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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GenericObjectPool : MonoBehaviour { [Serializable] public class Pool { public string name; public int size; public GameObject prefab; } public Pool[] PoolList; //...
//がをがを~! //2014/11/03 分割 using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Net.Sockets; using System.Security.Cryptography; using System.Text; using System.Threading; namespace CREA2...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace ArticleSubmitTool.Controllers { public class BaseController : Controller { public new RedirectToRouteResult RedirectToAction(string actionName, string con...
using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Timers { public abstract class GameTimer : IUpdate { protected GameTimer(double intervalSeconds) : this(TimeSpan.FromSeconds(intervalSeconds)) { } protected GameTimer(TimeSpan interval) ...
using UnityEngine; namespace Light2D { public class PolygonCollider2DRaycaster: Collider2DRaycaster { public PolygonCollider2DRaycaster(Light2DRaycast raycaster) : base(raycaster) { } public override void Raycast(Transform lightTransform, Light2DRadius lightRadius, Collider2D collider) { PolygonCollid...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Maze_Finding_Bean { public abstract class VisibleGameEntity { protected MyAbstractModel _Model; public MyAbstractModel Model { get { return _Model...
using System; using System.Collections.Generic; namespace Dicionarios { class Program { static void Main(string[] args) { Dictionary<string, string> cookies = new Dictionary<string, string>(); cookies["user"] = "maria"; cookies["email"] = "maria.com"; ...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Numerics; using FluentAssertions; using MathNet.Numerics; using SplineyMcSplineFace; using Xunit; using Math = SplineyMcSplineFace.Math; namespace SplineyMcSplineFaceSpec { public class MathSpec ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.TestUtilities; namespace Microsoft.EntityFrameworkCore.TestModels.NullSemanticsModel { public class NullSemanti...
using System; using IdentityServer4.Configuration; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Serilog; namespace STS { public class Startup { public ...
using System; using Aliencube.ConfigurationValueConverter.Configs.Interfaces; namespace Aliencube.ConfigurationValueConverter.Tests.Fixtures { /// <summary> /// This represents the fixture entity for the <see cref="ConverterSettingsTest"/> class. /// </summary> public class ConverterSettingsFixture :...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RegroupCharacter : MonoBehaviour { private TeamManager team; private void Awake() { team = TeamManager.instance; } private void OnTriggerEnter2D(Collider2D collision) { if (collision.g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace App3 { public partial class MainPage : ContentPage { private clsSimpleAudio simplePlay = clsSimpleAudio.getInstance; protected bool bStopTimer = f...
using DotNetCore.Others.Models; using Microsoft.AspNetCore.Mvc; using System; namespace DotNetCore.Controllers { [Route("api/[controller]")] [ApiController] public class DependencyInjectionController : ControllerBase { private readonly DIAppData MyAppData; private readonly DIByHTTPRequ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("ChatLogFrameBones")] public class ChatLogFrameBones : MonoClass { public ChatLogFrameBones(IntPtr address) : this(address, "ChatLogFrameBones") { } public ChatLogFra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class giris : ContentPage { ...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesCaixa { public static bool Existe(decimal IDCaixa) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace WebApplication1.Areas { public class _AdminLoginControlAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext filte...
using System; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Serialization.Converters { public class SemanticTokensFullOrDeltaConverter : JsonConverter<SemanticTokensFullOrDelta> { pub...
//-------------------------------- // Skinned Metaball Builder // Copyright © 2015 JunkGames //-------------------------------- using UnityEngine; using System.Collections; public class StaticMetaballSeed : MetaballSeedBase { public MeshFilter meshFilter; MetaballCellCluster _cellCluster; void Cons...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class DoNotUseBlockingCallInAsyncContextAnalyzer_NonAsyncContextTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Numerics; namespace Problem02 { class Program { static void Main(string[] args) { List<int> cages = new List<int>(); string input = ""; ...
using System; using System.Collections.Generic; using System.Linq; using starkdev.spreadrecon.model; using starkdev.utils; using System.IO; using OfficeOpenXml; using starkdev.spreadrecon.model.Enum; namespace starkdev.spreadrecon.data { public class RelatorioDAL { private readonly _Contexto contexto;...
using AutoMapper; using SoftDeleteTest.Orders; using SoftDeleteTest.Orders.Dtos; namespace SoftDeleteTest { public class SoftDeleteTestApplicationAutoMapperProfile : Profile { public SoftDeleteTestApplicationAutoMapperProfile() { /* You can configure your AutoMapper mapping configu...
