text stringlengths 13 6.01M |
|---|
<Query Kind="Statements" />
DateTime.DaysInMonth(2020, 2).Dump("Days in Feb, 2020");
DateTime today = DateTime.Today;
var fiveDaysLater = today.AddDays(5);
fiveDaysLater.Dump();
var delay = new TimeSpan(48, 15, 22);
delay.Dump();
today.Add(delay).Dump();
today.ToString("MMM dd yyyy").Dump(); |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Text.RegularExpressions;
using System.Xml;
using System.Net.Sockets;
using System.Threading;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Question.DAL
{
[Table("tblQuestions")]
public class Question
{
[Key]
public int Id { get; set;... |
using System;
namespace formflow.Model
{
public class Oferta
{
public int IdOferta { get; set; }
public float entrada { get; set; }
public float desconto { get; set; }
public int numParcelas { get; set; }
public String status { get; set; }
}
} |
using System;
using System.ComponentModel;
using JetBrains.Annotations;
using SpeedSlidingTrainer.Application.Events;
using SpeedSlidingTrainer.Application.Infrastructure;
using SpeedSlidingTrainer.Core.Model;
using SpeedSlidingTrainer.Core.Model.State;
using SpeedSlidingTrainer.Core.Services.BoardGenerator;
namespac... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameController : MonoBehaviour
{
private static GameController me;
public GameObject enemyPrefab;
public float spawnRate;
public Transform[] spawnLocations;
public Text scoreLabel;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IcePath_Fog : MonoBehaviour {
[Header("Speed")]
[SerializeField]
private float speed;
// Use this for initialization
void Start () {
// Set direction
if (transform.position.x > 0) {
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SQLite;
using System.Globalization;
namespace mmgr
{
public partial cl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Allows creating a list with a given name and size
public class AllocateArray : FunctionCallBase
{
// Initialise this node as a function call with two parameters, name and size
//
// If a number literal (ie. raw numerical val... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartCubeSet : MonoBehaviour
{
[SerializeField] GameObject cube;
public Vector3[] point = new Vector3[4];
void Start()
{
for (int i = 0; i < 4; i++)
{
point[i] = new Vect... |
using System;
namespace WeDoCommon
{
/// <summary>
/// /define:XXX
/// XXX=WEDO_SERVER
/// XXX=WEDO_MSGR
/// XXX=CONFIG_UTIL
/// XXX=DB_IMPORT
/// XXX=SERVER_INSTAL
/// XXX=MSGR_INSTALL
/// XXX=CALL_SIP
/// XXX=CALL_CID
/// XXX=CALL_KPN
/// </summary>
public sealed c... |
using EPI.DynamicProgramming;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.DynamicProgramming
{
[TestClass]
public class LevenshteinDistanceUnitTest
{
[TestMethod]
public void ComputeMinEditLevenshteinDistance()
{
LevenshteinDistance.ComputeMinimumEdi... |
namespace RoundingNumbers
{
using System;
using System.Linq;
public class StartUp
{
public static void Main()
{
var arrayRealNumbers = Console.ReadLine()
.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
.ToArra... |
using MVC5HW.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MVC5HW.Services
{
public class BaseService
{
public 客戶資料Entities db;
public BaseService()
{
db = new 客戶資料Entities();
}
}
} |
namespace MyForum.Web.Extensions
{
using Microsoft.Extensions.Configuration;
using MyForum.Infrastructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
public static class ConfigurationExtensions
{
public static string GetDefa... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ReducedGrinding.Items.LockBoxes
{
public class Green_Dungeon_Lock_Box : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Green Dungeon Lock Box");
Tooltip.SetDefault("Right click to open\nRequires ... |
using System;
using Autofac;
using Framework.Core.Common;
using Tests.Data.Van;
using Tests.Pages.Van.LogIn;
using Tests.Pages.Van.Main;
using NUnit.Framework;
using Tests.Pages.Van.Main.Common.DefaultPage;
namespace Tests.Projects.Van
{
public class TabSwitching : BaseTest
{
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using WebApplication.NewSt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SignalrData.Models
{
public class ActSignEvenArgs :EventArgs
{
public string ID { get; set; }
public string ActId { get; set; }
