text stringlengths 13 6.01M |
|---|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenericObjectPool : MonoBehaviour
{
[Serializable]
public class Pool
{
public string name;
public int size;
public GameObject prefab;
}
public Pool[] PoolList;
//... |
//がをがを~!
//2014/11/03 分割
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
namespace CREA2... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
namespace ArticleSubmitTool.Controllers
{
public class BaseController : Controller
{
public new RedirectToRouteResult RedirectToAction(string actionName, string con... |
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Timers
{
public abstract class GameTimer : IUpdate
{
protected GameTimer(double intervalSeconds)
: this(TimeSpan.FromSeconds(intervalSeconds))
{
}
protected GameTimer(TimeSpan interval)
... |
using UnityEngine;
namespace Light2D
{
public class PolygonCollider2DRaycaster: Collider2DRaycaster
{
public PolygonCollider2DRaycaster(Light2DRaycast raycaster) : base(raycaster)
{
}
public override void Raycast(Transform lightTransform, Light2DRadius lightRadius, Collider2D collider)
{
PolygonCollid... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Maze_Finding_Bean
{
public abstract class VisibleGameEntity
{
protected MyAbstractModel _Model;
public MyAbstractModel Model
{
get { return _Model... |
using System;
using System.Collections.Generic;
namespace Dicionarios
{
class Program
{
static void Main(string[] args)
{
Dictionary<string, string> cookies = new Dictionary<string, string>();
cookies["user"] = "maria";
cookies["email"] = "maria.com";
... |
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Numerics;
using FluentAssertions;
using MathNet.Numerics;
using SplineyMcSplineFace;
using Xunit;
using Math = SplineyMcSplineFace.Math;
namespace SplineyMcSplineFaceSpec
{
public class MathSpec
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.TestUtilities;
namespace Microsoft.EntityFrameworkCore.TestModels.NullSemanticsModel
{
public class NullSemanti... |
using System;
using IdentityServer4.Configuration;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Serilog;
namespace STS
{
public class Startup
{
public ... |
using System;
using Aliencube.ConfigurationValueConverter.Configs.Interfaces;
namespace Aliencube.ConfigurationValueConverter.Tests.Fixtures
{
/// <summary>
/// This represents the fixture entity for the <see cref="ConverterSettingsTest"/> class.
/// </summary>
public class ConverterSettingsFixture :... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RegroupCharacter : MonoBehaviour
{
private TeamManager team;
private void Awake()
{
team = TeamManager.instance;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace App3
{
public partial class MainPage : ContentPage
{
private clsSimpleAudio simplePlay = clsSimpleAudio.getInstance;
protected bool bStopTimer = f... |
using DotNetCore.Others.Models;
using Microsoft.AspNetCore.Mvc;
using System;
namespace DotNetCore.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class DependencyInjectionController : ControllerBase
{
private readonly DIAppData MyAppData;
private readonly DIByHTTPRequ... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("ChatLogFrameBones")]
public class ChatLogFrameBones : MonoClass
{
public ChatLogFrameBones(IntPtr address) : this(address, "ChatLogFrameBones")
{
}
public ChatLogFra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class giris : ContentPage
{
... |
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades;
using PDV.DAO.Entidades.Financeiro;
using PDV.DAO.Enum;
using System.Collections.Generic;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesCaixa
{
public static bool Existe(decimal IDCaixa)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace WebApplication1.Areas
{
public class _AdminLoginControlAttribute : ActionFilterAttribute
{
public override void OnActionExecuting(ActionExecutingContext filte... |
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters
{
