text stringlengths 13 6.01M |
|---|
using System;
using System.ComponentModel.DataAnnotations;
namespace ViewModel
{
public class CatalogsResponse
{
[Required]
public Guid Id { get; set; }
[Required]
public string Name { get; set; }
[Required]
public string CatalogsDescription { get; set; }
... |
using SharpArch.Domain.DomainModel;
using NHibernate.Envers.Configuration.Attributes;
namespace Profiling2.Domain.Prf.Units
{
public class UnitLocation : Entity, IAsOfDate, IIncompleteDate
{
[Audited]
public virtual Unit Unit { get; set; }
[Audited]
public virtual Location Loca... |
namespace Sales.Domain.Models
{
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using Common.Models;
public class DataContext : DbContext
{
public DbSet<Category> Categories { get; set; }
public DbSet<Product> Products { get; set; }
publ... |
using DAL;
using Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL
{
public class PostsManager: Repository<Post, LinkedInContext>
{
public PostsManager(LinkedInContext context) : base(context)
{
... |
namespace Composite
{
public interface IComponent
{
void Render();
void AddTag(string tagName);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using alg;
/*
* tags: bit, dc, merge sort
* Time(nlogn), Space(n)
* merge sort: divide the prefix sum array into two parts, sums[0..m] and sums[m+1..n-1],
* to get count of pair (i,j) for lower <= sums[j] - sums[i] <= upper, it is sum of
* ... |
namespace DashBoard.Business.Helpers
{
public class AppMailSettings
{
public string SendGridKey { get; set; }
}
} |
using PhotoSharingApp.Model;
using PhotoSharingApp.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.IO;
using System.Linq;
using System.Web;
namespace PhotoSharingApp.Models
{
public class PhotoSharingInitializer : DropCreateDatabaseAlways<PhotoSharingContext>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace _3_tizedik_feladat
{
class Program
{
static void Main(string[] args)
{
string fajlnev;
string kertSZoveg;
... |
using UnityEngine;
using System.Collections;
public class HideDialogueTrigger : MonoBehaviour
{
public void OnTriggerEnter( Collider other )
{
if ( other.CompareTag( "Player" ) )
{
UIManager.singleton.HideDialogue();
}
}
}
|
using System;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Extensions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using Newtonsoft.Json.Linq;
using OrchardCore.Sitemaps.Models;
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts
{
#pragma warning disable S1481 //... |
using MediatR;
using MediatR.Pipeline;
using Microsoft.Extensions.DependencyInjection;
using Payment.Application;
using Payment.Application.Behaviors;
using Payment.Application.PaymentProcess.Commands;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace Backend.DataAccess.Models
{
public class CartItem : Model
{
public int Amount { get; set; }
public virtual Cart Cart { get; set; }
[ForeignKey("Cart")]
[Index("IX_Item_Unique", IsU... |
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Rigidbody2D))]
class Player : MonoBehaviour
{
public int hp;
public float jumpForce;
public Score score;
public PlayerState playerState;
public AudioSource... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace RegistreFoncier.Controllers
{
public class HomeController : MyController
{
public ActionResult Index()
{
ViewBag.Title="Guichet virtuel";
return View();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BeatenGame : MonoBehaviour
{
public bool beatGame;
public int fastestSeconds;
public int fastestMinutes;
public int highestWave;
public bool checkIfGameBeaten;
public bool showTime... |
using System;
using SuperRpgGame.Interfaces;
namespace SuperRpgGame
{
public abstract class Character : GameObject, ICharacter
{
public int Damage { get; set; }
private string name;
public void Attack(Character enemy)
{
enemy.Health -= this.Damage;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TestableSample2.App
{
public static class MainFlow
{
public static async Task Run()
{
var typedValues = ReadTypedValues();
foreach (var tv in typedValues)
... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class PreLoading : MonoBehaviour {
int level;
AsyncOperation async;
public Slider slider;
// Use this for initialization
void Start () {
level = GameController.instance.currentLevel;
async = Application.Loa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using RabbitMQ.Client;
namespace Rabbits
{
class Send
{
private static string exchangeName = "someExchange";
static void Main(string[] args)
{
var factory = new Connecti... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Input;
using GalaSoft.MvvmLight.CommandWpf;
using TRPO_labe_6.Models;
using TRPO_labe_6.Models.FileWorkers;
using TRPO_labe_6_WPF.Model;
namespace TRPO_l... |
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace Accounts.Domain.Tests
{
public class EquityTests
{
[Fact]
public void Test1()
{
}
}
}
|
using System;
using System.ComponentModel;
namespace AsyncClasses.EventArgs
{
public class UpdateCompletedEventArgs : AsyncCompletedEventArgs
{
#region Public Properties
/// <summary>
/// Gets a flag indicating whether the update has succeeded.
