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<Query Kind="Statements" /> DateTime.DaysInMonth(2020, 2).Dump("Days in Feb, 2020"); DateTime today = DateTime.Today; var fiveDaysLater = today.AddDays(5); fiveDaysLater.Dump(); var delay = new TimeSpan(48, 15, 22); delay.Dump(); today.Add(delay).Dump(); today.ToString("MMM dd yyyy").Dump();
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Text.RegularExpressions; using System.Xml; using System.Net.Sockets; using System.Threading; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Question.DAL { [Table("tblQuestions")] public class Question { [Key] public int Id { get; set;...
using System; namespace formflow.Model { public class Oferta { public int IdOferta { get; set; } public float entrada { get; set; } public float desconto { get; set; } public int numParcelas { get; set; } public String status { get; set; } } }
using System; using System.ComponentModel; using JetBrains.Annotations; using SpeedSlidingTrainer.Application.Events; using SpeedSlidingTrainer.Application.Infrastructure; using SpeedSlidingTrainer.Core.Model; using SpeedSlidingTrainer.Core.Model.State; using SpeedSlidingTrainer.Core.Services.BoardGenerator; namespac...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameController : MonoBehaviour { private static GameController me; public GameObject enemyPrefab; public float spawnRate; public Transform[] spawnLocations; public Text scoreLabel; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IcePath_Fog : MonoBehaviour { [Header("Speed")] [SerializeField] private float speed; // Use this for initialization void Start () { // Set direction if (transform.position.x > 0) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SQLite; using System.Globalization; namespace mmgr { public partial cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Allows creating a list with a given name and size public class AllocateArray : FunctionCallBase { // Initialise this node as a function call with two parameters, name and size // // If a number literal (ie. raw numerical val...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartCubeSet : MonoBehaviour { [SerializeField] GameObject cube; public Vector3[] point = new Vector3[4]; void Start() { for (int i = 0; i < 4; i++) { point[i] = new Vect...
using System; namespace WeDoCommon { /// <summary> /// /define:XXX /// XXX=WEDO_SERVER /// XXX=WEDO_MSGR /// XXX=CONFIG_UTIL /// XXX=DB_IMPORT /// XXX=SERVER_INSTAL /// XXX=MSGR_INSTALL /// XXX=CALL_SIP /// XXX=CALL_CID /// XXX=CALL_KPN /// </summary> public sealed c...
using EPI.DynamicProgramming; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.DynamicProgramming { [TestClass] public class LevenshteinDistanceUnitTest { [TestMethod] public void ComputeMinEditLevenshteinDistance() { LevenshteinDistance.ComputeMinimumEdi...
namespace RoundingNumbers { using System; using System.Linq; public class StartUp { public static void Main() { var arrayRealNumbers = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .ToArra...
using MVC5HW.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MVC5HW.Services { public class BaseService { public 客戶資料Entities db; public BaseService() { db = new 客戶資料Entities(); } } }
namespace MyForum.Web.Extensions { using Microsoft.Extensions.Configuration; using MyForum.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; public static class ConfigurationExtensions { public static string GetDefa...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace ReducedGrinding.Items.LockBoxes { public class Green_Dungeon_Lock_Box : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Green Dungeon Lock Box"); Tooltip.SetDefault("Right click to open\nRequires ...
using System; using Autofac; using Framework.Core.Common; using Tests.Data.Van; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using NUnit.Framework; using Tests.Pages.Van.Main.Common.DefaultPage; namespace Tests.Projects.Van { public class TabSwitching : BaseTest { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using WebApplication.NewSt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SignalrData.Models { public class ActSignEvenArgs :EventArgs { public string ID { get; set; } public string ActId { get; set; } public string StudentID { get; se...
using System; using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.Schedule; using FrontDesk.Core.Aggregates; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfaces; using Swashbuckle.AspNetCore.Annotations; namespace Front...