public string StudentID { get; se... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Ardalis.ApiEndpoints;
using AutoMapper;
using BlazorShared.Models.Schedule;
using FrontDesk.Core.Aggregates;
using Microsoft.AspNetCore.Mvc;
using PluralsightDdd.SharedKernel.Interfaces;
using Swashbuckle.AspNetCore.Annotations;
namespace Front... |
using System;
namespace Petanque.Model.Competitions
{
public class ResultImpossibleException : Exception
{
}
} |
using ChipmunkSharp;
using CocosSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ChipmunkExample
{
class sliceLayer : ChipmunkDemoLayer
{
float DENSITY = (1f / 10000f);
public void ClipPoly(cpSpace space, cpShape shp, cpVect n, float dist)
{
cpPolyS... |
using Alabo.Cloud.People.Relationship.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.People.Relationship.Domain.Repositories
{
public interface IRelationshipIndexRepository : IRepository<RelationshipIndex, ObjectId>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Comp2007_Assignment2.Models
{
public class Dish
{
/// <summary>
/// This is the empty constructor
/// </summary>
public Dish() {
}
/// <summary>
... |
using System;
namespace String_C_sharp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Learn String in C#");
}
}
}
|
using System;
using System.Collections;
using System.Data.Common;
using System.Text;
namespace DbfDataReader
{
public class DbfDataReader : DbDataReader
{
public DbfDataReader(string path)
{
DbfTable = new DbfTable(path);
DbfRecord = new DbfRecord(DbfTable);
}
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
namespace testTools
{
public class UpdateOutCall
{
public UpdateOutCall(string calledNumber, string startTimep, string planTimep, string timeOutTimep, int time... |
namespace AutoTests.Framework.Web
{
public abstract class Context
{
}
} |
using LimenawebApp.Controllers.API;
using LimenawebApp.Controllers.Session;
using LimenawebApp.Models;
using LimenawebApp.Models.Authorizations;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LimenawebApp.Controllers.Finance
... |
using System;
namespace Uintra.Features.Groups.Models
{
public class GroupEditModel : GroupCreateModel
{
public Guid Id { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using VesApp.Domain;
namespace VesAp... |
using System;
using System.Globalization;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Data.Oberon;
using Tests.Pages.Oberon.Contact;
using Tests.Pages.Oberon.Contribution;
namespace Tests.Projects.Oberon.Contribution
{
public class UpdateWi... |
using System.Collections.Generic;
using UnityEngine;
public class Level6 : MonoBehaviour
{
public List<ClickBehaviour> buttons = new List<ClickBehaviour>();
private GameObject lastGo;
public int counter = 0;
private int totalButtons;
private void Start()
{
ClickListener.ObjClicked +=... |
namespace Hz.Infrastructure.Ocr {
public interface IOcr {
/// <summary>
/// 根据图片地址,识别图片中的文字
/// </summary>
/// <param name="path">图片物理地址</param>
/// <returns></returns>
string GeneralBasic (string path);
/// <summary>
/// 识别图片文字
/// </summary>
... |
using UnityEngine;
using System.Collections;
public class Room : MonoBehaviour {
private GameObject wall1;
private GameObject wall2;
private GameObject room;
public GameObject shelf;
public GameObject winch;
private int numShelvesRange = 15;
private int numVertexRange = 30;
private float timeToGo;
private... |
using System.Windows.Forms;
namespace TicTacToe_Game
{
public partial class SettingsWindow : Form
{
public SettingsWindow()
{
InitializeComponent();
// Close Window Event
cancelBtn.Click += (sender, e) => Close();
// Load Window Event
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace _06._Vehicle_Catalogue
{
class Vehicle
{
public Vehicle(string type, string model, string color, int horsepower)
{
Type = type;
Model = model;
Color = color;
Horsepower ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Robotiv2
{
public class Items
{
public string Name;
virtual public void Use()
{
}
}
} |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using System.Threading;
namespace WcfServices
{
// 注意: 使用“重构”菜单上的“重命名”命令,可以同时更改代码和配置文件中的类名“Service1”。
public class ServiceForOneWay : IServiceFo... |
using System;
namespace EPI.Sorting
{
/// <summary>
/// Naive O(n^2) sorting algorithm.
/// Don't use this in real life! There are much better O(nlogn) sorting algorithms.
