text
stringlengths
13
6.01M
using System; using System.ComponentModel.DataAnnotations; namespace ViewModel { public class CatalogsResponse { [Required] public Guid Id { get; set; } [Required] public string Name { get; set; } [Required] public string CatalogsDescription { get; set; } ...
using SharpArch.Domain.DomainModel; using NHibernate.Envers.Configuration.Attributes; namespace Profiling2.Domain.Prf.Units { public class UnitLocation : Entity, IAsOfDate, IIncompleteDate { [Audited] public virtual Unit Unit { get; set; } [Audited] public virtual Location Loca...
namespace Sales.Domain.Models { using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using Common.Models; public class DataContext : DbContext { public DbSet<Category> Categories { get; set; } public DbSet<Product> Products { get; set; } publ...
using DAL; using Repository; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL { public class PostsManager: Repository<Post, LinkedInContext> { public PostsManager(LinkedInContext context) : base(context) { ...
namespace Composite { public interface IComponent { void Render(); void AddTag(string tagName); } }
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: bit, dc, merge sort * Time(nlogn), Space(n) * merge sort: divide the prefix sum array into two parts, sums[0..m] and sums[m+1..n-1], * to get count of pair (i,j) for lower <= sums[j] - sums[i] <= upper, it is sum of * ...
namespace DashBoard.Business.Helpers { public class AppMailSettings { public string SendGridKey { get; set; } } }
using PhotoSharingApp.Model; using PhotoSharingApp.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.IO; using System.Linq; using System.Web; namespace PhotoSharingApp.Models { public class PhotoSharingInitializer : DropCreateDatabaseAlways<PhotoSharingContext> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace _3_tizedik_feladat { class Program { static void Main(string[] args) { string fajlnev; string kertSZoveg; ...
using UnityEngine; using System.Collections; public class HideDialogueTrigger : MonoBehaviour { public void OnTriggerEnter( Collider other ) { if ( other.CompareTag( "Player" ) ) { UIManager.singleton.HideDialogue(); } } }
using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Extensions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using Newtonsoft.Json.Linq; using OrchardCore.Sitemaps.Models; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts { #pragma warning disable S1481 //...
using MediatR; using MediatR.Pipeline; using Microsoft.Extensions.DependencyInjection; using Payment.Application; using Payment.Application.Behaviors; using Payment.Application.PaymentProcess.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace Backend.DataAccess.Models { public class CartItem : Model { public int Amount { get; set; } public virtual Cart Cart { get; set; } [ForeignKey("Cart")] [Index("IX_Item_Unique", IsU...
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; [RequireComponent(typeof(Collider2D))] [RequireComponent(typeof(Rigidbody2D))] class Player : MonoBehaviour { public int hp; public float jumpForce; public Score score; public PlayerState playerState; public AudioSource...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace RegistreFoncier.Controllers { public class HomeController : MyController { public ActionResult Index() { ViewBag.Title="Guichet virtuel"; return View(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BeatenGame : MonoBehaviour { public bool beatGame; public int fastestSeconds; public int fastestMinutes; public int highestWave; public bool checkIfGameBeaten; public bool showTime...
using System; using SuperRpgGame.Interfaces; namespace SuperRpgGame { public abstract class Character : GameObject, ICharacter { public int Damage { get; set; } private string name; public void Attack(Character enemy) { enemy.Health -= this.Damage; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TestableSample2.App { public static class MainFlow { public static async Task Run() { var typedValues = ReadTypedValues(); foreach (var tv in typedValues) ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class PreLoading : MonoBehaviour { int level; AsyncOperation async; public Slider slider; // Use this for initialization void Start () { level = GameController.instance.currentLevel; async = Application.Loa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using RabbitMQ.Client; namespace Rabbits { class Send { private static string exchangeName = "someExchange"; static void Main(string[] args) { var factory = new Connecti...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Windows; using System.Windows.Input; using GalaSoft.MvvmLight.CommandWpf; using TRPO_labe_6.Models; using TRPO_labe_6.Models.FileWorkers; using TRPO_labe_6_WPF.Model; namespace TRPO_l...
