2DGameObjectVariable, Collision2DGameObjectEvent, Collision2DGameObjectVariableInstancer, Collision2... |
using System;
using System.Configuration.Provider;
namespace NunoGomes.Web.Configuration
{
public sealed class NamingProviderCollection : ProviderCollection
{
public new NamingProvider this[string name]
{
get { return (NamingProvider)base[name]; }
}
publ... |
namespace KK.AspNetCore.EasyAuthAuthentication.Samples.Web.Controllers
{
using System.Security.Claims;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
[Route("api/[controller]")]
public class SampleDataController : Controller
{
[HttpGet("[action]")]
[Au... |
using KeepTeamAutotests.Model;
using KeepTeamAutotests.Pages;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KeepTeamAutotests.AppLogic
{
public class EmployeeHelper
{
private AppManager app;
private PageManager pag... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RockPapperScissors
{
class Rock:IStrategy
{
public string Letter => "R";
public bool Wins(IStrategy strategy)
{
return strategy is Scissors;
}
}
}
|
using Shipwreck.TypeScriptModels.Declarations;
using System;
using System.Linq;
namespace Shipwreck.TypeScriptModels.Decompiler.Transformations
{
public sealed class TypeTranslationContext<T>
where T : class
{
private ClassDeclaration _Result;
internal ClassDeclaration Result
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpDX;
using SharpDX.Toolkit;
namespace Project
{
using SharpDX.Toolkit.Graphics;
using SharpDX.Toolkit.Input;
// This class is optional. It just makes it a bit easier to see what's been added, and to organise l... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.Sconit.PrintModel.INV;
using NPOI.SS.UserModel;
namespace com.Sconit.Utility.Report.Operator
{
public class RepEKanBanCardOperator : ReportBase
{
private static readonly int PAGE_DETAIL_ROW_COUNT = 2;
... |
namespace TheWeatherApp.Models
{
public class WeatherLocationInfo
{
public string Temperature { get; set; }
public string ZipCode { get; set; }
public double Latitude { get; set; }
public double Longitude { get; set; }
public string FormattedLocation { get; set; }
}
... |
namespace Plugin.XamJam.BugHound
{
/// <summary>
/// Log levels
/// </summary>
public sealed class Level
{
/// <summary>
/// The lowest standard log level, very fine-grained logging here. Typically floods logs.
/// </summary>
public static readonly Level Trace = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OptionalUI;
using Partiality.Modloader;
using UnityEngine;
using RWCustom;
namespace RainbowConfigs
{
public class RBOptionInterface : OptionInterface
{
public RBOptionInterface(PartialityMod mod) : base(mod)
... |
public class BalloonFruit : Food
{
/**
* Gets eaten by a sheep, which gets converted into a floating sphere.
*/
protected override bool EatenBySheep (Sheep sheep)
{
sheep.MorphIntoBalloon ();
return true;
}
} |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace ServiceDeskSVC.DataAccess.Models.Mapping
{
public class HelpDesk_TicketsMap : EntityTypeConfiguration<HelpDesk_Tickets>
{
public HelpDesk_TicketsMap()
{
// Primary Key
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using OpenTK.Graphics.OpenGL4;
using OpenTK.Mathematics;
namespace Framework2D.Graphics
{
public class Shader
{
int vs;
int fs;
int gs;
int handle;
public Shader(string vsSource, stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Dapper.DBContext;
using EBS.Domain.Entity;
using EBS.Application;
using EBS.Application.DTO;
using EBS.Query.DTO;
using EBS.Query;
using EBS.Admin.Services;
namespace EBS.Admin.Controllers
{
public clas... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cw3.Middlewares
{
public class LoggingMiddleware
{
private readonly RequestDelegate _next;
public LoggingMiddleware(Re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageDealer : MonoBehaviour
{
[Header("Damage")]
[SerializeField] int damage = 100;
// [Header("Visual Effects")]
// [SerializeField] GameObject deathVFX;
// [SerializeField] float durationOfExplo... |
namespace Commerce.Plugin.Asset.Entities
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sitecore.Commerce.Core;
public class Asset : CommerceEntity
{
public Asset()
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DB
{
public struct ID
{
internal string id;
internal ID(string id)
{
this.id = id;
}
public static implicit operator bool(ID _id)
... |
namespace SpaceHosting.Index
{
public sealed class DenseVector : IVector
{
public DenseVector(double[] coordinates)
{
Coordinates = coordinates;
}
public double[] Coordinates { get; }
public int Dimension => Coordinates.Length;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace com.zhifez.gamejams {
