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// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Entities.Tabs.TabVersions { /// <summary> /// This enum represents the possible list of action that can be done in a Tab Vers...
using BPiaoBao.SystemSetting.Domain.Models.Businessmen; using JoveZhao.Framework.DDD.Events; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.Domain.Services.Auth { public class UserLoginEvent : IDomainEvent { public CurrentUserInfo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UdemyMurat.Models.Sınıflar { public class GrupSinif3 { public int Eded { get; set; } public string Marka { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmsChapter1 { public class _1_3_10_InfixToPostfix { /* * Write a filter InfixToPostfix that converts an arithmetic expression from infix to postfix. */...
/* Fil där en textfil med alla vinklar skapas. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using Sys...
/* * Copyright © 2019 GGG KILLER <gggkiller2@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the “Software”), to deal in the Software without * restriction, including without limitation the rights to use, copy, modif...
using Binding; using UnityEngine; using UnityEngine.UI; namespace Ratings { public class RateStar : MonoBehaviour { public int Index { get; set; } public Image Fill; public Button Button => GetComponent<Button>(); } }
using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using System.Runtime.CompilerServices; using Microsoft.WindowsAzure; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Auth; using Microsoft.WindowsAzure.Storage.Blob; name...
using System; using CMSEmergencySystem.Controllers; using System.Threading; using System.Web; namespace CMSEmergencySystem { public partial class Default : System.Web.UI.Page { IncidentController incidentController; AccountController accountController; NEAController neaContr...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using AttendanceProject.Models; namespace AttendanceProject.Controllers { public class AttendanceLogsController : Controller { priva...
namespace WebCamWrapper { internal class ExportInterfaceNames { internal const string DefaultCamera = "WebCamWrapper.Camera.CameraService.DefaultCamera"; } }
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS_Database.Interfaces { public interface INguyenLieu:IGenericRepository<NguyenLieu> { int? GetSLbyId(int id); NguyenLieu GetbyName(string...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using NewParser.Models; using PagedList; using FluentSharp.CoreLib; using ContentDownloader =NewParser.classes.ContentDownloader; namespace NewParser.Controllers { public class ...
//----------------------------------------------------------------------- // <copyright file="ModulesCollection.cs" company="Aranea IT Ltd"> // Copyright (c) Aranea IT Ltd. All rights reserved. // </copyright> // <author>Szymon M Sasin</author> //--------------------------------------------------------------------...
using System; namespace PrismSampleApplication { public interface ISampleService { void DoSomething(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; //Azure stuff using Microsoft.Azure; using Microsoft.IdentityModel.Clients.ActiveDirectory; using Microsoft.Azure.Management.ResourceManager; using Microsoft.Azure.Management.ResourceManager.Mod...
using Microsoft.EntityFrameworkCore; using TM.API.Models; namespace TM.API.Data { public class DataAccessContext : DbContext{ public DataAccessContext(DbContextOptions<DataAccessContext> options) : base(options) { } public DbSet<Customer> Customers {get;set;} public DbSet<Project...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; //NEEDED FOR MAIL using System.IO; namespace RiversideHealthCare.Models { [MetadataType(typeof...
using System.Globalization; namespace EkwExplorer.ConsoleApp; internal class ProgramInputArgsReader { private readonly ProgramInput _input; public ProgramInputArgsReader(ProgramInput input) { _input = input; } public void Read(IReadOnlyList<string> args) { ReadArgs(args, (ke...
public class Dreadnaught : Ship { public Dreadnaught() { Console.WriteLine("Child Constructor."); } public static void Main() { Dreadnaught child = new Dreadnaught(); child.print(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarMovement : MonoBehaviour { // public bool active = true; public AudioSource idleSound; public AudioSource flasherSound; public bool turn = true; public bool soundActive = false; public bool collided...