using System; namespace Petanque.Model.Competitions { public class ResultImpossibleException : Exception { } }
using ChipmunkSharp; using CocosSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ChipmunkExample { class sliceLayer : ChipmunkDemoLayer { float DENSITY = (1f / 10000f); public void ClipPoly(cpSpace space, cpShape shp, cpVect n, float dist) { cpPolyS...
using Alabo.Cloud.People.Relationship.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.People.Relationship.Domain.Repositories { public interface IRelationshipIndexRepository : IRepository<RelationshipIndex, ObjectId> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Comp2007_Assignment2.Models { public class Dish { /// <summary> /// This is the empty constructor /// </summary> public Dish() { } /// <summary> ...
using System; namespace String_C_sharp { class Program { static void Main(string[] args) { Console.WriteLine("Learn String in C#"); } } }
using System; using System.Collections; using System.Data.Common; using System.Text; namespace DbfDataReader { public class DbfDataReader : DbDataReader { public DbfDataReader(string path) { DbfTable = new DbfTable(path); DbfRecord = new DbfRecord(DbfTable); } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Text; namespace testTools { public class UpdateOutCall { public UpdateOutCall(string calledNumber, string startTimep, string planTimep, string timeOutTimep, int time...
namespace AutoTests.Framework.Web { public abstract class Context { } }
using LimenawebApp.Controllers.API; using LimenawebApp.Controllers.Session; using LimenawebApp.Models; using LimenawebApp.Models.Authorizations; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace LimenawebApp.Controllers.Finance ...
using System; namespace Uintra.Features.Groups.Models { public class GroupEditModel : GroupCreateModel { public Guid Id { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using VesApp.Domain; namespace VesAp...
using System; using System.Globalization; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.Contact; using Tests.Pages.Oberon.Contribution; namespace Tests.Projects.Oberon.Contribution { public class UpdateWi...
using System.Collections.Generic; using UnityEngine; public class Level6 : MonoBehaviour { public List<ClickBehaviour> buttons = new List<ClickBehaviour>(); private GameObject lastGo; public int counter = 0; private int totalButtons; private void Start() { ClickListener.ObjClicked +=...
namespace Hz.Infrastructure.Ocr { public interface IOcr { /// <summary> /// 根据图片地址,识别图片中的文字 /// </summary> /// <param name="path">图片物理地址</param> /// <returns></returns> string GeneralBasic (string path); /// <summary> /// 识别图片文字 /// </summary> ...
using UnityEngine; using System.Collections; public class Room : MonoBehaviour { private GameObject wall1; private GameObject wall2; private GameObject room; public GameObject shelf; public GameObject winch; private int numShelvesRange = 15; private int numVertexRange = 30; private float timeToGo; private...
using System.Windows.Forms; namespace TicTacToe_Game { public partial class SettingsWindow : Form { public SettingsWindow() { InitializeComponent(); // Close Window Event cancelBtn.Click += (sender, e) => Close(); // Load Window Event ...
using System; using System.Collections.Generic; using System.Text; namespace _06._Vehicle_Catalogue { class Vehicle { public Vehicle(string type, string model, string color, int horsepower) { Type = type; Model = model; Color = color; Horsepower ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Robotiv2 { public class Items { public string Name; virtual public void Use() { } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Threading; namespace WcfServices { // 注意: 使用“重构”菜单上的“重命名”命令,可以同时更改代码和配置文件中的类名“Service1”。 public class ServiceForOneWay : IServiceFo...