public class SemanticTokensFullOrDeltaConverter : JsonConverter<SemanticTokensFullOrDelta>
{
pub... |
//--------------------------------
// Skinned Metaball Builder
// Copyright © 2015 JunkGames
//--------------------------------
using UnityEngine;
using System.Collections;
public class StaticMetaballSeed : MetaballSeedBase
{
public MeshFilter meshFilter;
MetaballCellCluster _cellCluster;
void Cons... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class DoNotUseBlockingCallInAsyncContextAnalyzer_NonAsyncContextTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Numerics;
namespace Problem02
{
class Program
{
static void Main(string[] args)
{
List<int> cages = new List<int>();
string input = "";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using starkdev.spreadrecon.model;
using starkdev.utils;
using System.IO;
using OfficeOpenXml;
using starkdev.spreadrecon.model.Enum;
namespace starkdev.spreadrecon.data
{
public class RelatorioDAL
{
private readonly _Contexto contexto;... |
using AutoMapper;
using SoftDeleteTest.Orders;
using SoftDeleteTest.Orders.Dtos;
namespace SoftDeleteTest
{
public class SoftDeleteTestApplicationAutoMapperProfile : Profile
{
public SoftDeleteTestApplicationAutoMapperProfile()
{
/* You can configure your AutoMapper mapping configu... |
using PlatformRacing3.Common.Block;
namespace PlatformRacing3.Web.Responses.Procedures;
public class DataAccessGetManyBlocksResponse : DataAccessDataResponse<BlockData>
{
public DataAccessGetManyBlocksResponse()
{
this.Rows = new List<BlockData>();
}
public void AddBlock(BlockData block)
{
this.Row... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UI.GameWin
{
public class GameWinSignal
{
public GameWinSignal(bool value)
{
Value = value;
}
public bool Value { get; }
}
} |
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using System;
using System.Collections;
// Displays the choices outlined. Does not continue to the next node.
// Each choice leads to a prescribed conversation.
public class Choice3 : Node
{
[TextArea(4, 10)]
public string choice_text; // A ... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
using System.Management.Automation;
using System.Management.Automation.Runspaces;
using System.Threading;
using System.Threading... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GiveEnemy : MonoBehaviour {
//Variable declarations
private int newEnemy = 0; //variable to determine which type of enemy to generate in the generate() function.
public int mDifficulty = 1; //variable to set the difficul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class CD : MonoBehaviour
{
public AudioClip song;
}
|
using WebVella.ERP.Storage;
namespace WebVella.ERP
{
public interface IErpService
{
void InitializeSystemEntities();
}
} |
using System.ComponentModel.DataAnnotations;
using System.IO;
using System.Web;
namespace iTemplate.Web.Models
{
public class ImageInfo
{
[Display(Name = "Profile Photo")]
public byte[] Photo { get; set; }
public int FileLength { get; set; }
public string ContentType { get; set; }
public Im... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="GetAllOperationsCommand.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using Client.UI.Base.Controls;
using Client.Core.Win32;
using System.Drawing.Imaging;
using System.Runtime.InteropServices... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Statistics
{
public static class PopulationStatistics
{
public static double Percentile(double mean, double percentile, double stdDev)
{
ZScoreTable z = new ZScoreTable();
double zScore = z.Get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WordCount.Utils
{
public interface IInstrumentationWriter
{
void Write(string operation, TimeSpan runningTime);
}
}
|
using System.Collections.Generic;
namespace ReactRestChat.Models.QueryModels
{
public class ApplicationUserListQueryModel
{
public IEnumerable<ApplicationUserQueryModel> Messages { get; set; }
public bool HasMore { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slime_controller: MonoBehaviour
{