using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Accounts.Domain.Tests { public class EquityTests { [Fact] public void Test1() { } } }
using System; using System.ComponentModel; namespace AsyncClasses.EventArgs { public class UpdateCompletedEventArgs : AsyncCompletedEventArgs { #region Public Properties /// <summary> /// Gets a flag indicating whether the update has succeeded. /// </summary> public readonly bool Updated; #endregion ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; using Framework.Core.Config; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.AccountSettings { public class AccountSettingsPage : AccountSett...
/* * Author: Generated Code * Date Created: 24.02.2011 * Description: Represents a row in the tblTarifeEvidenz table */ using System.Data.SqlClient; using System.Data; using System; namespace HTB.Database { public class tblTarifeEvidenz : Record { #region Property Declaration private int _tarifeEvidenzID; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StudentPortal { public partial class Main : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Web.Mvc; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using SharpArch.NHibernate.Web.Mvc; namespace Profiling2.Web.Mvc.Areas.System.Controllers { public class OhchrWebServiceController : SystemBaseController { prot...
 namespace libairvidproto.types { public interface Encodable { void Encode(Encoder encoder); } }
namespace Assets.Scripts.Models.Decor.Pictures { public class Picture2 : BaseObject, IPlacement { public string PrefabTemplatePath { get; set; } public string PrefabPath { get; set; } public Picture2() { LocalizationName = "picture"; Description = "wall_...
using System; using System.Linq; using Fingo.Auth.DbAccess.Context; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Repository.Implementation; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.DbAccess.Tests.MockService; using Xunit; namespace Fingo.Auth.DbAccess.Tests.Repository { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using V50_IDOMBackOffice.AspxArea.Booking.Models; using V50_IDOMBackOffice.AspxArea.Booking.Repositorys; namespace V50_IDOMBackOffice.AspxArea.Booking.Controllers { public class ProviderAnnouncementController { public...
using System; using System.Globalization; using System.Linq; using System.Net; using System.Net.Mail; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using Microsoft.Framework.Logging; using Microsoft.Framework.Configuration; namespace SciVacancies.Services.Email { public class Em...
/*********************************************************************** * Module: Grade.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class Patient.Grade ***********************************************************************/ using System; namespace Model.Patient { public enum Grade { ...
using System; using System.Collections.Generic; using System.Data; using System.Globalization; using Atc.Helpers; using Atc.Resources; namespace Atc.Data { /// <summary> /// Data Helper. /// </summary> public static class DataFactory { /// <summary> /// Create the key/value data tab...
using SlackLibrary.Models.Blocks; using SlackLibrary.Models.Blocks.Objects; using SlackTemplate.Core; using System; using System.Collections.Generic; using System.Text; using System.Xml.Linq; namespace SlackTemplate.Renderers { public class SectionRenderer : ElementRenderer<RootBlock> { public const s...
using System; using System.Collections.Generic; using gregs_list_again.DB; using gregs_list_again.Models; using gregs_list_again.Services; using Microsoft.AspNetCore.Mvc; namespace gregs_list_again.Controllers { [ApiController] [Route("api/[controller]")] public class JobsController : ControllerBase { ...
using ColossalFramework; using ColossalFramework.IO; using ColossalFramework.Math; using ColossalFramework.Steamworks; using ColossalFramework.Threading; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using UnityEngine; public class Building...
namespace Sales.ViewModels { using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Windows.Input; using Common.Models; using GalaSoft.MvvmLight.Command; using Helpers; using Services; using Xamarin.Forms; public class CategoriesViewModel : BaseViewModel { #region ...