/// </summary>
public static class BubbleSort<T> where T : IComparable
{
// The algorithm is called 'bubble sort' because with each iterat... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class selectableBehavior : MonoBehaviour, ISelectHandler {
public AudioClip sfx;
public void OnSelect(BaseEventData eventData){
AudioSource.PlayClipAtPoint(sfx,transform.position);
}
} |
namespace Chapter1
{
public class StringUtilities
{
public int CountOccurences(string stringToCheck,
string stringToFind)
{
if (stringToCheck == null || stringToCheck == "") return -1;
var stringAsCharArray = stringToCheck.ToUpper().ToCharArray();
var... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using App.Core.Interfaces.Attributes;
using App.Core.Interfaces.Dto;
namespace App.Core.Interfaces.Extensions
{
public static class EntityExtensions
{
private static readonly Dictionary<string, Type> EntityTypes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Research.TradingOrder.PurchaseCostCalculation
{
public class PurchaseCostCalculationMananger
{
public OrderInfoCostOutput CalculatingPurchaseCost(OrderBasePriceWithProductsRequest input)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMove : MonoBehaviour {
public float speed;
private Rigidbody rigidbody;
private Animator playerAction;
private int Groundindex = -1;
private void Start()
{
rigidbody = GetComponent<Rigidb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Integer.Domain.Acesso.Exceptions
{
public class UsuarioInexistenteException : ApplicationException
{
public override string Message
{
get
{
return "Usuário nã... |
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Runtime.Loader;
using CodeCityCrew.Settings.Model;
using Microsoft.AspNetCore.Hosting;
using Moq;
using NUnit.Framework;
namespace CodeCityCrew.Settings.Test
{
public class AsT
{
public Mock<IWebHostEnvironment> MockIWeb... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Security.Claims;
using System.Threading.Tasks;
namespace AttendanceWebApp.Models
{
public class ApplicationUser : IdentityUser
... |
using FluentValidation.TestHelper;
using NUnit.Framework;
using SFA.DAS.ProviderCommitments.Web.Models.Apprentice.Edit;
using SFA.DAS.ProviderCommitments.Web.Validators.Apprentice;
using System;
using System.Linq.Expressions;
namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Apprentice
{
public class... |
using Anywhere2Go.DataAccess.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.Object
{
public class CarPartyModel
{
public string BrandName { get; set; }
public string InsureName { get; ... |
using System.Globalization;
using System.Runtime.CompilerServices;
namespace iSukces.Code
{
public static class CsStringExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static string ToCsString(this int x) => x.ToString(CultureInfo.InvariantCulture);
[MethodImpl... |
using System.Threading.Tasks;
using ViewModel;
using ViewModel.Roles;
namespace DataAccess.Roles
{
public interface IRolesListQuery
{
Task<ListResponse<RoleResponse>> RunAsync(RoleFilter filter, ListOptions options);
}
}
|
using System.Threading.Tasks;
using Core.Code;
using Core.Interfaces;
using Core.Models;
using Microsoft.AspNetCore.Mvc.Filters;
namespace Core.Services
{
public class ControllerActionService : IControllerActionService
{
private readonly ISeoService _seoService;
private readonly IHtmlService _... |
using System;
using Project.Base;
namespace Project.Records {
public class ShowRecord : Record {
public int id;
public int roomId;
public int movieId;
public DateTime startTime;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class TotalStatsManager : MonoBehaviour
{
public int shots;
public int kills;
public int deaths;
public TextMeshProUGUI shotsField;
public TextMeshProUGUI killsField;
public... |
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
using UnityEngine;
using iTextSharp.text.pdf;
using iTextSharp.text.pdf.parser;
using DslExpression;
using ExpressionA... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine;
public class GameController : MonoBehaviour
{
public Text uiText;
public int scoreCount;
public int lives;
public float currentTime;
public int level;
public int steps;
priva... |
// Source: https://developer.vuforia.com
// /forum/faq/unity-load-dataset-setup-trackables-runtime
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class VuforiaHandler : MonoBehaviour {
public string dataSetName = ""; // Assets/StreamingAssets/QCAR/Da... |
using Microsoft.AspNetCore.Builder;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Ecommerce.Data
{
public static class SeedData
{
public static void Initial... |
using MediatR;
using System;
namespace MikeGrayCodes.BuildingBlocks.Domain.Events
{
public interface IDomainEvent : INotification
{
DateTime OccurredOn { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using xKnight.Models;
namespace xKnight.Attacking
{
public abstract class Attacker
{
#region Events
public delegate void AttackCompletedEventHandler(object sender, AttackCompletedEventArgs e);
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LeagueSharp;