// Copyright 2019 Intel Corporation. // // The source code, information and material ("Material") contained herein is owned by // Intel Corporation or its suppliers or licensors, and title to such Material remains // with Intel Corporation or its suppliers or licensors. The Material contains // proprietary information...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Aula16_ParametrosOpcionais { public class CaixaDialogo { public void Show(string Mensagem, bool ok, bool No, bool Cancel = false, int Delay = 10) { Console...
 using FileNamer.Service.DataTypes; namespace FileNamer.WinFormsApp { public interface IFileNamerUi { void UpdateFileList(List<FileInformation> fileInfoList); } }
using Android.OS; using Android.Graphics.Drawables; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using MCCForms.Droid; [assembly: ExportRenderer(typeof(Switch), typeof(SwitchCustomRenderer))] namespace MCCForms.Droid { public class SwitchCustomRenderer : SwitchRenderer { protected override void On...
using Beacon.Server.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static Beacon.Server.Controllers.EventsController; namespace Beacon.Server.Controllers { public static class Policy { public const double SURROUNDING_GEOBOX_SIDE_LENGTH = ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UdemyMurat.Models.Sınıflar; namespace UdemyMurat.Controllers { public class GaleriController : Controller { Context c = new Context(); // GET: Galeri public ActionResult Ind...
namespace ModelAndroidApp.Migrations { using System; using System.Data.Entity.Migrations; public partial class Inicial2 : DbMigration { public override void Up() { CreateTable( "dbo.BaseAPP", c => new { ...
using System; using System.Windows.Forms; namespace SiscomSoft_Desktop.Views { public partial class FrmDescuentoProducto : Form { #region MAIN public FrmDescuentoProducto() { InitializeComponent(); FrmDetalleVentasOneToOne.DESCPROD = 0; } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper; using EasyOR.MIgration.DTOOld; namespace EasyOR.MIgration { public class DataAccess { private ID...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace printrandomnumber { public partial class Form1 : Form { List<int> list = new L...
using System.Collections; using System.Collections.Generic; using System.Dynamic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using UnityEngine.SceneManagement; using Valve.VR; using Valve.VR.InteractionSystem; public class StartToSavePrincess : MonoBehaviour { public GameObject player; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace RevisoHomework.model { public class Payment : IDentifier { public string ID { get; set; } public string CustomerID { get; set; } public string ProjectID { get; set; } public double Pr...
using UnityEngine; using System.Linq; public class GreedManager : MonoBehaviour { const int GREED_LOSS_PER_FOOD_TAKEN = 10; const int GREED_OF_MURDER = 1000; static int greed; static int stockPileGreed; // running tally from public static void TakeFood() { greed -= GREED_LOSS_PER_FOOD_TAKEN; } public s...
using System; using Sample.Domain.Shared; namespace Sample.Domain.V3 { public class Appointment { public Guid Id { get; set; } public TimeSlot TimeSlot { get; private set; } public StaffMember StaffMember { get; private set; } public Status Status { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using CONSULS_SYSTEM.DATA; using CONSULS_SYSTEM.Models; using System.Net.Http.Headers; using System.IO; using M...
namespace ATMSimulator.App.Services { using System; using System.Threading; using ATMSimulator.App.Services.Interfaces; public class AtmDisplay : IAtmDisplay { public void ScreenSaver() { Console.Clear(); Console.WriteLine("Press any key to use the ATM."); ...
using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace WebApi.Domain { public interface IMigrationService { Task EnsureMigrationAsync(); } public class MigrationService : IMigrationService { private readonly DomainContext _context; public MigrationService(DomainContext con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Darek_kancelaria.Repository { interface IRepository<T> { void Add(T element); void Dalete(T element); void SaveChanges(); } }
using System.Collections.Generic; using Framework.Utils; namespace Framework.Metadata { public class CxWinSectionCustomizerLocalization { //------------------------------------------------------------------------- private CxWinSectionCustomizer m_Customizer; private Dictionary<string, string> m_Languag...
using MicroRabbit.Banking.Domain.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace MicroRabbit.Banking.Data.Context { public class BankingDbContext : DbContext { public BankingDbContext(DbContextOptions<BankingDbContext> options) ...