using System; namespace EPI.Sorting { /// <summary> /// Naive O(n^2) sorting algorithm. /// Don't use this in real life! There are much better O(nlogn) sorting algorithms. /// </summary> public static class BubbleSort<T> where T : IComparable { // The algorithm is called 'bubble sort' because with each iterat...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class selectableBehavior : MonoBehaviour, ISelectHandler { public AudioClip sfx; public void OnSelect(BaseEventData eventData){ AudioSource.PlayClipAtPoint(sfx,transform.position); } }
namespace Chapter1 { public class StringUtilities { public int CountOccurences(string stringToCheck, string stringToFind) { if (stringToCheck == null || stringToCheck == "") return -1; var stringAsCharArray = stringToCheck.ToUpper().ToCharArray(); var...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using App.Core.Interfaces.Attributes; using App.Core.Interfaces.Dto; namespace App.Core.Interfaces.Extensions { public static class EntityExtensions { private static readonly Dictionary<string, Type> EntityTypes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Research.TradingOrder.PurchaseCostCalculation { public class PurchaseCostCalculationMananger { public OrderInfoCostOutput CalculatingPurchaseCost(OrderBasePriceWithProductsRequest input) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { public float speed; private Rigidbody rigidbody; private Animator playerAction; private int Groundindex = -1; private void Start() { rigidbody = GetComponent<Rigidb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Integer.Domain.Acesso.Exceptions { public class UsuarioInexistenteException : ApplicationException { public override string Message { get { return "Usuário nã...
using System; using System.Collections.Concurrent; using System.Linq; using System.Runtime.Loader; using CodeCityCrew.Settings.Model; using Microsoft.AspNetCore.Hosting; using Moq; using NUnit.Framework; namespace CodeCityCrew.Settings.Test { public class AsT { public Mock<IWebHostEnvironment> MockIWeb...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Security.Claims; using System.Threading.Tasks; namespace AttendanceWebApp.Models { public class ApplicationUser : IdentityUser ...
using FluentValidation.TestHelper; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice.Edit; using SFA.DAS.ProviderCommitments.Web.Validators.Apprentice; using System; using System.Linq.Expressions; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Apprentice { public class...
using Anywhere2Go.DataAccess.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Object { public class CarPartyModel { public string BrandName { get; set; } public string InsureName { get; ...
using System.Globalization; using System.Runtime.CompilerServices; namespace iSukces.Code { public static class CsStringExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static string ToCsString(this int x) => x.ToString(CultureInfo.InvariantCulture); [MethodImpl...
using System.Threading.Tasks; using ViewModel; using ViewModel.Roles; namespace DataAccess.Roles { public interface IRolesListQuery { Task<ListResponse<RoleResponse>> RunAsync(RoleFilter filter, ListOptions options); } }
using System.Threading.Tasks; using Core.Code; using Core.Interfaces; using Core.Models; using Microsoft.AspNetCore.Mvc.Filters; namespace Core.Services { public class ControllerActionService : IControllerActionService { private readonly ISeoService _seoService; private readonly IHtmlService _...
using System; using Project.Base; namespace Project.Records { public class ShowRecord : Record { public int id; public int roomId; public int movieId; public DateTime startTime; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class TotalStatsManager : MonoBehaviour { public int shots; public int kills; public int deaths; public TextMeshProUGUI shotsField; public TextMeshProUGUI killsField; public...
using System.Collections; using System.Collections.Generic; using System.Text; using System.IO; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using UnityEngine.Scripting; using UnityEngine; using iTextSharp.text.pdf; using iTextSharp.text.pdf.parser; using DslExpression; using ExpressionA...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine; public class GameController : MonoBehaviour { public Text uiText; public int scoreCount; public int lives; public float currentTime; public int level; public int steps; priva...