using PlatformRacing3.Common.Block; namespace PlatformRacing3.Web.Responses.Procedures; public class DataAccessGetManyBlocksResponse : DataAccessDataResponse<BlockData> { public DataAccessGetManyBlocksResponse() { this.Rows = new List<BlockData>(); } public void AddBlock(BlockData block) { this.Row...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UI.GameWin { public class GameWinSignal { public GameWinSignal(bool value) { Value = value; } public bool Value { get; } } }
using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using System; using System.Collections; // Displays the choices outlined. Does not continue to the next node. // Each choice leads to a prescribed conversation. public class Choice3 : Node { [TextArea(4, 10)] public string choice_text; // A ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using System.Management.Automation; using System.Management.Automation.Runspaces; using System.Threading; using System.Threading...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GiveEnemy : MonoBehaviour { //Variable declarations private int newEnemy = 0; //variable to determine which type of enemy to generate in the generate() function. public int mDifficulty = 1; //variable to set the difficul...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class CD : MonoBehaviour { public AudioClip song; }
using WebVella.ERP.Storage; namespace WebVella.ERP { public interface IErpService { void InitializeSystemEntities(); } }
using System.ComponentModel.DataAnnotations; using System.IO; using System.Web; namespace iTemplate.Web.Models { public class ImageInfo { [Display(Name = "Profile Photo")] public byte[] Photo { get; set; } public int FileLength { get; set; } public string ContentType { get; set; } public Im...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="GetAllOperationsCommand.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Drawing.Drawing2D; using Client.UI.Base.Controls; using Client.Core.Win32; using System.Drawing.Imaging; using System.Runtime.InteropServices...
using System; using System.Collections.Generic; using System.Linq; namespace Statistics { public static class PopulationStatistics { public static double Percentile(double mean, double percentile, double stdDev) { ZScoreTable z = new ZScoreTable(); double zScore = z.Get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WordCount.Utils { public interface IInstrumentationWriter { void Write(string operation, TimeSpan runningTime); } }
using System.Collections.Generic; namespace ReactRestChat.Models.QueryModels { public class ApplicationUserListQueryModel { public IEnumerable<ApplicationUserQueryModel> Messages { get; set; } public bool HasMore { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Slime_controller: MonoBehaviour { public float move_speed; private Rigidbody2D slime_rigid_body; private bool moving; public float time_between_move; private float time_between_move_counter; public f...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using System; using UnityEngine.Profiling; using Unity.Collections; namespace EPOOutline { public static class BlitUtility { private static readonly int MainTexHash = Shader.PropertyToID("_MainT...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1.file_handling { class FileInfoWriteFile { static void Main(string[] args) { try { string loc = "g:\\abc.txt"; ...
using System.Web.UI; using ClientDependency.Core; namespace Umbraco.Web.UI.Bundles { /// <summary> /// The core libs that have no dependencies /// </summary> [ClientDependency(ClientDependencyType.Javascript, "lib/umbraco/NamespaceManager.js", "UmbracoRoot", Priority = 0, Group = 0)] public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Grades { public delegate void CalculatingDelegate (object sender); public delegate void AddGradeDelegate(object sender, AddGradeEventArgs args); }
using System.Collections.Generic; using Umbraco.Core.PropertyEditors; namespace Umbraco.Web.PropertyEditors { internal class ContentPickerConfigurationEditor : ConfigurationEditor<ContentPickerConfiguration> { public ContentPickerConfigurationEditor() { // configure fields ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("WebAuth")] public class WebAuth : MonoClass { public WebAuth(IntPtr address) : this(address, "WebAuth") { } public WebAuth(IntPtr address, str...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Security.Cryptography.X509Certificates; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; us...
using System; using System.Collections.Generic; using System.Linq; using CompanyDb.Data; namespace CompanyDb.ImportRandomData { public class ProjectDataGenerator : DataGenerator, IDataGenerator { private const int MinStringLength = 5; private const int MaxStringLength = 50; private con...
namespace PDV.DAO.Enum { public class Status { public static readonly int Aberto = 0; public static readonly int Faturado = 1; public static readonly int Cancelado = 2; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shooter { public class GameData { private int _hits = 0; public int hits { get { return _hits; } set { _hits = value; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using ReactRestChat.Data; using ReactRestChat.Models; using ReactRestChat.Models.QueryModels; namespace ReactRestChat.Services { public class ConversationMessageRepository : Repository<ConversationMessage>, ICon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace innovation4austria.web.AppCode { public class Enumerationen { public enum Monat { Alle, JAN, FEB, MÄR, APR, MAI, JUN, JUL, AUG, SEP, OKT, NOV, DEZ } ...