public class Test : MonoBehaviour {
public Transform playerTransform;
private MapGenerator mapGen;
//--------------------------------------------------
// private
//-------------------... |
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using WMTPresentation.Menu;
using Windows.ApplicationModel.Core;
using Windows.UI.Core;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=402352&clcid=0x409
namespace WMTPresentation
{
/// <s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using System.Web.Script.Serialization;
using RainyDay.Models;
using RainyDay;
namespace RainyDay.Controllers
{
public class HomeController : Controller
{
List<News> news_lis... |
using System;
using AppKit;
using CoreGraphics;
using Foundation;
using System.Collections;
using System.Collections.Generic;
namespace PrimeiroMac
{
public class AgendaTableDataSource : NSTableViewDataSource
{
#region Public Variables
public List<Agenda> Agendas = new List<Agenda>();
#endregion
#region Co... |
using System.Linq;
using System.Threading.Tasks;
using Moq;
using Witsml;
using WitsmlExplorer.Api.Jobs;
using WitsmlExplorer.Api.Jobs.Common;
using WitsmlExplorer.Api.Services;
using WitsmlExplorer.Api.Workers;
using Xunit;
namespace WitsmlExplorer.Api.Tests.Workers
{
public class DeleteMessagesObjectsWorkerTest
... |
using System;
namespace Fingo.Auth.AuthServer.Client.Exceptions
{
public class ServerConnectionException : Exception
{
public new const string Message = "Unable to connect to the authentication server. Try again in a few seconds.";
}
} |
/*
Description Script:
Name:
Date:
Upgrade:
*/
using UnityEngine;
[CreateAssetMenu(fileName = "Bullet", menuName = "Inventory/Bullet", order = 1)]
public class PowerBullet : ScriptableObject
{
/// <summary>
/// Tipo do enumerador para a bala
/// </summary>
public EnumPowerBullet typeBulletPower;
... |
namespace PopupPage.ViewModels
{
public class MainPageViewModel : BaseViewModel
{
private string _ButtonText;
public string ButtonText
{
get { return _ButtonText; }
set { _ButtonText = value; NotifyPropertyChanged("ButtonText"); }
}
public MainP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using System;
public class StartCountdownScript : MonoBehaviour {
private static StartCountdownScript mainInstance;
public static bool IsShown => mainInstance?.gameObjec... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HarvestBeam : MonoBehaviour {
public GameObject harvestSparks;
private float maxDistance = 0.0f;
private int rateOfHarvest = 50;
private GameObject targetResources;
private LineRenderer line;
private float nextHarvestTi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class uisoDamage : MonoBehaviour
{
public UILabel[] labelScore;
public UISprite spriteMain;
private void Awake() {
labelScore = this.gameObject.GetComponentsInChildren<UILabel>();
if(spriteMain == nul... |
using System;
namespace _01_Action_Print
{
public class _01_Action_Print
{
public static void Main()
{
Action<string[]> print = p => Console.WriteLine(string.Join("\n", p));
var text = Console.ReadLine().Split();
print(text);
}
}
}
|
using EntityLayer.Dto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntityLayer.SavingsRepository.ISavingsRepositorys
{
public interface ISavingsRepository
{
Task Add<T>(T entity) where T : class;
Task<SavingsAcco... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Epam.Shops.Entities
{
public class Shop : IEquatable<Shop>
{
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public Guid Id { get; set; }... |
using Alabo.Cloud.Cms.BookDonae.Domain.Dtos;
using Alabo.Cloud.Cms.BookDonae.Domain.Entities;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Cloud.Cms.BookDonae.Domain.Services
{
public interface IBooksClassService : IService<BooksClass, ObjectId>
{
void Init(BookPathHost pathHost);
... |
using Fbtc.Domain.Entities;
using System.Collections.Generic;
namespace Fbtc.Domain.Interfaces.Repositories
{
public interface IEnderecoRepository
{
IEnumerable<Endereco> GetByPessoaId(int id);
Endereco GetEnderecoById(int id);
string DeleteById(int id);
string DeleteByPesso... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using VendingMachine.Domain.Business.Contracts.Repository;
using VendingMachine.Domain.Models;
namespace VendingMachine.Repository.Repositories
{
public class VoorraadRepository : BaseRepository<Voorraad>, IVoorraadRepository
... |
using System;
using System.Collections.Generic;
namespace dream_team
{
public interface ITeammate
{
string FirstName { get; }
string LastName { get; }
string FullName { get; }
string Specialty { get; set; }
void Work();
}
public class Elliot : ITeammate
{
public string FirstName { ge... |
using System;