using AutoMapper; using Microsoft.AspNetCore.Mvc; using RtfPipe; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using VipcoSageX3.Models.SageX3; using VipcoSageX3.Services; using VipcoSageX3.ViewModels; namespace VipcoSageX3.Controllers.SageX3 { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TaskManager.DataAccess { public class TaskRepository : ITaskRepository { private readonly TaskManagerContext ctx; public TaskRepository(TaskManagerContext ctx) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AmmoPickup : MonoBehaviour { public int ammoCapacity = 30; // Start is called before the first frame update void Start() { } void OnCollisionEnter2D(Collision2D collision) ...
using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Alabo.Industry.Cms.Articles.Domain.Entities; using Alabo.Industry.Cms.Articles.Domain.Services; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; using ZKCloud.Open.ApiBase.Models; namespace Alabo.Industry.Cms.Articles.Co...
using System; using System.Collections.Generic; using System.Text; using NHibernate; namespace Data.Utils.QueryBuilder { public class QueryBuilder { private readonly IList<string> _selectStatements = new List<string>(); private readonly IList<string> _fromStatements = new List<string>(); ...
// =============================== // AUTHOR : Guillaume Vachon Bureau // CREATE DATE : 2018-08-29 //================================== namespace BehaviourTree { public class RepeaterDecorator : TaskDecorator { /// <summary> /// If _timeToRepeat is set to 0, repeat an infinite number of ti...
public class Solution { public int CanCompleteCircuit(int[] gas, int[] cost) { if (gas.Sum() < cost.Sum()) { return -1; } int sum = 0; int index = 0; for (int i = 0; i < gas.Length; i++) { if (sum + gas[i] - cost[i] >= 0) { sum += gas[i...
using DChild.UI.Gameplay.Combat; namespace DChild.Gameplay { public interface IPoolRoutine : IGameplaySubroutine { void Pool(ParticleFX fx); void Pool(ICombatReportUI combatReportUI); } }
using UnityEngine; namespace Assets.Scripts.Controllers { public class RotateItemController : MonoBehaviour { public float RotationSpeed = 10.0f; public float LerpSpeed = 100.0f; private Vector3 _speed; private Vector3 _avgSpeed; private bool _dragging; private...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CSharpConsole.Resilience { public class TaskBot { public async Task<bool> ExecuteSomeRandomResultTaskAsync() { var randomResult = new Random().Next(1, 20); if (ra...
namespace EasyHarmonica.Common.Enums { public enum CourseComplexity { Easy, Middle, Hard } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TinhLuongDataAdapter; using System.Data.SqlClient; using System.Data; using TinhLuongINFO; namespace TinhLuongDAL { public class TinhLuongBoSungQuyDAL { public bool GetData_TinhLuo...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using API.Models; namespace API.Cont...
using Anywhere2Go.DataAccess.Object; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Linq; using System; using Claimdi.Web.MY.Helper; namespace Claimdi.Web.MY.Filters { public class AuthorizeUserAttribute : AuthorizeAttribute { // Custom property public string Ac...
using DevExpress.XtraEditors; using DevExpress.XtraEditors.DXErrorProvider; using IRAP.Client.Global.Enums; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace IRAP.Client.GUI.MESPDC.D...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.IO; using System.Drawing; using System.Drawing.Drawing2D; names...
using UnityEngine; using System.Collections; public class Wave : MonoBehaviour { public float cooldown; public GameObject projectile; public GameObject bossProj; public bool isBoss; public float currentCooldown; // Use this for initialization public virtual void Start () { var shooter = gameObject.GetComp...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using Engine.Events; // This is the Item Director. public enum GameItemDifficulty { EASY, NORMAL, HARD, EPIC } public class GameItemDirectorMessages { public static string gameItemDirec...
using System.Threading.Tasks; using System.Text; using Entities; using Shared; using System.Linq; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Security.Cryptography; namespace Models { public class UserRepository : IUserRepository { private readonly IMinitwitConte...
using Microsoft.Extensions.Logging; namespace Union.Gateway.SessionNotice { public class UnionSessionNoticeService { protected ILogger logger { get; } public UnionSessionNoticeService(ILoggerFactory loggerFactory) { logger = loggerFactory.CreateLogger("JT808SessionNoticeSer...