using UnityEngine; using Photon; public class RandomMatchMaker : Photon.PunBehaviour { private PhotonView myPhotonView; // Use this for initialization void Start() { //PhotonNetwork.logLevel = PhotonLogLevel.Full; PhotonNetwork.ConnectUsingSettings("0.1"); } public override voi...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class Player : MonoBehaviour { public int Credits { get; private set; } public List<Element> UnlockedElements; public Text text; public TextMeshPro textPro; public bool isVR...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BarrierSwitch : OnOff { public GameObject barrier; protected override void begin () {} // Toggles barrier. protected override void action(bool turnOn) { if(turnOn) { barrier.SetActive (false); } else { barrier...
using KursusGuru.Data_Layer; using static KursusGuru.Data_Layer.User; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Wi...
using System; using System.Linq; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; /** * Auto-generated code below aims at helping you parse * the standard input according to the problem statement. **/ class Solution { static void Main(string[] args) { ...
using System; using System.Threading; namespace OmniSharp.Extensions.LanguageServer.Client.Tests.Logging { /// <summary> /// Log scope for <see cref="TestOutputLogger" />. /// </summary> internal class TestOutputLogScope { /// <summary> /// Storage for the current <see cref="TestOut...
using System; using System.Collections.Generic; using System.Linq; using System.Net.NetworkInformation; using System.Text; using System.Threading.Tasks; namespace Voronov.Nsudotnet.BuildingCompanyIS.Entities { public enum DataTypes { None = 0, Int = 1, Double = 2, String = 3, DateTime = 4 } }
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using MediatR; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Aref { class Program { static double Add(double a, double b) { return a + b; } static double Sub(double a, double b) { ...
using System; using System.Collections.Generic; using System.Text; using Xunit; using Cycles; namespace MyXUnitTests { public class ChessBoardTest { [Fact] public static void Test_1() { string actual = ChessBoard.GetBoard(1); string expected = "#\n"; ...
using System; using System.Collections.Generic; using System.Linq; using jcTM.PCL.Transports; using jcTM.WebAPI.DataLayer.Entities; namespace jcTM.WebAPI.Controllers { public class DayOverviewReportController : BaseController { public List<DayOverviewListingResponseItem> GET() { using (var eF...
using System; using System.Collections.Generic; using System.Text; namespace Main.SimUDuck { public interface IFlyBehavior { void fly(); } }
namespace Smart.Mock.Data; using System.Collections; using System.Data.Common; [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1010:CollectionsShouldImplementGeneric", Justification = "Ignore")] public class MockDbParameterCollection : DbParameterCollection { private readonly List<MockDbPa...
public int FindContentChildren(int[] g, int[] s) { Array.Sort(g); Array.Sort(s); int feed = 0; int childNum = g.Length; int cookiesNum = s.Length; for (int i = 0; i < cookiesNum; i++) { if (feed >= childNum) { break; } if (s[i] >= g[feed]) { feed++...
namespace NUnitTDD.Algorithms { public class Fibonacci { public static int GetOutput(int number) { if (number < 2) return number; return GetOutput(number - 1) + GetOutput(number - 2); } } }
using System.IO; using Puerts; using UnityEditor; using UnityEngine; namespace Utils { public static class TscUtils { [MenuItem( "NodeTSC/Run Build", false, -301 )] static void RunBuild() { Puerts.Editor.Generator.Menu.GenerateDTS(); var src = Configure.GetCodeO...
using System; using System.Collections.Generic; using SubSonic.BaseClasses; using SubSonic.Extensions; using SubSonic.SqlGeneration.Schema; namespace Pes.Core { [SubSonicTableNameOverride("GroupTypes")] public partial class GroupType : EntityBase<GroupType> { #region Properties ...
namespace JobCommon { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sunny.Lib; public class JobCommonHelper { public static FileLogger JobLogger = new FileLogger( () => { return string.Forma...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PlayerLoop; [RequireComponent(typeof(Rigidbody2D))] public class PlayerMovement : MonoBehaviour { [SerializeField] float movementSpeed = 3; Rigidbody2D rb; private void Start() { rb =...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Text; namespace UMA { public static class SkinnedMeshCombiner { public struct CombineInstance { public Mesh mesh { get; set; } public Transform[] bones { get; set; } public i...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using K_Systems.Data.Core.Domain; using K_Systems.Data.Core; using K_Systems.Data.Persistance; using K_Systems.Presentation.Web.Helper; using K_Systems.Presentation.Web.Models.ViewModel; using K_Systems.Presentat...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * Esto es una guarrada que he hecho hasta que Pedro termine * o empieze a hacer su script de Enemigos. * No tiene ningun sentido que lo explique ya que no va a ser el definitivo, aun así * creo que es bastante intuitivo lo que hace e...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TowerDefense { public class EnemySpawner : MonoBehaviour { public GameObject prefab; public float spawnDelay = 1f; public Transform path; [Header("UI")] public Transform healthBarPa...