using LeagueSharp.Common;
namespace VayneHunter_Reborn.Utility
{
class AlternativeAfterAA
{
public delegate void OnAADelegate(Obj_AI_Base sender);
public stati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BranchingAndTernaryOperators
{
class Program
{
static void Main(string[] args)
{
//Part 1
int num1 = 50;
int num2 = 10;
... |
using System.Data;
namespace Kaax
{
public interface IDbConnectionProvider
{
IDbConnection GetConnection();
}
}
|
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace HRMoneyAPI.Models
{
public class User
{
[BsonId]
[BsonRepresentation(BsonType.ObjectId)]
public string Id { get; set; }
[BsonElement("Email")]
[BsonRequired()]
public string Email { get; set; }
[BsonElement("... |
using System.Data.Common;
namespace AxiEndPoint.EndPointServer
{
public interface IConnectionProvider
{
DbConnection Connection { get; }
}
} |
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using O2.ToolKit.Core.Properties;
namespace O2.ToolKit.Core
{
/// <inheritdoc />
/// <summary>
/// Base class for anything
/// </summary>
[DataContract]
public abstract class O2Object : INot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataAccess.Domain
{
public class OrderViewModel
{
/// <summary>
/// 訂單ID
/// </summary>
public string OrderId { get; set; }
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimationController : PlayerComponent {
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
// ADD START
using WCF_Northwind.Contract;
// ADD END
namespace WebClickOnce.ViewModels
{
public class CategoryIndexData
{
public IEnumerable<CategoryModel> Categories { get; set; }
public IEnumerable<Product... |
using System;
using System.Collections.Generic;
using System.Text;
using Trades.src.Models;
using Microsoft.EntityFrameworkCore;
namespace Trades.src
{
/// <summary>
/// База данных
/// </summary>
class TradesContext : DbContext
{
public const string SERVER_DB = "server=127.0.0.1;";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace AxiReports
{
public class ComparisonPeriodsReportRecord : Entity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyName
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Takens
{
public class KeyOne : MonoBehaviour
{
void OnMouseDown()
{
Inventory.main.hasFirstKey = true;
Destroy(gameObject);
}
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CRUD_Razor_2_1.Models;
using CRUD_Razor_2_1.Pages.BookList;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Microsoft.EntityFrameworkCore;
using Moq;
using Xunit;
namespace CRUD_Tests.Pa... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Weapons
{
public class QuadraticRifle : ModItem
{
public override void SetStatic... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Threading;
namespace 图片压缩小工具
{
public partial class FrmMain : Form
{
//注册表 目录的名称
private static rea... |
namespace Tutorial.Tests.LinqToSql
{
using Tutorial.LinqToSql;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class LogsTests
{
[TestMethod]
public void LogTest()
{
Log.DataQueryToString();
Log.DataContextLog();
L... |
using ApiCatalogoJogos.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ApiCatalogoJogos.Repositories
{
public class GameRepository : IGameRepository
{
private static Dictionary<Guid, Game> games = new Dictionary<Guid, Game>()
... |
namespace AKCore.Models
{
public class SearchModel
{
public string SearchPhrase { get; set; }
public string Tag { get; set; }
public int Page { get; set; }
public string Type { get; set; }
}
} |
using MassTransit;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Automatonymous;
using MassTransit.Saga;
namespace Exp002_Sb_Saga
{
public class TrippingService
{
private IBusControl busControl { get; set; }
private B... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Timers;
using Assets.Scripts.Helpers;
using Assets.Scripts.Helpers.Extensions;
using Debug = UnityEngine.Debug;
namespace Assets.Scripts.Notifications.Processors
{
public c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using DAL.Models;
using DAL.Controllers;
using System.Web.ModelBinding;
using System.Collections.Specialized;
namespace SHOeP.ProductPages
{
public partial class ProductDetail... |
using System;
namespace Strategy2
{
class Program
{
static void Main(string[] args)
{
string[] datas =
{
"Dumpty",
"Bowman",
"Carroll",
"Elfland",
"Alice",
};
... |
using Assets.Scripts.Models.ResourceObjects;
using System.Collections.Generic;
namespace Assets.Scripts.Models.Common
{
public class Furnace : BaseObject, IPlacement
{
public string PrefabTemplatePath { get; set; }
public string PrefabPath { get; set; }
public Furnace()
{
... |
namespace RosPurcell.Web.Services.Email
{
using System.Collections.Generic;
public class EmailDetail
{
public IList<string> To { get; set; }
public IList<string> Bcc { get; set; }
public string From { get; set; }
public string DisplayName { get; set; }
public st... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace ECommerce.Models
{
public class Product
{
[Key]
public int ProductId {get;set;}
[Required]
[MinLength(3, ErrorMessage = "Name must be 3 characters or longer.")]