using System.ComponentModel;
using Xamarin.Forms;
namespace Calculator
{
public enum Operator
{
Plus = 0,
Minus = 1,
Multi = 2,
Div = 3,
}
public enum Number
{
Zero = 0,
One = 1,
Two = 2,
Three = 3,
Four = 4,
... |
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using Ardunity;
[CustomEditor(typeof(PulseOutput))]
public class PulseOutputEditor : ArdunityObjectEditor
{
bool foldout = false;
SerializedProperty script;
SerializedProperty id;
SerializedProperty pin;
SerializedProperty defaultValue... |
using Projeto.Domain.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Projeto.Domain.Interfaces.Repositories
{
public interface ITurmaRepository : IBaseRepository<Turma>
{
}
}
|
using AppStore.DataContracts.CreditCards;
using System.Collections.Generic;
using System.Linq;
using CreditCardsDomain = AppStore.Domain.CreditCards;
namespace AppStore.Application.Services.Users
{
public static class CreditCardConversor
{
public static CreditCard ToDataContract(this CreditCardsDomain... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dapper;
namespace TownSuite.DapperExtras
{
internal class TsExtrasSqlServerAdapter : TsExtrasCommonSqlGen
{
public override IEnumerable<... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Dependenc... |
using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class UpdateSceneToPrefabs : ScriptableWizard
{
[UnityEditor.MenuItem("Tools/Update Prefabs")]
static void UpdatePrefabs()
{
Debug.Log("UpdatePrefabs");
ScriptableWizard.DisplayWizard<... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Data;
using System.Threading.Tasks;
using Dapper;
using SimplySqlSchema.Manager;
namespace SimplySqlSchema.SqlServer
{
public class SqlServerSchemaManager : SqlSchemaManager
{
public override BackendType Backend => Backend... |
using gView.Framework.Data;
using gView.Framework.Data.Filters;
using MongoDB.Driver;
using MongoDB.Driver.GeoJsonObjectModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace gView.DataSources.MongoDb
{
class Mo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Verem
{
class Verem<T> : kozos<T>
{
T[] adatok;
int index;
public Verem(int szam) : base(szam)
{
index = 0;
adatok = new T[szam]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Xml;
namespace IRAP.Global
{
public class IRAPXMLUtils
{
public static bool IsORMap(PropertyInfo field)
{
object[] attrs = field.GetCustomAttribu... |
using System;
using Num;
namespace study_引用 {
class Program {
static void Main (string[] args) {
int a = 1;
System.Console.WriteLine (Add.add (a, a));
}
}
} |
using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria.Items
{
public class MagicClock : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Magic Clock");
Tooltip.SetDefaul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
/// <summary>
/// A ScriptableObject for food containing
/// its data
/// </summary>
public class FoodSO : ScriptableObject {
public string foodName = "Default";
/// <summary>
/// Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InoDrive.Domain.Models.InputModels
{
public class InputChangeEmailModel: ShortUserModel
{
public String OldEmail { get; set; }
public String NewEmail { get; set; }
... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.ComponentModel;
using System.Windows.Markup;
using System.IO;
using BSky.Controls.Commands;
using System.Windows.Media;
using BSky.Interfaces.Commands;
using System.Text;
using IC... |
using UnityEngine;
using System.Collections;
public class TileScript : ColorObject {
void Update () {
destroyIfOffscreen();
}
}
|
using UnityEngine;
using System.Collections.Generic;
/*
* Questo script contiene le variabili globali utili per definire lo stato del sistema
* */
public class StateSystem : MonoBehaviour
{
#region Var
public bool windows{get; private set;} //variabile per capire se si usa un sistema windows o altro
#regio... |
using ProtoBuf;
namespace RRExpress.Service.Entity {
/// <summary>
/// 新单
/// </summary>
[ProtoContract(AsReferenceDefault = true, ImplicitFields = ImplicitFields.AllFields, EnumPassthru = true)]
public class Order {
public int ID { get; set; }
public string OrderNO { get; set; }... |
using System.Web.Mvc;
using Services;
using Web.Models;
namespace Web.Controllers
{
public class EntryController : Controller
{
private readonly IEntryService _service;
public EntryController(IEntryService service)
{
_service = service;
}
[HttpGet]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BeeFarm
{
class Hive
{
private List<Honeycomb> honeycombs = new();
public List<Bee> bees = new();
public List<Egg> eggs = new();
public int Quantity
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class extinguish : MonoBehaviour