public float move_speed;
private Rigidbody2D slime_rigid_body;
private bool moving;
public float time_between_move;
private float time_between_move_counter;
public f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using System;
using UnityEngine.Profiling;
using Unity.Collections;
namespace EPOOutline
{
public static class BlitUtility
{
private static readonly int MainTexHash = Shader.PropertyToID("_MainT... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1.file_handling
{
class FileInfoWriteFile
{
static void Main(string[] args)
{
try
{
string loc = "g:\\abc.txt";
... |
using System.Web.UI;
using ClientDependency.Core;
namespace Umbraco.Web.UI.Bundles
{
/// <summary>
/// The core libs that have no dependencies
/// </summary>
[ClientDependency(ClientDependencyType.Javascript, "lib/umbraco/NamespaceManager.js", "UmbracoRoot", Priority = 0, Group = 0)]
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Grades
{
public delegate void CalculatingDelegate (object sender);
public delegate void AddGradeDelegate(object sender, AddGradeEventArgs args);
}
|
using System.Collections.Generic;
using Umbraco.Core.PropertyEditors;
namespace Umbraco.Web.PropertyEditors
{
internal class ContentPickerConfigurationEditor : ConfigurationEditor<ContentPickerConfiguration>
{
public ContentPickerConfigurationEditor()
{
// configure fields
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("WebAuth")]
public class WebAuth : MonoClass
{
public WebAuth(IntPtr address) : this(address, "WebAuth")
{
}
public WebAuth(IntPtr address, str... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Security.Cryptography.X509Certificates;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using CompanyDb.Data;
namespace CompanyDb.ImportRandomData
{
public class ProjectDataGenerator : DataGenerator, IDataGenerator
{
private const int MinStringLength = 5;
private const int MaxStringLength = 50;
private con... |
namespace PDV.DAO.Enum
{
public class Status
{
public static readonly int Aberto = 0;
public static readonly int Faturado = 1;
public static readonly int Cancelado = 2;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shooter
{
public class GameData
{
private int _hits = 0;
public int hits
{
get { return _hits; }
set { _hits = value; }
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using ReactRestChat.Data;
using ReactRestChat.Models;
using ReactRestChat.Models.QueryModels;
namespace ReactRestChat.Services
{
public class ConversationMessageRepository : Repository<ConversationMessage>, ICon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace innovation4austria.web.AppCode
{
public class Enumerationen
{
public enum Monat
{
Alle,
JAN, FEB, MÄR, APR, MAI, JUN, JUL, AUG, SEP, OKT, NOV, DEZ
}
... |
using UnityEngine;
using Photon;
public class RandomMatchMaker : Photon.PunBehaviour
{
private PhotonView myPhotonView;
// Use this for initialization
void Start()
{
//PhotonNetwork.logLevel = PhotonLogLevel.Full;
PhotonNetwork.ConnectUsingSettings("0.1");
}
public override voi... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
public int Credits { get; private set; }
public List<Element> UnlockedElements;
public Text text;
public TextMeshPro textPro;
public bool isVR... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BarrierSwitch : OnOff {
public GameObject barrier;
protected override void begin () {}
// Toggles barrier.
protected override void action(bool turnOn) {
if(turnOn) {
barrier.SetActive (false);
} else {
barrier... |
using KursusGuru.Data_Layer;
using static KursusGuru.Data_Layer.User;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Wi... |
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
/**
* Auto-generated code below aims at helping you parse
* the standard input according to the problem statement.
**/
class Solution
{
static void Main(string[] args)
{
... |
using System;
using System.Threading;
namespace OmniSharp.Extensions.LanguageServer.Client.Tests.Logging
{
/// <summary>
/// Log scope for <see cref="TestOutputLogger" />.