// Source: https://developer.vuforia.com // /forum/faq/unity-load-dataset-setup-trackables-runtime using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class VuforiaHandler : MonoBehaviour { public string dataSetName = ""; // Assets/StreamingAssets/QCAR/Da...
using Microsoft.AspNetCore.Builder; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ecommerce.Data { public static class SeedData { public static void Initial...
using MediatR; using System; namespace MikeGrayCodes.BuildingBlocks.Domain.Events { public interface IDomainEvent : INotification { DateTime OccurredOn { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using xKnight.Models; namespace xKnight.Attacking { public abstract class Attacker { #region Events public delegate void AttackCompletedEventHandler(object sender, AttackCompletedEventArgs e); public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LeagueSharp; using LeagueSharp.Common; namespace VayneHunter_Reborn.Utility { class AlternativeAfterAA { public delegate void OnAADelegate(Obj_AI_Base sender); public stati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BranchingAndTernaryOperators { class Program { static void Main(string[] args) { //Part 1 int num1 = 50; int num2 = 10; ...
using System.Data; namespace Kaax { public interface IDbConnectionProvider { IDbConnection GetConnection(); } }
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace HRMoneyAPI.Models { public class User { [BsonId] [BsonRepresentation(BsonType.ObjectId)] public string Id { get; set; } [BsonElement("Email")] [BsonRequired()] public string Email { get; set; } [BsonElement("...
using System.Data.Common; namespace AxiEndPoint.EndPointServer { public interface IConnectionProvider { DbConnection Connection { get; } } }
using System.ComponentModel; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using O2.ToolKit.Core.Properties; namespace O2.ToolKit.Core { /// <inheritdoc /> /// <summary> /// Base class for anything /// </summary> [DataContract] public abstract class O2Object : INot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataAccess.Domain { public class OrderViewModel { /// <summary> /// 訂單ID /// </summary> public string OrderId { get; set; } /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAnimationController : PlayerComponent { }
using System; using System.Collections.Generic; using System.Linq; using System.Web; // ADD START using WCF_Northwind.Contract; // ADD END namespace WebClickOnce.ViewModels { public class CategoryIndexData { public IEnumerable<CategoryModel> Categories { get; set; } public IEnumerable<Product...
using System; using System.Collections.Generic; using System.Text; using Trades.src.Models; using Microsoft.EntityFrameworkCore; namespace Trades.src { /// <summary> /// База данных /// </summary> class TradesContext : DbContext { public const string SERVER_DB = "server=127.0.0.1;"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace AxiReports { public class ComparisonPeriodsReportRecord : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Takens { public class KeyOne : MonoBehaviour { void OnMouseDown() { Inventory.main.hasFirstKey = true; Destroy(gameObject); } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CRUD_Razor_2_1.Models; using CRUD_Razor_2_1.Pages.BookList; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.EntityFrameworkCore; using Moq; using Xunit; namespace CRUD_Tests.Pa...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class QuadraticRifle : ModItem { public override void SetStatic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO; using System.Threading; namespace 图片压缩小工具 { public partial class FrmMain : Form { //注册表 目录的名称 private static rea...
namespace Tutorial.Tests.LinqToSql { using Tutorial.LinqToSql; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class LogsTests { [TestMethod] public void LogTest() { Log.DataQueryToString(); Log.DataContextLog(); L...
using ApiCatalogoJogos.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiCatalogoJogos.Repositories { public class GameRepository : IGameRepository { private static Dictionary<Guid, Game> games = new Dictionary<Guid, Game>() ...
namespace AKCore.Models { public class SearchModel { public string SearchPhrase { get; set; } public string Tag { get; set; } public int Page { get; set; } public string Type { get; set; } } }
using MassTransit; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Automatonymous; using MassTransit.Saga; namespace Exp002_Sb_Saga { public class TrippingService { private IBusControl busControl { get; set; } private B...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Timers; using Assets.Scripts.Helpers; using Assets.Scripts.Helpers.Extensions; using Debug = UnityEngine.Debug; namespace Assets.Scripts.Notifications.Processors { public c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DAL.Models; using DAL.Controllers; using System.Web.ModelBinding; using System.Collections.Specialized; namespace SHOeP.ProductPages { public partial class ProductDetail...
using System; namespace Strategy2 { class Program { static void Main(string[] args) { string[] datas = { "Dumpty", "Bowman", "Carroll", "Elfland", "Alice", }; ...