{ private float timer = 0.0f;
public GameObject fire;
public Transform chair;
public Transform opie;
public GameObject bird_bath;
public GameObject carpet;
public flo... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class SelfCareActivityLoader : MonoBehaviour
{
[SerializeField] private SelfCareActivityList selfCareActivityList;
[SerializeField] private string pathToActivityList;
void Start() {... |
/*********************************
*
* This Platform Changes its position when called;
*
********************************/
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Environment.Platforms
{
public class RepositionPlatform : MonoBehaviour
{
[SerializeField]
... |
using OutboxCRM.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace OutboxCRM
{
public partial class Default : System.Web.UI.Page
{
protected v... |
using System.Collections.Generic;
using DAL.Models;
namespace BLL.Contracts
{
public interface ICastAndCrewService
{
void AddCastAndCrew(CastAndCrew castAndCrew);
void Edit(CastAndCrew castAndCrew);
CastAndCrew GetCastAndCrewById(object id);
void Delete(object id);
IEnu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebQz.Models
{
public class Questions
{
public int Id { get; set; }
public string TextQ { get; set; }
public string RightAnswer { get; set; }
public string Answer1 { get; ... |
using System.Web.Mvc;
namespace webApp.Areas.Flota
{
public class FlotaAreaRegistration : AreaRegistration
{
public override string AreaName
{
get
{
return "Flota";
}
}
public override void RegisterArea(AreaRegistrationCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
namespace Kreczmerowka
{
[Serializable]
public class Problem
{
public Problem()
{
Code = String.Empty;
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Log : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (Session["user"] == null)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace StarEnigma
{
class Program
{
static void Main(string[] args)
{
var regex = @"@([A-Za-z]*)[^@\-!:>]*:(\d*)[^@\-!:>]*!([AD])[^@\-!:>]*![^@\-!:>]*->(\d... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Application.DTO;
using EBS.Application;
using EBS.Domain.Entity;
using Dapper.DBContext;
using EBS.Domain.Service;
using EBS.Domain.ValueObject;
using EBS.Application.Facade.Mapping;
using Syst... |
using Tomelt.ContentManagement.MetaData.Models;
namespace Tomelt.ContentTypes.Events {
public class ContentTypeContext {
public ContentTypeDefinition ContentTypeDefinition { get; set; }
}
} |
using System.IO;
using System.Text.RegularExpressions;
namespace ACTTimeline
{
public class Globals
{
static private readonly Regex stripEndSlashesRegex = new Regex(@"/*$");
static string StripEndSlashes(string pathstr)
{
return stripEndSlashesRegex.Replace(pathstr, "");
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using JustRipeFarm.ClassEntity;
namespace JustRipeFarm
{
public partial class FormStoringJob : Form
... |
using System;
using System.Collections;
namespace LazySequences
{
class Sequence
{
public IEnumerable Fibonacci()
{
ulong a, b, c;
yield return a = 1;
yield return b = 1;
while (true)
{
c = a + b;
a = ... |
using Controller.ExaminationAndPatientCard;
using Controller.UsersAndWorkingTime;
using Model.Secretary;
using Model.Users;
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;
namespace ZdravoKorporacija
{
public partial class RegistrationWindow : Window
{
... |
using System;
using System.IO;
using Rhino;
using Rhino.Commands;
using Rhino.Display;
namespace SampleCsCommands
{
public class SampleCsViewCapture : Command
{
public override string EnglishName => "SampleCsViewCapture";
protected override Result RunCommand(RhinoDoc doc, RunMode mode)
... |
using Dwjk.Dtp;
using NetMQ;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using trade.client.Marketdata;
using trade.client.Trade;
namespace trade.client
{
public partial class FrmTrade : Form
{
public TradeClient Trader { get { return accountToolbar.Current; } }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BoxWithToys
{
interface IToyName
{
string GetToyName();
}
interface IToyProperties
{
List<string> GetToyProperties();
}
interface IAircrafter
... |
using System.ComponentModel;
using PropertyChanged;
namespace MyStore.Models
{
public class MyMessageBoxModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public int boxType { get; set; }
public string content { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using Microsoft.Xna.Framework.Input;
namespace Engine
{
[Serializable]
[DataContract]
public class FpsDisplay : BaseComponent
{
[DataMember] private const int frameTimeSpansBuffer = 30;
... |
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