using System; using System.Data; using System.Collections.Generic; using Maticsoft.Common; using PDTech.OA.Model; using System.Collections.Generic; namespace PDTech.OA.BLL { /// <summary> /// VIEW_ARCHIVE_FILE_TASK /// </summary> public partial class VIEW_ARCHIVE_FILE_TASK { private readonly PDTech.OA.DAL.VIEW_...
namespace WikiMusic.Models { using System; using System.Collections.Generic; using Services.Models; public class ArtistRequestModel { public int Id { get; set; } public string Name { get; set; } public string Country { get; set; } public string ImgLink { get; set...
using Enrollment.Spa.Flow.ScreenSettings; using LogicBuilder.RulesDirector; using System; using System.Collections.Generic; using System.Linq; namespace Enrollment.Spa.Flow { public class Director : AppDirectorBase { public Director(IFlowManager flowManager, IRulesCache rulesCache) { ...
namespace Rectangle_Position { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class RectanglePosition { public static void Main(string[] args) { //var for first line; var fir...
using PatientInformationSystem.Server.Application.Models.Employee; namespace PatientInformationSystem.Server.Application.Models.Authentication { public record AuthenticationResponse { public EmployeeResponse Employee { get; set; } public string Token { get; init; } public Authenticatio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class catraca : MonoBehaviour { //Máximo Michael Colodetti Dias //Angulo Original:X:0, Y:220, Z:275; Transform girarCatraca; public float velZ = 240; //Trava e destrava bool ladoFora; bool ladoDentro; ...
#region Related components using System; using System.Linq; using System.Text; using System.Collections.Generic; using System.Collections.Specialized; using System.Threading; using System.Threading.Tasks; using System.Configuration; using System.Xml.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Linq; us...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Security.Cryptography; using System.Text; using DataStructure; namespace TestApp { internal class Program { private static void Main(string[] args) { BinaryTree bt = new ...
using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using PagedList; using Emiasto.DAL; using Emiasto.Models; namespace Emiasto.Controllers { public class FacilitiesController : Controller { private CityContext db = new CityContext(); // GET: Facilities ...
using EducationManual.Models; using Microsoft.AspNet.Identity; using System.Collections.Generic; using System.Threading.Tasks; namespace EducationManual.Interfaces { public interface IUserRepository { Task<ApplicationUser> GetUserAsync(string id); Task<ApplicationUser> GetUserWithoutTrackingA...
using ServiceDesk.Api.Systems.Common.Interfaces.Handler; namespace ServiceDesk.Api.Systems.DirectorySystem.Handlers.License { public interface ILicenseHandler : IGenericHandler<Core.Entities.DirectorySystem.License> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace filter.framework.utility.XPort { public class ExcelColumnIndexAttribute : Attribute { public int ColumnIndex { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace billetera { class MusicPlayer { //Es para definir todas las propiedades #region Propiedades public int Numero { get; set; } public string Nombre { get; set; } #endregion public void In...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Sep. 11, 2020 // BlockIt s.r.l. // /// Allows to easily create a burnCCC and perform common related operations // using System; using System.Collections.Generic; using System.Text; using System.Linq; using System.Threading.Tasks; using Org....
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml.Linq; using System.Linq; using Syste...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyDir{ public class Director:System.Object { private static Director instance; public SceneController current{ get ; set; } public static Director getInstace(){ if (instance == null) { instance = new Director (); ...
using System; using System.Threading; namespace GameOfLive { class Program { static void Main(string[] args) { Console.CursorVisible = false; Game gc = new Game(1000,100,new RandomTable(),new Mostrar()); gc.LlenarMesa(); gc.StartGame(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace WS_PosData_PMKT.Models.Object { [DataContract] public class DataProductKPI { [DataMember] public string IdProduct { get; set; } [DataMember] pu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Utilities; using System.Data; using System.Data.SqlClient; using FinalProjectLib; namespace FinalProject { public partial class LoginPage : System.Web.UI.Page ...