/// </summary>
public readonly bool Updated;
#endregion
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using Framework.Core.Config;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Oberon.AccountSettings
{
public class AccountSettingsPage : AccountSett... |
/*
* Author: Generated Code
* Date Created: 24.02.2011
* Description: Represents a row in the tblTarifeEvidenz table
*/
using System.Data.SqlClient;
using System.Data;
using System;
namespace HTB.Database
{
public class tblTarifeEvidenz : Record
{
#region Property Declaration
private int _tarifeEvidenzID;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace StudentPortal
{
public partial class Main : System.Web.UI.MasterPage
{
protected void Page_Load(object sender, EventArgs e)
{
}
... |
using System;
using System.Web.Mvc;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels;
using SharpArch.NHibernate.Web.Mvc;
namespace Profiling2.Web.Mvc.Areas.System.Controllers
{
public class OhchrWebServiceController : SystemBaseController
{
prot... |
namespace libairvidproto.types
{
public interface Encodable
{
void Encode(Encoder encoder);
}
}
|
namespace Assets.Scripts.Models.Decor.Pictures
{
public class Picture2 : BaseObject, IPlacement
{
public string PrefabTemplatePath { get; set; }
public string PrefabPath { get; set; }
public Picture2()
{
LocalizationName = "picture";
Description = "wall_... |
using System;
using System.Linq;
using Fingo.Auth.DbAccess.Context;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Repository.Implementation;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.DbAccess.Tests.MockService;
using Xunit;
namespace Fingo.Auth.DbAccess.Tests.Repository
{
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using V50_IDOMBackOffice.AspxArea.Booking.Models;
using V50_IDOMBackOffice.AspxArea.Booking.Repositorys;
namespace V50_IDOMBackOffice.AspxArea.Booking.Controllers
{
public class ProviderAnnouncementController
{
public... |
using System;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Net.Security;
using System.Security.Cryptography.X509Certificates;
using Microsoft.Framework.Logging;
using Microsoft.Framework.Configuration;
namespace SciVacancies.Services.Email
{
public class Em... |
/***********************************************************************
* Module: Grade.cs
* Author: Sladjana Savkovic
* Purpose: Definition of the Class Patient.Grade
***********************************************************************/
using System;
namespace Model.Patient
{
public enum Grade
{
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Globalization;
using Atc.Helpers;
using Atc.Resources;
namespace Atc.Data
{
/// <summary>
/// Data Helper.
/// </summary>
public static class DataFactory
{
/// <summary>
/// Create the key/value data tab... |
using SlackLibrary.Models.Blocks;
using SlackLibrary.Models.Blocks.Objects;
using SlackTemplate.Core;
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml.Linq;
namespace SlackTemplate.Renderers
{
public class SectionRenderer : ElementRenderer<RootBlock>
{
public const s... |
using System;
using System.Collections.Generic;
using gregs_list_again.DB;
using gregs_list_again.Models;
using gregs_list_again.Services;
using Microsoft.AspNetCore.Mvc;
namespace gregs_list_again.Controllers
{
[ApiController]
[Route("api/[controller]")]
public class JobsController : ControllerBase
{
... |
using ColossalFramework;
using ColossalFramework.IO;
using ColossalFramework.Math;
using ColossalFramework.Steamworks;
using ColossalFramework.Threading;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using UnityEngine;
public class Building... |
namespace Sales.ViewModels
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows.Input;
using Common.Models;
using GalaSoft.MvvmLight.Command;
using Helpers;
using Services;
using Xamarin.Forms;
public class CategoriesViewModel : BaseViewModel
{
#region ... |
using AutoMapper;
using Microsoft.AspNetCore.Mvc;