/// </summary>
internal class TestOutputLogScope
{
/// <summary>
/// Storage for the current <see cref="TestOut... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities
{
public enum DataTypes
{
None = 0,
Int = 1,
Double = 2,
String = 3,
DateTime = 4
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Dtos;
using Application.Common.Interface;
using Application.Common.Models;
using AutoMapper;
using MediatR;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
namesp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Aref
{
class Program
{
static double Add(double a, double b)
{
return a + b;
}
static double Sub(double a, double b)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
using Cycles;
namespace MyXUnitTests
{
public class ChessBoardTest
{
[Fact]
public static void Test_1()
{
string actual = ChessBoard.GetBoard(1);
string expected = "#\n";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using jcTM.PCL.Transports;
using jcTM.WebAPI.DataLayer.Entities;
namespace jcTM.WebAPI.Controllers {
public class DayOverviewReportController : BaseController {
public List<DayOverviewListingResponseItem> GET() {
using (var eF... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Main.SimUDuck
{
public interface IFlyBehavior
{
void fly();
}
}
|
namespace Smart.Mock.Data;
using System.Collections;
using System.Data.Common;
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1010:CollectionsShouldImplementGeneric", Justification = "Ignore")]
public class MockDbParameterCollection : DbParameterCollection
{
private readonly List<MockDbPa... |
public int FindContentChildren(int[] g, int[] s) {
Array.Sort(g);
Array.Sort(s);
int feed = 0;
int childNum = g.Length;
int cookiesNum = s.Length;
for (int i = 0; i < cookiesNum; i++) {
if (feed >= childNum) {
break;
}
if (s[i] >= g[feed]) {
feed++... |
namespace NUnitTDD.Algorithms
{
public class Fibonacci
{
public static int GetOutput(int number)
{
if (number < 2) return number;
return GetOutput(number - 1) + GetOutput(number - 2);
}
}
} |
using System.IO;
using Puerts;
using UnityEditor;
using UnityEngine;
namespace Utils
{
public static class TscUtils
{
[MenuItem( "NodeTSC/Run Build", false, -301 )]
static void RunBuild()
{
Puerts.Editor.Generator.Menu.GenerateDTS();
var src = Configure.GetCodeO... |
using System;
using System.Collections.Generic;
using SubSonic.BaseClasses;
using SubSonic.Extensions;
using SubSonic.SqlGeneration.Schema;
namespace Pes.Core
{
[SubSonicTableNameOverride("GroupTypes")]
public partial class GroupType : EntityBase<GroupType>
{
#region Properties
... |
namespace JobCommon
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sunny.Lib;
public class JobCommonHelper
{
public static FileLogger JobLogger = new FileLogger(
() => { return string.Forma... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerMovement : MonoBehaviour
{
[SerializeField] float movementSpeed = 3;
Rigidbody2D rb;
private void Start()
{
rb =... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Text;
namespace UMA
{
public static class SkinnedMeshCombiner
{
public struct CombineInstance
{
public Mesh mesh { get; set; }
public Transform[] bones { get; set; }
public i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using K_Systems.Data.Core.Domain;
using K_Systems.Data.Core;
using K_Systems.Data.Persistance;
using K_Systems.Presentation.Web.Helper;
using K_Systems.Presentation.Web.Models.ViewModel;
using K_Systems.Presentat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* Esto es una guarrada que he hecho hasta que Pedro termine
* o empieze a hacer su script de Enemigos.
* No tiene ningun sentido que lo explique ya que no va a ser el definitivo, aun así
* creo que es bastante intuitivo lo que hace e... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TowerDefense
{
public class EnemySpawner : MonoBehaviour
{
public GameObject prefab;
public float spawnDelay = 1f;
public Transform path;
[Header("UI")]
public Transform healthBarPa... |
namespace SimpleMvcSitemap
{
public interface ISitemapConfiguration<T>
{
int? CurrentPage { get; }
int Size { get; }
string CreateSitemapUrl(int currentPage);
SitemapNode CreateNode(T source);
}
} |
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Screens
{
public abstract class Screen : IDisposable
{
public ScreenManager ScreenManager { get; internal set; }
public virtual void Dispose() { }
public virtual void Initialize() { }
public virtual void L... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ArticleSubmitTool.Web.Models.InstantArticles;
namespace ArticleSubmitTool.Models.InstantArticles
{
public class InstantArticlePageModel
{
public Dictionary<int, string> InstantArti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using ArticleSubmitTool.Models.InstantArticles;
using ArticleSubmitTool.Shared;
namespace ArticleSubmitTool.Web.Models.InstantArticles.Items
{
public class PullQuoteItem : Ins... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace Hyperspace
{
class Hyperspace
{
public int Score { get; set; }
public int Speed { get; set; }
public List<Obstacle> ObstacleList { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BookRezervation.ViewModel;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using Microsoft.E... |
using Microsoft.AspNetCore.Http;
using SkillsGardenDTO.Attributes;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace SkillsGardenDTO
{
/// <summary>
/// The DTO for component
/// </summary>
public class ComponentBody
{
/// <summary>
/// The nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SEGU_ENTI.Entidades;
namespace SEGU_ENTI.Interfaz
{
public interface IEN_SEGU_ROLE
{
List<clsEN_SEGU_ROLE> fn_MOST_ROLE();
List<clsEN_SEGU_ROLE_DETA> fn_GRIL_PERF_SIST(int... |
using System.Collections.Generic;
namespace DartsTracker.Interfaces
{
public interface IMainView
{
/*
* Sets recycler view's adapter when groups names are loaded.