using System; using System.Collections.Generic; using System.Text; namespace AutoScalingService { public class ComputeRequest { public int Id { get; set; } public int AmountOfTasks { get; set; } public bool IsDone { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FastSQL.Core; using FastSQL.Sync.Core; using FastSQL.Sync.Core.Indexer; using FastSQL.Sync.Core.Puller; using FastSQL.Sync.Core.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc;...
using UnityEngine; using System.Collections; public class Rocket : MonoBehaviour { GameController gameController; public GameObject thrusterButton; public GameObject BaseButton; public GameObject TopButton; public GameObject thrusters; public GameObject baseObject; public GameObject to...
using System.Drawing; namespace TQVaultAE.Domain.Contracts.Services { /// <summary> /// Abstract OS specific needs for loading a Font from resource file (hot load from memory) /// </summary> public interface IAddFontToOS { FontFamily AddFontToOS(string fontName, byte[] fontData); } }
using System; using System.IO; using System.Collections; using System.Collections.Generic; namespace EvilC { public enum Opcode : byte { CALL = 0, BCALL = 1, RET = 2, RETI = 3, RETV = 4, JMP = 5, JZ = 6, MV_SP = 7, CONST = 8, DUP = 9, L1 = 10, L3 = 11, S1 = 12, S3 = 13, AL1 = 14, AL3 = 15, AS1 = 16, AS3 = 17, ...
using System.Web.Http; using AttributeRouting.Helpers; using AttributeRouting.Web.Http; namespace AttributeRouting.Tests.Subjects.Http { [RoutePrefix("HttpDefaults")] public class HttpDefaultsController : ApiController { [GET("Inline/{p=param}?{q=query}"), HttpGet] public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Server.Ingame { enum IngameSessionState { /// <summary> /// 연결된 직후의 상태 /// </summary> Connected, /// <summary> /// 자기는 매치에 등록 완료하고, ...
using PhotoShare.Models; using System; namespace PhotoShare.Client.Core { public static class AuthenticationManager { private static User currentUser; public static bool IsAuthenticated() { return currentUser != null; } public static void Logout() ...
using System; using System.Linq; using buildings; using items; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { const int MAX_TIME_SCALE = 5; private static GameManager _instance; public static GameManager Instance { get { if (_instance ...
using System; using Microsoft.Crm.Sdk.Messages; using Microsoft.Xrm.Sdk; using Microsoft.Xrm.Sdk.Query; namespace XrmMoqTestPlugin2016 { public class ExamplePlugin1 : IPlugin { public void Execute(IServiceProvider serviceProvider) { ITracingService tracer = (ITracingService)service...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace _04042019 { public partial class Form1 : Form { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Dnn.PersonaBar.Library.Model; using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Users; namespace Dnn.PersonaBar.Library.Controllers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MGL_API.Model.Saida.GameDetail { public class RetornoProcessador : Retorno { public string NomeProcessador { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CG { public partial class Form1 : Form { Bitmap image; public Form1() ...
using System.Collections; namespace searchfight { class SearchEngineManager { private ArrayList engineList; public SearchEngineManager() { GoogleSearchEngine google = new GoogleSearchEngine(); BingSearchEngine bing = new BingSearchEngine(); this.eng...
using System; using System.Diagnostics; using System.Threading; namespace Solver { public class CanSolver { public SolverInstance Instance { get; } private Result CurrentBestResult { get; set; } public CanSolver(SolverInstance instance) { Instance = instance; ...
using System; using GalaSoft.MvvmLight.Views; namespace Ts.Core { public interface IDialogServiceEx : IDialogService { // TODO: add more overloads void ShowDialog (Object contentView); void ShowToast (string message, ToastLengthEx toastLength); } public enum ToastLengthEx { Short, Long, } }
using System; using DevExpress.Xpo; using DevExpress.Data.Filtering; using System.Collections.Generic; using System.ComponentModel; namespace prjQLNK.QLNK { public partial class HOKHAU { public HOKHAU(Session session) : base(session) { } public override void AfterConstruction() { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Contracts { public interface IShell { IList<ShellMenuItem> MenuItems { get; } IModule LoadModule(Assembl...