using UnityEngine; using System.Collections; namespace Mio.TileMaster { public class UserCollectGrownModel { public string fbId; public string userName; public int totalGrown; public int totalStar; public string linlAvatar; public Sprite avatar; } }
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Co...
using AlgorithmProblems.Heaps; using AlgorithmProblems.Heaps.HeapHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs.ShortestPathAlgos { /// <summary> /// Do the Heuristic path finding algorithm in a gra...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.ValueObject { public enum OutInInventoryType { [Description("出库")] Out = -1, [Description("入库")] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(AudioSource))] public class PoolBall : MonoBehaviour { [SerializeField] private Transform boundaryCenter; [SerializeField] private float boundaryDistance = 2; ...
using System; namespace BulkBookDataAccess { public class Class1 { } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace WCFServiceWebRole1 { public class UsedCarService : IUsedCarService { CarModel db = new CarModel(); //TODO: this is not used any more,...
using System.Collections.Generic; using System.Web.Mvc; namespace MvcDuckDuck.Controllers { public class HomeController : Controller { // // GET: /Home/ public ActionResult Index(string search) { if (search == null) return View(); List<...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LineFollower : MonoBehaviour { [SerializeField] private float speed = 30.0f; [SerializeField] private float maxOffset = 2.0f; [SerializeField] private float angularSpeed = 360.0f; [SerializeField] private float distanceTol...
using PopulationFitness.Models.Genes.BitSet; using System; namespace PopulationFitness.Models.Genes.Sphere { public class BrownGenes : NormalizingBitSetGenes { public BrownGenes(Config config) : base(config, 1.0) { } protected override double CalculateNormalizationRatio(int n)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { // Start is called before the first frame update /*[SerializeField] Rigidbody2D rigid2d; [SerializeField] float walkForce = 30.0f; [SerializeField] float maxWalkS...
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; namespace com.Sconit.SmartDevice { public partia...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Runtime.Serialization.Json; using System.Runtime.Serialization; using AeroORMFramework; namespace SpringHackApi.Models { public class Office { [PrimaryKey] [AutoincrementID] [CanBeNull(fa...
using PaperPlane.API.ProtocolSchema.Base; using PaperPlane.API.ProtocolSchema.Internal; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace PaperPlane.API.ProtocolSchema.DataTypes.Service { [ConstructorId(0x9ec20908)] internal class NewSessionCreated : TLObject { ...
namespace Company.Models { public enum State { Open, Closed } }
using System.Collections; using UnityEngine; using UnityEngine.Events; public class GroundBotton : MonoBehaviour { public float yaxis; public Transform surface; [Range(0f,0.5f)] public float offSet = 0f; private Vector3 iniSurfacePos; private Vector3 iniButtonPos; private Vector3 topButt...
using ApiSGCOlimpiada.Data.UsuarioDAO; using ApiSGCOlimpiada.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Controllers { [Route("api/[controller]")] [ApiController] public class FuncaoContr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.IO; using System.Drawing; using System.Drawing.Drawing2D; namesp...
namespace FR.StocksData.Core.Entities { public interface IDomainEvent { } }
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class PlayerShoot : MonoBehaviour { public Transform ShotSpawner; public Rigidbody2D shot;//variavel possuidora do prefab do tiro public Rigidbody2D ChargeFire; public float shotSpeed ...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel; namespace Alabo.UI.Enum { /// <summary> /// 图标大小 /// </summary> [ClassProperty(Name = "图标大小")] public enum IconSize { /// <summary> /// 1.3倍 /// </summary> [Description("fa-lg")] Large, ...
using System; using Platform.Validation; using Shaolinq; namespace IdentityServer3.Shaolinq.DataModel { [DataAccessObject(Name = "ClientCustomGrantType")] public abstract class DbClientCustomGrantType : DataAccessObject<Guid> { [PersistedMember] [ValueRequired] [SizeConstraint(MaximumLength = 250)] public a...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using KartObjects; using System.Threading; using System.IO; using KartLib; using AxiReports; namespace KartSystem { public partial class ReceiptSpecR...