*/
public void OnGroupsLoaded(List<string> groups);
/*
* Creates and performs toast.
... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("ConstructCard")]
public class ConstructCard : MonoBehaviour
{
public ConstructCard(IntPtr address) : this(address, "ConstructCard")
{
}
public ConstructCard(IntPtr a... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MataFome.DB.Enums
{
public enum OrderStatus
{
/// <summary>
/// Aberto/Salvo, antes de finalizar
/// </summary>
Open = 0,
/// <summary>
/// Fechando - Usuario finalizou o pedido...
... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 张李波
* 创建时间 : 2009-12-1 9:51:22
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
/*
<!---->
<component ... |
using System;
using System.ComponentModel.DataAnnotations;
namespace SkillsGardenDTO.Response
{
public class UserResponse
{
/// <summary>
/// The id of the user
/// </summary>
/// <example>1</example>
[DataType(DataType.Text)]
public int Id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EPATEC.Models
{
public class ProductoPedido
{
public string nombre { get; set; }
public int Quantity { get; set; }
}//End of the class
}
|
using DungeonCrawler.Controls;
using DungeonCrawler.Controls.Controllers;
namespace DungeonCrawler.Characters.Playable.Amazonian
{
public class Amazonian : PlayerCharacter
{
public override void _Ready()
{
base._Ready();
Controller = new SecondController();
... |
namespace BotServer.Bll.UpdateResolver
{
public interface IUpdateResolver<out TOut, in TUpdate>
{
TOut Resolve(TUpdate updateObject);
}
}
|
using MKViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Win... |
using DFe.Utils;
using MetroFramework;
using MetroFramework.Forms;
using NFe.Danfe.Base.NFe;
using NFe.Danfe.Fast.NFe;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Entidades.Financeiro;
using PDV.DAO.Enum;
using PDV.UTIL;
using PDV.VIEW.App_Context;
using PDV.VIEW.Forms.Estoque.ImportacaoNFeEntrada;
using System;
using ... |
using LuaInterface;
using SLua;
using System;
public class Lua_DUDownLoadTask : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
int iD;
LuaObject.checkType(l, 2, out iD);
string url;
LuaObject.checkType(l, 3, out url);
string ... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
/*
* Created By: Evan Combs
* Created On: 8/19/2015
* Modified On: 8/31/2015
* File Name: NavigationDrawer.cs
* Full Namespace: DeadDodo.UI.Navigation.NavigationDrawer
* Inherites:
* Purpose:
* Fields:
* Delegates:
* Methods:
* ToDo:
* Proposed Changes:
*/
using System;
using System.Colle... |
using GraphQL.Types;
using System;
using System.Collections.Generic;
using System.Text;
namespace xAPI.Types
{
public class FilterType
{
}
public class FilterDetailType : InputObjectGraphType<Filter>
{
public FilterDetailType()
{
Name = "FilterDetail";
... |
using CityTemperature.Models;
using System.Threading.Tasks;
namespace CityTemperature.Borders.Interfaces
{
public interface ITemperatureRepositories
{
public Task<TemperatureModel> Add(TemperatureModel city);
public TemperatureModel GetCity(string city);
public void Update(TemperatureM... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
/// <summary>
/// Animation联动
///
/// </summary>
[CustomEditor(typeof(AnimLinkage))]
public class AnimLinkageEditor : Editor
{
[MenuItem("Youkia/角色动画工具/... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.