using Assets.Scripts.Models.ResourceObjects; using System.Collections.Generic; namespace Assets.Scripts.Models.Common { public class Furnace : BaseObject, IPlacement { public string PrefabTemplatePath { get; set; } public string PrefabPath { get; set; } public Furnace() { ...
namespace RosPurcell.Web.Services.Email { using System.Collections.Generic; public class EmailDetail { public IList<string> To { get; set; } public IList<string> Bcc { get; set; } public string From { get; set; } public string DisplayName { get; set; } public st...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ECommerce.Models { public class Product { [Key] public int ProductId {get;set;} [Required] [MinLength(3, ErrorMessage = "Name must be 3 characters or longer.")] [Displ...
using System; namespace AHAO.TPLMS.Repository { public class Class1 { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartLib; using KartObjects; using System.IO; namespace KartExchangeEngine { public delegate void dlgNeedWriteLog(string Message); [Serializable] public abstract class AbstractExchangeJob:Entity { publi...
namespace MvcApp.Web.Controllers { using System.Linq; using Data; using Security; using SimpleHttpServer.Models; using SimpleMVC.Attributes.Methods; using SimpleMVC.Controllers; using SimpleMVC.Interfaces; using SimpleMVC.Interfaces.Generic; using ViewModels; public class HomeC...
using System; namespace ProblemSolving { public class DCP29 { static void Main(string[] args) { var loop = Convert.ToInt32(Console.ReadLine()); for (int i = 0; i < loop; i++) { var values = Console.ReadLine().Split(' '); int l...
using Google.Cloud.Functions.Framework; namespace Sentry.Google.Cloud.Functions.Tests; [UsesVerify] public class ApiApprovalTests { [Fact] public Task Run() { return typeof(SentryStartup).Assembly.CheckApproval(); } }
using System; using System.Collections.Generic; using System.Text; namespace Library.DataProcessing.Contracts.Validation { public interface IValidationError { string Code { get; } string Description { get; } } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using FrameworkLibraries.ActionLibs.WhiteAPI; using FrameworkLibraries.Utils; using System.Windows.Automation; using FrameworkLibraries.AppLibs.MayaConnected; using TestStack.BDDfy; using TestStack.White.UIItems.WindowItems; using Xunit; using TestStack...
namespace GatewayEDI.Logging { /// <summary> Common interface for logger factories that can be initialized with custom configuration data. </summary> public interface IConfigurableLogFactory : ILogFactory { /// <summary> Inits the plug-in with configured factory data. </summary> /// <param ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Printing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms.VisualStyles; namespace ZM.TiledScreenDesigner { public class Scre...
using UnityEngine; using UnityEngine.UI; using Firebase.Auth; using UnityEngine.SceneManagement; public class Login : MonoBehaviour { [SerializeField] string email; [SerializeField] string password; public InputField inputId; public InputField inputPw; public Text loginResult; FirebaseAuth ...
using UnityEngine; namespace DataHandling { [System.Serializable] public class NodeSaveInfo { public Vector2 Position { get; set; } public bool IsObstructed { get; set; } public bool IsStartPoint { get; set; } public bool IsEndPoint { get; set; } } }
using Microsoft.Owin; using Microsoft.Owin.Security; using Microsoft.Owin.Security.DataHandler; using Microsoft.Owin.Security.Infrastructure; using Microsoft.Owin.Security.OAuth; using Oauth.Data; using OAuth.Provider; using Owin; using System; using System.Collections.Generic; using System.Linq; using System.Web; usi...
using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using Prometheus.Models; namespace Prometheus.Services { public class JobsService : IJobsService { private readonly IHttpClientFactory _clientFactory; public JobsService(IHttpClientFa...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Obstacles : ReusableObject { protected Transform m_effectParent; protected Transform M_EffectParent { get { if (m_effectParent == null) { m_effe...