[Displ... |
using System;
namespace AHAO.TPLMS.Repository
{
public class Class1
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartLib;
using KartObjects;
using System.IO;
namespace KartExchangeEngine
{
public delegate void dlgNeedWriteLog(string Message);
[Serializable]
public abstract class AbstractExchangeJob:Entity
{
publi... |
namespace MvcApp.Web.Controllers
{
using System.Linq;
using Data;
using Security;
using SimpleHttpServer.Models;
using SimpleMVC.Attributes.Methods;
using SimpleMVC.Controllers;
using SimpleMVC.Interfaces;
using SimpleMVC.Interfaces.Generic;
using ViewModels;
public class HomeC... |
using System;
namespace ProblemSolving
{
public class DCP29
{
static void Main(string[] args)
{
var loop = Convert.ToInt32(Console.ReadLine());
for (int i = 0; i < loop; i++)
{
var values = Console.ReadLine().Split(' ');
int l... |
using Google.Cloud.Functions.Framework;
namespace Sentry.Google.Cloud.Functions.Tests;
[UsesVerify]
public class ApiApprovalTests
{
[Fact]
public Task Run()
{
return typeof(SentryStartup).Assembly.CheckApproval();
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.DataProcessing.Contracts.Validation
{
public interface IValidationError
{
string Code { get; }
string Description { get; }
}
}
|
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using FrameworkLibraries.ActionLibs.WhiteAPI;
using FrameworkLibraries.Utils;
using System.Windows.Automation;
using FrameworkLibraries.AppLibs.MayaConnected;
using TestStack.BDDfy;
using TestStack.White.UIItems.WindowItems;
using Xunit;
using TestStack... |
namespace GatewayEDI.Logging
{
/// <summary> Common interface for logger factories that can be initialized with custom configuration data. </summary>
public interface IConfigurableLogFactory : ILogFactory
{
/// <summary> Inits the plug-in with configured factory data. </summary>
/// <param ... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Printing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms.VisualStyles;
namespace ZM.TiledScreenDesigner
{
public class Scre... |
using UnityEngine;
using UnityEngine.UI;
using Firebase.Auth;
using UnityEngine.SceneManagement;
public class Login : MonoBehaviour {
[SerializeField] string email;
[SerializeField] string password;
public InputField inputId;
public InputField inputPw;
public Text loginResult;
FirebaseAuth ... |
using UnityEngine;
namespace DataHandling
{
[System.Serializable]
public class NodeSaveInfo
{
public Vector2 Position { get; set; }
public bool IsObstructed { get; set; }
public bool IsStartPoint { get; set; }
public bool IsEndPoint { get; set; }
}
} |
using Microsoft.Owin;
using Microsoft.Owin.Security;
using Microsoft.Owin.Security.DataHandler;
using Microsoft.Owin.Security.Infrastructure;
using Microsoft.Owin.Security.OAuth;
using Oauth.Data;
using OAuth.Provider;
using Owin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
usi... |
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Prometheus.Models;
namespace Prometheus.Services
{
public class JobsService : IJobsService
{
private readonly IHttpClientFactory _clientFactory;
public JobsService(IHttpClientFa... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Obstacles : ReusableObject
{
protected Transform m_effectParent;
protected Transform M_EffectParent
{
get
{
if (m_effectParent == null)
{
m_effe... |
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