/************************************************************* * UNIT SCRIPT * DESC: The unit script is designed to allow game units to * preform various tasks including, navigation, enemy finding, defense, etc * The Unit script is the backbone for the AI in SimpleRTS. ************************************************...
using gView.Framework.Data; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.UI.Controls.Filter; using System; using System.Collections.Generic; using System.Windows.Forms; using System.Xml; namespace gView.Framework.UI.Dialogs { public partial class FormNewTileGridClass : Form ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Media; namespace Ruzzle { public partial class Form1 : Form { public Form1(...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RoboBomber { static class checks { public static bool IsSpawnZone(Vector2 position, int MaxColumnsZr, int MaxRowsZr) { if ( //Oben Links ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace V50_IDOMBackOffice.AspxArea.MasterData.Models { public class UnitOfferViewModel { public string id { get; set; } public string TourOperatorCode { get; set; } public string SiteCode { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PangyaFileCore { public class Card : PangyaFile<Card> { public bool Enabled { get; set; } public int Id { get; set; } public string Name { get; set; } p...
namespace forCrowd.WealthEconomy.WebApi.Controllers.OData { using BusinessObjects; using forCrowd.WealthEconomy.Facade; using Results; using System; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Threading.Tasks; ...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: bs * Time(mlog(mn)), Space(1) * binary test value=[1..m*n] to check if there are k or more number of multiplications less than the value; * we can count for each row to get the total number of multiplications less than the v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Query.DTO; using EBS.Domain.Entity; namespace EBS.Query { public interface IAdjustContractPriceQuery { IEnumerable<AdjustContractPriceDto> GetPageList(Pager page, SearchAdjustCont...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.Mvc; using Umbraco.Web.Mvc; using UmbracoMVC.Models; namespace UmbracoMVC.Controllers { public class ContactSurfaceController : SurfaceController { publi...
namespace Microsoft.UnifiedPlatform.Service.Common.Configuration { public class ApplicationInsightsConfiguration : BaseConfiguration { public override string Name => "Application Insights Configuration"; public string InstrumentationKey { get; set; } public TraceLevel LogLevel { get; s...
namespace DemoSite { #region NS using System.Configuration; using System; using System.Web; using System.Web.Mvc; using System.Web.Routing; using Autofac; using Autofac.Integration.Mvc; using System.Reflection; using DemoSite.Models; using System.Threading.Tasks;...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Domain.Requests; using Aquamonix.Mobile.Lib.Domain.Responses; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Database; namespace Aquamonix.Mobile.Lib.Services {...
using System; /* * tags: Euclid */ namespace alg.math { public class GreatestCommonDivisor { public int Gcd(int a, int b) { while (b != 0) { int t = a % b; a = b; b = t; } return a; } ...
using System; namespace Ntech.Saga.Contracts { public interface IBookingRequestReceivedEvent { Guid CorrelationId { get; } string CustomerId { get; } string BookingId { get; } DateTime RequestTime { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerMovement : MonoBehaviour { public float moveSpeed = 4f; public Rigidbody2D rb; public Animator animator; public bool running = false; public AudioSource battleMusic...
using System; using NetTopologySuite.Extensions.Coverages; using NetTopologySuite.Extensions.Networks; using NUnit.Framework; using SharpMap.Converters.WellKnownText; namespace NetTopologySuite.Extensions.Tests.Coverages { [TestFixture] public class NetworkLocationTypeConverterTest { [Test] ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Miktemk; namespace MarkdownUtils.Core { /// <summary> /// sc = shortcuts /// </summary> public class Mdmmsc { private readonly Dictionary<string, IEnum...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):AlarmHelper.CS // 功能描述(Description): // 作者(Author):Aministra...