using RtfPipe;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using VipcoSageX3.Models.SageX3;
using VipcoSageX3.Services;
using VipcoSageX3.ViewModels;
namespace VipcoSageX3.Controllers.SageX3
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TaskManager.DataAccess
{
public class TaskRepository : ITaskRepository
{
private readonly TaskManagerContext ctx;
public TaskRepository(TaskManagerContext ctx)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AmmoPickup : MonoBehaviour
{
public int ammoCapacity = 30;
// Start is called before the first frame update
void Start()
{
}
void OnCollisionEnter2D(Collision2D collision)
... |
using Alabo.Framework.Core.WebApis.Controller;
using Alabo.Framework.Core.WebApis.Filter;
using Alabo.Industry.Cms.Articles.Domain.Entities;
using Alabo.Industry.Cms.Articles.Domain.Services;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
using ZKCloud.Open.ApiBase.Models;
namespace Alabo.Industry.Cms.Articles.Co... |
using System;
using System.Collections.Generic;
using System.Text;
using NHibernate;
namespace Data.Utils.QueryBuilder
{
public class QueryBuilder
{
private readonly IList<string> _selectStatements = new List<string>();
private readonly IList<string> _fromStatements = new List<string>();
... |
// ===============================
// AUTHOR : Guillaume Vachon Bureau
// CREATE DATE : 2018-08-29
//==================================
namespace BehaviourTree
{
public class RepeaterDecorator : TaskDecorator {
/// <summary>
/// If _timeToRepeat is set to 0, repeat an infinite number of ti... |
public class Solution {
public int CanCompleteCircuit(int[] gas, int[] cost) {
if (gas.Sum() < cost.Sum()) {
return -1;
}
int sum = 0;
int index = 0;
for (int i = 0; i < gas.Length; i++) {
if (sum + gas[i] - cost[i] >= 0) {
sum += gas[i... |
using DChild.UI.Gameplay.Combat;
namespace DChild.Gameplay
{
public interface IPoolRoutine : IGameplaySubroutine
{
void Pool(ParticleFX fx);
void Pool(ICombatReportUI combatReportUI);
}
} |
using UnityEngine;
namespace Assets.Scripts.Controllers
{
public class RotateItemController : MonoBehaviour
{
public float RotationSpeed = 10.0f;
public float LerpSpeed = 100.0f;
private Vector3 _speed;
private Vector3 _avgSpeed;
private bool _dragging;
private... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace CSharpConsole.Resilience
{
public class TaskBot
{
public async Task<bool> ExecuteSomeRandomResultTaskAsync()
{
var randomResult = new Random().Next(1, 20);
if (ra... |
namespace EasyHarmonica.Common.Enums
{
public enum CourseComplexity
{
Easy,
Middle,
Hard
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TinhLuongDataAdapter;
using System.Data.SqlClient;
using System.Data;
using TinhLuongINFO;
namespace TinhLuongDAL
{
public class TinhLuongBoSungQuyDAL
{
public bool GetData_TinhLuo... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using API.Models;
namespace API.Cont... |
using Anywhere2Go.DataAccess.Object;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using System.Linq;
using System;
using Claimdi.Web.MY.Helper;
namespace Claimdi.Web.MY.Filters
{
public class AuthorizeUserAttribute : AuthorizeAttribute
{
// Custom property
public string Ac... |
using DevExpress.XtraEditors;
using DevExpress.XtraEditors.DXErrorProvider;
using IRAP.Client.Global.Enums;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace IRAP.Client.GUI.MESPDC.D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.IO;
using System.Drawing;
using System.Drawing.Drawing2D;
names... |
using UnityEngine;
using System.Collections;
public class Wave : MonoBehaviour {
public float cooldown;
public GameObject projectile;
public GameObject bossProj;
public bool isBoss;
public float currentCooldown;
// Use this for initialization
public virtual void Start () {
var shooter = gameObject.GetComp... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Engine.Events;
// This is the Item Director.