using ALTechTest.ParsingObjects.LyricsOvh; namespace ALTechTest.DataTransferObjects { public class LyricsDto { public LyricsDto(LyricsQueryResult result) { Error = result.error; Lyrics = result.lyrics; } public string Error { get; set; } public ...
using Planning.AdvandcedProjectionActionSelection.OptimalPlanner; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning.AdvandcedProjectionActionSelection.RevealDepOnTheFly.DependenciesSelectionVoting { class VotingManager { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Player.cs" company="n/a"> // Player class // </copyright> // <summary> // Player class // </summary> // -----------------------------------------------------------------------...
using System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Threading; using Ninject; namespace battleships { public class Program { private static void Main(string[] args) { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; if (args.Length == 0) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoFixture; using MongoDB.Bson; using NUnit.Framework; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.Matches; using W3ChampionsStatisticService.PadEvents; namespace WC3Champ...
namespace TeamBuilder.Models { using System; using System.Collections; using System.Collections.Generic; public class Team { public Team() { this.Members = new HashSet<User>(); this.ParticipatingEvents = new HashSet<Event>(); this.Invitations = n...
using System.Collections.Generic; using Webpay.Integration.CSharp.Order; using Webpay.Integration.CSharp.Order.Row; using Webpay.Integration.CSharp.Util.Calculation; using Webpay.Integration.CSharp.WebpayWS; namespace Webpay.Integration.CSharp.Webservice.Helper { public class WebServiceRowFormatter<T> { ...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesTalonario { public static bool Existe(decimal IDTALONARIO) { using (...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace farkliTurlerdeUrunEkleme { class Program { static void Main(string[] args) { islemler i = new islemler(); string exit = "e"; while ...
using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Connector; using System; using System.Diagnostics; using AuthBot.Dialogs; using AuthBot.Models; using MeetingRoomBot.Helpers; using System.Threading; using Microsoft.Bo...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; namespace NuGet.ContentModel { public class SelectionCriteriaBuilder { public IReadOnl...
using System; namespace RMAT3.Models { public class Timelog { public Guid TimelogId { get; set; } public string AddedByUserId { get; set; } public DateTime AddTs { get; set; } public string UpdatedByUserId { get; set; } public DateTime UpdatedTs { get; set; } ...
using UnityEngine; using System.Collections; [RequireComponent(typeof(Camera))] public class CameraShake : MonoBehaviour { public static void ShakeAllCameras(float percent, float shakeMultiplier = 1) { foreach(Camera camera in Camera.allCameras) { CameraShake shake = camera.GetComponent<Camer...
using System.Collections.Generic; using Bindable.Linq.Helpers; using Bindable.Linq.Interfaces; namespace Bindable.Linq { public static partial class BindableEnumerable { /// <summary>Determines whether a sequence contains a specified element by using the default equality comparer.</summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class NaturalClient : Person { private string name; private string surname; private string dni; private int points; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MeraAdda.Queries; using MeraAdda.Models; using System.Threading; namespace MeraAdda.Controllers { public class HomeController : Controller { MeraAddaDB _db = new MeraAddaDB(); publ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Http.Formatting; using System.Net.Http.Headers; using ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SampleDatabaseApp.Model.Objects { public class Customer { [Key] [Required] public int Id { get; set; } [Ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Security; using System.Dynamic; namespace ConSorDicLiApp { class SortedList { static void Main(string[] args) { var sorted = n...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading; using System.Threading.Tasks; using NuGet.Protocol.Core.Types; using NuGet.Protocol.Core.v2; namespace NuGet.Pro...
using App.Data; using App.Entity; using System; using System.Collections.Generic; namespace App.Logic { public class RolLC : IBasicMethods<RolBE> { private RolDAC DataAccessCLass = new RolDAC(); public void CreateTable() { DataAccessCLass.CreateTable(); } p...