namespace SimpleMvcSitemap { public interface ISitemapConfiguration<T> { int? CurrentPage { get; } int Size { get; } string CreateSitemapUrl(int currentPage); SitemapNode CreateNode(T source); } }
using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Screens { public abstract class Screen : IDisposable { public ScreenManager ScreenManager { get; internal set; } public virtual void Dispose() { } public virtual void Initialize() { } public virtual void L...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArticleSubmitTool.Web.Models.InstantArticles; namespace ArticleSubmitTool.Models.InstantArticles { public class InstantArticlePageModel { public Dictionary<int, string> InstantArti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using ArticleSubmitTool.Models.InstantArticles; using ArticleSubmitTool.Shared; namespace ArticleSubmitTool.Web.Models.InstantArticles.Items { public class PullQuoteItem : Ins...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace Hyperspace { class Hyperspace { public int Score { get; set; } public int Speed { get; set; } public List<Obstacle> ObstacleList { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BookRezervation.ViewModel; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore.Metadata.Internal; using Microsoft.E...
using Microsoft.AspNetCore.Http; using SkillsGardenDTO.Attributes; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace SkillsGardenDTO { /// <summary> /// The DTO for component /// </summary> public class ComponentBody { /// <summary> /// The nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SEGU_ENTI.Entidades; namespace SEGU_ENTI.Interfaz { public interface IEN_SEGU_ROLE { List<clsEN_SEGU_ROLE> fn_MOST_ROLE(); List<clsEN_SEGU_ROLE_DETA> fn_GRIL_PERF_SIST(int...
using System.Collections.Generic; namespace DartsTracker.Interfaces { public interface IMainView { /* * Sets recycler view's adapter when groups names are loaded. */ public void OnGroupsLoaded(List<string> groups); /* * Creates and performs toast. ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("ConstructCard")] public class ConstructCard : MonoBehaviour { public ConstructCard(IntPtr address) : this(address, "ConstructCard") { } public ConstructCard(IntPtr a...
using System; using System.Collections.Generic; using System.Text; namespace MataFome.DB.Enums { public enum OrderStatus { /// <summary> /// Aberto/Salvo, antes de finalizar /// </summary> Open = 0, /// <summary> /// Fechando - Usuario finalizou o pedido... ...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 张李波 * 创建时间 : 2009-12-1 9:51:22 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion /* <!----> <component ...
using System; using System.ComponentModel.DataAnnotations; namespace SkillsGardenDTO.Response { public class UserResponse { /// <summary> /// The id of the user /// </summary> /// <example>1</example> [DataType(DataType.Text)] public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EPATEC.Models { public class ProductoPedido { public string nombre { get; set; } public int Quantity { get; set; } }//End of the class }
using DungeonCrawler.Controls; using DungeonCrawler.Controls.Controllers; namespace DungeonCrawler.Characters.Playable.Amazonian { public class Amazonian : PlayerCharacter { public override void _Ready() { base._Ready(); Controller = new SecondController(); ...
namespace BotServer.Bll.UpdateResolver { public interface IUpdateResolver<out TOut, in TUpdate> { TOut Resolve(TUpdate updateObject); } }
using MKViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Win...
using DFe.Utils; using MetroFramework; using MetroFramework.Forms; using NFe.Danfe.Base.NFe; using NFe.Danfe.Fast.NFe; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using PDV.UTIL; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Estoque.ImportacaoNFeEntrada; using System; using ...
using LuaInterface; using SLua; using System; public class Lua_DUDownLoadTask : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int iD; LuaObject.checkType(l, 2, out iD); string url; LuaObject.checkType(l, 3, out url); string ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
/* * Created By: Evan Combs * Created On: 8/19/2015 * Modified On: 8/31/2015 * File Name: NavigationDrawer.cs * Full Namespace: DeadDodo.UI.Navigation.NavigationDrawer * Inherites: * Purpose: * Fields: * Delegates: * Methods: * ToDo: * Proposed Changes: */ using System; using System.Colle...
using GraphQL.Types; using System; using System.Collections.Generic; using System.Text; namespace xAPI.Types { public class FilterType { } public class FilterDetailType : InputObjectGraphType<Filter> { public FilterDetailType() { Name = "FilterDetail"; ...
using CityTemperature.Models; using System.Threading.Tasks; namespace CityTemperature.Borders.Interfaces { public interface ITemperatureRepositories { public Task<TemperatureModel> Add(TemperatureModel city); public TemperatureModel GetCity(string city); public void Update(TemperatureM...
using System; using System.Collections.Generic; using System.Reflection; using System.Text; using UnityEditor; using UnityEditor.Animations; using UnityEngine; /// <summary> /// Animation联动 /// /// </summary> [CustomEditor(typeof(AnimLinkage))] public class AnimLinkageEditor : Editor { [MenuItem("Youkia/角色动画工具/...