public enum GameItemDifficulty {
EASY,
NORMAL,
HARD,
EPIC
}
public class GameItemDirectorMessages {
public static string gameItemDirec... |
using System.Threading.Tasks;
using System.Text;
using Entities;
using Shared;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
using System.Security.Cryptography;
namespace Models
{
public class UserRepository : IUserRepository
{
private readonly IMinitwitConte... |
using Microsoft.Extensions.Logging;
namespace Union.Gateway.SessionNotice
{
public class UnionSessionNoticeService
{
protected ILogger logger { get; }
public UnionSessionNoticeService(ILoggerFactory loggerFactory)
{
logger = loggerFactory.CreateLogger("JT808SessionNoticeSer... |
using UnityEngine;
using System.Collections;
namespace Mio.TileMaster
{
public class UserCollectGrownModel
{
public string fbId;
public string userName;
public int totalGrown;
public int totalStar;
public string linlAvatar;
public Sprite avatar;
}
} |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Infraestructura.Core.Base;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual;
using Pe.Stracon.SGC.Infraestructura.Repository.Base;
using System;
using System.Co... |
using AlgorithmProblems.Heaps;
using AlgorithmProblems.Heaps.HeapHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Graphs.ShortestPathAlgos
{
/// <summary>
/// Do the Heuristic path finding algorithm in a gra... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.ValueObject
{
public enum OutInInventoryType
{
[Description("出库")]
Out = -1,
[Description("入库")]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(AudioSource))]
public class PoolBall : MonoBehaviour
{
[SerializeField]
private Transform boundaryCenter;
[SerializeField]
private float boundaryDistance = 2;
... |
using System;
namespace BulkBookDataAccess
{
public class Class1
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace WCFServiceWebRole1
{
public class UsedCarService : IUsedCarService
{
CarModel db = new CarModel();
//TODO: this is not used any more,... |
using System.Collections.Generic;
using System.Web.Mvc;
namespace MvcDuckDuck.Controllers
{
public class HomeController : Controller
{
//
// GET: /Home/
public ActionResult Index(string search)
{
if (search == null)
return View();
List<... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LineFollower : MonoBehaviour
{
[SerializeField] private float speed = 30.0f;
[SerializeField] private float maxOffset = 2.0f;
[SerializeField] private float angularSpeed = 360.0f;
[SerializeField] private float distanceTol... |
using PopulationFitness.Models.Genes.BitSet;
using System;
namespace PopulationFitness.Models.Genes.Sphere
{
public class BrownGenes : NormalizingBitSetGenes
{
public BrownGenes(Config config) : base(config, 1.0)
{
}
protected override double CalculateNormalizationRatio(int n)... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
// Start is called before the first frame update
/*[SerializeField] Rigidbody2D rigid2d;
[SerializeField] float walkForce = 30.0f;
[SerializeField] float maxWalkS... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using com.Sconit.SmartDevice.SmartDeviceRef;
using System.Web.Services.Protocols;
namespace com.Sconit.SmartDevice
{
public partia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Runtime.Serialization.Json;
using System.Runtime.Serialization;
using AeroORMFramework;
namespace SpringHackApi.Models
{
public class Office
{
[PrimaryKey]
[AutoincrementID]
[CanBeNull(fa... |
using PaperPlane.API.ProtocolSchema.Base;
using PaperPlane.API.ProtocolSchema.Internal;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace PaperPlane.API.ProtocolSchema.DataTypes.Service
{
[ConstructorId(0x9ec20908)]
internal class NewSessionCreated : TLObject
{
... |
namespace Company.Models
{
public enum State
{
Open, Closed
}
}
|
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
public class GroundBotton : MonoBehaviour
{
public float yaxis;
public Transform surface;
[Range(0f,0.5f)]
public float offSet = 0f;
private Vector3 iniSurfacePos;
private Vector3 iniButtonPos;
private Vector3 topButt... |
using ApiSGCOlimpiada.Data.UsuarioDAO;
using ApiSGCOlimpiada.Models;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ApiSGCOlimpiada.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class FuncaoContr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.IO;
using System.Drawing;
using System.Drawing.Drawing2D;
namesp... |
namespace FR.StocksData.Core.Entities
{
public interface IDomainEvent
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerShoot : MonoBehaviour
{
public Transform ShotSpawner;
public Rigidbody2D shot;//variavel possuidora do prefab do tiro
public Rigidbody2D ChargeFire;
public float shotSpeed ... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel;
namespace Alabo.UI.Enum {
/// <summary>
/// 图标大小
/// </summary>
[ClassProperty(Name = "图标大小")]
public enum IconSize {
/// <summary>
/// 1.3倍
/// </summary>
[Description("fa-lg")] Large,
... |
using System;
using Platform.Validation;
using Shaolinq;
namespace IdentityServer3.Shaolinq.DataModel
{
[DataAccessObject(Name = "ClientCustomGrantType")]
public abstract class DbClientCustomGrantType : DataAccessObject<Guid>
{
[PersistedMember]
[ValueRequired]
[SizeConstraint(MaximumLength = 250)]
public a... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using KartObjects;
using System.Threading;
using System.IO;
using KartLib;
using AxiReports;
namespace KartSystem
{
public partial class ReceiptSpecR... |
/*************************************************************
* UNIT SCRIPT
* DESC: The unit script is designed to allow game units to
* preform various tasks including, navigation, enemy finding, defense, etc
* The Unit script is the backbone for the AI in SimpleRTS.
************************************************... |
using gView.Framework.Data;
using gView.Framework.FDB;
using gView.Framework.Geometry;
using gView.Framework.UI.Controls.Filter;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Xml;
namespace gView.Framework.UI.Dialogs
{
public partial class FormNewTileGridClass : Form
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media;
namespace Ruzzle
{
public partial class Form1 : Form
{
public Form1(... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RoboBomber
{
static class checks
{
public static bool IsSpawnZone(Vector2 position, int MaxColumnsZr, int MaxRowsZr)
{
if (
//Oben Links
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace V50_IDOMBackOffice.AspxArea.MasterData.Models
{
public class UnitOfferViewModel
{
public string id { get; set; }
public string TourOperatorCode { get; set; }
public string SiteCode { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PangyaFileCore
{
public class Card : PangyaFile<Card>
{
public bool Enabled { get; set; }
public int Id { get; set; }
public string Name { get; set; }
p... |
namespace forCrowd.WealthEconomy.WebApi.Controllers.OData
{
using BusinessObjects;
using forCrowd.WealthEconomy.Facade;
using Results;
using System;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using alg;
/*
* tags: bs
* Time(mlog(mn)), Space(1)
* binary test value=[1..m*n] to check if there are k or more number of multiplications less than the value;
* we can count for each row to get the total number of multiplications less than the v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EBS.Query.DTO;
using EBS.Domain.Entity;
namespace EBS.Query
{
public interface IAdjustContractPriceQuery
{
IEnumerable<AdjustContractPriceDto> GetPageList(Pager page, SearchAdjustCont... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Web;
using System.Web.Mvc;
using Umbraco.Web.Mvc;
using UmbracoMVC.Models;
namespace UmbracoMVC.Controllers
{
public class ContactSurfaceController : SurfaceController
{
publi... |
namespace Microsoft.UnifiedPlatform.Service.Common.Configuration
{
public class ApplicationInsightsConfiguration : BaseConfiguration
{
public override string Name => "Application Insights Configuration";
public string InstrumentationKey { get; set; }
public TraceLevel LogLevel { get; s... |
namespace DemoSite
{
#region NS
using System.Configuration;
using System;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Autofac;
using Autofac.Integration.Mvc;
using System.Reflection;
using DemoSite.Models;
using System.Threading.Tasks;... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Aquamonix.Mobile.Lib.Domain;
using Aquamonix.Mobile.Lib.Domain.Requests;
using Aquamonix.Mobile.Lib.Domain.Responses;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.Lib.Database;
namespace Aquamonix.Mobile.Lib.Services
{... |
using System;
/*
* tags: Euclid
*/
namespace alg.math
{
public class GreatestCommonDivisor
{
public int Gcd(int a, int b)
{
while (b != 0)
{
int t = a % b;
a = b;
b = t;
}
return a;
}
... |
using System;
namespace Ntech.Saga.Contracts
{
public interface IBookingRequestReceivedEvent
{
Guid CorrelationId { get; }
string CustomerId { get; }
string BookingId { get; }
DateTime RequestTime { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 4f;
public Rigidbody2D rb;
public Animator animator;
public bool running = false;
public AudioSource battleMusic... |
using System;
using NetTopologySuite.Extensions.Coverages;
using NetTopologySuite.Extensions.Networks;
using NUnit.Framework;
using SharpMap.Converters.WellKnownText;
namespace NetTopologySuite.Extensions.Tests.Coverages
{
[TestFixture]
public class NetworkLocationTypeConverterTest
{
[Test]
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Miktemk;
namespace MarkdownUtils.Core
{
/// <summary>
/// sc = shortcuts
/// </summary>
public class Mdmmsc
{
private readonly Dictionary<string, IEnum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):AlarmHelper.CS
// 功能描述(Description):
// 作者(Author):Aministra... |
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